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Counter-Strike 2

 
Release Notes for 5/7/2024May 7, 2024 - Community AnnouncementsFixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay. Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke. Fixed an issue where viewmodels would sometimes emit double shell eject effects. Minor performance improvements Release Notes for 5/2/2024May 2, 2024 - Community AnnouncementsFixed a crash related to the scoreboard Release Notes for 5/1/2024May 1, 2024 - Community AnnouncementsFixed a bug where the game would stop taking keyboard input during the end-of-match map vote. Fixed a bug where UI characters always had default gloves equipped. Demo playback will pause at the end of a recording instead of returning to the main menu. Minor demo playback optimizations. Added arms race game mode for workshop map submissions Release Notes for 4/30/2024Apr 30, 2024 - Community AnnouncementsGrenade kills no longer display the "in-air" killfeed icon. Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input. Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%. Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed. Release Notes for 4/26/2024Apr 26, 2024 - Community AnnouncementsFixed a bug where grenade throw animations would get stuck when switching hands. Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first. Fixed a bug that allowed picking up grenades beyond the normal maximum. Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them. Fixed a spot in Dust 2 above mid doors where grenades would fall through the world. Fixed a spot in Inferno where weapons could fall through the world. Lefties unite! Counter-Strike 2 now lets you swap handsApr 26, 2024 - GamingOnLinuxAll you Lefties out there can finally get properly represented, in Counter-Strike 2 that is, as there's now the ability to swap your weapons into the other hand. Read the full article here: https://www.gamingonlinux.com/2024/04/lefties-unite-counter-strike-2-now-lets-you-swap-hands On The Other Hand...Apr 25, 2024 - Community AnnouncementsToday's update includes a bunch of quality-of-life improvements that touch upon every part of the game, from maps to UI to gameplay. A few highlights are below, but check out the release notes to see what's new! Lefties rejoice! Players can now redeploy their weapons, swapping between the left and right hand. You can set your preferred handedness in the settings menu and then switch hands temporarily mid-round with a key press (H on US Keyboards by default). https://clan.akamai.steamstatic.com/images/3381077/897b47892c65929ccd471ccff7d5aa65696eeb6f.png The buy menu has a few new tricks. To help you decide whether to buy or save, the top right of the buy menu now features the minimum amount of money you're guaranteed to have next round (thanks Kadomos). And at the bottom you'll find the new 'Dropped Weapons' panel, where you can see (and directly pick up) any weapons that you or teammates have dropped in the buy zone. There are several more HUD/UI changes in today's update. For those of you who have memorized a library of grenade line-ups, a line-up reticle will appear shortly after you pull the pin (you can even customize the delay for each grenade type). And if you've had trouble navigating through smoke, set a Radar Map Alternate Zoom and add a Toggle Radar Zoom key binding, which will let you switch between zoom levels during a round. https://clan.akamai.steamstatic.com/images/3381077/ac9e7e5f1f6386cfec4de86e771a6fdc7206471c.png We've updated the Active Duty map pool (for both Premier and competitions), removing Overpass and bringing back Dust II. And there are changes to many other maps, including significant changes to Inferno. Jump right into a match and see what's new, or practice with your friends--practice matches and workshop maps can now be launched with members of your party.Release Notes for 4/25/2024Apr 25, 2024 - Community AnnouncementsAdjusted viewmodel bob movement Added "Preferred Viewmodel Left/Right Handedness" setting Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators. Deprecated "Couch" viewmodel position setting Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay Added a radar icon for the local player when free cam spectating Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have. Added a kill feed icon for "in-air" kills Added the scoreboard to the ESC menu Added an icon to indicate bots on the scoreboard Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos) Increased Zeus movement speed and adjusted the attack cone Increased Zeus kill reward from $0 to $100 ($50 in Casual) Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual) Reduced XM1014 kill reward from $900 to $600 ($300 in Casual) Lighting adjustments in Inspect background maps Added Wear Category to the info tooltip in the Inspect screen Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking Baggage Opened roll-up doors at spawns Updated models for some conveyors Solidified stairs Various bug fixes Inferno: Removed overhanging building