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Counter-Strike: Global Offensive

 
Dustnet is a strange and wonderful dream of the last de_dust2 serverJul 18, 2019 - Rock, Paper, Shotgun Were Plato alive today, he’d declare a sixth platonic solid: de_dust2, representing the sixth element of devotion. This sacred configuration of geometry escaped its confinement in Counter-Strike and for eighteen years the map has lived in the hearts of men, re-emerging in dreams, in other games with level editors, and in mashed potato sculptures carved at the dinner table. But in the far future, the last remaining copy of de_dust2 is maintained inside Dustnet, a multiplayer sandbox building self-aware deathmatch museum… thing? It’s out now, I’ve played a bit, I adore it, and I’m excited to figure out exactly what it is. (more…) Games like Fortnite 8 best battle royale games you can play right nowJul 15, 2019 - Rock, Paper, Shotgun Fortnite: Battle Royale is, so far, the pinnacle of the decade-old battle royale game genre. It’s no understatement to say that we haven’t seen a game enter the mainstream in this way since Minecraft – but it’s not the only battle royale out there, and the genre has never before seen such quantity nor such quality. We’ll go over a handful of our favourite battle royale games like Fortnite below. Each of these games has been picked out for taking the genre in new directions, or adding a particular feel or flavour to the genre that we haven’t found anywhere else. If you’re looking for Fortnite alternatives, you’d be hard-pressed to find a more colourful selection than this. (more…) From Counter-Strike 1.6 pro to DreamHack COO, the rise of Anna NordlanderJul 10, 2019 - PC GamerAnna Nordlander started competing in Counter-Strike in 2003. Sixteen years later, she's the chief operating officer at DreamHack, the international esports company that started the event that changed her life. You slept on the floor and the prize pool was next to nothing. Anna Nordlander A lot has changed in the years since Nordlander's first tournament. Instead of Counter-Strike 1.6, esports teams are playing Counter-Strike: Global Offensive. Okay, that's not actually a big change—but with massive games like Fortnite and League of Legends and Dota 2 pushing esports forward, players are now competing for millions of dollars on massive stages, streamed to fans all over the world. And that is a different world than the one Anna Nordlander stepped into in 2002.  Back then, Nordlander spent all her free-time on Battle.net, struggling to keep her 36K modem signed onto the internet, battling off phone calls from unaware friends and family. "After living my days on Battle.net—chatting and playing with new people—there was no turning back. When I was 13 my brother introduced me to Counter-Strike and this was different and addictive in another way," she says. She joined her classmates playing Counter-Strike—mostly teenage boys—before they started organizing LAN events and competing as a team. "Being a girl was not a problem when I played with my classmates or other people I already knew, but online it was a different story," Nordlander says. Esports wasn’t as professional or mainstream back in the early 2000s. Tournaments weren’t being played in large arenas. There was little money involved. "You would often pay the travel yourself, or force your parents to drive you to a LAN in a small town somewhere far away. You slept on the floor and the prize pool was next to nothing." But there was DreamHack. DreamHack has been running for 25 years; it started in a Swedish school cafeteria in 1994. It operated first as a LAN party and grew from there, with tournaments and partnerships. More than anything else, it was a way for players spread across the country—and later, the world—to get together. Especially as a woman playing competitively, that was a big deal. "I was there for joining an all-female clan and in 2002, we attended our first DreamHack," she says. "DreamHack was like nothing I ever experienced before. It really was the promised land, and meeting everyone I had been playing with for so long is something that was really special.” Despite the lack of mainstream support for esports back then, the little communities built around these events were intimate, personal. Social media wasn’t a huge part of our lives. We didn’t livestream. Making connections was different, and finally meeting face-to-face was, too. "I’ll always cherish the golden age of World of Warcraft, Nordlander says. "When we did...Games like Fortnite 8 best battle royale games you can play right nowJun 28, 2019 - Rock, Paper, Shotgun The battle royale game genre has been around for a good decade or so, but in the past year or two it has absolutely skyrocketed in popularity, thanks mostly to the mainstream success of Fortnite: Battle Royale. It’s no understatement to say that we haven’t seen a game enter the mainstream in this way since Minecraft – but it’s not the only battle royale out there, and the genre has never before seen such quantity nor such quality in its games. We’re gonna go over a