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Why Dicey Dungeons is one of the hidden gems of PC Game PassNov 15, 2024 - PC GamerWe're taking a look at some of the esoteric delights found in the PC Game Pass catalogue. This week, it's the turn of Terry Cavanagh's quirky roguelike battler Dicey Dungeons... Read more.One of the best roguelikes ever and two top 2023 RPGs leave PC Game Pass soonNov 2, 2024 - PCGamesNThe launch of Black Ops 6 has brought a wealth of new subscribers to PC Game Pass, and that opens up the potential to a vast library of games that you can play for free as part of the deal. Whether you've just recently signed up or you're a long-term subscriber, it's good to keep a close eye on what's available. Unfortunately, games don't stay on Game Pass forever, and some heavy hitters have now been confirmed to be leaving the service very soon, including two top RPGs from 2023 and one of my favorite roguelikes of all time. Read the rest of the story... Version 2.1 out now!Aug 21, 2022 - Community AnnouncementsHey everyone - we're back again with another update! We're now at version 2.1. This update fixes a few little bugs, mostly related to our recent Reunion DLC. It also brings our Steam Deck rating up to "Verified"! It's been really great to hear so much good feedback from people about Reunion, I'm really glad it's gone down so well overall. We're all super proud of it, and happy people are enjoying it. Thanks for playing Update notes for v2.0.1Jul 15, 2022 - Community AnnouncementsHey all! This is a minor patch to fix a few issues that have cropped up with the new DLC. Seems like Reunion has been going down really well this past week, thanks for playing! Fixed an issue where some players could not start Reunion or Halloween Special (the "dicey_mods.json" bug). Fixed a crash bug that could occur for some players in Jester Reunion in the floor 4 trading post. If you have multiple copies of upgraded Equipment? cards in the Jester Reunion episode, all of them will start in your hand. Prevent certain broken cards from appearing in Jester and Inventor episodes. Halloween Special boss music is now restored (it was playing the floor combat track instead). First time episode complete cutscenes now play correctly. Tackle- no longer returns a dice. Boom and Bust- is now the correct size. Prevent glitchy/crashy behavior if you try to transform into two different things at the same time. Prevent a possible softlock if Sorceress gains access to Re-Equip Next through Deck of Wonder. Minor localisation fixes.Dicey Dungeons 'Reunion' is a huge free update out nowJul 8, 2022 - GamingOnLinuxDicey Dungeons Reunion is a big free update for the brilliant dice-rolling dungeon crawler and it's out now. Read the full article here: https://www.gamingonlinux.com/2022/07/dicey-dungeons-reunion-is-a-huge-free-update-out-now Dicey Dungeons ReunionJul 7, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/33191607/cdafc59a74c29cfaf160415c34686b75bb93d53b.png I am incredibly proud to present: Dicey Dungeons Reunion, a brand new free DLC, available right now! You can find it by clicking "Bonus Episodes" on the title screen: {STEAM_CLAN_IMAGE}/33191607/b59066d16290fa3b0a22f07cad3b29ffd390a328.png This is a major new DLC for the game – six new episodes, one for each contestant. There’s new music, new art, new equipment, and of course new gameplay! A lot went into this, and I really hope you enjoy it! Deck Builders Round UpMay 14, 2022 - GamingOnLinuxDeckbuilders! I love 'em. Slay the Spire got me into this genre digitally, after originally feeling the pull of Magic the Gathering in the late 90's. After over a hundred hours playing Slay the Spire, the classic that invigorated the whole genre, I had the bug, bad. So since late 2019 I’ve been hunting for more. MOAR! Here’s a round up of a few favourites. Read the full article here: https://www.gamingonlinux.com/2022/05/deck-builders-round-up Version 1.12 out now!Oct 22, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/33191607/3e8d072415dfaf9703b9add5392cbd27e4cf0a21.jpg(Header image by @mitukan_sub! Check out more of their work here!) Hey hey, everyone! We're back with another update! This is update v1.12! I wanted to put this out before Halloween, because it's been in the works for a while and it fixes a lot of little bugs. It also makes our free Halloween Special DLC more accessible by adding a "Bonus Episodes" button to the title screen. Have you played Halloween Special yet? You should check it out! As well as that, the update brings a couple of interesting new modding features that have been in the works for a while - new script hooks, new tags, and some important bug fixes. Recently, I've been... working on something big, for Dicey Dungeons. I'm not really ready to say much about what it is, yet. But I'm really excited about it. If you're here, reading patch notes for a game that's over two years old now, I think you're really going to like it. Stay tuned! Finally, this update also adds support for a new language, Silesian - a minority language spoken by up to 1 million people in Poland. If you're a Silesian speaker, let me know how you get on with the localisation! I'm really interested to hear from people who try it out! Here's the