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Disinfection

 
Hotfix 2 for Patch 0.08cMar 19, 2024 - Community AnnouncementsBugfixes: Fixed missing option for PDA entry key. Polish: Crew can now be pushes aside so they don't block player movement, Added new Crew voice lines and variation in voice pitch, Updates new door textures with grime. Hotfix 1 for Patch 0.08cMar 13, 2024 - Community AnnouncementsBugfixes: Fixed missing door texture Patch 0.08c - New Monsters and various fixesMar 11, 2024 - Community AnnouncementsSeveral new things have been added to the game and there's been a bunch of work done to the networking and connectivity. Bugfixes: several fixes for black screen bug when joining, client will now retry connecting once if initial connection fails when joining and will quit to the main menu if the retry also fails, several fixes for black screen bug when host exits the session, Possible fix for some issues with third player animations and rotation breaking, Fixed incorrect collision in Tutorial cabin, Fixed some infection creatures not showing as red in Afterlife, Fixed Life Support showing as red in Afterlife when not broken yet, Fixed repairing Ship Systems in Afterlife sometimes not working properly, Fixed Nano Pattern Detector not finding pattern when very close to Infection Source, Fixed infection effect level jumping around between values when an area is fully infected, Fixed wrong shader on door frames, Polish: Changed the effect of the Source Monster, Increased timeout time for connecting players to 30 seconds, Added connection status and failure messages when joining a team, Flamethrower particles now inherit player movement, Debriefing now shows score for rescued crew members, Afterlife players do more damage when attacking the Infection, Crew can open uninfected and powered doors now, Added more texture variation to doors, Special Tasks: Rescue: There may be still surviving crew within the ship, escort them to safety lest they get consumed by the Infection and turned into monsters. Crew monsters will stalk nearby players, but will stop their movement when observed. Don't let them get too close and try to trap them, lest you have to constantly deal with them! New Event: New apparition/hallucination event, it's the Afterlife bleeding through into the real world... In your mind.New game coming on Steam in April!Mar 9, 2024 - Community Announcementshttps://clan.akamai.steamstatic.com/images/42013151/17d7ef43b25579ea789a9c37750cabcfdc71f2fd.png Our new game 'Keep It Running' is coming to Steam! You can already wishlist it for the release in April 2024. Check it out: https://store.steampowered.com/app/2863530/Keep_It_Running/Patch 0.08b - Crew, Voice Logs and Special ItemsFeb 15, 2024 - Community AnnouncementsBugfixes: Fixed transparency issue with the textures of the Source monster, Fixed large computer core interface and cursor not working, Fixed animations and rotation of client-side players being broken for other client-side players, Fixed Hunter (and Crew) jittering in place, Fixed some pathfinding issues in airlock type 4. Polish: Polished Source monster effects to look more creepy and consistent, Changed confusing text on Reprogrammer to mention “nodes” instead of “source” The sounds the Source makes are now more muffled the farther away you are, Player footsteps are now more muffled the farther away they are, Oxygen level in the ship now drops quickly if the Life Support loses power, Life Support now turns off when power is lost in the ship, Added a bunch more spawn locations for Special Items and Crew, Crew Implementation: Crewmembers now spawn in the mission ships, depending on if that Special Task has been assigned to the mission. You'll have to escort these scared astronauts to safety. This is still only the initial implementation and doesn't contain the monsters yet that result from crewmembers getting infected. Special Items: Added two new Special Items, next up will the be monsters that result from the Items getting infected. Added Blackbox, Added Camera. Voice Logs: Cassette players now spawn in the mission ships, containing voice logs of the former crew of the ships, giving you some insight in how things started going wrong. Hotfix 1 for Patch 0,08aJan 4, 2024 - Community AnnouncementsBugfixes: Fixed missing shader on the Source monster effects, Fixed transparency issue with the Source monster effects. Polish: Polished shader effect of the Source monster, Adjusted textures of the Source monster to be darker and creepier. Patch 0.08a - Special Items and many gameplay improvementsJan 3, 2024 - Community AnnouncementsHappy 2024! Hope your year will be great :) We've been working hard on improving gameplay and adding new features/content to the game. The difficulty levels should be way more consistent when it comes to the Infection behavior such as hunting, making