
Divinia Chronicles Relics of GanTi
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Update v.1.03, Small Bug fixesApr 7, 2024 - Community AnnouncementsHey monkeys! We pushed another small post-release update! ːcyrus_smileːːdc_bunnyːːdc_mazuː Added Settings Option: Adjust Music Volume Added Main Menu clicking sounds Enemy friendly fire kills will also grant XP/Gold Fixed bug missing achievement when killing boss monsters using plasma shield Thanks a lot to @aldenlv for finding the above bug! :) We have a small favor to ask, I know some of you have played the game on the Steam Deck, can you please let us know if the game works well on it? If yes, can you please drop me some details in the community hub? I would love to hear from you guys Update v.1.02, Spell-Reset, Enemy HP-Bar and Chinese TranslationDec 5, 2022 - Community AnnouncementsHey monkeys! We have pushed our first post-release update to fix bugs and add a couple of features which you guys requested ːcyrus_smileːːdc_bunnyːːdc_mazuː Added Button: Spell point reset. You can now reset and adjust your spell points at any time. Added Settings Option: Enemy HP-Bar. Can be turned on/off. Added Settings Option: Combat Focus Frame. Can be turned on/off. Added Chinese translation, thanks Bob! ːsteamhappyː Finally fixed the voice over "click/screech" bug. Fixed two boss collision bugs as well as improper spell damage calculation. {STEAM_CLAN_IMAGE}/8033031/1136c4a96e9f1e8637886c8487017804a2ffc3a8.png As usual you can find the full change-list in our community hub by clicking here. Thanks for playing our game! Wish you Merry Christmas and all the best for the new year! Best, Martin //TeamMonkey Major update v.1.01, Transition out of EASep 18, 2022 - Community AnnouncementsHey monkeys! We have reached our last milestone and Divinia Chronicles: Relics of Gan-Ti has transitioned out of Early Access!!! ːsteamhappyːːsteamhappyːːsteamhappyː As usual, I will take you through all changes: {STEAM_CLAN_IMAGE}/8033031/911820feb28bcda7d5381f322dca0d71647305ea.png Added Voice-Over We added the full dialogue voice over VO as well as the spell casting VO. It has been a great pleasure to work with our talented speakers and thank you so much for bringing our game to life! We have decided to go with “Emotions” or “Important Words” instead of “Full Script VO”, since this way the VO will fit perfectly for all languages. Also it allows the player to focus more easily on important context within the dialogues. Background Music will fade in and out during VO. {STEAM_CLAN_IMAGE}/8033031/4bfceeb76615072c6df5c65128cbedd59f392eeb.png Reworked Ice magic, Combat Effects for "Burning" and "Freeze" With the final update we reworked the magic spells from Mazu. ”Blizzard” now works as a AOE-spell and will freeze monsters in place, same goes for “Blade Storm”. Frozen monsters will burst if they die while being frozen. And finally, the fire spells from Vesta will add “burning” effect on the skin of monsters. {STEAM_CLAN_IMAGE}/8033031/f308df51b06ac8d41dd26c662a5cd3ce3af1078a.png Endgame Minigames #1 and #2 After completing all Sidequests on Orio Beach, 2 Minigames are now available next to the camp site. Master your aiming and reflexes to claim the last 2 treasure chests in the game! This completes the endgame, we will add further content based on player feedback. {STEAM_CLAN_IMAGE}/8033031/439a700d87a63dcd23da5ccdfef4970f108d6606.png Sword particle FX, new animations and final polish Spoiler alert!We reworked all boss fights to add additional combat moves if the boss drops below 50% health. Added particle FX to all swords and final polish both for mechanical combat as well as to all levels. Added final polish on all NPC dialogue avatar pictures. Added new player animations such as when opening treasure chests and when standing idle. Made player movement smoother and added various emotion animations to the elemental god fairies. Enemy explosives now deal also friendly fire, which makes combat more realistic and fun. Main menu UI will finally scale properly for all resolutions. Added the setting options to turn off damage number display and music as requested by the community. Can I help? We are always looking for volunteers to help us localize the game! If you want to help out please drop me a message via our website or the community hub! Remember to subscribe to our e-Mail list at www.teammonkeystudio.com, this is the best way for us to stay in touch for you for updates and new games! :cyrus_smile::dc_bunny::dc_mazu: As usual you can find the full change-list