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Darkest Hour: Europe '44-'45

 
v11.7.0 - ZFG42 & Dzerzhinsky Tractor Factory ReworkApr 6, 2024 - Community AnnouncementsHappy Spring everyone! We're back with another toy for you to play with, along with some map updates! Fallschirmjägergewehr 42 (ZF42) https://i.imgur.com/hEgDmqA.gif Select Fallscirmjägergewehr sniper troops will now have access to the ZF42 scope attachment for the FG42. Needless to say, a fully automatic scoped rifle on a bipod will be a force to be reckoned with. This can be found as a sniper option for Fallscirmjägergewehr troops on the following maps: Les Champs de Losque Stoumont Dead Man's Corner Carentan Causeway It has also been added to the following map as a in-world pickup: Flakturm Tiergarten Happy hunting! Developer's Note: This is the first weapon in the game to have both a bipod and a scope! Map Updates Dzerzhinsky Tractor Factory The tractor factory map has been drastically reworked, with a focus on providing more interesting areas to fight in and around, as well as widening the map to allow for more flanking opportunities. https://i.imgur.com/bKOAF2j.jpeg https://i.imgur.com/ApL1skk.jpeg Reworked Axis spawn. Added second street at the beginning of the map Detailed and expanded the courtyard/park Detailed the original street around the first objective. Added new building Apartment 5031 which serves as a new initial objective, grouped with reworked building Logistics Bureau. Added new buildings across the map, replacing many old static models with new ones. Significantly improved terrain detail with new textures and decolayers. Reworked South and West Commons locations with new trenchworks and dugouts. Reworked Administration Building and added new rooms and details. General detail pass across the map to increase visual fidelity and improve gameplay. Reworked objective layout and added 3 new objectives. A large thanks to community leveler "$oul$eek" for his work on this map! La Cambe Fixed floating props at the Trenches objective. Olkhovatka Improved lighting. Added some additional statics around the map for more cover. Removed ticket bleed from Axis. Removed ticket capture bonus from taking the first objective to compensate for removal of ticket bleed. Reduced number of tanker roles on both teams to match the number of max tanks. Reworked tank loadouts: Increased Sovet max active tanks from 2 to 3. Increased KV1-E max spawns from 2 to 5. Removed the Panzer IVs. Increased the max active Tigers from 1 to 2. Increased the max spawns of the Tiger from 3 to 6. This rework is based on the actual units present in the battle (Olkhovatka was mainly a Tiger battle, with support from StuGs, StuHs and Panzer IIIN). Ten Aard The far east broken bridge is no longer passable by infantry. This was basically the case before, but it would allow you to pass to the other side, but then be stuck inside a minefield from which there was no escape. Italy Update The Italy update is chugging along! There's still lots of work to be done, but there is a light at the end of the tunnel, and we are entering the final stretch phase. We obviously can't put a date...v11.6.9 Patch NotesFeb 25, 2024 - Community Announcementsv11.6.9 Patch Notes Bug Fixes Fixed a bug where players movement would be hobbled after going from prone to standing when holding the ZB-30. Fixed missing sleeve textures for some Soviet Rifleman roles. Gameplay Fire and Move signals have had a number of changes to address exploits and usability: The signal transparency is now smoothly modulated based on timing & the viewing angle. The duration of signals has been reduced from 15 seconds to 10 seconds. Signals will now be fully transparent if the player's viewing angle is within 2 degrees of the signal. The signal recipient radius has been reduced from 50 meters to 25 meters. Maps Pegasus Bridge Fixed a Danger Zone issue that could allow Allied squad leaders to rally on the German side of the bridge solo. Fixed an issue with the recapture behaviors of the Town Hall and Corner House objectives. Maupertus Advance Increased Axis tickets slightly. Armored Vieux Removed NW Farm cap. Tank balance changed. Fixed some floaters. Re-designed last cap. Added progressive spawns for both teams. Armored Gran Added Sherman M4A3E8 for Allies and an extra Panther for Axis. Fixed Pak43 that were leaning to the side because of bad placement. Rebalanced some roles. Reduced +30% ratio to +5% as this had greatly imbalanced the map. Armored La Champagne Advance This map makes a return! See you on the battlefield, Darklight Gamesv11.6.5 - Bug Fixes & Frequent Disconnects NoticeNov 25, 2023 - Community AnnouncementsHello there! We're back with another small patch that introduces a number of bug fixes and level tweaks. If you ever noticed your turret sometimes rotating on its own when entering a tank, this old Red Orchestra bug is finally gone! But before we dive into the changelog, there's something we need to address. Frequent Disconnects Issue During the past week you might've experienced frequent disconnects with a Connection Failed error from both official and community servers. We're currently looking into this and contacted Valve, as we suspect this is caused by authentication issues with Steam. In the meantime, just reconnect if it happens and there won't be any more disconnections for the rest of the session. Now back to the patch notes. Bug fixes Fixed a bug where turrets and cannons would spontaneously rotate on entering them if they were used by another player earlier. Fixed a bug where players who disconnected from the game as spectator would be automatically assigned to the Axis upon rejoining. Fixed an exploit where it was possible to place constructions in invalid locations by switching to a smaller construction in the menu during the placement process. Fixed a bug where active objective spawns could be calculated incorrectly when the objective was linked to multiple active objectives. Fixed a number of errors that would spam the server logs. Vehicles Slightly increased the BT-7 HE shell velocity (it was about ~10m/s slower than it should have been, according to sources). Maps Butovo Changed blocking boundaries in setup phase to delay Soviet tanks at the first objective. Reworked tank progression (Soviets will have fewer tanks at the final village, while some other Soviet models like the KV-1E and S will unlock earlier in the game). Added the Panzer IIIN as an additional fire support option for the Germans. Increased respawn timers on most Soviet tanks by 20-30 seconds. Removed Soviet objective spawn from the final village. Reworked objective Danger Zone influences around the final village. Klin 1941 Removed Axis ticket bleed from all objectives. Increased max active Panzer IIIJs from 2 to 3. Reduced respawn timers for Panzer IVF1 and BT7 tanks by 20-40 seconds. Reworked all objective Danger Zone influences. Reduced Axis and Allied tanker slots to match number of active tanks. Kryuokovo Changed round time to 20 minutes. Removed time gain awards from capturing objectives. Reduced simultaneously available Soviet tanks from 2 to 1. Reduced respawn timers on all Soviet tanks by 30 seconds. Changed team balance ratio to be even. Added additional cover and spawn protection to final Axis spawn. St. Marie du Mont Reworked NW, Eastern Road and Church objectives to unlock in a new order: Now when either road is taken, the Church will be unlocked and is grouped with them. Increased lockdown timers for the above objectives from 250 to 600 seconds. Reduced initial unlock timer for the Church to 60 seconds. Removed map-placed Axis HQ construction. Reworked...v11.6.4 - Bug Fixes Galore & Italy Teasers!Nov 11, 2023 - Community AnnouncementsWelcome back! This update is small, but tightly packed with a number of notable bug fixes, including the fixing of a 15(!) year old bug that has eluded us...until now! Bug Fixes Fixed a long-standing Red Orchestra bug (15+ years?) where projectiles would not spawn correctly when hipfiring while leaning in multiplayer mode. Fixed a bug where muting player's voice commands would not work. Fixed a bug where some constructions could be invulnerable to explosive damage if their origins were under the terrain. Fixed a bug where players would lose their session's kill count when disconnecting from the server. Fixed a bug where bipod simulations would not work in multiplayer. Fixed a bug where a version of the DP-27 would not have it's magazine spin during firing. Fixed a bug where resetting the game could cause the danger zone influences to be miscalculated. Miscellaneous Increased the number of rounds in the belt of the M1919A6 and MG42 from 150 to 200. Sandbag constructions no longer automatically despawn if left unbuilt. Added a bipod turn sensitivity option to the control settings. The damage model of the HEAT projectiles of the StuH 42 and Sherman 105 have been brought to parity. The .50 cal now does less base damage to vehicles (i.e., you can no longer shoot a Panzer IV in the rear a handful of times and kill it). The PTRD has had it's base damage against vehicles reduced, but the chance to damage or destroy components has been increased. Maps Bremoy Optimized terrain and deco layers, hopefully increasing performance slightly. Added small team balance ratio in favor of the Allies. Reworked all objective danger zone influences. Removed Allied ticket bleed from first objective. Reduced Panther max spawns from infinite to 3. Reduced Sherman MkII respawn timer from 220 seconds to 180. Increased Sherman Firefly max spawns from 2 to 3 and reduced respawn timer to 180 seconds. Increased Stuart spawns from 1 to 5 and reduced respawn timer to 200 seconds. Increased max AT guns of all types for Allies from 1 to 2 and reduced the respawn timer to 120 seconds. Added Wolverine SP (British M10) with 3 spawns to Allies. Gran Advance Infantry version of popular armored map. Kriegstadt Push USA Recreated the classic 29th style US faction version (for funsies). Wacht am Rhein Fixed bug where Axis would sometimes spawn under the terrain. Added a new objective. Italy Update As promised, we have some teaser shots to show from the upcoming Italy update! Our main focus now is finalizing the vehicle roster and polishing up the weapons, as well as implementing stationary machine-guns! For now, here are some selected screenshots of some in-development items as well as a video showing off some of the new weapons being added! We are looking forward to bringing this expansion to the game early next year. {STEAM_CLAN_IMAGE}/950898/41fcb2d17d87a369f12d46313379047cb42ee900.png {STEAM_CLAN_IMAGE}/950898/317967b472fc16209842cfab4c6ad57a1295150b.png {STEAM_CLAN_IMAGE}/950898/b00f57...New Map & Weapon OverhaulsSep 2, 2023 - Community Announcementsv11.6.0 The hits just keep coming! We're back with another brand new map and 2 major weapon overhauls. Without further interruption, here is the change log! Weapon Overhauls Winchester 1897 The Winchester shotgun has had a major facelift, with a new upgraded texture and completely new first and third person animations from our newest member of the development team, Enfield! https://i.imgur.com/OG4ODGN.gif The Winchester started life as a custom asset made by the 29th Infantry Division, and we're excited to see it finally given a full makeover to make it feel powerful and polished. Enfield No. 4 The Enfield No. 4 has been given a full facelift, with a brand new higher quality texture and animations. With this, we have finally fully completed the modernization of the Commonwealth infantry weapons! https://i.imgur.com/6LDoxtN.gif Maps Additions Bremoy Advance Bremoy is a small town that saw fierce fighting during Operation Bluecoat, the Allied push further inland to exploit the success