complete changelog: Changelog: Added Silesian localisation. New "Bonus Episodes" button on title screen, which makes Halloween Special more accessible. Locking all enemy dice using Counter Spell now counts for the "Lock all Dice" achievement. Equipment stolen with the Inventor Steal gadget now remembers its countdown values between turns. Fixed a memory issue in end credits that could cause a crash. Fixed a bug where Mana could be kept between turns in the Cornelius Puzzle in Witch Halloween Special. Fixed a bug where Cornelius would sometimes not attack you at all in the Witch Halloween Special episode. Fixed a crash bug that could result from using Inventor's Reversal gadget against Copycat. Fixed display of @ labels when trading items with Val. (e.g. with Precious Egg@6) Magician remix rule will no longer convert equipment slots to countdowns on equipment where that would cause confusion with `on x` criteria, e.g. Hammer, Screwdriver, Rubber Mallet. Fixed Magician rule occasionally turning a REQUIRE1 slot into a REQUIRE1. Fixed a script bug with Chef's Kiss. Fixed "New!" string being too large in some languages. Enemies now take 5 damage from burning dice when the Buster rule is active, just like the player does. Rat King classified as Poison for Judgement Cards. Crystalina will now only create at most two support cards. Weakened Crystallize cards now create weakened Crystal weapons. (this fixes the next bug!) Fixed a strange bug where, if you managed to weaken their first card, Crystalina would skip their turn. You can no longer drain more HP from the enemy than they currently have. Fixed the bug where the error animation doesn't disappear on upgraded equipment when confused. Fixed a crash bug that wo...The absolutely ace deck-builder Dicey Dungeons is now on GOGSep 27, 2021 - GamingOnLinuxIf you prefer GOG to buy your games from you can now pick up the absolute gem that is Dicey Dungeons. Read the full article here: https://www.gamingonlinux.com/2021/09/the-absolutely-ace-deck-builder-dicey-dungeons-is-now-on-gog Update notes for v1.11.1May 17, 2021 - Community AnnouncementsHey all, this is just a tiny update to fix a few minor bugs. Bigger updates coming in the near future! - Fixed a potential mod security issue. We had a report that it might be possible to create a mod that can do bad things, so just to be on the safe side, we've made some changes to how scripting works internally. This is why we're putting out a minor patch now instead of waiting for the next big update. - Fixed some category bugs with Judgement cards. - Fixed: Super Magician HP modifier was missing for Frog rule. - Fixed: Rusty Sword should change colour when HP falls *below* 50%, not when it reaches it. Script for damage and colour changes were inconsistent. - Exclude Aurora from Jester 1, 4 and 6 (Call for Backup Thief could lead to a situation where Aurora only has Mood Change, which cannot be stolen, and therefore doesn't have any cards to steal).Version 1.11 out now!Mar 18, 2021 - Community AnnouncementsHello contestants! We've got a new update to Dicey Dungeons today, bringing us up to v1.11! Let the good times roll! For this update, I decided to really focused on trying to fix as many weird, recurring edge case things as I could. This is stuff that most players will never even encounter, hopefully - it includes fixes from little things like running out of space in your backpack in episodes like Thief Finders Keepers, to losing cards to Curse in the final episode. (There are also a number of exciting new features and fixes for modders, which I've listed separately in the changelog below.) With the new update, I'd also like to draw your attention to a couple of mods I like that have gotten updates recently: The Grab Bag by XenonZed If you want more item variety in your episodes, check out The Grab Bag, which adds 200+ new items spread across all existing episodes of the game! If you liked MoreFluff, this very much scratches the same itch. It's implemented in such a way that it's compatible with many other mods, too! Bonus World by Plasmaster09 Bonus World focuses on one single episode: the Bonus Round episode for the sixth character. Instead of choosing your finale card, the episode lets you chose an entire deck style, ranging from either the classic vanilla or parallel universe decks, to decks inspired by other mods like Megaquest and Alternate Timeline. Here are the patch notes for today's update: Gameplay: Dicey Dungeons is now available in Arabic! Once per battle equipment is destroyed after use when weakened (this one was responsible for some very broken looking behaviour in Aurora fights!) Removed Madison's immunity to Freeze, gave her an extra 4 hit points to make up for it. Player HP cannot be reduced below 1 if the enemy has zero hp: this fixes the Thorns/Cactus rule bug that can leave the player with 0 hp. Added support for getting the very rare, but extremely awesome combination of "The Robot" and "Bounty Hunter" remix rules at the same time. Blind? status counter now decreases correctly. If the game window is moved offscreen for any reason, reset the window position on the next startup. (This fixes a serious issue where the game was appearing not to run at all for some people, preventing