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Dead Cells dev promises not to kill it or shut it downMar 14, 2024 - PCGamesNDead Cells developer Motion Twin has addressed fears that it brought updates for the roguelike game to an end in order to "make room" for its next game, Windblown, saying that the game isn't going anywhere anytime soon, and that the assumption "hurts." Read the rest of the story... RELATED LINKS: Six years after launch, PC's most-loved roguelike is making a comeback Get the best roguelike game and all its DLC cheap in this Steam sale The greatest roguelike game is better than ever but ending soon Six years after launch, PC's most-loved roguelike is making a comebackMar 6, 2024 - PCGamesNWhat makes a great roguelike? It has to be hard - or at least, it has to be punishing, so that every lost run feels like a brutal lesson, and every victory feels gigantic. It also needs to be stylish. You're going to be spending a lot of time running and re-running these levels, so they need to look and sound good. You want a diverse array of enemies, a huge library of attacks and abilities, and a lot of variation. It's a tough combination. But one of the greatest roguelikes, and a modern PC classic, Dead Cells pulls it all off with brio. Combining elements of Metroidvania and platforming, six years since its full launch, it's having a sudden renaissance on Steam. And if you want to join in, it's also available right now at a sizable discount. Read the rest of the story... RELATED LINKS: Get the best roguelike game and all its DLC cheap in this Steam sale The greatest roguelike game is better than ever but ending soon Former Dead Cells dev opens up on Motion Twin and final update Get the best roguelike game and all its DLC cheap in this Steam saleMar 2, 2024 - PCGamesNDead Cells quickly became a pillar of the roguelike Metroidvania (wow that's a mouthful) genre when it was released back in 2018. Since the game's launch, developer Motion Twin has been hard at work pumping out content releases to give players just that much more content to chew on, including four different DLC expansions. Now, the core game, plus all of its beefy DLC, is on a huge sale on Steam, making it one of the more tantalizing sales of the year thus far. Read the rest of the story... RELATED LINKS: The greatest roguelike game is better than ever but ending soon Former Dead Cells dev opens up on Motion Twin and final update Ex Dead Cells dev calls decision to end development an "a**hole move" Return to Castlevania 1st Anniversary!Feb 29, 2024 - Community AnnouncementsIf you somehow missed it the first time, you're in for a treat! It's been a whole year since you stormed Dracula's Castle on a new quest, met famous heroes, fought classic monsters with iconic weapons and confronted Death & Dracula in epic boss battles, all backed by original and re-imagined tunes! And to celebrate this joyous occasion, we've dropped the price on the base game and all DLC, including Return to Castlevania! There's no better time to storm the castle and take the fight to old Dracula himself. {STEAM_CLAN_IMAGE}/27850661/cb6fcf42997e559ede94999e518c99a2750820a1.png What you can expect... Castle Outskirts Before you can enter Dracula's Castle, you'll need to venture through the gardens, across the moat and up the ramparts while avoiding traps and fighting off countless evil minions. Don't get distracted by the view and keep your eyes peeled for hidden pathways, secret rooms and a certain energetic feline... Dracula's Castle Moonlight streaming through stained glass windows. Ornate pillars holding up ceilings of magnificent halls. Towering spires pushing into the night sky over fortified battlements. The beauty of Dracula's Castle hides a dark heart, as undead creatures wait to pounce from every direction. Make your way from the entrance hall to the top of the castle and find the lair of the most powerful vampire of them all... {STEAM_CLAN_IMAGE}/27850661/14ab86678ea644c1f008a8cd3dace063508817f1.gif Boss Fights This DLC comes with not 1, but 3 new bosses! Death and Dracula take no prisoners and you are no exception. Be prepared for epic battles against majestic backdrops where the winner takes it all... If you manage to beat these two creatures then prepare yourself for our most ambitious boss showdown yet! {STEAM_CLAN_IMAGE}/27850661/43d036cec9e8f678cf387e3d60be64dae3b9090c.gif Weapons 14 new weapons can be won in this DLC, like the Vampire Killer, Throwing Axe & Holy Water. Each classic Castlevania item has been translated into the fast-paced combat of Dead Cells while keeping their original essence. Wield whips, crosses and holy powers to carve your way through hordes of the undead and tame the evil powers of the night. {STEAM_CLAN_IMAGE}/27850661/6c3c249bbc7d615613b966afd338cfc40a0d29fe.gif Richter Mode Hidden somewhere in the castle is a bizarre room that turns you into the indomitable