of Operation Cobra. Here, British Guards Armored Division and the 15th Scottish Infantry Division came head to head against the German 21st Panzer Division. https://i.imgur.com/vBVgGxJ.png The rolling fields that surround the town make for dangerous manoeuvering, especially for infantry. Both sides will need to make good use of recon and armored units to turn the battle in their favor. Changes Armored Iskra Fixed an issue with the Axis initial spawn not deactivating after setup phase. Bridgehead Added Volkssturm rifleman role and reduced number of Heer riflemen to 6. Added ammo pouch for FG42 roles. Added G43 to German AT role. Removed ZF41 from German sniper role (marksman role has these instead). Reduced number of Panther spawns from 10 to 5. Fixed bug with Canadian Squad Leaders having duplicate binoculars. Fixed an inconsistency with some roles using the base RO Kar98k model. Champs d'Agonie Fixed corrupted map file. Cheneux Added additional cover to the map, particularly around the first objective. Added a 3 minute delay before Sd.Kfz. 10/5 halftracks unlock. Reduced Allied respawn time to 8 seconds on the first objective only. Reduced capture requirements for first objective from 5 players to 3. Flakturm Tiergarten Increased Axis ticket modifier by 2 (games were ended in draws too frequently). Fixed several floating static meshes. Fixed collision on plants inside of the University building. Fury Advance: Changed Manor objective to deactivate when captured by Allies. Changed Stuart to unlock when Manor is captured. Added delay to initial Tiger spawn. German Village Fixed incorrect rifle on Volkssturm AT loadouts. Godolloi Increased Allied and Axis tickets slightly. Reduced all objective capture speeds. Changed all objectives to have minimum player requirements to capture. Reworked some objective capture areas such as Western Roadblock. Jurques Dusk Rework of previous Jurques Day Two version with improved performance, new lighting and objectives. Kriegstadt Added ...v11.5.0 - New Weapons & More!Aug 15, 2023 - Community AnnouncementsWe’re back again at long last with a new batch of weapons for you to get your mitts on! The team has been hard at work putting together the upcoming Italian update for the last several months. We are still aiming for a late 2023 release date, though realistically we may have to delay the release somewhat to make sure the release is as stable and polished as we would like. A reminder also that our Patreon supporters get exclusive access to development progress reports (screenshots) and exclusive access to (upcoming) Italian update beta tests. Your donations through Patreon keep the game servers and our development infrastructure running. If you can afford to, please consider becoming a patron! Without further preamble, here are the change log notes: New Weapons Karabiner 98k (ZF41) and Marksman role https://i.imgur.com/zF7pom5.gif The Germans have been given a new “Marksman” role which has access to the new Karabiner 98k (ZF41). Depending on the time frame and units involved, this role has replaced the Sniper role on some maps. The ZF41 is a 1.5x scope developed to provide German squads with a “designated marksman” optic after lessons learned in the Battle of France. However, following Operation Barbarossa, the Wehrmacht found they had a severe lack of dedicated sniper scopes and pressed the much more plentiful ZF41s into the role. Not designed for such use, it was viewed generally unfavorably by trained snipers given its low magnification and poor field of view. Love it or hate it, Snipers and Marksmen will now be able to adorn their K98ks with this sight on many maps. Gewehr 98 variants https://i.imgur.com/GknM8Pi.gif This update adds the German service rifle from WWI and a couple of its variants into the arsenal: Gewehr 98 Vz. 24 FN Model M1924 Degtyaryov machine gun DT-29 https://i.imgur.com/a2XvkJJ.gif Primarily meant as a tank machine gun, it’s been a common sight for it to end up in the hands of infantry after being “dismounted” from damaged tanks. Mannlicher M95/30 https://i.imgur.com/ZSpC7IM.gif With it’s unique straight-pull bolt, this Austro-Hungarian mainstay is now (narrowly) the fastest firing bolt action weapon in the game. It can be found in small numbers in the hands of Germans fighting on the eastern front. Maschinenkarabiner 42(H) {STEAM_CLAN_IMAGE}/950898/77ca18a43ebcc37fb7ce0f9cd3c7b23c103c715e.png The predecessor of Sturmgewehr 44, the MkB42 can be found being trialed in small numbers on the Eastern Front. Weapon Overhauls The Fallschirmjäger 42 has had its first person animations completely remade, bringing the feel of the weapon more in line with our more recent overhauled weapons. Miscellaneous The British vehicle voice lines have had a radio effect added to them to bring them in line with the other faction's vehicle voice lines. The M45 Quadmount now has a dramatically longer reload time to properly reflect the loading of 4 seperate ammo boxes. Vehicle gunners will now automatically alert the crew (via vehicle voice comma...v11.4.7 - Quality of Life & Important Bug FixJun 3, 2023 - Community AnnouncementsHello again! We are back with another patch that adds a number of quality of life changes and fixes a long-standing bug around machine-gun deployment! As usual, many map tweaks and fixes as well! Quality of Life Players will now resupply & reload players that are shouldering AT weapons with a single keypress. A message will be displayed to the team when a vehicle pool has been activated or destroyed. When using a shovel, players can now simply hold down the fire button to continue digging. Bug Fixes Fixed a long-standing bug where weapons could sometimes fire blanks after deploying due to a client-server desync. Maps Cambes en Plaine Reworked objective territory influences. The final objective can now be recaptured by the Axis. Pegasus Bridge The Allies