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Curse of the Deadwood

 
Our Last Scheduled Patch!Apr 20, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/41032306/3f1287d27e3f265fe44ac5077b64bb30d1799eab.png Hi everyone! On Monday, April 3rd, we posted Update Patch 15, and that was our last scheduled monthly patch for Curse of the Deadwood! We thank you all for the feedback you've given us along the way, and we hope that you are enjoying the game. We've put so much love and care into improving the game performance and details since we started the monthly patches, and we hope this made it more playable for everyone! All this to say thank you for your support, and while this was our last scheduled patch, we'll always monitor feedback and come back to fix any major bugs that prevent gameplay! Have fun smashing Deadwood!Update Patch 15Apr 3, 2023 - Community AnnouncementsPatch Notes Lathe & Roguard Resolved a visual problem that was causing Lathe's face to be darker than it should General Adjusted grass visuals to improve look Improved collisions on many stages Fixed a bug that could cause the game to lock up when reloading at the start of a level Increased the damage and damage area for the Amberblammer's Mines upgrade Fixed a large number of flickering shadows on levels Fixed a bug that could cause grass to flicker when behind fog and other area spanning effects Resolved an issue with the Gravelgrinder's bullets would cause the lighting to flicker when battling the final boss Added some final fun animations to some of the little critters in the game. Can you find them all?! Known Issues The grass density has the highest impact on framerate. If you are seeing consistant performance issues, try lowering the grass quality you should see a good improvement =) Some shadows may still flicker at the edges of the screen Update Patch 14Feb 16, 2023 - Community AnnouncementsPatch Notes Lathe & Roguard Fixed a bug that could cause the player to lose control of L&R when shooting specific objects in the environment Fixed a bug that caused the Amberblammer mine upgrade to not always damage enemies General Improved grass visuals on most stages (missing stages coming in next patch) Fixed an issue where some terrain would visually change on screen Made some improvements to level streaming to improve performance on some stages Lots of small fixes Known Issues We continue to look for ways to improve performance further Some areas may have flickering shadows Patch 13 NotesJan 12, 2023 - Community AnnouncementsPatch Notes Enemies Fixed a bug that could cause some Knot variants to not play their spawning animations Resolved an issue that could cause sprouts not to despawn after death General Continued visual improvements for the newly implemented grass system Resolved bugs on two levels that could cause certain parts of the levels to not load in after continuing from specific saves Fixed a bug that could cause the Radiant Burst tutorial to show the same button twice Resolved flickering shadows in multiple locations Fixed a bug where some visual effects would appear behind the grass Adjusted stray collisions that did not reasonably align with visible environment Fixed a bug that caused some barriers to not lower after loading from certain save locations Known Issues We continue to look for ways to improve performance further Some areas may have flickering shadows Curse of the Deadwood Special Announcement!Dec 20, 2022 - Community AnnouncementsHello Woodlings!!! First, we wanted to thank you all so very much for being a part of our world. We put a ton of pride and love into Curse of the Deadwood and we're so grateful for everyone who has supported us along the way. Over the past 3 months, we've been continuously striving to improve the Curse of the Deadwood gaming experience for all of you, and have made some tremendous progress in terms of game speed, game size, and overall performance. Moving forward, we will be pushing out patch updates once a month as opposed to twice a month. These monthly patches will continue to address any gaming experience issues, but will also still be squashing any bugs that are discovered along the way. Our next patch should be available by mid January, 2023. Again, thank you so much for your support, we love you all! Happy Holidays to you and yours from all of us at Steamroller.Hot Fix PatchDec 6, 2022 - Community AnnouncementsPatch Notes Stability Fixed a bug where the player could lose control over L&R after loading into the beginning of Cedar Swamp Stability PatchDec 2, 2022 - Community AnnouncementsPatch Notes Stability Performance optimizations for Leafton Performance optimizations for Deadwood Forest General Fixed a bug that could cause sound to no longer play Lighting improvements to Cedar Swamp Lighting improvements for Lathe & Roguard Visual improvements to the new grass Known Issues We continue to look for ways to improve performance further Graphics Presets do not currently alter the Grass Quality setting