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Corgi Warlock

 
Lots of updates, a new boss, new animations and effects and a price drop!Jul 27, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10735666/e1966628740d4552ddcc69f1fb23ddba948685de.jpg I've done some updates to improve local co-op and the single player experience. The Bat Queen boss fight has been updated, with a new character design and a more difficult to kill skeleton mage. The new design is a lot more fun and unique, and its also more obvious that you don't have to jump to shoot her. I added a new end game boss and a new short level leading to it. I lowered the life total on some bosses and larger enemies that felt like tedious fireball sponges in single player. Many enemy and boss life totals will now increase according to how many players are playing. Each time a player spawns into a level the enemy's life will go up a bit. This life increase will reset if you die, or go through a door, so it won't mess up the life totals if you go back to playing by yourself after you're done co-oping. Some bigger enemies have new attacks and animations. Yetis, Rock Golems, Ice Golems, Trolls, and a few more. They'll stop walking and take a swing at you now. I played with some particle effects. Some hero and enemy powers will have these added effects. I might add more in another update. I improved a few early levels that were proving too hard for some players. I added more health potions and fixed some level designs to have fewer jumping deaths. I changed some enemy placement in some levels as well, and added and deleted some enemies in places where I thought it might improve the feel of the level. I lowered the volume on the Pig-J damage noise. It was too loud. Some of the bigger enemies cause better knock-back on contact, and some deal less damage on contact as well. The knock-back is also more obvious with a more visible hit effect added. The Corgi Healing spell will now also heal teammates for half the amount it heals you, but not for the full amount of the spell, since everyone has their own healing spell. I thought this might make co-op a little more fun. Before, it was only healing light that would very slowly heal everyone. Now you can keep your kids alive during co-op, if they keep forgetting to heal themselves. There was a recent price update too. Corgi Warlock is only 99 cents now! Not a bad deal for 3 to 5 hours of 4 player local co-op corgi fun! Thanks to everyone that has given my little corgi game a chance, and to everyone else who decides to give it a try. I hope you enjoy the update. Lots of updates, a new boss, new animations and effects and a price drop!Jul 27, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10735666/e1966628740d4552ddcc69f1fb23ddba948685de.jpg I've done some updates to improve local co-op and the single player experience. The Bat Queen boss fight has been updated, with a new character design and a more difficult to kill skeleton mage. The new design is a lot more fun and unique, and its also more obvious that you don't have to jump to shoot her. I added a new end game boss and a new short level leading to it. I lowered the life total on some bosses and larger enemies that felt like tedious fireball sponges in single player. Many enemy and boss life totals will now increase according to how many players are playing. Each time a player spawns into a level the enemy's life will go up a bit. This life increase will reset if you die, or go through a door, so it won't mess up the life totals if you go back to playing by yourself after you're done co-oping. Some bigger enemies have new attacks and animations. Yetis, Rock Golems, Ice Golems, Trolls, and a few more. They'll stop walking and take a swing at you now. I played with some particle effects. Some hero and enemy powers will have these added effects. I might add more in another update. I improved a few early levels that were proving too hard for some players. I added more health potions and fixed some level designs to have fewer jumping deaths. I changed some enemy placement in some levels as well, and added and deleted some enemies in places where I thought it might improve the feel of the level. I lowered the volume on the Pig-J damage noise. It was too loud. Some of the bigger enemies cause better knock-back on contact, and some deal less damage on contact as well. The knock-back is also more obvious with a more visible hit effect added. The Corgi Healing spell will now also heal teammates for half the amount it heals you, but not for the full amount of the spell, since everyone has their own healing spell. I thought this might make co-op a little more fun. Before, it was only healing light that would very slowly heal everyone. Now you can keep your kids alive during co-op, if they keep forgetting to heal themselves. There was a recent price update too. Corgi Warlock is only 99 cents now! Not a bad deal for 3 to 5 hours of 4 player local co-op corgi fun! Thanks to everyone that has given my little corgi game a chance, and to everyone else who decides to give it a try. I hope you enjoy the update. Windowed modeJul 7, 2016 - Community AnnouncementsCorgi Warlock will now start in a resize-able windowed mode. You can press F on the keyboard to switch to full screen mode. This should help players with multiple monitor setups and allow them to move the window to another screen, which wasn't working in the previous build. If you need to switch back from full screen to windowed again, you have to restart the game. That's obviously not ideal, but it was the only way I could get it to work. Let me know if there are any issues, and thanks for playing my little game.Windowed modeJul 7, 2016 - Community AnnouncementsCorgi Warlock will now start in a resize-able windowed mode. You can press F on the keyboard to switch to full screen mode. This should help players with multiple monitor setups and allow them to move the window to another screen, which wasn't working in the previous build. If you need to switch back from full screen to windowed again, you have to restart the game. That's obviously not ideal, but it was the only way I could get it to work. Let me know if there are any issues, and thanks for playing my little game.CORGI SUMMER SALEJun 23, 2016 - Community AnnouncementsCorgi Warlock is 80% off during the Steam Summer Sale! