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Dead Island: Epidemic

 
DI:E still living in people's heartsMar 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4458435/5289bb45fb51e46658abfc81cb691fbba152a726.jpg Game might be dead for almost 3 years but still remembered as favorite game for some of us Here are some of most recent fan works Fan art "The Cooled Fuse" - WarSignal and Louise Norense http://steamcommunity.com/sharedfiles/filedetails/?id=944918481 Custom printed cardgame playmat - Charlie http://steamcommunity.com/sharedfiles/filedetails/?id=1345819391 And last but not least "Blood in the water" wallpaper sets http://steamcommunity.com/groups/wewantdieback/discussions/0/1698294337774214363/ - Dead Island: Epidemic moderatorWe Want DI:E Back group eventApr 24, 2017 - Community AnnouncementsDead Island: Epidemic revival group is hosting an event, more info in the group's announcement http://steamcommunity.com/groups/wewantdieback#announcements/detail/1290688221272783293 Unfortunately we don't have any news to give about DI:E returning yet. Meanwhile you can join our Discord server https://discord.gg/RcAG5v4DI:E revival, phase 2Feb 11, 2017 - Community AnnouncementsPlease find time to read and write down why you want Dead Island: Epidemic to return: http://steamcommunity.com/app/222900/discussions/0/135508833654719224/ http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4458435/862a5a0509c63c76aafb0ecc86c450435d1a9bc5.pngDI:E can return with your helpJan 23, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4458435/862a5a0509c63c76aafb0ecc86c450435d1a9bc5.png We need your help. Share, reunite and join this group to support us http://steamcommunity.com/groups/wewantdieback More info in the group. Together we can make it happen, WE WANT DI:E BACK. Don't miss this opportunity to achieve our goal and bring Epidemic back from the dead.Dead Island: Epidemic MOBA Shutting DownSep 19, 2015 - Rock, Paper, ShotgunAs if it weren’t already clear that the world is not desperately short of F2P MOBAs, and that dressing a game in the clothes of a known brand isn’t attractive enough to players, another branded arena ‘em up is closing. Dead Island: Epidemic , a MOBA-y spin-off from the open-world zombie-slaying FPS-RPG, will close next month, publishers Deep Silver have announced. The game will never have left open beta testing. … Early Access MOBA Dead Island: Epidemic is going to die next monthSep 16, 2015 - PC GamerThe free-to-play zombie-splattering MOBA Dead Island: Epidemic hit Steam Early Access in May of 2014. At the time, developer Stunlock Studios said: "There is no better way to gain valuable feedback and concrete suggestions than by allowing you guys to actually jump in and have at it."  Unfortunately for those of you who enjoyed the game, all that valuable feedback has led to the decision to shut it down next month. "Ever since starting with the Closed Alpha, and all the way through the Closed Beta and Open Beta, we ve received a great amount of useful criticism and encouraging feedback from our players. This has been invaluable for all the teams involved in developing the game," publisher Deep Silver revealed on Steam. "Over the past weeks and months we ve been evaluating how to proceed with Dead Island: Epidemic and looking towards the future for the game. We re sad to announce today that we ve come to the conclusion to cease further development." Deep Silver didn't say exactly why the game is closing, but at a guess I'd say that money—specifically, the inability to generate sufficient amounts of it—is likely a big factor. Speaking of which, it doesn't appear as though refunds will be offered for any in-game currency or items that players may have left lying around: DLC and currency purchases have been disabled, and Deep Silver said it will "run a very large discount on all characters and boosts to give everyone a chance to spend any remaining currency on characters and items you may have wanted to try before, but never did." Dead Island: Epidemic will continue to operate until October 15. Thanks, GameInformer. Dead Island: Epidemic closing downSep 15, 2015 - Community AnnouncementsDear players, Ever since starting with the Closed Alpha, and all the way through the Closed Beta and Open Beta, we’ve received a great amount of useful criticism and encouraging feedback from our players. This has been invaluable for all the teams involved in developing the game. Over the past weeks and months we’ve been evaluating how to proceed with Dead Island: Epidemic and looking towards the future for the game. We’re sad to announce