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Death or Glory

 
Bug fixJan 17, 2025 - Community AnnouncementsBug fixMinor Bug FixNov 11, 2024 - Community AnnouncementsBug FixTrick or Treating in Version 1.2.0Oct 31, 2024 - Community AnnouncementsVersion Update 1.2.0 Patch Highlights • New Adventure Map: Qian Shou returns for the ultimate challenge in an adventure through the Otherworld. • New Boss Encounter: X’athky the Spider Priestess will appear randomly as a boss encounter in various maps across Corum. • New Cards: Over 20 new full art cards will be unlocked automatically after the update! • New Skins: Seven new skins and an alternate art celebrating the champion of the grand tournament will be available in the store. • Matchmaking Update: New matchmaking settings for Dueling Mode. • Clan Feature: Clans are now open to all players. • Battle Stage Customization: Players can now freely customize battle stages. • Card Balances: Adjustments made to Card Cache cards. • Bug Fixes: Various improvements and text enhancements. ________________________________________ New Adventure Map – The Otherworld Qian Shou returns to Corum to issue her final challenge. Face the Living Legend in The Otherworld, where every card you draft matters and every choice you make creates a unique deck for the fight of your life. This pocket dimension houses the most challenging opponents, equipped with X cards and game-changing mutators that will push you to make bold plays and unique combos for victory. Don’t fear, as a mysterious energy in The Otherworld will grant you extraordinary power and enhance the drops you receive as you traverse its lands. Unveil the mysteries as you delve deep into the abyss. {STEAM_CLAN_IMAGE}/41575826/6709ca71a82849e342738acf7d8dd1fb5cb0f998.png ________________________________________ New Adventure Boss – X’athky the Spider Priestess Escape the webs of destiny spun by the Spider Priestess from the northern tribes, where she has woven her domain of arachnids throughout the caverns of death. Her army's tunnels connect different continents across Corum, allowing her passage wherever she desires. Starting this update, X’athky will appear randomly as a boss encounter in Adventure Maps. Be cautious—her deadly legs can pierce the very soul from your body! {STEAM_CLAN_IMAGE}/41575826/1c9782eb4a411d932dcdc977d3e62fa78c98cda5.jpg ________________________________________ A Gift from Us – 23 Full Art Cards Available Now! After the update, all players will have access to 23 full art cards across all 11 champions in the game. Enhance your deck with stunning artwork and enjoy your combos even more with a hand full of delight! {STEAM_CLAN_IMAGE}/41575826/5bb95be29a941602f8aaf2469e9d70d33873a9b0.jpg ________________________________________ New Seasonal Collections Ready in the Shop With the holiday season approaching, the shop is stocked with new skins and alternate art: • Roxxor – Van Gogh: Paint, splash, create! Don't judge a book by its cover. The robust giant of the forests may have large hands and cumbersome movements, but his dexterity rivals that of the masters. Showcase your combos with Roxxor in his new Van Gogh outfit! {STEAM_CLAN_IMAGE}/41575826/feae33b5f9e0c9cd9211df2ebde5af7addde2529.pn...New Card Cache and Infinite Rank!Oct 24, 2024 - Community AnnouncementsVer 1.1.0 Patch Highlights New Card Cache - brand new set of cards to enhance your playstyle New Infinity Rank Visuals Tori - Mercy X changes Card Cache Get ready for new combos to the most familiar faces in Death or Glory! We are releasing a card cache of 10 exciting new cards for the 10 champions released across early access. Gain access to new combos from a variety of new mechanics ranging from Lee’s transforming Upper and Lower strike and Tori’s permanent Blessings. Every one of these new cards will also come with their upgraded X versions, introducing a new dimension to experiment for the best choices in your deck. How do we unlock the cards? All 20 new cards (normal and upgraded) will be available immediately after the card cache is acquired without the need to grind levels and challenges. How much will it cost? Card Caches will cost 150 Diamonds. Founders will automatically unlock access to the Card Cache. What will happen if I don’t have all the champions yet? Even if you don’t currently own a certain champion, you will still unlock it in your collection and be playable immediately after you unlock the champion. {STEAM_CLAN_IMAGE}/41575826/9ba3f4acaee6c5b36670ad682834758d13d98b81.png {STEAM_CLAN_IMAGE}/41575826/6f82eb3526e84e70e4d93be607eaecb3a1e4d178.png {STEAM_CLAN_IMAGE}/41575826/f4d8cd84fadc96bda0a94f73a03577e75fa3cf51.png Infinite Rank New visuals and UI elements have been added to Infinite Rank, the top rank for champions in Death or Glory. Fight to the top to gain the most scores in Dueling mode to become the best at what you do. Character Balancing Tori the Paladin We are making changes to the perpetual ability of Mercy X due to the introduction of Permenant Blessings. Mercy X Removed Card Text : If you have a Blessing, consume it, this attack becomes Perpetual and you are granted Forcefield until the end of turn. New Card Text : If you have a Blessing, consume it, you are granted Void Shield and Forcefield until the end of turn. Ver 1.0.8 PatchOct 16, 2024 - Community AnnouncementsVer 1.0.7 Patch Highlights Roxxor Upgrade Cards Balancing Bug fixes and Performance Improvements Character Balancing Roxxor the Giant Roxxor falls behind other champions in his diversity of playstyles with a narrow range