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10735666/f86c77a0c3ed95e0398cb35e6f2a6f2fdc748ba6.jpgCORGI SUMMER SALEJun 23, 2016 - Community AnnouncementsCorgi Warlock is 80% off during the Steam Summer Sale! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10735666/f86c77a0c3ed95e0398cb35e6f2a6f2fdc748ba6.jpgBIG UPDATE FOR CORGI WARLOCKApr 3, 2016 - Community AnnouncementsI have a new list of updates I've done for my game. There's a drastically faster run speed and jump distance on the player characters, so it should feel much less sluggish. I also listened to a lot of player feedback and made some levels a bit easier (like the crow level) and some a bit harder. I made some changes to corgi, pug, pig and fish power, to avoid as much spamming of this power against bosses in particular. It was making some bosses way too easy. A few bosses and mini bosses have more life now, but also there is a lower amount of corgi power that you can save up, and slightly less damage output from it, specifically when co-oping. It will hopefully encourage using the corgi power more throughout the levels rather than saving a huge amount just for the boss. I also removed some puzzle elements in a few levels, that I just never really liked that much. A lot of the water and lava levels have been cleaned up as well to allow easier platforming and less cheap falling deaths. There are some performance and bug fixes as well that should help the game feel smoother. If you already have a saved game that you're continuing, its possible some of the changes might not show up until after you die and come back to life, or go through the door at the end of that particular level. If starting a new game, there shouldn't be any issues. Let me know if there are any problems, and thanks so much for playing Corgi Warlock.BIG UPDATE FOR CORGI WARLOCKApr 3, 2016 - Community AnnouncementsI have a new list of updates I've done for my game. There's a drastically faster run speed and jump distance on the player characters, so it should feel much less sluggish. I also listened to a lot of player feedback and made some levels a bit easier (like the crow level) and some a bit harder. I made some changes to corgi, pug, pig and fish power, to avoid as much spamming of this power against bosses in particular. It was making some bosses way too easy. A few bosses and mini bosses have more life now, but also there is a lower amount of corgi power that you can save up, and slightly less damage output from it, specifically when co-oping. It will hopefully encourage using the corgi power more throughout the levels rather than saving a huge amount just for the boss. I also removed some puzzle elements in a few levels, that I just never really liked that much. A lot of the water and lava levels have been cleaned up as well to allow easier platforming and less cheap falling deaths. There are some performance and bug fixes as well that should help the game feel smoother. If you already have a saved game that you're continuing, its possible some of the changes might not show up until after you die and come back to life, or go through the door at the end of that particular level. If starting a new game, there shouldn't be any issues. Let me know if there are any problems, and thanks so much for playing Corgi Warlock.Graphics update and more!Dec 17, 2015 - Community AnnouncementsSince releasing Corgi Warlock, I've gotten lots of great feedback from the community. My corgi, Maia and I, have been working on some major graphics updates for all the backgrounds, and Maia has more than one expression now! I added some easier controls, so that keyboard users don't have to reach for 6 or 7 anymore. They can still use them if they like, but you can now use ctrl for healing light and spacebar for corgi power. Also, controller D-Pads should now work in versus mode. I've fixed other various bugs as well, and tightened up some controls. Its possible, on some save games, you might not see some of the updates until, either dying, or going through a door to the next level, but I did some testing, and I don't think that's the case. Let me know if there are any issues. Thanks from Xander and Maia!!!Graphics update and more!Dec 17, 2015 - Community AnnouncementsSince releasing Corgi Warlock, I've gotten lots of great feedback from the community. My corgi, Maia and I, have been working on some major graphics updates for all the backgrounds, and Maia has more than one expression now! I added some easier controls, so that keyboard users don't have to reach for 6 or 7 anymore. They can still use them if they like, but you can now use ctrl for healing light and spacebar for corgi power. Also, controller D-Pads should now work in versus mode. I've fixed other various bugs as well, and tightened up some controls. Its possible, on some save games, you might not see some of the updates until, either dying, or going through a door to the next level, but I did some testing, and I don't think that's the case. Let me know if there are any issues. Thanks from Xander and Maia!!!