
Death Must Die
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Patch 0.8.5May 22, 2025 - Community AnnouncementsTL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory. Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books Environment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathfinding • Increased the distance at which trees detect they should fade when players come near Unique Items: • Cipher reworked Blessings: • Stone Golem summon count scaling 100% > 20% • Tidal Force chance 60% > 100% (last lvl) • Sickles of Mort 120% > 150% Attack Damage Enemies: • Fungus plays windup animation before explosion • Fungus now only deals damage on explode, not death • Fungus explode has attack warning Optimizations: • Performance improved on preloading mobs Bugs: • Fixed map objects becoming non-interactable. • Fixed Lady of the Lake getting stuck and freezing in place • Fixed enemy mobs as well as Lady of the Lake sometimes going out of boss arenas • Fixed Act 2 bosses not teleporting inside black fire arena • Fixed summon count bugs • Fixed ranger not being able to shoot at the top of the boss arenas • Fixed Necromancer teleport glitch • Fixed Djinn teleport glitches • Fixed arbiters infinite damage bugPatch 0.8.4May 9, 2025 - Community AnnouncementsEnemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30% Summons: • Stone Golem now has proper Spawn & Death animation Blessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, etc.) • Infusions will now no longer be a certain roll Talents: • Druid Maniac now gives Dash Recharge Speed % • Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flying over roots without getting stuck and in that sense is essential for the Eagle form) • Warchief Attack Damage 80% > 90% • Cooldown 1.2s > 1.0s Shop: • Doubled mythic drop rate progression in shop Locations: • A certain location now drops Jade Rabbit to help with achievement hunting Darkness: Summary: Made easier on higher darkness to support more builds • Monster Darkness Scaling returned to linear again • Monster Darkness Life Scaling at 100 made easier - From 170% > 1360% to 170% > 340% over the course of the 20 minutes to support more builds & playstyles • Monster Darkness Damage Scaling at 100 made easier - From 50% > 133% to 25% > 66% over the course of the 20 minutes to support more builds & playstyles • Base Monster Darkness Damage scaling slightly reduced • Base Monster Percent Damage Resistance scaling reduced • Selectable Darkness Area Max 40% > 30% • Selectable Duration Max 120% > 60% • Selectable Boss Cooldowns -300% > -200% • Selectable Projectile Count for Bosses & Minions replaced with Less Pick Up drops • Selectable Heals Reduction replaced with Heals Reduction from locations Localization: • Fixed broken localizations Affixes: Can no longer spawn: • Heal on Attack-Kill • Summon Generation • Rarity Upgrade Offers • New Blessing Offers • Level-Up Blessing Offers • Attack Angle % Adjusted: • Heavily reduced roll chance for some minor affixes, eg. projectile velocity, projectile angling • Summon Life Regeneration roll odds reduced as well, increased Summon Life odds instead • Summon Movement Speed value 1.5% > 3% • Buff Damage % vs Enemies Below 50% Life (0.4% > 0.5%) • Buff Damage % vs Enemies Above 50% Life (0.5% > 0.6%) • Buff Damage % vs Undamaged Enemies (4% > 5%) Items: • The Sage now gives +1 Cast Slot, no upgrade to Master, a bit less Cast damage and a lot more Experience Gain • Blackheart redesigned due to broken interaction between Base & Percentage stats • Mausoleum of Eyes now has a 60 second equip cooldown • Sacrilige Luck scaling factor 100% > 20% on both positive & negative affixes (relation unchanged) • Pirate Hat Chance to drop gold 10% > 5% Bugs: • Fixed Summon Life & Life Regeneration increasing Player life instead of Summons • Fixed Summon Life and Life Regen not displayed in character stats • Fixed Summon Attack Speed always displayed, even when 0 • Crash on Boss Spawn should be fixed • Not able to level multiple Attack and...Patch 0.8.3May 1, 2025 - Community AnnouncementsTLDR: A lot of feedback has been about traversal and obstacles in the new