Show/Hide Show/Hide

Crypt of the NecroDancer

 
9 years in, rhythm dungeon crawler Crypt of the NecroDancer just got a Hatsune Miku crossover DLCApr 7, 2024 - PC Gamers reported by Gaming on Linux, rhythm-based dungeon crawler Crypt of the NecroDancer just got a $2 Hatsune Miku DLC. The pack lets you play as the Vocaloid digital idol, who comes with her own songs and special abilities... Read more.Crypt of the NecroDancer just got a Hatsune Miku DLCApr 4, 2024 - GamingOnLinuxOkay this is quite a surprise! The excellent Crypt of the NecroDancer just got a surprise addition with a Hatsune Miku DLC launch. I know plenty of you will be buying this right? Read the full article here: https://www.gamingonlinux.com/2024/04/crypt-of-the-necrodancer-just-got-a-hatsune-miku-dlc Hatsune Miku Takes Centre Stage in New Crypt of the NecroDancer DLCApr 4, 2024 - Community AnnouncementsCrypt of the NecroDancer v4.1.0 is now available! New DLC: Crypt of the NecroDancer - Hatsune Miku Character! Descend through the Crypt of the NecroDancer as the one and only Hatsune Miku! With your trusty leek, iconic outfits, and dazzling dance moves, face down any enemy that comes your way with style. https://store.steampowered.com/app/2828720/Crypt_of_the_NecroDancer_Hatsune_Miku_Character_DLC Patch notes below! New character Hatsune Miku: Move in all 8 directions, don't stand still! Dance through enemies to hit them with your trusty spring onion! No shovel - dig by dashing through enemies into walls instead! Charm monsters and shatter walls with your new ability: SING! Land consecutive hits to deal increasing amounts of damage and regain SING charges! {STEAM_CLAN_IMAGE}/6005263/947eb4d68dfb6c8630ce6c6b25e3a612ec5388fb.gif New soundtrack Hatsune Miku soundtrack: Dance along to 15 Hatsune Miku songs added to the soundtrack, including two new tracks created by Danny Baranowsky! Track list: 1-1 (118 BPM): Too Real by Danny Baranowsky 1-2 (128 BPM): Wonder Style by colate 1-3 (150 BPM): SURVIVE (Foxsky Remix) by Umetora 2-1 (128 BPM): Ten Thousand Stars by CircusP 2-2 (138 BPM): Lucky Orb (Clean Tears Remix) by emon(Tes.) 2-3 (150 BPM): UNDERWATER (Rexium Remix) by Hylen 3-1 (130 BPM): Highlight by KIRA 3-2 (142 BPM): Intergalactic Bound by CircusP & Yunosuke 3-3 (160 BPM): Hello Builder by UtsuP 4-1 (128 BPM): MikuFiesta by AlexTrip Sands 4-2 (165 BPM): Can't Make A Song!! by beat_shobon 4-3 (172 BPM): Be Furious (Reno Remix) by Ocelot 5-1 (138 BPM): sweety glitch by gaburyu & nyankobrq 5-2 (150 BPM): Thousand Little Voices by Vault Kid & FlangerMoose 5-3 (155 BPM): My One and Oni by Danny Baranowsky This soundtrack is enabled by default when playing Hatsune Miku. It can be selected for other characters in single-player via the "Change Soundtrack" menu. Due to differences in song speed and duration, using this soundtrack on other characters submits to the "Custom Music" leaderboards. Achievements can still be unlocked while playing with the Miku soundtrack. Compatibility notes Playing as Hatsune Miku while hosting an online multiplayer session (SYNCHRONY) allows players without the DLC to join the lobby and play along on other characters. {STEAM_CLAN_IMAGE}/6005263/e04aada4d92766a96b66908e8ea6008202fc10d5.gif New features Added compatibility mode when joining online multiplayer lobbies hosted on older versions: Any online multiplayer lobby hosted on v4.0.0 or above can be entered, even if the game is on a newer version. Selecting "Cross-play" when hosting a multiplayer lobby may temporarily revert the game to a previous patch to allow players from other platforms to join. Changes Changed default multi-press combos for special actions (e.g. UP+LEFT for ITEM 1, etc.) to no longer apply to controllers Multi-press combos for special actions can still be assigned manually via the "Reassign controls" menu by pressing two buttons at once Bugfixes Fixed...Modder Spotlight: TattersTheBat and Biodiversity PlusMar 21, 2024 - Community AnnouncementsCreativity and passion drive the heart of modding. From tweaking existing mechanics to building entirely new experiences, modders breathe fresh life into our beloved games. Today, we spotlight modder TattersTheBat (AKA Tatters) whose journey from coding novice to featured creator is sure to inspire those interested in game modification. Let's dive into the world of Crypt of the NecroDancer's Biodiversity Plus and meet the talent behind it! {STEAM_CLAN_IMAGE}/6005263/7d84f0f59efc017d4ccdff12d3d1aee20c7db67b.jpg Can you tell us how you got started with modding? What kind of projects have you worked on previously? Synchrony, back when it was a standalone fan project, was actually my first experience modding games; I didn’t even know lua when I started, or really any other code-related stuff. I started by following the helpful tutorials that were provided in Synchrony’s discord server, and from there I kept letting my ideas flow and asked for help as needed until I could, eventually, comfortably code and understand things for modding the game on my own. The only other coding experience I had was some light block coding I had done for a while through school, and the beginnings of C in college. It was a totally blank slate for me when it comes to modding, though! Specifically, what drew you to modding Crypt of the NecroDancer? Ever since I picked up Crypt of the NecroDancer, I fell in love with the game. There’s something very satisfying about fighting and moving to the beat, and as I got better with it, I was completely hooked - even before I got the Amplified DLC. I also really enjoy the game’s world - a setting that blends fantasy and reality in a really smooth way. It opened up a lot of potential for new content, and when I eventually caught wind of the Synchrony fan project, I just knew I had to learn the modding API and put my own creative spin on my favorite game. {STEAM_CLAN_IMAGE}/6005263/e8493d184e764667acbcc97d431594a04768be3a.jpg Can you walk us through the inspiration behind Biodiversity Plus? What was the idea that sparked it? I feel like for one reason or another, I’m always drawn to games that have a wide cast of different enemies. Even if it’s the same things you’re fighting throughout hundreds of runs in a dungeon crawler like NecroDancer, it just adds so much to a game when those monsters have that little bit of extra variety and personality. I already really like NecroDancer’s enemy cast, from the skeletons, to the wild animals, to the fantasy creatures all over the place, and I wanted to expand upon it! At first it was just some extra tiers of existing enemies, but then I started getting ideas for entirely new ones, and from then on it blossomed into a large group of new monsters blended in with those of the base game’s roster. Did you face any specific challenges while creating your mod? I’m honestly a bit surprised that I went for a mod like this as one of my earliest projects. It was only shortly after Synchrony came out as DLC ...Crypt of the NecroDancer v4.0.0Mar 13, 2024 - Community AnnouncementsCrypt of the NecroDancer v4.0.0 is now available! This update marks the full release of the SYNCHRONY DLC! We'd like to thank everyone who played the DLC during the Early Access period and shared their feedback with our team! In this version, we've also made lots of changes under the hood to increase performance and enable compatibility across all platforms. New features Added Weekly Challenge mode to the SYNCHRONY DLC: Huge shout-outs to our incredibly talented modding community for creating such a wide variety of content! Each week features community-created playable characters, items, monsters, mechanics, bosses or zones Speedrun times and high scores are tracked on a set of single-player and co-op leaderboards for each week Previous weeks can be revisited and replayed at any time Added cross-platform online multiplayer for the SYNCHRONY DLC between all supported platforms: If cross-play is enabled when creating a public lobby, players from any platform can join the lobby To play privately with friends from other platforms, set the visibility to "Public" and specify a password Cross-play can be enabled or disabled when creating a lobby, or as a filtering option in the public game browser Mods that have been reviewed and approved for all platforms by our moderation team can be enabled in cross-play sessions Added cross-platform leaderboards for the SYNCHRONY DLC: An icon next to each entry indicates which platform a leaderboard record was achieved on Leaderboard replays are now supported across all platforms for cross-play leaderboards Added online cross-play support for the AMPLIFIED DLC: Lobbies hosted with AMPLIFIED content enabled can now be joined by players who do not own the DLC Joining an AMPLIFIED lobby temporarily makes Zone 5 and all new items, enemies, shrines, traps and bosses available Added leaderboard ranking indicator to Run Summary menu when achieving a new personal best score or time For cross-platform leaderboards, both the old and new rank order are displayed Added a new replay menu and replay management features: The replay menu now displays info such as character, mode, zone/floor number and speedrun time for each replay Replays can be marked as "Favorite" to pin them to the top of the replay menu and store them permanently The replay menu can now be accessed from the pause menu and the run summary menu while watching a replay Added options to control the visibility of other player's usernames in online sessions Added platform indicator icons to the player list Added status indicator to player list menu Added menu options to report players, lobbies and leaderboard entries Added an option to block disruptive players Blocking a player prevents them from joining lobbies you've created When joining another player's lobby, a warning message is shown when a blocked player joins the game Added new graphics system for greatly improved performance across all platforms Added an option to display the current framerate in-game Added ...SYNCHRONY DLC Leaves Early Access on March 13!Mar 6, 2024 - Community AnnouncementsAfter over a year of early access, Crypt of the NecroDancer: SYNCHRONY DLC officially drops March 13 at 9:30AM PST in full! This massive DLC expansion takes the roguelike rhythm game you know and love to a whole new level, bringing you thrilling online cross-platform multiplayer, 3 new characters, and extensive mod support. 🎁 Additionally, newsletter subscribers could snag 1 of 13 FREE Steam keys on launch day, so sign up for a chance to win! https://bit.ly/BYGNewsletter Don't be out of sync! Mark the date down on your calendars. https://store.steampowered.com/app/2094810/Update v3.7.5 and we're officially Steam Deck Verified!Nov 14, 2023 - Community AnnouncementsCrypt of the NecroDancer v3.7.5 is now available! And GREAT NEWS for those with a Steam Deck, Crypt of the NecroDancer is now officially Steam Deck verified! Bugfixes Gameplay bugfixes Fixed Aria unlocking Zone 2 upon completing Zone 4 if AMPLIFIED DLC is enabled Interface bugfixes Fixed various damage sources displaying as "Unknown" on the leaderboards Level editor bugfixes Fixed cursor getting stuck in view panning mode if "Publish Dungeon" menu is closed by clicking the "Upload" or "Cancel" options Fixed music for Melody's final boss fight not playing correctly Fixed some search queries showing empty result categories in the object panel Visual bugfixes Fixed Familiars not being able to match the speed of Suzu's charge or Dash Spell Modding bugfixes Fixed tags being reset when publishing a mod update to mod.io Fixed ObjectPreview.getVisuals() not working correctly on entities with attachmentsUpdate v3.7.4 and the Halloween Event Returns!Oct 17, 2023 - Community AnnouncementsHi everyone! Crypt of the NecroDancer v3.7.4 is now available! Also, welcome back to the Halloween Trick or Treating game mode! For a limited time, compete against other players in an attempt to get the most candy! Have a happy haunted time out there in the crypt. Changes Changed Throwing Charm to trigger the Cutlass's parry effect during the returning throw Changed Holster to no longer cause a missed beat when attempting to swap manually immediately after an automatic swap Changed items stolen from the Conjurer using Ring of Shadows to sell for 1 gold coin at the Pawnbroker Changed Pawnbroker to stop accepting items after 24 uses Changed Hyperspeed (Bolt + Double Tempo mode) to no longer rapidly use items/bombs/spells when holding down their buttons Changed Hyperspeed Beat Assist Mode to be toggleable in the Options menu without impacting leaderboards Modding features Added component itemOverrideSellPrice Added function noReturn.isEnabled() Added event event.objectUpdateCloneSprite for altering the sprite a Clone/Mannequin should use Changed object.convert()'s third parameter to accept tables of field values to apply Field preservation via { componentName = true } is supported as before Attributes are now available in ev.attributes of event.objectPreConvert/event.objectPostConvert Bugfixes Gameplay bugfixes Fixed Cadence's penultimate boss charging diagonally when entering phase 2 while winding up a strike Fixed the Pawnbroker's room not using the correct zone for the additional floor tiles when extending the room size Fixed Lantern being dropped on the ground when thrown via the Throwing Charm Fixed possessed massive enemies failing to move out of liquids when attacking with a Rapier, Cat o' Nine Tails or Axe Fixed Shrine of Phasing not destroying Charms when activated Multiplayer bugfixes Fixed disconnected players respawning in the All Characters selection room in online multiplayer and preventing progress Fixed level transitions sometimes resulting in a black screen after a network desync occurs Fixed desync when watching replays of multiplayer All Chararacters Mode runs Fixed Run Summary screen sometimes disappearing without a restart prompt in multiplayer Fixed crash while initializing GOG cross-play support on Linux Interface bugfixes Fixed invalid leaderboards being used if the AMPLIFIED DLC is disabled while an extra mode is active Modding bugfixes Fixed resource packs not loading all files when installed via the Steam Workshop Fixed asset extraction menu missing most files if a resource pack is loaded Fixed modded boss-skipping characters being unable to progress Single Zones Fixed Mannequin not using the custom clone skin of the player being copied Visual bugfixes Fixed some objects not appearing correctly in Versus Mode if the AMPLIFIED DLC is not installed SYNCHRONY Hotfix v3.7.3Aug 29, 2023 - Community AnnouncementsCrypt of the NecroDancer v3.7.3 is now available! New features Added an option to swap the A/B and X/Y controller button icons in the HUD Modding features Added parameter ev.knockbackSuppressed to event.objectDealDamage/objectTakeDamage If set to true, knockback is disabled for this attack, separately from the distance specified in ev.knockback If set to false, knockback is always applied for this attack, even for otherwise suppressed hits If nil (default), knockback is applied if the attack was not suppressed Added functions fear.setRemainingTurns()/fear.getRemainingTurns() Added function statusEffect.isActive() Added data field training to enum boss.Type, which can be set to false to avoid generating training stairs in the lobby Bugfixes Gameplay bugfixes Fixed Blademasters resisting knockback on parried hits Fixed Transaction Panels in secret shops being destroyed if the tile beneath them is changed Interface bugfixes Fixed long key names being split up across lines in some languages Modding bugfixes Fixed enum boss.Type data field splashTitle not affecting the name displayed on the boss intro screen Fixed custom equipment sprites not rendering if they use filtered textures Fixed modded enemies inheriting from the Skeleton template appearing as Fortissimole audience members Fixed error in event.objectDig if ev.flags.checkAllTiles is set without ev.radius Update v3.7.2Aug 21, 2023 - Community AnnouncementsCrypt of the NecroDancer v3.7.2 is now available! Balance changes These changes are applied while the SYNCHRONY DLC is active. 🔹 Holster: Now automatically switches weapons after shattering glass or throwing a weapon 🔹 Throwing Charm: Can now be obtained and activated by Chaunter 🔹 Berserk Scroll: Increased range when cast diagonally, to avoid bumping into enemies 🔹 Heart Containers: No longer be collectible (and wasted) by Aria or Coda in multiplayer outside of Ensemble Mode 🔹 Magic Food: Now grants shattered hearts to health-locked characters when eaten in Ensemble Mode 🔹 Cursed Hearts: No longer carry over to Aria, unless the previous character only had Cursed Hearts with no red health 🔹 Shrine of Fire: Can now be activated by charmed or possessed Fire Elementals bumping into it 🔹 Shrine of Peace: Now grants shattered heart containers when activated by Chaunter, Aria or Coda 🔹 Dash Spell: Range preview now follows Bounce Traps ▫️ Thief: Now spawns at most once per run in single-player mode 🔻 Thief: Stolen items now negate Low% if picked up by a player other than the original owner Other changes These changes apply to all versions of the game. Changed Nightmare shadows to allow tiles within their radius to be revealed Changed Nightmares to no longer remove the outline silhouette from enemies within their radius Changed Potion to grant one beat of invincibility when quaffed Changed items dropped by Crate/Barrel/Shrine Mimics, Teh Urn and Shopkeepers to no longer be collectible instantly, matching other containers Changed items dropped by a Scatter Trap to be recollectible by their original owner without negating Low% Modding Features Added support for specifying additional properties for custom player skins via a metadata file Skin metadata files must be placed next to the image file, sharing the same name with a .json extension. For example, use mods/My custom character/entities/player1_armor_body.json to modify Cadence's body attributes, or player1_heads.json to modify sprite sizes and offsets for her head. Supported JSON properties: width, height: Spritesheet grid size in pixels (max. 64x64) offsetX, offsetY: Horizontal and vertical offset of the sprite from the tile's center in pixels offsetZ: Depth sorting adjustment to make the sprite appear above or below others name: Name to display in the skin selection menu (must be associated with the body spritesheet) equipment: Object to control equipment sprites (must be associated with the body spritesheet) slotOffsets: Per-slot/per-frame X/Y offsets, e.g. {"weapon": } slotMirrors: Per-slot horizontal scale factors to mirror items, e.g. {"torch": -1} excludedItems: Item entity names to hide, e.g. {"HeadBlastHelm": true} If equipment is set to false instead of an object, equipment sprites are fully disabled while this skin is active. hideIfTransformed: If true, hides this sprite while in an alternate form (such as Nocturna's Bat Form) Any omitted attributes will retain their default values for the ...Rift of the NecroDancer welcomes Klei as its new publisher for a 2024 releaseAug 14, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/6005263/e3a701d589d0e54645a68d23b076b8c536821438.jpg Hey folks! We wanted to keep you in the loop about what's going on with Rift of the NecroDancer! We have 2 pieces of big news to share about today: Rift is now being published by our good friends at Klei Rift of the Necrodancer is now targeting a 2024 release Below are some answers to a couple questions! Q: Why 2024? A: The game is actually in really good shape right now, but we realized that we want to take some extra time to make it really SING. We’ll also be able to double down on what makes the game great by adding more Rhythm Rifts for launch! Q: Why Klei? A: Klei originally published Crypt of the NecroDancer, and we trust them with our lives. For real. Like 10/10 ❤️ Their support is giving us that extra time we need to get Rift to the finish line. Q: So when is your new release date? A: We don’t have an exact date yet, but we’re looking at the first half of 2024. We’re hoping to have a release date for y’all after the holidays. 