today that we’ve come to the conclusion to cease further development. We will be leaving the servers open until the end of October 15th (Pacific Time), during which time we’ll run a very large discount on all characters and boosts to give everyone a chance to spend any remaining currency on characters and items you may have wanted to try before, but never did. We want to thank everyone for their support, their feedback, and their time playing Dead Island: Epidemic! The game would not have been the same without you. Signed, Team Dead Island: EpidemicRico contest has started!Jul 10, 2015 - Community AnnouncementsHey, survivors! We are playing scavenger on EU servers! You can see the details of the contest here: http://steamcommunity.com/app/222900/discussions/0/537402115076264377/ And you can watch our matches here: http://steamcommunity.com/broadcast/watch/76561198028367862 See you ingame!Defeat the mod contestJul 9, 2015 - Community AnnouncementsHey survivors, We've been reading your forum posts and are aware you are waiting for updates. Unfortunately there are some difficulties that need to be solved in the upcoming months so we apologize for the wait. In the meantime we'll be running a few new events, first of which shall be named "Defeat the Mods Contest". Our volunteer moderators who most of you already know will be playing Scavenger over the coming weeks at random times and random servers. Some of them will be even playing with a brand new character which should attract the interest of all the teams. And if you want to get your hands on Rico as well, keep reading. Your goal here is to win the match against the moderators team using any means necessary ok not quite, can't be using any of unfair or unethical methods such as griefing or base camping and remember to keep the language nice and clean. If you manage to play fair and win the match, you and your teammates will be rewarded with Rico, the brand new character for absolutely free. https://dl.dropboxusercontent.com/u/20689087/Epidemic/Rico.jpg Interested yet? Want to know who your targets are? Here's the list... Bleeder / Bleeder91 Joker / JokeR Juriz / Jur1z Messi / Fran Varonth and potentially more... Are the guys here you're buddies and you're a little hesitant to take them on? Well if you want to help them out and manage to win the match while on their team you'll be awarded Rico as well. Wondering how you know the match will be counted towards the contest? Easy, the mods team will wear the Moderator Icon "M" https://dl.dropboxusercontent.com/u/20689087/Epidemic/moderator.png next to their names. We hope to see you on the battlefield soon. You can discuss this contest on forum: http://steamcommunity.com/app/222900/discussions/0/537402115076264377 Cheers8.5 Update!Jun 4, 2015 - Community AnnouncementsHey Survivors, Here is a list of some of the issues we’ve fixed for this update. General Fixed issues related to account experience not Saving correctly after Re-logging. Reward screen – fixed calculation of gained experience on the reward screen related to already owned items Rewards Screen - the icons' pop-up description windows are animated both when opening and closing. Scavenger - Defence Turret's particles will be displayed correctly Immortal Suicider – Damage taken has now been adjusted Elite Puller will no longer be able to pull someone already pulled by a normal Puller HUD - Premium icon is no longer displayed on HUD when no premium is active Tutorial / Scout - Fixed graphical and collision issues related to environment textures Additional adjustments made to the in game chat! Friendly Touch heals minions Sentinels max shield value should now be correctly capped Characters Hailey – Frozen Shield Area Damage - Damage from Cryoseism is increased by Chill. Hailey – Chill – changed Chill functionality, so the Amplify component will be applied on Hoarders and Uncontrollable enemies. Sam B - Charge / minions can now receive shield from Brofist augmentation Grim Retaliation tooltip adjusted Armoured Amber - Medkit augmentation increases damage of minion. The Fuse - Grenade Launcher - Smoking Hot reduces damage taken only within the skill’s area The Fuse / Rocket Jump – Adjustments made to jump indicator. Charlie – Crab cage skill does not react to camouflaged / invisible enemies Septian / Snake Attack tooltip contains the information on duration of the skill Roy – Camera Flash – Deals damage to barricades Roy - Rollin' skill animates correctly after attacking Mutated Bryce - Infected Sprout should now display a clear healthbar of infected sprout should be visible to all users