Show/Hide Show/Hide

Darwin Project

 
Scavengers Studio creative director accused of belittling and harassing employeesJan 26, 2021 - Rock, Paper, ShotgunUpdate: Scavengers Studio have since responded to the allegations, apologising for "the harm caused" and committing to doing better for their staff. Read their full statement below. Original post from 26/01/2021. Last year, the makers of the Darwin Project, Scavengers Studio, announced Season, a lovely-looking bicycle adventure about a traveller "recording the last moments of different cultures before they’re washed away." It looks like a beautiful and relaxing experience, but a new report paints a dark picture about what's allegedly been going on during its development. Multiple employees have accused the studio's creative director of sexual and verbal harassment, and described the studio as a hostile and toxic work environment. Read more Duo Mode - Duos are Back!Apr 7, 2020 - Community AnnouncementsDear Darwin Project Community, We disabled Duo mode at launch due to a number of issues surrounding the addition of classes and bugs in our Invite/Party system. We are happy to announce that duos are back and available on PC, PS4 and Xbox One! Do not expect any major changes to the mode except a few adjustments with the behavior between classes such as: Meteor and Grappling Gauntlet not affecting the teammate. The lockdown colour changes between teammates and opponents (blue for teammates; red for opponents). Fixes around the party system which should be more consistent now. {STEAM_CLAN_IMAGE}/31741849/f60f092f9e223cf42211700e00d9c3fec7accc0e.jpg This week’s missions of Game Changers require you to hunt inmates using the Jet Wings. Play in public matches, locate players using the Jet Wings, hunt them down one by one. This quest can be done with any class. The five quests of the week: Harvest 50 woods Deal 1000 damages to opponents trapped in your lockdown ability Recover 1000 lost health Kill 3 opponents who are equipped with Jet Wings Roll once inside the tunnel under the skyscraper See the rewards and learn more at the Game Changers page. — Scavengers Studio team New Life City and Other UpdatesMar 25, 2020 - Community AnnouncementsDear Darwin Project Community, Our latest update is mostly containing some optimisation to increase the stability of the game on console while adding something brand new to it! {STEAM_CLAN_IMAGE}/31741849/e3efe1db7d61988340223b86885531e9dc8a181f.jpg This week’s missions of Game Changers require you to hunt inmates using the HeadHunter Drone. Play in public matches, locate players using the HeadHunter Drone drone, hunt them down one by one. This quest can be done with any class. The five quests of the week: Deal 1000 damage with roll attacks. Use 15 abilities. Crouch on a Tank Cannon. Kill 3 opponents who are equipped with the Headhunter Drone. Trap 5 opponents (with Cage Trap, TripWire or Bear Trap) See the rewards and learn more at the Game Changers page As you may notice, this week also requires you to crouch on a Tank Cannon. Those are available in the brand new tile we added to the game: New Life City. An urban sci-fi tile with high skyscrapers and tunnels in which verticality is important. Discover it now in the clip below and play in New Life City on PC, XBox One and PS4! {STEAM_CLAN_IMAGE}/31741849/3e1e4a1ad381933448f4c3abe524e6a9ebfca901.jpg We also added an exclusive PlayStation®Plus offer for PS4 users subscribing to the PlayStation®Plus. This PlayStation®Plus exclusive pack contains a full set of cosmetic items styled after the elusive Blue Ninja. This pack includes: - Blue Ninja Outfit - Blue Ninja Axe - Blue Ninja Bow To unlock it, make sure to subscribe to PlayStation®Plus and go to the Darwin Project Store Page either on your browser or on your PS4. This reward will appear under Add-Ons. (Note: You will lose this skin by unsubscribing to PlayStation®Plus) {STEAM_CLAN_IMAGE}/31741849/3e5d82771d145ef4da11f250ffb5b92d98788420.jpg Due to some technical issues, we are postponing Duo mode a little bit from our initial announcement. Duos will be available on PC/Steam on April 7th. We can expect a slight delay for both PS4 and Xbox One due to some technical difficulties regarding consoles but it should come in early April as well. {STEAM_CLAN_IMAGE}/31741849/9b5e9acf8b811a29bfcf55771fabaaf39e14ebe7.png Since