🙂 We know you’re highly anticipating this game. We’ll be sharing more Rift content leading up to launch, including more news about the INSANELY talented musicians involved! You can also expect a free demo in a future Steam Next Fest, and a new demo at PAX West 2023. All in all, thank you for all your support and your continued hype for Rift of the NecroDancer, and another big thank you to Klei for allowing us to take the time we need to make this game a real stunner. We appreciate you all endlessly. Don't forget to wishlist and/or follow Rift of the NecroDancer if you haven't already to keep up with the latest updates! https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/ You can also join us in our Discord or follow us on Twitter!Crypt Of The NecroDancer studio has laid off around half its staffMay 20, 2023 - Rock, Paper, ShotgunCrypt Of The NecroDancer developers Brace Yourself Games have laid off around half their staff. Employees began tweeting about being affected cuts yesterday, with Brace Yourself Games later confirming the decision to "lay off a portion" of staff. The studio had around 43 employees before the cuts, according to LinkedIn. Read more Crypt of the Necrodancer studio confirms layoffs, as many as half its employees may be goneMay 19, 2023 - PC GamerCrypt of the Necrodancer studio Brace Yourself Games has confirmed that it has laid off a portion of its employees, and has "shelved" some unannounced projects as a result... Read more.SYNCHRONY Update v3.7.1May 16, 2023 - Community AnnouncementsCrypt of the NecroDancer v3.7.1 is now available! Changes Changed Double Tempo mode to allow holding down directional buttons to move when playing as Bolt or Coda Changed Shield of Shove to appear in Teh Urn's item pool Changed sprite for Fireball Spells cast by Infernal Torch Modding features Added function inventory.findMatchingItemStack() Added function trapClientTrigger.checkClientTrigger() Added components Sync_charmableTargetOverride and Sync_itemPetTargetOverride to control pet targeting Bugfixes Gameplay bugfixes Fixed consecutive characters not regaining their starting items in Ensemble Mode Fixed hearts sometimes not refilling upon switching characters after healing in Ensemble Mode Fixed cursed hearts sometimes getting lost when switching characters in Ensemble Mode Fixed Blast Helm not protecting Shields' durability from explosions Fixed Nocturna's Zone 5 invasion not taking effect in Ensemble mode Fixed Monk encountering gold in walls in Ensemble mode Fixed Dove encountering Sarcophagi in Zone 4 in Ensemble mode Fixed Dorian encountering Blademasters in Zone 4 in Ensemble mode Fixed Tempo not creating an extra miniboss per floor in Ensemble mode Fixed Tempo not increasing enemy spawn rates in Ensemble mode Fixed Tempo and Aria not encountering Spiders outside of Zone 4 in Ensemble mode Fixed Aria not encountering Sarcophagi in Ensemble mode Fixed Aria encountering Spiders and Monkeys in Zone 4 in Ensemble mode Fixed Klarinetta being unable to pick up Shield of Shove Fixed Shield of Shove not being stashed when switching to Monk in Ensemble Mode Fixed Enchant Scroll sometimes failing to produce an item in Single Zone mode Fixed bagged items being dropped when switching characters in Ensemble Mode Fixed Ensemble Mode granting additional Cookies when switching to Mary while already holding Cookies Engine bugfixes Fixed Ensemble Mode character selection room ignoring multiplayer permission checks Fixed error when entering the lobby practice room in Versus Mode Fixed error when toggling for multiple DLC packs at once while a DLC character is selected Fixed error when displaying preview sprites for modded characters with multiple attachments Visual bugfixes Fixed Ensemble Mode character preview not always appearing when falling down a trapdoor Fixed lingering visual artifacts after a possessed Wisp takes the stairs Fixed character selection room previews sometimes hovering slightly above the ground Fixed character selection room sometimes representing characters as white squares after unsubscribing from a resource pack Fixed custom skins not immediately applying to Mary's lamb and Klarinetta's weapon Quirks Several bugfixes that were previously specific to the SYNCHRONY DLC now apply to all versions of the game: Fixed Warlock teleports causing deployed Familiars to be offset when killed by Boots of Pain Fixed healing not granting invincibility frames on Cadence's final boss battle Fixed Skeleton Knights taking double knockback from some so...SYNCHRONY Update v3.7.0May 8, 2023 - Community AnnouncementsHey NecroDancers, we've got a big SYNCHRONY update