of playable upgraded cards. As one of the earlier characters which we designed upgraded cards for, we admittedly started off rather conservatively with the power levels of his cards that can change up the pacing of his strategies. Spine Pull X This grapple was designed as the fastest but weakest one out of Roxxor’s kit. But as an upgraded card with a high rate of failure, it doesn’t make the cut unless it has more of a set up potential to boost other cards. The added Momentum can make Roxxor’s playstyle faster as it is only for a single action point opening up a more aggressive rate of play. Momentum Value : 1 3 Trunk Whack and Trunk Whack X Trunk Whack is an interesting reaction card where it is not designed as your typical answer to your opponents, but instead it is a punishment for forgetting that it exists. The nature of Trunk Whack is to be a sabotaging card where the damage it can deal could potentially be game winning with one big strike. This attribute was probably too hidden with a rather generic damage value so we increased the damage and replaced determined in the upgrade version with a damage boost that can further this mechanic to bigger extremes. Trunk Whack Damage Value : 5 Ver 1.0.6 PatchOct 9, 2024 - Community AnnouncementsVersion 1.0.6 Patch Highlights Redeye and Ardelean balancing Lifesteal and Fortune Reversal Clarification and Mechanic Updates Various Bug Fixes and changes Character Balancing Redeye the Werewolf Redeye has been at the top end of the meta for a long time now and the proprietor of the aggressive pacing that the meta needs to answer in order to stay competitive. Redeye by design is a boom or bust character where he either wins quickly or struggles to recover from bad turns. We’re toning down Howl to limit the amount of damage that can be dished out in a turn and making it easier for the opponent to regain control through reactions to stop the rampaging werewolf. Howl Bloodlust requirement : 1 > 0 Damage boost value : 2 > 1 Howl X Bloodlust requirement : 1 > 0 Ardelean the Vampire We are making several more changes to Ardelean in this balance patch to limit the amount of flexibility his deck has access to. From consistent draws to powerful blood feast effects, the combination creates a very stable experience with the vampire where as long as he gets his resources going, he quickly snowballs to become unstoppable in both offensive and defensive aspects. We are targeting these 3 cards to limit the snowball effect on good turns when he has all the pieces at once. Ulterior Motive and Ulterior Motive X Bonus Speed Value : 2 > 1 Primal Thirst and Primal Thirst X Bonus Attack Value : 3 > 2 Death Awakening Blood Feast requirement : 4 3 Nocturnal Hunter X We are changing the effect of this card because of the changes to LifeSteal and Fortune Reversal not being affected by the bonuses and limitations of Healing effects. As Ardelean already has many survival options, we opted to change the effect to an offensive tool to help Ardelean land attacks and blood feast generators more reliably. Card Text Removed : You are granted Double Heal Added Card Text : The damage of your next attack is increased by 3. {STEAM_CLAN_IMAGE}/41575826/d9d77505954294171d41dbddf0303c53711686a9.jpg {STEAM_CLAN_IMAGE}/41575826/cb2f60c8af64850a4627b9dea7cc61215c78e1a4.jpg Lifesteal and Fortune Reversal clarifications We have updated the keyword text of these two mechanics to clear up confusions and change their interactions with Heal enhancers and limiters. These two mechanics will not be affected by bonus heal effects moving forward nor will they be affected by mechanics that will prohibit them as they are considered a Steal and Recovery. We will be designing and balancing cards under this philosophy moving forward when Ardelean and other champions receive changes. Life Steal : At the end of turn, take X lives from your opponent Fortune Reversal : You will temporarily lose 5(X) lives to draw X cards. For X turns, you will recover 5 lives at the end of turn. Bug Fixes Fixed a bug that causes the splash art in the character selection screen to not reflect the selected skin Fixed a bug that causes the game to crash when perpetual is blocked Fixed a bug that disables the flashing function ...Ver 1.0.5 PatchOct 6, 2024 - Community AnnouncementsBug Fixes - Fixed incorrect damage calculation for Icicle Trap X - Fixed incorrect lightning damage from Judgement - Fixed a bug that caused trauma damage to occur when false field is active - Fixed a bug with Omniscience that caused the game to crash at the start of the game - Fixed a bug that with Item cards in Default graphics mode - Fixed an issue with the purple playable aura to not dissapear when conditions are met - Fixed various typos Version 1.0.4 Patch UpdateOct 3, 2024 - Community AnnouncementsVersion 1.0.4 Patch Highlights • Character balancing • Bug fixes and gameplay optimisation Character Balancing Ardelean the Vampire The launch of the dark lord has been an amazing one. Learning from our previous mistakes, we’ve carefully designed the interactions of Blood Feast and Blood Rush to create a new Monster experience. Due to the mechanic, Ardelean is atypical in his playstyle where he has to first collect blood then choose what abilities to upgrade with strategic card ordering. With a high ceiling and potential, we felt we had made certain elements of his set up a bit too easy. The following changes will lower the floor of Ardelean to balance out his potential compared to other champions. Vampiric Familiar and Vampyric Familiar X