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Deadly Edge

 
Update #4: Pause OptionsAug 30, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30050593/f4516eb254b9f9d4b874e575a7062cb047e168e4.png Short but sweet update today! Removed ability for player to swing his sword while crouching outside of combat (was confusing) Fixed bug with NPCs movement failing to find a rigidbody. Fixed achievement breaking bug with the final boss Reduced memory overhead on the player & enemy health bars Added controls explanation and options screen to the pause menu We have some very big changes in the works, but they are taking more time to finish and test. They will be launching in September!Update #4: Pause OptionsAug 30, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30050593/f4516eb254b9f9d4b874e575a7062cb047e168e4.png Short but sweet update today! Removed ability for player to swing his sword while crouching outside of combat (was confusing) Fixed bug with NPCs movement failing to find a rigidbody. Fixed achievement breaking bug with the final boss Reduced memory overhead on the player & enemy health bars Added controls explanation and options screen to the pause menu We have some very big changes in the works, but they are taking more time to finish and test. They will be launching in September!Update #3: Eclipse MadnessAug 19, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30050593/41a35328b537094dfe66a249f98c54ffc6c72643.jpg Happy Eclipse Madness Weekend! If you are in the part of the world that will be turning under the moon's shadow this coming Monday, please be safe and don't burn your eyeballs out looking at the sun! We will be joining the festivities from just outside our office in Casper, Wyoming. Our city expects somewhere between 35k & 60k visitors this weekend, and our state is expecting double our population! We will be sharing a livestream of some of our eclipse experiences on Twitch ( @BisonKings), so check us out over there if you aren't outside enjoying the end of the world yourself. We've smoothed out a number of major issues this week; some were helped along by much needed updates for many of our third party libraries, others just involved truly sorting out my coding madness. The game is much more stable and playable. We will be going pretty silent over the next week while recovering from the eclipse event and attending a funeral. Stay tuned for our next update planned for Labor Day weekend which will add some better combat fine tuning and a few other surprises. Please continue to share any issues you have in the game. Your feedback has been excellent! Thanks for playing! -bradley Changes Fixed resolution switch bug which causes the menu interaction to break and forced a game restart every time you changed resolution. Fixed lore and doorway interactions bug which made them unresponsive until multiple button presses had occurred. Fixed Pause Menu -> Quit to Title -> Continue bug that caused a game crash. Fixed bug where game music continued to play after quitting to title along with the title music. Fixed multiple enemy sound levels Fixed bug where a crashing sound plays at the beginning of the level load at the first save point. Fixed sound level on BK title screen so it doesn't blast your ears off when starting the game. Fixed bug where skipping the intro cut scenes on a new game wasn't working correctly on controllers Fixed pause menu bug where it would cause the menu background to be frozen when quitting to title. Fixed intro credits audio looping. Scaled loading message on the loading screen. Fixed a misspelling in some of the story dialogue. Reworked some of the level loading code. There may be some potential to load these faster in the future, so check back in future updates. Update #3: Eclipse MadnessAug 19, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30050593/41a35328b537094dfe66a249f98c54ffc6c72643.jpg Happy Eclipse Madness Weekend! If you are in the part of the world that will be turning under the moon's shadow this coming Monday, please be safe and don't burn your eyeballs out looking at the sun! We will be joining the festivities from just outside our office in Casper, Wyoming. Our city expects somewhere between 35k & 60k visitors this weekend, and our state is expecting double our population! We will be sharing a livestream of some of our eclipse experiences on Twitch ( @BisonKings), so check us out over there if you aren't outside enjoying the end of the world yourself. We've smoothed out a number of major issues this week; some were helped along by much needed updates for many of our third party libraries, others just involved truly sorting out my coding madness. The game is much more stable and playable. We will be going pretty silent over the next week while recovering from the eclipse event and attending a funeral. Stay tuned for our next update planned for Labor Day weekend which will add some better combat fine tuning and a few other surprises. Please continue to share any issues you have in the game. Your feedback has been excellent! Thanks for playing! -bradley Changes Fixed resolution switch bug which causes the menu interaction to break and forced a game restart every time you changed resolution. Fixed lore and doorway interactions bug which made them unresponsive until multiple button presses had occurred. Fixed Pause Menu -> Quit to Title -> Continue bug that caused a game crash. Fixed bug where game music continued to play after quitting to title along with the title music. Fixed multiple enemy sound levels Fixed bug where a crashing sound plays at the beginning of the level load at the first save point. Fixed sound level on BK title screen so it doesn't blast your ears off when starting the game. Fixed bug where skipping the intro cut scenes on a new game wasn't working correctly on controllers Fixed pause menu bug where it would cause the menu background to be frozen when quitting to title. Fixed intro credits audio