
Demons Rise Lords of Chaos
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Upcoming Game Release - Strike Team GladiusOct 30, 2020 - Community AnnouncementsStrike Team Gladius is our next major release. We've been working on it for the past year and half. It's built on the same core, turn-based game engine as Shieldwall Chronicles but adds lots of new game mechanics such as explosive terrain objects, new ability types, passive skills and lots more. It continues the storyline of Strike Team Hydra but brings the combat planet side. Larger maps in a variety of locations, each with their own tactical nuances. Store Page - Strike Team Gladius Please check out the page and add to your wishlists! {STEAM_CLAN_IMAGE}/32560716/baa27294fe2c6ea07079076c6904e5b5f53d66e9.png2.0 Patch - Bug Fixes and New Character Class AddedOct 19, 2020 - Community Announcements- Chaos Dwarf Berserker class added to the roster, bringing it up to 25. The Chaos Dwarf is a melee specialist with the ability to amplify damage and combat prowess at the expense of his own health and survivability. - Numerous bug fixes - Several minor UI improvements - Underlying Unity game engine upgradedWerespider Character Added in 1.9 UpdateJun 3, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/ec2db52ca1aa1c6d669b2e8519a3215dac28d9ea.png Hi everyone, Today's update includes a new playable character. The sinister Werespider who is an armoured melee fighter with the ability to use its webbing and paralysis poison to ensnare and weaken its enemies. It also includes updates to the store to make the item sorting easier to use. This version includes an upgrade to underlying game engine so there are a lot of performance improvements and other changes under the hood. This may result in some odd behavior so if you notice anything, please let me know and I'll work on the fix. I believe most, if not all, items have been addressed but it's always possible something slipped through.Beta for Shieldwall Chronicles has Started!Nov 7, 2018 - Community AnnouncementsHi everyone, I am starting the beta for our next game. It's called "Shieldwall Chronicles: Swords of the North" and will hopefully be out on Steam on December 15th. If you'd like to help out with the beta testing, please join the following discord server and you'll get a free beta code: https://discord.gg/3rT8Cua The more input we get before launch, the better the final product. * Update * The beta has finished. Thanks to all who participated. Thanks!https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/333e180473b12cbe1c07557a8483bbbdf1d8d093.png Upcoming Patch DetailsNov 2, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/6ae1ca7501e33bb1c812378b3a65f571623cf5f9.png Here are some details of the upcoming patch. There will be a new playable character class called the Ratkin Plague Blade. He is a tough warrior with abilities focussed around spreading disease. There will also be an option in the team selection screen that allows you to fight with a smaller warband. Other changes include some balance tweaks for various character classes, some improved lighting effects and a change to the Hard difficulty to make it a little less difficult. The patch is in final stages and should be out either today or Monday at the latest. UPDATE - Update 1.81 has been uploaded. Please let me know if you find any issues or bugs with this release.Preview of team size optionsSep 5, 2018 - Community AnnouncementsDue to player requests, the next patch will include the option to select a smaller party size. This is for those hardcore players that want to make the game harder. Still a lot of small things to clean but the core mechanics seem to work. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/285e3cad327fe209b46cdebd97b9e3c3049018b7.png1.7 Patch NotesJun 6, 2018 - Community AnnouncementsSome major improvements to the shop keeper level in this update as well as a few minor bug fixes. - Shop keeper now sorts items in categories by item type. Amulets, rings, weapons, etc. are now in separate categories. - Removed the old "cheap, normal, premium" item categories. - Items are now sorted in ascending order of price. - Fixed a bug where characters with no missile attacks were showing missile attack stats in the shop keeper character stat screen. - Several minor bug fixes.1.6 Patch UploadedMay 28, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/27dffbe07311b6b6e55117a42e4312400022503d.png - This patch adds the new ninja character class to the roster. The ninja is a stealth-based melee fighter that can teleport and use an array of deadly weapons to hunt his enemies. - Fixed a bug where the correct patrol mission marker was not being checked off on completion. - Fixed a bug with the Soul Eater's Bloodrage ability where it did not work correctly.Upcoming Characters PreviewMay 24, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/d4eeefc7c4cdcb0b077365fd8f40dadc090ed574.png Here's a preview of two upcoming, new character classes that will be added in the next update. The first is the stealthy ninja ... a cunning assassin class that can use poison darts, dual blades, and every trick in the book to kill his enemies. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/c42dbb1ce4da27b7fe3f14e1a81bcd9b4f8407d5.png The second is the Ratkin Plague Blade, a nasty fighter that uses disease as a weapon. His blade oozes corruption and he'll have the ability to infect enemies with several, long-lasting debuffs. His pox-ridden body will also be surprisingly resilient and immune to pain.1.5 Patch UploadedMay 16, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/ba79b258352a0dbca37ffecee7efc2355a24c3ee.png - Added a new playable character class called the Toadman Guard. A tough, brutish warrior that can emit poisonous slime and gases from his skin during combat. - Added a new tooltip that appears when the mouse hovers over a tile. This tooltip displays terrain effects, collectible details and a summary of enemy units with their hit points, action points, and counter attack details. - Added a new party-member summary on the left side of the screen that displays each surviving party member’s hit points and a small icon to denote whether that unit can attack, move or perform any abilities this turn. Pressing any of these icons also focuses the camera on that character and makes him or her the actively selected character. - Removed zero value items as rewards for completing a level. Instead, players will instead gain an additional 500 gold for completing the level if the random reward item has zero gold value. - Fixed a bug where the end turn button would disappear if the space or end turn button was pressed while a character was performing an attack. - Fixed a bug where receiving an extra attack due to an ability would not refresh the enemies that can be attacked until the player manually clicked on the active character. - Fixed a bug where the wrong patrol level would be checked off as completed when patrol levels 5 or later were completed. - Fixed a bug where unchecking the “persistent corpses” option would not cause corpses to be hidden automatically. - Fixed a bug where the inventory stat screen incorrectly capped certain characters’ dodge and attack skills at 100. - Fixed various minor bugs.Preview of Tooltip ImprovementsMay 9, 2018 - Community AnnouncementsA quick preview of a small UI improvement in the next update. Hovering the mouse over a tile with either a collectable item or enemy unit will show a small popup window that explains what that collectable item or the stats and number of counter attacks available for that unit. Should be a useful way to scan the battlefield and get key information without having to use right mouse click to check out individual tiles. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/4b7483789600bef05e7e57e5be1cc2f95b9a12a6.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/df02e9206699c0dd0ec3ceca3322531c3734a27e.png Hope you like it.Preview of new character (Toadman)May 8, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32560716/97f6797142e8365027adf921f9cb0c1956b0ad58.png Here's a preview of the next character class to be added. It's a beastman that is part venomous toad and part human. He's a huge warrior armed with a shield and flail so will definitely be tough in melee. His powers will revolve around using his sticky tongue to distract his foes and using the various noxious gases and slime that his skin can emit to choke his enemies or make himself harder to hit. Slow to react but with a lot of hit points and some unusual skills, he should make for a fun new addition to the roster. Also making further enhancements to the UI to make controlling the team and navigating the battle easier. 1.4 Patch UploadedMay 3, 2018 - Community Announcements- Fixed a bug where pressing the End Turn button while a unit was performing a move or attack would cause the end turn button to disappear. - Removed the “Leave Area” button and instead gold is now picked up and the end turn screen is loaded automatically without user input. This fixes a bug where sometimes pressing the leave area button would cause the game to become unresponsive. - Fixed a bug where sometimes clicking the leave area, level up, restart level or return to camp buttons would cause the game to hang. - Fixed a bug where pressing tab to switch characters would not work if the mouse cursor was hovering over any UI button. - Fixed a bug where double clicking the start battle button would cause slightly erratic camera motions. - Fixed a bug where the summoning penalty for the