Unleashed cards are non-interactable for the opponent and generally balanced as a turn-by-turn win condition where the benefits don’t typically spread to subsequent turns. However, the almost inevitable lifesteal this card applies for just 2 blood feast, essentially sets up Ardelean for the whole game. We are adding in an additional condition for lifesteal to activate to require Ardelean to make more daring and bold plays to set up. Vampyric Familiars New card text : If you have already dealt damage this turn and you have Blood Feast, consume it and you are granted Lifesteal(1) and Cure. Vampyric Familiars X New card text : If you have already dealt damage this turn and you have Blood Feast, consume it and you Heal 5 lives, granted Lifesteal(1) and Cure. Ulterior Motive X Similarly, we felt that a powerful mechanic such as lifesteal should be conditional and require timing to play out. New card text : If neither you nor your opponent has any cards in play, attack speed is increased by 2 and you are granted Lifesteal(1). Breathless Embrace and Breathless Embrace X We’re tuning down the damage of this card to make it easier to stop and reducing the base amount of blood feast that can be gained. Attack damage : 7 > 6 Crimson Mist Dodge is the best type of reaction in game and normally its speed value is the major inhibiting factor of it. We’re removing the second tier of speed buff to limit its effectiveness and all rounded capabilities. Removed card text : If you have Blood Feast(3), consume it and your reaction speed is increased by 2 instead. Tori the Paladin Some small changes across cards to balance out the card choice in decks. Invocation and Invocation X Attack damage : 10 > 9 Judgement and Judgement X Attack damage : 8 6 Uncontrolled Aggression and Uncontrolled Aggression X Although niche, when used properly these cards are extremely powerful and perhaps too punishing to opponent’s that relies on smaller cards to set up. Uncontrolled Aggression Next Damage Boost : 4 > 3 Uncontrolled Aggression X Block Value : 5 > 4 Next Damage Boost : 4 3 Attack Damage : 9 > 8 Enryu the Gargantusaur Feral Defienace and Feral Defiance X Feral Defiance is defined by it’s strong defences capabilities but has been often overlo...Death or Glory is launching NOW!Sep 24, 2024 - Community AnnouncementsGreetings, Champions! Get ready to dive into the epic world of Death or Glory! We at Distilled Gaming are thrilled to unveil the ultimate dueling card experience that’s about to redefine your battles! {STEAM_CLAN_IMAGE}/41575826/7ba7e331d8bf4869ecfa39bc94154357f2aa3a78.png Unleash your inner warrior as you face off against formidable Mechs with a flurry of fists, counter magic with relentless bullets, and bring down towering giants with razor-sharp claws! Each champion and class brings unique mechanics and decks tailored to their fighting style, ensuring no two matchups ever feel the same. Every card is an action, and every action demands a counter—stay sharp and adapt to seize victory! Champions Await! At launch, you’ll step into the arena with 11 champions from 5 distinct classes. Ten of these champions are returning favorites from our Early Access phase, sporting fresh balances, exciting changes, and brand-new mechanics. But the real star of the show? Ardelean the Vampire! This cunning creature wields blood as his ultimate weapon, empowering his cards with every drop consumed. Unlike other Monsters, Ardelean thrives on strategy, playing a game of wits before striking when least expected. {STEAM_CLAN_IMAGE}/41575826/9287c1b46dc652ff0d53035938c717f7fc602bbe.gif Launch Celebration! To celebrate our epic launch, everyone who jumps into the action during the first week will score a free champion and 20 diamonds to kickstart your arena journey! {STEAM_CLAN_IMAGE}/41575826/45165a7a88b35c368cfd8c256462e8add8b76683.png The Ultimate Dueling Experience! In Death or Glory, every card represents a powerful action—be it an attack, reaction, spell, missile, or grapple. Control shifts between players, allowing for intense back-and-forth battles where a single turn can turn the tide. With our revamped battle page, featuring a sleek new layout and improved aspect ratios, you’ll experience fluid action and clarity like never before. {STEAM_CLAN_IMAGE}/41575826/e4a9a5c11c7a29fe80f763bceb895b7c71145a7e.png {STEAM_CLAN_IMAGE}/41575826/eaf9c383a6f2fe0edfd2e40c3cbd507d9d4d98f9.png New Features at Launch! Leaderboards: Track your win/loss record and dueling scores for each champion. Get ready for upcoming events and seasons that will refresh and elevate the competitive spirit in the arena! {STEAM_CLAN_IMAGE}/41575826/c50b841e470d98aafc4eac29190386e6af8dbccb.jpg Clans: From 9/24 to 10/10, join our first Clan Wars! Team up with your favorite creators for exclusive rewards and even a chance to design a unique skin for any champion of your choice! A New Dawn! Whether you’ve been with us through the trials of the past year or are just stepping in, this update is a fresh start. We acknowledge our past missteps and thank you for your patience. We’re committed to delivering an extraordinary experience for card game enthusiasts everywhere. The arena awaits—join us and claim your glory!Team Up, Duel, Win!Sep 22, 2024 - Community AnnouncementsGreetings Champions We are very excited for the launch next week and we want to share with you the cool events that will be happening at launch! {STEAM_CLAN_IMAGE}/41575826/cb92ff2a01fc16915b851317ccfd72bcbd5a1ed0.png Clan Wars Team up with your favourite creators by joining their clans to rise