Curse of the Deadwood Major Update!Nov 18, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/41032306/98a1e0bf842fa2a9c9b56f0357b40e8bfcbfe44b.png Hello! We’re so excited to announce yet another Curse of the Deadwood Patch! This patch took us a bit longer, and we’re so grateful for your patience. Here’s what’s our team has been up to: First: the size of the game overall. Yes, we’re aware of how large of a download Curse of the Deadwood is, and we’ve discovered a few reasons why and addressed those. So, the game download size is now reduced by 60-70%. Secondly, we’ve done a substantial amount of optimization for some performance challenges to make gameplay much more enjoyable. Here's a full list of the tweaks and optimization that our amazing team has been clicking away on: Patch Notes Enemies Improved the ability for deadwood enemies to navigate the Quartermaster's arena Stability Remastered and removed a large number of game files to GREATLY reduce the size of the game Implemented a new grass system to further improve performance Optimized some models and effects to improve performance for multiple levels New Features Added a Grass Quality setting to the video options to allow for more refined control of the amount of grass on screen UI Removed an errant UI element that caused Leafton to appear darker than intended Known Issues While this patch greatly improves the game's performance we will continue to look for ways to improve it more Some shadows may appear to flicker Thanks again so much for your support and patience. We hope that these improvements will help to enhance your game play! Now... go smash some deadwood!It's a WONDERFUL Day For a Curse of the Deadwood Patch!Nov 7, 2022 - Community Announcementshttps://images.squarespace-cdn.com/content/v1/624f1a8aa980980d0eb29b4a/4c18d1bd-6efb-40be-a93f-618e3a9dc146/UPDATECurse_Of_The_Deadwood_Lathe_Roguard.png?format=1000w Hello all! While you’ve been smashing countless Deadwood, we’ve been here pushing buttons, making magic, and constantly improving your game experience on Curse of the Deadwood! We’re proud to announce another update that addresses some quirky things that you and our team discovered. Enemies Resolved a bug that would cause Sprouts not to aggro the player. This also further optimizes their performance. Some enemies spawn with the "on fire" visual effect despite not actually being on fire Some shadows may appear to flicker Continued performance improvements needed As always, we’re so grateful for your support and we hope you’re LOVING the game. Until next time! Visit https://curseofthedeadwood.com for more game updates and other cool stuff.Smash MORE Deadwood! Patch UpdateNov 3, 2022 - Community Announcementshttps://images.squarespace-cdn.com/content/v1/624f1a8aa980980d0eb29b4a/a0091db9-6d3a-472b-b0ec-fc9425c4b152/Mayor_1024.png?format=1000w Our team is amazing! They’ve been toiling away on Curse of the Deadwood to make it that much more fun for you and your friends to play. Our latest patch is live and here’s a quick summary of what’s up. Patch Notes Stability - Some texture sizes reduced - Performance optimizations made for the last two end game stages Known Issues - Some enemies may have a noticeable delay in their reaction to the player's presence - Some enemies spawn with the "on fire" visual effect despite not actually being on fire - Some shadows may appear to flicker - Continued performance improvements needed NOW, get out there and smash MORE Deadwood! Thanks so much for playing, we appreciate all of you!Curse of the Deadwood LIVE Stream at 3pm (10/21) on TwitchOct 21, 2022 - Community Announcementshttps://images.squarespace-cdn.com/content/v1/624f1a8aa980980d0eb29b4a/c64a6661-bd0e-43e7-91ee-879f8095c3e9/1666362620465.jpeg?format=1000w It's the final boss fight! Tune in to our Twitch livestream at 3pm as our very own Brian Gates gives you one more look at how to defeat those wooden zombies in Curse of the Deadwood. Don't miss out!! https://www.twitch.tv/steamrollerstudiosIt’s A Beautiful Day For A Shiny New Patch!Oct 6, 2022 - Community Announcementshttps://images.squarespace-cdn.com/content/v1/624f1a8aa980980d0eb29b4a/c35d8762-238c-4836-aa94-bb209ae477be/EmbeddedImage.png?format=500w Hello Curse of the Deadwood fans!!! We’re so excited to announce a new patch for Deadwood. In this patch our game development team addressed the following “stuff.” Enemies Fixed a bug with the Quartermaster boss that could cause its spray attack to only attack in one direction Fixed another bug with the Quartermaster that would cause spray attack effects to get stuck on screen if stunned during the attack Stability Performance optimizations made for the Balkborough Peak stage Performance optimizations made for the end game stage Known Issues Some enemies may have a noticeable delay in their reaction to the player’s presence Some enemies spawn with the “on fire” visual effect despite not actually being on fire Some shadows may appear to flicker Continued performance