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CS:GO celebrates 20 years of Counter-Strike with a retro Dust 2 mapJun 19, 2019 - PC GamerCounter-Strike is 20 this year, incredibly. The Half-Life mod was released way back in 1999, before being acquired by Valve, who then launched the 1.0 version in 2000. To celebrate the anniversary, you can now play an older version of the classic Dust 2 map in CS:GO. A revamped Dust 2 was released in 2017, but Valve's released a "retro version" that you can check out in the Casual Dust 2 map group. It's an enduring, popular map and almost as old as Counter-Strike itself, so it's a neat way to mark the occasion.  It's so popular, in fact, that it frequently appears in other games, with fans recreating it in everything from Fortnite to Far Cry. Even if you've not played it in CS:GO or the original Counter-Strike, you might have come across it somewhere else.  The retro map is available now. Counter-Strike 1.6 updates releasedApr 15, 2019 - Community AnnouncementsThis list covers the releases between March 20 and April 11 that are each part of a series of security updates. Larger changes: Added privilege checking to command execution. Commands originating outside of the client are now only able to execute commands that are considered to be safe. Commands such as 'connect', 'bind', 'quit' and certain cvars such as 'cl_filterstuffcmd' are now only executable by trusted sources. Setting 'cl_filterstuffcmd' to a value greater than zero (e.g. 'cl_filterstuffcmd 1') will set a number of commands that are potentially abusable, such as 'say', 'fps_max', and 'setinfo', to also be only executable by privileged sources. Fixes: Fixed client incorrectly blocking download of custom sprays Security fixes: All custom resources downloaded from a server now have their file name's checked for safety before being allowed to download Invalid file extensions are now prevented in several commands Dynamic libraries are no longer searched for in custom resource directories Added additional file extensions to custom resource blocked extensions list Fixed buffer overflow in message delta parsing Fixed RCE in weapon message handling Fixed RCE in model loading Fixed buffer overflows in TGA and BMP loading Fixed buffer overflow in demo playback Fixed buffer overflows in model name loading Fixed buffer overflow in detail texture loading Fixed buffer overflow in console map listing Fixed command chaining in cvar's that specified config files to be passed to the 'exec' command The unlikely origin of Counter-Strike surfingFeb 15, 2019 - EurogamerIn my younger and more vulnerable years, I spent a lot of time getting shot in the head in Counter-Strike: Source. While there were many factors working against me - my age, my characteristic lack of dexterity, my (for the time) toaster-level PC, and my bargain-bin 200 DPI Dell laser mouse - I never let these disadvantages stop me from padding some lucky player's K/D ratio with my ill-fated MAC-10 rushes. When I would search through the list of servers for players of a similar skill level, I would come across a panoply of fan-made mods and maps intended to offer a respite from the endless dual grind of de_dust and cs_office, and I would occasionally take the plunge and sully my dad's hard-drive with these bizarre creations. Of these offerings, the most consistently-populated servers were always devoted to the act of "surfing," a fact that boggled my pre-teen mind. When I would connect, I would see long, sloped ramps to nowhere, curling and twisting through empty space towards an unknown destination. While my opponents seemed to slide across the slope with ease, I would hurtle into the abyss every single time. No matter how loudly I pleaded with my fellow surfers to explain the trick, they would hurl obscenities at me and tell me to use F10 to deploy parachute - a button which would, in fact, abort the game. (To be fair, it was pretty funny the first time.) Later in life, I eventually figured out that holding a movement key against the slope allowed you to stick to the path, and I embraced surfing and other such "trickjumping" as a fun palate-cleanser at the end of a long night of gaming. Charlie "Mariowned" Joyce is the apparent inventor of the first surf map for Counter-Strike 1.6. Joyce confided this in AskReddit thread where people revealed their "greatest accomplishment" that they can't bring up in normal conversation, and he was immediately mobbed by fans of his work, and surfing in general. "It was pretty overwhelming," he tells me. "I thought I'd just get a couple of people saying, 'hey, I remember surfing, that's cool.' Or maybe, best-case scenario, reconnecting with an old buddy. But it was way, way more than that." Read more Intel Extreme Masters will bring pro CS:GO back to Sydney in 2019Nov 12, 2018 - PC GamerIntel Extreme Masters will return to Sydney in 2019 for the third year running, bringing world class Counter-Strike: GO play to the city's Qudos Bank Arena. Sixteen teams will compete for a US$250,000 prize pool, with winners working towards attendance at the Intel Grand Slam. Nathan Lawrence was in attendance at last year's event, and it's safe to say that professional Counter-Strike doesn't get much bigger and more lavish in Australia. Over 7,500 folk were in attendance last year, while 13.5 million people viewed from home.  The proceedings take place May 3-5 next year, but you can get in early for tickets: they go on sale this Friday, November 16. Prices range $39 for a day, through to $139 for the whole weekend. There are also Weekend Premium and Global Elite tickets for $239 and $1,199 respectively. Check out a trailer below: Counter-Strike 1.6 update releasedAug 21, 2018 - Community AnnouncementsA small update for Counter-Strike is now available: Engine Fixed bug in skybox image loading Fixed bug in demo command processing Prevent certain path characters from being used in commands Enforce certain extensions be used for files specified in some commands Put CS:GO s new Panorama UI through its pacesJun 20, 2018 - Rock, Paper, ShotgunThe beta for Counter-Strike: Global Offensive s shiny new UI, Panorama, is now available to players who fancy a preview. Valve is touting it as the most substantial change to the look and feel of CS:GO since the game was released in 2012. Every part of the UI has been updated, so it might take a bit of time to get used to. (more…) Valve has 1,700 CPUs working non-stop to bust CS:GO cheatersMar 25, 2018 - PC GamerAll popular multiplayer games fight never-ending battles against cheaters. But as Counter-Strike: Global Offensive rose in 2014 to become the most-played FPS in the world, a few things made it particularly susceptible to hacking.  As the 10th game released on Source (and the third mainline CS), there were already piles of knowledge on how to tamper with Valve's engine. Hacks built for ancient stuff like Half-Life 2: Deathmatch could, with a few minutes' tweaking, perhaps function in CS:GO (although Valve says they'd be trivial to detect). Design-wise, the traits that make CS:GO a skillful game of angles and accuracy also make cheats more effective. Weapons are highly lethal, so putting those guns in the hands of aimbots makes them even more devastating. And CS:GO's focus on information and stealth means that knowing the location of your opponent is invaluable—fertile ground for wallhacks. CS:GO's fight against hackers is "important, valuable work" according to Valve, but if you've played the FPS, you may have noticed a couple years ago that things were beginning to get dramatically better. Not only did Reddit complaints and frustrated replay clips of cheaters seem to circulate less frequently, but the perception of cheating—as hazardous as anything to a competitive game's health—seemed to dissipate. We published stories of high-profile bans, along with news of thousands of cheaters getting banned in single waves. How was Valve purging most of these jerks? "Cheaters didn't get the memo we were doing it, and players were super happy and we were just busting cheaters left and right. It felt so good." John McDonald, Valve In one of the only in-depth moments of transparency on this topic, Valve programmer John McDonald spoke at the Game Developers Conference last week in San Francisco about how he and Valve used deep learning techniques to address CS:GO's cheating problem. This approach has been so effective that Valve is now using deep learning on "a bunch of problems," from anti-fraud to aspects of Dota 2, and Valve is actively looking for other studios to work with on implementing their deep learning anti-cheat solution in other games on Steam. Solving CS:GO's cheating problem While between projects sometime in 2016, McDonald noticed that "The only thing the community was talking about was cheating," based on online discussion and a private email address that received mail from CS:GO pros. "It was this, just, deafening conversation," he says. The uptick in VAC bans around this period, McDonald says, supported what Valve was hearing. To combat the issue, Valve and McDonald looked to deep learning, a solution that had the potential to operate and adapt over time to new cheating techniques—attractive traits to Valve, which has historically elected to automate aspects of Steam rather than hire hundreds of new employees to tackle