to the top. During the 24th of September to the 10th of October, every point you score in duelling mode will count to the score of your clan. Bonuses from win streaks and protection from score shields will also be in effect throughout the event. All players will earn an exclusive commemorative card back when they join a clan and the top 3 clans will be gifted a bronze, silver or gold card back respectively. {STEAM_CLAN_IMAGE}/41575826/c50b841e470d98aafc4eac29190386e6af8dbccb.jpg But it doesn’t end there, the winning clan will be choosing their favourite champion to design a new skin and alternate art! We will be working closely with the winning clan leader to bring to life their designs and dreams of what their ideas of a perfect champion is. We can’t wait to start working on the new skin and you will be the one to decide. {STEAM_CLAN_IMAGE}/41575826/5f934af59f16a147ae4333a12e988673beb126a1.png AND... all players who play during the first week of launch will be gifted a free champion pack! Stay tuned for some surprise announcements during clan wars which will be held between 24.9 ~ 10.10! New Champion, Ardelean the Vampire! The Dark lord is coming in 1.0!Sep 17, 2024 - Community AnnouncementsGreetings Champions! The night has come and it time for the dark lord to rise! Ardelean, the Vampire will be entering the ring at launch, and he will be bringing a new form of terror to the arena! As both a Monster and a Vampire, Ardelean will of course be using blood as the main lethal tool. Instead of being brash and frenzy, Ardelean collects blood with his Blood Feast ability. When he consumes Blood, his attacks gain powerful effects such as Lifesteal and Perpetual that will be fatal once he starts his assault. Blood Feast can be acquired by playing specific cards that can be combed with damage enhancers, making your Blood reserves instantly full. {STEAM_CLAN_IMAGE}/41575826/9287c1b46dc652ff0d53035938c717f7fc602bbe.gif Unlike the other Monsters, Ardelean’s play style is more strategic and tactical. This sneaky and aristocratic Vampire will play with his foes until he feels satisfied. {STEAM_CLAN_IMAGE}/41575826/ba55170572dc4f94f30f35e5854b1ae6dbe35bc7.png Advanced players will also love experimenting with his new mechanic, Blood Rush which will increase both attack and reaction speeds. The higher a card’s speed goes, the more difficult it is for the opponent to react against. Ardelean has very interesting and high ceiling play patterns that make his card draw consistent and attacks inevitable. {STEAM_CLAN_IMAGE}/41575826/088b5180b632939de76726137534161d93a0a0ca.gif Ardelean will be available 24/9/2024 at Death or Glory’s launch! Death or Glory will be launching on the 24th of September!Sep 16, 2024 - Community AnnouncementsGreetings Champions! Death or Glory is going to be launching into 1.0 on the 24th of September 2024! There will be 11 champions avaliable at launch with over 500 playable cards that will range from champion actions, ultimates, items, class cards and even ally cards. Build, experiement and discover your favourite fighting style by mastering the champions of Corrum! The launch version of Death or Glory will include 3 awesome new features! A new and improved battle page that will take combat to the next level A new client structure that will greatly improve performance and clarity with new assets and aspect ratio A new monster champion will be coming for your blood! {STEAM_CLAN_IMAGE}/41575826/45165a7a88b35c368cfd8c256462e8add8b76683.png Launch Rewards! To celebrate the occasion we are also gifting all players who log-in during 24/9 ~ 3/10 to receive a free champion pack! Complete the tutorial and upon reaching Dueling Mode, you will be able to claim a free champion of your choice. Thank you thank you and thank you for everyone who has been with us for the past year. We are truly greatful for the feedback and support given to us by each and every one of you in the community. We won't be stopping anytime soon, more maps, more champions, new cards, new skins, new game modes will be coming as we head into a new phase of Death or Glory!EA 0.2.27 Character Balancing and Performance UpdateAug 8, 2024 - Community AnnouncementsEA 0.2.28 Patch Highlights - Performance update improving multiplayer experience and Bug Report Feature - Character Balancing Performance Update In this patch we have restructured the way multiplayer saves and syncs between one player and another. This should be a positive improvement to the stability of the overall game as we have discovered the previous savings methods was putting a lot of stress on the networking performance. We are still on the lookout for corner bugs such as desync issues, double text and window freezing which we expect to gradually improve as latest updates are live where we have been retooling many parts of the game to decrease VRAM usage. A new feature we have implemented is a Bug Reporting Button that is found in the options menu and surrender pop up. We would like to ask you and our community to help us to better the game and we would be grateful if our community can help our development by pressing the bug report button and writing a small comment when something unusual/unexpected happens. The function of the button is to send us a detailed log of the battle that we could then read and identify the root cause of the bug that was encountered. We are very thankful for our amazing community, and we will continue to improve Death or Glory with everyone’s help! Character Balancing Lee the Dragon Master Lee as a character has exceeded