the game more accessible to new players. Mechanics such as hiding from monsters are much improved too. We also had another go at the Tutorial, adding missing things and improving texts. There's still a few improvements that can be done to the Tutorial, but these are for upcoming updates. Bugfixes: Fixes for connection issues when joining a team, Fixed Afterlife repair or attack sound still playing for a while after respawn, Fixed Computer Core mouse cursor going invisible in Tutorial, Fixed Computer Core datadump screen not syncing between players when a client starts the datadump, Fixed Computer Core not stopping dump when power goes out, Fixed Life Support not shutting down when power goes out, Fixed airlock 4 fan sound not playing, Fixed missing collision on elevator decoration, Fixed explosion effect not showing, Fixed Hunter ignoring target when target is hiding and the Hunter is out of stamina, Fixed Hunter glitching through doors whilst roaming, Fixed monsters hunting a player again if they move whilst hiding, Fixed hunt not starting if a player uses a Weapon but has 100% suit integrity, Fixed Source ambient/event sounds player having wrong range after killing the infection, Fixed light flickering event not showing or showing in the wrong location, Fixed Source monster insta-killing target when spawning, now there’s a 5 second timer before the monster can actually do anything, Fixed Infection Source becoming way too hot, Fixed Nano Pattern Detector not working when near the Infection Source, Fixed Tools sometimes not picking up the Infection Source depending on position of the Tool and Infection Source, Fixed PDA infection type identification not resetting internally when evidence is de-selected, causing the mission manager to think the player still has all evidence whilst they do not, Fixed death transition overlay not showing, Polish: Repairing a Ship System from Afterlife doesn’t cause hunts anymore to make things more fair, Repairing and attacking sounds are a little quieter now, Seekers eat away more time, Seekers are now stronger on higher difficulties, but slightly weaker on amateur difficulty, Amateur missions now have 5 minutes of prep time to allow new players more time to get to grips with things, Amateur missions now have a much lower hunting rate, Amateur missions will now only be on small and medium ship sizes, Oxygen Scrubber Infection Source no longer roams, instead it only uses its special teleport ability to move with a low chance, Infection Source now becomes more active when players are nearby, Infection Source light flickers event now also has a chance to cause a power surge through most of the ship, Dragging doors is easier now, Tools (except the Nano Pattern Detector) ar...Voice Chat hotfix for Release 0.08Dec 26, 2023 - Community AnnouncementsVoice Chat should be working well now. We made it proximity/spatial too for more immersion. Currently push-to-talk only, but we will implement the option to switch between constantly on and push-to-talk in coming updates. We only have tested this through Steam between two people, so let us know how it works for you. The audio compressor used on the microphone input is a bit iffy still and loud noises will distort (albeit at a low volume due to compression). Bandwidth usage has been optimized quite a bit, but perhaps could still use some improvements :) Merry Christmas~Version 0.08 - AfterlifeDec 25, 2023 - Community AnnouncementsDeath is not the end, but you may wish it was when finding your body consumed and repurposed by the infection. Yet... Your consciousness remains. Try your best to influence the infection, either making it stronger or weakening it and perhaps even destroying it from the inside out. But this realm is governed by the infection itself and the struggle is far from easy... {STEAM_CLAN_IMAGE}/42221943/f461681133385fa4158f85867e7b9622cfce4893.jpg n the Afterlife you will still have to fight the Infection, whilst avoiding the Seekers. Make your way over to key infected areas of the ship, such as Ship Systems, and undo the damage caused by the Infection. Find the red Lymph Nodes and destroy them to have another chance at killing the Infection. Beware that the Seekers may respond to you hurting their master. {STEAM_CLAN_IMAGE}/42221943/84ec82561e3924ae288cce5f0777d0498b1a6f68.jpg You’re on a time limit however, so no time to relax! Find and destroy those Nodes and fix the ship, it’s the only way to escape time and the finality of death. Bugfixes: Fixed rare host game freezing bug on a specific RNG seed with a specific combination of level generator patterns, Fixed rare host game crash bug on Large ship sizes, if one of the Ship Systems was assigned to the first room but didn’t get created due to a flaw in the rooms counter with specific RNG seeds during initial level generation, Fixed random freeze/crash