Soul Eater’s Greater Summoning ability was not being applied. - Fixed a bug where the Stone Troll’s shield slot and icon would not indicate that he can equip a shield when a shield was picked up in the inventory or shop screens. - Increased the experience points, gold and item quality reward for the first 15 quick battles. - Added number of attacks per turn the character can make on the team selection stat sheet. - Added the ability to tilt the camera along the vertical axis with the R and F keys. 1.3 Patch UploadedMay 2, 2018 - Community Announcements- Items that the player cannot afford in the vendor are now greyed out. - The item detail window on an item slot now appears when the mouse hovers over it and does not require the item slot to be clicked. - A small indicator appears on the quick battle button when you finish it. This allows you to see which quick battles you have completed from that menu more easily. - Added unit level information on the unit’s stat sheet during battle. - Fixed a bug where right clicking on a tile would make the tile or unit stat sheet appear even if another UI window was already open. - Fixed a bug where clicking the morale or attack indicator in the top left screen would sometimes cause the UI to disappear and the game to become locked. - Removed drag and drop functionality for items in the store as this would sometimes cause items to disappear. - Removed some incorrect text that said that switching characters for a new class cost gold. - Removed the shadow demon spell from the Greater Demon character for game balance. - Reduced Greater Demon health but increased its melee attack damage. - Reduced War Drake’s health but increased its melee and ranged attack damage. - Improved animations for the Volcrate character class.1.2 Patch UploadedMay 1, 2018 - Community AnnouncementsAnother patch today that adds more requested UI improvements and fixes various bugs. It also improves the item costing formula and vendor code. The vendor will be further improved in the next update along with more quality of life improvements. Hopefully after that, we will start adding some new content such as a new character or two. - Added an icon on player faction units to show whether they can still make any more attacks this turn. - Added an icon on the player faction units to show whether they can still move any further this turn. - Added a Game Manual that explains key game terms, rules and keyboard shortcuts. This can be accessed in the camp or during battle by pressing the F1 key. - Fixed a bug where pressing the pause button and then pressing escape to close it would cause the game to lock up until the pause button was pressed again. - Decreased the delay on the game over screen before experience points are awarded. - Improved the accuracy of the item costing formula so that items are priced according to the stat bonuses they provide and not their item level or item quality attributes. - Removed non-equipable items and items with no stat bonuses from the vendor’s stock. - Improved appearance of Sucubus’ Break Will particle effect. - Improved appearance of Soul Eater’s Hellfire and Summon Greater Demon special effects. - Fixed incorrect voice clips for Soul Eater’s found loot sounds. - Added a version number indicator on the main menu. 1.1 Patch UploadedApr 28, 2018 - Community AnnouncementsThe first patch for the game is up. It focuses on quality of life improvements for the game's battle UI mostly plus a few game balance and animation improvements. Here is the full change log: - Reduced fade in / fade out time for most screen menus during battle levels. - Added tool tip windows that appear when the mouse hovers over the icons in the battle screen to explain what those buttons do. - Added tooltip windows that appear when a mouse hovers over an ability icon on the character stat sheet in the battle and team selection screens. - Reduced motion on unit indicator particles so that they become less distracting at higher game speeds. - The Enter and Space keys now end the turn automatically during a battle. - Removed the Confirm End Turn prompt when the end turn button is pressed. - Pressing the Escape key now allows the player to skip the game start menu and begin the battle. - Huntress’ summoned dragon now scales hit points, action points, level and attack damage with that of the Huntress. It will now grow more powerful as the Huntress levels up. - Reduced duration of energy drain for Huntress summon dragon ability from 3 turns to 2. - Improved Huntress animations. - Improved animations for fire golem. - Added better sound effects when units are hit or killed in combat. - Improved post effect settings by reducing bloom intensity and making colour correction less intense.
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