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Day of Defeat: Source

 
Day of Defeat: Source Update ReleasedJul 2, 2021 - Community AnnouncementsAn update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Numerous security and stability improvements Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseOct 8, 2019 - Product UpdateUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Various stability and security updates; * Fixed NPCs not blinking; * Fixed being able to switch weapons while holding a primed grenade; Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseJul 24, 2018 - Product UpdateUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line; * Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate; * Various security and stability improvements; * Updated localization files; Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseJun 19, 2017 - Product UpdateUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed being unable to start any map in single-player mode; Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseJun 15, 2017 - Product UpdateUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Improved Steam Voice support; * Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"; * Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings; * Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz; * Improved compatibility with Steam client beta; * Added CELT audio codec currently in use in TF2 and CS:GO; * Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"; * Steam voice remains the default voice codec in all SDK2013 games; * Updated spec_player command to match recent improvements in TF2; * Now accepts partial player names, Steam IDs, etc. * Fixed security issue reported by Amat Cama via GeekPwn; * Fixed security issues reported by Justin Taft from One Up Security, LLC; * Updated engine with recent stability and bug fixes from TF2; * Updated handling of game language setting to match Team Fortress 2 behavior:; * Steam per-game language setting is now properly honored and syncs with the in-game setting; * In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting; * Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line; * Updated the localization files; * Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version; DoDy: WW2 FPS Day Of Infamy Invades Early AccessJul 29, 2016 - Rock, Paper, ShotgunValve seemingly have little interest in making a new Day of Defeat but they are at least letting someone else have a crack. Now on Steam Early Access is Day of Infamy , a World War 2 multiplayer FPS heavily inspired by Day of Defeat – and made with Valve’s blessings and support. Infamy is the work of New World Interactive, the folks who made modern military FPS Insurgency. They’re trying to pick up where Day of Defeat left off, basically. Here, have a gander: … DoD-y Day Of Infamy Goes Commercial With Valve s HelpJun 20, 2016 - Rock, Paper, ShotgunDay of Infamy , the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer: … Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseMay 11, 2016 - Product UpdateAn update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively. The major changes include: * Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports); * Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods; * Fixed an exploit that could be used to crash dedicated servers; Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated ServerFeb 4, 2016 - Product UpdateA mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below. * Fixed a security issue related to the file system (thanks to Simon Pinfold for this report); * Fixed mp3 sounds causing occasional hitching and framerate stuttering; * Fixed OS X players being limited to medium texture quality; * Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality; * Fixed steam.inf not being loaded from the base directory for SDK mods; * Fixed server crash when running with 64 players plus SourceTV; The following fixes were already included in the previous update for Half-Life 2: Deathmatch: * Fixed ent_teleport causing a crash when issued by the server; * Fixed buildcubemaps command not working for maps that already have cubemaps embedded; * Fixed -buildcubemaps command line option generating black non-HDR cubemaps; Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source Updates ReleasedOct 15, 2015 - Product UpdateUpdates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include: * Fixed a problem with the Steam Overlay for Mac clients; * Fixed maps using static prop lighting producing bad lighting in some conditions; * Fixed a Linux client crash related to the sound system; * Fixed client consoles being spammed with a message about invisible weapons; Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates ReleasedSep 16, 2015 - Product UpdateUpdates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include: * Fixed several security issues; * Latest fixes and updates from the Orangebox engine and shared game code; Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedMay 19, 2014 - Product UpdateUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Fixed a case where some clients/servers would crash during map load; Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedMay 15, 2014 - Product UpdateUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed the skybox on 3rd party maps when using certain sky materials; * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid; * Allow about:blank in the MOTD; * Marked mat_texture_list as a cheat to prevent client exploits; * Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit; * Updated the con_logfile convar to checking for invalid filenames; * Updated the network resource download path to check for invalid filenames; * Updated the plugin_load command; * Servers can only load plugins if they are not running a map; * Clients can only load plugins if they are not connected to a server; Team Fortress 2 * Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t; * Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health; * Fixed a bug where the Spy could not place a sapper without switching weapons first; * Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed; * Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun); * Updated the equip_region for the Pyromancer's Mask; * Fixed the equip_region for tournament medals conflicting with other items; * Added the LBTF2 Season 9 tournament medals; * Updated the localization files; Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedApr 29, 2014 - Product UpdateUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large; Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedApr 25, 2014 - Product UpdateUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large; Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedApr 24, 2014 - Product UpdateUpdates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Fixed an issue where plugin_load may load a non-binary file type; * Fixed an issue where decompressed file sizes were not being checked by the engine; Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedApr 19, 2014 - Product UpdateUpdates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Updated Orange Box games with server, client, and engine fixes from Team Fortress 2; Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedSep 18, 2013 - Product UpdateUpdates to Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: * Updated with other Orange Box client/engine crash fixes; Day of Defeat: Source Update ReleasedJul 18, 2013 - Product UpdateAn update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: * Fixed regression causing game to not start on older Intel graphics cards under Linux; Day of Defeat: Source Update ReleasedJul 16, 2013 - Product UpdateAn update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: * Fixed clients not being able to run the game in languages other than English; * Fixed server CPU spikes caused by compression of string tables and packets. * Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance; * net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed.