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Dark Bestiary

 
Halloween 2021Oct 18, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/34906570/eaf83958ae7e512c881e9f0dba77a5e2e0368d67.png What is the most creepiest and ugliest thing in the world? As for me, these are flies! What could be even more ugly than a fly? Paladin Fly! Ugh... I want to introduce you to a small event in which you will kill a lot of flies and will be rewarded for it. Kill as many flies as possible and take as many rewards as you can carry. Happy Halloween!New Patch! v1.1.1Oct 16, 2021 - Community AnnouncementsSkill System Rework {STEAM_CLAN_IMAGE}/34906570/6de6f011d82adfa8e02e689b56a9f212373c2e40.png {STEAM_CLAN_IMAGE}/34906570/f4342e63c5179a3ebacfcb03781f79414e82ddb4.png Changelog General Added Vendor tabs Added Arcanist tabs Added some vfx for forging Added "Complete" button for treasure map encounter Added "Ingredients" stash tab Balance Buffs now tick at the start of the caster turn Removed item quality You can equip only one vision item Damage is increased by 10% while at maximum rage Condensation talent damage increased Dodge and Block agains magic attacks have 50% effectiveness Constitution bonus on items increased Monster health increased Weapon rarity now have effect on it's damage Sphere of Ascension can be used only on epic and legendary items Potion of Invisibility duration reduced from 3 to 2 turns Skills Deep Freeze now cannot be casted on self (may be rolled back later, as soon as I find workaround for this) Mind Control removed from hunter skill set Fiery Trail now increases movement speed Forked Lightning damage increased New Skill: Summon Treant New Skill: Storm, Fire and Ice New Skill: Primordial Might New Skill: Blazing Spark New Skill: Elemental Shock New Skill: Seal of the Elements New Skill: Animate Weapon Fixes Drag from equipment into forging slot Lose health with weapon swap After leaving mission and starting new one, player cannot move Chinese localizationMar 27, 2021 - Community AnnouncementsDark Bestiary is now available in Chinese! Many thanks to the guys at YouHanhua for the work they've done.New Patch! v1.1.0Jan 26, 2021 - Community AnnouncementsNew game mode "Dreams" {STEAM_CLAN_IMAGE}/34906570/0438c9205a8dc0c642d332c770279768019dfd36.png Dream map is presented in the form of a grid and consists of many encounters, after completing one of them, neighboring ones are unlocked, and the previous ones become inactive. In dreams, you will meet both groups of monsters and wandering merchants or altars. In this mode, you have to control the level of sanity, this parameter affects the strength of the monsters and the number of rewards at the end. You lose sanity with each completed dream and also when using some skills. To win, you need to complete three stages of dreams, you must defeat the boss to proceed to the next stage, you can fight him at any time, but in order to win, you need to carefully prepare. After killing the boss, you transfer to the next, more difficult stage, but along with the strength of the monsters, the quality of rewards also grows. Your goal is to complete all stages while maintaining the maximum amount of sanity possible. {STEAM_CLAN_IMAGE}/34906570/26c1fd2024af7a4bd95f24b5682315db06779ae5.png Completing dream, rewards you with equipment that have unique passive effects and resources to make it even more powerful. Also you can unlock new talents that will help you at the start. {STEAM_CLAN_IMAGE}/34906570/7d976347d4c2d5c93efc53ebe68f28f95b39195e.png {STEAM_CLAN_IMAGE}/34906570/3202a407bb959deb7bdaba7fb8b143e9759d21d7.png Changelog General Added new items and skills Vampirism increased by 50% against bleeding enemies Added keybind support for extra mouse buttons You are now allowed to swap weapon at any time, but some effects like shield block or attunements will be removed on swap Tower buff "Timewalker" removed from the game Tower buff "Nightstalker" removed from the game Hardcore option removed Added new backgrounds Ascension and food buffs now have 100 turns duration Added Attack of Opportunity mechanic Talents Giant Slayer damage reduced from 5% to 3% Melee talent tree slightly reworked Weapon Master talent reworked Sweeping Strikes increased AOE Dual Wield Expert damage bonus increased from 6% to 10% Time Shift reworked, now reduces cooldown of your skills by 1 turn Brawler range increased from 1 to 2 cells Scenarios Added more levels and new rewards to the Tower of Ascension scenario UI Added "Loop Music" setting