in our community hub by clicking here. Best, Martin //TeamMonkey Transition out of EA tomorrow!Sep 17, 2022 - Community AnnouncementsHey monkeys! {STEAM_CLAN_IMAGE}/8033031/ebc816612c3c4d10c1ee26cb41a99b68a6dc8cd7.png See you tomorrow! #itsabouttime, #getitdone Best, Martin //TeamMonkeyMajor update v.099, Side quests and extra contentApr 30, 2022 - Community AnnouncementsDear friends, Today we are pushing our final milestone before full release, the update to version 0.9901 is now live!!! ːsteamhappyːːsteamhappyːːsteamhappyː With this update we have added all sidequests and extra content to the game. Divinia Chronicles: Relics of Gan-Ti is now content complete. This is by far our biggest update to date, so as usual I will take you step by step through all the changes: Added Chapter 12 Spoiler alert!The world has been saved but the Great Tree has perished. After the great battle, Cyrus and his party wake up and are greeted by the Sprout of the Great Tree, who will one day eventually grow back into his former glory. To celebrate this great victory, the party decides to travel to Orio Beach, which has finally been opened to the public again. Help Tayeb to set-up his newest artefact shop at the beach and rescue a cute new friend. Enjoy your brief ocean getaway young hero, you have earned it!. Added new region “Orio Beach” including 2 new monsters as the late-game hub. Added “Orio Beach” to the 2D/3D world map. {STEAM_CLAN_IMAGE}/8033031/55a06ba1d345579b6c1dc82d4350fe0d129a4361.png -- {STEAM_CLAN_IMAGE}/8033031/810154818aefe797d3abec8ccabea7bc8b9a40fb.png -- {STEAM_CLAN_IMAGE}/8033031/e692b1c4e81d1fdd59770ddea90561df35f1c6db.png Unlock and upgrade Shields With this update we have added 4 shields to the game. You will find and upgrade your shield by completing side quests. Spoiler alert!After helping his wife Leona to find her missing cat Luna, Blacksmith Roland will help Cyrus to upgrade his newly gained wooden shield with rare orb flowers found across Orio Island. Travel to the hidden Mushroom Cave, the Great Desert and the Frozen Cavern to fully upgrade your shield. Reworked blocking system to make block stronger, but striking the player from behind will break the block. Added full set of new combat animations when carrying shields. Current shield selection of Cyrus will be properly shown during cutscenes. {STEAM_CLAN_IMAGE}/8033031/d4aad0fcf3fa61d26ae936a0deaf184070dcf483.png -- {STEAM_CLAN_IMAGE}/8033031/858c9807d0407fd3bf382f7b84864e79073a3c77.png Unlock new Combat Moves With this update we have added 3 new attack moves to the game. Spoiler alert!Unlock new combat moves by killing Koyo Spiders across Orio Island. Koyo Spiders are ancient arachnids which feed on the suffering in the world to harvest magical powers. Track all Koyo Spiders down and unlock new attacks in Medaris mysterious abandoned house. {STEAM_CLAN_IMAGE}/8033031/ef6f10f1b914ac40549451aa30f1a40d9006517c.png New Movements and better Gamepad Controls Added new animations to the player like “swimming”, “falling” and “hitting solid surfaces” for more fluid movements. Heavily improved controls when choosing “Gamepad”. Camera will now follow the player (“Zelda cam”) and switch dynamically back to shoulder cam during combat. Rebinding of Gamepad Buttons for more intuitive controls. Progression Mode, Menu Tooltips, and new Music Rebuilt the Main Menu to a...Major update v.098a, Main Story completeMar 21, 2021 - Community AnnouncementsDear friends, Today we are pushing our next milestone to complete the game, the update to version 0.98a is pushed and live!!! ːsteamhappyːːsteamhappyːːsteamhappyː With this update the main storyline of the game including the final boss fight is now completed. As usual I will break down the update for you: Added Chapter 11 Spoiler alert! Vesta has joined the party and you now wield the power of the blazing fire of Mt. Suvius. Use her powers toset your blade on fire, throw a ball of fire for ranged damage or burn enemies alive for ultimate destruction.Travel above the clouds of Orio Island in pursuit of the Imperial Destroyer and find your way through the legendary four seasons forest. Use your newly gained fire elemental powers from Vesta to face down elite monsters and make your way to the Great Tree.Face the ultimate corruption and destroy the final Ganti-Relic. {STEAM_CLAN_IMAGE}/8033031/753955c094ae3d0f1ac2cd34c63082f0f0e24bf0.png -- {STEAM_CLAN_IMAGE}/8033031/fb95f2d3e1974066228d9e07c65caf8acebcd3d2.png -- {STEAM_CLAN_IMAGE}/8033031/c053de674bfb0d0313ec6444f74d066fc0414c0e.png -- {STEAM_CLAN_IMAGE}/8033031/38a6d964689fb9bb00c7952dfe7edc8891e7602a.png Relics of Gan-Ti, new Logo and return of a favourite With this update we added the Relics of Gan-Ti and many important cutscenes to complete the main story line. Spoiler alert!Friends and foes have been corrupted by the Gan-Ti Relics and for each boss fight Cyrus will destroy one Relic to free Orio island from their decay. Added new Game Logo to properly hint towards the Gan-Ti Relics. Return of a favourite: Duck Elite. We specially modelled the WW2 "Sturmgewehr 44" and used the actual sound of the gun for this monster. {STEAM_CLAN_IMAGE}/8033031/41d726600c097196aa3f325b19bbc2cc45745a2d.png -- {STEAM_CLAN_IMAGE}/8033031/c0108d59cb41eafa589061d06a4a5214eedbd7bf.png Medari Village Outfit and Cell-Shading look Added the starting outfit of Cyrus for the beginning of the game. Outfit and weapon selections of the player are now properly shown during cutscenes. Added Cell-Shading look to all Characters to better fit the overall art style. {STEAM_CLAN_IMAGE}/8033031/6658f3eb4b028eadd527c32fdc02d5296527a21f.png New Menu and HD Worldmap, More intuitive controls Rebuilt the Main Menu to support localization and fit with HD resolutions. New 3D background of the menu to show the Divine Tree in 3D. Reworked various locations such as Mt Suvius, Crystal Mine, Medari Village . Changed the 2D worldmap for full widescreen support, the worldmap will change depending on the time of day and the current world. Added tooltip on game launch to select desired camera mode, added auto camera zoom and auto lock-on mode for more intuitive controls. Existing player? We built the code so that you can simply load up the game and continue with your existing stats, at least in theory. In the unlikely event of a complication, it might be however required to reset your progress in the options menu. We do apologize for the inconvenie...Major update v.097a, Chapter10 is liveJul 22, 2020 - Community AnnouncementsDear friends, Today we are pushing our next milestone to complete the game, the update to version 0.97a is pushed and live!!! ːsteamhappyːːsteamhappyːːsteamhappyː With this update we pushed the last regular chapter of the game and only the final boss fight remains to complete the campaign. As usual I will break down the update for you: Added Chapter 10 Spoiler alert! Start your journey from the foot of Mt Suvius to the freezing top of the volcano and meet up with Alayna to free the elemental spirit of the fire and magma Vesta. Face the new tricky monster additions such as the underground atelerix, snow bunny and the stone golem boss. {STEAM_CLAN_IMAGE}/8033031/9ca74a597ae4d73e86e45f82aca8584afac8c770.png -- {STEAM_CLAN_IMAGE}/8033031/0b231abbdd1ab576d0d7c369165a517af1fc15c4.png -- {STEAM_CLAN_IMAGE}/8033031/27b474a05e20cb3525e1abd922d609ad9d8bc482.png -- {STEAM_CLAN_IMAGE}/8033031/f321fa07cdcd31114240aebaf56467b72ee61727.png New layer of PPE effects for cutscenes and combat We used Biohazards Source Shader editor to add a whole new layer of post processing effects to the game, including: Depth of field for camera focus on short / long distance during cutscenes, depth of field during combat focus, water on camera when under-water or falling into water, blood on camera on death and impact by EMP stun grenade. Also, we reworked a lot of the cutscenes for better camera angles and other improvements. Major bugfixes and improved performance We finally managed to solve the “sunray flickering” bug which was constrained with the engines multicore rendering ability. Now we can make use of full multi-core rendering without impacting the sunrays, overall performance of the game especially in windowed mode improved by 30%. We added and improved LODs of all models to further improve performance. Improved combat, magic effects and textures Again we have spent a lot of work to make the combat even more satisfying: Added new level of combat particles depending on what sword you use, more detailed sword swing effects, complete rework of all magic effects, player footstep particles depending on what surface you stand on and much more. Overall rework of all textures for better colour composition and transition textures e.g. between grass/stand/snow. Expansion of OST and Mandarin localization We added more tracks from our OST to diversify some heavily used tracks inside the levels. Also our composer Joe has been working hard to refine some of his center-piece tracks for an even better experience, check out below his excellent work on the main theme of the Great