issue...Counter-Strike co-creator charged with commercial sexual abuse of a minor (Updated)Feb 2, 2018 - PC GamerUpdate:  Following his arrest for sexual exploitation of a child, detailed in our original story below, Counter-Strike co-creator Jess Cliffe has been formally charged with the crime of commercial sexual abuse of a minor. As reported by Ars Technica , Seattle's King County Prosecutor's Office issued the charge on Monday and released this statement of probable cause . Within, Cliffe is alleged to have engaged in multiple instances of sexual contact with a minor, who he is said to have met through a website and paid for sex. Cliffe is also alleged to have recorded one of these instances against the unidentified "juvenile" (aged 16-years-old at the time of the alleged incidents) alleged victim's will.  Police are said to have served warrants to AT&T, Verizon, and SeekingArrangement.com who revealed messages sent between the alleged victim and the accused. As detailed in the above-linked statement, police attended Cliffe's home on January 31 to inform him he was "named in an assault investigation".  Cliffe thereafter met with investigators, and confirmed his use of multiple dating websites, some of which led to paid "arrangements". He denied recognising photos of the alleged victim. He was then shown message logs, and said he "was unable to recall or connect the communications or any other recollections to photographs" of the alleged victim. Cliffe later corroborated details of one of the paid dates, and provided a physical description of the alleged victim as "Caucasian" and "appearing to be 23-years-old".  At the time of writing, Valve has not responded to our request for comment. Original story:  Counter-Strike co-creator Jess Cliffe has been arrested in Seattle for sexual exploitation of a child, reports suggest. Valve Corporation, his employer, has suspended his employment until further notice. As reported by K iro 7 —a local Seattle news outlet—Cliffe was taken into custody in the early hours of Thursday morning, and was not charged with a crime. Kiro 7 suggests Cliffe will attend a bail hearing on Friday afternoon, though Kotaku reports that he was denied bail.  Police did not say if an actual child was harmed, writes Kiro 7, while Valve told Kotaku Cliffe has been suspended while it awaits more information.   A Valve spokesperson told Kotaku: "We are still learning details of what actually happened. Reports suggest he has been arrested for a felony offense. As such we have suspended his employment until we know more."  Cliffe co-created Counter-Strike as a Half-Life mod alongside Minh "Gooseman" Le in 1999. Valve thereafter bought the rights to the FPS, which has since become one of the most popular multiplayer shooters of all time. American team makes it to the final of a CS:GO Major for the second time everJan 27, 2018 - PC Gamer Photo by Jo o Ferreira, click for source. For as long as CS:GO has existed as an esport, North American teams have played the role of the underdogs, perpetually overshadowed by European—and recently, Brazilian—squads who always end up taking home the hardware at the big tournaments. Since the advent of the Valve-supported Major tournaments in 2013, no North American team has ever won one; today, at the penultimate day of ELEAGUE Boston Major 2018, the Americans of Cloud9 have brought themselves tantalizingly close to ending that drought. After a rocky start in the group stages, Cloud9 fought their way back into contention with a convincing 2-0 win over the French squad of G2 Esports. The vagaries of the tournament bracket meant that this victory set them on a collision course with CS:GO’s current team to beat, the top-ranked Brazilians of SK Gaming. Riding a wave of momentum, and with the hometown crowd cheering their countrymen on, Cloud9 nonetheless entered their semi-final match as the heavy underdog. As soon as the first map got underway, it was clear that it was time to throw rational predictions out the window. A series of incredibly well-executed rounds and some huge individual plays led Cloud9 to a crushing 16-3 victory to start things off, shocking the analyst desk and driving the crown into a frenzy. Despite the second map not going quite as well, resulting in a 16-8 victory for SK Gaming, Cloud9’s momentum appeared unbreakable, and they rallied to win 16-9 on the third map to clinch their berth in the tournament’s grand finals. This outcome marks only the second time a North American team has managed to make it into the finals of a Major, after Team Liquid reached (and subsequently lost) the finals of ESL One Cologne back in 2016. If they pull off a win tomorrow