our expectations repeatedly. With his explosives combos and action regeneration abilities, Lee can reach many heights within just 2 or 3 turns. This is further enhanced by the nature of being a Warrior where, you start and end every turn with roughly the same resources and power level making Lee very consistent playing both the offense and defence. We are making these changes to both reduce the tempo and consistency of Lee between turns so he is more affected by what the opponent does throughout the battle. Leg Sweep The strong control potential of Knockdown enables Lee to perform OTKs and create huge advantages in one continuous stream of attacks that the opponent cannot react against. With how explosive the control effect already is, the damage boost was making the OTKs even more consistent and often Lee will end up killing without using any “big cards” and just use his regular set ups to do more than enough damage. The damage boost is removed so Lee will have to craft a more detailed hand with specific finishers and resources to OTK his foe. Removed Card Text : The damage of your attacks is increased by 1 until the end of the turn. 0 Leg Sweep X The upgraded version of Leg Sweep provides a major benefit of 1 extra base damage, which effectively made this card unstoppable through blocks, and your opponent had to rely on much more expensive and specific reactions such as dodge or absorptions. With how fast Lee can be and those types of reactions typically being resource hungry, a knockdown that does 8 damage without much of a cost nor condition has pushed Lee’s deck over the curve more than wh...EA 0.2.26 Mechanic UpdatesJul 24, 2024 - Community AnnouncementsPatch Highlights Stealth and Lock-On changes Mechanic Balancing Stealth Stealth has been a complicated mechanic for a while. On one hand if it fails too often, it does not provide the cost benefit for the caster, whilst on the other hand, the opponent is forced into a roulette where they roll a dice to see if their attacks succeed. We feel further nerfing/changing the percentages will not bring any aid to the problems nor is the mechanic inherently a failed design. We have decided to tackle stealth on two main aspects, its continuation throughout the game, and the methods in which the opponent can interact. The first change will be a continuation of the previous balance patch where we will add an additional scenario where stealth will be removed. After the patch, Stealth will be removed if the evasion chance remains at 30% at the end of turn. This will make one application of Stealth at most last for only two turns with it only being at full strength on the turn it is applied. The second change is not directly on the Stealth mechanic but is a change to Interrupt. All attacks that can Interrupt will now always hit a target in Stealth, effectively making the keyword a direct counter to Stealth. The opponent will now have three options to deal with stealth, the first being the most traditional attack till it hits, the second is to stall until it dissipates and the third will be to use Interrupt attacks to break through and combo off. Currently, we are making these changes with the notion of them being temporary. Stealth and Susan in general will be reviewed once again after a few weeks of testing and feedback. New Keyword Text : Stealth. You have a 60% chance of avoiding active damage. This is dropped to 30% when you attack, counter and at end of turn. Attacks with Interrupt will always hit. Stealth is removed when you take any form of damage and if you end the turn with 30% evasion chance. Interrupt Added ability : This attack will always hit a target in Stealth. Lock On The highs of Critical hits is certainly one of, if not the highlight of a Sniper’s gameplay. But sometimes when luck (or misfortune) comes too early on, a huge health advantage will be applied completely out of the blue. We are making a change to Lock-Ons mechanics by mitigating the early game potential of it by removing the increased damage at level 1 but instead apply stun to the opponent whenever critical hits. The triple damage will return only when Susan applies multiple levels of Lock On whilst maintaining the stun. Given the huge changes we are making to Susan through the rework of Stealth, we are going for a lighter approach in this first change of Lock On. New Keyword Text : Lock on. For each level of Lock on, there is a 20% chance you will take Critical damage after your reaction. At Lock-on level 1, critical attacks will apply Stun and at Lock-on level 2 and above, critical damage will be tripled as well. Character Balancing Susan the Sniper Mercy Killing and Mercy Killi...EA 0.2.23 Character Balacing UpdateJul 18, 2024 - Community AnnouncementsPatch Highlights • Character Balancing • Stealth Mechanic changes • Start and End turn Pass desync bugs resolved Character Balancing Sora the Elemental Sorcerer Over the past few weeks, we have been continuously making changes to the mage of the stars to better her chances at making her shine through her different elements. To differentiate her deck archetype from Crystal, we have avoided giving her similar levels of controlling keywords so she can be safe whilst setting up. We want Sora to have the ability to go towards the opposite and have a new fun way of playing the spellslinger class in an aggressive manner with quick and rapid attacks. This balance patch will introduce new mana synergies and attack-based combos that Sora manipulate to create a deck that can function in early turns. Strong Breeze