Desert "Tanz": {STEAM_CLAN_IMAGE}/8033031/f4bb721b566406dfd98e50dd3923a06c74159a8e.png Finally added Mandarin translation thanks to the hard work of Bob! Major update v.096a, Chapter8+9 and steam achievementsMar 19, 2020 - Community AnnouncementsDear friends, Today we are proud to announce the biggest update for Divinia Chronicles yet, the major update to version 0.96a is pushed and live!!! ːsteamhappyːːsteamhappyːːsteamhappyː This version is such an important milestone for us because now we have not only shipped 2 more chapters, but most importantly now all the game mechanics are fully implemented. Now we can take the remaining months to fully concentrate on the last chapter plus the epic boss finale. I want to break down the update by going through the most important changes: Added Chapter 8 + Chapter 9Spoiler alert! Mazu has joined the party and you now wield the powers of the mighty fairy queen of the Ocean. Use her powers to quickly recharge your magic powers as well as summon powerful blizzards to freeze monsters to their death. Starting with this Chapter, you can now freely travel across Orio island. Make your way through the green mist of the bamboo forest and slay the rat sharpshooter. {STEAM_CLAN_IMAGE}/8033031/6bbcff4fa43d02def699b22f98cdb450bf706a23.png Expansion of the weapon and armor shopWe did a complete rework of the weapon and armor shop as well as include another shop in the camp of the Great Desert. The shop now includes two additional sets of armor for you to purchase and unlock. {STEAM_CLAN_IMAGE}/8033031/bfb28c32a25187fa2fc8ecc3951c7e9b3b791687.png Improved combat, movement and overall visualsAdded player glory kill slow motion and player death overlay + ragdoll. Added a new layer of player animations when landing from shorter heights and landing in water. Complete rework of all game textures and greatly improved particles across the game, including explosions and weapon impacts. Added full gamepad control for game menus and tighter player control during combat. Monsters in general only respawn after changing between maps. Respawning on the same map became too annoying and was an issue for many players. With this update Cive, the main villain of the game is modelled and implemented into the game. You will meet him the first time when you walk up to Castle Orric. {STEAM_CLAN_IMAGE}/8033031/c51c0ed3c7703241988f4f56a75b3c36df4129a6.png Physics puzzles and treasure chestsThis update includes our physics objects interaction system and many physics objects across the world with which you can freely interact. A total of 16 treasure chests can now be found across the world and some of the more difficult chests require physics manipulation to reach them. {STEAM_CLAN_IMAGE}/8033031/aad4856e90f3cfe09f25216aa7bfa2b48ced260f.png Steam achievements and trading cardsBy popular request we finally pushed and implemented the steam trading cards and steam achievements. Craft your Divinia Chronicles Divine Tree Batch for unique profile backgrounds and emoticons. :cyrus_smile::dc_stein::cyrus_grin: Existing player?We build the code so that you can simply load up the game and continue with your existing stats, at least in theory. In the unlikely event of a complication, it might be howe...Christmas announcement and upcoming v.096a releaseDec 15, 2019 - Community AnnouncementsDear friends, We have good news and bad news regarding Divinia Chronicles. Lets start with the good news ːlunar2019smilingpigːːlunar2019coolpigːːlunar2019grinningpigːWe are good way through completing the last chapters of the game, which will take you through the ensorcelled green mist of the bamboo forest all the way up to the peek of Mt Suvius. Travel to the source of Gan-Ti and face the master of corruption himself. The next update 0.96a will include: Last 2 chapters of the game (Before the final boss showdown) Elemental spirit of the ocean Mazu for three new powerful spells New wicked creatures and challenging boss fights New armor for Cyrus to find and purchase in the shop Implementation of the long awaited STEAM trade cards and achievements Now to the bad news: The update will not be ready for Christmas. I am sorry to keep you waiting longer but we want to make sure the Update is complete and stable before we release it, so please bear with us a little while longer. For a sneak preview into the upcoming update and to stay updated on all game developments remember to follow-us @Diviniachronicles The whole team @TeamMonkey wishes you Merry Christmas, quality time at home with your family and friends as