Added "Take All" button in mailbox Now you can use item in any window. Right click to use/equip item, ctrl click to sell/move item. Reliquary moved to navigation panel Items All items are now identified by-default Transmutation: Ascension now requires unique or legendary item Transmute: Quality reduced amount of required ingredients Black Market items are visible by-default Blueprints removed from black market Elixir of Regeneration healing increased from 3% per turn to 5% per turn Skills Crushing leap cooldown reduced from 4 to 2 Charge cooldown reduced from 4 to 3 Dash cooldown reduced from 3 to 2 Dragon Flight cooldown reduced from 4 to 2 Only one ulti...New Patch! v1.0.8Sep 8, 2020 - Community AnnouncementsSkills Overdrive duration increased for mechanical units and reduced for caster Relics Upper World Pipe adrenaline/swiftness bonus changed to freecasting (Your next skill will not consume action points) UI Added rage filter to skill vendor UI Units Removed level cap (was 200) Masteries Armor/Magic penetration bonus reduced Items Lightbringer removed "Unique equipped" flag Fixed Healing bot heals allied undead High level blueprints drops on low levels Torturers, Amaroq Fang and Cull the Weak talent didn't work Mods Sligtly improved mod installation process and added support for multiple mods. To add your mod to the game you must place it into "mods" folder and use following file structure: core data ... i18n ... mods YourModName_01 data units.json items.json i18n en_US.json YourModName_02 data scenarios.json i18n en_US.json New Patch! v1.0.7Aug 28, 2020 - Community AnnouncementsSkills Shadow Bolt added to sorcerer skill set New skill Companion: Owlbear New skill Consume Corpses Skill sets Hunter x6 bonus reworked Items Magic weapon attack rework Forging bonus slightly reduced Ingredients cost reduced Fixed Possible fix for potion bag and AI stuck Not much changes this week, I'm currently working on new game mode, it takes most of the time.New Patch! v1.0.6Aug 21, 2020 - Community AnnouncementsUI Added "Return to Town" button Added 4 stash tabs Changed default hotkey for attributes Dismantle by quality buttons Scenarios Added Training Grounds scenario Items Jewel of the Overlord no longer available Enchantment scrolls now can be bought at black market Axe-rifle slightly reworked Skills Ice Meteor added to Elementalist skill set Ice Meteor removed from Warlock skill set Mantra of concentration removed from cryomancer skill set Mantra of restoration added to shaman skill set Biotic potion removed from assassin skill set Rune of Power added to warlock skill set Snowball added to sorcerer skill set Adrenaline weakness duration reduces from 2 to 1 turn Blood ritual reworked New skill: "Battle Command" New skill: "Fighters Guild" New skill: "Injection" New skill: "Drain Blood" Talents Concentration rolled back to 1 turn duration with 6% bonus but now expires when turn ended Monsters Added "Flayer" monster affix that increases damage against summoned creatures Fixed Wrong hunter x4/x6 bonus Spirit link damage can be reflected Item tooltip does not hide, when potion bag hidden If mud monster was killed too fast, his remains become unattackable Quick shot skill do not check line of sight New Patch! v1.0.5Aug 14, 2020 - Community AnnouncementsQoL Now you can rename your character in character selection screen Key bindings Stash size increased from 192 to 384 UI Added Potion Bag Items Added leadership gems Added legendary gems (Ruby, Emerald etc) Jewels of Might/Defence cannot be obtained anymore Removed regular gem recipes, they are unlocked by-default Dragon Breath pistol reworked Flaming Arc reworked Scenarios Living Rocks reward changed to chipped gem version Skills Sets Added alchemist x6 bonus Hunter added x2/x4 bonus (5%/10% leadership and ferocity) Added a lot new synergies (thx Expaer) Skills Healing potion alchemy bonus reduced First Aid initial healing reduced Yggdrassil Gift healing increased Preparation removed AP cost New Patch! v1.0.4Aug 6, 2020 - Community AnnouncementsSkill Sets Paladin - bonus changed from might/con to might/healing power Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16 Attributes Constitution health bonus increased from 10 to 15 Leadership health bonus changed from 2% to 1% Dodge now have cap: 80% Skills Chain hook now deals damage Biotic Potion added to Assassin skill set Shield Blast damage now deals 125% of your shield amount instead of 200% Static Field damage changed back to lightning Health based skill