caused by the room counter to resetting properly when starting a new mission, Fixed crash caused when dying of oxygen, whilst being hunted by the Hunter, whilst the infection is getting hurt by a weapon or Afterlife player, Fixed Flamethrower not turning off when switching inventory whilst it is on, Fixed player’s corpse moving whilst they are in Afterlife, Fixed breathing noises still playing in Afterlife, Fixed Afterlife players repairing a Ship System whilst simultaneously attacking a Lymph Node in that System, Fixed Afterlife Seekers having a much longer chase distance for client players, Polish: Logging cleanup & better logging for level gen, Reduced font size on Leaderboard so the full list is visible, Leaderboard names and scores have different colors now, Increased Leaderboard screen resolution so smaller text is more readable, Increased font size on Store so the information message is more readable, Added “experimental” to Voice Chat options menu, since there are still issues, Updated ingame pause menu to include all the options of the main menu, Added missing PDA and PDA stats controls in options menu, Adjusted options menu size and re-arranged some things, Added fan sounds to Airlock 4. Afterlife improvements: We plan to make more improvements to Afterlife as we work on Special Tasks & Special Missions, here's the first batch: Ship Systems now change to red color when broken, Ship Systems now change back to green color when repaired, Added cyber hands to visually indicate player being able to attack a Lymph Node or repair a System, Added attack a...Steam Winter Sale stream 2Dec 23, 2023 - Community AnnouncementsCome join us and ask us anything whilst we play the game. We may have some people from the community pop in too :) We'll show off some of the new features, talk about the game and other things that will no doubt pop up during the stream. The game's currently 45% off during Steam Winter Sale!Steam Winter Sale streamDec 21, 2023 - Community AnnouncementsCome join us and ask us anything whilst we play the game. We may have some people from the community pop in too :) We'll show off some of the new features, talk about the game and other things that will no doubt pop up during the stream. The Steam Winter Sale starts today too with a 45% discount on the game!Major bugfixes for Patch 0.07eDec 19, 2023 - Community AnnouncementsJeroen (Draggie) has been hard at work tackling some major bugs that have plagued the game for a while now. These bugs were extremely hard to find, since they only happened in very specific situations and with all the RNG in the game's systems it was hard to find out which. Yet they happened frequently enough to be of (major) annoyance. However major progress has been made this week and the game should be a lot more stable now. Let us know if you encounter issues with starting missions though, as bug reports are invaluable in finding and fixing bugs. We are but two people after all :) Suggestions and bug reports can be posted on the Steam Discussions or our Discord server (check links on store page). Bugfixes: Fixed rare host game freezing bug on a specific RNG seed with a specific combination of level generator patterns, Fixed rare host game crash bug on Large ship sizes, if one of the Ship Systems was assigned to the first room but didn’t get created due to a flaw in the rooms counter with specific RNG seeds during initial level generation, Fixed random freeze/crash caused by the room counter to resetting properly when starting a new mission, Fixed and tweaked various small issues in the mission and level managers, Fixed Flamethrower not turning off when switching inventory whilst it is on. Polish: Logging cleanup & better logging for level gen, Patch 0.07e - LeaderboardsDec 15, 2023 - Community AnnouncementsA lot of parts of the game have been given a good polishing, with some significant fixes and improvements to stability and gameplay. Some new things have been added too, so lets take a look. Bugfixes: Possible fix for Voice Chat which should improve audio quality for some players, Fixed crash when a player dies of oxygen within the second before the Hunter kills them, Small fixes for possible rare crash caused by the level generator, Added and changed some of the debug logging for mission and level generator, to be able to fix things more easily, Fixed the Repair Special Tasks only completing when the Computer Core is repaired, Fixed the Reactor Core damage effect particles sometimes flying off into the rest of the ship, Fixed large Reactor Core damage effect not being visible, Fixed missing status screen on medium Reactor Core, Fixed missing status screen on large Reactor Core, Fixed Hunter death/despawn animation not showing clientside, Fixed Source monster environment effect not showing, Fixed red lights effect not showing on environment for host