well as all the best for the new year. ːsteamhappyːːsteamhappyːːsteamhappyː Martin //TeamMonkeyV.095b - Weapon and gear shop + dynamic cameraDec 10, 2018 - Community AnnouncementsDear friends, Next big milestone reached! ːsteamhappyːːsteamhappyːːsteamhappyː As promised we pushed the next big milestone and are super happy to announce Divinia Chronicles is now feature complete: Version 0.95b This update introduces the last missing element in our RPG system, the weapon and gear crafting system. Now you earn money by slaying monsters and can use it together with the artefact shards you found earlier to craft powerful weapons and gear. We implemented a total of 8 weapons already in the game, each weapon carefully crafted with unique combat abilities. For the final chapters and ultimate difficulty setting it will be essential to use the best gear in the game if you want to succeed. Finally, by popular request we added the dynamic camera and made the camera combat responsive. You can now move the character based on camera position, making movement and combat much more intuitive. You can still focus enemies for over-the-shoulder view and you can optionally also revert back to permanent fixed camera in advanced settings if you like. As usual you can view the full change log by clicking here. How to play? If you are an existing player, your previous save files should not been affected by this update so you can just launch the game and hop right back in. Chapter progression lost somehow? You can still unlock all chapters by following the instructions here: “divchronicles/cfg/autoexec.cfg”. New player? Perfect, just launch the game and you will be ready to go. What’s next? After being feature complete, we can now finally focus all our strength to complete the last chapters and final show-down of the game at the smouldering lava pits of Mt. Suvius. We will complete and push the last chapters as we complete them over the course of the next year. How can I help? Want to still contribute before full release? We are always looking for crazy monkeys to help make the world of Divinia Chronicles even more immersive. No matter if your passion is 3D, 2D or storytelling, we would love to hear from you! ːsteamhappyː As always, we would like to hear your comments and ideas about the game in the steam discussion board! Also feel free to follow us on Facebook or Twitter V.095a - Chapter6+7 / Spell-Levelling SystemDec 3, 2017 - Community AnnouncementsDear friends, We have good news to share! ːsteamhappyːːsteamhappyːːsteamhappyː After lots of hard work we completed two major tasks at the same time and decided to combine both to a major release before the holiday season: Version 0.95a This update finally introduces the new Spell-Levelling System: From now on you gain spell points on levelling up your character to upgrade your favourite spells. Choose wisely, each spell is especially useful for certain adversaries. Next, we improved both movement and combat significantly. We added sprint mode, which allows you to explore the vast environments much easier. Finally, we unlocked the next 2 chapters of the game: Travel to the sea of sand to meet new wonderful characters and explore the mysteries of the great desert. For the full changelog please have a look here. How to play? If you are an existing player, you may continue from your previous progress if you like. Based on your current player level you will gain spell points which you can attribute freely as if you would have levelled during the previous game. Would like to unlock all chapters of the previous release? Please follow the instructions here: “divchronicles/cfg/autoexec.cfg”. New player? Perfect, just launch the game and you will be ready to go. What’s next? For the next milestone we will unlock the shop inside Medari village. You will find gold and artefact shards inside the world which you may use to upgrade your weapons and gear. I guarantee that you will never need real money or loot boxes to unlock anything in Divinia Chronicles :-]. Aside from that, we are working on the final show-down of the game, which will take you tothe smouldering lava pits of Mt. Suvius. Although 80% of the campaign is already completed, we could not complete the full story as of now. We are sorry for the delay and that we have to push back the deadline again ːsteamsadː We simply do not want to not rush the game release with a half-hearted ending. How can I help? Writing a review will help us a lot, after some changes in the STEAM store many of the older reviews are not