against the formidable opposition of FaZe Clan, they will make CS:GO history, and perhaps begin to turn the reputation of American Counter-Strike around. They’ll also have faced one of the toughest roads to victory of any Major-winning team in recent memory, due to their lacklustre performance in the group stages putting them in a very tough bracket position. Making their way through G2 Esports, SK Gaming and FaZe Clan, the fourth, first, and second best CS:GO teams in the world respectively, is a feat that will finally put to bed any question about Cloud9’s legitimacy as a top-tier team on the world stage. You can catch the grand finals at 11:00am PST on Sunday morning on ELEAGUE’s Twitch channel . CS:GO's new Dust 2 map, reviewedOct 13, 2017 - PC Gamer Image by DoctorRed2000 on DeviantArt For the last few days, Valve has been teasing the release of a revamped version of venerated Counter-Strike map Dust 2, and yesterday they spilled the full beans on the new facelift. Valve's been refreshing old Counter-Strike maps for a while now, in an attempt to keep CS:GO looking as modern as possible, but messing with Dust 2 is a bit more of a risky proposition than modifying less-played maps like Train. The more beloved a map is, the larger the potential backlash will be. Dust 2 has been a staple of competitive play for over 15 years, and was far and away the most played map in the game until its removal from the active map pool back in February.  It's not surprising, then, that Valve's rework is so conservative. While all the assets have been replaced with higher-res, higher-poly ones, achieving the goal of bringing the map in line with modern graphical expectations, changes to the way the map plays are modest.  The biggest change is to the visual clarity, which has been improved across the map. Most of the dark or busy looking areas that allowed players to blend in with their surroundings have been illuminated: the tunnels leading to B are much brighter thanks to a new open ceiling, and a lot of the crates throughout the map have been draped in white cloth to better contrast with player models. Bombsite A benefits from the deletion of the busy-looking doors at the back of A long, and some cleanup of the wall decoration along catwalk. These are bound to be uncontroversial changes, and are in line with what Valve has been doing with the other map facelifts. There’s also been some common sense cleanup work that probably should’ve happened years ago. Stuff like widening the window from CT spawn into B site, and simplifying the scaffolding near CT-side mid doors, feels like pretty basic quality-of-life improvements that will prevent newer players from getting stuck on weird geometry or having their shots glance off of random pipes. What impact will these changes have? In the coming weeks we’ll get a better idea of the full ramifications of this update. A couple things to keep an eye on will be whether the new single car on A long (which replaces a pair of cars that were at odd angles in the map’s previous version) will actually be useful as cover now, and whether the increase in room to maneuver behind B site’s car will increase its viability as a hold point for CTs. It s a healthy overhaul that makes some modest but interesting changes without reinventing the wheel. There are also some subtle changes that may not even be intentional, and may or may not have a substantial impact on gameplay. Foremost among these is a problem we’ve seen already on some of the other modernized maps, but doesn’t seem to have caused enough of a ruckus to attract Valve’s notice: almost every previously-flat surface is now slightly bumpy (presumab...Half-Life gets new patch, almost 19 years after launchJul 11, 2017 - Rock, Paper, ShotgunThough Half-Life is almost nineteen years old and its sanctioned fan remake Black Mesa is nearing completion, Valve have launched a wee patch for their pretty okay or whatever vintage FPS. The patch fixes a few crashes and exploits, and hit other Half-Life engine games too, such as classic Counter-Strike. Given how much of modern PC games history connects to Half-Life and its mod scene, I’m glad Valve are still tinkering a little. Earlier this year, they finally got Half-Life an uncensored release in Germany too. … Counter-Strike 1.6 Update releasedJul 10, 2017 - Community AnnouncementsCounter-Strike 1.6 update released We have updated the public release of Counter-Strike 1.6. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals Make sure the Close button has keyboard focus when you see the disconnection dialog Disable showing of popup html windows Made the play command obey speak_enabled cvar Fixed being unable to pickup a primary weapon if you had an ammox box object previously stip you of items Fixed room type not being updated on map change/connect Fixed out of date information showing in the scoreboard after level change or changing servers Fixed the specator UI to not show a placeholder name when initially shown Fixed sprays not loading from the correct path causing them not to update Fixed the Condition Zero tours ui to display the tour number correctly when you have more than 9 entries Fixed crash if you issued a changelevel command on a local server while certain UI elements were visible I still miss dedicated servers or at least oneMar 20, 2017 - Rock, Paper, ShotgunI’ve been a member of many games communities over the years – clans, guilds, forums – but the one I remember most fondly was a server. … The best reload animationsDec 21, 2016 - PC GamerA reload is a seconds-long sideshow of watching ammo numbers go back up, a firearm equivalent of wiping the blood off a blade. Whether it’s the snappy accuracy of a mil-sim mag swap or feeding vomit balls to a living rocket launcher, reload animations are testament to the artistic prowess of personalizing a ubiquitous aspect of shooters. In alphabetical order, here’s some of the best reload animations on PC. Battlefield 1 - Gewehr 98 Battlefield’s reloads mix function with form to spruce up each kit’s arsenal without straying too far into prolonged five-finger theatrics. The bolt-action rifles have satisfyingly crisp rechambering sequences, and it’s wonderful picking out DICE’s split-second touches on the older weapon design. The left hand of this Gewehr 98 sniper clamping over the rifle’s port to prevent an unspent bullet from flying out as he cycles the bolt to reload is a fine example.  Battlefield 1 - Kolibri  Behold the pee-wee Kolibri, the tiniest sidearm in a game filled with bulky, ancient MGs and hulking tanks. This novelty pistol has perhaps daintiest reload animation in gaming history. Swapping a magazine smaller than some caterpillars (the slight wiggle before the magazine enters its housing is a hilarious nudge) perfectly accompanies the sophistication of the pinky, ring, and middle fingers raised at maximum teacup clearance.  Battlefield 4 - AK-12 Diverging from typical FPS fare of tilting the gun sideways for a clearer view of a reload, Battlefield 4’s AK-12 instead scores points for sticking with the realism of a trained military soldier dispensing with unnecessary movements. Note the forward-facing angle during the entire animation—this keeps the barrel’s business end pointed at the enemy—and the support hand curving beneath the grip to rack the charging handle and keep the firing hand near the trigger. (gif via Jarek the Gaming Dragon ) Battlefield 4 - AN-94  The AN-94 provides another AK-style reload with a much flashier “mag-pop” sequence that both seems terribly wasteful and oddly celebratory at the same time, almost as if it’s the gun version of sabering champagne . (gif via Static Gaming ) Battlefield 4 - Unica 6 Catching one of DICE’s handful of easter-egg reload animations guarantees a double-take and that special feeling of accomplishment for triggering the fabled 1-in-10,000 probability. The Unica 6 secret reload is one of the earliest recorded from Battlefield’s community, and it holds a special place of honor for its ridiculous speedloader flick and follow-up cartridge comfort pat.  (gif via Shimytangtang) Battlefield Hardline - .410 Jury Battlefield Hardline boasts plenty of hidden reload animations seemingly trying to upstage each other with increasing ridiculousness . Levitating an AK magazine with powerful criminal magic is impressive enough, but it’s hard to t...Why I love total conversion modsDec 7, 2016 - PC GamerSome of the best games I've ever played aren't games at all. That is to say: some of my fondest gaming memories have come courtesy of total conversion mods—modifications which take some of the best and most well-known classics and radically transform them into new and exciting things. I imagine most of you will have played at least one total conversion at some point in your gaming careers, but Chris' list of the best total conversion mods ever gathers a large number of my own favourites and may point some of you towards mods you haven't yet played.  The benefits of total conversion mods are probably pretty obvious. First and foremost, they extend the time spent wandering our favourite game worlds; and quite often offer players the chance to visit new realms and arenas tied to the games in question. These scenarios tend to be dreamt up by hobbyist modders—people who, like you, are fans of the relevant series. The best total conversions therefore portray likely circumstances and credible characters which complement their source material.  