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Deathwave

 
Trading cards added. Promotional discount.Jan 25, 2017 - Community AnnouncementsToday, review has finished and are pleased to announce that Deathwave now has trading cards. To celebrate this, we are putting the game on sale at 50% off. We hope you like the new emoticons and cards.Trading cards added. Promotional discount.Jan 25, 2017 - Community AnnouncementsToday, review has finished and are pleased to announce that Deathwave now has trading cards. To celebrate this, we are putting the game on sale at 50% off. We hope you like the new emoticons and cards.0.8 Update. "Fire and Ice". TWO new maps plus a host of bugfixes and tweaks.Sep 20, 2016 - Community AnnouncementsHere we bring the 0.8 update, a intermediate update to the full game release. This update adds not one, but TWO new maps, of really high quality. The first one is Argendnor, a subterranean tomb. Its more vertical than any other level, and if you are careless you will fall of the map and die. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25080756/af1565454292bb6fef611d07cbeac40e839dbec1.jpg The second one is Anorhem, a cathedral of the dead in a mountain. It features striking visuals on top of the mountain, and its a highly simmetrical map with open zones. If you use the blink spell you will be able to take shortcuts. You can also fall of the map like in Argendnor. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25080756/c7fc0707f1a0fd22d3dda7320ad821018233919e.jpg This 2 maps are better than the current maps, and they finish one of the 3 promises that were made for the final release. This 3 promises are the 2 new maps, wich this update brings, new enemies and bosses, wich come with the next update, the 0.9 update, and finally, multiplayer. The new enemies are done, but they arent ready for public release. Next update in less than a month will have them alongside improvements to the AI and Endless mode with leaderboards. After that, only the multiplayer rewrite will be left for final release. As allways, enjoy the game, and if you find any problem, report it on the comments or on the forum and it will get fixed in little time.0.8 Update. "Fire and Ice". TWO new maps plus a host of bugfixes and tweaks.Sep 20, 2016 - Community AnnouncementsHere we bring the 0.8 update, a intermediate update to the full game release. This update adds not one, but TWO new maps, of really high quality. The first one is Argendnor, a subterranean tomb. Its more vertical than any other level, and if you are careless you will fall of the map and die. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25080756/af1565454292bb6fef611d07cbeac40e839dbec1.jpg The second one is Anorhem, a cathedral of the dead in a mountain. It features striking visuals on top of the mountain, and its a highly simmetrical map with open zones. If you use the blink spell you will be able to take shortcuts. You can also fall of the map like in Argendnor. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25080756/c7fc0707f1a0fd22d3dda7320ad821018233919e.jpg This 2 maps are better than the current maps, and they finish one of the 3 promises that were made for the final release. This 3 promises are the 2 new maps, wich this update brings, new enemies and bosses, wich come with the next update, the 0.9 update, and finally, multiplayer. The new enemies are done, but they arent ready for public release. Next update in less than a month will have them alongside improvements to the AI and Endless mode with leaderboards. After that, only the multiplayer rewrite will be left for final release. As allways, enjoy the game, and if you find any problem, report it on the comments or on the forum and it will get fixed in little time.Dev Blog 1: Launch DaysJun 13, 2016 - Community AnnouncementsWelcome to the first dev blog. In this one we are going to write about the launch, and our plans forward. After working a lot to fix last minute bugs in preparation for release, we finally released. Given the lack of marketing and new steam features that kind of hide new early access release, we got only a few sales, but enough for now. This last few days we have been busy fixing small bugs the players were reporting. Updates 0.5.2 to 0.5.4 reflect that. Those have been very small updates, daily, that fixed small bugs and reports of the community. The total combined list of changes and fixes is this: Dead enemies get removed from radar Spawning improved(over several patches) Fixed a bug on the menu when finishing a game. Removed hang when spawning the first enemy of a map Mouse sensitivity carries beetween games Improved menus. Upgraded to Unreal Engine 4.12 Enemy ragdoll time now configurable. While this fixes have been done, work on the multiplayer coop version has started, given that literally everyone wants this game to be coop. The coop version was planned to start in a couple weeks, but we decided to start now due to the reaction of the players . Estimated time for the first rough public playable coop version is 1-2 weeks, but dont expect feature parity with singleplayer or special cooperative features by then, those will take a bit more. Currently, the artists are working on the new model for the cyborgs, and when that one is complete, a new cyborg enemy will be implemented, and the current one will have an updated mesh, much better done with also better animations. Currently, the cyborgs are those red humanoids, but they are placeholders becouse the artist couldnt finish in time. Here you can see a preview of the new models, and they will be ingame soon. Lastly, i wanted to add a few pictures from the concepts that made the Shield Skeleton happen, so you can see how it was made. We hope you have fun with the game, and, as usual, if you find any problem or bug, report it and we will fix it as soon as we can. Link to img.ur album with the pictures: http://imgur.com/gallery/saBiJ/ You can discuss the update in the forums, the thread is http://steamcommunity.com/app/463870/discussions/0/350533172699958503/Dev Blog 1: Launch DaysJun 13, 2016 - Community AnnouncementsWelcome to the first dev blog. In this one we are going to write about the launch, and our plans forward. After working a lot to fix last minute bugs in preparation for release, we finally released. Given the lack of marketing and new steam features that kind of hide new early access release, we got only a few sales, but enough for now. This last few days we have been busy fixing small bugs the players were reporting. Updates 0.5.2 to 0.5.4 reflect that. Those have been very small updates, daily, that fixed small bugs and reports of the community. The total combined list of changes and fixes is this: Dead enemies get removed from radar Spawning improved(over several patches) Fixed a bug on the menu when finishing a game. Removed hang when spawning the first enemy of a map Mouse sensitivity carries beetween games Improved menus. Upgraded to Unreal Engine 4.12 Enemy ragdoll time now configurable. While this fixes have been done, work on the multiplayer coop version has started, given that literally everyone wants this game to be coop. The coop version was planned to start in a couple weeks, but we decided to start now due to the reaction of the players . Estimated time for the first rough public playable coop version is 1-2 weeks, but dont expect feature parity with singleplayer or special cooperative features by then, those will take a bit more. Currently, the artists are working on the new model for the cyborgs, and when that one is complete, a new cyborg enemy will be implemented, and the current one will have an updated mesh, much better done with also better animations. Currently, the cyborgs are those red humanoids, but they are placeholders becouse the artist couldnt finish in time. Here you can see a preview of the new models, and they will be ingame soon. Lastly, i wanted to add a few pictures from the concepts that made the Shield Skeleton happen, so you can see how it was made. We hope you have fun with the game, and, as usual, if you find any problem or bug, report it and we will fix it as soon as we can. Link to img.ur album with the pictures: http://imgur.com/gallery/saBiJ/ You can discuss the update in the forums, the thread is http://steamcommunity.com/app/463870/discussions/0/350533172699958503/