vampire hunter, Richter Belmont! Unlocking a moveset inspired by his appearance in Symphony of the Night, you'll storm through a section of the castle finding vania moves and classic weapons that will push all the nostalgia buttons. Soundtrack We're giving you access to an alternative soundtrack made of 51 of the original Castlevania tunes, that can be heard across the entire game. On top of this, we've taken the 12 most iconic tracks, such as Vampire Killer, Bloody Tears and Simon Belmont's Theme, and reimagined them in the style of Dead Cells as a soundtrack for this DLC, while preserving the Castlevania ambiance of course. Outfits Unlock 20 outfi...The greatest roguelike game is better than ever but ending soonFeb 20, 2024 - PCGamesNThe development of Dead Cells is coming to a close. The popular roguelike first launched in 2018 and was followed by generous free and paid DLC, skyrocketing Motion Twin and Evil Empire's hit to the genre's upper echelons. With a 97% positive rating on Steam from over 125,000 reviews, Dead Cells is undeniably beloved. It's a titan that stands alongside Hades, Binding of Isaac, and Slay the Spire. So if you haven't played it yet, you absolutely should. Read the rest of the story... RELATED LINKS: Former Dead Cells dev opens up on Motion Twin and final update Ex Dead Cells dev calls decision to end development an "a**hole move" Dead Cells update 35 marks the end for one of Steam's best roguelikes Ending Dead Cells updates is a "marketing stunt" to "leave room" for Windblown, claims former lead designerFeb 13, 2024 - Rock, Paper, ShotgunFormer Dead Cells lead designer Sébastien Benard is none too chuffed about publisher Motion Twin's decision to end development of the well-regarded roguelike Metroidvania. A few days ago, Motion Twin announced that the 35th major Dead Cells update, aptly titled The End Is Near, would be its last. Benard feels this is a betrayal of both the game's community and its current development team, Evil Empire, a spin-off studio who took the reins in 2019. Read more Former Dead Cells dev opens up on Motion Twin and final updateFeb 12, 2024 - PCGamesNEarlier today, PCGamesN reported on comments from Sébastien Benard, a former lead designer on Dead Cells, calling the decision to halt development on further game updates "the worst imaginable a**hole move" to make toward co-developer Evil Empire. Benard has since responded to PCGamesN's request for comment and directed us to a blog post he wrote to further elaborate on his disappointment with his former co-workers at Dead Cells' other co-developer, Motion Twin. Read the rest of the story... RELATED LINKS: Ex Dead Cells dev calls decision to end development an "a**hole move" Dead Cells update 35 marks the end for one of Steam's best roguelikes Steam's biggest roguelike of 2018 is on sale, and a must play Dead Cells' designer livid at former studio for ending support for the game in 'worst a**hole move imaginable'Feb 12, 2024 - PC GamerLate last week came the news that, seven years after its early access release, original developers Motion Twin and DLC developers Evil Empire will be ending work on Dead Cells. Evil Empire was set up as a satellite studio to support the game and had been working on it for over five years, creating four DLCs and 18 updates including the recent (and excellent) Castlevania crossover, but now says it's moving on to "secret projects"... Read more.Dead Cells will be finished with the upcoming Update 35Feb 12, 2024 - GamingOnLinuxMotion Twin have announced that the upcoming Update 35 for Dead Cells will be the end, so it will be actually finished and complete with no more content updates. Read the full article here: https://www.gamingonlinux.com/2024/02/dead-cells-will-be-finished-with-the-upcoming-update-35 Ex Dead Cells dev calls decision to end development an "a**hole move"Feb 12, 2024 - PCGamesNFebruary 12 13:00 PST Sébastien Benard has reached out to PCGamesN to share a new blog post further outlining his thoughts about Motion Twin and the end of development on Dead Cells. You can find a link to this story below. A former lead designer on Dead Cells says that the decision by studio Motion Twin to end development on the roguelike is "the worst imaginable a**hole move" against its co-developer Evil Empire. Sébastien Benard, who formed independent game-maker Deepnight Games after leaving Motion Twin, has previously said he left the developer when asked, due to his relationship with the team growing "complicated." Benard now criticizes Motion Twin, and also comments on future projects from the spin-off studio Evil Empire. Read the rest of the story... RELATED LINKS: Former Dead Cells dev opens up on Motion Twin and final update Dead Cells update 35 marks the end for one of Steam's best roguelikes Steam's biggest roguelike of 2018 is on sale, and a must play Dead Cells to receive its final update as devs move on to new "secret