shown anymore. Want to join the team? We are always looking for crazy monkeys to help complete this wonderful title. No matter if your passion is 3D, 2D or storytelling, we would love to hear from you! ːsteamhappyː As always, we would like to hear your comments and ideas about the game in the steam discussion board! Also feel free to follow us on Facebook or Twitter V.095a - Chapter6+7 / Spell-Levelling SystemDec 3, 2017 - Community AnnouncementsDear friends, We have good news to share! ːsteamhappyːːsteamhappyːːsteamhappyː After lots of hard work we completed two major tasks at the same time and decided to combine both to a major release before the holiday season: Version 0.95a This update finally introduces the new Spell-Levelling System: From now on you gain spell points on levelling up your character to upgrade your favourite spells. Choose wisely, each spell is especially useful for certain adversaries. Next, we improved both movement and combat significantly. We added sprint mode, which allows you to explore the vast environments much easier. Finally, we unlocked the next 2 chapters of the game: Travel to the sea of sand to meet new wonderful characters and explore the mysteries of the great desert. For the full changelog please have a look here. How to play? If you are an existing player, you may continue from your previous progress if you like. Based on your current player level you will gain spell points which you can attribute freely as if you would have levelled during the previous game. Would like to unlock all chapters of the previous release? Please follow the instructions here: “divchronicles/cfg/autoexec.cfg”. New player? Perfect, just launch the game and you will be ready to go. What’s next? For the next milestone we will unlock the shop inside Medari village. You will find gold and artefact shards inside the world which you may use to upgrade your weapons and gear. I guarantee that you will never need real money or loot boxes to unlock anything in Divinia Chronicles :-]. Aside from that, we are working on the final show-down of the game, which will take you tothe smouldering lava pits of Mt. Suvius. Although 80% of the campaign is already completed, we could not complete the full story as of now. We are sorry for the delay and that we have to push back the deadline again ːsteamsadː We simply do not want to not rush the game release with a half-hearted ending. How can I help? Writing a review will help us a lot, after some changes in the STEAM store many of the older reviews are not shown anymore. Want to join the team? We are always looking for crazy monkeys to help complete this wonderful title. No matter if your passion is 3D, 2D or storytelling, we would love to hear from you! ːsteamhappyː As always, we would like to hear your comments and ideas about the game in the steam discussion board! Also feel free to follow us on Facebook or Twitter V.094c - Localization / Voice-Over SystemMay 29, 2017 - Community AnnouncementsHi friends, Sorry for the long delay, we have been occupied with personal changes such as new work and related relocations. Everything is settled now so we are ready to move ahead! Midway to the next big milestone we released a new update: Version 0.94c This update mainly introduces introduces localization and voice-over system. We already include German and French translation with this built with more languages being on the way! In addition we improved the combat, changed the evade system and as by popular request re-worked NPCs such as Celena and Alayna. For the full changelog please have a look here. How to change the language? We detect your local Steam language to automatically switch the language in the game. So if you want to play in German or French, just switch your Steam language to those languages and start the game. What’s next? For the next milestone we will ship the next 3 story chapters, after which the story will be around 80% complete. The great task aside from that will be to include the gear/upgrade shop and the spell leveling in the game, we are in the mid of programming but those are really tricky things to add. As some of you already mentioned, we missed our target to finish the by June 2017 ːsteamsadːːsteamsadː You can imagine, this is what every dev is most afraid to announce. It sucks to let players down by not completing stuff on time. On content side we are doing alright, but we need more time for core gameplay features and we do not want to release a half-finished game without them. We are doing our best and will