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Deadzone Rogue

 
Deadzone: Rogue Patch 0.3.0.12Jun 5, 2025 - Community AnnouncementsBalanceLast StandFinal Wave no longer exponentially scales enemy health BotsReduced Axe Bot damage from 38 to 32AugmentsBuffed Aiming: Element augmentIncreased Proc Damage to 75%ElementsElement balance pass.CombustionIncreased Damage Over Time to 90IgniteIncreased Damage Over Time to 250Chain LightningIncreased Damage to 110Lightning BoltIncreased Damage to 265SingularityIncreased Damage to 210FreezeIncreased Damage to 115Element proc damage now scales with weapon level.Added initial proc damage to Shatter, Tendrils, and Chain Lightning.Gamepad/SteamdeckAdjusted default aim acceleration to be higher.Added setting for Aim Acceleration.SteamdeckUpdated text and subtitles across the board to be more readable.General GameplayAdjusted aim assist to not be as heavy-handed.Temporarily removed the Delete Save option from the main menu. General Optimization pass.FixesFixed an issue where Enemies Killed in the end of run screen would not update properly.Fixed an issue where Marked VFX would sometimes be spawned on dead enemies.Fixed an issue where aim assist could target enemies for a brief period after they died on joining clients in co-op.Fixed an issue on Steamdeck where augments and perks could overlap with the centered grenade indicator.Known IssueWe are aware of issues with Last Stand and Gauntlet missions not granting skin rewards and continuing to work on a fix. If you continue to see this issue, please make a Discord ticket!Now Streaming - realistRozayJun 4, 2025 - Community AnnouncementsTwitch Link: https://www.twitch.tv/realistrozayWe're Heading to IGN Live on June 7 - June 8Jun 2, 2025 - Community AnnouncementsWe're excited to announce that IGN has selected Deadzone: Rogue to participate in IGN Live! When: June 7–8, 2025 Where: Streaming live on IGN or attend in person at IGN Live If you're attending, the full game will be playable on Steam Deck at IGN live. While we can’t share exactly what we’re unveiling just yet, we do have a new announcement planned during the event, so stay tuned. We’re excited to share this moment with the community and bring Deadzone to even more players. Thank you for your support! More news coming soon. - Prophecy GamesServer Maintenance Planned for June 3 from 17:00 - 19:00 UTCJun 2, 2025 - Community AnnouncementsServer Maintenance Planned for June 3 from 17:00 - 19:00 UTC Hi all, we will be performing standard server maintenance on June 3 from 17:00 to 19:00 UTC. During maintenance, co-op and other online functionality may be briefly unavailable. Offline single player mode should still be accessible during this time. Here's a handy link to see the maintenance start time in your local time zone: https://time.is/1700_3_June_2025_in_UTC Please note, the demo will also be going down later today as Zombie Fest finishes up. Thanks all for your patience and support! - Prophecy Team'Last Stand' Mission - Small FixesMay 30, 2025 - Community Announcements0.3.0.4 Patch Notes Last Stand - Small Fixes - Fixed an issue where the player camera would offset at the end of the Last Stand mission - Fixed an issue where the Last Stand mission would not be checked off for progress if all waves were completed - Fixed an issue where Wave 32 would automatically start after loot orbs were taken All the Best! Prophecy Team Now Streaming - Last Stand FootageMay 30, 2025 - Community AnnouncementsHappy Zombie Hunting! Join The Discord Need help? Troubleshooting guide Balance Update for Last Stand, More Weapon Skin Reward FixesMay 29, 2025 - Community AnnouncementsPatch Notes - Version 0.3.0.3 Balance Changes for Last Stand - Adjusted bot scaling based on player feedback - Adjusted wave count in Last Stand from 60 to 40 - Mission Rewards adjusted to be rewarded for completing waves 10, 20, 30 and 40 Bug Fixes - Fixed some edge cases where Last Stand and Gauntlet skins were not properly being granted. - Fixed an issue where mission rewards (Augmented Fate, Equipped Fate, Epic Beginnings, Fabricator Restock) were not granting properly. - Fixed an issue where encounters would sometimes automatically complete when entering a room. - Fixed a softlock in Last Stand if a player died during the prepare phase. Known Issue - When completing Last Stand in Co-Op, players' camera may improperly adjust to the ground and other players may be invisible. Players can still exit the level through the teleporter and complete it. Thanks everyone for the feedback and your patience, we hope