act. To improve that, we have drastically reduced the obstacle colliders of the trees and the player collider, as well as improving light sources. An optional charm encounter has been added to 2 locations to allow completing the “Face Yourself” achievement, as well as a new rare location that gives +1 Dash slot as an alternative way to get the “Breaking The Rules” achievement. Status can now become Prime damage. Devotions now give damage to the chosen god. Bugs & Fixes. General: • Experience from Stronger Monsters increased (Should equalize Act 1 & 2 to Act 3 a bit more for most playstyles) • Status can now be considered Prime damage group, to encourage status builds Environment & Visibility: • Player Character collider with environment size reduced by ~50% • Trees in Act 3 colliders reduced by ~70% • Trees in Act 3 colliders all turned to circles for easier sliding off when walking into them instead of the previous precise colliders • Most Enemies now have a light source to stand out in the darkness • Most Summons now have a light source to stand out in the darkness • Strengthened the intensity of lights in the Act 3 environments and slightly brightened some areas, increasing the visibility in more places • Slightly improved the visuals of all Boss Arenas Enemies: • Reduced barrier on Moss Guardian, Naga Warrior, Treefolk • Thorn Elementals movement speed halved • Lady of the Lake dash away reduced • Reduce Lightning special monsters damage • Removed all enemy abilities that apply Ruptured (will be redesigned in a fair way in the future) Blessings: • Radiance Damage per interval 4 > 7 • Trail of Fire Damage ~doubled • Water Octopus infusion +25% more damage per strike slot • Devotions now give damage to that god Talents: • Druid Freedom! now displays cooldown reduction after scaling factor Affixes: • Heal on Level up Value 1>2; AFfix Value cost 2>3 Uniques: • Reduce Elysium chance by half Locations: • Added a Location effect that charms your Summons for the Act 3 achievement to Shard of the Fallen and Necronomicon • Added a Location effect that grants you a Dash Slot for the Act 3 achievement to the Shrine of Hunting • Fixed bugged Luck Location missing cooldown, increased experience required 100 > 400 • Essence Toxicity (no heals) 80s > 30s Darkness: • Darkness no longer gives enemies Attack Speed by default Bugs: • Fixed Malady spreading to Summons • Fixed triple Crystal Deer issue • Fixed Damage Reduction not displaying properly • Fixed Campfire character selection order on controller • Game crashing on boss spawn *should be* fixed (we couldn't reproduce the issue, please let us know if it still happens) • Bosses should not be able to go outside of arenas now • Various other issuesPatch 0.8.2Apr 29, 2025 - Community AnnouncementsEnemies: • Frog King Breath attack preparation time 1.3s > 1.65s • Siren no longer charms summons • Lady of the Lake no longer charms summons • Scarecrow missiles made slower and lower range • Scarecrow attack area made smaller • Wraiths dash made slower • Exploding Fungi move slower • Forest Spirit attach to ally significantly slower, higher cooldown and less stat bonuses • Naga Warrior dash attack made slower • Many ranged monster missiles made slower • All Monsters -10% Damage Summons: • Summon charm effects completely disabled • All summons now have better scaling defenses on higher darkness • All summons ~+100% Life • All summons minor damage increases Blessings: • Buffed Meteor • Buffed Landslide • Buffed Light Rays • Buffed Lightning Orbs • Buffed Time Field • Buffed Lightning Bolt • Attack Area blessing returned Talents: • Buff Sorceress Fire Dragon • Buff Barbarian Ravage • Fix Assassin Mind Reaper issue • Fix Warrior Wolves not respawning bug • Buff Warrior's Courage Multistrike chance • Buff Warrior Undertaking Prime Damage increase • Buff Warrior Heroic Training Damage 250% > 300% • Buff Warrior Mythology Damage per Status 15% > 20% • Buff Warrior Song of the North Damage at FUll Life 33% > 50% • Buff Thrill of the Fight Heal 15 > 20 • Reduce Druid Hunger damage per second taken • Reduce Druid Feast lifesteal • Buff Druid Blood Moon form