the beginning of the competitive season, two qualifiers for Steam occurred and one for both XBox One and PS4 as well. We are aware of some technical issues occurring on console and we are tackling the stability matter at the moment. We are also aware of some management hiccups and will make sure to improve those events to make them smoother for both the communities organizing them and the players participating. Last but not least, we want to send lots of love to the entire Darwin Project community. In these difficult times it’s important to remain kind, compassionate and generous towards one another. Many challenges and difficult times lie ahead but our team is sending everyone love and positive thoughts. We are all in this together. Stay safe. -- Scavengers Studio teamWeek 5 - Be the hunter not the hunted!Mar 24, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/31741849/e3efe1db7d61988340223b86885531e9dc8a181f.jpg This week missions of Game Changers require you to hunt inmates using the headhunter drone. Play in public matches, locate players using the headhunter drone, hunt them down and be the one eliminating them. This quest can be done with any class. The five quests of the week: Deal 1000 damage with roll attacks. Use 15 abilities. Crouch on a Tank cannon. Kill 3 opponents who are equipped with the Headhunter Drone. Trap 5 opponents (with Cage Trap, TripWire or Bear Trap) See the rewards and learn more at the Game Changers page. Week 4 - Gotta catch’ em all!Mar 17, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/31741849/2e8fd5427581751ee3a7ccb2460b585950720200.jpg This week’s missions of Game Changers require you to play with the Grapple Gauntlet. Track your opponents in the Arena and hook them directly using your grapple gauntlet. The five quests of the week: Use 7 Consumables. Shoot an arrow into the climbing Teddy Bear. Hook 5 opponents with the Grapple Gauntlet. Deal 1000 Headshot damages. Craft both abilities in 5 different matches. See the rewards and learn more at the Game Changers page Grapple doesn’t tickle! Week 3 - Aim for your opponents first, then the moon!Mar 10, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/31741849/3c149b1d5faa9341cf0bc205cb3a6e90c4706804.jpg This week’s missions of Game Changers require you to play with the Jet Wings. Hover in the sky of the Arena, notch your arrows and land 3 shots into your opponents. The five quests of the week: Land 3 arrows while hovering with the Jet Wings. Finish 5 matches with at least 1 kill. Deflect 5 opponents’ arrows. Travel through 7 different pairs of portals. Craft 10 Shields. See the rewards and learn more at the Game Changers page Focus and keep aiming! Week 2 - It’s Not a Grappling Match!Mar 3, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/31741849/16227d2563e620ca5168c155f4aca93389000871.jpg This week’s missions of Game Changers require you to kill inmates playing with the Grapple Gauntlet. Play in public matches, locate players using the Grapple Gauntlet, hunt them down and be the one eliminating them. This quest can be done with any class. The five quests of the week: Kill 3 opponents who are equipped with Grapple Gauntlet. Use 5 Gliders. Craft a fire on a green boat. Survive until sudden death in 3 different matches. Land an arrow on an opponent located at least 50 meters away. See the rewards and learn more at the Game Changers page Kill the grapple, do not let it grab you! Darwin Project - Patch 1.1.0Feb 25, 2020 - Community AnnouncementsDear Darwin Project Community, Darwin Project is available for free on PS4, Xbox One and PC/Steam and we are releasing today our first big patch since the official launch. From Battle Pass to balance changes, see what’s new below: {STEAM_CLAN_IMAGE}/31741849/850c0ea2b4c4ca6dddc3a766bc82718032ffff30.jpg GAME CHANGERS: Introducing our first Battle Pass event, titled Game Changers. The first Battle Pass since the official launch of Darwin Project, now available on PS4, Xbox One and Steam. Compete in the Arena to honor its newfound Sponsors and their (quite literally) game-changing Class Gear. The Battle Pass starts on Tuesday February the 25th at 12:00PM EST and will end on Tuesday April the 21st at 11:59AM EST after 8 weeks. Complete weekly challenges and earn experience to unlock exclusive cosmetics, fan gifts and ramen! See the rewards and learn more at the