you enjoy this balance and bug fix patch! We'll continue to keep an eye on Discord, Steam forums, and Reddit to keep making the game experience better, keep it coming! - Prophecy TeamRoguelike FPS Deadzone Rogue is free to try right now, but not for longMay 28, 2025 - PCGamesNNothing beats blasting through waves of enemies with friends. Games like Left 4 Dead, Borderlands, and Helldivers 2 are all well aware of the fact that squadding up with buddies to mow down countless opponents is half the fun, but I want more. Well, Deadzone: Rogue is here to answer the call. After launching in April to an 82% Steam rating from more than 3,500 user reviews, the game's demo is back. So if you want to try it for yourself before heading into early access, now you can. Read the rest of the story... Fixes for Weapon Skin Rewards, Controller Support, and MoreMay 27, 2025 - Community AnnouncementsPatch Notes - Version 0.3.0.2 Weapon Skin Fixes - Weapon skins are now correctly set to be rewarded retroactively if missions have already been completed. Enjoy! - Fixed an issue where weapon skins were not granting from some missions. - Weapon skins are now correctly set to be received based on the highest level of difficulty completed for a mission. For example, if you complete a mission on 'hard' difficulty, you will receive the weapon skins for 'easy', 'medium', and 'hard' difficulties for that mission. - Fixed an issue where default skin option's tooltip and unlocked state was not updating properly. Controller Fixes - Added a temporary fix for the issue where the interact button ('Y' button on controller, for example) was not working. - Dev Note - This fix will block swapping weapons in the Last Stand mission during a portion of the prepare phase. We will continue to work on a better fix to support multiple keybinds on gamepad. Last Stand Fixes - Fixed an issue where the Last Stand mission did not allow for legendary upgrades in the fabricator. - Fixed an issue where if a player disconnected in Last Stand, their co-op partners would get soft locked from their loot orbs not destroying. UI Fixes - Fixed an issue where the Superior Items screen would overflow off the screen boundary. - Fixed an issue where Superior Items tooltips would show them as level 1 if the player saved and returned to a continued run. - Fixed an issue where the run time did not support displaying hours. Thank You Thanks again everyone for the feedback, keep it coming. Sorry for any bugs - there were some configuration issues that snuck in, as we pushed hard to get the patch out in time for Zombie Fest! Hope these changes help right away, and we'll continue to monitor Discord, Steam, and QQ to spot any bugs and for suggestions. Appreciate all the support, more to come! - Prophecy TeamMajor Update is Live for Zombies Fest! Free Demo is Back!May 26, 2025 - Community AnnouncementsPatch Notes- Version 0.3.0.0 Steam's Zombie vs Vampires Fest is starting, and we wanted to get a major update out for you now! Prepare for a new zombie wave-based mission, a new progressive difficulty mission, checkpoints for single player mode, and free weapon skin rewards for completing in-game missions. {STEAM_CLAN_IMAGE}/45207649/1feef48a4f7f9ec129fdd018134d92897306d49a.png The free demo will also return to Steam during the Zombies event, from May 26th to June 2nd. Demo players will be able to play the Zone 1 story mission solo, or in co-op with other demo or early access players, so it's a great opportunity for friends to try out Deadzone! New Mission - Last Stand: Zone 1 Players face off against waves of Mindless. How long can you survive? {STEAM_CLAN_IMAGE}/45207649/5127c44b68501d6a5b1c151dcbb291f4b240c8b2.png New Mission - Gauntlet - Zone 2 A progressive difficulty mission. How far can you make it? {STEAM_CLAN_IMAGE}/45207649/46164c782b4c19375b65ae96cdfddfa474ab86a9.jpg Free Weapon Skins - Weapon Skins are new cosmetics players can equip to their weapons! - Weapon skins can be unlocked by completing missions on different difficulties - Go to the Weapon Arsenal in the starting ship to equip them {STEAM_CLAN_IMAGE}/45207649/ec4b59d1ae26b2e4daf85cdeafb09f819f13c0c2.jpg Save Checkpoints for Single Player Mode - Players can now save and exit during a run by interacting with the Checkpoint Terminal in safe rooms - Checkpoints will clear if a player hosts a co-op lobby {STEAM_CLAN_IMAGE}/45207649/b6026d4eb7080b913161d74b73b8529663d0a5a3.jpg Free Demo Returns for Zone 1 Story Mission - The demo has the full Zone 1 Story mission in Adventure, Normal, and Hard difficulties. Demo players