for you this time around featuring a brand new game mode (Ensemble Mode!), new achievements, a Friendly Fire option, and lots of various changes and fixes!! Check out the full details below: Crypt of the NecroDancer v3.7.0 is now available! New features Added Ensemble Mode to SYNCHRONY: Complete all zones in one run, but play a different character each floor! Pick a character for each floor before starting the run. Items and extra heart containers are carried over across levels! Added new achievements to SYNCHRONY: Polyphonic: Complete an "Ensemble Mode" run in single-player or co-op mode Family Trip: Complete "All Zones Mode" as Cadence, Melody, Aria and Dorian in co-op mode Tachyarrhythmia: Complete Zone 1 in "Double Tempo Mode" with solo Bolt Fool's Mate: Checkmate Deep Blues without harming another piece Destructive Interference: Kill Dead Ringer with his own attack Fully Loaded: Equip an item in every possible slot Ghost in the Pot: Take control of Teh Urn Sunk Cost: Sell everything you have to the Pawnbroker Added character previews to Character Select room Added Reflective and Prismatic Mirrors to the level editor Added accented characters to the game's primary font Added an option to import all unlocked characters, items, NPCs and modes from previous versions of the game This option can be found in the Gameplay options menu, under Manage save data Using the option does not overwrite any existing unlocked content - the old and new unlocks are merged together Save data is copied from versions 1.27, 2.59 and 3.6.1 Added support for pressing 'Ctrl+C' to copy the seed in the run summary menu Balance changes 🔹 Reflective Shield: Now reflects Fireball Spells, Gorgon's Gaze and Electric Orbs back at the caster 🔹 Shrine of Duplication: Now drops Reflective Shield when destroyed before activation 🔹 Ring of Luck: Now allows chests to appear in multiple locations, making them easier to find After a chest was observed at any of its possible locations, the superposition collapses and the chest stays in place Wearing a Monocle causes all chests to be observed immediately, cancelling out the effect 🔹 Trident: Throw attack now always deals damage along three lanes, even after passing through narrow corridors 🔹 Throwing Charm: Now allows Melody to perform one full returning throw per floor, instead of a one-off ranged attack 🔹 Shrine of Sacrifice: Now drops copies of items held by sacrificed players 🔹 Shrine of Binding: Now drops items across multiple tiles 🔻 Shrine of Binding: Now averages the health of fused players (rounded up) instead of adding it Charm spell rework Charmed monsters are now permanently converted into Pets Pets follow their owner across floors Pets target the closest visible enemy near their owner Pets that are not currently targeting an enemy now follow their owner instead of idling Kills made by Pets now contribute to their owner's Coin Multiplier and spell cooldowns Minibosses can no...Dance your way up the leaderboards in Crypt of the NecroDancer Pinball!Apr 13, 2023 - Community AnnouncementsExperience the ultimate fusion of rhythm and pinball on a new table by our friends over at Zen Studios! Stop the NecroDancer once more inside Pinball FX, as you use your flippers to battle bosses and acquire the Golden Lute. {STEAM_CLAN_IMAGE}/6005263/3a74e28c852562f63883243b0259f5e5929641c9.png - Zone in on the zones and boss around the bosses to advance and collect points - Battle Coral Riff, King Conga, and more legendary bosses to earn diamonds - Follow the flow of music with your combos and boost your multiplier - Freddie has what you need! Spend your diamonds on weapons and hearts - Face the NecroDancer in a multiball Wizard Mode for the Golden Lute https://store.steampowered.com/app/2351845/Pinball_FX__Crypt_of_the_NecroDancer_Pinball/ Let the beat control your body while watching the table’s trailer! If you ever wanted to try the classic game of pinball – now is the time!SYNCHRONY Update v3.6.1Mar 16, 2023 - Community AnnouncementsCrypt of the NecroDancer v3.6.1 is now available! Changes Changed possessed Headless Skeletons and Minotaurs to accept inputs while charging Changed menu sliders to audibly indicate when their upper or lower value was hit Changed controller button prompts to show D-Pad instead of Analog Stick when both are bound to the same action Changed Xbox D-Pad icons to have a higher visual contrast Changed latency calibration assistant to show up when launching the game for the first time on a new device Changed latency and display settings to no longer cloud-sync across devices on subsequent launches Changed unlock progression state to be tied to user accounts, instead of being shared across all accounts on the same device Changed Custom Music 'Manual Beats' mode to cover the full song when only inputting a short sequence of beats Modding Added support for tagging settings to be explicitly excluded from cloud synchronization Added rhythmLeniency status effect Added