
Dead Survival
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BETA 0.1.1fSep 26, 2022 - Community AnnouncementsFixes : Optimization FPS Fix probleme GPU 100% Distance World Partition Optimization Add New background Music 0.1.1dSep 2, 2022 - Community AnnouncementsFixes : Well Interaction Water Collision Add : Wood Double Door Wood Double Door Frame BETA 0.1.1cSep 1, 2022 - Community AnnouncementsFixes : Fix Pickup Well = Furnace Fix Zombies Sounds Fix Hit Resources Sounds New safe zone disable Show Outline New Crafts : Upgrade Crafting Bench T2 Digi Code Lock Bed Wood Windows Bars BETA 0.1.1bAug 31, 2022 - Community AnnouncementsFix Craft Building HammerBETA 0.1.1aAug 30, 2022 - Community AnnouncementsNew Zombies LootUPDATE BETA 0.1.1Aug 29, 2022 - Community AnnouncementsNew Zombies Spawn Zones. New Deer Spawn Zones UPDATE 0.1.0eAug 24, 2022 - Community AnnouncementsFix the placement of the well Add Building Hammer Add Wood Foundation Stairs Add Wood L Stairs Add Wood U Stairs BETA 0.1.0dAug 20, 2022 - Community AnnouncementsNew Weathers settings New Crafts : Water Bottle Crafting Bench Wood Nail Wood Plank Pickaxe Wood Chest Wood Door Wood Foundation Wood Wall Wood Door Frame Water Well (Borehole) Plot Pole Key Lock BETA 0.1.0cAug 17, 2022 - Community AnnouncementsUpdate DLSS Fix : The craft did not work BETA 0.1.0bAug 16, 2022 - Community AnnouncementsRemoval of the "Stick Handle" craft Update to Unreal Engine 5 BETA 0.1.0aAug 5, 2022 - Community AnnouncementsAdd : Suicide button in Echap Menu Swimming System Fixes : Binds in Controls Settings Stamina Max Spawn of the items in the water Patch 0.1.0Aug 4, 2022 - Community AnnouncementsHello survivors! No news, good news, as they say... Well... First of all, we deeply apologize for the lack of news lately, Co-VID hit the dev recently and many other external issues had to be solved for the sake of Dead Survival. Apart from that, we had to completely rework the game from scratch, first because Unreal Engine 5, second because it was necessary for the future of the game. BUT... For now, when you read this patch note, the game is in the "playable" phase. This means that you will obviously encounter bugs, but this is no longer a simple technical test. Don't forget that everything is subject to change, this is a project in its own right. Well, now it's time to tell you about the main changes and additions that make up this 0.1.0 update ! This big update is more a system redesign and optimization than a content update! The content will arrive during the week every day. Clean you Cache! {STEAM_CLAN_IMAGE}/40748833/96f80a705c0c62a7f24b36a0a85c2279cd07b444.png WINDOWS + R : Write %appdata% ,go to AppData/Local and delete "Dead_Survival" folder. New features: - Appearance Modifier | You can change your appearance in-game ! (In main menu) - Weight System | If your backpack is full, you won't be able to run like before, be careful! Quality of Life Changes: Additions: - FPS Counter - You can view your framerate via the game settings! - Stats Circles - Stamina, Health and Food gauges are now colored circles! - Inventory - Your backpack and pockets have a new look! - Background music in the main menu. - New FPS View. - Game optimization in C++. - New VOIP System. - Steam and Discord button on Main Menu. - New ballistic system. - Shell Ejector. - New Drink Zone. - New Crosshair System. - and more ... Controls: You can split your items "CTRL + Left Click". Quickly move items "SHIFT + Left Click". Press to talk VOIP on "V". Alternate walking with "ALT". Roll, Double tap on CTRL (crouch key) Toggle camera view, 1 time = change shoulder. Long press = Change camera view (FPS/TPS) Corrections: Fixed incorrect number of ammo in magazines/starting weapons. Fixed a corpse's weapons not appearing with the body. Fixed error when player dies. Fixed the placement in the build areas. Fixed that deleting the build does not update other parts of the build. Fixed the disconnection on the respawn screen when deleting the respawn point. Fixed the effect of resource destruction in UE5 Fixed degradation of abandoned items. Fixed possible problem with magazine not attaching to weapon when canceling reload. Fixed crafting recipes not pausing with the crafting component. Fixed a warning about melee attacks. Fixed incorrect resource removal. Fixed the game closing on the respawn screen when a corpse disappears. Fixed ammo chamber on starting weapons. Fixed hitmarker effect on melee weapons that was not working. Fixed an error when using a melee weapon. Fixed dehydration and starvation damage when dying. Fixed grenade damage to characters