
Death Road to Canada
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OMENTUM Hotfix UpdateJul 12, 2024 - Community AnnouncementsQuick update for some small fixes and modder requests! Let me know if there's any problems. Update July 18th: Quick fix for mounties in Canada Crossing being too sleepy Current List of Changes: The max limit for both Perks and Traits have been increased to 64, up from 32 OPP's Familiar Lounge renamed to Character Lounge Fix for an edge case where you didn't get extra supplies for some characters in OPP and the Jerks modes Back to the Wall no longer enforces a boring personality Ex-Wrestler AI can now pick up zombies 4 real 4 real (5 real) A fix for Brck pmons MULTIPLE fixes for Brck pokeymons Johnny logic for recruitment with a full group Fix for teammates that died in a trader camp still able to talk in CYOA events in a camp Assault Shotgun added ot weapon_list_firearm Lowered the brck countdown by 1 Death Road to Canada OMENTUM HOTFIX TEST (Windows)Jun 25, 2024 - Community AnnouncementsSome small changes that we're going to launch as a hotfix update for OMENTUM. Also in here, we're doubling the maximum amount of Perks and Traits that Death Road to Canada can handle. This is mostly for modders for now, though it may eventually have been necessary for updates, anyway. TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! Current List of Changes: The max limit for both Perks and Traits have been increased to 64, up from 32 OPP's Familiar Lounge renamed to Character Lounge Fix for an edge case where you didn't get extra supplies for some characters in OPP and the Jerks modes Back to the Wall no longer enforces a boring personality Ex-Wrestler AI can now pick up zombies 4 real 4 real (5 real) A fix for Brck pokemon Death Road to Canada gets a major 2024 upgrade with new events, characters, perks and moreJun 20, 2024 - GamingOnLinuxDeath Road to Canada is a name I haven't heard for quite a while. A co-op action post-zombie apocalypse road trip game and it just had a big update for 2024. Read the full article here: https://www.gamingonlinux.com/2024/06/death-road-to-canada-gets-a-major-2024-upgrade-with-new-events-characters-perks-and-more Death Road to Canada OMENTUM Update!Jun 19, 2024 - Community AnnouncementsLots and lots of changes in this Major Update! Read below for a full list of all the new content. I wanted to get in some new events, and also incorporate a lot of event images that we ended up not using for years that we had lying around since launch. There's also a new system for CRITICAL HITS that a new Perk and an old Trait uses, 4 new rare characters, Fire Extinguishers, and more! Much of this new content, such as the new characters and fire extinguisher, the perks and traits, and even many of the bugfixes was provided by Arq, a modder on the Official Rocketcat Discord. Check out the #deathroad-modding and #mod-showcase channels for more mods. I am entirely to blame for most of the new events. Direct complaints below or in the Official Discord, #complaints-against-kepa (our most popular channel!) Coming up: I'd really like to get out another, small content update. I'll make a post for some rough plans for this and other news in about a month! OMENTUM UPDATE Full List of Changes: New Rare Characters Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2 Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty Major Changes The game now has an icon! 11 new events added! 2 Bandit events, 7 common events, 1 rare event, 1 camping event New functionality: Being able to get an extra "Always Be Looting" from an event! Lots of unused cyoa-images added to old events Back to the wall and Unpredictable traits added Supporter, Fierce Hitter, and Jack of All Trades perks added Support for Critical Hits added Fierce Tempered also adds some crit now AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own! New Weapon: Fire Extinguisher. Finally added to the game! Support added for actually extinguishing permanent fires. Not so permanent now! The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks. AI Followers can now pick up and throw Zombies on their own OBAMA is now case insensitive(!) Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really nee...Death Road to Canada OMENTUM Release Candidate - Build #8 (Windows+Mac+Linux)Jun 17, 2024 - Community AnnouncementsHere's a big list of all our changes so far. This could be the final beta before the update is out! We will need your help testing. NOTE: This will use your default saves! Previous beta builds used a separate beta save structure, in case we messed something up horribly. Linux and Mac should be on testing branch tomorrow, if nothing goes wrong. Up for Mac and Linux! Many of these changes are from the Death Road Modder, Arq, from the Official Discord modding channel! TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! Current List of Changes: EDIT 6/19 New Quick Changes: Up for Mac and Linux! Fixed a bug in the ANIME BANDIT event for a crash if you had multiple anime girls in different stages of decomposition EDIT 6/18 New Quick Changes: OMENT-lonedog now has a result for Friend of Dog Removed the OPP mode teleport to Familiar Hut for real now New Rare Characters Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2 Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty Major Changes The game now has an icon! 11 new events added! 