re-enter chance Localization: • Fixed various localization errors Locations: • Fixed missing cooldowns on certain gifts resulting in overly-high damage bonuses Item Affixes: • Summon Count no longer required to increase on_gain type summons (Onyx Dragons, Parrots, etc.) • Summon Count affix cost reduced • Summon Maximum Count now spawns a lot more • Added Summon Life % affix Uniques: • Fixed Monster Ring spawn for enemies • Fixed 215 localization issue • Other unique fixes Darkness: • Reduced darkness monster attack speed scaling • Reduced darkness bos life scaling Bug Fixes: • Ranger Clone animations fixes • Fixed bosses not spawning • Fixed Snowflake unique crashing game • Fixed Serpent & Lightning Lynx minor issues • Crash fix auras • Crash fix AIHades meets Vampire Survivors in a beloved roguelike that just got even betterApr 27, 2025 - PCGamesNIf you're as big a fan of Hades, Vampire Survivors, and Diablo as I am, you need to try Death Must Die. This Steam Early Access marvel expertly blends the best of all three games into something entirely new, and ties it all together with some of the best pixel art I've ever seen. I've been keeping an eye on Death Must Die for some time now, and developer Realm Archive has just released its latest update alongside an avalanche of new content. Read the rest of the story... RELATED LINKS: Diablo style roguelike with Hades deity system drops free Act 2 update Hades meets Vampire Survivors in new Steam indie, with launch sale Act III Hotfix PatchApr 26, 2025 - Community AnnouncementsWe’re shipping a fast patch to address some issues that quickly became apparent, so let’s go over them: Difficulty: Firstly, elite minions weren’t properly tested. Elite minions and variations (lightning, rupture, freeze) were added very close to the release. The game was largely balanced before they were finalized and with them the act became very overtuned. We also don’t track any metrics on what gear most players have and it seems we’ve missed the mark on the difficulty. To adjust that, we are reducing enemy health by 30% and enemy damage by 20% across the board to bring them back to player level. Enemies charming summons: Speaking of enemies, one of the new ones - the siren that can charm your summons - has been especially problematic. The original idea was to have one or two waves in a run that can pose a greater challenge to summon builds, but in practice those waves show up way more often and make summon builds unviable in act 3. We are reducing the spawn weight of those waves, as well as their chance to charm from 15% to 1% and the duration from 8 to 5 seconds. The final boss of the act, the Lady, also has a charm ability, which is essential to her moveset, but we’ve reduced her charm chance from 20% to 7% as well. And finally, we have expanded the summoner build’s toolset to play around charm effects: The Titan infusion for the Stone Golem and Two Become One infusion for the Clone will now give charm immunity The Crystal Deer and Arbiter summons are also charm immune, by default. Summons will deal less damage when charmed, some heavy offenders like lamp genie have bigger reductions. Dragons and Clones bug one-tapping players has been fixed. Summons lose level bonuses when charmed, to not discourage leveling your summons. On tier 2 and tier 3 items: A lot of changes have been made since act 2 to make all affixes more balanced against each other. Revivals for example have been increased and added as a core affix to torsoes (instead of expert offers, which is now on jewels). Master offers has long been much stronger than other affixes and its value had to be adjusted down. To compensate for that, we have allowed master offers to spawn on all item types. This should allow the same master offer builds, without overshadowing other affixes. Item drops: Additionally, we are buffing item drops by 100% to help with transitioning from Tier 2 to Tier 3 gear. We hope this will improve the playing experience and speed up farming times. Tier 3 rares are generally the same value as Tier 2 mythics, with Tier 3 mythics having around +60% affix value. Experience: Player