effects reduced by ~33% Shield Block shield duration changed from infinite to 1 turn Desecrated Ground cooldown reduced from 8 to 6 turns Smoke bomb now gives invisibility for 1 turn Shadow veil now increases dodge chance by 30% instead of damage reduction Preparation cooldown reduced from 6 to 4 turns Target Dummy AP cost increased from 2 to 6 Time Bomb range increased from 1 to 5 UI Item tooltip now displays passive stats on rings/amulets as passive effect. Changed combat log sorting, new events now on top of list Other minor improvements Enemies "Resistant" monster modifier effect reduced from 50% to 35% "Stone Skin" monster modifier effect reduced from 50% to 35% "Wasp Hive", "Bloodsucker Nest", "Pile of Corpses" are now immune to mind control annd any other CC "Illusion Weaver" now immune to mind control effects Items Added chakrams Dragon Breath pistol now have fixed attack range Assassination blade bonus damage increased from 18% to 30% Health based item effects reduced by ~33% Iron Guard set x4 bonus now have 1 turn duration and stacks up to 20 times Upper World Pipe healing now counts as regeneration and do not accumulate overheal Added Legendary crossbow Added Legendary offhand Talents Vampirism healing now generates 50% overheal Health based talent effects reduced by ~33% Rising rage reworked, now increases damage by 1% per missing health percent Concentration damage bonus reduced from 6% to 1%, stacks up to 12 times. (Intended to increase damage only during current turn, but after buff rework it's impossible) Fixed Bulwark of the Mountain King buff is not increasing might by 10% You can deal more damage than target have at the moment Suffixes "of Defense" and "of Resistance" cannot be forged Tower of ascension loot not clearing if you die Inventory items sometimes stuck floating Exit door opens when scenario completed Tooltips display 0-1 damage for damage effects that depends on buff stacks One-handed spear is doing crushing instead of piercing damage One-handed mace mastery is providing same bonus as two-handed New Patch! v1.0.3Jul 26, 2020 - Community AnnouncementsTalents Deadly Reach damage increased from 3% to 4% and now increases magic damage too Hawk Eye now increases range of spells and ranged weapon Vampirism now generates overheal Overheal shield duration reduced to 1 turn Barrier duration reduced to 2 turns Masteries Weapon masteries now gain experience when dealing any damage Relics Spyglass now increases magic damage too Items Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable Two-handed swords attack skill target changed to unit, was point Tower keys no longer drops from monsters, only from legendary nightmare chests "Tempest" enchant damage reduced: was 8 * Level, now 5 * Level Amulet of the Void reduced cooldown reduction from 5 to 3 Amount of stats on Mythic (red) items slightly reduced Hawk Eye enchantment now increases range of spells and ranged weapon Hood of Mind Vision spell range reduced from 2 to 1 Changed gamble cost formula Units Demon enemies now resistant to fire and weak to holy Plant enemies now weak to fire Fixed weird Amaroq AI Phase Shift duration reduced from 4 to 3 (Fairy Dragon skill), amount of health restored per turn reduced from 15% to 10% Skills Biotic Potion now scales with your alchemy bonus "Focused Assault" damage reduced by 50% "Static Field" damage type changed from lightning to health, no longer scales with bonus damage effects Mantras no longer procs from reflected/dodged/dot damage Overdrive duration reduced from 3 to 2 Stealth cooldown reduced from 8 to 6 turns UI Added transmutation recipe tooltips Stats Thorns now do 50% damage to ranged enemies Fixed Deadeye set bonus damage applies on triggering attack, not on the next one Some elixir description does not match with actual effect Night Hunter Head does not increase stack count with relic level Knockback can move enemies out of battle field Enchantments stacks on equip/unequip FMOD_ERR_HEADERMISMATCH error due to conflict between FMOD Studio and FMOD Ex (built into Unity) in 2019.3 Multistrike talent not working with two-handed swords Coward's boots buff has infinite duration Custodian armor not stacking shield Silver Bullet does no extra damage to undead Mind Control skill description shows wrong duration Amulet of the Void reduces cooldown of triggering ultimate skill Altar of time reduces cooldown by 10 turns Split stack do not apply cooldown Gamble does not update price on level up Vendor assortment does not update on enter