can now spawn from 2 approaches. Fixed a bug where Benouville and Corner House objective volumes were too large. Added new Axis initial spawn with a maximum of 12 spawns. Reworked objective territory influences. Reworked Bridge objective area. Increased tickets for both teams to account for additional fighting. La Fiere Day Enabled Allies a limited construction of 57mm AT guns (historically delivered by gliders) Allied supply caches now have a lower limit. Added an Allied supply cache to the end of the Causeway objective. La Fuellie Advance Fixed an issue where invisible geometry would block howitzer shells in some areas of the map. Slightly increased Allied tickets. Wanne Advance Reworked objective territory influences. Slightly reduced the size of some objective capture areas. Berezina Advance The Soviet main spawn now has territory influence. Les Champs de Losque Fixed a bug where minefields on the south east side of the map would kill the player too quickly. SDK Leveler-placed spawn points can now have a limited number of players spawn on them (`MaxSpawns`) See you on the battlefield, Darklight GamesPatch v11.4.6 - Satchels, Grenade & Engine Fire ChangesMay 20, 2023 - Community AnnouncementsGameplay Grenades The amount of grenades that players spawn with has been increased from 1 to 2. Developer Note This reverses a long-standing change made years ago that was intended to reduce grenade spam. However, the change was largely ahistoric, as most troops were issues with 2 or more grenades, depending on the unit. We will evaluate how this shifts the nature of firefights, and may issue additional changes to keep grenade spam down in the future. Satchel & Engine Fires The radius of resupply points attached to vehicles (i.e., logistics trucks) has been increased by ~1 meter. Satchels that explode on the tops of tanks and within range of the engine will no longer 100% start a fire in the engine. The likelihood of an engine fire is now determined by how close the explosion is to the engine. The likelihood of an engine fire spreading to the hull has been dramatically reduced. Developer Note In reality, most vehicles had firewalls that separated the engine from the crew cabin, making this type of thing unlikely. Previously, due to some wonky programming, the likelihood of the hull catching fire was virtually 100% (and ironically, made worse if your engine had a lot of HP), since it was doing a fire-spread dice roll every second while the engine was on fire. This system makes it to difficult to reason about and balance the likelihood of fires for different vehicles because the probabilities have to be amortised in relation to the vehicle's HP which is far too much complexity for what should be a simple dice roll. These two changes together make it so that satchels are no longer a guaranteed one-hit kill weapon against every tank in the game. Infantry Howitzers Reduced the reload time of all infantry howitzers from 12 seconds to 6 seconds. Reduced the resupply interval of all howitzers from 25 seconds to 12 seconds. Developer Note This change was submitted by community member Punic, and it's one we agree with. Historically, the howitzer reload times were set as high as they were because we feared that they would be overpowered when used in battery. We feel safe in making these more viable now and reevaluating the balance once the changes have had time to settle in. Maps Berezina Advance Added 2 Combat Engineer roles for Soviets. Reduced max tanks for both teams, Soviets now have 2 tanks active at once, Germans have 3. Made BT7, Panzer III and Panzer IV Ausf. F1 spawns unlimited. Reduced max active logi trucks for both teams from 3 to 2. Implemented gun limit of 6 for Soviet light AT guns. Cholm Advance Fixed issue where Axis would bleed tickets while still controlling objectives. Improved spawn protection minefield around Axis main spawn. Added additional cover to Axis main spawn. Disabled Karma collision on all wooden fences. St Marie du Mont Added new Northwestern and Eastern Road objectives, replacing the old Stable objective. Added new spawn protection minefields for both teams. Added some additional light cover around the Church objective. A...Patch v11.4.4Apr 15, 2023 - Community AnnouncementsThis update brings a number of quality of life changes to the squad system that have been requested by the community (and devs!) for a while. We've also snuck in some map fixes and some tweaks to the vehicles. Squad System The squad panels in the UI are now colored differently depending on whether or not you are a part of the squad. While in a squad, you can now join another squad directly without needing to explicitly leave your existing squad, preserving any squad-only role you might have. Squad Assistants are no longer immediately promoted to be squad leader after the squad leader leaves. Squad Leader promotions are now prompts that must be accepted by the player being promoted (this stops malicious or careless squad leaders from bumping players off of their roles). A "no rally points" icon (i.e. mark of shame) is now displayed on the squad menu next to the names of squads who have not had a rally point for 60 seconds. This should help unassigned players choose an appropriate squad to join. Maps Hedgerow Hell Added new initial Axis main spawn. Streamlined design of final Axis main spawn to make it easier to navigate. Fixed a number of anomalous invisible walls. All objectives now require 2 or 3 players to capture. Reworked Bridge Defences capture area to include the nearby house (this should make the objective more defensible). Reduced Allied artillery strikes from 12 to 8. Increased Axis artillery cooldown from 15 seconds to 1 minute. Godolloi Increased lockdown timers on all objectives. Slightly decreased the capture speed of all objectives. Champs d'Agonie Fixed a bug where capture notifications wouldn't play when objectives