Mutated Bryce / Slithering Vein - Fixed animation of 'Slithering Vein' casted on non-movable targets. Hermann / Dropping bombs - Plane Shield passive skill will no longer attack incapacitated enemies. Herrmann / Parachute Away – Fixed animation issues related to characters affected by the skill Hermann – can no longer throw a Zepellin at the beginning of a match. Hermann will not execute an attack while selecting target for the Guardian Zeppelin. Mr. White / Beatdown now ends as soon as a targeted Suicider dies TL - Survivor Bryce / Concussion Shot - pierced enemies are incapacitated by Concussion Shot. + tooltip changes Easter Sale Ending Soon!Apr 23, 2015 - Community Announcementshttp://i.imgur.com/ZhadPD3.jpg Time is running out on our Easter sales, only one week left! This week be on the lookout for sales on Sam B, Xian Mei and Allie. You'll be finding deals on all three but only for an hour at a time, so make sure to keep checking to grab the best bargain! Spring Cleaning - Update 0.8.4Apr 23, 2015 - Community AnnouncementsHey Survivors, Here is a list of bug fixes that went into this patch. We would like to thank those of you that have been helping us out in the forums by posting bugs, tracking down bugs, providing us with vital information, and assisting your fellow community members. Keep up the great work! DI:Epidemic Team Bug fix list! Scavenger Sinamoi audio event – “Scavengers are stealing from us” audio event triggers near the end of games Sinamoi head picture obstructs with game event popups Win Countdown - gets stuck when truck is filled and enemy steals right after Reconnect - Possibility to trigger anti-hack system by reconnecting when the character is dead Crossroads Health bars overlap mission tab Deadly difficulty - stats cap / tier restriction Freed civilians get stuck in one place after returning to base Capture the Flag and Supply Facility missions have supply icons instead of clock icons Bauer's portrait is displayed instead of Civilian's in Escort mission Special infected stuck in the mission where you have to steal supplies from a truck Civilians not disappearing after cocoon mission Respawn point calculated using disconnected players A player respawns near respawn point but not on it End time displays as 00:00 Characters General - Certain Ultimate skills' tooltips do not show reduced cooldown General - Keyboard remains active in character list while inside equipment lists General - Inconsistency between the functionality of Armored Isys' and The Fuse's ultimate skills Mutated Berg / Taunt - Taunt effect is not negated after inflicting 25%+ damage to walker and veteran zombie enemies Armored Berg / Skull Clap - Uppercut's description can be confusing to the player Survivor Isys / Tornado Leg - Immune caption is not displayed over zombies resisting cripple effect Survivor Isys / Lightning Fury - Focus attribute does not increase damage from Sparkling Punt augmentation Mutated Isys / Stinger - Stinger skill is able to negate immunity status on enemy characters Armored Isys / Rocket Launcher - Interaction zones are flickering upon contact with flames from 'Firestorm' augmentation Survivor Amber / Pheromones - Mutated Bryce’s Infected Sprout can be attacked but not dealt damage under Pheromones effect. Survivor Amber / Nerve Cut - Focus does not increase life leech from Surgeon augmentation Armored Amber / Command - The player is able to summon more than one minion Armored Amber / Command - Skill's cooldown restarts counting when character dies while minion is alive Armored Amber / Command - Minion does not level up alongside the player Amber / Smoke Screen - Players affected by the Smoke Screen skill have reduced damage taken after leaving the skill's area Hermann / Guardian Zeppelin - Zeppelin travels to incorrect location after it is created Hermann / Guardian Biplanes - Biplane locks on target beyond its reach and ignores other targets Sam B - Several fist weapons are not placed correctly in character hands Hailey / Icicle - Hailey is unable to...Easter on AmaiaApr 2, 2015 - Community AnnouncementsThe zombie infestation won't keep us from celebrating Easter on Amaia. We invite you to celebrate this holiday event which starts from 02/04/2015 until 16/04/2015 Easter Theme! Amaia has been visited by the Easter bunny Easter Shop Rotation! We will have different character tiers on offer, available in our shop every few hours. A large selection of characters will be in the rotation throughout the event. http://i.imgur.com/NYNnT70.jpg Offers on character will be changing on a continuous basis throughout this event! New