2 Bandit events, 7 common events, 1 rare event, 1 camping event New functionality: Being able to get an extra "Always Be Looting" from an event! Lots of unused cyoa-images added to old events Back to the wall and Unpredictable traits added Supporter, Fierce Hitter, and Jack of All Trades perks added Support for Critical Hits added Fierce Tempered also adds some crit now AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own! New Weapon: Fire Extinguisher. Finally added to the game! Support added for actually extinguishing permanent fires. Not so permanent now! The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks. AI Followers can now ...OMENTUM Testing Branch Update #7 (Windows)Jun 14, 2024 - Community AnnouncementsEDIT: Woops! I messed up and deleted the changelog for build #7. Below is the changelog for #8, which includes previous changes, anyway. TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! Current List of Changes: New Rare Characters Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2 Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty Major Changes The game now has an icon! 11 new events added! 2 Bandit events, 7 common events, 1 rare event, 1 camping event New functionality: Being able to get an extra "Always Be Looting" from an event! Lots of unused cyoa-images added to old events Back to the wall and Unpredictable traits added Supporter, Fierce Hitter, and Jack of All Trades perks added Support for Critical Hits added Fierce Tempered also adds some crit now AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own! New Weapon: Fire Extinguisher. Finally added to the game! Support added for actually extinguishing permanent fires. Not so permanent now! The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks. AI Followers can now pick up and throw Zombies on their own OBAMA is now case insensitive(!) Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway Bug Fixes The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems Better stack handling/error preventing in Familiar Hut Tweaked where the bonus loot Perks give you the bonus loots a...OMENTUM Testing Branch Update #6 (Windows)Jun 7, 2024 - Community AnnouncementsWe're tackling some small fixes we saw people point out. Next up is getting the Linux version up on testbranch, which I want to do over the weekend. Let me know if we missed anything, especially bugs with the new content! I'm also looking at other things people have pointed out in feedback, but I'm running out of stuff to do on my OMENTUM list. TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! Current List of Changes: Major Changes The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems Better stack handling/error preventing in Familiar Hut Tweaked where the bonus loot Perks give you the bonus loots, to prevent possible exploits using Familiar Hut and other means Bug Fixes Fixes for BURN UNIT when you pick from 4 people Fix for an incorrect link when picking from 4 people in the Chessmaster Event Fix for Apocalyptic Coffee event if you were a Dog or Cat Patch Notes Notes Big tweaks to the OPP left shack The OPP to Familiar Hut teleport took a bit, keep an eye out for bugs! OMENTUM Testing Branch Update #5 (Windows)Jun 5, 2024 - Community AnnouncementsHad to take a break for personal life reasons. Now back into it! I'd really like to launch this update this month. For that to happen, we'll need a lot of testing! I'm already planning one more testing branch update this week, to do some small fixes I'm seeing in the Discord deathroad-test-branch channel. As always, the more feedback we get, the sooner I can launch this. TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! Current List of Changes: New Rare Characters Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2 Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty Major Changes New Weapon: Fire Extinguisher. Finally added to the game! Support added for actually extinguishing permanent fires. Not so permanent now! The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks. AI Followers can now pick up and throw Zombies on their own OBAMA is now case insensitive(!) Bug Fixes Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game Fixes for some old camp event CYOAS Santa event fix Patch Notes Notes Jack of All Trades perk buffed to include medical and mechanical Fierce Hitter now checks for Fatigue OMENTUM Testing Branch Update #4 (Windows)Dec 2, 2023 - Community AnnouncementsAfter being sick, continuing testing branch by starting to incorporate modder content, starting with some from Arqs' mod! Let me know what you think of the new changes, especially the new Traits and Perks so far. There's still plenty of time to tweak them. TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! Current List of Changes: All the below changes are from Death Road Modder Arq on the Official Discord! Back to the wall and