What I love most about total conversion mods is tied to that last part. As hobbyists, the folk behind these projects create them for free—at times designing worlds similar in scope and size to big budget games, fitting development time around full-time employment among other real life distractions. Many have went on to earn cash from their endeavours eventually, but the vast majority of developers start out driven by passion alone. Over the years I've chatted to a few of the devs responsible for some of my favourite total conversions and it's their stories which have been among the most interesting I've ever heard.  Minh Le is a name some of you will know well. Le, who otherwise goes by the pseudonym Gooseman, is a freelance programmer, modeller and designer for Facepunch Studios' open-world survival game Rust—however also co-founded the one-time Half-Life mod Counter-Strike with Jesse Cliffe in 1999.  As I'm sure most of you are aware, Counter-Strike has gone onto become pretty popular, however it wasn't until last year that I discovered Le and Cliffe spent the first three years of their respective Valve careers without actually meeting in person. When Valve approached the duo about acquiring the mod they'd crafted using the original Half-Life GoldSource engine, Le moved from Canada to Valve's Seattle HQ while Cliffe spent the next few years finishing school. It was only after this time that Le and Cliffe were ever in the same room together.  Valve's GoldSource engine and its Half-Life 2 Source engine have been responsible for a number of other total conversion success stories. Garry's Mod celebrates ten years on Steam this year and has seen its community grow exponentially—not to mention its multitude of user-made game modes—in that time. Unlike Counter-Strike's more focus...Someone's modding CS 1.6 into CS:GODec 5, 2016 - PC GamerCounter-Strike: Classic Offensive is a remake of Counter-Strike being made inside a remake of Counter-Strike. Yesterday the modder Z00L released a launch trailer for his curious mod, a project that aims to reproduce the look and feel of the original Counter-Strike (version '1.6' as it's more colloquially known) inside CS:GO. "The main goal of the mod is to get the gameplay from 1.6 right into CS:GO including weapons, sounds, movement, all the old stuff you've dreamed to see in CS:GO," he writes on ModDB. "As you can see, I'm pretty near." The mod is built within CS:GO's version of Source, and it'll require CS:GO to play. At launch, planned December 25, Z00L says that retro versions of Dust2, Italy, Mirage and Inferno will be playable. Each of these maps exist in the current version of CS:GO, of course, but they've since been aesthetically and structurally reimagined in small or significant ways.  As stated in August, Z00L's goals with the project are to make weapons that behave similarly to 1.6, remove 'GO'-specific guns, replace all sounds, and remove skins. He also outlines what he is not able to do as a result of the engine: * Wallbangs as in 1.6 (even if I change it it won't penetrate more than 32units); * Remake the crouching jumping bug (no I won't edit the dlls); * Playermodel selection (a plugin could fix that though); * See inside smoke particles (the game don't draw the world when inside, so nope..); * Bring back the tactical shield; * Change flashes, smoke time, nade physics; * Add buying ammo ; So although the project is appetizing to folks like me who grew up playing 1.6 in internet cafes, it does seem to be operating under some fundamental constraints that might make it impossible to include certain movement quirks and 'desirable' map bugs what were buffed out over Counter-Strike's different iterations. It's hard to tell from the in-game trailer exactly how well Classic Offensive captures the movement and weapon feel of old CS, but to my eyes it resembles the higher-fi Counter-Strike: Source more than anything. I guess that isn't unsurprising, considering it's the link between 1.6 and GO. Which version of Counter-Strike was the best, the most pure, or the most tactically interesting remains a hotly debated topic by FPS players. For the year following its release in 2012, CS:GO wasn’t even the most popular version of Counter-Strike—some players were still actively arguing the merits of GO against its thirteen- and nine-year-old predecessors. Counter-Strike's Inferno map gets revised and redecoratedOct 14, 2016 - PC GamerCounter-Strike: Global Offensive's esteemed Inferno map has been given a fresh lick of paint and a host structural renovations bringing its 