at top mid Removed overhangs at bottom of banana Various map tweaks to improve player collision and readability Overpass, Nuke, Vertigo, Mirage and Office Bug and exploit fixes Collision and line of sight adjustments Minor performance improvements AK-47 | Inheritance: Texture and mask adjustments USP-S | Jawbreaker: Corrected ambient occlusion texture Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused Added ability to launch practice matches and workshop maps with party members Added Overwatch system to enable match demo review by trusted partners Copenhagen 2024 Major sticker capsules are on sale now -75% off Added ability to adjust brightness in windowed modes Release Notes for 4/16/2024Apr 16, 2024 - Community AnnouncementsFixed a bug where bomb can sometimes disappear from the radar Allow scraping or removing stickers by selecting the sticker icons under the weapon Allow deleting empty storage units that have an assigned label Fixed Workshop tools from crashing when compiling maps that contain instances Release Notes for 4/2/2024Apr 2, 2024 - Community AnnouncementsCongratulations to Natus Vincere for winning the PGL Copenhagen Major! The Copenhagen 2024 Champions Autograph Capsule is now available for purchase in the Copenhagen 2024 Major Hub Fixed several cases of sticky collisions when jumping against surfaces Fixed another threading bug that could lead to a frame rate hitch, especially if all CPUs were busy Purchased and traded Counter-Strike items will not be visible to other users who view your Steam Inventory for 10 daysCopenhagen Major ChampionsApr 2, 2024 - Community Announcementshttps://clan.akamai.steamstatic.com/images/3381077/75c3204fcb2874385f7c3e1dafeb00003b76502e.png Congratulations to Natus Vincere, the first CS2 Major Champions! Playing in front of a sold-out arena and with over 1.8 million viewers watching around the world, NAVI and FaZe met in the Grand Final of one of the most hotly-contested Counter-Strike Majors of all time. Trading map wins in Ancient and Mirage, the teams moved to Inferno for the decider. There, b1t, jL, Aleksib, iM, and w0nderful put on a dominating performance to earn the trophy and title of Major Champions. To celebrate their achievement, the Copenhagen 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations. And with that, the Copenhagen Major has come to a close. See you next time in Shanghai!Championship Sunday in CopenhagenMar 30, 2024 - Community Announcementshttps://clan.cloudflare.steamstatic.com/images/3381077/d127fb6e4685f88d2921a5735ccba009dc2ff68d.png The Semifinals of the Copenhagen Major featured four titans of Counter-Strike; FaZe Clan versus Team Vitality and Natus Vincere versus G2 Esports. And the Semifinalists delivered! Both matchups required all three maps to determine a winner, and when the dust settled FaZe Clan and Natus Vincere were left standing. They will go head-to-head in the Grand Finals of Counter-Strike 2’s first Major Championship. Championship Sunday begins with the Showmatch, beginning at 18:15 CET. The Grand Finals begin at 20:00 CET. As the Major comes to a close there’s still time to support your favorite teams and players. Tournament items are available in-game, with 50% of the proceeds going to the players, teams, and organizations participating in the PGL Copenhagen Major. See you Sunday! Copenhagen Playoffs and Pick’EmsMar 26, 2024 - Community Announcementshttps://clan.cloudflare.steamstatic.com/images/3381077/b80e4de648288b7a193fb2218f6c6c6b348fa18a.png The Elimination Stage of the PGL Copenhagen Major has concluded, leaving eight teams to compete for Counter-Strike 2’s first Major Championship. Congratulations to Team Spirit and MOUZ who advanced unbeaten, finishing with a perfect 3-0 record. Eternal Fire, Cloud9, and Team Vitality each went 3-1, and Natus Vincere, G2 Esports, and FaZe Clan went the distance, needing all five matches to advance with 3-2 records. Playoff matches begin Thursday, March 28th from Royal Arena in Copenhagen, Denmark. Predictions for the Pick’Em Challenge are due before the first Playoff match begins, so lock in your picks now! And don’t forget, team and player stickers are available now, with 50% of the proceeds going to the players, teams, and organizations participating in the PGL Copenhagen Major. Good luck and have fun!PGL Copenhagen 2024: Stickers!Mar 20, 2024 - Community AnnouncementsThe opening stage of the PGL Copenhagen Major has come to a close and storylines are rapidly developing. New rosters are rising to the occasion. Seasoned teams are reaching peak form at the perfect time. Asia and the Americas have come roaring back to life. Who will reach the playoffs? Tune in to the Elimination stage and find out! https://clan.cloudflare.steamstatic.com/images/3381077/d58744721b2c90bc58597bd0aeee173411b2c185.png If you've been looking for a way to show your support for your favorite teams, now is your chance. Team and Player Autograph sticker capsules are now available for purchase in the Copenhagen Major hub. You'll find all of the players and teams at the Major, split into capsules featuring paper, glitter, holo, and gold stickers. 