can play this mission in co-op, so it's a great opportunity for friends to try out Deadzone! {STEAM_CLAN_IMAGE}/45207649/d0ab5b5ac271de53a9ad3bf67604d89a5e600097.jpg Weapon Improvements - Adjusted Knife quick melee animation - Reloading a weapon will no longer cancel if the player throws a grenade or uses quick melee. After the action, the reload will finish from where it left off - Modified the weapon swap to allow weapons to be swapped while aiming using Q/Gamepad Top Face Button. Affixes - Void Tendrils only connects to 3 enemies max Perks and Items - Blood Chemist now gives bonus damage based on the player's missing health percentage. - Tourniquet item no longer prevent fatal damage. Bots - Laser Crawler's laser no longer pierces through objects. - Adjusted Laser Crawler laser so it can be jumped over it. - Adjusted crawler room in glass cannon mission to match that in the story mission. General Gameplay - Pings now show distance Fixes - Fixed an issue where missions would sometimes show incorrectly as incomplete. - Fixed an issue where the checkmark would sort above the tooltip panel on mission select. - Fixed an issue where currency pickups wouldn't smoothly tumble to joining players on collection. - Fixed several issues where the Flamethrower bot was dealing ...Major Update Coming for Zombies v. Vampires Fest Next Week!May 22, 2025 - Community AnnouncementsNew Zombies, Missions, and Demo Returns! We’re joining Steam's Zombie vs Vampires Fest next week, and cooked up a major update to celebrate. Prepare for a new zombie wave-based mission, a new progressive difficulty mission, checkpoints for single player mode, and free weapon skin rewards for completing in-game missions. {STEAM_CLAN_IMAGE}/45207649/ea01f3099dfd1b6dbf4486e710772122c70cbbd7.jpg The free demo will also return to Steam during the Zombies event, from May 26th to June 2nd. Demo players will be able to play the Zone 1 story mission solo, or in co-op with other demo or early access players, so it's a great opportunity for friends to try out Deadzone! New Zombie Wave Mission: Last Stand How long can you survive? The Mindless are back, and they're hungry... {STEAM_CLAN_IMAGE}/45207649/5127c44b68501d6a5b1c151dcbb291f4b240c8b2.png New Progressive Mission: The Gauntlet Find your flow in this new type of mission, where you make it as far as possible each run. {STEAM_CLAN_IMAGE}/45207649/46164c782b4c19375b65ae96cdfddfa474ab86a9.jpg Free Weapon Skins from Missions Up your arsenal with free weapon skins earned from completing missions that fit your unique style... {STEAM_CLAN_IMAGE}/45207649/ec4b59d1ae26b2e4daf85cdeafb09f819f13c0c2.jpg New Save Checkpoints for Single Player Mode You can now save your run progress during single player mode, at any station. {STEAM_CLAN_IMAGE}/45207649/b6026d4eb7080b913161d74b73b8529663d0a5a3.jpg Free Demo Returns for Zone 1 Story Mission The demo has the full Zone 1 Story mission in Adventure, Normal, and Hard difficulties. Demo players can play this mission in co-op, so it's a great opportunity for friends to try out Deadzone! {STEAM_CLAN_IMAGE}/45207649/d0ab5b5ac271de53a9ad3bf67604d89a5e600097.jpg Thanks everyone for coming on this wild ride with us. Our preview trailer for the event will be coming out soon to give you a deeper feel for what's coming, let's have an awesome Zombie fest! - Prophecy TeamBalance Updates, Bug Fixes, and a Tougher Nightmare.May 14, 2025 - Community AnnouncementsPatch Notes - Version 0.2.0.3 Steam Deck Support Settings have reset to support optimal settings specific to Steam Deck. Dev Note - Steam Deck settings were falling back to PC configurations. This has been addressed and settings reset only for Steam Deck users to support these. Mission Updates Split side missions into Specialty and Challenge missions. Challenge missions on Nightmare now have more unique and challenging bot spawns. Glass Cannon Removed the partial healing and shield modifier. Removed Shield damage spillover protection. Enemies now deal 100% more damage to the player. Perk Improvements Renamed Shockwave to High Voltage. Reduced Snowdrift nearby enemy damage to 25%, reduced overall Cryo damage to 20%. Increased Blizzard tick damage from 20 to 60. Increased Fire damage bonus on Inferno from 10% to 15%. Increased bonus damage duration on Orbital Infusion to 8 seconds. Item Update Removed Fortune Cookie Super Item. Dev Note - This item is undergoing a redesign. Weapon Balance Grenades now go through friendly players. Reimplemented Weapon Inspects. Defaulted to "I" on keyboard. Defaulted to Right D-Pad on controller. Iron