experience gain has been increased by about 15%. Other bugfixes: Fixed Hook leaving boss arenas & damage bug Fixed Infusions being offered to temporary blessings by Alteration Ritual Fixed “Cut The Traitor” achievement not tracking Fixed issue with getting stuck inside trees Fixed locations Data & Localization fixes Fix White HUD rectangle Fixed damage numbers appearing on the bottom left Act III - The Darkmoor is LIVE!Apr 25, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43752680/502fd643134a216067501334e7c1e780348e4090.png Step into the water once more, heroes! The Darkmoor awaits…. Act III, with many new enemies, bosses and locations A New god, Aegir of the Seas A New hero, the Druid, which can shapeshift into different forms New summon system, with their own AI behaviours and taunt Tier 3 items and uniques, with powerful abilities Fated Infusions New books and achievements to collect {STEAM_CLAN_IMAGE}/43752680/3f66074ed78d1ccab2b3241dc30c18c883b255d1.gifThe Darkmoor NearsApr 10, 2025 - Community AnnouncementsThe Lady and The Tide The Lady then came, and with her, the tide, Transforming the desert where Death did reside. Marshlands blossomed and grasses grew tall, Her presence a gift, a green overhaul. ~ Lore of the Land, vol. 4 {STEAM_CLAN_IMAGE}/43752680/502fd643134a216067501334e7c1e780348e4090.png The Lady Once the keeper of sacred springs and silver lakes, the Lady now walks the still waters beyond the veil. Her grace remained, intertwined with newfound loyalty to Death. And thus was born the Darkmoor - where nature thrives in shadow, nurtured by ancient bones. The bitter cycle never ceases, in a masquerade of life, each death feeds a bloom that should not be. The Tide In the realm of the living, Aegir, God of the Seas, has surfaced from his domain. Even here, in the land of the dead, water answers his call. Things long-thought drowned stir once more and in the deep dark water, something listens - and answers. {STEAM_CLAN_IMAGE}/43752680/ca01aff3d320b9fce05470d3524bc1be139b369a.gif The campfire flickers, small but bright, a final star against the night. Two nights before the moon is new, the Moor shall open - to seal your doom. {STEAM_CLAN_IMAGE}/43752680/3f66074ed78d1ccab2b3241dc30c18c883b255d1.gif Act III: The Darkmoor opens on the 25th of April.Act III April 2025Feb 25, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43752680/35b0b150c53f75afc308ff37eaac479b07576fe8.pngSnowswatch is here!Dec 16, 2024 - Community AnnouncementsThe legendary Snowsfather has returned to spread joy, laughter, and plenty of presents to all who join in the festivities! Don't forget to check under the Snowswatch tree, enjoy the winter scenery and have a happy holiday season! Procedural Horde Patch is now LIVE!Oct 10, 2024 - Community AnnouncementsWe are closing the beta branch today and releasing the new Procedural Horde Patch! 0.7.70 - Procedural Horde Patch! ENEMY SUBTYPES: Face off against new enemy subtypes, each with special powers for both minions and elites. WAVE VARIETY: Every run now features procedurally generated waves, creating new and varied encounters. PACT OF GREED: Unlock the Pact of Greed after defeating Act 2—play Act 1 with Act 2 difficulty and get Tier 2 rewards. Improved Item Generation A lot of changes in the formula have been made. Generally, items now tend to drop with fewer affixes, but every item is more tailored to specific builds and play styles. Additionally, more affixes can spawn on more item types to improve build making. The base affixes of items are now displayed in white and any rolled for or enhanced affixes in green. Item drops favor the currently played character. Fixed ranged affixes spawning on melee items and many other data errors. Explore The Endless Desert Discover new Tier 2 Uniques. New and powerful Act 2 Locations. Some new blessings and visual improvements to existing ones. Armory: Armory now sorts items based on value of currently selected affixes. Fixed armory tooltip render bug. Balance: Balance was focused on making more builds viable, especially on higher difficulties. Underused talents, blessings and item abilities received buffs to promote