projects"Feb 9, 2024 - Rock, Paper, ShotgunDead Cells developers Motion Twin have announced their roguelike Metroidvania will receive its final update with the launch of the appropriately titled Update 35: 'The End Is Near'. It's been a pretty great run as these things go: over the course of seven years, Dead Cells has received four major DLC expanions, a mobile release and, of course, 35 of those big title updates. However, current custodians Evil Empire are now moving on to greener, "secret projects"-flavoured pastures - the emphasis being on pastures plural there, if their Xweet about it is anything to go by, too. Read more Dead Cells is calling it quits 7 years after its meteoric early access releaseFeb 9, 2024 - PC GamerSeven years after its early access release and five years after Evil Empire took the reins from the original devs at Motion Twin, Dead Cells is hanging up its spurs. In a statement earlier today, Evil Empire announced it "will no longer be working on Dead Cells" following a half-decade of work on the game. A corollary statement from Motion Twin declares Dead Cells' upcoming update 35 "the end of our creative journey on the game"... Read more.Dead Cells update 35 marks the end for one of Steam's best roguelikesFeb 9, 2024 - PCGamesNOne of the best roguelikes ever is about to come to a close, as developer Motion Twin confirms that Dead Cells update 35 will be the last for the Metroidvania-inspired action platformer. Since its early access launch in May 2017, Dead Cells has racked up an astonishing, 'overwhelmingly positive' 97% Steam rating from over 125,000 user reviews, and has only gotten better with dramatic system overhauls and expansions up to and including 2023's glorious crossover Return to Castlevania DLC. Read the rest of the story... RELATED LINKS: Ex Dead Cells dev calls decision to end development an "a**hole move" Steam's biggest roguelike of 2018 is on sale, and a must play Terraria 1.4.5 update unveils crossover with Steam's best roguelike A super-late (we know) update on Dead CellsFeb 9, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/27850661/f5ff06573beb13672ebff928790878a545df4959.gif Hello Dead Cells players, We're reaching out with some important updates on Update 34 "Clean Cut" on mobile, Update 35 "The End is Near" on PC/Consoles, and an important announcement regarding Dead Cells' future. First off, Update 34 is set to arrive on mobile later this year - sorry about the wait. Our initial plan was to release it alongside Update 35, but as things unfolded, we had to adjust our timeline to get everything where we wanted it to be. Speaking of Update 35, your patience and enthusiasm since its alpha release have been awesome. We really wanted to bring this update to you quickly, but it turns out we can't release it just yet. We are all hands on deck trying to figure this out, so please look out for more updates in the future. Update 35 for Dead Cells marks the end of our creative journey on the game. After an incredible 5-year collaboration in bringing additional content to Dead Cells' live-ops, Evil Empire will be pursuing new adventures and we can't wait to see what they come up next. This comes after much reflection, especially following the awesome success of the "Return to Castlevania" DLC last year. Our commitment to avoiding the "more of the same" trap and keeping Dead Cells fresh and original has led us to this point; as we've seen with other long-running series, it's crucial not to overextend and risk diminishing the unique charm that makes Dead Cells special to us all. This change explains the recent quiet period on updates, as concluding such a partnership required careful planning to ensure a smooth process for everyone, including the community. As always, we will of course continue to find solutions to make sure that all quality of life issues and bugs are properly fixed across all platforms to provide a worthy experience to all of you. With all that said, we are committed to continuing the journey in this amazing world with some really cool new stuff outside of the original game, so that more and more people can enjoy Dead Cells in totally new ways. Stay tuned for more updates about the Animated Series, the Board Game and… the Beheaded appearing in another world?! In closing, we are wishing the best to Evil Empire on their upcoming projects and want to express our deepest gratitude to you, the players, for your unwavering support and passion for Dead Cells. Your enthusiasm fuels our commitment, and we're eager to embark on the next chapter of this journey together. Cheers, ~ MTBrace yourselves, something NEW is coming.Dec 7, 2023 - Community AnnouncementsDearest Dead Cells Veterans, We have long been wondering what we should do next... 'Why not make a sequel to Dead Cells?’ we asked ourselves. We tried a whole lot of... brilliant ideas: 'Dead Cells: The Cooking Showdown' with the Beheaded as a master chef. ‘Dead Cells: Love in the Dungeon', a dating sim where you can romance the Bosses 'Dead Cells: The Musical' - self-explanatory... and still considering that one, to be honest. Whilst we were musing on this, we got VERY distracted by this superfast controller we were toying with... and so we made something else instead. Whoops! Meet Windblown! OK, so, imagine DC downed like 312 energy drinks, and then slammed its fist into a 3D button. We then thought what if we made a game that was... absolutely absurdly fast. Almost silly levels of fast. And we loved it tbh. Then we’ve thrown in a bunch of those shiny clouds and some floating islands that are just SoOooooo eye-popping! Ah, and who are you in this? You are a Leaper; one of our heroes who are on a mission to defend the Ark from a very aggro Vortex, hell-bent on destroying EVERYTHING in its path. On your journey you’ll be able to absorb memories of fallen warriors, and then put them to good use by infusing their skills into your weapons. You can become a killing MACHINE! And guess what? This time, you're not just dodging death alone; you can bring up to 2 friends with you to share in the 'fun' of dying repeatedly! Together! Yey! Your feedback has been instrumental in crafting DC into what it is today, and we would LOVE to bring you experts in once more to help us shape this little Windblown bad-boy too. Leap into Early Access, give us your unfiltered thoughts, and let's make this game another wild ride. And hey, while you're here, we're stoked to hear what you think of the Windblown trailer and feel free to smash that wishlist button ;) Get ready to dash, die, and repeat... again! See ya soon! ~ MT !!!!Windblown on Steam!!!! Follow Windblown on Social X: WindblownGame Instagram: WindblownGame TikTok: WindblownGame Facebook: Windblowngame A New Patch released for current Beta for Update 35!Oct 2, 2023 - Community AnnouncementsHey everyone, We've just pushed a new patch for the beta test of Update 35, including some Balancing works, adjustments on Graphics & UI as well as Music & Sfx, and Bug Fixes of course! * This patch only affects the current beta test, if you are not participating in the beta, this does not affect you. If you want to take part in the ongoing beta, just check out here for instructions on how to access. Here's everything we changed: Balancing: Misericorde now applies curses only if the attack doesn't crit. Graphics & UI: Added a Minimap icon when a biome is incentivized. Music & Sfx: Updated a bunch of sounds for the new mobs. Bug fixes: Fixed World Map displaying deprecated paths. Fixed a bunch of translation problems. Fixed Cursed and Incentivized biomes not reloading properly with the "Multiple lives" assist option on. Fixed a crash when using the Emergency Door against Conjunctivius. Fixed some projectiles not displaying outlines when the options was on. Fixed some heads unlocking in the Training Room. Fixed some visual and music bugs when killing Dracula in Training Room. Fixed Richter not being able to jump down platform. Fixed the number of cursed biomes always being 0 in some seeds. That's all and thanks for taking part! Cheers, XYZ, Matt, EE & MTSteam's biggest roguelike of 2018 is on sale, and a must playOct 1, 2023 - PCGamesNIf we're talking about excellent roguelike games with a long tail, Dead Cells will always enter the discussion. Launching out of early access in 2018, the Castlevania-inspired action platformer has stuck around because developer Motion Twin has consistently released top-tier free and paid DLC, with this year's Return to Castlevania expansion allowing the punishing platformer to finally come full circle. Now Dead Cells, and all of its premium DLC, are on sale, making it the perfect time to try out the challenge for yourself. Read the rest of the story... RELATED LINKS: Terraria 1.4.5 update unveils crossover with Steam's best roguelike The best roguelike game is getting an animated show, and it looks sick Steam's best roguelike hits 10 million sales, with more content coming The End is Near Update is now in Beta phase!Sep 25, 2023 - Community AnnouncementsHey everyone! The upcoming update The End is Near is now in Beta! In case you missed the alpha post, in this update we are stuffing in new mobs, weapons, mutations and biome effects all expanding on the curse mechanic, 40+ new head skins, almost 20 new legendary affixes, extra accessibility options and more! Before we go through the updated list of new content for the update, a quick note here for the players who didn't like the idea of Cursed mobs and might’ve missed our patches in the Alpha phase. Instead of making cursed mobs spawn randomly in your run , we have introduced a new effect on biomes, Cursed Biomes, to make sure that players can choose to have cursed mobs in their run or not. Also, the players who choose to take the risk will now get rewards for taking on that risk. We