that reappear from a corpse. Fix...Patch 0.0.2aMar 4, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/40748833/e3c08864a8a0b0ea63f719b911a4e325d6673bfb.jpgHello survivors, Here is the first major update of "Dead Survival", bringing quality of life improvements, and gameplay features that will change your life on the island ! Bugfixes : Damage from Peeble Knife has been checked and fixed. Sharpened Rock name has been fixed in the crafting menus and player inventory. Peeble material texture on the ground has been fixed. Safe Zones have been checked and fixed. QoL/UI improvements : From now on, players will make a sound when drinking from a water source (Added) Footsteps will be heard by everyone, so be careful ! (Added) Pickaxe now has its own sound when harvesting (Added) Moving build part quick slot items while selected is fixed. Now it will be easier to move an item from one inventory to another or even to rotate it. Redesign of the different lightings has been done. Aquatic areas have been changed for future underwater missions ! (Added - In Test) Equipment interface has been revised, now the military stuff replaces the clothes slots ! Item Modifications : Sleeping Bag will no longer require sticks to craft, only 20 cloth. Now let's talk about the most interesting part, the AI and loot additions ! As mentioned on the Trello and on Discord, we really wanted to give our players the opportunity to test the AIs, their reactions and to finally get out of the fishing village after this update ! AI/Animals additions : Zombies added + Loot system, check your equipment before fighting agaisnt them ! Deer added + Harvesting system, a new food source ! Map modifications/additions : "Is there no loot?" -> Now, you will find loot on the ground besides, by walking around in the buildings ! "Where are the enemies/animals?" -> AI spawn are added, just explore the island and you'll see ! "I would like to take shelter somewhere else than the fishing village !" - > 2 new Safe Zones added + Random spawning between the 3 safezones for new players Merchant will be available in each safe zone. 0.0.1 UpdatesFeb 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/40748833/0bd6a1ca1f0bf2628b7a231c40cceff7a131f17b.jpg Hello/Good evening survivors, First of all, the transition to the dedicated server has been done, you should see improvements in terms of performance and latency. If not, please check your Internet connection before reporting any bugs or rollbacks on the Discord. Playable content in phase 0.0.1a|b|c = Construction, Crafting, Raw Material Looting, PvP Bugfixes and Additions ► The following inventory icons in the crafting interface have been fixed: "Stick Handle" "Wood Handle" "Sharpened Pebble" "Sharpened Rock" ► Swimming system (In test) ► VOIP ► The "Wood Board" item has been fixed in the craft table. ► VOIP range are reduced to 5m to 10m (Voice falloff max range) ► Some items was oversized when a player tried to move it on the backpack ► Crafting a Peeble Pickaxe and Hatchet was simply wasting resources without providing the tool. Now the crafts are fixed. ► Can swim properly and surface by using the SPACE button to up now. ► Collisions of some tree types have been restored. ► You should hear a sound effect when you use a tool on a tree or rock from now on. Optimization and QoL VOIP range are reduced to 5m to 10m (Voice falloff max range) We removed the Motion Blur Effect because it had a considerable impact on FPS. Ambient sounds will be present in the game (no music, only animal sounds, wind etc...) (In test) From now on, the tent belongs only to its owner and nobody else can interact with it (Temporarily, on test) Concerning the sprint and food/drink gauges, a regeneration system has been added to make it easier to move around the map. (Subject to change) Crafting time of a Cloth has been reduced to 5 seconds instead of 15. Also, the safe zone has been fixed in the fishing village (Current starting zone) as well as the no-build zone (No-build zone). Have fun on Dead Survival, and don't forget to join the Discord for any requests or bug reports ! If you wanna follow the dev progress : Trello0.0.1 Visual PreviewAug 16, 2021 - Community AnnouncementsInventory System {STEAM_CLAN_IMAGE}/40748833/0ab4c2d8e2a0657f7dd83021ca7f697a5bce797d.jpg Crafting System {STEAM_CLAN_IMAGE}/40748833/4f5446d3139323fc16c054d2a013c5e992a6e5ff.jpg 2 - Advanced Inventory "Tetris" Style 3 - Basic Survival Kit 4 - Player Building System 5 - Upgrade System 6 - Crafting System 7 - Harvesting System 8 - Cooking and Furnace System
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