handful of our favourite battle royale games like Fortnite below. Each of these games has been picked out from the ever-expanding sea of battle royale games out there, because it takes the genre in a new direction or adds a particular feel or flavour to the genre that we haven’t found anywhere else. If you’re looking for Fortnite alternatives, you’d be hard-pressed to find a better selection than this. (more…) 20th Anniversary Workshop EventJun 19, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/3381077/dabbbd7868082ec3bd39770af8bda5fe4191d39a.png To celebrate the 20th Anniversary of Counter-Strike, we would like to invite workshop contributors to create content for a themed Weapon Case and Sticker Capsule. The theme will be “Counter-Strike” itself, including all things CS-related, from the original Counter-Strike mod to Counter-Strike: Global Offensive. The weapon finish and sticker designs may be created in any style. We will need weapons for all tiers to complete the case, from Mil-Spec to Covert; consider this when designing your weapon finishes. All designs must be original with the exception of Counter-Strike logos or icons. To help sort these themed submissions, please tag them with "CS20" in the title of your submission to the workshop (e.g. CS20 | Finish Name). All previous submissions are eligible for the event. Just make sure to tag them so we can find them more easily. All submissions for this event must be completed and submitted to the workshop by September 19th 2019. The Weapon Case and Sticker Capsule will be released at a later date, after we have chosen which submissions will be included. All items submitted for this event will still be eligible for future releases. We have also released a new style guide to help with weapon finish creation, and hopefully answer any questions you may have about the process. The guide can be found here.Counter-Strike: Global Offensive adds LFG systemMay 15, 2019 - Rock, Paper, Shotgun Are you looking to meet heavily-armed and available men in your area for hot action… and maybe more? Someone who won’t flashbang you then run? Or fancy a group of like-minded murdermen for chat and banter? Pick up your mouse and click on Counter-Strike: Global Offensive, which has added a looking-for-group system to help players party up and party down. The game already has matchmaking but this lets players investigate each other and have a chat before they commit to anything. (more…) CS:GO's battle royale mode now has respawns and a ping system tooMay 1, 2019 - EurogamerIt's another day of innovation in the games industry, as the latest CS:GO update introduces respawns and a ping system to the game's battle royale mode. Update Sirocco brings some major changes to servers, and along with introducing a new desert-themed map (of the same name) it's adding a few mechanics which are becoming rather common in the battle royale genre. The new respawn system will allow players to resurrect "anywhere in the map" providing their squad survives. Players will have the option to either resurrect where they died or pick a new starting spot. To be fair to CS:GO, this respawn system seems a little different to the one used by Apex Legends - and then Fortnite - which requires squadmates to pick up their teammates' banner and carry it to a respawn beacon. If anything this sounds more like Call of Duty's Down But Not Out mode for Blackout, which similarly just requires squadmates to remain alive before allowing respawns (albeit with each new circle). Read more CS-GO: Danger Zone update adds a new map, toys and ideasMay 1, 2019 - Rock, Paper, Shotgun Thanks to a childhood wasted in virtual velociraptor fighting pits, I will never not hear the words “Danger Zone!” in the chipper yet exasperated tones of a struggling 90’s game show jingle singer. I lured you in with a dash of raptor chat, there, but sadly even after the latest update to Counter-Strike Global Offensive‘s battle royale mode, the dinosaur count remains at nill. The new map, jumpy boots, springy mines and respawn system counts, on the other hand, have shot right up. I have had a good (brief) bouncy time. (more…) The Native American Quinault Nation has filed a lawsuit against Valve over gamblingApr 16, 2019 - PC GamerThe Native American Quinault Nation in the state of Washington has filed a lawsuit against Valve, stating that it "does not have a license to operate, facilitate or otherwise engage in any form of gambling." While the Quinault Nation operates its own casino in Washington which is subject to heavy regulations from state and local government, its lawsuit alleges that Valve, which is also Washington-based, has an unfair advantage. The focus of the lawsuit appears to be CS:GO skins, which led to the Washington State Gambling Commission ordering Valve to halt the 'gambling' of skins through Steam, back in 2016. At the time, a Valve spokesperson made it clear that using Steam to run a gambling business "is not allowed by our API nor our user agreements," and that it had sent cease and desist letters to over 40 websites. Another lawsuit against Valve over