are gonna elaborate more on this mechanic below! Now, let’s get to the full list of new content: New Curse additions: 3 new mobs: Sore Loser: a cutie who can’t hurt you but is super clingy and annoying, always trying to be close to you and dash through you. When you kill it, you get cursed. Doom Bringer: every melee attack from it won’t cause damage, but will apply 2 stack of curse and stun you, and you will instantly die if you have already got 50 stacks of curse. Sounds pretty fair right? Curser: it launches a slow homing projectile that can go through the walls. If you “accidentally” get caught by this projectile, you take damage and 5 stacks of curse. One more surprise! If you get close to it, it will bonk you with its staff. {STEAM_CLAN_IMAGE}/27850661/7e094b1d6698ebe5ee394fcca25190b29dced2f1.gif New Cursed Biome system: {STEAM_CLAN_IMAGE}/27850661/a0755c0d2fa796d60527209fb80634101cd7dd9d.png Cursed biomes only spawn in runs with a Boss Cell level 2 or higher (boss fight biomes won’t be cursed). Just like biome incentives, there will be a specific icon above the exit to a cursed biome, so that you can have the choice of taking this challenge or just going to the other normal biomes. A cursed biome always contains 9 (+/-2) cursed mobs randomly selected from Curser, Sore Loser and Doom Bringer. There is, of course, a reward for that risk: all the items dropped in a cursed biome will drop 1 gear level higher, regardless of their source (shop, loots, etc.). The spawn chance of cursed chests also increases by 10% in such biomes. There is a cap to the number of cursed biomes that you can go through on your route, depending on the BC level, set as follows: from BC 2 to 5 respectively: 2, 3, 5 and 8 (i.e. in 5BC, there is no cap). This cap only limits the number of Cursed Biomes that you can go to in a run, it doesn’t mean that you must go through that many Cursed Biomes to finish your run. Once you have hit the cap, no more cursed biomes will appear in that run. Until you have hit the cap, cursed biomes will continue to appear. As long as you haven’t reached the cap, biomes always have a 25% chance of being cursed. There will always be at least 1 biomes without cursed ...A New Patch released for current alpha for Update 35... again!Sep 20, 2023 - Community AnnouncementsHey everyone, We've just pushed the fifth patch for the alpha test of Update 35, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take part in the ongoing alpha, just check out here for instructions on how to access. Here's everything we changed: Balancing: Curser can now detect the player and shoot its projectile through walls. Fixed Mimic despawning when trying to jump a very long distance. Reduced Doom Bringer's speech frequency. Increased Doom Bringer's walking speed when targeting a player. Doom Bringer's stun attack radius was increased, and it can now hit through walls. Doom Bringer's attack now gives two curses instead of one. Alienation's minimum curse was reduced to 5. Bug fixes: Fixed Death's instant death attack sending the player back to Prison when in Training Mode or Boss Rush. Fixed heads' particle effects sometimes not playing. Fixed some lore rooms still spawning in Dilapidated Arboretum with the "Disable Lore Rooms" option enabled. Fixed a crash when Dracula's Castle tries to generate a Cursed Chest. Fixed Giant sometimes getting stuck during the double fist slam attack animation. Fixed some ranged multi-hit weapons (Scarecrow's Sickles, Cross, Bible, etc.) not dealing any damage after hitting an unbreakable door. Fixed head unlock notification not replacing text variables with the right number. Ygdar Orus Li Ox can no longer be removed from the inventory by resetting mutations. Fixed Glitch head not unlock retro-actively. Fixed Boss Rush Servants just standing there when skipping the fight. That's all and thanks for taking part! Cheers, XYZ, Matt, EE & MTNew Patch released for current alpha for Update 35!Sep 14, 2023 - Community AnnouncementsHey everyone, We've just pushed the fourth patch for the alpha test of Update 35 yesterday, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take part in the ongoing alpha, just check out here for instructions on how to access. Here's everything we changed: Balancing: Reduced Cursed Biomes chance and increased the number of Cursed Mobs in a Cursed Biome. Buffed Alienation's healing by reducing the curse threshold for a max heal. Bug fixes: Fixed mob animations not being the right speed, when the mob was taunted or slowed. Fixed Smoke Bomb damage buff not affecting projectiles. Fixed Cursed Mobs replacing normal mobs instead of adding themselves to the list. Prevent Boss Rush modified Concierge from jumping when the other instance is also jumping or throwing a fire wave. Fixed not being able to roll in the other direction while holding the Morning Star. That's all and thanks for taking part! Cheers, XYZ, Matt, EE & MT