were secured. Scaled back German anti-precap minefields across the board (they are still present but less oppressive than before). Les Champs de Losque Removed "fake" supply cache props. Replaced weapon props with real weapon pick-ups. Vehicles The M93 (76mm HVAP) projectile (found on the M18 Hellcat, M4A176W Sherman and M10 Wolverine) has had it's penetration capabilities increased to match contemporary penetration tables. APCs are now vulnerable to catching fire. APCs now have fuel tank hit points. Reworked Universal Carrier damage model to be consistent with other APCs (i.e., invulnerable to small arms, reduced resistance to penetrating shots) Added "tank steering" to the Sd.Kfz. 251, allowing the vehicle to make tight turns while nearly stationary. Added hit point for turret ammunition on the M16 Halftrack. Increased the likelihood of the ammunition detonating on the Sd.Kfz. 251/22 (Pakwagen) & Sd.Kfz 251/9 (Stummel) when hit with a penetrating shot. The Sd.Kfz. 234/1 now gets 2 magazines of APCR rounds. These rounds have a much higher penetration than the AP. Increased the damage and damage radius of the 20mm high-explosive round (found on the Sd.Kfz. 234/1, Wirbelwind etc.) See you on the battlefield, Darklight GamesDarkest Hour - Sicily 2023 TeaserMar 26, 2023 - Community AnnouncementsAs you have probably heard, Sicily will be coming to Darkest Hour in 2023! This means a brand new Italian faction 🇮🇹 , new maps , weapons , vehicles and more! We have put together a little teaser to get everyone HYPE! This will be the largest update to DH in years, and our team is hard at work to bring everything together. We look forward to hitting the shores of Sicily with you later this year! See you on the battlefield, Darklight Games 🕸️ P.S. If you want to keep up to date on the team's progress, over on Patreon we are giving our patrons regular updates and exclusive content like Italy playtest highlight reels and more!v11.4.2 - Bug Fixes & Map UpdatesMar 25, 2023 - Community AnnouncementsBug Fixes Fixed an oversight where German machine-gunners would not have gloves on in first person. Fixed a visual bug where a floating bullet could be seen after picking up a DP-27 off the ground. Fixed an exploit where artillery could be spotted beyond the fog distance and on the ceiling of the world. Gameplay Canceling a long-range artillery strike that hasn't yet started will no longer consume the strike (i.e., the strike is refunded and can be used at a later time). Increased the number of projectiles in canister shots from 20 to 50. Made standing recoil while hipfiring the MG42 and M1919A6 more consistent. Maps Fury Clash Increased most objective lock timers from 5 to 10 minutes. Added more minefield protection volumes. Rhine River Advance Fixed doors on a few buildings preventing players from entering. Fixed bugged lighting on windmill mover. Fixed missing staircase in Honopel objective building. Fixed floating tree statics in the forest between Honopel and Refuel Area. Fixed bug with the fog ring causing some objects to pop rather than fade in and out of view. Removed M45 Quadmount construction from Allies. Reduced view distance by about 75 meters to improve performance. Reduced culling distance on static trees by about 40 meters to improve performance. Removed ineffective anti-portals from the level to improve performance. Added or optimized existing BSP netcuts to improve network performance. Targnon Advance Improved capture volume for AT Gun Position objective and reduced player requirement from 5 to 3. Increased respawn timer for US M4A375W Sherman tank from 60 to 90 seconds. Patch v11.4.1 - Bug Fixes & Map RemovalsMar 4, 2023 - Community AnnouncementsBug Fixes Fixed a long-standing RO bug where the player's eye-height could de-sync after rapidly transitioning from standing to crouching and then to prone. Fixed a bug where the max vehicle counter would not be dynamically updated, resulting in strange behavior on the vehicle selection UI. Fixed a bug where Vehicle Pools would not be automatically destroyed if a recently spawned vehicle was spawn-killed. Fixed a bug where the `GiveCamera` command was available to all players, even in multi-player. Vehicles The reload duration of Soviet DP-27 coaxial and hull machine-gun has been slightly reduced. Map Removals As you probably well know, DH has a dizzying amount of maps; and not every map is created equal. It is necessary to occasionally trim the fat so that the players don't need to be stuck with low quality maps, and developers do not have to spend time maintaining maps that no one cares about. A map is slated for removal if a map is some combination of: rarely played, unpopular, outdated or redundant. As such, this update sees the removal of a number of maps: Armored Debrecen Clash Armored Hunter's Woods Clash Armored Kommerscheidt Clash Armored Mannikkala Clash Armored Orel Clash Armored Panzerschlact Clash Armored Studzianki Clash Armored Tank Clash At Bastogne Advance Ginkel Health Push Jurques Clash Kriegstadt Push Merderet Advance See you on the battlefield, Darklight GamesPatch v11.4.1 - Bug Fixes & Map RemovalsMar 4, 2023 - Community AnnouncementsBug Fixes Fixed a long-standing RO bug where the player's eye-height could de-sync after rapidly transitioning from standing to crouching and then to prone. Fixed a bug where the max vehicle counter would not be dynamically updated, resulting in strange behavior on the vehicle selection UI. Fixed a bug where Vehicle Pools would not be automatically destroyed if a recently spawned vehicle was spawn-killed. Fixed a bug where the `GiveCamera` command was available to all players, even in multi-player. Vehicles The duration of Soviet DP-27 coaxial and hull machine-guns has been slightly reduced. Map Removals As you probably well know, DH has a dizzying amount of maps; and not every map is created equal. It is necessary to