gambling was rejected back in October 2016. This lawsuit, stamped April 3rd, alleges that Valve is "well aware of the skins gambling that goes on, is well aware that skins have real world cash value, which has increased their popularity and value, and actively encourages and facilitates skins gambling." The lawsuit is more than 20 pages long. You can read the details here on Scribd (via Geekwire.com). Under the section marked 'Declaratory Relief', the lawsuit says the following. "Quinault therefore seeks immediate injunctive and equitable relief to force Valve to stop offering the crate opening online slot machine game, to stop offering the crate opening online slot machine game until the Washington Gaming Commission can examine it to determine if it requires a license, to suspend and/or eliminate one-way trades to take Skins gambling websites' main source of Skins transfers from occurring, and to take other steps as ordered by this Court to prevent ongoing hard to Quinault and the citizens of Washington from illegal online gambling." The section marked 'Prayer for relief' then mentions "restitution to Plaintiff of all monies wrongfully obtained by Defendant". We've reached out to Valve for comment and will update if we get a response. Update to Workshop Submission ProcessApr 2, 2019 - Community AnnouncementsWith today’s Steam update, we’re making a change to the Workshop submission process to address fake item scams. First-time submissions to the CS:GO workshop will now require email verification before the item can be listed publicly. For those of you that have previously submitted Workshop items, you shouldn't see any change in functionality. Background What do we mean by fake item scams? If you browse the Workshop enough, you may have come across an item with an image of a rare skin, promising giveaways or free content. These items often contain phishing links that are used to compromise Steam accounts. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3381077/ebd6f7494eda176115d017bd821427b7dcc91491.jpg In the past, our moderation team would review Workshop items reported by players. Fake item scams would then be deleted and our team would reach out to the owner of the account and let them know that their account is likely compromised. The problem with this approach was that some items went unreported for quite a while, allowing them to appear to players and get in the way of real submissions. New Process With today's update, Steam will send an email to the account owner when a new item is posted for the first time, asking them to review and confirm the item they just posted. If an item was posted without their knowledge, this email provides an easy path to recover the account and change their password. Our aim with this change is to reduce the potential for scams on the Steam platform, without creating unnecessary hassle for frequent Workshop creators. Let us know if you have feedback.How Brazil fell in love with Counter-StrikeMar 25, 2019 - PC Gamer MIBR in a group huddle. Photo by Bart Oerbekke MIBR were dressed in their electric yellow synthetic jerseys every time I saw them at IEM Katowice. Even if this was your first Counter-Strike tournament, even if you were walking into an esports hall completely blind to the culture, the national allegiance of the six young men on stage was aggressively clear. On the Brazilian flag, that yellow symbolizes wealth; it lit up the uniforms the Brazilian soccer team wore during each of their five World Cup titles, too. Last year, when this team switched parent companies from SK Gaming to Immortals, they resurrected a familiar name: MIBR, Made in Brazil, sheathed in the same colors that have delivered glory to their countrymen so many times before. We want to represent our country, we want to make our country proud of us. Marcelo David According to Marcelo "Coldzera" David, a player who at times has been the best Counter-Strike marksman in the world, that christening was a no brainer. "We create a brand for Brazil. That's why we brought back MIBR, we want to represent our country, we want to make our country proud of us," he says. "To create a legacy. A Brazilian legacy." The first teams fielded under the MIBR name date all the way back to 2003, during the Counter Strike 1.6 days, a time when esports was still largely underground and punk rock. As a nation, Brazil was in the halcyon stages of an economic boom, and its citizenry was falling in love with first-person shooters. "Since I was young Counter-Strike was always in the LAN houses. It was a game that didn't require an extremely good computer at the time," says Augusto César, a fan swaddled in a Brazilian flag, in the IEM Katowice food court. "For us it was a very simple game to play." Two decades later, the country fields one of the best CS:GO squads in the world. The modern incarnation of MIBR captured a major title last year at the ZOTAC Cup, and five premieres and an additional major in 2017, under the SK banner. They represent a glacial power shift in the fabric of esports. Scroll through the attending teams at Katowice, and you'll see that between the Americans, the Ukrainians, and the French, MIBR is the only organization representing South America.  