diverse builds. Some Tier 1 Uniques have been reworked to support more builds. Curses from locations like graves, coffins, etc are now temporary, to have less impact on final build. Bosses now give more Cosmic Essence - (4 → 8 Act 1, 8 → 12 Act 2) Major Bug & Data Fixes: Fixed bug where selected Talent loadouts were not being saved. Bosses now try to stay inside the arena. Fixed bug with enemy damage multiplications. Fixed enemy projectile velocity too strong scaling. Fixed enemy projectiles multiplicative damage stacking. Fixed monster action use cooldown stat not working. Fixed monster attack times inverted scaling. We've made a lot of various changes, bugfixes and other improvements – you can find the full list of those in the patch notes in-game. Quick sidenote on our roadmap and what’s next: This is the last big patch before the next Act update. We plan to quickfix this week, then go back to our work on Act 3. Thank you to all the people from the community that helped us with their feedback and input on the beta branch! Balance BranchAug 26, 2024 - Community AnnouncementsHey everyone, We're opening the Balance branch that we talked about a few weeks ago. The idea of this branch is to get balance updates tested and ready for the main one and have that iterative process be open. For anyone interested in giving us live feedback as we work on it, please join in and share your thoughts! Please keep in mind that updates will be regular and things may constantly shift up and down. The balance branch will only exist for a couple of weeks, and the intent is to reopen it throughout the development every time after major updates. In the Mailbox there, we discuss the direction we intend to pursue with Death Must Die's gameplay at length. On a separate note we wanted to remind everyone regarding the September 1 patch - as we said in our Quality of Life 2 (The Armory) update in the mailbox, because we decided to prioritize the Armory, the September 1 patch will be delayed a few weeks. WARNING! Please note that participating in the Balance branch poses a risk to your save in general - backup your save that is located in: C:\Users\USER\AppData\LocalLow\Realm Archive\Death Must Die\Saves\Slot.sav Also please be aware that once you switch into the Balance branch you will not be able to switch back as your save will become corrupted if you try to. (There is data that doesn't exist in the main branch that is not transferable) HOW TO PARTICIPATE (Note: The balance branch will be Windows only) Go into your Steam Library, right click "Death Must Die" > Choose "Properties" > Go to "Betas" > Type "theshopkeeper" into "Private Betas" and select "Check Code". Then from "Beta Participation" select "balance - for testing balance changes", if it isn't selected already. Your game should start updating. If it doesn't update automatically restart your Steam.Patch 0.7.57 - Quality of Life: Part IIAug 16, 2024 - Community AnnouncementsThe Armory Browse item collection by type, preset and common affixes Mailbox Receive news about the game's development UI Can now switch between chests in stash panel Added visual indicators for full chests and tabs Improved visuals for multi-equip Added explanation texts to Traveller Fixed Darkness 100 HUD render Other small visual fixes Other QoL Autocompare option for items Audio Reduced Cat sounds frequency and volume Localization Fixed some localization mistakes Patch 0.7.40 - Quality of LifeAug 1, 2024 - Community AnnouncementsItem Loadouts Talent Loadouts Multi-equip Stash Upgrades Loot Rarity Filter LIVE RoadmapJul 19, 2024 - Community AnnouncementsTo keep you informed, we are introducing a new Roadmap. We’ll be updating it after each patch to track our progress and reflect the current short-to-medium plans. {STEAM_CLAN_IMAGE}/43752680/21e257f5189cdaad3dc3099c2b9c35d77191c5f1.png {STEAM_CLAN_IMAGE}/43752680/441d60466cbb5f056f19e63d43a668d631640ac7.pngPatch 0.7.25Apr 29, 2024 - Community AnnouncementsBugfixes Fixed several crash-causing bugs. Fixed summon count items not working. Fixed war chains being spawned with offset from player. Fixed Skadi applying random statuses