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Dead Inside

 
Update - 1.1.8Apr 6, 2017 - Community AnnouncementsGood evening Survivors, Today we're releasing our first update which includes improvements, bug fixes and additions to the Dead Inside. That's being said, this update includes: New and improved UI design. Improved player vitals (health regeneration, stamina, thirst & hunger). Fixed gathering system. Improved performance. Improved level design. Added radiation zone (alpha). Added colliders to "walk-through" models. Map expansion (alpha). Graphical improvements (Motion Blur, Tonemapping, etc). Minor bug fixes & glitches. Improved Saving System. ***As of right now, saving system is still being developed, but it does save your location when you exit the game. (full saving system will be available within next few updates). ***Also. Before, when you die you were respawning with zero loot. With this update, after each death you would be able to keep your inventory. I believe that's it for today. For feedback please go to: http://steamcommunity.com/app/554900/discussions/0/135512931357530650/ Thanks everyone!Dead Inside is now available!Mar 31, 2017 - Community AnnouncementsGreetings survivors, The time has come! Dead Inside should be available for you to purchase now! Things to consider: The first week of sales will have a 33% discount on; don't miss out! Our first official build might have bugs/glitches. In order to report those, please head into community forums and look for "Feedback" thread. Saving/Loading System might not work as intended or not work at all (will be fixed by the end of the weekend). Map has borders as of right now. We will be expanding it throughout the week(s). Expect performance issues. Once again, if your PC is a high end build and you are getting low frame rate, please report in our discussion forums. Some things might not be mineable (trees/rocks), but other should work properly. (Patch will be out soon). That should be it for today. Thanks everyone for support! Enjoy!