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CrossCells

 
The Top Best Bestest Games Of 2017 So FarJun 6, 2017 - Rock, Paper, Shotgun2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year. We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. … Version 1.2Jun 6, 2017 - Community Announcements- Changed scoring system. Puzzles no longer reset after a mistake.Version 1.2Jun 6, 2017 - Community Announcements- Changed scoring system. Puzzles no longer reset after a mistake.Podcast: The Electronic Wireless Show talks Friday the 13th, Gwent, CrossCells and preparations for E3Jun 1, 2017 - Rock, Paper, ShotgunThe RPS podcast of yesteryear, the Electronic Wireless Show, is now the RPS podcast of presentyear after a triumphant return. In this episode (two in one week!) we chat about our E3 expectations, the asymmetrical multiplayer slasher Friday the 13th, Witchery card game Gwent, and maths-em-up CrossCells. Also featuring listener’s questions and Patch Adam, in which we jumble fake patch notes into a pile of real ones and ask Adam to guess which are true and which are false. This week: Crusader Kings II! … Version 1.1May 28, 2017 - Community Announcements- Changed puzzle #22 to better introduce multiplication mechanic. - Inverted direction of all UI arrows. - Added option to disable water ripples from the launcher. - Fixed puzzle #46 which had multiple viable solutions. - Changed puzzle #26.Version 1.1May 28, 2017 - Community Announcements- Changed puzzle #22 to better introduce multiplication mechanic. - Inverted direction of all UI arrows. - Added option to disable water ripples from the launcher. - Fixed puzzle #46 which had multiple viable solutions. - Changed puzzle #26.Wot We Think: CrossCellsMay 26, 2017 - Rock, Paper, ShotgunReviewing games of the sort Matthew Brown creates Hexcells, SquareCells, and now CrossCells can be a strange task. His niche is numerical logic. There are elements of things like Sudoku but basic maths creeps in, making it closer to a subgenre of Sudoku: Killer Sudoku. Their pleasures come from whether you can sink into the deductive mindset you need to find a foothold and then to progress and the difficulty curves vary from person to person. When I reviewed SquareCells, once I’d described how the basic elements worked it became more a task of communicating how a solution made me feel and whether the UI was any good lest I spoil any of the actual game by talking about specific niggles or posting screenshots. Given the puzzles are so much about individual feel it felt like a good idea to make this review more of a chat between John and me. We were both supposed to be doing other things when the code for CrossCells turned up and it’s a testament to our mutual fondness for Brown’s work that we pretty much instantly booted it up and sidelined our actual work. Here’s Wot We Think: … CrossCells! A new game from the brain behind Hexcells!May 17, 2017 - Rock, Paper, ShotgunToday is a day of great rejoicing in the village (and by “village” I mean “amongst John and me and any other right-minded puzzle-loving individual”) because Matthew Brown of Hexcells fame has another game on the way. This one is called CrossCells and offers up a new variant of Brown’s trademark minimalist logic. …