2012 design in-line with the world of today. In doing so, three main areas have been the focus of improvement: to advance visibility across the map; to make it easier to move around in groups; and to "fine-tune the gameplay based on community feedback." Fresh from a stint in its beta phase, the new slant on Inferno is now available to all in the Reserves Map Group, and Valve is keen for Counter-Strikers to test it out and file feedback. Full details on what's been changed and why can be found here, but you can check out how each area has been reworked via the sliders below. Bombsite A "We focused on increasing the readability of positions, and giving the attackers more ways to utilize their equipment such as smoke grenades and flashbangs before entering the site itself. "The overhanging roof on the site was removed, letting more natural light flow in. This also makes sniping between library and balcony more viable for both sides, and allows you to land smoke grenades on the site itself. "The infamous truck that served as the path onto balcony has been replaced with a simpler cart, which has a more solid shape making gameplay more manageable, and makes navigating onto the balcony easier. "The upper platform features improved visibility, with less parallaxing geometry for attackers to sift through to be able to spot a defender." "In addition to these changes, the path leading to balcony has now been opened up, to allow attackers to flashbang into site before exposing themselves. This forces a defender playing from pit to stay alert. "Another change inside of apartments is the removal of the 'dark' bedroom. This room was a very powerful defensive position for CTs, and Ts would be forced to use some of their grenades in clearing it before even reaching the site. "This has been changed to a cubby (similar to the 1.6 version of Inferno), which is easier to check, but remains a powerful position for a defender." Bombsite B "The final stretch leading into the bombsite has been widened, along with giving Terrorists some additional cover before committing to the site itself. "The skybox in this area has been tweaked as well, it no longer allows CTs to smoke off B site from other areas of the map. "On the site itself, there have been some changes. The gap between 'newbox' and the pillar has been closed off, the position near the entrance to the site is now climbable and visibility in general has been improved." Middle "The biggest change in the middle of the map is that the underpass connecting middle and alt-mid is now halfway walkable. You still need to crouch to be able to enter from middle, but about halfway through the tunnel you are able to walk upright. "Another minor, but impactful change; the lightpole that has absorbed millions of bullets over the years has been removed, so there is one less object to blame if...Lipstrike is Counter-Strike played with lipstick, and why not?Mar 28, 2016 - PC GamerChloe Desmoineaux isn t your usual Counter-Strike player. I ll cut to the chase: because she uses lipstick to play the game. As in make-up. She calls it Lipstrike, and it uses a clever mix of basic electronics, key remapping and gun-based violence. I like it a lot. Using a kit from Makey Makey, Desmoineaux hooked up the control board and some alligator clips to her lipstick. The mouse is used, of course: left click to move forward, right for aim-down-sights, scroll wheel to switch weapons. But when she applies the lipstick, the connection in the Makey Makey circuit board is completed, which is linked via USB to input as a button being pressed... and the bullets start flying. Desmoineaux explained her thinking in an email to Motherboard, pointing out it s not exactly a serious thing it s just interesting and funny: Counter-Strike is one of those games that's mainly attributed to a male audience. Lipstick for girls, war games for boys. Fuck that! I can mix it up... If it visually works and the resulting effect is comical, maybe it s because we all use shortcuts and stereotypes embedded in our heads. It's in this spirit that I got the idea for Lipstrike. You can catch up on Desmoineaux s performances over on her Twitch channel, and she ll be broadcasting new sessions over there until June. The best FPS games of all timeJan 8, 2016 - PC GamerHave You Played Counter-Strike: SourceOct 23, 2015 - Rock, Paper, ShotgunHave You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time. Not the original mod. Not Global Offensive or Condition Zero. I’m talking about Counter-Strike: Source, the remake that brought terrorists and counter-terrorists to the Half-Life 2 engine – and for some reason, was never fully embraced by the audience. …