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Disassembly VR

 
Update 2.7.4 - Always fly mode with no collisionsFeb 24, 2022 - Community Announcements- Added new 'Always Fly' option in Settings which allows flying with no collisions - Disable character footstep sounds when full body is off. Since you have no feet - Fix hanging when exiting Sandbox level - Fix hand collisions not reset when exiting Sandbox levelUpdate 2.7.1 - Bug FixesJan 4, 2021 - Community AnnouncementsChangelog: Add option to hide full body Adjust player model height to accommodate shorter or taller players Improved turning with less tool and weapon bounce Fix player body getting stuck in slow motion Fix melee hits incorrectly entering slow motion Set default slow motion on new saves to 100% Fix legs running away when walking and turning Fix two handed tool/weapon grabs in normal levels Fix incorrect grabbing offset in normal levels Disable smooth grab assist for in progress parts for more precise handling Fix incorrectly large hitbox for screwdriver and other tools Fix UI scrolling sticking when laser focus is lost Update 2.7.0 - Full Body Fighting PhysicsDec 22, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34128451/cef3f4eb0b370996f9246d43dfc18537343baf2f.gif Now with full physics active ragdoll mannequins! They will find you and kill you! This major update introduces full body physics for both the player and enemies. Gravity is now always on and you can walk on any surface. Flying is done by pointing the controller up and pushing forward. Land or teleport on a surface to walk again. Adjustable smooth turning has been added. New obstacles, fences and walls have been added to sandbox mode to allow you to build a fortress and defend it from enemy mannequins. Advanced climbing AI means they will attempt to climb any physical object. Your old friendly classic mannequin will help you defeat them! Scaling has also been added to the sandbox so that you can spawn in tiny or huge objects. Combine them for more creative building. Or just bully baby mannequins! Full physics is now turned on in sandbox mode. Your body, hands and all tools now collide with everything else. Vehicles have player collisions off so that you can still get in and drive them. Changelog: Full physics body for player and enemies Walking, flying and gravity Player health and death Smooth turning with adjustable speed Smooth grab assist for tools and parts near ground Smooth grab for newly disassembled parts to close the gap distance to your hand New handgun and shotgun slide physics for cooler reloads New obstacles, fences and walls for sandbox Added scaling and turning snap on/off for sandbox New animated sky and better grass textures for sandbox Full physics collisions turned on in sandbox Tools and object collisions now cause bullet hole damage effects Improved throwing so it doesn't collide with your hand New mannequin IK posing to replace old system Added footsteps sounds Vehicles now have heavier weight to be more realistic Improve vehicle stability Fix achievement for helicopter level Fix incorrect scale for mannequin in house level Fix car steering glitch making it offset Add all train wipers as bonus part for consistency Fix disassembly timer stopping when slow motion Adjust sound volumes at distance Fix levels not loading in rare cases Performance improvements Many other bug fixes Work In Progress: Full body fighting physics coming soon!Nov 7, 2020 - Community AnnouncementsThis will be a major update with lots of new features. The interaction system has been reworked completely to use a full physics player body. This allows for more realistic object and weapons handling compared to just floating hands. Also the mannequins have gained awareness and now fight back! They are no pushover and will climb over obstacles to get to you. Most of the features are almost done, just a lot of bug fixing and tuning to do. Full body active ragdoll physics. Grab, pull, punch and knock over enemy mannequins! Player full body with physics and locomotion. Also much requested gravity so you can walk around. The same high fidelity hands as before, now transplanted onto a full body. Enemy AI. Mannequins will walk around, climb obstacles, find you and kill you! New physics handgun and shotgun. Rack the slide and perform your favourite pump action moves! New mannequin model. It has been working out and now has a six pack! New barriers to defend yourself against those evil mannequins! Update 2.6.8 - Bullet Holes and BallisticsMay 11, 2020 - Community AnnouncementsNow featuring true 3D bullet holes with actual depth, enhanced sounds, debris and slow motion. High performance precision calculated bullet ballistics, trajectory, penetration, deflection and tumbling. Shooting things has never been more satisfying! Full changelog: New true 3D bullet holes with depth New precision calculated bullet ballistics New realistic debris effects and sounds New smoother super slow motion for all objects Improved grabbing in slow motion and time stop mode Improved motion smoothing for fingers, physics weapons and tools Smooth grab transitions when grabbing and reverse grabbing Improved smoother helicopter handling Add head oriented movement in settings Add master audio volume in settings to avoid ear rape Fine tuned damage for all parts so they don't explode with one shot Multi-threaded performance enhancements Use low poly models for object spawner for better performance Room window now breaks less easily and sounds less annoying Lithium