component rhythmLeniencyOnLevelStart Added component rhythmLeniencyOnUnspectate Added component itemDeathProtection Added component spawnableFollowOwnershipChanges Added field itemConsumeOnLethalHit.bypassFlags Changed autoCastCheckLineOfSight to default to WALL collisions Changed autoCastCheckLineOfSight to ignore collisions on the target tile Changed event.objectKill to always pass ev.damageType Bugfixes Gameplay bugfixes Fixed Ring of Protection converting cursed health into regular health Fixed Ring of Protection not working if the wearer only has cursed hearts Fixed Ring of Protection being outprioritized by the Potion if picked up later Fixed Ring of Peace sometimes causing an extra heart container to be granted after dying Fixed Ogres sometimes attacking without raising their club Fixed some Onyx weapons being much rarer in locked shops than intended Fixed enemies, crates, chests, shrines and walls sometimes spawning inside the shop in Zone 3 Fixed player not being shrunk when unequipping protective footwear while standing on top of ooze Fixed Death Metal sometimes keeping his shield after taking more than 9 hearts of damage in one hit Fixed clockwise rotating bounce traps not appearing in Zone 3 Fixed all rotating bounce traps on a level sharing the same rotation direction Fixed Evil Eyes' and Blademasters' lunge attacks not dealing damage to multiple players standing on the same tile Fixed Slimes' initial directions being randomized between seeded runs of the same dungeon Fixed Klarinetta not getting shrunk when killing a Warlock on Ooze Chaunter bugfixes Fixed possessed Headless Skeletons moving to the beat in No Beat Mode Fixed Chaunter taking damage from its own safe bombs when possessing/unpossessing an enemy Fixed Chaunter not always receiving credit for kills made by the Rat Familiar Input bugfixes Fixed boss intro screen sometimes letting movement key presses through Fixed missed beats after the Berserk status effect ends Fixed missed beats after the Heart Transplant's effect end...SYNCHRONY Update v3.6.0Mar 1, 2023 - Community AnnouncementsCrypt of the NecroDancer v3.6.0 is now available! Can you believe it's March already? Wild. New features Added new sound effects for the Phantom, Jockey, Granite Golem, Wisp and an uncommon enemy... Added a Ping Tool to quickly highlight important locations and objects in-game in multiplayer On keyboard, ping markers can be placed on nearby objects by pressing Right Shift (player 1) or F (player 2) On controller, if Steam Input is enabled, ping markers can be placed on nearby objects by clicking the Left Stick If these keys were already bound to other actions, the 'Ping Nearby' action is left unassigned by default All ping bindings can be customized in the 'Reassign Controls' menu Ping markers can also be placed manually, by clicking on a tile or object with the left mouse button Pinging a distant object shows an arrow near the screen border for all players, pointing in the direction of the ping Pinging a chest, crate or shrine while wearing a Monocle reveals the contents for everyone Repeatedly using the Ping Tool in multiplayer places it on cooldown for a few seconds Muting a player via the 'Multiplayer' > 'Player List' menu also hides and silences their pings Added an option to hide ping markers placed by other players in online sessions Added an option to hide ping markers placed by spectators Added an advanced volume slider for the Ping Tool Added an option to reduce the intensity of flashing visual effects (Explosions, Fireballs) Added an option to change the speed of beat bars in the HUD Added a 'Menu' button to the level editor's top toolbar This button can be hidden using an option in the level editor's settings menu Changes Changed Heavy Glass Armor to swap between armor stacks instead of merging them together and wasting surplus durability Changed unprovoked Leprechauns to be immune to Wall Spikes Changed Travel Runes to no longer disappear when covered by hot coals, ice or ooze in Synchrony Changed Travel Runes under Cracked Walls to be movable in the level editor Changed menus to more visibly indicate when their entries can be scrolled up or down Changed custom mode notification to appear in the lobby when custom music is enabled Changed most non-challenge achievements to be obtainable while custom music is enabled Changed the level editor's toolbar to adapt its spacing for low screen resolutions Modding features Added support for generating multiple travel runes and secret shops per level Added function objectRenderer.getContentVisual() to render custom monocle-like projections on top of container objects Added function rectangle.resizeAroundCenter() to change a rectangle's size while maintaining its centerpoint Added function render.getTileAt() to transform screenspace coordinates into tile coordinates Added function utils.removeIfArg() to filter a list according to a predicate, receiving both the entry and a custom data