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CrossOver: Roll For Initiative

 
CrossOver Demo UpdatedJul 15, 2023 - Community AnnouncementsThanks to everyone for the feedback on the demo. A few people thought the UI theme could use some work, particularly carrying the "papercraft" theme throughout, so I've done a revamp and have updated the demo, along with other minor tweaks from the main build. Enjoy! {STEAM_CLAN_IMAGE}/42439058/a7c3e4d550a42dc688c739a70ee665448bd182cb.pngCrossOver Steam Fest Demo OverviewJun 22, 2023 - Community AnnouncementsA lot of people are enjoying the CrossOver: Roll For Initiative demo so far! A few people have asked about the scope of the full game and how it compares to the demo, so this post lays it all out. {STEAM_CLAN_IMAGE}/42439058/09d06ec93e496223df23ad88d25caaab444d9c0a.png The demo contains: The Tutorial. This is just a simple introduction to CrossOver. Being an optional button on the front menu, a few people didn't notice it and were lost, so I've added a gentle prompt to try it first when starting the campaign. The first 3 stages from the first campaign of the fantasy game module. This campaign in the full game has 7 stages, so it will be cut somewhat short in the demo. There are also some random "fighting fantasy style" encounters between the stages. The first co-op scenario from the fantasy game module. You can host the game and control your character sheet's attacks, or join someone else's lobby as a client and control the dice tray. This way you can play the style you prefer and let the other player handle the rest! A secret mini-game ;) The full game contains: {STEAM_CLAN_IMAGE}/42439058/cd2d04ab71d0166f5cf6b0474cf2eff0e3bb53ca.png Two entire game modules - these are the books on the top shelf. Included are a fantasy game and a sci-fi game. Future DLC might explore other genres such as Cthulhu, World War 2, or Weird West tableaus, for example. When you select a game you move to another shelf where all the campaign books reside for that game. Most campaigns are locked at first; you unlock them by reaching the minimum player level at least once in a previous campaign. Often by beating one campaign you'll unlock the next two campaigns. {STEAM_CLAN_IMAGE}/42439058/5efa2751c821ae997f337bca00ad3a0a9f23e70f.png The fantasy game has 7 campaigns, each of which has 7 stages. Each campaign takes around an hour to complete, on average. Encounters between stages are random depending on the campaign - one campaign has none, for example, and in another they are rare. {STEAM_CLAN_IMAGE}/42439058/7908e24591d6ddb5c3e99d0f3788d012eb548866.png The sci-fi game also has 7 campaigns, each one containing 6 stages. Aside from having all new enemies and equipment, there are some balance changes to keep things interesting. As an example, you can have up to 6 Mercenaries in play instead of the fantasy game's maximum of 4. {STEAM_CLAN_IMAGE}/42439058/104e0c018f93ec1d19b572cd39e7b5d0d5747d8c.png There are 14 co-op scenarios (7 for each game module). Some of these are very tough challenges! {STEAM_CLAN_IMAGE}/42439058/dcf9dca5624f7e9e44fdfa0fac1f4cc12f09e3f6.png Endless Mode. This sees you facing infinite waves of enemies with a random character, finding random loot along the way. You earn rank points with each run and can gain starting bonuses by going up ranks. There is an Endless Mode for each of the game modules and they can be very addictive! {STEAM_CLAN_IMAGE}/42439058/15f20be38a0cfb8757b21249c1f474bc6180df73.png Dice Defense. This is a special mode where you primaril...Crossover Steam Fest DemoJun 21, 2023 - Community AnnouncementsDeveloper playing and showing Crossover: Roll for InitiativeCrossover Steam Fest DemoJun 20, 2023 - Community AnnouncementsDeveloper playing and showing Crossover: Roll for InitiativeCrossOver Developer Diary #1 - Playtest Info!Jun 21, 2022 - Community AnnouncementsG’day! Since the first public Playtest of the game is starting soon (June 28th), I figured it was about time to give some background information on CrossOver: Roll For Initiative and to walk through what will be included in the Playtest. The Past I began developing CrossOver in May 2021, though I’d been designing it for a while beforehand. For my last (and first) game, Ampersat, I also did all the art and music myself but I knew for CrossOver I wanted to vastly improve those aspects, so my wife (the non-developer half of Gaterooze, Ink) and I engaged a group of amazing artists (particularly for the pixel and color/B&W art) and licensed fantastic music from an incredibly talented folk group. After signing up with MicroProse (and being a fan from back in the day, what a thrill!), their awesome in-house 3D modellers and UI artist contributed massively to the look of