batteries now catch fire when shot at New better looking laser effects for UI and gravity gun New DVD shader effects C4 now beeps and lights up when triggered Fix C4 randomly flying away when exploding Improved perfect culling calculation for canted headsets like Pimax Fix thumb touch triggering pinch grab Fix left laser not able to select UI Fix unresponsive scroll bar on vehicle controls Fix ghostly reflection in sandbox mode Fix Titanic not able to move Fix car crash colliders triggering when not moving Fix game being unplayable if save file corrupt (because you screwed up trying to hack the game) Many other bug fixes Work In Progress: Bullet HolesMar 11, 2020 - Community AnnouncementsA preview of what's to come, 3D bullet holes and debris effects! Shooting things just got immensely more satisfying! So far a dozen types of bullet holes and sounds have been made. {STEAM_CLAN_IMAGE}/34128451/94f5f8c15985f937e53cfb1d3b504991a9f5d467.png {STEAM_CLAN_IMAGE}/34128451/af4cee9e0df286671f08476994babb24f70e60a0.pngUpdate 2.6.7 - BugfixesNov 12, 2019 - Community Announcements- Fix right hand getting stuck on teleport mode when pointing at UI - Fix hands detaching from self when tools and weapons are handled back and forth - Fix hands disappearing when the held bomb explodes in-hand - Fix electric screwdriver left hand offsetUpdate 2.6.6 - Sandbox Mode (Early Access)Oct 25, 2019 - Community AnnouncementsNow with sandbox mode, allows you the freedom to build and destroy anything you want with no restrictions (other than your PC's performance!) Build roads and skyscrapers, crash vehicles into each other, perform crazy jumps, launch an air assault, demolish buildings, and anything else you can think of! This is still in early access, with limited objects and features. In the future, features such as saving/loading, more vehicles and objects, vehicle/weapon/contraption building, Steam Workshop, game modes, and much more will be added! Full changelog: - New Sandbox Mode allows for spawning and building - New vehicle physics with actual wheel and suspensions and better crashes - New vehicle remote control allows for controlling multiple vehicles in sandbox - Bicycle can now be ridden, and with new textures - New tank gun camera allows for aiming and shooting while in the turret - Fixed frustum culling and shadows to support large FOV headsets like Pimax - Improved near shadow detail - Improved physics performance - Improved grabbing accuracy for fast moving objects - Fix hand getting stuck to weapons if it gets destroyed - Fix UI laser showing after vehicle crashes - Fix UI laser, movement and two handed grab not working if time is stopped - Fix two handed grab not initiating when a part is disassembled - Fix hand pose not working for WMR after pinch grab - Fix Fighter Jet scaling to be more realistic - Fix Fighter Jet afterburner decal wrong offset - Many other bug fixesUpdate 2.6.5 - Two Handed UpdateAug 24, 2019 - Community AnnouncementsGrab everything with both hands! With this update, you can now handle anything with both hands naturally. One step closer to full realism! Weapons handling have also been improved with this new two handed system, you can now grab anywhere with your secondary hand, not just limited to the foregrip. Weapons now have collisions enabled too. Tools now support dynamic, reverse, or two handed grip where applicable. Hold your screwdriver, spanner, hammer or crowbar any way you like! New grabbing physics and collision simulates the weight and inertia of large parts, as well as improving collision detection so things you are grabbing don't simply pass through other objects. Changelog: Two handed grab system for everything Improved two handed grab for weapons and tools Improved collisions for grabbed parts, weapons and tools Dynamic grip and reverse grab supported on tools Weapons now have collision enabled and new pivot points Weight and inertia for large parts Add a real skybox, removed literal sky box for outdoor levels Improved friction physics, no more infinite rolling parts Implement fighter jet's full flight control for Airplane level C4 and Mannequin now have ghosts for easier placements Guns now have recoil, use two hands to steady Improved lighting for all levels Computer GPU made easier to remove by grabbing the heatsink case Upgrade to Unity 2019 Other minor bug fixes Update 2.6.4 - Physical Haptics, Environmental Audio and Windows MR SupportJul 17, 2019 - Community AnnouncementsNow you can feel everything you grab! Haptic feedback has been implemented for grabbing and touching. Everything that physically touches your hand will generate feedback. New environmental audio introduces reverb and echo effects to add depth and sound like you are really in a room, or outdoors or underwater. Windows Mixed Reality controller bindings have also been added. Your hands should now work. Changelog: Add physical haptic feedback for grabbing and touching Add environmental audio effects for all levels Add Windows Mixed Reality controller bindings Fix double handed grab causing positional/rotational glitches Fix Titanic achievements not working Fix floating mannequins in Chair level Fix weapon ghost firing and mag release glitches Valve Index Support & Physical Hands Update Out Now!Jun 25, 2019 - Community AnnouncementsNow with full finger tracking, advanced hand and finger physics, and natural grip system, you can use your hands like never before in a VR game! Grip, pinch, roll, twirl, palm and pickup multiple objects exactly like you would do with