Coldzera playing at IEM Katowice. Photo by Jennika Ojala. You could feel it in the air. MIBR's success is an exception to the global rule. The fans know it, the scene knows it, and it summons up a one-of-a-kind passion. Katowice is a dinky Polish mining town at the southern end of the country, and the Spodek Arena is a communist-era UFO-like relic built in 1971 that serves hockey games and B-list festivals. Still, miraculously, the Brazilians showed up in droves for the boys. They dotted the seats and the outer hallways, and most, like César, brought with them their national colors. That makes sense; if MIBR is going to wear a patriotic yellow, then it behooves t...This animated chart of the most played Steam games is unreasonably absorbingMar 4, 2019 - Rock, Paper, Shotgun I’m not big into numberwang. Vast numbers of people playing a game might indicate that it’s fun, or it might indicate that it’s Ark: Survival Evolved. (I haven’t played Ark and it could be amazing, this is irresponsible journalism and I will hand in my badge and gun shortly.) Point being, it’s more interesting to write about what has made a game popular than the fact that it is so. Right. Now I have to convince you this animated graph of the most played Steam games from the past four years is fascinating. (more…) Has Counter-Strike: Global Offensive been improved by its updates?Feb 27, 2019 - Rock, Paper, ShotgunUpdate Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse. Excuse me while I come to terms with the fact that I ve been playing de_dust2 for 18 years. If my playing Dust2 was a person, I realise, it could legally drink, vote, and join the army in the UK. My playing Dust2 could have its university picked out, could be settling into a career path. It could have moved out. I could have driven it, teary eyed, to its new home, where it would find its own way in life, maybe even find its own first-person shooter map that it could play for 18 years. I m trying to say that I have been playing Dust2 for a very long time. And somehow, I m still not any fucking good at it. Sheer bloody mindedness alone should ve seen me get incrementally better, but dipping back into the newly free-to-play Counter-Strike: Global Offensive, I m still making the same mistakes I was in 2001. I m still rushing B too fast and getting mown down by a CT in the cracked wall. I m still hawking around the AWP corridor from the T spawn, getting my head taken off by a sniper shot for my troubles. I m still getting flashbanged by everyone, be they friend or foe. It s frustrating to still be this bad, to still not understand Counter-Strike s emphasis on precision and movement. (more…) The unlikely origin of Counter-Strike surfingFeb 15, 2019 - EurogamerIn my younger and more vulnerable years, I spent a lot of time getting shot in the head in Counter-Strike: Source. While there were many factors working against me - my age, my characteristic lack of dexterity, my (for the time) toaster-level PC, and my bargain-bin 200 DPI Dell laser mouse - I never let these disadvantages stop me from padding some lucky player's K/D ratio with my ill-fated MAC-10 rushes. When I would search through the list of servers for players of a similar skill level, I would come across a panoply of fan-made mods and maps intended to offer a respite from the endless dual grind of de_dust and cs_office, and I would occasionally take the plunge and sully my dad's hard-drive with these bizarre creations. Of these offerings, the most consistently-populated servers were always devoted to the act of "surfing," a fact that boggled my pre-teen mind. When I would connect, I would see long, sloped ramps to nowhere, curling and twisting through empty space towards an unknown destination. While my opponents seemed to slide across the slope with ease, I would hurtle into the abyss every single time. No matter how loudly I pleaded with my fellow surfers to explain the trick, they would hurl obscenities at me and tell me to use F10 to deploy parachute - a button which would, in fact, abort the game. (To be fair, it was pretty funny the first time.) Later in life, I eventually figured out that holding a movement key against the slope allowed you to stick to the path, and I embraced surfing and other such "trickjumping" as a fun palate-cleanser at the end of a long night of gaming. Charlie "Mariowned" Joyce is the apparent inventor of the first surf map for Counter-Strike 1.6. Joyce confided this in AskReddit thread where people revealed their "greatest accomplishment" that they can't bring up in normal conversation, and he was immediately mobbed by fans of his work, and surfing in general. "It was pretty overwhelming," he tells me. "I thought I'd just get a couple of people saying, 'hey, I remember surfing, that's cool.' Or maybe, best-case scenario, reconnecting with an old buddy. But it was way, way more than that." Read more Podcast: A young person explains battle royale to usJan 24, 2019 - Rock, Paper, ShotgunBattle