parameter Added function placementUtils.getRoomsOfType() Added optional allowOnScreen and noDraw parameters to t...SYNCRHONY v3.5.1Feb 3, 2023 - Community AnnouncementsCrypt of the NecroDancer v3.5.1 is now available! Hey NecroDancers! There have been a few requests for an option to reduce/disable co-op enemies, so we've added a "co-op enemy spawn rate" slider to the Custom Rules menu that allows lobby hosts to increase or decrease the number of co-op enemies. It also turned out that Skittish Blademasters were a bit trickier to hit in online multiplayer than intended, since network latency can cause some lunges to be delayed by enough time that the player "catching" the Blademaster has a much shorter time window to react during the cooldown, often getting hit instead. We added an extra beat of vulnerability after the counterattack to fix that, so go get 'em! Additionally, we've fixed a bunch of smaller UI/engine issues that have been reported to us since v3.5.0's launch. Enjoy, and good luck out there! New features Added a custom rule to control the spawn rate multiplier for co-op enemies Added advanced option to disable automatic remapping of gameplay buttons to menu controls Added advanced option to disable mouse input in menus Changes Changed Skittish Blademaster to wait an extra beat after lunging Changed 'Misc options' menu to group settings by category Bugfixes Fixed menu options being activated when clicking to focus the game window (this can be controlled by an advanced setting) Fixed control scheme sometimes alternating between controller and keyboard if "Controller hot-swap" is enabled Fixed credits not rendering correctly in some languages Fixed modded sound effects not working when played via file path, without a sound group Fixed mouse controls not working correctly in resource pack file extraction menu Fixed co-op enemies not being categorized correctly in the level editor SYNCHRONY Update v3.5.0Feb 1, 2023 - Community AnnouncementsCrypt of the NecroDancer v3.5.0 is now available! Hey there NecroDancers! Grab a friend because we have a bunch of changes to how co-op works. Specifically, we've added new co-op enemies! No more shall you faceroll through the zones as a pod of death. You'll need to watch each other's backs going forward because these new enemies can't be killed alone. There's a bunch of other changes and fixes too, so take a look at the patch notes for all the details. Good luck out there! New enemies {STEAM_CLAN_IMAGE}/6005263/09445ef6b87c3ca440e01cdcbc71d2a70b168ab4.png Added 6 new enemies to co-op mode in the SYNCHRONY DLC! Jockey: Grabs players like a monkey, but only inhibits their attacks while still allowing them to move around. The Jockey does not take damage from the player it's grabbing, and another player must come to help! Phantom: Chooses a specific player to follow around like a Ghost, but can only be hit by other players! The Phantom's target can push it away briefly, but cannot inflict damage to it or kill it normally. Granite Golem: An extremely thick-skinned Golem, invincible against most normal attacks. Only takes damage when hit by two players simultaneously. Work together to defeat it! Wisp: A spirit that appears near groups of players travelling together. Dodges the first hit by teleporting behind the back of another nearby player! Skittish Blademaster: Parries incoming hits, but lunges away instead of counter-attacking. Protectorc (AMPLIFIED DLC only): A very well-protected Orc wielding three shields instead of one, blocking attacks from the front and sides. Chooses a specific player to follow, requiring any other player to strike at the Orc's unprotected backside. New features Added mouse input support for all in-game menus Added new translations for Simplified Chinese and Korean Added translated texts for new menus, items and mechanics introduced since v3.0.0 across all supported languages Added colored HUD beat bars for when Chaunter's possession timer runs out Added advanced option to show speedrun time splits in All Characters Mode Added advanced options for adjusting the Shopkeeper's singing volume and falloff distance Added advanced volume options menu for fine-tuning the volumes of specific sound sources Added advanced option to increase the number of keys that can be assigned to each action Added support for changing the appearance of Klarinetta's Zweihänder via the "Change Skin" menu Added support for changing the appearance of Suzu's and Klarinetta's attack swipes via the "Change Skin" menu Balance changes 🔹 Shield Items: All stackable shields now regenerate 1 hit upon completing a level, up to their default stack size 🔹 Reflective Shield: Increased durability from 1 to 2 hits 🔻 Reflective Shield: Now reflects the exact damage blocked, instead of at least 5 hearts 🔹 Shield of Shove: No longer prevents weapon attacks, allowing enemies to be simultaneously shoved and attacked 🔹 Shield of Shove: Now works when moving around corners...