town You can gain rage resource out of combat When one of units with same aura dies, all aura buffs in range are removed Frozen orb model not visible sometimes Fatal Wound does not apply bonus damage Conflagrate does not apply bonus damage One turn buffs do not refresh Brawler talent not working Backstab talent not working New Patch! v1.0.2Jul 18, 2020 - Community AnnouncementsAttributes Attribute: "Leadership" - increases minion health and damage Scenarios Patrol missions now scale above level 20 Talents "Cull the Weak" now increases damage against slowed or rooted targets "Colossus Strength" damage bonus increased from 0.006 to 0.008 for each point of health Items Stash now saves item position Slightly increased drop chance of tower keys and treasure maps "Black Soulstone" removed level requirement Legendary gems of Resistance|Defense stats reduced from 52 to 26 Skills Kick now in assassin skill set Summon Elemental skills cooldown reduces from 20 to 15 Dash cooldown increased from 2 to 3 Improvements Added high contrast mode for cell highlighting Vampirism now restores at least for 1 health. Music is 0.25 volume by default Stash size increase from 160 to 192 cells Socketable items will be highlighted when you drag a gem Fixed Shadow Crystals and Augmentation spheres not acquirable from dismantling Silver bullet dispels negative effects Chronomancer's Stopwatch is legendary skill Double Shot is legendary skill "Find Weakness" range do not scale with ranged weapon range bonus Some legendary armor missing resistance|defense Talent "Deadly Reach" doesn't seem to increase spell damage New Patch! v1.0.1Jul 14, 2020 - Community AnnouncementsFixed Buffs tick on dead units Skill acquired by leveling-up not appearing as bought at arcanist Truncated text in books Pressing "F1" while in town displays a walking route Skill can be removed from action bar while outside of town Dismantling armor or two-handed weapon gives more resources that required to craft this item Word "Loot" was not translated to russian Skill "Piercing Arrow" not applying bleeding Skill "Sanctified Ground" not damaging enemies Skill "Sanctified Ground" missing visual effect Skill "Noxious Miasma" visual effect creates on caster, not at target point Talent "Last Stand" not working propertly Improvements Added gold amount label to "Eatery" window Added tooltips for "Action Point" and "Rage" resources Removed "Reset game speed" button Stash now saves more often Skills "Dash" added to "Assassin" skill set "Sanctified Ground" now dispels immobilization effects when used "Arcane Blast" changed sound effect "Darkness" added 6 turn cooldown "Divine Shield" added 6 turn cooldown "Shuriken Toss" execute damage increased Achievements "It's never too early" removed from the game End of Early AccessJul 12, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34906570/8ccfccf64fd322aedaec4cbef3bd99340adb44ce.png Almost a year has passed since the launch of Early Access, and today the game has everything that I originally wanted, but the development does not stop, I will continue to support the game, improving it and adding a new content. As some of you know, I had to find a job, so there have been no updates over the past half year. But I still do not lose hope of returning to the development of my games full-time. I wish to thank to all players who participated in the early access, thanks for your feedback and support, you guys really helped me. If you like the game, please share the link, this will help me a lot. Best regards, Ivan Qd Karlashenko.New Patch! v1.0.0Jul 11, 2020 - Community AnnouncementsChangelog Tower of Ascension scenario New Gems New Legendaries New Skills New Transmutation Recipes Balance changes Known bugs fixed Tower of Ascension available on "test" branch.Jul 3, 2020 - Community AnnouncementsFirst playable version of Tower of Ascension available on test branch. How to activate test branch: 1. In your Steam library, right-click the game, choose Properties 2. Click the "Betas" tab, choose the beta entry from the drop-down list. 3. Steam will now start to update your game files to the currently available beta version. Every character above level 20 will receive an item "Tower Key" every time you enter town, this item unlocks new scenario. PS I have one more week to make improvements so please leave a feedback :)New endgame mode (WIP)Mar 1, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34906570/2a9a7065e0a263b7357a266b922e122a26a4549c.png Hey everyone, finally I have something