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Dark Rising

 
Dark Rising Patch 102Nov 23, 2017 - Community AnnouncementsA new patch for Dark Rising has been released. This is a very small patch that adds a few tweaks and a new building. Pledges gain experience points when killing zombies Fountain of health (building that slowly heals pledges) Javelin throwers not working Net throwers not working correctly Some levels would stop producing enemies and cause the game to stop progressingDark Rising Patch 102Nov 23, 2017 - Community AnnouncementsA new patch for Dark Rising has been released. This is a very small patch that adds a few tweaks and a new building. Pledges gain experience points when killing zombies Fountain of health (building that slowly heals pledges) Javelin throwers not working Net throwers not working correctly Some levels would stop producing enemies and cause the game to stop progressingDark Rising Patch 101Oct 24, 2017 - Community AnnouncementsHi everyone, I'm happy to announce the first patch for Dark Rising has been released. This patch fixes quite a few small bugs and a few larger ones that were affecting gameplay. Below is a list of changes, fixes, and tweaks that come with the latest update: Added a stand ground stance to keep pledges from wandering off Volume sliders for music and master sound Improved single clicking to select units Nighttime and overall brightness has been increased You can now train pledges and build your village in the first level Achievements have been slightly rebalanced Swamp Level 01 has one less round Spiders give more gold when killed Zombies are more resistant to arrow fire Enemy would stop spawning in Skylands Level 02 Adding spikes to a castle would cause pathfinding problems When placing a building and switching the type of building, the player would lose the ablity to select and control units. When offline, score would not be displayed correctly after level Shadows would move in the wrong direction at mid-day Tower flames were not always appearing on damaged tower Tower collapse animation missing Stone castle preview had front garrison slots facing wrong direction Royal castle glitches (rotation error) Can't select stone castle ingame Skylands 01 chapel gather path is not visible Upcoming Content Although Dark Rising has been released, I still want to keep updating the game and adding some new content. In the near future I'll be adding: Pledges gain experience points when killing zombies New enemy type that is especially good at destroying towers Fountain of health (building that slowly heals pledges) So stay tuned and expect some new content coming up soon.Dark Rising Patch 101Oct 24, 2017 - Community AnnouncementsHi everyone, I'm happy to announce the first patch for Dark Rising has been released. This patch fixes quite a few small bugs and a few larger ones that were affecting gameplay. Below is a list of changes, fixes, and tweaks that come with the latest update: Added a stand ground stance to keep pledges from wandering off Volume sliders for music and master sound Improved single clicking to select units Nighttime and overall brightness has been increased You can now train pledges and build your village in the first level Achievements have been slightly rebalanced Swamp Level 01 has one less round Spiders give more gold when killed Zombies are more resistant to arrow fire Enemy would stop spawning in Skylands Level 02 Adding spikes to a castle would cause pathfinding problems When placing a building and switching the type of building, the player would lose the ablity to select and control units. When offline, score would not be displayed correctly after level Shadows would move in the wrong direction at mid-day Tower flames were not always appearing on damaged tower Tower collapse animation missing Stone castle preview had front garrison slots facing wrong direction Royal castle glitches (rotation error) Can't select stone castle ingame Skylands 01 chapel gather path is not visible Upcoming Content Although Dark Rising has been released, I still want to keep updating the game and adding some new content. In the near future I'll be adding: Pledges gain experience points when killing zombies New enemy type that is especially good at destroying towers Fountain of health (building that slowly heals pledges) So stay tuned and expect some new content coming up soon.Dark Rising ReleasedOct 20, 2017 - Community AnnouncementsI'm excited to announce, the day has finally arrived. Dark Rising has been released on Steam. I hope everyone will enjoy the game and all feedback is welcome and truly appreciated. I am currently waiting for Valve to give the "greenlight" on trading cards for Dark Rising. As soon as they do, 5 trading cards will be released. The five trading cards will represent some of the units in the game: The Ghost The Golem The Monster The Zombie The Pledge -JoshDark Rising ReleasedOct 20, 2017 - Community AnnouncementsI'm excited to announce, the day has finally arrived. Dark Rising has been released on Steam. I hope everyone will enjoy the game and all feedback is welcome and truly appreciated. I am currently waiting for Valve to give the "greenlight" on trading cards for Dark Rising. As soon as they do, 5 trading cards will be released. The five trading cards will represent some of the units in the game: The Ghost The Golem The Monster The Zombie The Pledge -Josh20th of Ocotober, new Release DateOct 12, 2017 - Community AnnouncementsHi everyone, Dark Rising's release date will be pushed back from the 13th to the 20th of October. The reason behind this decision is to deliver a game that is as bug free and polished as possible. During the next week I'll be play testing to make sure all the current features are as smooth as possible. Thanks for understanding and see you guys on the 20th for some good old fashioned zombie killing. If you haven't already, please add Dark Rising to your "wishlist" or follow the game to keep up with all the updates. -Joshua20th of Ocotober, new Release DateOct 12, 2017 - Community AnnouncementsHi everyone, Dark Rising's release date will be pushed back from the 13th to the 20th of October. The reason behind this decision is to deliver a game that is as bug free and polished as possible. During the next week I'll be play testing to make sure all the current features are as smooth as possible. Thanks for understanding and see you guys on the 20th for some good old fashioned zombie killing. If you haven't already, please add Dark Rising to your "wishlist" or follow the game to keep up with all the updates. -Joshua