Unpredictable traits added Supporter, Fierce Hitter, and Jack of All Trades perks added Support for Critical Hits added Fierce Tempered also adds some crit now AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own! Dailymedic check for Back to the Wall Check word "someperkchecks" for Ultrafit, Healthcare, and Gun Collector perks to not give you supplies unless you actually recruit the recruits Bow and Pyro regen events moved a bit to play nice with Back to the Wall OMENTUM Testing Branch Update #3 (Windows)Nov 4, 2023 - Community AnnouncementsI got sick for awhile, and that threw off me making content for the OMENTUM update. Now I'm getting into that again. Here's news on what we're thinking for the rest of the update: I'm about done with my new events work. I think they turned out great, but I'll be watching feedback for any suggestions as to what to tweak. With this mostly done, I'm going to be concentrating on at least 1 goal for OMENTUM before launching it. We're going to be looking into localization again, after the success of a team making a mod that localizes the game into Chinese I would like to talk to modders again to get some of their content into the game. Like before, we'd make some mod content officially into the game, with any tweaks, rebalancing, and bugfixing necessary These are two possible goals I'm thinking of, but neither are guaranteed. We always try to remain really flexible about this, as plans don't always succeed. It's possible we also go for a third option that we weren't aware of yet. TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! Current List of Changes: 5 new events added! 2 Bandit events, 2 common events, 1 rare event. Now we're at 11 new events! Updated some older events that randomized your hair, to now support the new hairstyles Previous Testing Branch Changes: 6 new events added! Currently 5 common events, and 1 camping event New functionality: Being able to get an extra "Always Be Looting" from an event! Lots of unused cyoa-images added to old events, including some that were prevented from showing up due to a bug Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway Removed some extraneous duplicate image calls for several old events MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work Fix for an all-buddies-dead join crash Center the window after creation, to avoid some weirdness on older SDL versions Better dead loot/weapon text updates in trunk screen when driving or in mission Potential fix for character statmod icons/descriptions not displaying if mod ID over 31 OMENTUM Testing Branch Update #2 (Windows)Sep 12, 2023 - Community AnnouncementsA new update for the testing branch for the upcoming OMENTUM update for Death Road to Canada! The focus of this update will be on events, with additional extra content and bugfixes on top of that. Help us test it out! The more testers we get, the faster we can launch the update. Currently only on Windows, but we will add Linux and Mac closer to the end of the update beta testing process like we usually do. TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" I will be making more of these beta posts when major new things are added, though for minor additions and things like bugfixes, I will likely just post quick news to the Official Discord in the #deathroad-test-branch channel. If you want to communicate with us directly or want every bit of testing branch news, head there! Current List of Changes: 6 new events added! Currently 5 common events, and 1 camping event New functionality: Being able to get an extra "Always Be Looting" from an event! Lots of unused cyoa-images added to old events, including some that were prevented from showing up due to a bug Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway Removed some extraneous duplicate image calls for several old events MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work Previous Testing Branch Changes: Fix for an all-buddies-dead join crash Center the window after creation, to avoid some weirdness on older SDL versions Better dead loot/weapon text updates in trunk screen when driving or in mission Potential fix for character statmod icons/descriptions not displaying if mod ID over 31 Testing Branch up for Next Update!Aug 31, 2023 - Community AnnouncementsThe testing branch for the upcoming "O Update" has just gone up. Currently it's mostly checking if the new build works properly on Windows. The plan is that I will add more content to this about once every week or two, until the update is completely done, tested, and ready to go for everyone. TO ACCESS THE TESTING BRANCH: Right Click "Death Road to Canada" in your Steam Library Go to Properties Click on the Betas tab on the left of the Properties window Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH" I will be making more of these beta posts when major new things are added, though for minor additions and things like bugfixes, I will likely just post quick news to the Official Discord in the #deathroad-test-branch channel. If you want to communicate with us directly or want every bit of testing branch news, head there! The theme of this update: An