occasionally trim the fat so that the players don't need to be stuck with low quality maps, and developers do not have to spend time maintaining maps that no one cares about. A map is slated for removal if a map is some combination of: rarely played, unpopular, outdated or redundant. As such, this update sees the removal of a number of maps: Armored Debrecen Clash Armored Hunter's Woods Clash Armored Kommerscheidt Clash Armored Mannikkala Clash Armored Orel Clash Armored Panzerschlact Clash Armored Studzianki Clash Armored Tank Clash At Bastogne Advance Ginkel Health Push Jurques Clash Kriegstadt Push Merderet Advance See you on the battlefield, Darklight GamesUpdate 11.4 - M1919A6 Overhaul & Patreon Returns!Feb 25, 2023 - Community AnnouncementsAt long last, the M1919A6 Browning Machine Gun has been completely overhauled! This means new model, first-person and third-person animations! https://i.imgur.com/O3C14XD.gif M1919A6 Browning Machine-Gun Overhauled first and third-person model, texture, animations and reload sounds. The M1919A6 can now be hip-fired after being readied (similar to the MG-42). Recoil pattern has been brought closer in line with other similar machine guns (the net effect is more recoil, but a wider and arguably more desirable beaten zone) The weapon has now been renamed to the M1919A6 Browning Machine-Gun (previous version was an ahistoric frankenstein's monster that didn't actually exist). https://i.imgur.com/swaHsmh.gif With this, we are excited to finally complete the first pass of Allied weapon overhauls that we have been striving towards since 2020! There is still more work to be done to improve visuals of some weapons (especially one some of the Axis weapons), but we are now happy to have brought the entire Allied small arms arsenal up to a significantly higher level of visual fidelity. Patreon Returns! https://i.imgur.com/WpsBE2Y.png After a brief hiatus, the Patreon has now returned! The donations that we get from Patreon helps us keep the lights on by covering server & development infrastructure costs. If you can spare some cash, please consider donating to support the game's continued development! See you on the battlefield, Darklight Gamesv11.3.0 - Map Updates & More!Jan 21, 2023 - Community AnnouncementsHappy New Years! We are excited to be back, and we're coming in hot! This update brings a large number of balance tweaks to a number of levels, as well as plenty of long awaited bug fixes and gameplay adjustments. Of note, Ten Aard has been converted to Advance and has had many parts of the level detailed with new defensive positions. {STEAM_CLAN_IMAGE}/950898/14a9910c8232018f1a817d197fbb6d40c7d0737c.jpg In addition, Rederitz has been extended, adding a new town beyond the final bridge to fight for! {STEAM_CLAN_IMAGE}/950898/43f5c2ee77558bdffda794cb5c25d3348d435b40.jpg We are planning some very big things for 2023, including the addition of the Italian faction. We can't wait to get it in your hands! Maps Butovo Advance Fixed incorrect Waffen SS roles on the map, now uses Waffen Heer. Increased Axis tickets (map is currently ending in about 50 minutes on a full server, should be closer to 60 minutes for a battle of this scale). Added some additional cover around the North Woods objective approach. Vehicles can now drive through all wooden fences. Reduced respawn timer for Sd.Kfz. 251 from 120 to 90 seconds. Caen Advance Main supply cache maximum reduced from 8000 to 4000 for both teams. Resupply rate for both teams brought down from 500 to 250. Added an extra Pak 38 so that both "lanes" can be covered. Added anti-tank construction limits. Champs d'Agonie Advance Renamed the map from Champs to Champs d'Agonie (the original name of the map!) Reworked the map to be part of the Normandy breakout around St. Lo, now features Panzer Lehr and US 3rd Armored Division. Fixed a number of potential game-breaking objective progression bugs. Increased US Radio Operator roles to 2 and added pre-placed radios for Axis. Cheneux Advance Added more cover for Allies at the first objective area, especially on the flanking fields and forest to the right (Allied perspective). Reworked the minefields to provide more spawn protection to the Allies at the start. Allowed the Allies to use their armor from the start, rather than be unlocked after capturing the first objective. Made the middle town objectives recapturable. Jurques Advance Optimized the map through additional anti-portals, reduced static cull distances, BSP optimization and bringing in fog by about 100 meters. Kommerscheidt Advance "Intersection" and "Road to Schmidt" objectives now deactivate when both are captured by the Axis, preventing situation where capturing them in the wrong order could cost the Axis team their objective spawn. Rakowice Advance Added anti-tank construction limits. Rederitz Advance Added new objective "Rederitz West", extending the map beyond the final bridge objective. Stavelot Defense * Increased Allies tickets. * Reduced King Tiger max spawns from 3 to 2. Targnon Advance * Fixed a bug where capturing the initial objective group in a certain order could break map progression. Ten Aard Advance * Converted the map to the Advance game mode. * Reworked objectives, objective spawns and dan...Halloween Special 2022Oct 24, 2022 - Community AnnouncementsYear by year, bird by bird, we're adding new chapters and goodies to our Halloween vault. This year is not an exception and Halloween is coming back in style with a new survival map and a fresh supply of apocalyptic weapons. Make sure to hop in the game this week to not miss it! Flugplatz Survival This is the latest (but not the final) chapter in our survival story, which continues from where we left it last year at Haunted Pariserplatz. After successfully escaping Berlin, our survivors arrive at an airfield in hopes to catch their last ride out of the desolate hellscape. The map