Game Changers page. Purchase the Battle Pass for 950 Ramens and start earning rewards today! Complete weekly challenges to receive more experience and up to 100 rewards. If you didn’t purchase the Battle Pass, don’t worry, all users can still grind through the 100 tiers available, unlock free rewards, and purchase the pass at any time of its duration to receive all rewards associated with your progress. {STEAM_CLAN_IMAGE}/31741849/6c6f20b46061749f05f349f783d9524baf49c2bb.png Game Changers’ Rewards: Full Skins: Unlock all new exclusive High-Tech skins based on former stars of the Arena - like the undaunted Vonrobo or the enigmatic Orboros! The new skins are available while progressing and reaching higher tiers in the Battle Pass. {STEAM_CLAN_IMAGE}/31741849/689d6afccd115f2182df47090a151ed44866330a.png Facepaints and Haircuts: Earn exclusive facepaints and haircuts to honour the Arena’s sponsors with style. {STEAM_CLAN_IMAGE}/31741849/a3c52b4f1930ac210ab2417b2148fd5eb5b4459b.png Fan Gifts, Ramen and Battle Pass XP Boost: You can earn other rewards by reaching specific tiers among the Battle Pass such as Fan Gifts (Some even guaranteed to drop an Epic or Legendary skin!), up to 1000 Ramen, and Battle Pass XP boosts allowing you to climb faster. {STEAM_CLAN_IMAGE}/31741849/e94a5c7f1f26544300c8f979b830978496d46236.png Weekly Challenges: New challenges will unlock automatically every week, on Tuesday at 12:00PM EST, allowing you to reach higher tiers faster. All weekly challenges are the same for every player, independently if you purchased the Battle Pass or not, and will reward you with the same amount of experience. Note that weekly challenges can only be completed in public matchmaking and not in custom matches. See the rewards and learn more at the Game Changers page. {STEAM_CLAN_IMAGE}/31741849/39cd66753f80c27a70f34f1b36e2d5258ad7742e.png The Class Menu: In addition to the Battle Pass tab, you will notice a new tab available: the Class Menu. This tab will let you discover the lore of the Sponsors behind each class currently available as well as their current abilities and gear upgrades. Feel f...LATEST FEATURES AND 2020 ROADMAPFeb 6, 2020 - Community AnnouncementsDear Darwin Project Community, We did it! Darwin Project left Early Access last month and it is available for free on PS4, Xbox One and Steam. It took us a bit of time to defrost the doors to the Arena but we are super excited to welcome you all there. We’re happy to see so many new Inmates! We want to thank you all for your unwavering support and trust over the past two years. You have seen the numbers of our recent infographic, you’ve seen the different patches, you’ve witnessed the evolution of the game, to which you have significantly contributed, and you know it was quite the journey! Now, let’s talk about why you came here: the new content. THE CLASS SYSTEM: We have added to the game a brand new class system, dictated by the Gear you select at the start of a match: The Jet Wings: Equip these aerodynamic fuel-injected Jet Wings and take to the skies! Master their maneuverability and acrobatic abilities to daze and amaze your opponents, while raining death from above with a flurry of arrows! The Grapple Gauntlet: Do you like things up close and personal? Then close the gap in the blink of an eye and bring the fight directly to your opponents and give them the chance to meet the business end of your personalized axe, or grapple the environment for quick getaways! The Headhunter Drone: Are you the type of person who likes to have a companion with you when venturing out in the wilderness? Then be sure to enter the Arena with this helpful little friend, who can gather resources for you as well as track your opponents to ensure you’re never taken by surprise! {STEAM_CLAN_IMAGE}/31741849/1ab6395dc1075944631a5377d4302194afd9dd77.png Each class has its own set of abilities. At level 1, you will only have two abilities to choose from. You will only be able to unlock the third ability when you reach level 3, and the fourth ability at level 10. Each class also has its own experience bar and needs to be leveled up separately (you will get fan gifts whenever you level up with any class). Additionally, each class has three unique gear upgrades that you will be able to boost every match in order to be stronger, faster, and to reinforce each class’ unique playstyle. Each gear upgrade can be crafted 3 times to maximize their effectiveness. We hope you’ll enjoy the new possibilities and play styles these classes offer! THE DARWINIUM: Another new addition to the game: the Darwinium. To upgrade your gear and unlock your abilities while roaming in the freezing Arena, you will need to use this brand new collectible resource. Players will be able to gather this mysterious resource by destroying tanks of Darwinium dispatched all around the Arena. You’ll be able to use it to unlock the abilities of your gear and upgrade them. Each Darwinium tank you find in the wild will give you 15 individual Darwinium. Electronics have been replaced with Darwinium shipments, which will give you 150 Darwinium. Although we replaced the leather resource with Darwinium, you can still f...Patch Note: v1.03Jan 29, 2020 - Community AnnouncementsWe released a new update today on Steam which include some bug fixes and a few balancing changes. This is only a small batch of balance changes but more will come with a bigger update in the future. LIST OF CHANGES: BALANCING CHANGES: Replaced the teleport ability with the turret on Jetwings. Reduced Jetwings Air Dash speed by 15%. Removed the vertical velocity that was stored after the use of the Jetwings. Activating the Jetwings now cost 3% of the total fuel. Increased the delay before the fuel start to refill from 0.3s to 0.5s. Jetwings Air Dash fuel cost is not affected by “Fuel Efficiency” gear upgrade anymore. Jetwings Air Dash now cost 40% of the fuel bar. Added a visual feedback in Jetwings fuel bar to indicate the minimum fuel required to use the Air Dash. When killed, inmates now drop a minimum of 3 Wood. Darwinium and Wood dropped by defeated players are now regrouped in one stack per resource. Added a missing VFX when the Headhunter Drone was scanning a clue. ------------ BUG FIXES: Fixed several crashes affecting all platforms. Fixed an issue that caused items to be duplicated during Beach Party. Fixed an issue that caused Darwinium shipments to count for 300 instead of 150 towards the “Gather 1000 Darwinium” Daily Challenge. Fixed an issue that caused some UI inconsistencies when using the Grapple Gauntlet or the Headhunter Drone. Fixed an issue that caused a texture glitch when using the Headhunter Drone. Fixed an issue where it was not possible to use the safe zone slider with a controller. Fixed a UI issue when accessing the Dressing Room from the lobby with a controller. Fixed an issue where Captain Darwin Headhunter Drone and Grappling Gauntlet input were inverted on a controller. Fixed a UI issue affecting show director safe zone. Fixed collision issues in the lobby that allowed some players to escape. Now Available on Steam - Darwin ProjectJan 13, 2020 - Product ReleaseDarwin Project is Now Available on Steam! In Darwin Project, ten inmates must survive the elements, track each other, fight, craft tools, and use their social skills to be the last one standing. It's a unique take on battle royale with a Show Director to influence the match and Spectator Interactions to create a one-of-a-kind game show. The Announcement Trailer has landed!Dec 17, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/31741849/bf4a4cfbba8c82c7fb843490628ec81ed0cc4942.jpg Dear Darwin Project Community, It's time to share with you some of the new things coming your way in the Arena. New opponents, new ways to fight in the arena, new ways to mess with the Arena.. We are glad to announce that the full release of Darwin Project is coming in January 2020 on Steam, Xbox One and… PS4! Watch our announcement trailer below. Darwin Project - Patch Notes 1.21Oct 30, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/31741849/09f979fed99e43e7d60dde955eb45af5306a4fc3.jpg Hello Inmates, We are releasing patch 1.21 with the objective of fixing several bugs and preparing for the full release of Darwin Project this winter. There are no big gameplay changes in this one but several updates for both the backend and the UI. The intention of this patch is also to test the technical stability after those changes are implemented to ensure nothing will break at launch. {STEAM_CLAN_IMAGE}/31741849/c06b4c705b44eaa38de91880cd49109a76795f74.png New main menu layout The main menu gets a facelift! We reworked the navigation and the visuals on the main