them from playing.) If you run out of space in your backpack when you find a new item, you can now make room for it by throwing away something old. When playing as Witch, you can now undo spell purchases from shops or chosen as level up rewards. Show the turn number in Bonus Round episodes. Hard modes in Bonus Round episodes now indicate whether you've completed them already or not. Fixed a bug with Lock when playing Robot, where multiple lock statuses would sometimes only count as 1. When playing Robot, "Calculate" action is unavailable when you have an unused Lock?ed dice. New implementation for Robot Freeze? status that's more consistent with the other contestants. Fix UI jitter bug when finishing a battle with Boomerang + Fury. Make Skeleton avai...Out now on SwitchDec 15, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/33191607/ec1740c02e10dd2e39d9acbc7f804f50f218fdc6.jpg Hey! I’ve got some big news that might be of interest to some of you – Dicey Dungeons is available right now on Nintendo Switch! If you've enjoyed the game here on Steam, it would mean a lot to us if you helped spread the word about our console launch! Thanks for playing Version 1.10 out now!Nov 5, 2020 - Community AnnouncementsSurprise! Got another update for Dicey Dungeons ready! This one brings us to v1.10. The last few updates have been pretty huge, so this one's a little simpler by comparison. I didn't want to wait any longer until I had another huge update ready before I applied the bug fixes in this one! There are a couple of cool new things in this update on top of the bug fixes, like a bit of extra polish to our finale episode (including some fancy end credits!), optimisations to make the game run better, and a new Catalan translation! Here's the full changelog: Dicey Dungeons is now available in Catalan! About 100 more issues closed on our issues tracker. Lots of tiny details polished up! Fixed a number of small memory leaks in various places. Reduced loading times in cutscenes by selectively only loading assets needed in those cutscenes. A quick animation and audio pass to our cutscenes - nothing very extreme, but a few little things have been improved. Fixed a bug that was slowing down AI speed when considering multiple burning dice. Fixed a bug where Mirror Cauldron and Hall of Mirrors didn't generate in some episodes. Counter Spell now rechecks dice values when they change, so e.g. countering a 1 and freezing a dice should lock the frozen dice. Countering a 6 versus Cowboy is... a good move. Some audio tweaks in our Finale Episode. Fixed flickering when choosing certain level up rewards. Fixed flickering in the upgrade/copyshop stations. Copyshops now always feature Ned and mirror the Upgrade UI. New, fancy ending credits when you complete the Finale Episode. Lots of formatting cleanups to localisations - in particular Italian, Russian, Portuguese, Brazilian Portuguese and Dutch have had lots of little issues fixed. Fixed font kerning issues with Traditional Chinese. Fixed missing Baby Squid voice in cutscenes. Prevent a couple of rule clashes in Bonus Round episodes that don't make sense, e.g. Warlock (change all statuses to Parallel Universe) + Wicker Man (change the fire status to Parallel Universe), Buster (burning dice cost 5HP) + Wicker Man. Instead of using Wail, the level 4 Jester Enemy will use Shriek. (prevents a situation where they might silence the Robot, leaving it with no valid moves on that turn). Fixed crash bug if you reject a trade, then somehow no longer have the item you were offered in trade for (e.g. by upgrading it), and try to execute the trade anyway. Certain weird cards (e.g. Call for Backup Witch?, Mood Change) will now quietly never trigger curse, preventing a number of game breaking situations. (this was particularly an issue for Parallel Universe rules) In the tutorial, don't let the player enter the Jester fight without any weapons. In Inevitability of Rust, when transforming enemy equipment, don't give it durability. Fixed glitchy behaviour when fighting Aurora if she's shocked. Fixed a bug where end of episode cutscenes in mods sometimes didn't load correctly. Localised the Halloween Special title screens. Fixed Jester dis...Dicey Dungeons, the innovative and great fun deck-builder has a huge update outSep 16, 2020 - GamingOnLinuxMixing together card-based abilities, deck-building and dice - Dicey Dungeons is a fantastic roguelike worth your time and a big update just went out. Read the full article here: https://www.gamingonlinux.com/2020/09/dicey-dungeons-the-innovative-and-great-fun-deck-builder-has-a-huge-update-out Version 1.9 out now!Sep 14, 2020 - Community AnnouncementsIt's finally here! Usually, I try to keep these update posts as short as I can, but that's going to be difficult this time around: v1.9 is our biggest update since launch. The highlights of the new version: v1.9 brings two new localisations - our long awaited Japanese localisation by Go Endo at Kakehashi Games (and including the Halloween Special translated by Tomoko Kono!), and a brand new Welsh translation by Morgan Roberts with Menter Caerffili! The new version brings a host of new quality of life improvements to various parts of the game - for example, you can now preview