to share with you. Currently i'm working on a new end-game mode called "Tower of Ascension" (name may be changed in future), in this mode monsters are getting stronger with every floor and every 5th floor you will face a guardian of the tower. How to get there To get to the tower you need a key, you can get it from monsters as a random drop (same as treasure maps) or buy it inside the tower after defeating a guardian. Monsters Mostly they are the same as in nightmares, but much stronger. Guardians Guardians are strong bosses with 5 skills each. Guardians have rage resource and will use "ultimate" skills. Currently I've created 4 of them but later i will create more, at least one for each possible "class". Ascended Knight (Sword + Shield) Medium damage, very tanky but have no healing skills. {STEAM_CLAN_IMAGE}/34906570/51456bdf9cdd181bed899efd976dba31667fc3fc.png {STEAM_CLAN_IMAGE}/34906570/7b1f0de777be351c9092051532bc310131124777.png Ascended Assassin (Dual Daggers) High damage, high mobility, medium health. {STEAM_CLAN_IMAGE}/34906570/40f671bdcdee26b310bda021937e5f300846900f.png {STEAM_CLAN_IMAGE}/34906570/0765adcfce4c654c1c64c4375257290e33e7ef79.png Ascended Hunter (Bow) Medium damage, low mobility, pets. {STEAM_CLAN_IMAGE}/34906570/1a904f69248e570c267fba8443815b8f78060943.png {STEAM_CLAN_IMAGE}/34906570/4eafe10706ba7c8424382b679fc5429846db5121.png Ascended Gunslinger (Dual Revolvers) High damage, high mobility, low health. {STEAM_CLAN_IMAGE}/34906570/a8862e5faf437478f46657383f6f188eea8ff23a.png {STEAM_CLAN_IMAGE}/34906570/6c5242cb5db7957d8cb1f8990cf8f3dcc1fdd8c6.png Rewards Killing enemies gives you a new currency called "Soul Shard", you can spend it after defeating a tower guardian. Stronger enemies give you more soul shards. You can buy set pieces, legendaries, legendary gems, orbs of ascension (allows you to upgrade your items) and other stuff. Summary As i said earlier, this mode is in development and any of its aspects may be changed in the future. Screenshots {STEAM_CLAN_IMAGE}/34906570/b352aea15543d946626c0068f13125e58f50277f.png {STEAM_CLAN_IMAGE}/34906570/24d675d51def0ba728d20dcd439696b24465a3c1.png {STEAM_CLAN_IMAGE}/34906570/a9ffe6cfbd8a50dd329ed8fcbf035f98281c55f1.png {STEAM_CLAN_IMAGE}/34906570/46c06b203cb952a6873f3806d2df290e01224ef6.png {STEAM_CLAN_IMAGE}/34906570/0042cdca99063e45ac6f9babd4d1e50ad0f0c87d.png {STEAM_CLAN_IMAGE}/34906570/2a9a7065e0a263b7357a266b922e122a26a4549c.pngFurther developmentDec 18, 2019 - Community AnnouncementsHi everyone! Unfortunately I can't continue developing Dark Bestiary at full time, I've found a job and now I have 1-2 free hours every day :( I will still continue development but it will be more chaotic and unregular than before. Here is small recap of recent month: - Scrolls of Enchantment - new droppable items that allow you to upgrade your gear, similar to gems but some of them have unique effects. - Alchemy split into potions and transmutation - Lots of bugs fixed, most of them was minor but some was really painful like summons that blocks exit. I really want to thank you for your feedback and suggestions, i have a huuuuge ToDo list :D Thank you for playing Dark Bestiary New Patch! v0.6.2Nov 15, 2019 - Community AnnouncementsNew Option that allows you to control your summons Armor skins Legendary items Skills Rage resource Summoning Mastery Skills Flashbang - blind duration reduced from 3 to 2 turns Smoke Bomb - duration reduced from 3 to 2, cooldown reduced from 10 to 6, AOE increased from 1 to 2 Shield Blast - damage increased from 150% of shield to 200% Stomp - stun duration reduced from 2 to 1 turn Arcane Beam - damage increased by 33% Lightning Strike - cooldown reduced from 3 to 1 Holy Light - cooldown reduced from 2 to 1, healing amount reduced by 50% Skill Sets Arcanist removed, skills moved to Sorcerer Items Health Regeneration bonus on items reduced Thorns bonus on items reduced Stats on items now varies from 80% to 120% Iron Guard x4 set bonus: thorns bonus reduced from 2% to 1% Bulwark of the Mountain King: no longer gains constitution bonus on block Templar x4 set bonus: blessing chance increased from 5% to 10%, blessing duration reduced from 3 to 2 turns Talents Thorns: defense fraction reduced from 80% to 60% Overheal: regeneration and vampirism healing no longer goes into overheal Colossus Strength: damage bonus increased from 0.005% to 0.006% UI Hide Combat Text settings option Health bar customization Fixes Counterattack procs even if main-hand weapon skill is on cooldown Silence