Reduced Attack Speed increase : 2 > 1 Added card text : The Mana cost of cards played this turn is reduced by 1 Strong Breeze X Attack Speed : 4 1 Added card text : The Mana cost of cards played this turn is reduced by 1 Fire Bolt X Removed Card Text : If the Ignite value on your opponent is 2 or above, this attack becomes Perpetual. Added card Text : The damage of this attack is increased by the Ignite value on your opponent. Engulfing Hand X Removed Card Text : You are granted Invisibility Added Card Text : Reduce your opponent’s attack damage by 4 until the end of turn. Crystal the Ice Faerie We are reworking the mechanics of this card to create balancing valve’s for us to tune Winter’s Embrace moving forward. Winter’s Embrace Mana Cost : 3 3 Removed Card Text : If your health is lower than your opponent, it is increased by 2X. New Card Text : If your health is 15 or below, it is increased by 2X. Stealth mechanic balancing Stealth as an effect is crucial to certain character’s survivability, but as it stands the randomness and consistency of it when combed with other defensive abilities, makes going up against Susan a terrible experience. We are reworking Stealth to be, in general, a 1 turn benefit to allow players to more effectively play around these strategies and require a turn-by-turn reapplication if the user wants to sustain the full effect. Old behaviour : While you are in stealth, any attack damage misses 60% of the time. If you attack, counter or play a missile, miss chance is dropped to 30%. Any damage taken removes stealth. New behaviour : While you are in stealth, any attack damage misses 60% of the time. If you attack, counter, play a missile or at the end of turn, miss chance is dropped to 30%. Any damage taken removes stealth. {STEAM_CLAN_IMAGE}/41575826/43850afc14497e02b507c71a47a86932ca9785bd.jpg {STEAM_CLAN_IMAGE}/41575826/6f507b2676cd3a21e53a0305604099f5beb34b1b.jpg Bug fixes • Resolved a desync issue when players with initiative press pass too quickly at the start of a new turn • Resolved a desync issue with the match not starting properly after the Start animation EA 0.2.19 Character Balacing UpdateJul 8, 2024 - Community AnnouncementsEA 0.2.20 Patch Highlights • Character Balancing : Redeye defences get dampened and Sora buffs to Ignite and Barrier playstyles Character Balancing Sora the Elemental Sorcerer This patch mainly focuses on a large revamp to Sora’s overall strength in both setup speed and survivability. Up against aggressive decks, early game Sora barely stands a chance with thin barriers and mana heavy spells that can be easily destroyed by other classes. We are increasing her overall barrier gains and survivability options by giving her access to Double Heal and the capabilities of increasing her Maximum Barrier. We have also decreased the activation cost of several of Ignite cards to push forward her damage potential to start around mid game rather than late game which is more fitting of her fiery passion. Astral Rain and Astral Rain X We replaced the draw capability of this card with Heal to increase the survivability of Sora in the early game where she will most likely need to lose some health in order to bait out resources for a safe spell casting. Sora already has an extremely potent draw engine in the midgame with Enduring Renewal which counteracts this change and allows both cards to serve different functions. Card text removed : Draw a card New card text : Heal(4) lives Fire Bolt and Fire Bolt X With the redesign of Tsunami, the practicality of using Fire Bolt is further diminished due to how easy it is to block the card. A small damage buff was implemented to make the attack playstyle more viable. Attack damage : 4 2 New Spell Damage :5/6 > 3 Raging Inferno New Card Text : Apply Ignite(3) to your opponent. If your Windy is active, apply Ignite(5) instead. Raging Inferno X New Card Text : You are granted Windy(1) and apply Ignite(3). If your Windy is active, apply Ignite(6) instead. Tsunami and Tsunami X To support Sora’s survivability, we have decided to allow Sora to be the first character in game to increase the maximum barrier value. This will allow Sora to gain benefits through Tsunami from the early game and present a different path to support her other effects rather than relying purely on reactions. Mana Cost : 5 > 4 Added card text : Increase your Maximum Barrier value by 1. Violent Tornado From the playtesting since the release of Sora, we have noticed that Windy has been the weakest part of Sora’s deck. On paper, Windy can be extremely powerful, coupled with Sora being able to increase her attack speed, she can quickly lock opponents out from attacking or blocking. But this has mainly been just a dream, as she wouldn’t have enough time to do all of those things within the multiplayer meta. We are increasing the synergised benefits from Violent Tornado to open up more strategies that can revolve around her wind magic. Increased Barrier Value : 2X 1 Windy Value : 2 > 1 Added card text : Increase your Arcane Resonance by 1. Howling Gale X In addition, we have added in an Ignite synergy for the upgraded version to allow another way of speeding up S...EA 0.2.19 Character Balacing UpdateJul 4, 2024 - Community AnnouncementsEA 0.2.19 Patch Highlights • Sora and Taj improvements towards the competitive meta • Character and ability balancing • Bug Fixes and Performance updates Sora the Elemental Sorcerer Sora is the latest champion introduced to Death or Glory. As the fire mage and most offensive spellcaster in the game, she acts as a countermeasure towards defensive heavy and control decks as spells cant be destroyed unless your opponent attacks. However, Sora currently struggles with turn 1 and turn 2 of the game with mediocre but mana heavy blocks, it is often very easy to deny Sora from her set up by just not playing cards. We made adjustments to her early game defensive package to make her mana build more flexible and card efficient so that her mid to late game can realistically happen. Tsunami and Tsunami X We have redesigned this card to synergise with all other barriers as both an enabler to them and as a defensive tool for Sora in the midgame. This new ability also fits the name and story of the card a bit more. Mana Cost : 4 1 Barrier Increased : 4 > 3 Water Jet and Aqueous Screen Arcane Requirement for bonus block value : 2 > 1 Water Jet X Block Value : 5 20 Dancing With Ghosts X, Jar of Snakes X, Horrid Swarm X All forms of Ascendent Worships are now applied directly instead of an activation through reapplying the same type of worship. Mindless Appartition X, Slithering Terror X, Endless Agony X The penalities of playing these cards has been changed from Devotion below 6 to their respective Worships not being active when played. Wall of Carcass X Heal : 3 1 Attack Damage : 6 > 5 Redeye the Werewolf Stun is a keyword we are increasingly becoming more aware of and careful with when balancing out characters in the current meta. We think stun has a place in Redeye’s kit but perhaps an unconditional one that is difficult to block without a cost, maybe too strong in Redeye’s already explosive deck list. We are adding the same play restriction of the normal card into the upgraded version to create more counterplay as well as changing both cards into Long Ranged attacks so that Redeye won’t be completely shut down by knockbacks. Silent Stalking Attack Range : Short 0 Omni Pull Text change: You are granted Force Charge Control the Elements!Jun 25, 2024 - Community AnnouncementsEA 0.2.16 Patch Highlights • New Champion : Sora the Elemental Sorcerer • Double EXP Week! • Card Balancing • Build Up behaviour changes • Bug and stability fixes New Champion - Sora the Elemental Sorcerer For most practitioners of the arcane art, gaining high proficiency within a magical domain, requires years of dedication. It is therefore unusual for a sorcerer to master a range of elemental skills. Sora has pushed herself harder than most because she is haunted by the last words of her late father. Constantly feeling inadequate and needing to prove herself, she believes her achievements can speak for themselves, not knowing even the most potent magic cannot heal a broken heart. {STEAM_CLAN_IMAGE}/41575826/2bcf0e45048c54dfb6ded2e0dfe47eddeb77b528.jpg Control the Elements! The last character to complete the second cycle of releases will be Sora, a spellslinger that is an expert in casting fire and water magic. Usually, one can only be a master of a single type of magic, but through her determination, Sora has mastered both the offensive flames and the protective waters. Use her ignite cards to create huge balls of fire that will cause tremendous amounts of end turn damage that cannot be blocked. Or become inevitable by replenishing and empowering yourself through a reservoir of barriers. Sora has multiple powerful builds that can focus on different mechanics, making every step of her battle, more difficult for the opponent to predict. A deck of potential combos awaits discovery and mastery. {STEAM_CLAN_IMAGE}/41575826/fe7a0035fe9f3f9442a6488954e28aa9a38ee99e.png Sora is now avaliable in Death or Glory! Founder's will automatically unlock Sora upon updating the game. Double EXP Week! To celebrate the release of Sora, double EXP will be available for all characters for a week! Earn, grind and collect cards at a much faster rate to prepare for upcoming tournaments and build your ultimate combo! {STEAM_CLAN_IMAGE}/41575826/5490f98c4d096f5962b1079e92afebce1224bb5c.png Character Balancing In this update, we have addressed several issues brought up by the community following the last tournament. Lee - Hidden Dragon Death Mark cards are fun and we want to keep it as a viable build-around for players who like this element of both surprises and telegraphed moves. However, with such a powerful ability, cards that apply Death Mark cannot completely stand on their own to keep the balance. We have received feedback regarding techies feeling helpless against Death Mark as reloading becomes impossible since Hidden Dragon will be played whilst they are immobile. We have decided to reduce the base attack power of Hidden Dragon to a level where Barriers are also countering the card. Additionally, we feel that Death Mark cards should always require some form of setup and pre-requisite that is actively done by the player rather than being based on the opponent having a bad draw of their weaker reactions. Attack damage : 5 > 2 A.T.A.C.R - Repulsion Field X To put it...The Awakening Raid Event!May 31, 2024 - Community AnnouncementsNew Game Event : The Awakening Raid Challenge the awakened in a brand-new game mode which will test your determination in an all-out Boss Fight between the Living Legend and your champions! {STEAM_CLAN_IMAGE}/41575826/9a973206833eaead99f15e21b4a1279757970f6a.png What is a raid? This new game mode will feature an all-new system that expands a single battle into multiple rounds. Raid bosses have extremely high HP and powerful scaling abilities that makes prolonged battles very tough to handle. But you are not alone, the