complete the game as soon as we can! Any ideas or comments? As usually please post your feedback in the steam discussion board or follow us on Facebook or Twitter V.094c - Localization / Voice-Over SystemMay 29, 2017 - Community AnnouncementsHi friends, Sorry for the long delay, we have been occupied with personal changes such as new work and related relocations. Everything is settled now so we are ready to move ahead! Midway to the next big milestone we released a new update: Version 0.94c This update mainly introduces introduces localization and voice-over system. We already include German and French translation with this built with more languages being on the way! In addition we improved the combat, changed the evade system and as by popular request re-worked NPCs such as Celena and Alayna. For the full changelog please have a look here. How to change the language? We detect your local Steam language to automatically switch the language in the game. So if you want to play in German or French, just switch your Steam language to those languages and start the game. What’s next? For the next milestone we will ship the next 3 story chapters, after which the story will be around 80% complete. The great task aside from that will be to include the gear/upgrade shop and the spell leveling in the game, we are in the mid of programming but those are really tricky things to add. As some of you already mentioned, we missed our target to finish the by June 2017 ːsteamsadːːsteamsadː You can imagine, this is what every dev is most afraid to announce. It sucks to let players down by not completing stuff on time. On content side we are doing alright, but we need more time for core gameplay features and we do not want to release a half-finished game without them. We are doing our best and will complete the game as soon as we can! Any ideas or comments? As usually please post your feedback in the steam discussion board or follow us on Facebook or Twitter Merry Christmas & Happy New YearDec 24, 2016 - Community AnnouncementsDear friends, The last days of 2016 are approaching so I wanted to take the chance to thank the whole development team and everyone of you for your help & support throughout the year, you guys are all amazing! It has been a real pleasure to be part of the steam development community and to develop our game together with you ːsteamhappyːːsteamhappyː Wish you all a great holiday with family and friends, please do stay safe and healthy. Looking forward to kick off 2017 in style! Lots of monkey love Merry Christmas & Happy New YearDec 24, 2016 - Community AnnouncementsDear friends, The last days of 2016 are approaching so I wanted to take the chance to thank the whole development team and everyone of you for your help & support throughout the year, you guys are all amazing! It has been a real pleasure to be part of the steam development community and to develop our game together with you ːsteamhappyːːsteamhappyː Wish you all a great holiday with family and friends, please do stay safe and healthy. Looking forward to kick off 2017 in style! Lots of monkey love Release date postponed: Upcoming UpdateNov 27, 2016 - Community AnnouncementsHi everyone, I must be honest with you guys it was not easy to make today’s announcement, seeing your own deadline approaching day by day while perfectly knowing you are not going to make it. It’s really a bad feeling I can tell you ːsteamsadːːsteamsadː Despite all of the teams efforts, we are sad to announce that we cannot complete the game by the 1st of December this year. This comes as we say in German with a “crying eye” and a “laughing eye”: We are disappointed as we have feel like we have let you guys down, not making the deadline we sincerely thought we would. But on the other hand we are glad that we were able to push the game to a new level, knowing we have the possibility to include features which we never thought we could. Whats next? The team has been busy working on the next 2 chapters of the game which will take Cyrus and his companions to the mysterious great desert. We don’t want to spoil too much but please rest assured that the next chapters will truly expand the world, adding great new flavors both in terms of scenery and gameplay. By the time we ship the next chapters, the game will be about 70% content complete, so it will be another big step for us towards final release. Aside from content we will continue to add depth to the gameplay including: Spell level-system, un-lockables, in-game store with items, money system and much