assortment of random content and events! I'll try to make new additions easy to test out. Once they're tested, I'll add more to the testing branch, until everything we're planning is in. As I said above, what we're currently testing is just "does this testing branch run?" as we get back into the groove of the update and testing branch process. Current List of Changes: WE'RE BACK Fix for an all-buddies-dead join crash Center the window after creation, to avoid some weirdness on older SDL versions Better dead loot/weapon text updates in trunk screen when driving or in mission Potential fix for character statmod icons/descriptions not displaying if mod ID over 31 Death Road to Canada 7 Year Anniversary + Update Coming!Jul 21, 2023 - Community AnnouncementsI've been working on the next Death Road to Canada update, and also our upcoming First Person Swordfighting game, Dad by the Sword ( Wishlist it here! ) For the next update, I'm planning on focusing entirely on content. The current plan is also to get some Death Road community modders to add some content to the game, much like we did with Professor Sycamore in a previous update. For now, I'm focusing on getting new CYOA Events in the game this time, as I don't think I've added much in quite awhile now. I'm also going to dive through the Suggestions section on the Discord. Quite awhile ago, one of the mods set up a bot in #deathroad-suggestions where people can propose ideas, and then vote on their favorite ideas. Check this out on the Official Rocketcat Discord! As soon as we're ready to test the next update, I'll put it on the beta testing branch and make a post on how to access this! I'm hoping to get testing branch up some time in August, likely later in the month. Thanks for all your support for Death Road, and I hope you enjoy the next update! LIMITED TIME: Horse Mann Plushie!Apr 11, 2023 - Community AnnouncementsEvery once in a great while, we do some kind of limited merchandise for Death Road to Canada. This time, we have a Horse Mann plush you can buy! If this does well, we'll likely offer other characters. Get one here before time runs out: https://www.makeship.com/products/horse-mann-plush Let me know what other characters you'd be interested in seeing in the future. Also, stay tuned for news on the next big content update! {STEAM_CLAN_IMAGE}/8848726/ef80e3a625f1fe1f36830b9ca150d79263557f43.png Death Road to Canada NERVE UpdateOct 24, 2022 - Community AnnouncementsFor the NERVE Update, I wanted to do two things we haven't been able to do but were on our radar for a long time. One is that we added a lot of character customization options, both default and unlockable! There's new hats, glasses, tops, bottoms, and more. The other thing is a complete overhaul to how Weapon Selection works for your Follower AI Buddies. Before, they tried to go by a formula to determine what they picked up and used, based on their stats. Not only did this not work great, there was also a bug we recently discovered that made them love new weapons way too much compared to what they already had. This contributed to them dropping claymores for tennis rackets sometimes. Now, Followers will pick up and use weapons based on an Official Tier List that compares groups of weapons with each other. I am going to post these below for reference, but mostly I think this should feel a lot better in-game even if you have no idea what the actual list is. {STEAM_CLAN_IMAGE}/8848726/d038c8a8ee6e9f7419a7fde58061f38d3e782778.png This list is slightly out of date with recent changes, but most should be accurate! Let me know what you think of this giant change after you get a chance to play it. Also, Tnomey was buffed and the Halloween Event lasts much longer now! Read on for full notes for all the changes! Coming Up Next We're working towards demos for Dad by the Sword, our upcoming first person swordfighting game. This will include a Public Demo some time early next year! Before then, I'm also planning on posting a long video explaining all the different facets of the combat for the game. Another Death Road update is planned, but I'm not 100% sure what's going to be in it yet. The original plan was to do some kind of community update, where modmakers from the Discord all add some new content. I'm going to shoot for this, but I haven't done anything like it before, so we'll see how it goes! Our Thanks We are now over SIX YEARS OF UPDATES! It's your support and word of mouth that makes it happen. Keep recommending us to your friends! If you want to stay in contact with us between updates, there's both the Twitter and Official Discord. Links to both of these and our Facebook page is in the game itself, but here's a couple handy links: Official Rocketcat Discord https://twitter.com/rocketcatgames Nerve Update: FULL LIST OF CHANGES Major System Changes - Followers now use weapons according to tier lists assigned for each weapon! This is a big change, but it got through a large period of feedback in testing. Let me know if you'd like any changes here in future updates - Characters will vastly prefer higher tier weapons to lower tier weapons - If a character is presented