your real hands. Individual finger physics even allow for balancing things or wedging objects between your fingers. There is no other VR game with this level of hand physics! Best experienced with the Valve Index controllers, but also works with the Oculus Touch and Vive controllers. Change log: New full finger tracking, advanced hand and finger physics and natural grip system. Support for Valve Index. Added magazine release and slide/bolt release button mapping for handgun and assault rifle. Added thumb release touch mapping for grenade. Make sure to place your thumb on the controller before pulling the pin. Added crowbar physics. Use it to hook and pull objects toward you. Added new sitting mannequin. Populate your vehicles easily! Improved physics for large parts. Levels like the Airplane/Titanic etc. now behave more realistically without exploding out uncontrollably. Improved physics stability all round. You can even balance screws on your finger! Support speakers mode for surround sound. Enable this if you are not using headphones to get correct sound positioning. Disable green highlight once you are holding a disassembled object. Adjusted laser pointer angle downwards for comfort. New controller help callouts. Added Rift S controller. Fixed scaling issues on Skyscraper and Titanic. Fixed bullets hitting gun when moving forward quickly. Fixed level time getting reset in some cases. Other minor bug fixes Valve Index Full Finger Tracking Support Coming Soon!Jun 6, 2019 - Community AnnouncementsValve Index controller support is coming soon! Full finger tracking, dynamic per-finger grip and two-handed pressure-sensitive pinch grip will be implemented. You can now grip, rotate, twirl and manipulate objects naturally. These also work for the Vive and Oculus Touch, but with less finger control. Check out the video of it in action: https://www.youtube.com/watch?v=PotmpNs8ESM Update 2.6.1Feb 11, 2019 - Community AnnouncementsNew Custom graphics mode allows for customizable post-processing settings. Enable/disable bloom, SSAO, HDR, FXAA, TAA, MSAA up to 8x, and new eye adaptation setting (experimental). Eye adaptation is an auto-exposure that simulates your eye's pupil response and brightens dark scenes and darkens bright scenes. The effect is subtle but most noticeable on the Titanic and Space Station levels. Fix thumbstick movement on the Oculus Touch to not depend on the capacitive sensor. Was causing movement to not be detected if pushing on the edge only. Fix electric screwdriver and rocket launcher grip angles to be more natural. Disable auto-wearing of the x-ray glasses if it is not being grabbed. Fix confusing speaker magnet disassembly sequence. Disassembly VR has been released!Jan 31, 2019 - Community AnnouncementsPrepare for the ultimate destruction experience! Available now for the HTC Vive and Oculus Rift! Edit: Thanks for all of your support! We even briefly made it into the Top 10 Selling VR games list!Development Update 3Jan 23, 2019 - Community AnnouncementsEverything is looking good to go! Check out the two new trailers on the store page. These show all aspects of the gameplay from disassembly to destruction. There does not seem to be any major issues blocking us from releasing on schedule. Right now we are just fixing minor bugs, fine tuning stuff and polishing cosmetics. We are adding more accurate interior colliders to the space station so that players may mess around inside and have mannequin astronauts floating around inside. Also enhancing the lighting and textures. We haven't added interior colliders to the Titanic, a perpetual fan favourite. We are planning a complete remodel in a future update because it looks really basic up close in VR. Did you know we first made the model in 2012? Back then it was on mobile and even the top-of-the-line devices were struggling with it so that's why the details had to be tuned down. Compare this to the submarine which was made later and has way more detail that it still looks relatively good in VR.Development Update 2Jan 9, 2019 - Community AnnouncementsWe made a new video disassembling the coffee machine to show how detailed the VR interactions are in this game. The coffee machine is particularly interesting because it has clamps that need to be released with pliers before you can disassemble the hoses. And also coffee! (The base clipping through the table has already been fixed.) We are still in the midst of testing and fixing bugs.. with 51 levels taking an average of 10 minutes each, that's at minimum 8.5 hours total to complete. So far it looks like the major bugs have been fixed, so hopefully it will be smooth sailing from here. For more videos visit our YouTube channel at: https://www.youtube.com/user/koochyrat Development Update 1Dec 29, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34128451/4e759a2df12eace0db57ebfc5c9aa58aca303286.png Welcome to Disassembly VR! We are now in our testing phase, retesting the entire game in VR and making sure the VR interactions work for every part. As in the original Disassembly 3D game, you can grab and interact with every part, now with your 'real' virtual hands! Check out the cool assault rifle we made! While this is not a full disassembly item, we made the functionality up to the same standard. With working charging handle, adjustable stock, bullet and casing ejection, ejection port cover, safety, forward assist, bolt catch release, and even has adjustable rear sights! We are working towards release by the end of January. Hope to see you then!