more. Next, we have a team of wonderful people working to localize the game and we will start to ship early stage translations with the next update including Spanish, French, German and Mandarin. But not only that, our voice director Indra and her team from the Netherlands started to record voice-overs, meaning Divinia Chronicles will be fully vocalized in English. We will ship the voice-over for the intro already with the next update and I can already tell you this will change the gaming experience drastically. Again I am sorry to let you guys down on the original release date, but we will be hard working to complete the game as soon as we can. ːsteamhappyːːsteamhappyː Warm regards, MartinRelease date postponed: Upcoming UpdateNov 27, 2016 - Community AnnouncementsHi everyone, I must be honest with you guys it was not easy to make today’s announcement, seeing your own deadline approaching day by day while perfectly knowing you are not going to make it. It’s really a bad feeling I can tell you ːsteamsadːːsteamsadː Despite all of the teams efforts, we are sad to announce that we cannot complete the game by the 1st of December this year. This comes as we say in German with a “crying eye” and a “laughing eye”: We are disappointed as we have feel like we have let you guys down, not making the deadline we sincerely thought we would. But on the other hand we are glad that we were able to push the game to a new level, knowing we have the possibility to include features which we never thought we could. Whats next? The team has been busy working on the next 2 chapters of the game which will take Cyrus and his companions to the mysterious great desert. We don’t want to spoil too much but please rest assured that the next chapters will truly expand the world, adding great new flavors both in terms of scenery and gameplay. By the time we ship the next chapters, the game will be about 70% content complete, so it will be another big step for us towards final release. Aside from content we will continue to add depth to the gameplay including: Spell level-system, un-lockables, in-game store with items, money system and much more. Next, we have a team of wonderful people working to localize the game and we will start to ship early stage translations with the next update including Spanish, French, German and Mandarin. But not only that, our voice director Indra and her team from the Netherlands started to record voice-overs, meaning Divinia Chronicles will be fully vocalized in English. We will ship the voice-over for the intro already with the next update and I can already tell you this will change the gaming experience drastically. Again I am sorry to let you guys down on the original release date, but we will be hard working to complete the game as soon as we can. ːsteamhappyːːsteamhappyː Warm regards, MartinV.094b - Worldmap + refined cutscencesAug 1, 2016 - Community AnnouncementsHi folks, And here we go, the new update is live ːsteamhappyː Version 0.94b As promised, today we both released the new update v.094b and the DLC for the official Divinia Chronicles soundtrack. This update mainly introduces the interactive worldmap and features refined cutscences, revised dialogues plus the ability to pause the game. For the full changelog please have a look here. What’s next? We are now working full swing on the next big update for which we aim to introduce: Diversified combat, voice overs and add more new story chapters. Stay tuned for more information and announcements as we move along. ːsteamhappyːːsteamhappyː Any ideas or comments? As usually please post your feedback in the steam discussion board or follow us on social media V.094b - Worldmap + refined cutscencesAug 1, 2016 - Community AnnouncementsHi folks, And here we go, the new update is live ːsteamhappyː Version 0.94b As promised, today we both released the new update v.094b and the DLC for the official Divinia Chronicles soundtrack. This update mainly introduces the interactive worldmap and features refined cutscences, revised dialogues plus the ability to pause the game. For the full changelog please have a look here. What’s next? We are now working full swing on the next big update for which we aim to introduce: Diversified combat, voice overs and add more new story chapters. Stay tuned for more information and announcements as we move along. ːsteamhappyːːsteamhappyː Any ideas or comments? As usually please post your feedback in the steam discussion board or follow us on social media
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