Character! Allie goes from Prime Access into Full Access, everyone can now buy her for both, Cash and Character Points. New Icon! Login during this Easter event and get a limited edition icon. Happy Holidays! DI:Epidemic TeamPatch v0.8Mar 12, 2015 - Community AnnouncementsHighlights Scavenger Hunter adjustments Kill feel improvement Russian translation Scavenger Hunt Looters now spawn with 1/2 Attributes when the Infection Level is 5/10 and higher Defense Attribute + 1 Random Attribute Hoarders now spawn with 1 Attribute at Infection Level 12 and higher Hoarder respawn timer is no longer reset upon reaching end game (night time) Looters now always spawn at a minimum in-game level of 3 Barricade Run The Roaming spawns before each barricade should now have a 100% spawn rate and should consist of the same type of zombies for all teams Note that special type of zombies that spawn during the Barricade Event can still be random Note that there can be a difference in number of "static" walkers on the way to the barricade (walkers that are sitting, eating, etc) A team can no longer overload their trucks with supplies. Players will be unable to deliver more supplies and flags will stop generating supplies once a truck is full. You will be able to deliver supplies and flags will start generating supplies again If another team denies victory by stealing supplies This change will make it impossible for another team to deliver more supplies than the winning team during the countdown - Reaching the supply limit first is still the victory condition Base Turrets attack range slightly increased XP Table has changed XP granted from hoarders are now based on a static value Scavenger Expedition Map Paths leading up to hoarders have been slightly reworked Kill-Feel Updates Players now uses rag-dolls similar to zombies to enhance the effect of dealing a killing blow A "gravestone" effect spawns on the location where a player dies. Standing near the gravestone will allow you to resurrect the player. First Player who kills an enemy player is awarded with "First Blood" Killing several players in quick succession awards Double Kill Triple Kill Quadruple Kill Penta Kill Monster Kill Killing 4 Players without dying awards Killing Spree Scoresystem Update Scoreboard now display damage done in Scavenger/Crossroads Scoreboard now display healing done in Scavenger/Crossroads Scoreboard now display "Takedowns" instead of Player Kills. Takedowns is a combined value of Kills and Assists (in Scavenger) By assisting another player on your team you are rewarded with a Takedown. Assist will count: if you are nearby when a player on your team struck the killing blow If you dealt damage to a player killed by an ally within a certain time-frame If you healed/buffed the player who struck the killing blow Scoreboard now displays score. Score is awarded when performing certain actions in Scavenger Hunt Hovering damage/healing/takedowns/score displays details about this value in a tooltip HUD HUD has gotten a facelift. Most HUD elements have been updated with new art and new design Level Up system has been updated to better relay information about each upgrade and to make in-game levels more obvious A buffbar has been implemented displaying passive effects, b...Patch v0.7.3Feb 12, 2015 - Community Announcementshttp://i.imgur.com/GyUCXLC.jpg Voice Over VO for Mr. White added Character VO is now heard by all players Attack Speed Attack Speed calculation has been reworked. Stacking attack speed previously scaled exponentially. This change does not affect single attack speed buffs or attack speed bonuses from weapons but will have an impact when several buffs are stacked (something that could cause unintentionally high attack speed - for example when Armored Berg's ultimate was combines with attack speed weapons and attack speed buffs). Armored Berg Berserk Attack Speed has been increased to 30% from 25% to cater for the new attack speed calculation. Mr. White Action Hero Action hero no longer turn Mr. Whites team color blue The effects has been reworked Crossroads Slight re-balances to certain enemy events Free Civilian from Cocoon Event - Increased cocoon base health to 4500 from 4000 Escort Mission - Enemy assaults should now trigger further away from the base Bug fixes Over 150 bugs fixedPatch v0.7 is here!Jan 29, 2015 - Community AnnouncementsHighlights Matchmaking Changes Power Stat Re-Balanced Crossroad Changes Character-VO implementation started Read the full patch notes here: http://steamcommunity.com/app/222900/discussions/0/611696927913276180/ Read the thought process behind