CrossOver. The entire team has really surpassed my expectations for how this nutty game could look and sound, and I thank them so much. Let’s compare the first playable prototype with my quick, crappy placeholders to where it stands today: {STEAM_CLAN_IMAGE}/42439058/92a5599b2d84a4b33f68dc95c08c1eafb096068c.png The Present In CrossOver, the tabletop RPG gamebooks on your shelf are the game modules you play in the game. The plan is to ship the core game with two entire game modules, one fantasy and one sci-fi. Each one has 7 full campaigns, their own endless mode, and their own coop scenarios and coop endless mode. That’s a lot of content per module - each one has about 7-10 hours of solo play, plus an hour or so of coop scenarios, and then potentially hundreds of hours of endless mode with online leaderboards (both solo and coop). A certain addicted person at MicroProse has already played literally hundreds of hours of endless! More game modules will be added in the future as DLC, though as you can imagine they take some time to develop - these won’t be throwaway DLC, they will be entirely new genres such as World War 2, Cthulhian, Modern Warfare, etc. eventually the gamebook shelves will fill up, but here’s how they stand now with the two core modules: {STEAM_CLAN_IMAGE}/42439058/5517cbcff12eb97d843ec378a758b16f5612869c.png Why is the sci-fi module gamebook red? Well, that’s explained by running down the current status of development: Coding - functionally complete barring bugs and future tweaks or unplanned additions. UI - functionally complete apart from inevitable tweaking and a notable exception of the Coop Lobby, where I plan some improvements after I get feedback on the actual functionality (that’s a big part of what the Playest is for!). Fantasy Game Module - functionally complete, along with all artwork and content for all 7 campaigns and endless mode, however I’ll constantly be tweaking and balancing everything. Sci-fi Game Module - the campaigns have been designed, the weapons made, the sprites/animations are underway, and the music has been created by a BAFTA award winning co...MicroProse announces 5 New Games!May 26, 2022 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37756818/055da8dbdf3255b96d5ace29fbbd4e12efa62d16.jpg Hello MicroProse fans! We are back at announcing new games that join our line-up. This time it's all about stories, atmosphere, exploration, but also intrigue and even sport! Let's take a look at each one of them. Neyyah Neyyah is a first-person point-and-click adventure game from solo developer, Aaron Gwynaire. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37756818/de8135a673b6143005c795f6e183850cd8986f25.jpg https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37756818/39ebb57779f238c975c92b6ac1118d57504a9cef.jpg Neyyah is set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two very intriguing cultures. Upon waking up from a strange dream, you find yourself transported to a place called Olujay, where you meet Vamir, who sends you to Neyyah in the hope you will be safe there. For reasons you will discover upon your many explorations, Vamir needs you for a matter of great urgency. A wrong must be righted. A civilization avenged. A secret revealed. https://store.steampowered.com/app/1289720/ Let Bions Be Bygones "Welcome to the planet Terrahive. A planet that never should have existed. Completely encrusted in a disease called humanity. Corporate arcologies and space elevators shadow the layers of polluted man-made edifices. Overseen by ancient brains on apparatuses and driven by greed, corruption, progress, and immortality." - John Cooper Let Bions be Bygones is an atmospheric narrative future-noir thriller. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37756818/b8a3cf3f6b0f28de942468b7b30d5e7d4cd3c5ff.jpg https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37756818/a107fc4637a785d041ab6f24ca69c3a3aa07515f.jpg A new take on the classic genre, Let Bions be Bygones, lets the players focus on the story, narrative, and detective work. Players will be able to choose their own path and grow their characters through different playstyles. All this and more, in a gritty world captivated by an original, unique soundtrack and a professional voice-over that will immerse the player in a thrilling tale with multiple endings. https://store.steampowered.com/app/1347560/ CrossOver: Roll for Initiative CrossOver is a tabletop RPG strategy game. Defend your tabletop RPG paper character sheet from invading pixel enemies! Find matches in your tray of dice to power attacks to clear the evil from your shelf full of campaign books. Hardcore match-3 RPG puzzle meets action-strategy tower defence. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37756...