doesn't prevents Spore Crawler attack Dodge triggers thorns damage Mighty Blow - hits allies Some of learned recipes do not appear at blacksmith Can place same skills on action bar New Patch! v0.6.1Nov 1, 2019 - Community AnnouncementsNew Eatery Weapon Swap Legendary Item Global Dual Wield off-hand weapon now have 1 turn cooldown Items Lightbringer not have a 30% chance to release a holy nova but its damage increased by 100% Tentacle Rod now summons tentacles around target Skills Bomb renamed to Flashbang. Now blinds for 3 turns and stuns for 1 turn instead of silence Mighty Blow now cannot attack diagonally Mantras slightly reworked, buffed bonus and no longer requires an AOE skill Blood Ritual not restores 25% health instead of 10% Salvation cooldown reduced from 12 to 10 Noxious Miasma cooldown reduced from 6 to 2 turns, damage bonus increased from 5% to 10% Relics Sacrificial Skull of the Blood Moon Cult health penalty increased from 3% per level to 4% per level Talents Lock and Load chance to restore 2 ap increased from 15% to 20% Resilience and Hardened Skin damage reduction bonus reduced from 15% to 10% Fixes Crowd controlled units affected by fear/taunt effects Two-handed sword hits allies Heartseeker procs on enemies with challenge rating greater than 3 and undead "The Final Journey" dialogue unlocks too early Aegis of Light visual effects have fixed rotation Skill Desecrated Ground has no cost Skill First Aid doesn't check line of sight New Patch! v0.6.0Oct 19, 2019 - Community AnnouncementsHi everyone, glad to present you first Dark Bestiary major update. This patch introduces: relics, alchemy, masteries, story, attribute rework, monster modifiers, new level cap, new nightmare levels, new item sets and many more. Relics Relics are special items that becomes stronger over time. {STEAM_CLAN_IMAGE}/34906570/f4a699a848cc5f09963499c0215275dfa85332ee.png Alchemy This new option, available at Alchemist, allows you to combine two or more items to get an interesting result. {STEAM_CLAN_IMAGE}/34906570/1df8d935f0a6f98ead593461e23b7cebf00e9f10.png Masteries Each weapon and almost all schools of magic have a mastery associated with it. Mastery determines how good you are at using certain weapon or magic. {STEAM_CLAN_IMAGE}/34906570/5f6ca4b6d05fa4bd7c4744dd8ca42ce1b1bef42c.png Story Campaign have been updated with scripted events and dialogues. {STEAM_CLAN_IMAGE}/34906570/35755029282a684c510b5535e80c239214ac154e.png Attribute Rework Old attribute set was unable to support hybrid classes like paladin or battlemage, you couldn't be good at magic and fighting at the same time, but new attributes are more flexible and give you more freedom. Might - increases your attack and spell power Ferocity - increases your critical hit damage Precision - increases your critical hit chance Constitution - increases your health {STEAM_CLAN_IMAGE}/34906570/328ed6bdb42e730261a74c5b572c22ac37415bab.png Monster Modifiers In nightmare levels you can meet stronger versions of monsters. {STEAM_CLAN_IMAGE}/34906570/af1b8c38779e10f6c076ee9083a307d17eed7fca.png Changelog Global Maximum level increased from 30 to 100 Vampirism bonus on items greatly reduced All weapon now deal same amount of damage Hit Chance property removed from the game Monsters cannot dodge unless they have dodge buff Reworked attributes Summoned units health reduced by 50% Monster balance UI improvements UI Skill Vendor: added action point cost filter Blacksmith: added navigation tabs Skill Sets Paladin: added x6 set bonus Fighter: added x6 set bonus, damage bonus reduced from 10/15 to 5/10/15 Warlock: vampirism bonus reduced from 5/10/15 to 2/4/6 Skills Stealth: now increases your next attack damage by 25% instead of 100% critical strike chance Sanctified Ground: now also deals holy damage Banish: now can be casted on self or ally Rejuvenation: range reduced from 6 to 5 Shock: renamed to Zap and added 1 turn cooldown Double Strike: damage increased by 20% Corruption: duration reduced from 4 to 3, now stackable up to 5 times Heal Bot: duration increased from 5 to 6 turns, cooldown reduced from 8 to 6 turns Potion of Might: AP cost reduced from 2 to 0 Potion of Protection: AP cost reduced from 2 to 0, incoming damage reduction changed from 15% to 20% Fiery Trail: cooldown reduced from 6 to 3 Crushing Leap: cooldown reduced from 5 to 4 Frost Nova: Cooldown reduced from 8 to 6 Dragon Breath: cooldown reduced from 3 to 2 Savage Strike: debuff duration reduced from 3 to 1 turn Magic Attunements: passive bon...