menu in order to support future additions to the game. {STEAM_CLAN_IMAGE}/31741849/3957fd62453bd64c2730d9fd3b0ce8193692c2a7.jpg {STEAM_CLAN_IMAGE}/31741849/f07c63f68aef6e86cef22b485d438b86998cf8ac.jpg New dressing room and shop You can now access all of the cosmetics from the dressing room! All the available items can be bought at any time. The previous shop is replaced with a tab called ‘Shop and Sales’ which will display some special offers from time to time. {STEAM_CLAN_IMAGE}/31741849/73e95445d7b63883c19dc05e13cd5b9cf94e6cd3.jpg {STEAM_CLAN_IMAGE}/31741849/a7c277ff17a21003854857f89cb36849d1487a1d.jpg {STEAM_CLAN_IMAGE}/31741849/3108f07f1f7282d15a8727e94b5a7904c58914e5.jpg Back end technical update We are updating our backend systems to prepare for Darwin Project’s official launch this winter. This will help us to increase the backend stability. These changes also remove the current career profile, stats and leaderboards. Spectator experience on Twitch Darwin Project’s Twitch extension also gets a facelift! While implementing a new UI, we disabled Darwin Coins, Twitch leaderboards, Betting and Spectator Powers in order to prepare for the official Launch. Votes are the only interaction enabled...for now! {STEAM_CLAN_IMAGE}/31741849/04db810220d26aab3e817981376703375d164b06.jpg {STEAM_CLAN_IMAGE}/31741849/1b0211d55e5b80fee38f02537330c45f7f9af928.jpg {STEAM_CLAN_IMAGE}/31741849/b482e46a181c8ff30b28f595fe0d015707521cc5.jpg {STEAM_CLAN_IMAGE}/31741849/fc4a8e46d13019c4cb7e9c65e2286f6807ed2683.jpg Gameplay Despite saying we didn’t do major gameplay changes, we couldn’t resist making a few tweaks: Updated side roll attack: we changed the animation and the collision for side roll attacks in order to remove the ‘whirlwind’ effect and get something more steady and clear. It now uses similar animations and collision than the front roll attack: a vertical top-down slice. Removed Scavenger mode in custom match as it was the least used mode in the pre-set custom matches modes we released. Replaced the ‘First win of the day’ bonus xp with the ‘First top 3 of the day’ bonus xp. Arrows are now automatically picked up when walking on them Patch Notes 1.20 - Changes for April 16Apr 16, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/2af564aa30015d99dc29384b8384acb155b61ac1.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/c06b4c705b44eaa38de91880cd49109a76795f74.png Special Event: Easter Egg Hunt From April 16 to April 24, you will have to be on the lookout for Easter eggs scattered around the arena in public Solo and Duo matches. This limited time event will run right after maintenance until Wednesday, April 24, at 11:59 PM UTC. You can read more information about it in our previous blog post. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/ea32dfbdf50b6a9119478e8630029e0ce3d66138.jpg Medium Setting for AIs on Practice vs AI Mode These new Artificial Inmates are more advanced than their predecessors, with more accurate attacks and dynamic movements in combat. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/67100be5eb3f63ab8d0d6634c3239396fb0267af.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/3108f07f1f7282d15a8727e94b5a7904c58914e5.jpg GAMEPLAY Increased Arena size by 80% Developer comment: While the initial intention of the Arena was to be an offensive power to catch opponents and force them into combat, it has turned to be a very powerful defensive power as well with no real counter play. We are still working on a solution to make it work as originally intended. In the meantime, this change in the size should make it more balanced with the other powers. Inmates now can’t carry more than 2 of each Consumable Developer comment: Stacking Consumables has shown to be too valuable especially during the later parts of the matches. Capping its usage to two should decrease the impact they have on the outcome of a match. Added a small delay before inmates can jump or swing their axe after a roll attack Developer comment: This change should allow for more opportunities to counter roll attacks while preserving the satisfying movement fluidity. Increased the characters’ size while using the Shrink by 10% Developer comment: With patch 1.19 and the addition of directional axes, shrunk inmates have become very hard to hit with the Axe. This change should ensure more enjoyable fights against those