power of one may not be enough but what about the power of 5! Call on the help of other champions to battle the boss by switching into them for the next round. With a combination of big missiles from techies, big spells from spellslingers and gigantic punches from warriors, even the impossible will start to seem possible. How to join raids? Join raid battles by using event tickets that can be easily earned through playing Dueling mode and completing daily challenges during the event. Entering a raid will cost a certain number of tickets according to the difficulty of the battle. Every damage done to raid bosses will count towards a final score that will be tallied for rewards across the event period. Higher difficulties and defeating raid bosses will award you with additional score multipliers at the end of the battle. Accumulate more raid score to unlock all of the exclusive card backs available during the event, along with new and more interesting awards that will come in future raids. This is our first beta raid event, so we will be carrying over a portion of the score earned into the next raid to award players for joining in and helping us innovate this mode and mechanic further. {STEAM_CLAN_IMAGE}/41575826/4ceb12b39c24d87ece7d0dd9b96b04bb08858886.png The Bosses Three bosses have emerged from the shadows of the lost city with an eerie power surrounding them. This phenomenon is known as the Awakening where the inner power of one becomes unleashed, empowering them over time to unimaginable heights. Fight against Test Subject 41507 the Rabid Dog, Dila the Barbarian Axeman and Qian Shou the Living Legend in the ultimate arena. With an enormous pool of HP, the battle will be tough as a bad move may cost you the game if they gain an opportunity to burst you with combos. Additionally, as the battle progresses, a new perk that they gain is the Awakening, which allows them to draw additional cards and start turns with increased action points. There will come a point where the Legend herself will become unstoppable and that is the time to switch into your next champion to continue into the next round where their awakening will be reset and the opportunity for a comeback arises. Take your time to learn your own champion and others that you switch into to find a big combo and win the fight! {STEAM_CLAN_IMAGE}/41575826/6f96b4b156cdf49f43b3f299f662b580bcb98eec.png What is next? This is Death or Glory’s first Early Access event raid, and we ar...EA 0.2.11 Roxxor enhancements and Upgraded Cards BalancingMay 20, 2024 - Community AnnouncementsEA 0.2.11 Patch Highlights Character Balancing - Roxxor playstyle enrichment and problematic upgraded cards balancing Character Balancing Roxxor the Giant Designed to be straightforward and simple to pilot, the idea behind Roxxor is to become the stat powerhouse of the game. With many cards in his deck having premium base stats, a simplistic resource system and an overwhelming punch, Roxxor is meant to be opposite of complex deck building like the A.T.A.C.R where a lot of cards are powerful but only when used inconjunction one with one another to create a synergy that makes 1 + 1 become larger than 2. We want Roxxor to be the counter for the setup decks, with a strong punch, he is less reliant on different mechanics, but is empowered by the mastery of the fundamentals behind attack and defense. However, this tends to lead to repetitive and predictable battles where after a few games and learning his cards, the opponent can quite easily guess the incoming moves and prepare for them. We feel like although Roxxor isn’t necessarily underpowered, the ceiling and potential of Roxxor is limited by his lack of variety and as a card game, will quickly become boring. We are adding in various abilities into his kit that whilst still focuses on the attack/defense trope, adds various new interactions that can make him more interesting to fight against. We are aware that these changes may at first seem to make Roxxor, stat wise a bit more powerful against most other characters, but we are optimistic to see how the format will change and adapt to a new powerhouse in the meta. A close eye will be kept on him to see how everything will settle in the coming weeks. Mountain Split Added card text : If your Momentum is 5 or greater, attack with Multi-Hit(2). Damage Stat : 12 > 11 Mountain Split X Text Change : Apply Trauma to your opponent. If the effect is already active, attack with Multi-Hit(2). Damage Stat : 12 > 11 Danger Brave Text Change : If an Attack card is in play, increase the block value of this card by 1 7 Strength Test X Text change : Apply Trauma to your opponent and you are granted Strength to Strength. Upgrade card balancing Upgrade cards was first introduced when we launched Adventure Mode, our PVE mode which focused on deck building and working with looted cards to challenge bosses in three maps that get more powerful the deeper you travel. At first, these cards were designed to be tools to match against powerful and at most instances, unfair boss characters that had crazy damage and single cards that wrecks your gameplan if you don’t prepare for them. This was why we introduced various mechanics that triggered on discard, which was a guaranteed benefit for a rare upgraded card slot that wouldnt be rendered useless when up against unfair bosses. This however changes when, PVP is into the equation. We are very happy with how the game has evolved with the introduction of upgraded cards that created many different strategies and deck builds that were...