our decisions in the latest Stunlock Morse: http://steamcommunity.com/app/222900/discussions/0/611696927913291274/ Xian Mei joins the DI:E character roster!Dec 18, 2014 - Community AnnouncementsGet the full lowdown on returning Dead Island hero Xian Mei's repertoire of skills as she joins the Epidemic. https://www.youtube.com/watch?v=E4nTjLWUBgA Xian Mei has managed to survive thus far using her sharp mind and even sharper weapons, and she intends to keep it that way. She is a mobile burst damage character who jumps into the fray with her swords and deals massive area damage before disappearing amidst her illusions, leaving the enemies disorientated, out of position and shortly there after, dead.Dead Island: Epidemic Ready To Infect Beta PlayersDec 6, 2014 - Rock, Paper, ShotgunIf you’ve missed word of Dead Island: Epidemic before today, it is – deep breath – a free-to-play multiplayer action hack and slash arena game. It’s pursuing a cartoony look and feel and, from a trailer voiceover, it’s making no bones about trying to be funny (although I hope the game itself aims a little higher than a silly voice). There’s a little more info on this kinda-sorta-maybe-MOBA in a post we ran all the way back in June, although details will have changed since then. Epidemic has just reached open beta and there’s a new trailer to celebrate. … Welcome to Open BetaDec 5, 2014 - Community AnnouncementsHey survivors! We finally hit Open Beta. Bring your friends (and foes) and enjoy DI:Epidemic! https://www.youtube.com/watch?v=xGlX432nI84 Your Dead Island: Epidemic TeamPatch 0.6Nov 20, 2014 - Community Announcementshttp://i.imgur.com/XyT6gBd.jpg Highlights New PvE-Mode: Crossroads Progression System Overhaul Crafting Overhaul Passive Skills Loot System Rework Crossroad You are now able to play the new PvE experience that is going to replace the Horde Mode. Mission System & Victory Conditions Complete 4 Missions You can receive a Gold, Silver or Bronze medal when completing a mission based on your performance A better score awards more supplies There are a number of different missions that will be randomized during a playthrough All missions scale in difficulty-level based on the infection level. There is a significant difference in difficulty between low and high infection levels Secure Supplies Your game reward is primarily based on the amount of supplies you are able secure during the game Day and night cycle Similar to Scavenger, you begin in the morning and the game ends during the night Maps Crossroad maps are divided into themes. The first theme available is the Swamp / Lab theme There is a number of different map layouts available within themes New Zombie Attribute System Attributes are permanent buffs that boost zombies Boosted zombies glow Attributes are more frequent on high infection levels Attribute List Deadly Damage output increased by 50% Tank Reduces damage taken by 35% Enraged Increased Attack Speed by 50% Speed Increased Movementspeed by 50% Projectile Resistant Reduces Projectile type damage by 75% Melee Resistant Reduces Melee type damage by 75% Area Resistant Reduces AoE type damage by 75% Plague Deals damage to players standing close to the zombie Unstable An infectious explosion does damage to nearby players 2s after the zombie is killed Amplifier Zombie standard attacks inflict Amplify Numbing Zombie standard attacks inflict Weaken Uncontrollabe Zombie cannot be stunned/incapacitated/slowed/feared etc Relentless Greatly Increases Max HP and Damage ouput Slaughterous An attribute placed only on Massives. It indicates that the boss will be using stronger versions of its abilities. New Minimap Functionality Crossroads uses a zoomed-in minimap due to the large maps The fog of war is being lifted as you explore the Crossroad map Respawn System In Crossroads players respawn at a respawn point close to the remaining players All players respawn simultaneously If all players die the group receives a respawn duration penalty Doctor Bauer Doctor Bauer is a new narrator and the guy that is mainly responsible for coordinating missions in Crossroads! Progression System Overhaul Levels for individual characters have been removed: there is now a global character level. Unlocks apply to each character once you reach a new level New account progression rewards have been added All permanent unlocks will be handed out to users who have already bypassed these rewards Reaching the late-game content will now be faster overall and you earn more Gear Points to spend on your new weapons! Crafting Overhaul The weapon leveling system has been removed and is bei...