spells when playing as Witch, and see what gadgets you'll get from various equipment when playing as Inventor. There are lots of subtler things too, like equipment descriptions updating values when you hover dice over them. There are 9 new remix rules for the Bonus Round episodes! Some of them are pretty simple, but it includes two new ones that I'm very excited about: the Frog rule, which allows any enemy from the dungeon to appear as a boss (with increased health!), and the Magician rule, which changes the slots on your equipment on your turn. v1.9 finally updates our modding API to v1.0, and delivers a massive number of features that modders have been requesting for a while. This means that future mods can do more, and can be more compatible with each other. This version also represents a major firming up of the game, fixing all sorts of obscure edge case bugs. We've closed more than 200 issues on our github since the last update. With our modding API now final, I thought it would be a good time to highlight a couple of smaller mods I recommend checking out, all of them v1.9 ready! Wrong Enemies (by ssbninja) A fantastic mod that reverses the enemy levels: all the enemies have new equipment layouts, with bosses now appearing as level 1 monsters and level 1 monsters now appearing as bosses! Floorplan (by BigPotato) A great, simple mod that does one thing and does it really well - provides a bunch of alternate floor plan layouts for each run. Because of how it works, it's cross-compatible with basically all other mods! Pyromancer (by Kcaze) A rare mod that creates a whole new character. The pyromancer is designed around the burn status effect, with cards that depend on how many of your own dice are currently burning! More Squid (by Jackeea) It's basically impossible to describe what this mod is without spoilers, so I'll just say this: do you like Baby Squid? This is more squid. (By the author of the huge and fantastic More Fluff mod, previously mentioned in these updates, and also ready and updated for v1.9.) Dicey Dungeons Alpha MIDI Pop (by ncrecc) If you've been following Dicey Dungeons since the early days, you might enjoy the Alpha MIDI Pop mod, which brings back all weird distorted midi pop music soundtrack from the very early alpha versions! Cauldron Mania (by Notan Lemon) A really interesting and different feeling mod, with lots of unique feeling equipment. It inclu...Dicey Dungeons can now be played in Irish, with a gamepadMay 28, 2020 - Rock, Paper, Shotgun Localisation is a tough task, even when not considering languages English has tried its hardest to stamp out over the centuries. But today’s 1.8 update for Dicey Dungeons brings developer Terry Cavanagh’s dice-roller a little closer to home by adding full Irish language support, alongside proper gamepad controls, balance overhauls and two new baddies who’ve been waiting on the sidelines since launch. (more…) Version 1.8 out now!May 28, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/33191607/0660b32cbf73990adc9d355b0b37ccfe1e7e36c7.png Welcome to version v1.8 of Dicey Dungeons! Lots of cool new things in this update, so I'll get right to it: Highlights of the new build: Dicey Dungeons has Gamepad controls now! We've worked really hard to make these as good as they can be, and I think they've ended up being a really great way to play the game. These controls are mostly the work of Ruari O'Sullivan, who's been working hard to get them feeling fun and natural. We've added two new enemies to the game: Bounty Hunter and Drain Monster! As some of you might know already, these two enemies were cut at the last minute before the game's original v1.0 release, but it's always been my plan to add them officially at some point. Bounty Hunter previously only made an appearance as an achievement challenge and a remix rule, but now he's a fully fledged enemy! Drain Monster, on the other hand, only existed as unused data files until now. They're both now in the game as rare encounters. I've done a substantial design update to Robot episode 3, You Choose, You Lose. This is another thing I've wanted to do since the game launched - I love this episode, but I don't think it's been living up to its potential. I hope you like the changes! Dicey Dungeons is now available in Irish! This is another huge thing I've wanted to do since launch, and have been talking about for a long time. There aren't many games available in Irish so this is a big deal for me! Thank you to our translators at Ríomhacadamh for making this happen. (And if you're really into playing games in Irish, take a look at If Found..., a new narrative-driven game from DREAMFEEL just out this week; playable in other languages as well of course.) Looking for more mods to play with Dicey Dungeons? There's a new one out today that I'd love to draw your attention to: TheMysticSword's MegaQuest! MegaQuest is an enormous 36 episode mod for Dicey Dungeons, featuring lots of new rule changes, enemies, and equipment. It started development way back when Dicey Dungeons was in alpha, and I'm really excited to see it finished! MegaQuest has a dial-it-up-to-11 approach to its design that I really, really dig. Its rule changes range from "everyone is a vampire" to "all attack damage is