will lead our heroes through zombie-infested forests, pools of green radioactive sludge, and treacherous ruins of the abandoned airfield. The escape is coming, but they'll have to work hard as a team to earn it. https://i.imgur.com/Rkly4z0.gif For those who missed the last year's event: Survival is the unique game mode only available on Halloween, where one team tries to escape the apocalypse, while another wants to have them for dinner. Clubs and Maces A fine assortment of implements for bashing and smashing has arrived, and now available to the Army of the Dead. Groovy! {STEAM_CLAN_IMAGE}/950898/79a83e9209bc63e31c3a7831aa927388831a3980.png Gerät Potsdam II Mad Reich scientists didn't just spend all their time figuring out how to populate the world with zombies, they also made a perfect weapon to dispatch them. Turns out, if you combine German ingenuity, British thriftiness, and a PhD in advanced physics, you can make bigger holes in things. And that's precisely what everyone needs. https://i.imgur.com/6FQOMML.gif Halloween Maps All haunted maps are back in roster this week: Haunted Pariserpatz Survival Haunted Hattert Advance Haunted Fury Advance {STEAM_CLAN_IMAGE}/950898/0fbf863fb2ce1a8b7c82cc7be31e3e78e9fe23a3.gif See you on the battlefield, Darklight Gamesv11.0.2 - New Weapons & FixesOct 14, 2022 - Community AnnouncementsNew Weapons Nagant M1895 (BraMit) This is a silenced revolver (yes, you read that correctly) used by Soviet scout and reconaissance troops. Mosin M91/30 (PE) This is the well-known Mosin M91/30, but with a PE scope, providing more magnification. Weapon Changes The Enfield No.4 Mk.I (T) (No.32) has had it's scope zeroed to fire at the center middle post at 100m. Sped up some transition animations for the MG34 and DP27. Adjusted firing sounds for the Bren & Fallschirmjägergewehr 42. Increased Bazooka M9A1 penetration from 102mm to 126mm. Bug Fixes Fixed a bug where the Bren carrier was still using the old Bren model. Fixed a bug where the Bren carrier's third person firing sound was always the distant variant. Fixed a bug where the ZB-30 was using the Bren's interface icon. Fixed a bug where it was possible to cancel the ironsight animation on AT weapons by switching the firing range. Fixed a bug where an explicitly given shovel item would appear as wirecutters in the deploy menu. Miscellaneous Removed the server-side behavior that would increase respawn times if the server was performing poorly. Increased respawn penalty timer for Allied automatic rifleman roles from 5 seconds to 14 seconds (now in line with German counterpart). See you on the battlefield, Darklight Gamesv11.0.0 - Tank HuntersSep 10, 2022 - Community AnnouncementsIt’s finally here! This update brings the long-awaited anti-tank weapon overhaul, the addition of new weapons, and a large number of gameplay tweaks. It has been a long hard road to get this update out, as we’ve had to develop new skills, tools and processes on top of creating all of the new assets. This release brings us ever closer to our long-standing quest of completely overhauling all of the infantry weapons to a higher standard. Overhauled Weapons The following weapons have had their models, textures and animations completely overhauled. Not only the first-person models have been updated, but the third-person animations for these weapons have also been completely redone! We now have a skilled third-person weapon animator, so look forward to more upgrades to the third person animations in the future. M1A1 Bazooka https://i.imgur.com/KOYYgX9.gif Model, textures and animations have been completely remade. Reload duration has been reduced from 17 seconds to 8.3 seconds. Melee has been removed. Sights have been properly re-calibrated. Raketenpanzerbüchse 54 (Panzerschreck) https://i.imgur.com/w65VF32.gif Model, textures and animations have been completely remade. Reload duration has been reduced from 11 second to 9 seconds. Increased weapon sway. Reduced projectile spread considerably. Melee has been removed. Added 2 new skin variants (dunkelgelb and snow) PIAT https://i.imgur.com/PhObWCf.gif Model, textures and animations have been completely remade. Can now be deployed on its monopod similar to machine-guns. Must be deployed in order to reload. Reload speed has been reduced from 12 seconds to 5 seconds. Melee has been removed. Bren Gun {STEAM_CLAN_IMAGE}/950898/a7cbebacb809a5186591320b1c1326ebcc5ffdf2.jpg Model, textures, animations and sounds have been completely remade. Melee has been removed. New Weapons M9A1 Bazooka This new weapon features a unique optical reflector sight that makes it much easier to acquire targets. The M9 Bazooka officially replaced the M1A1 Bazooka towards the end of the war and has a projectile with slightly more penetration power than its predecessor. You'll see this variant of the Bazooka in late-war battles. https://i.imgur.com/13Gw208.gif Sturmgewehr 44 (ZF 4) The beloved STG44, now with a ZF 4 telescopic sight! This is an incredibly rare weapon that can be found as a pick-up on a number of late-war maps. https://i.imgur.com/pq3YT8G.jpg ZB vz. 30 This is a new Czechoslovakian light machine-gun, a close relative to the British Bren gun in both form and function. You'll find this weapon in the hands of some Volkssturm and Waffen SS soldiers. Soviet and LWP Radio Operators At long last, the Soviets and Polish armies now have been issued the A7 Transceiver and Radio Operator roles, bringing them to parity with all other factions. https://i.imgur.com/wCdGXRJ.jpg Weapon Changes Many weapons have had their rate of fire adjusted to better match their real life counterparts. In general, you may notice many sub-machine guns...v10.7.0 - Shovels are Back, Baby!Aug 21, 2022 - Community AnnouncementsAttention! After listening to feedback from the community, we have decided to reinstate the squad leaders' shovel privileges that were revoked in a