Squires No longer deals self damage. Missed shots now increase spread by 10%. Headhunter No longer deals self damage. BP-44 Harrier Damage increased from 22 to 24. Time Between Bursts lowered from .3 to .275. T30 Nova Burst Damage increased from 21 to 22. Lowered Damage Falloff Penalty. Sidekick-3 AP Increased Damage from 35 to 39. PR14x Aeos Increased Damage from 31 to 32. BAS-24 Warden Increased Damage from 24 to 30. Affixes Lifesteal Affix now has a chance to heal you for a percentage of your max health whenever you deal damage with the affixed weapon. Bot Changes Adjusted the Melee Phalanx hit timing to be more accurate with the animation. Adjusted several bots' weakpoints to be easier to hit. Updated the Mesmerizer's look. Ranged shielded enemies can now take AOE damage. Removed Nyxis from later parts of Zone 2. Removed Man-Spider from Zone 2 story mission. DeadEye Properly gets hit by explosions and counts as a headshot. Increased head size when detached from the body. Cryo Guardian Reduced freeze shot radius by 15%. Void Spiders Reduced AOE of their void explosion by 30%. Healing Drones Reduced health by 50%. Healing drones are limited to only 1 in a room in Adventure, Normal, and Hard difficulties. Fire Mindless Removed DOT fire damage. Radiation Exploder Removed radiation debuff. Lightning Axe Adjusted teleport so it will not teleport within certain distances, based on difficulty. General Gameplay Added aim assist settings for Off/Limited/On. Adjusted the exit doors to an encounter to auto open at 30 seconds instead of 10 if loot orbs are not taken. Fixes Fixed an issue where the player could get a permanent black screen overlay if they jumped into death pits multiple times. Fixed an issue where players in co-op would sometimes spawn underneath the Safe Room or in the next encounter, softlocking the run. Fixed...Bug Fixes for Bot Constructors, Reviving, and GamepadMay 6, 2025 - Community AnnouncementsPatch Notes: Version 0.1.1.2 Bots -Siphon is now invulnerble while in its stagger animation. Affixes - Adjusted the Scrap for Damage affix so 10k scrap is equal to 20% damage. Fixes - Fixed an issue where humaniod bots were jumpier than intended. - Fixed an issue where bots spawned by the Constructor bot had higher stats than other bots. - Fixed an issue where Nyxis' Root attack could cause players to become permanently rooted. - Fixed an issue where player would revive with full health and shields. - Fixed an issue where players would not respawn with their ammo replenished. - Fixed an issue with thumb stick drift causing thrashing between gamepad and gamepad cursor mode. Wanted to push out a fix more fixes today as soon as they were ready, thanks all! More coming soon. - Prophecy TeamUpdates to Glass Cannon & Headhunter Missions, Plus Bug Fixes!May 5, 2025 - Community AnnouncementsPatch Notes: Version 0.1.1.1 Balance Improvements Glass Cannon Mission - Added Shield Break Prevention. - Increased base health to 300. - Removed Cryo and Void Spiders. - Removed Spawner Bots. - Removed Ranged Shielded Bots. - Removed the Health Perks. Headhunter Mission - Non-Weakpoint hits now do reduced damage, and no longer do self-damage. Affixes - Damage boosts from Scrap Damage affix is capped at 10%. Fixes - Fixed a soft lock in Zone 2 that would occur when the Spawner bots would die the moment they were finishing fabricating a new bot. - Fixed an issue where spam clicking while a progressive reload was active would cause your weapon to play a blend out animation over and over again instead of fully terminating the reload. - Fixed an issue where the Mesmerizer FX would also show on other co-op player's HUDs. - Fixed an issue where progressive reloads could be terminated early by spam clicking immediately after starting a reload. - Fixed an issue where inviting platform friends to a custom lobby would show up as "Player Name." - Fixed an issue where the gamma settings would not save after exiting and relaunching the game. - Fixed an issue with Steam Deck where the thumbstick drift would cause players to stay in cursor mode. - Fixed an issue where waiting notification would always read "waiting to travel to zone 1" in co-op. - Fixed an issue where Zone Progress would sometimes not update properly. - Fixed an issue where the armor tooltips would show quality upgrades. Today feels special, as we've officially passed 100,000 new players in just under a week! Thanks so much for the support and feedback, it means a lot. Excited to keep making the game even better together :) - Prophecy Team Added Offline Single Player