tiny opponents. Slightly increased the time window for parrying or deflecting Improved the consistency of some Axe attacks Inmates with equipped Armors now have floaters on their arms when the Beach Party power is activated Improved deer behaviour Ensured that the holographic maps in cabins no longer collide with the environment VISUAL Polished placement of lava particles Added wind to the clothes on the clotheslines in Gould City Tile Refined the visual effect for Axe trail Refined the visual effect of Arrow trails Refined visual effect of the impact of Arrows when hitting another player The colored trails when players load Arrows added in Patch 1.19 are now also applied after the Arrows are released U...The Easter Egg Hunt is Back This Year!Apr 15, 2019 - Community AnnouncementsThe eggsciting Easter Egg Hunt event is back this year with new special Hats! Be on the lookout for some Easter eggs we’ve hidden all around the Darwin Project arena on public Solo and Duo matches. Here are the special rewards you can earn this year: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/5644f70a40eec92904e5e86ee26a660d5f924784.jpg Remember, these eggs will not appear in Custom Matches. This limited-time event runs from Tuesday, April 16 after the maintenance to Wednesday, April 24 at 3 PM EST. Happy hunting!Patch Notes 1.19 - Changes for February 19Feb 14, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/4bf718c4297b63a16a8c3cd4e1ed4b1af10a687d.jpg Hello inmates! As promised in our blog post earlier this year, we’ve focused on addressing key areas that our community have felt strongly about for some time now. Although it required a longer development time, we’re excited to release patch 1.19 and all its updates on Tuesday, February 19th! Thanks again to everyone who played an early version of this update during our technical playtests and submitted feedback! The patch notes are also available in our official website here. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/c06b4c705b44eaa38de91880cd49109a76795f74.png Axe Rework We said we’d mercilessly tackle the axe and just as promised, we put a lot more focus on improving the axes and the melee combat experience for this patch update. After months of discussions, development, and playtesting, we think that the changes and improvements we did this time addresses many concerns about this mechanic. Reworked Timing To make the axes feel more dynamic and responsive, we reduced the duration of its wind up animation, resulting in a melee combat that is more about reacting to your opponent’s actions rather than having to anticipate them. Moreover, the timing required to land a hit, parry an attack, or to deflect an arrow should now feel more intuitive and consistent. Directional Swings Instead of swinging horizontally all the time, your character will now attack with the axe towards the direction of your reticle. This adds a new layer of skill and enables players to fight more effectively along steep slopes or against jumping opponents. Reworked Visual Cues An issue we identified with the melee combat was the lack of visual cues that players can refer to when engaging in combat, making the experience seem more inconsistent than how it is supposed to be. To address this, we first tweaked the camera’s position so inmates can see what they hit more easily and thus estimate their distance from the target better. Next, we made slight adjustments to the axe animations to better suit the changes in timing and the implementation of directional swings. Lastly, we also reworked the visual effects for the axe trails so players can better see the trajectory of the axe swings, improving feedback and visibility for both players engaged in combat. These new visual effects will also aid players in identifying which melee Perk and to which level their opponent’s axe is crafted to. This would be useful information to have, more particularly if your opponent crafted an Axe Sharpener. You can read more details about this on the Visuals sub-section below General Improvements. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/6cf9ba625ffd061496cb5ff1492b97ddd412039a.gif BEFORE https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/dd5f209d182be47e9144affbbc6e2605450ff076.gif AFT...Join this Year’s First Playtest on Steam this February!Feb 1, 2019 - Community AnnouncementsHello inmates, We know you’ve been waiting for an update this year! A brand new Show Director Power, axe improvements and more updates are coming your way this month. You’re invited to preview and help us improve them in a Technical Playtest on Monday, February 4! Don’t forget that the features you’ll see in the Playtest are still in development, so you may experience some issues. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/e827fad0b366834eb132fc52ff3f96e57143a5ed.jpg WHAT EXACTLY AM I TESTING? We’re looking for your feedback about the new Show Director Power, axe changes, and the new Practice vs. AI training mode, in particular. We’d also like to know what you think and how your experiences are with creating Custom Matches. Show Directors, we know you’re all curious about the new Show Director Power, so stay tuned to our social media channels for some details in the next few days, or go in blind for a surprise on Monday! WHEN IS THE TECHNICAL PLAYTEST? The Technical Playtest will take place on Monday, February 4 from 4 PM EST (9 PM UTC) to 6 PM EST (11 PM UTC) on Steam. HOW CAN I PARTICIPATE IN THE PLAYTEST? Go to your Steam Library Right-click on Darwin Project and select Properties Go to the Beta tab and enter the playtest code: playtest124357689 Click Check Code, then select Playtest from the drop-down menu Restart Steam and launch Darwin Project Important: Don’t forget to opt out of the Playtest branch once it is over! You can do this by going back to the Beta tab in the game’s Properties and selecting None from the drop-down menu. CAN I STREAM OR RECORD THE PLAYTEST? Yes! We also encourage those who are not able to participate to tune into the streams if they’d like. Don’t forget to opt out of the Playtest when you are done playing before continuing to stream Darwin Project. HOW CAN I SEND YOU MY THOUGHTS? We’d love to hear your feedback about the the upcoming patch! We will be posting the link to the post-playtest survey in the playtesting build as well as our social channels. Please take the time to fill it out and help us make this update the best it can be! WHEN DOES THE FEBRUARY CONTENT UPDATE DROP? The next patch will be available on February 19, with patch notes published a few days earlier as usual. We hope you’ll join us, and see you in the arena! Scavengers TeamAn Early 2019 Development UpdateJan 8, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/0097c345d9041cc87fe54657f9242e473ef8f89a.jpg Hello inmates, We hope you had a wonderful holiday season! We’re back at the studio in full force and intend on making 2019 a huge year for Darwin Project! We’re kicking it off by putting together an enormous patch that will require a bit more time to release, but that will take a lot of the feedback you’ve been sending us and channel it into improvements for our biggest Technical Playtest yet. We’ve said that we won’t launch Darwin Project out of Early Access until all its systems meet our quality standards for fun factor, balancing, and polish. And when we talked about the road to release, we identified several improvements we want to make before going into full launch. While we’ve had to tweak that roadmap from July 2018, lots of the important additions we highlighted did make it into the game: The Tile Mapping System, three brand new Tiles, Duo Mode stats and leaderboards, the Playground (“Training Room”), Daily Rehab Program (“Quest System”), and tons of cosmetics and optimization. Beyond what was planned in the roadmap, we’ve also surprised players with our first-ever Battle Pass: The Death and Life of Roger D. Glanton, groundbreaking spectator interaction features on Twitch, controller support on Steam, bears, the Show Director Soundboard, new Private Match options, and more. As we sat down to nail down what else is coming to Darwin Project in the short-term, we found ourselves wanting to address key areas that we and the Darwin Project community feel strongly about, but that would require more work than what our current monthly development cycles allow for. Chief among those is getting melee combat to a spot where it’s as clear and comfortable as it can be. We’re currently experimenting with various timing tweaks, developing clear and dedicated animations to reintroduce the upward and downward Axe swings, prototyping new visual effects on the trajectory to better help