looping. Scaled loading message on the loading screen. Fixed a misspelling in some of the story dialogue. Reworked some of the level loading code. There may be some potential to load these faster in the future, so check back in future updates. Update #2! Mayhem, Blood and Bugs!Aug 11, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30050593/db4e0759691542754e7282f4b573bc83f5eb66b4.jpg You're likely to see some major improvements with this new patch for Deadly Edge, and it won't be the last! We've got some fixes for downright game-breaking bugs and a load of great improvements. Our goal for the next patch is even more extensive, so stay tuned! Oh, and good luck with Loth - he's boss even for a boss. ~~Game Tips~~ Rush Combo: light, light, heavy Critical Fixes Fixed bug where Unknown would teleport the player into space. Fixed colliders on Kladen Mountain cliff edges, player will no longer fall into the abyss or at least Under Kladen. Secondary Fixes Adjusted the size of all dialog and lore interactions. Fixed strange animations when enemies block. Fixed music cut-off on BK and Intro Credits. Removed bandit between Kladen Mountain and Under Kladen. Added breaking sound to a certain bridge somewhere. Fixed "curse" blocker in Loth battle. Fixed many of the interaction cues, many were not showing up for the player. Still Pending Returning from game to title screen causes black screen or frozen animations on menu. Returning from game to title screen to game cause the game to crash in certain instances. Quitting the game from a menu crashes on the steam build. Changing resolution/fullscreen/windowed causes the UI raycasting to shift out of place even though it is visually preserved. Restarting the game fixes this until changes are again made. Resolution list in options displays the wrong resolution for the currently selected res. Trying to use doorways & dialog sometimes requires pressing the action button multiple times or holding it down. On some machines, the player is slowed down on ramps and stairs. Mysterious process swap bug (On windows, the game icon seems to be swapped out and the game skips frames) Gammon’s combat audio breaks during this fight. Various other tweaks, fixes, and game balances. We crushing them as fast as we can! There is a memory leak that causes a crash when the game is left open on the menu. Please continue to share your feedback and issues. There is a log file located in the the Data folder that accompanies the game in your steam install. Including that file with all bug reports aids us greatly! THANKS FOR PLAYING! Update #2! Mayhem, Blood and Bugs!Aug 11, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30050593/db4e0759691542754e7282f4b573bc83f5eb66b4.jpg You're likely to see some major improvements with this new patch for Deadly Edge, and it won't be the last! We've got some fixes for downright game-breaking bugs and a load of great improvements. Our goal for the next patch is even more extensive, so stay tuned! Oh, and good luck with Loth - he's boss even for a boss. ~~Game Tips~~ Rush Combo: light, light, heavy Critical Fixes Fixed bug where Unknown would teleport the player into space. Fixed colliders on Kladen Mountain cliff edges, player will no longer fall into the abyss or at least Under Kladen. Secondary Fixes Adjusted the size of all dialog and lore interactions. Fixed strange animations when enemies block. Fixed music cut-off on BK and Intro Credits. Removed bandit between Kladen Mountain and Under Kladen. Added breaking sound to a certain bridge somewhere. Fixed "curse" blocker in Loth battle. Fixed many of the interaction cues, many were not showing up for the player. Still Pending Returning from game to title screen causes black screen or frozen animations on menu. Returning from game to title screen to game cause the game to crash in certain instances. Quitting the game from a menu crashes on the steam build. Changing resolution/fullscreen/windowed causes the UI raycasting to shift out of place even though it is visually preserved. Restarting the game fixes this until changes are again made. Resolution list in options displays the wrong resolution for the currently selected res. Trying to use doorways & dialog sometimes requires pressing the action button multiple times or holding it down. On some machines, the player is slowed down on ramps and stairs. Mysterious process swap bug (On windows, the game icon seems to be swapped out and the game skips frames) Gammon’s combat audio breaks during this fight. Various other tweaks, fixes, and game balances. We crushing them as fast as we can! There is a memory leak that causes a crash when the game is left open on the menu. Please continue to share your feedback and issues. There is a log file located in the the Data folder that accompanies the game in your steam install. Including that file with all bug reports aids us greatly! THANKS FOR PLAYING! Update #1: Trading Cards!Aug 7, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30050593/f7efc59362813eb454e2291fe8305ac29626978d.jpg DEADLY EDGE now has 6 TRADING CARDS available with badges & backgrounds! Any drops should show up based on your play time and sweet, sweet luck! Crafted with loving care and nurtured in a dark basement, these bad boys should probably be printed in glorious IRL. Anyway, now on to the serious business: We have some hot fresh fixes to cure some embarrassing problems with the first release of the game. Through the shear programmatic genius, Brad has corrected a load of items! Critical Fixes Fixed bug where Gammon fight would be triggered when approaching Ethan to fight. Fixed bug where Gammon would not respawn correctly after losing the fight to his Creature. Fixed bug where Creature would be seen as fighting instead of Gammon on respawn. Fix continue bug where after you quit to title and then press continue the game tries to load the save points twice and loses the loading camera causing a crash. Further cascading bugs