improvements neededPatch Notes 1.0.6Oct 6, 2022 - Community AnnouncementsPatch Notes Enemies Fixed a bug with the Quartermaster boss that could cause its spray attack to only attack in one direction Fixed another bug with the Quartermaster that would cause spray attack effects to get stuck on screen if stunned during the attack Stability Performance optimizations made for the Balkborough Peak stage Performance optimizations made for the end game stage Known Issues Some enemies may have a noticeable delay in their reaction to the player’s presence Some enemies spawn with the “on fire” visual effect despite not actually being on fire Some shadows may appear to flicker Continued performance improvements needed Patch Notes 1.0.5Sep 22, 2022 - Community AnnouncementsPatch Notes Enemies Fixed a bug which could cause the first boss to disappear before being defeated Fixed a bug with the third boss that could cause the player to lose control of Lathe & Roguard Stability Performance optimizations made for the Cedar Woods stages Performance optimizations made for the Cedar Swamp stages Performance optimizations made for the Cedar Marsh stage Further improvements to Sprout performance Known Issues Some enemies may have a noticeable delay in their reaction to the player Some shadows may appear to flicker Continued performance improvements needed Patch Notes 1.0.4Sep 8, 2022 - Community AnnouncementsPatch Notes Lathe&Roguard Fixed a bug that could cause the Twigsnapper to be unusable after reloading certain checkpoints Stability Performance optimizations made for the Leafton stage Performance optimizations made for the first Cedar Woods stage Known Issues Some enemies may have a noticeable delay in their reaction to the player Some shadows may appear to flicker Continued performance improvements needed Performance Patch 1Aug 25, 2022 - Community AnnouncementsPatch Notes Lathe&Roguard Optimized the player characters for performance improvements Enemies Performance optimizations made to Sprout enemies Stability Performance optimizations made for the first level (Meadbud) Optimized the grass shader for improved performance on higher video quality settings Fixed a bug that caused frame loss when interacting with the different interactable objects in the game Known Issues Some enemies may have a noticeable delay in their reaction to the player Some shadows may appear to flicker More performance improvements needed Curse of the DeadwoodAug 12, 2022 - Community AnnouncementsCurse of the Deadwood Game playLive Stream Of Curse of the Deadwood!Aug 12, 2022 - Community AnnouncementsComing to you live this afternoon! Steamroller Animation's own Brian Gates walks through Curse of the Deadwood via live Stream. We'd love for you to explore the world of Knottington with us!First Post-release Patch!Aug 4, 2022 - Community AnnouncementsPatch Notes Lathe&Roguard Lathe and Roguard can no longer push a block while Roguard is down in the Last Stand mode UI The Video options no longer have to be opened twice to use a controller for navigation General Fixed a bug that would cause the game camera to get stuck in place when loading a checkpoint that starts with a dialogue Woodchucks now defend themselves as proud Woodchucks should Fixed a bug that would cause some achievements not to unlock properly. Previously completed achievements should retroactively unlock. The game will now pause if a controller becomes disconnected The game will now pause when opening a store’s overlay Fixed a toolbox that could be used to acquire multiple upgrade points Fixed a multiple lore items that were not unlocking properly Known Issues Some enemies may not aggro the player or have a noticeable delay in their reaction Some shadows may appear to flicker General performance improvements needed Curse of the Deadwood Performance UpdateJul 31, 2022 - Community AnnouncementsHello! We hope everyone is enjoying Curse of the Deadwood! Just a quick update regarding game performance and steps that we are taking as a team to address… First, our team continues to work on Curse of the Deadwood and we continue to address performance challenges as well as other bug fixes. We are aware that the game performance is not optimal, especially when trying to hit very high frame rates. Please know that we are striving to reach those expectations. Steam Deck is also currently being addressed. At this time, we have not yet certified Curse of the Deadwood for Steam Deck. We are, however, working on optimizing the game for Steam Deck performance. Our team will continue to work on delivering an optimized performance for both PC AND Steam Deck. In terms of delivery time for Steam Deck, we do ask for your patience, but we will be working on this over the next few months to deliver a certified version for Steam Deck while also enhancing frame rate and performance for PC. It’s our goal to be able to deliver this before the Holidays. Again, thanks so much for your support and patience! Gratefully, The Steamroller Animation Team