players identify exactly where Axe swings are going, and more. We’ll be tackling the Axe, as well as other improvements that require a longer development time, mercilessly throughout January and most of February. This means that Darwin Project will not receive a content update this month. It also means that the next patch is going to be absolutely massive, and that your feedback on the work-in-progress version will be more important than ever! Please stay tuned for the exact dates of the Technical Playtest(s) on Steam. If you’ve been answering our surveys saying you’re dissatisfied with the Axe, we’d love for you to let us know whether it feels better for you in a Technical Playtest! We’ll still be holding a devstream on Tuesday, January 15 from 11 AM EST to 12 PM EST. Tune in on our official Twitch channel as usual as we look back at the greatest moments in 2018, answer your questions, and do a bit of Darwin trivia with some members of the team! We know y...Patch Notes 1.18 - Changes for December 18Dec 13, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/de2d57b12bc0ad093301dca9aebd3aeb4fdb9f6a.jpg Hello inmates! We’re targeting Tuesday, December 18 to release patch 1.18 on Steam. Read on to see what the latest update contains! Again, thanks to all the Steam players who previewed these changes in our Technical Playtest and sent in feedback! Don’t hesitate to keep sharing your thoughts about any of the improvements below on our official channels. Scavengers Studio will be out for the holidays from December 22 to January 1, so please expect delayed replies. See you in the arena, and happy holidays! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/c06b4c705b44eaa38de91880cd49109a76795f74.png New Tile: Mt. Borlo Deer Workshop Volcanic, rocky, and scorched all over, Mt. Borlo is the perfect fiery backdrop for fierce showdowns. Its glowing lava falls and towering peaks are inviting, but make no mistake: Mt. Borlo Deer Workshop is one of the most treacherous Tiles yet. Lots of uneven terrain and pools of lava mean that inmates will have to pay more attention to their surroundings and carefully evaluate the trajectories of Power Leaps and BoomShroom bounces. On one of the tallest cliffs stands the Deer Workshop. A large building that inmates can fight in, the Deer Workshop produces what many consider a key resource of the Darwin Project arena. The goods are transported using metal wagons on elevated rails, with a number of industrial lights and pipelines supporting the mysteriously self-sustained production. Some of you might recognize one of the islands in Mt. Borlo Deer Workshop from the pre-Tile Mapping System map! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/0aff831d4388c2c022b9e3d6c5f41882ba32b05e.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/1eb66ce27e6f02078c0babb8e7abfe2581ac88b0.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/55809c34b86e67966afb035e1504154a9ec49387.jpg New Show Director Power: Give Leather Some of you may have seen this coming, but… The leather makes it better! When activated, the player targeted by this Power will receive two Leathers. Give Leather costs one Action Point to use and Show Directors can have a maximum of three copies of it in their Decks. Just like other Powers that require a target, the Show Director can let any stream viewers vote for the player who will receive the Leather. To unlock up to three copies of Give Leather for your Show Director Deck, continue leveling up as the Show Director. New Show Director Power: Open Zone Open Zone allows Show Directors to reopen a zone that was previously closed. It costs five Action Points to activate and Show Directors can only have one copy in their Decks. Just like other Powers that require a target, the Show Director can let any stream viewers vote for the zone that will be reopened. Note that Open Zone can be used on a zon...You may now register for this month's Darwin or Die!Dec 12, 2018 - Community AnnouncementsGet ready for another Darwin or Die this December! If you think you have the charms and wit to survive the crazy matches in this event, register here now! You will also find the full details on the same page. Registration period is until Friday, December 14, at 10 AM ET. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31741849/7eae5873d90d957ad3e6e42cdd771394cb99f1a6.jpg