doubled", and it all somehow kind of works. It's really great stuff. Here's the full change log for v1.8: Dicey Dungeons is now available in Irish! Added gamepad controls. Added new enemy, Bounty Hunter (rare). Added new enemy, Drain Monster (rare). Robot Episode 3, "You Choose, You Lose" has had a design rework. Optimised transitions between floors, reduced save time. Optimisations to backgrounds and animations, which speeds up various parts of the game (e.g. loading the boss background, viewing the challenges screen). New options menu. Don't apply poison damage to the player if they're fleeing from combat. When playing as character six, advance the deck after deleting a card or when a card is curs...13 moral lessons from PC gamesApr 25, 2020 - Rock, Paper, Shotgun One Off The List is our weekly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. When the historians of the future cast their cyber-eyes over the deluge of stupidity we encrusted upon the primitive internet, they will see that our fables, our moral storytelling, was mostly conducted with flashing colours and double-jumps. Yes, videogames have adopted the moralistic finger-wagging of fairytales and Victorian novels, for better or for worse. They have taught us a lot about ourselves and our place in the world. Here are 13 of the “best” moral lessons from PC games. Yes, you may take notes. (more…) The 9 unluckiest characters in gamesMar 13, 2020 - Rock, Paper, Shotgun One Off The List is our weekly list feature. Is there something you think doesn t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. It s Friday the 13th, the day of Saint Badluck, patron saint of ladders and casinos. And it is a fabulous holiday. Out there, parades are getting ready to be rained on, and children are looking forward to tonight s shenanigans, when they will dress up as mirrors and knock on doors, declaring: sweets or I ll smash myself . I love Friday the 13th. So many cherished memories. So many splinters of reflective glass. So, Happy Bad Luck Day. Here s a list of the 9 unluckiest characters in videogames. Spoilers for pretty much every game mentioned. So, watch out. (more…) Version 1.7 out now!Jan 31, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/33191607/f62d5fe0533c7babc78dd21edecf5c3c130236a7.jpg Hey hey everyone! It's v1.7 of Dicey Dungeons! Caw! This update is focused on bug-fixes, and on our wonderfully named new modding tool, Dicey Modgeons. For this update, I wanted to focus on tackling as many major, high priority bugs as possible. As a result, I think this version leaves the game in a really good, stable state to push forward with more modding tools and features in future! Without further ado, the bug fixes: Added support for high DPI monitors. Dicey Dungeons should now look better on the default settings for high resolution screens. Your window size and position are now saved when you quit. Fixed a serious crash bug that happen when attempting to resume a save on a floor that contained the Jester enemy. Thank you to everyone who reported this one - it took a long time to track down! Fixed the bug that caused the dungeon atmosphere music to cut out occasionally when you change floors. Fixed the bug that could cause the game to soft-lock if you shocked the Bear. Fixed a bug where Yolanda has an empty textbox if you buy everything from her shop. Equipment layout in combat should now always match the equipment layout in the inventory. Make sure low health loop is always stopped by title screen music. Fixed Weakened Gemstone staff having the wrong attack power. Associated the "Quick Thinking" gadget with "Flight?". Buffed Gold Dagger and Silver Dagger (they're both size 1 now instead of size 2, and when upgraded become unrestricted instead of simply increasing to MAX5.) Transformer doesn't charge up if you flee from combat. Fixed Keymaster remix rule behaviour for Witch. Fixed Keymaster remix rule behaviour for Jester. Fixed incorrect errors being printed in the console when poison damage is inflicted. Fixed the incorrect display of card @data in several places. (e.g. when collecting treasure, in the backpack) Fixed the bug where Transformer+ would revert to an unupgraded version after each fight. Prevent Freeze from getting applied twice to dice stashed with to equipment like Lantern/Illuminate. Added scrap as a level up reward to Inventor at level 5 (prevents a bug where they can get stuck if they have no equipment on reaching this level). Bear Tranforms now correctly clear your backpack. Fixed missing level up reward in Witch episode 2, Expect the Unexpected. Fixed Inventor Silence bug (the once where the dice didn't snap to the slots correctly). Made the positioning of Silenced Inventor slots a bit nicer. Fixed a substitution bug that meant that Jester booster pack contents would be incorrect. Fixed a bug where Skeleton's "Two Handed Sword" and Cowboy's "Midnight Charm" would get mistakenly exchanged with other things in some episodes. Added support for swapping a 1x2 with two 1x1s and vice versa in the backpack screen. Fixes a bug where enemies would end their turn without taking actions they could have taken if their last action changed their equipment (e.g....
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