via the 'Relentless' talent. Fixed leftover boss minimap marker after Temporal Lord time rewind. Fixed leftover lasers after Temporal Lord time rewind. Temporal Lord no longer removes monsters that were spawned prior to the point of time it rewinds to. Fixed 'Generic Pen' unique item not updating stats on equip. Fixed Radiance damage not increasing with levels. Enrage no longer triggered by negative hp regen. Fixed getting stuck during character introduction. Patch 0.7.13Apr 22, 2024 - Community AnnouncementsFirst batch of bugfixes for the new content. We've also updated the in-game patch notes with most of the changes from Act II. Bugfixes Fixed shop not resetting. Fixed time field destroying missiles (and not slowing down others). Fixed game hanging after defeating beating Act I. Fixed Dracula glitching out mid-animation. Fixed Rock Hands damage not displaying in the results screen. Fixed campfire selection order for gamepad (characters were swapped when using shoulders to navigate). Fixed stat screen scroll not properly resizing as stats change. Fixed blessings being offered even when you have no slots of their type left. Darkness Darkness Unlock Steps 5 > 10 Diablo style roguelike with Hades deity system drops free Act 2 updateApr 21, 2024 - PCGamesNIf you're looking for a great roguelike to fill your time before Hades 2 early access, which could be a few weeks to a couple of months, Death Must Die is an ideal alternative. With a similar deity system to Supergiant Games' epic, loot like Diablo, and a bullet hell level system in the vein of Vampire Survivors, the Death Must Die Act 2 update is here with even more to get stuck into. Read the rest of the story... RELATED LINKS: Hades meets Vampire Survivors in new Steam indie, with launch sale Act II is LIVE!Apr 20, 2024 - Community AnnouncementsStep into the water once more, heroes! The Endless Desert awaits…. Here is a brief overview of our Act II Update (detailed patch notes coming soon): 1. New Act - The Endless Desert, with new enemies, locations to explore, powerful Bosses and thematic soundtrack {STEAM_CLAN_IMAGE}/43752680/d709307f59c333139eaf98cc8fdbd5318cd1b47a.gif 2. New Goddess - Ninh, Goddess of Earth {STEAM_CLAN_IMAGE}/43752680/11384b362c1b19949f20d32ded097a276605c729.gif 3. New Hero - Lorien, the Ranger {STEAM_CLAN_IMAGE}/43752680/80571d8c9c80d14c09d283b39db92670491438f1.gif 4. Personalized Talent Trees with 30+ different talents for each hero {STEAM_CLAN_IMAGE}/43752680/8c032392ecace3ee211935e53fa8c460373bef04.gif 5. Tier 2 Items and dozens of new Unique Items to find {STEAM_CLAN_IMAGE}/43752680/6ed88af5efd5c999ec7f676279067b6b8786293c.png 6. Quality of Life improvements - Item binding fully removed, Attack Slowdown moved to optional difficulty modifier, increased stash tabs. {STEAM_CLAN_IMAGE}/43752680/e954a7fa498ee84f0d517c80ca231bdba33ece65.png 7. Darkness 100 for the ultimate challenge! {STEAM_CLAN_IMAGE}/43752680/7008537465d970868cbd01ea0786522d70149d30.gif Thank you all for supporting our Early Access! We can't wait to see what builds and strategies you'll come up with! Act II - Weekly Dev Log #6Apr 15, 2024 - Community AnnouncementsWelcome to the last dev log before our Act II update. We’ll be pausing them to focus on delivering quick updates and bug fixes, but we plan to bring them back down the line. In the meantime, we’ll be using the patch notes to share changes, as most of the dev work will go straight into the game. For today, here are two new blessings from our upcoming Earth Goddess Ninh: {STEAM_CLAN_IMAGE}/43752680/99a20502f2a1b9a1442f932bc80c8c389055aa70.png {STEAM_CLAN_IMAGE}/43752680/2e3c1a2a3f1aea9f04ba453616bef4417146a910.gif {STEAM_CLAN_IMAGE}/43752680/b30ff1222b365cc206274305e6b068982ca68aea.png {STEAM_CLAN_IMAGE}/43752680/cc79de52c8e9942899f62f03a7a0605eaec1c40e.gif Thank you all for reading these dev logs and all the positive and insightful responses! We’ve been reading your feedback, so here is something a lot of you requested, in the form of a difficulty modifier: {STEAM_CLAN_IMAGE}/43752680/6056ed12e653ad807e31c6fe947fe061a10dd151.png
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