with two melee weapons in the same tier, they will then use their stats like in the old system to judge what they pick up/use (they tend to greatly prefer fast weapons) - Special character weapons also tend to have a tier assigned, so they know how much to value their own stuff - Halloween ...Death Road to Canada Halloween Events and Major Update Soon!Oct 1, 2022 - Community AnnouncementsThe Death Road to Canada Halloween event has been extended this year! Usually it only takes place on Halloween itself, but now it will be available from October 25th to November 1st. Behold these features: Start the game with a Rare (Monster) Character, or a Chainsaw Hand. Or discard these choices for something goofy and have severe Halloween Regrets The usual jerks and dinguses you find in game may be replaced with costumed Trick or Treaters Throwable Jack-o-Lanterns! Rank S- in the Death Road to Canada Official Power Charts in the Throwable Produce Sub-Category Shortly before the Halloween event, we're also going to launch our next Major Update, NERVE! We will post patch notes when this update is out, but here's a summary: AI revamp for how followers prioritize weapons. Weapons are arranged by Tiers now, and followers won't drop a higher tier weapon for a lower one. That means no more having your characters drop a claymore for a tennis racket New character customization options, and lots of them, both unlockable and standard New buyable upgrades using Zombo Points, including a way to buff Tnomey so you can make Tnomey Trades three times per game instead of just once I hope everyone likes this update! It focuses on a major rework we've been wanting to do for quite awhile now. We're also going to look into extending other Holiday Events in the future, as so far Halloween is probably the biggest one we have. Of note: mobile and console updates for MANDIBLE have been bogged down by a problem in the chain of how we get the updates out. Steam is the easy platform to get updates out on, and then the rest rely on each other a bit. The plan is to get MANDIBLE + NERVE out at the same time, to catch players up on updates for consoles + mobile! Sorry about the delay, it's unusual for it to get this jammed.Update News, and Death Road to Canada's 6 Year Anniversary!Jul 22, 2022 - Community Announcements6 Years of Death Road to Canada! Today is the 6 year anniversary of the launch of Death Road to Canada! We're celebrating 6 years of updates, 6 years of The Last Bodybuilder grunting/flexing, and 6 years of your AI companions getting blown up by a propane tank that you hit with a baseball bat. We have all the players of the game to thank for our success! This includes streamers that have played the game entirely because they loved the concept and gameplay. Death Road to Canada has always been sold by word of mouth, rather than the press or game industry in general. Despite this, the game has really thrived, and continues to do so! Coming up, we have a new update as we continue quietly working on the next game in the series. This will be a more fantasy take on the Death Road, with pointier ear options, Zelda-inspired hacking and slashing, and ride-able attack chickens. We are currently trying to come up with a theme-appropriate and historically accurate replacement for the insult, "dingus". Maybe "dinguth", or just "Ye Olden Dingus". {STEAM_CLAN_IMAGE}/8848726/801dab8f5f6aca7104452765c5dee6c95bb1ded9.png Help Us Test the NERVE Update! The next update we've been making for Death Road to Canada is the NERVE Update, which should hopefully prevent your AI companions from dropping that claymore for a tire iron or piece of rebar. We're sorting out weapons in arranged tiers, and your AI buddies will use that to determine what to use and pick up. Before we were using a formula, but this lets us do more distinctions by "player feel and preference" instead of trying to get the formula perfect. This is a pretty big change to the game, so we need a lot testers and feedback on this before we can launch it! You can help us a lot by joining the Testing Branch. To get on testing branch: 1. Right Click Death Road to Canada in Steam Library 2. Go to Properties 3. Go to the Betas Tab 4. Pick Beta - Testbranch from the dropdown menu This update will also add new cosmetic options for your custom characters, some of which you can see on the Testing Branch right now. Send us any requests that you come up with, and we'll sort through the suggestions to add some more options. The best way to get feedback to us is either here, or posting on our official Discord. Links to this are on the Death Road title screen, or just click here: https://discord.gg/J7HChAa We will be updating the testing branch more as we get feedback on how the changes feel. I will probably make separate posts for these after major changes pile up. No estimate for the next update, it's entirely based on how things go. Mobile and other platform updates are going a little slow right now due to some problems we've been wrestling with, but are still planned. I'll also post news about these coming up, on Discord/Twitter/Facebook. If NERVE goes really fast, it's