previous update. Squad leaders are now given a shovel just like everyone else. However, as a squad leader, you will not be able to use your shovel for building unless you have at least one squadmate near you. As for what's on the horizon: the team is getting ready to finally launch the much anticipated (and very late!) update that will see a number of major overhauls to the visuals of many weapons, particularly the anti-tank launchers such as the PIAT, Panzerschreck and Bazooka. The next time you hear from us, it will be with something big! The full details of this update's changes can be seen below. Squad System Squad leaders are now issued shovels again, reverting a change made in v10.6.0. Squad leaders can only use their shovel for building if a squad member is within 25 meters. Unbuilt constructions will be automatically torn down and have their construction points .refunded to the nearest cache if placed by a squad leader that loses their squad leader status. This is an explot mitigation measure. Squad leaders can no longer be automatic riflemen (e.g., BAR, Bren gunners). New Maps Lutremange Domnation This is the return of the classic original Lutremange map! We are experimenting with how this map will work within the new gameplay systems that have been developed over the years, so expect some growing pains and changes in future updates. Lazur Chemical Plant Defense This is a Stalingrad map suitable for 16-48 players. Expect hectic close quarters fighting! Map Changes Rakowice Advance Added tunnel between Personnel Bunker and Hangar. Leningrad Push Fixed a bug where the KV-1 was not able to be spawned. Replaced with Panzer III Ausf.L with the Panzer III Ausf.J. Removed the requirement to "clear" objectives and lowered the capture speed. Cambes en Plaine Advance Slightly increased Allied tickets. Pegasus Bridge Advance Increased anti-air gun limit timer to 30 minutes. Donner Bolts Removed grenades for all roles Added an objective to the center of the map (the team that holds this at the end of the round will win) Reduced time limit from 20 minutes to 15 minutes Stoumont Advance Slightly increased Allied tickets. Increased Axis lockdown timers on all objectives from 5 minutes to 10 minutes. Wanne Advance Restored Sturmgewehr 44s to German Assault Trooper roles. The King Tiger will now unlock after the Germans capture the Woods objective. Armored Vieux Advance Added new overview. Fixed a bug where objectives could break if certain objectives were recaptured. Rhine River Clash Fixed a bug where active objectives could be inside an active minefield. US roles now are using the autumn variants. German Village Advance The map has been converted from Defense game mode to Advance game mode. Fox Green Defense Barbed wire fences are now destroyable with satchels. Increased the number of Combat Engineer and A...v10.6.0 - Big Squad ChangesJul 30, 2022 - Community AnnouncementsHello again! We're back with another update, and this one is high-impact! Squad Leader Changes We are making some long-requested changes to the squad system. These changes are intended to discourage "lone wolf" squad leader behavior that leaves the squad leader either absent from the front-lines or distracted trying to fulfill a job tied to their chosen role. The squad leader no longer gets a shovel to build (the squad leader can still place constructions for squad members to build) Squad leaders can no longer occupy the following roles on Advance & Clash game modes: Mortar Operator Radio Operator Anti-Tank Soldier Sniper Machine-Gunner We understand this is a large (and maybe painful) change to how players have expected the system to work, but we feel that this will have an overall positive impact on the overall play experience for everyone. We will monitor the impact of these changes and may make ammendments based on feedback. Gameplay Command text chat channel is now unavailable for squad leaders without subordinates You must have at least 3 squad members in order to call for off-map artillery All vehicles can be used as team-wide infantry spawn points so long as the vehicle is behind your team's safe zone If a vehicle is not in the safe zone, it can still be used as a spawn point for the first 20 seconds after it spawns "Permanent" spawn vehicles can no longer be spawned on if they are behind the enemy's safe zone Players killed within 7 seconds after spawning on vehicles will disable spawning on the vehicle for 30 seconds (note that the Higgins boats are excluded from this rule) Interface Enemy map markers will now fade away slowly over time, making it easier to see which marks are most recent Vehicles Added a new summer camouflage pattern for the M4A1 Sherman 76(W) Miscellaneous Error messages are now displayed when the player tries to join a voice channel they do not have permission to access Bug Fixes Fixed a bug where players could be left in the command voice channel after dropping the role of squad leader Fixed a bug where some radios would not be visible on the map Fixed a bug where squads would sometimes be unable to create rally points after the round was reset Maps Armored Hill 112 Fixed a bug where progression could be deadlocked after the Axis recaptured the first objective Replaced early version of Cromwell with late version Armored La Champagne Brightened the map slightly Replaced all 2D trees with 3D ones Balanced tank loadouts by giving Allies more Fireflies and Achilles Added mipmaps to all textures previously missing them Added a number of radio around the map Butovo Advance Fixed a bug where the Axis would lose their vehicle objective spawns after capturing a certain objective Reduced all Soviet KV type spawns by 1 Godolloi Advance Disabled Flak 88 construction Tightened gun limit restrictions for Axis Reduced the capacity of the Axis main base supply cache from 8000 to 4000 Les Champs de Losque Fixed a bug where the Allie...