50% of the proceeds go to the players and organizations participating in the Major. For those of you playing the Pick'Em Challenge, don't forget to set your picks before the first Elimination stage matches! Release Notes for 3/19/2024Mar 19, 2024 - Community AnnouncementsElimination Stage Pick'Em Challenge is now active with 13 qualified teams (three more teams will qualify tomorrow). Elimination Stage picks can be updated and saved all the way until the first Elimination Stage matches begin Added a reminder for players who purchased their Copenhagen 2024 Viewer Pass that the pass must be activated in order to become eligible for the Copenhagen 2024 Coin Challenges Added a checkbox to show final Swiss standings in the Major Hub Added ability to preview souvenir packages from the Major Hub Various UI improvements in Copenhagen 2024 Major Hub Fixed a case when C4 could fall through the floor if dropped while planting Added a popup confirmation before launching Training Day from the Play menu Release Notes for 3/13/2024Mar 13, 2024 - Community AnnouncementsThe Copenhagen Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. Purchase a Copenhagen 2024 Viewer Pass to receive an upgradable Copenhagen 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends. All players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins. Adjusted molotov fire to address a case where a player who could see through fire could not be seen by their opponent. PGL Copenhagen 2024Mar 13, 2024 - Community AnnouncementsIn December, hundreds of teams from around the world began their long journey to the first Counter-Strike 2 Major. Fighting through open, closed, and regional qualifiers--now only 24 remain. Tune in to the PGL Copenhagen Major on March 17th and watch the best Counter-Strike teams in the world battle for the title of Major Champion! https://clan.cloudflare.steamstatic.com/images/3381077/928b9520fe984786a92fbffb671023a42770d990.png Today we're shipping the all-new Copenhagen Major Hub, where you can find the Pick'Em Challenge, the Copenhagen 2024 Viewer Pass, Souvenirs, and (coming soon) Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations. Playing the Pick'Em Challenge with an active pass will give you a chance to upgrade your Copenhagen 2024 Coin and earn extra Souvenir Packages. You'll also show up on the Active Pass Leaderboard, where you can compare your Pick'Em Challenge performance to your friends. https://clan.cloudflare.steamstatic.com/images/3381077/e819d0a262182a891fcd7e8970f43e65b6072106.png In the past, you needed an active pass to play the Pick'Em game. No more! Now, everyone with Prime status can place their picks for free. However, to complete challenges and earn rewards from each event stage, you'll have to activate your pass before the stage begins. So place your picks and get ready to cheer for your favorite teams. The PGL Copenhagen 2024 Major is almost here!Release Note for 3/8/2024Mar 8, 2024 - Community AnnouncementsFixed a threading bug that could lead to a frame rate hitch, especially if all CPUs were busy. Release Notes for 2/28/2024Feb 28, 2024 - Community AnnouncementsSpawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm Fixed some cases where MVP music would not play or would play over round end music Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus Fixed players jumping higher than normal when toggling low framerate Fixed an instance of weapon switches sometimes being ignored by the server Fixed smoke shadow rendering issues and improvements to perf Fixed a bug where the game would crash on Linux while alt-tabbing Fixed some cases where a frame rate hitch would occur due to compiling shaders Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack) Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods Chickens no longer interact with dropped weapons Sniper scope overlay no longer appears in tool viewports (such as Hammer) Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo. Inferno Fixed community reported gaps in map and Trike model Raised plywood at top of Banana to cover head visibility Smoothed ground movement in Banana and Bombsite A Raised Arch exit towards Mid (or "Raised arch in Arch") Removed bench at Arch near Library Removed construction cone at Underpass Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools Updated sticker inspect to support wear in 0.1 increments to match sticker scraping Added roughness texture to foil stickers in the Item Editor Updated help system for new sticker features Release Notes for 2/16/2024Feb 16, 2024 - Community Announcements50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other Fixed in-game bot avatar images not reloading correctly after pause menu was opened Fixed behaviour of previous round button during demo playback Fixed inability to clear a button binding in game settings Improved performance of telemetry display HUD element Normalized volume of NIGHTMODE music kits Stability improvements