with Gammon/Creature (they didn't really show me any love this past week) where their animations would desync under certain conditions. Secondary Fixes Fixed invisible cave wall tiles on bridge collapse Fixed bug where player was invulnerable until the player attacked an enemy after finishing a fight mid-swing. Fixed death issue where actors would in certain cases revert back to idle directly from the death state before the death state has finished. Added loading message between title screen and main menu when the save files and such are being read. Made intro cut scenes skippable by pressing space, esc, or action keys on the keyboard and any key on the gamepad. Camera now centers on player during dialogue & is framed. All sprites in Lo post-combat scene are now visible. Still Pending Returning from game to title screen causes black screen or frozen animations on menu. Returning from game to title screen to game cause the game to crash in certain instances. Quitting the game from a menu crashes on the steam build. Changing resolution/fullscreen/windowed causes the UI raycasting to shift out of place even though it is visually preserved. Restarting the game fixes this until changes are again made. Resolution list in options displays the wrong resolution for the currently selected res. Trying to use doorways & dialog sometimes requires pressing the action button multiple times or holding it down. On some machines, the player is slowed down on ramps and stairs. Mysterious process swap bug (On windows, the game icon seems to be swapped out and the game skips frames) Gammon’s combat audio breaks during this fight. Various other tweaks, fixes, and game balances. We crushing them as fast as we can! There is a memory leak that causes a crash when the game is left open on the menu. Please continue to share your feedback and issues. There is a log file located in the the Data folder that accompanies the game in your steam...Update #1: Trading Cards!Aug 7, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30050593/f7efc59362813eb454e2291fe8305ac29626978d.jpg DEADLY EDGE now has 6 TRADING CARDS available with badges & backgrounds! Any drops should show up based on your play time and sweet, sweet luck! Crafted with loving care and nurtured in a dark basement, these bad boys should probably be printed in glorious IRL. Anyway, now on to the serious business: We have some hot fresh fixes to cure some embarrassing problems with the first release of the game. Through the shear programmatic genius, Brad has corrected a load of items! Critical Fixes Fixed bug where Gammon fight would be triggered when approaching Ethan to fight. Fixed bug where Gammon would not respawn correctly after losing the fight to his Creature. Fixed bug where Creature would be seen as fighting instead of Gammon on respawn. Fix continue bug where after you quit to title and then press continue the game tries to load the save points twice and loses the loading camera causing a crash. Further cascading bugs with Gammon/Creature (they didn't really show me any love this past week) where their animations would desync under certain conditions. Secondary Fixes Fixed invisible cave wall tiles on bridge collapse Fixed bug where player was invulnerable until the player attacked an enemy after finishing a fight mid-swing. Fixed death issue where actors would in certain cases revert back to idle directly from the death state before the death state has finished. Added loading message between title screen and main menu when the save files and such are being read. Made intro cut scenes skippable by pressing space, esc, or action keys on the keyboard and any key on the gamepad. Camera now centers on player during dialogue & is framed. All sprites in Lo post-combat scene are now visible. Still Pending Returning from game to title screen causes black screen or frozen animations on menu. Returning from game to title screen to game cause the game to crash in certain instances. Quitting the game from a menu crashes on the steam build. Changing resolution/fullscreen/windowed causes the UI raycasting to shift out of place even though it is visually preserved. Restarting the game fixes this until changes are again made. Resolution list in options displays the wrong resolution for the currently selected res. Trying to use doorways & dialog sometimes requires pressing the action button multiple times or holding it down. On some machines, the player is slowed down on ramps and stairs. Mysterious process swap bug (On windows, the game icon seems to be swapped out and the game skips frames) Gammon’s combat audio breaks during this fight. Various other tweaks, fixes, and game balances. We crushing them as fast as we can! There is a memory leak that causes a crash when the game is left open on the menu. Please continue to share your feedback and issues. There is a log file located in the the Data folder that accompanies the game in your steam...Deadly Edge launched at discount price! -10%Jul 28, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30050593/60bf6138e368822462a9a062dbe8e971c0d20953.jpg Sweet, sweet old-school pixel action! Deadly Edge is launching at a discounted price to say thanks for all the awesome help from everyone in the community! We'll be watching out for your feedback on anything we missed, bugs to achievements, so make sure you leave us a message! We can't wait to see what you think of the game! -Eric, Bison Kings Game StudiosDeadly Edge launched at discount price! -10%Jul 28, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30050593/60bf6138e368822462a9a062dbe8e971c0d20953.jpg Sweet, sweet old-school pixel action! Deadly Edge is launching at a discounted price to say thanks for all the awesome help from everyone in the community! We'll be watching out for your feedback on anything we missed, bugs to achievements, so make sure you leave us a message! We can't wait to see what you think of the game! -Eric, Bison Kings Game Studios