possible that it gets rolled into the last update for mobile/etc and they come out at the same time. And before I forget, here's an image of the curre...Death Road to Canada MANDIBLE UpdateApr 28, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8848726/c32a05964a377757356a484b0f83a9c60b0c9c8c.gif The MANDIBLE update adds new locations, weapons, and special characters to the game, along with a new major feature that lets you very quickly change what character you're controlling! Now you can assign buttons your keyboard or controller to quickly swap your player controlled character in your team, without pausing. There's also a slew of other new tweaks and additions, including new zombie heads and buffs to old locations. Read on for full notes for all the changes! Coming Up Next Cannibal Crossing 1.0 Launch is coming next week! (EDIT) this month! I'll do another cross-promo post when that happens. We're also continuing work on new projects, more news on those when they're closer to show off. The closest is definitely Dad by the Sword, starring MY DAD. Death Road to Canada updates will continue. I'll probably keep doing these until I run out of letters to name updates after! We didn't quite get further modding support to work for this update, but we're going to give it at least one more shot in a future update. Worst case, we'll do it from the ground up in another game. I'd also like to do a little something for the 6 year anniversary of Death Road to Canada in July. I'm not quite sure what yet! Our Thanks This game and its nearly SIX YEARS OF UPDATES is mostly thanks to the continued, super long lasting support of all our fans. Keep recommending us to your friends, family, press, streamers, whoever you'd like! If you want to stay in contact with us between updates, there's both the Twitter and Official Discord. Links to both of these and our Facebook page is in the game itself, but here's a couple handy links: Official Rocketcat Discord https://twitter.com/rocketcatgames MANDIBLE Update: FULL LIST OF CHANGES {STEAM_CLAN_IMAGE}/8848726/179066a9801fec9125a378d0472ac05c1ab4fc6b.png EDIT 4/28 - 7:40 PM PST: I forgot to mention in the patch notes that you can now counter the universally hated "Merciless Bandits" Event by simply eating the bandits. EDIT 4/29 - 2:14 PM PST: Small hotfix posted to fix a bug involving EGGS, and a bug that prevented the party from crashing their exploding car into zombies at the border. Major System Changes - You can now assign buttons to quickly swap to the previous/next character in your group, without having to pause the game! This is a big change, that should hopefully add some extra flexibility to your zombie plans - Duffle Bag added. This will show up in Trader Camps where you don't have a car, or in new indoor-only trader camps where you don't have access to your car. Interacting with this will let you access your "Trunk"! - Cleaned up the Zombie Head code, and added 12 new zombie heads - Zombotown's Info Shack now includes a section to give credit to Death Road to Canada mod makers that contribute to the game (More to come!) - New hairstyles for random and custom characters! New Locations Rare Trading Camp: Final Hospital Added - Cleaning ...Halloween Update! Plus News on Upcoming Giant UpdateOct 25, 2021 - Community AnnouncementsHere's a quick surprise update! It will add an event that will take place every Halloween from now on, or at least whenever your system clock is set to 10/31. This is a multiple choice event, make sure to CHOOSE WISELY! We're hard at work on the MANDIBLE Update, where we're hoping to add greater mod support to the game. Some other things you can expect so far: - Two new buttons added to the game! These will let you quickly swap between the next or previous character in your party, without pausing the game. This is a big change, and may open up new strategies with the finer control. - New locations and rare trading camps - A new way to access the car trunk in trading camps, if you don't have your car with you - Tweaks and rebalancing to some old locations that weren't really worth going to before, such as Factories You can actually help test some of this update RIGHT NOW! To do so, right click on Death Road to Canada in your Steam Library, go to Properties, then Betas, and opt into "beta - TESTBRANCH"! You'll be able to check out some new location changes, and the Quick Character Change buttons! Once we get to the part of the update where we're experimenting with mod support, we will start officially making posts on Steam about the testing branches. Until then, you can see testing branch updates and news on the Official Discord. There's a handy link to that in the game's title screen. Thanks for all the support so far! Enjoy all the Halloween cameo characters, though really you should just pick the Chainsaw Hand option.Death Road to Canada LIVER Update - Mac BuildApr 1, 2021 - Community AnnouncementsPossible fix for Mac builds for Death Road to Canada's LIVER update is now up! Let me know if there's any problems as a reply to this announcement, or on the Discord
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