Mode, a New Mission, and MoreMay 2, 2025 - Community AnnouncementsPatch Notes: Version 0.1.1.0 Added Offline Single Player Mode Players can now enjoy Deadzone's single-player mode offline, without an internet connection! This was our top requested feature, and the #1 priority for our team to deliver this week. We really wanted to address this for the community ASAP, and hope you can enjoy the improved experience this weekend! Note: This is a large change for our back-end systems. We expect performance to be stable after internal testing, but will monitor the patch to make sure it acts as expected. Co-op mode will also still require an online connection, so players can share the same game experience in real time. Added a new mission, Uniform Chaos II In this mission, each room randomly spawns a horde of the same type of enemies to defeat. This approach builds on the Uniform Chaos I mission, and offers an even deeper level of enemy variety and challenge for experienced players. This mission can be found in Zone 2, we hope you enjoy it! Balance Improvements Bots - Replaced the Laser Crawler in Headhunter Mission with Nyxis. Weapons - Dual SMGS: Reduced Spread by 20%, and doubled proc rate General Gameplay - Updated the respawn system in co-op mode - When a player dies in co-op, they will now respawn at the exit doors. - Implemented several safety checks to ensure players will respawn after an encounter. - Exit doors will now automatically open after 10 seconds. - Players can only quick melee/lunge once while in the air. - Added a new description tag for Experimental weapons. - Lowered the sounds for crit hit and headshots. Fixes - Fixed more soft lock issues with Zone 2. - Fixed an issue where lightning barrels would instantly kill players in the Headhunter mission. - Fixed an issue where when player took self-damage or damage from DOTs, hit feedback indicators would always be oriented towards the origin. - Fixed an issue where joining players in coop would see Singularity disappear slightly before it had actually expired. - Fixed an issue where when using the Dual SMGs, the player's shoulders would clip through their body. - Fixed an issue where pet bots would not respawn in co-op after their owner respawned. - Fixed an issue where in co-op, if a player with ammo enhancements drops a weapon, the weapon will retain its ammo stack from the original owner. - Fixed an issue where the Zone 1 boss could be meleed while its shield was up. - Fixed an issue where reloads would not be paused if the player was frozen. - Fixed an issue where bosses would not properly focus players as their main priority. - Fixed an issue where the Elemental Siege Construct's projectile was disappearing prematurely. - Fixed an issue where Spider bots had some trouble attacking players on top of boxes. We wanted to get something special out for everyone to enjoy this weekend, good luck and have fun! We're all tired after a long week (we've pushed a patch or two every day since the launch), but it's been worth it and so exciting to see the game...Progression and balance improvements, plus major bug fixesMay 1, 2025 - Community AnnouncementsPatch Notes: Version 0.1.0.7 Balance Improvements Progression - Doubled Tech rewards from Missions - Improved Component drop quantities Bots - Reduced Zone 2 Story mission bot damage slightly - Reduced damage by about 30% for radiation Flying Exploders - Removed Constructor Bots that created Flying Explosive Bots from the early parts of the Zone 2 Story mission and removed them from the Glass Cannon mission - Constructor Bots that created Flying Explosive Bots now only create the standard version of them (from Zone 1), not the Radiation enhanced Zone 2 versions - Removed the extra laser crawler spawn from the Zone 2 flooded area Items - The Monocle Item now grants +20% damage while aiming in addition to its movement speed boost - Liquid Oxidizer Super Item now reloads 1 bullet at minimum Fixes - Fixed an issue where a crate would spawn in front of the door in the Brig area of Zone 1, blocking access to the orb. - Fixed an issue where a rare feature would cause a hole to form in the floor in Zone 2. - Fixed an issue where the Zone 2 Boss would be stuck in its shielded state - Fixed an issue where refunding tech upgrades would not give the full amount of tech back - Fixed an issue where the Headhunter mission had an empty augment slot - Fixed an issue where Prepared Bot would not apply the correct pet bot respawn time bonus - Fixed an issue where the Short Range augments would not apply their affects