player, Fixed missing ceiling collision in L-shaped staircases, Fixed missing hiding spot in small Computer Core, Fixed constant panting sound when interacting with an interface whilst out of stamina, Polish: Added support for ultrawide screen resolutions (2560x1080 and such), Optimized RNG of level generator, Optimized network usage of Tools & Weapons, Small optimizations in the code of Tools & Weapons, Chiller now takes longer to kill the Infection, Flamethrower now takes slightly longer to kill the Infection, EMP now takes twice as long to charge up, Infection Source now has an darkness effect at its location during hunts, so it is easier to target it with Weapons, Tweaked the Source monster darkness effect, Tweaked attenuation and filtering of various sounds, Optimized sound playback and CPU usage, Some sounds are slightly randomized in pitch for better variety, Adjusted light flicker proximity effect for both monsters, Added the mission timer so players can see how long they took, Added missing malfunction animations in medium and large Reactor Cores, Added missing breaking animations in medium and large Reactor Cores, Added stair and computer decorations to large Reactor Core, Adjusted lighting in large Reactor Core, Leaderboards: The first three score types are now being tracked by Steam. These are public scores and should appear on your Steam profile. A mission timer and time info in the mission debriefing have been added for this purpose too. {STEAM_CLAN_IMAGE}/42221943/4b52122782bd185996de77582ecf363a101f425e.jpg The leaderboard screen in the Lobby has been updated and now shows the highest scores for: Highest experience, Most cleanups, Shortest mission, this score only counts for successful missions. {STEAM_CLAN_IMAGE}/42221943/63355ce7d2087ac9094292949b72387398a40dd7.png Of course we're planning to add more scores to this, if you have suggestions let us know! :)Patch 0.07d - Afterlife updates and new FeaturesDec 9, 2023 - Community AnnouncementsWe got a bigger update for you all this time, with loads of adjustments to the gameplay and a couple new features to spice things up as well as to lay the ground work for the next couple updates. Bugfixes: Fixed the Reactor Core still showing Geiger after having shut down, Fixed some clients not ending the mission on mission end if the team died, caused by their game thinking not all players are in the lobby, Fixed some clients in rare occasions not ending the mission if another client presses the “end mission” button, due to temporary desync or slow connection, Fixed mission not ending when all players are in Afterlife but the Infection is also dead, Fixed some pathfinding issues with certain level elements, Fixed light clipping in T level section, Fixed cleanups counting up with a random value, Polish: Decreased overall hunt lengths and limited hunt lengths to 1:30 to prevent excessive long hunts, Removed ghostly figure from the Source monster, Decreased Source monster kill radius to be more fair, Lowered Source monster speed on Hard difficulty missions, Afterlife players can no longer repair Systems or destroy Nodes if the time runs out, Afterlife “scanning” effect is a little faster now, so it’s easier to see the environment, Put a limit on the amount of Seekers that can spawn, Greatly reduced Seeker chase distance to make things more fair, Seekers are faster now, Seekers will now be randomly selected to go to the location of where a Lymph Node got attacked, or where a Ship System got repaired, Adjusted some of the monster sounds, Updated some of the interior textures for the Lobby, Updated some of the interior textures for the mission ships, Some minor updates to the shaders, allowing for animated ‘blinkenlights' and allowing for emissive parts of the environment to go red when the power goes out, Minor optimizations in the level generator, Minor optimizations in the infection update code. The Afterlife Tasks: In the Afterlife you will still have to fight the Infection, whilst avoiding the Seekers. Make your way over to key infected areas of the ship, such as Ship Systems, and undo the damage caused by the Infection. Find the red Lymph Nodes and destroy them to have another chance at killing the Infection. Beware that the Seekers may respond to you hurting their master. You’re on a time limit however, so no time to relax! Find and destroy those Nodes and fix the ship, it’s the only way to escape time and the finality of death. Special Tasks: The basic framework for Special Tasks is in place and the first category of Special Tasks is implemented: - Repairing Ship Systems. This is done in the Afterlife currently, but Tools for repairing whilst still alive will become available once the Store becomes functional. In future updates two more categories will be implemented: Retrieve objects and bring them to the Lobby before the Infection gets to