royale games. For a long time the RPS treehouse was unable to comprehend these chaotic, destructive influences on society. Shooters, yes, we understand. Survival games, we get it. But 100-person death marches in a shrinking zone of hate? What s so good about that? Well, this week we ve got a young person* to help us decipher this most murderous of riddles. (more…) CSGO Danger Zone Battle Royale guide: best upgrades and purchases, weapons and drones, how to playJan 11, 2019 - Rock, Paper, Shotgun  Counter-Strike: Global Offensive’s latest major update brought with it one of the finest battle royale game modes we’ve yet played. Using CSGO’s tried-and-true physics and gunplay mechanics as a foundation, Valve’s new Danger Zone game mode flips the battle royale formula on its head, introducing a number of major innovations which set Danger Zone well apart from its rivals. (more…) CSGO Danger Zone Blacksite map: best locations, where to land, best lootJan 11, 2019 - Rock, Paper, ShotgunCSGO’s Danger Zone features a brand new map, Blacksite, which dwarfs regular CSGO maps in size, but remains absolutely tiny compared to the maps of other battle royales such as Fortnite and PUBG. But despite its modest scale for its genre, Blacksite is absolutely packed with buildings, loot, trees, cliffs, and other details that are well worth learning the ins and outs of if you want to survive there. (more…) Valve doled out nearly six months' worth of bans after CS:GO went free to playJan 7, 2019 - PC GamerCounter-Strike: Global Offensive had one of its best ever months after going free to play, and a record number of VAC bans were doled out on Steam as a consequence. Over 600,000 accounts received VAC bans in December, with the first wave of bans happening days after CS:GO shed its price.  Spotted by Nors3 on Twitter, five waves crushed naughty players throughout the month. Hundreds of games use Valve’s anti-cheat system, which ostensibly (if not always in reality) detects cheats and automatically bans the account in question from playing on VAC protected servers, but after CS:GO went free to play, the number of bans sky-rocketed.  In November, only 103,743 accounts were banned, according to SteamDB. That’s around six times fewer than December, and it was a pretty standard month. The number of bans in a month has never broken 200,000 in 15 years, so it’s a significant leap to get past 600,000. The move to free to play and the addition of a battle royale mode drew the ire of some existing players, who then review-bombed the game. Things have settled down since the initial reaction, however, with recent positive reviews outweighing the negative ones.  Cheers, PCGamesN. CS:GO had one of its best ever months after going free to playJan 3, 2019 - PC GamerCounter-Strike: Global Offensive, having opened the floodgates by shedding its price and introducing a battle royale mode at the end of last year, has seen quite the bump in players.   On Twitter, CS:GO sleuth Nors3 reports that 20,535,709 unique players duked it out in December, twice the number of players the game boasted in the previous month. Popping over to SteamCharts and SteamDB we can see the average and peak player numbers. On December 7, CS:GO shed its initial price and added the Danger Zone battle royale mode, causing a significant spike on the graphs.  SteamCharts recorded an average player count of 395,509 during December with a peak of 746,548. November had 310,085 and 546,031. This does not, however, beat its record for concurrent players, which is over 850,000. Certainly, though, it’s a big increase over the rest of the year, where CS:GO frequently averaged less than 300,000 concurrent players.  A lot of people might be playing CS:GO right now, but they certainly weren’t happy when Valve announced the changes. CS:GO received 14,000 negative Steam reviews in a single day after going free-to-play, and they kept rolling in. Many players were frustrated because they’d already invested money into the game, and the gift of a loyalty badge didn’t make them much happier.  7,000 positive reviews were also written, however, so there were plenty of optimistic players, too. It’s also worth noting that after the dust settled, around a week after going free-to-play, the new positive reviews started outweighing the new negative reviews again.   In the short term, it seems to have worked out, but a single month isn’t much to go on. Did any of you lot take CS:GO for a spin because it went free-to-play? Let us know if you’re going to be sticking around in the comments.  Cheers, PCGamesNCSGO Danger Zone Battle Royale guide: best upgrades and purchases, weapons, dronesDec 21, 2018 - Rock, Paper, ShotgunCounter-Strike: Global Offensive, Valve’s venerable squad-based esport FPS, has recently done a couple of very interesting things. The first is that it’s gone free-to-play in a major update released on December 6, 2018. The second is that, in this same update, a brand new game mode was released called Danger Zone, Valve’s response to the ridonkulous success of recent battle royale games such as PUBG and Fortnite. (more…)