correctly when equipped by the joining client in coop - Fixed an issue where bonuses from Probability Cube and Hammer of the Artisan's Forge would not stack if you had multiple versions of the same item Thanks all! More fixes and patches will be coming up, good luck and have fun :) - Prophecy Team Offline Single Player Mode Will Be Available for Deadzone ASAPApr 30, 2025 - Community AnnouncementsAll, The momentum around Early Access has been amazing! Since yesterday’s launch, over 30,000 players have jumped in, and the feedback has been super helpful. Thanks everybody! The most-requested feature so far is offline single-player mode, so we’re making it a top priority. You’ll be able to play Deadzone Rogue offline in single-player mode ASAP — we’re aiming to have a patch out and live as quickly as possible. We’re also sorry if it wasn’t clear that an online connection was required. We’ve updated our Steam page System Requirements with this info for now. (Co-op mode will still require online play, so everyone can share the same game experience in real time) Thanks again for your support, it’s been so exciting to see so many players enjoying Deadzone! In the meantime, keep the bug reports and feedback coming through Steam reviews or Discord in our #feedback channel (discord.gg/deadzonerogue). Let's make this the best game possible! Good luck, have fun! – Prophecy Team Bug Fixes for Early AccessApr 30, 2025 - Community AnnouncementsPatch notes - Version 0.1.0.6 Thanks everyone for your feedback as part of early access! This patch fixes several of the most important and frequent bugs reported so far, fixes are listed below: Loot - Removed physic bounces from loot orbs. They will now spawn static as to not cause problems like falling into pits of despair. - In co-op, loot orbs will now only be visible to their owner. - Fixed several issues with loot orbs where they would spawn in the following room, causing a soft lock. - Fixed an issue in Pinpoint where no loot drops would spawn. Items - Sparkplug now reloads at least one bullet at minimum. Bots - Fixed an issue where the Man-Spider and Zone 2 boss effects were getting stuck on indefinitely. Miscellaneous - Fixed several typos in several descriptions and voice line subtitles. Appreciate everyone's support, and if you see more bugs or have feedback, let us know anytime in the Discord (discord.gg/deadzonerogue) in the #feedback channel! Good luck, have fun. - Prophecy TeamDeadzone Rogue has Launched into Early Access!Apr 29, 2025 - Community AnnouncementsAll, Deadzone Rogue has officially launched into early access! Check out the release trailer here: Deadzone is a roguelite FPS set in deep space - this release includes 30+ unique weapons, 100+ items and augments, and multiple elements that you can mix to create fun new builds for each run. Early access has two full Chapters (Zones 1 and 2), with a third Chapter planned for later. Each zone contains a full story line mission, plus multiple side missions (like 'Close Quarters', where you blast zombies with shotguns). There are dozens of enemy types, several powerful bosses with unique art and combat mechanics, and a range of environments to explore and master. Deadzone: Rogue can be played solo or co-op, with difficulties ranging from adventure to nightmare. The full game price is $24.99, but will be $19.99 until May 13 (20% off for a limited time). For players outside the US, prices for each country are live on Steam, and adjusted for market rates. A third chapter is planned to come in the next few months, and we'll keep making updates to improve the game in the meantime, so let us know any feedback you have in the Discord (discord.gg/deadzonerogue) or in the Steam reviews! With this release, we'll build on momentum from the demo (90%+ positive reviews), along with over 150,000 wishlists pre-launch. Thanks again to everyone for your support, it means a lot! Our team's put a lot of heart and effort into this game and we're so excited to share it with you, and hope you enjoy it! - Prophecy TeamDeadzone: Rogue Demo Extended Until April 27th!Apr 22, 2025 - Community AnnouncementsWe're extending the Demo to remain available to play until Sunday, April 27th. For those who have ventured into the ISS-X, adding the game to your wishlist would mean a lot. If you've found value in what we've created so far, wishlisting and sharing can help connect the game with others who appreciate it as well. Your feedback continues to shape the development process. We acknowledge your support as we push forward. Thank you! -- Prophecy Games