them, Rescue crew members before they get infected and turned into monsters. New Random Events: Added p...Developers Beta Testing LIVEDec 3, 2023 - Community AnnouncementsWe play the game, answer your questions and try to find those pesky bugs/test new features. There's some new features and things in Afterlife, some texture updates and the game engine has been updated to the latest stable version (Godot 4.2). The two developers of the game will be playing, as well as some friends permitting timezones and schedules :) See you in space~Patch 0.07cOct 30, 2023 - Community AnnouncementsBugfixes: Fixed clients getting stuck on a black screen if the host leaves the session, Fixed Seekers not chasing/attacking client-side player ghosts, Fixed wall monster having a constant ghostly appearance, instead of fading into view sporadically, Infection Eyeball now doesn’t trigger a second death if a player is already dying, Polish: Added mouse sensitivity to options menu, Added mouse X and Y invert to options menu, Added keyboard control settings to options menu, Gave more space to the Team Stats, so long names fit, Added player death counter to Stats, Added player cleanups counter to Stats, Player deaths and cleanups are now saved to file & cloud sync, Adjusted Seeker sight distance, Added Afterlife countdown timer, Mission now ends when all players are dead and when the Afterlife counter has reached zero Weakening the Infection now adds time, Getting hurt by Seekers now decreases time, Getting too close to the Infection Source now decreases time, Infection Eyeball now doesn’t look around during cooldown. Added Lymph Nodes to the Afterlife, these will be the Nodes players will have to destroy. Patch 0.07bSep 21, 2023 - Community AnnouncementsThe Source on the Hunt: The ship itself deforms, grabs and bites at you as the first monster of Disinfection makes its return. The Infection Source itself may decide to try and make you a part of it once again, beware the claws, beware the gnashing teeth. The Seekers: In the Afterlife things are far from over. The Infection Source will send its mind-altering viruses after you. Keep evading them lest they weaken you until you won’t be able to fight at all. You may even turn into on of the Infection’s dreaded abominations… The mission will now automatically end when all players are dead and when all players in Afterlife are dead too. New Random Events: Vaguely humanoid creatures may grow out of the ships interior, formed from the former crew of the ship. These creatures will attempt to grab hold of anyone who ventures too close, draining you of your energy. Bugfixes: Fixed dropping currently held item when leaving an interface, Fixed decoration collision for straight hallway, Fixed some inconsistencies in the AI code, Fixed the Hunter spawning on & hunting players that are already hiding, Fixed the Hunter multiplayer sync being done by both itself as the main Lobby sync, causing issues, Fixed other players being able to access an interface whilst a player is already using it, causing said player to get stuck, Fixed player getting stuck when reviving after having been killed whilst being crouched, Fixed Nano Pattern Detector sometimes not scanning. Polish: Updated to new engine version, with slight performance and networking improvements, Multiplayer sync configurations and code has been updated to make better use of the networking improvements and to reduce bandwidth usage, Adjusted the check for all players present in Lobby when ending mission, so players can’t get stuck in the airlock doors, Adjusted evidence increment vs. difficulty scaling to be a little better, Made the ER Detector a little more sensitive, Updated some textures in the ship decoration, Added new ship decoration, When not entering a Team name in the main menu the default “MyTeam” will be used, Afterlife scanning effect will now increase in rate as your health gets lower. Patch 0.07aAug 4, 2023 - Community AnnouncementsWe are preparing to implement the second half of the gameplay loop in Disinfection: the Afterlife. Death is not yet the end for you, as you have been absorbed into the infection itself and your consciousness still persists. Soon you will be able to undo some of the damage the infection has done, but be careful... You may still lose your mind and become one of the infection's horrifying creations! The Afterlife: The Afterlife has been given unique ambient and Infection Source sounds, as well as some new visual effects when you get closer to the Infection Source. These are to let players know they are too close to the Infection Source or the "Seekers". Getting too close will slowly degrade your consciousness until you truly become one with the infection, perhaps even turning into one of its creations. The basics for this first Afterlife mechanic are implemented, for the gameplay implementation(s) for patch 0.07b. The Infection Source also has been made less easily visible and has been given new visual effects. Hiding: Players can now hide from the monsters by crouching in the back of most rooms. A visual vignette infection-like effect will be visible if you are hidden. The AI has been updated and the Hunter will now lose track of its target if said target is hiding, unless the Hunter has a line-of-sight to the target player or if the Hunter is very close by. This should make it easier to survive hunts, especially on higher difficulties. Bugfixes: Fixed the player rotating 360 degrees when interacting with an interface, Fixed player flashlight staying off for too long when an Event happens and an hunt starts at the same time, Possible fix for dropping currently held Tool/Weapon when leaving an interface, Possible fix for client-side invisible Tool/Weapon when interacting with an interface, Fixed the Hunter not being able to reach into the medium Life Support, Fixed the Hunter AI breaking when current target hides, Fixed crash when spawning Medium Life Support, Fixed missing collision in some decorations, Fixed Infection Source only infecting one node sometimes, thus keeping the Reprogrammer disabled, Fixed Infection Source not increasing evidences if it cannot roam, Fixed too many hunts due to hiding areas having wrong coll. layer, aggro-ing the infection, Fixed the infection still spreading after having killed the infection source. Polish: Made the Eye Event aggro a little faster, Made light flickers more aggressive and faster. Bugfixes & Polish 8 for Release 0.07Jul 21, 2023 - Community AnnouncementsThis will be the last 0.07 patch, we're going to be working towards 0.07a and eventually the 0.08 Afterlife release. The remaining few features of 0.07 will be implemented along the way. Bugfixes: Fixed the Tutorial and Airlock spinning fans speeding up constantly, Fixed the spinning fans sometimes not spinning and instead slowly shrinking into nothingness, Fixed rare crash when starting a mission, due to an error in a level generator pattern, Minor fixes in some of the level generator patterns, Fixed Reprogrammer not displaying "signal lost" screen when infection is dead, Fixed Reprogrammer not displaying "hacking in progress" screen client side, Fixed red lights not appearing in the entire ship if the Reactor core is broken/infected, Fixed not all doors losing power if the Reactor core is broken/infected, Fixed Eye events no longer seeing a player that had died a previous mission, Fixed Hunter killing a player target that had already died of oxygen deprivation, Fixed crash when ending the mission when a player died whilst holding a door during that mission, Fixed dead player still moving a door when having died whilst holding a door, Fixed Tutorial pause menu buttons being hard to press, Fixed the Tutorial not loading if Steam has no internet connection. Polish: The infection is now more obvious at the beginning of Amateur and Easy missions, Events (Eyeballs etc) will now disappear if the infection is killed, Added roaming hunts. The monster will spawn at the Infection Source location and roam to a random part of the ship. It may hunt a player if one is found nearby, Hunts and roaming is now much more frequent on Hard missions and less frequent on easier missions, Added a hunting delay at the start of the mission so hunts/roams cannot happen until this delay has passed. This delay is longer for easier missions, shorter for Hard missions, Ship systems now no longer give off false signals when fully broken/infected, ER signals from the ship environment will vanish if the Reactor core is broken/infected, Added more ship decorations, Tools now reset their last measured value so they don't display a wrong signal in the start of the next mission. Bugfixes & Polish 6 for Release 0.07Jul 18, 2023 - Community AnnouncementsBugfixes: Fixed VO for Tools/Weapons not playing in Tutorial, Fixed Hunter clipping through doors, Fixed issue with player face icons in the Team Stats screen, Fixed Chiller freeze effect decal appearing on screen when in Afterlife, Fixed Reprogrammer not going back to "no signal found" when having killed the infection, Fixed the infection tentacles that block the airlock during hunts sometimes floating halfway into the air, thus blocking the exit. Polish: Updated to Godot engine 4.1 stable, Made the final score penalty for failing a Medium or Hard mission higher, Bigger penalty for not destroying the infection on Medium and Hard missions, The Hunter moves slightly slower and can barely sprint on Amateur missions now, The Hunter takes much longer to force open a door on Amateur missions now, Cleaned up the helmet glass and updated the glass shader for better visuals, Added new decoration to the hallways and stairs, Updated the infection growths model on the level 'T' section.