
Core Keeper
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1.1.2.2 Post-Update Stability PatchJun 17, 2025 - Community AnnouncementsMiscellaneous: Fixed an issue that prevented some mods from loading correctly on non-Steam PC platforms. Graphics: Cattle Feeding Trays no longer clip into walls. Performance: When a world is loaded, the game now despawns some mobs if there are more than 500 mobs in a 4x4 area. This scenario can typically only occur if mob farms have been left unattended for an extended period. Bug Fixes: Robot Arms no longer leave invisible dropped items on the ground if they pick up items when the player is not nearby. This could previously cause severe performance problems if Robot Arms were left unattended for an extended period. Fixed an issue where the Atlantean Worm sometimes created an extra map marker that wouldn’t follow the boss. Pets can now appear on bridges. Pets should now teleport to the player after a few seconds if there is no viable path due to a closed door. Root plants no longer break with a single hit. 1.1.2.1 Post-Update Stability Patch May 22, 2025 - Community AnnouncementsGameplay: Adjusted Electro-Pest’s hitbox to correctly reflect its size. Miscellaneous: Fixed a few text and translation issues. Graphics: Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects. Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest. Emissive parts of the Glass Smelter will no longer be rendered in front of other objects. Performance: Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds. Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time. Particle effects are now loaded in a more efficient manner at the start of the game. Initializing fonts no longer causes excessive memory allocations at the start of the game. Fixed a minor memory leak caused by plants. Bug fixes: Fixed an issue that could cause mouse input to get stuck. Plants now continue to grow when no players are nearby. Fixed an issue where the Earie’s Provoked Swarm talent and the Electro-Pet’s Territorial Fallout talent had been swapped. Pets already affected by this issue will also be automatically fixed when the save is loaded. The “Beam Me Up” achievement now also triggers when teleporting from a Waypoint to a Portal. Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range. Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield. Fixed an issue that caused Core Sentries to be invisible. Fixed an issue that caused Core Sentries’ projectiles to deal lingering damage after hitting a wall. Removed the ability to spawn Nimruza, Queen of the Burrowed Sands by using a Nimruza Figurine in the Materializer. Fixed an issue that caused Core Commander and Nimruza's end dialogue to appear after respawning. Fixed an issue that caused multiple copies of the Blast armor set pieces to drop from Locked Copper Chests. Fixed an issue that caused unlocked Iron Chests to be fished up in The Forgotten Ruins instead of Locked Iron Chests. Scrolling the UI settings menu screen in certain languages no longer results in settings being displayed outside the intended area. Fixed an issue that could cause some Pets and Minions to not be able to go through doors. Characters will now only be vulnerable after the screen fades back in when teleporting between Portals/Waypoints. Fixed an issue that caused critters to “float” above water or pits when the ground beneath them was broken. It is now possible to sleep when next to a Purple Slime or a Blue Slime. Dodos now correctly drop meat when killed. Health regeneration for non-boss enemies is now correctly interrupted when they take damage. Life on hit effects should now work correctly against bosses. Visual outline effects should now be correctly applied to enemies. Minions should now...1.1.2 Minor Update: Pet Beds, Cattle Colours, Magic, and More!May 14, 2025 - Community AnnouncementsHowdy there, Explorers! Now that the dust has settled and the smoke has cleared (do these make sense as “explosion” puns?) after Bags & Blasts, it’s time for a minor update. We’re pleased to report a handful of new content additions in this one alongside balancing for bosses, inventory management, map UI adjustments, and more. We’re gonna run you through the highlights, but make sure to check out our patch notes for a full breakdown of 1.1.2. Pet Beds“Can I take pets out and let them roam?” “There should be a way to interact with pets when they’re not equipped!” “I don’t wanna keep my pets in a chest when I’m not using them 😥” We’ve heard your requests, Explorers, and we’re pleased to introduce pet beds to Core Keeper! Pet beds act as a way for pets to hang out in the underground when they’re not equipped, meaning that your furry companions can brighten your day by wandering around your bases. There are four different types of paintable pet beds including the classic Pet Bed, the Naptree Nook, the Woof Cabin, and the Perch Pole to ensure maximum comfort for your pets. We’ve also updated the way pets behave when equipped, and they will now occasionally move around even if the player is stationary. Cattle Colour VariationsNature is a beautiful thing and we love how much variety can be found in the natural world. With that in mind, we thought that it would be cool to bring a little bit of this energy to our cattle and add colour variations. We’re talking yellow Moolin, green Kelple, blue Strolly Polys, and more. Are you planning on starting a colour-coded farm? We also added a toggle in the Cattle UI that switches breeding on and off, just in case you were planning on going on any long expeditions 😉. Boss Balancing & AdjustmentsThe bosses in Core Keeper are formidable foes, but perhaps healing to full health any time a player leaves the combat area is a little too much of an edge. We’ve been working on rebalancing health regeneration so that it’s more consistent. As of 1.1.2, all bosses will now regenerate back to full health over time when not in combat. No bosses will instantly heal back to full health if the player strays from the combat area. Oh, and bosses that require a summoning item will now wait for their health to fully regenerate before they despawn if the player leaves the combat area. We’ve also made some adjustments to the way summoning Hydra bosses works. You’ll now find the scanners for Hydra bosses in the Hydra Altar crafting table, as opposed to the Ancient Hologram Pod. The Wind Organ summoning items no longer cost gems and, instead, cost area-appropriate ore bars. Finally, Hydra bosses will now drop more gems if there are more players in the world – no more fighting over loot! Warlock/Summoner ContentAs part of our ongoing commitment to improving the magic classes in Core Keeper, we’ve added a Warlock weapon called the Noxious Meteor Staff. We’re sure you can guess what this does! We’ve also added a new off-hand item known as the...1.1.2 Minor UpdateMay 14, 2025 - Community AnnouncementsGameplay: New Pet: Earie New Decorative Items for Pets, craftable in the Loom: Pet Bed Naptree Nook Woof Cabin Perch Pole New Weapon: Noxious Meteor Staff New Offhand item: Scratched Stone Cattle Color Variations: Cattle now come with coats in different colors. Cattle babies will typically inherit the coat of one of their parents, but there is a chance they will "mutate" and have a random coat color. Breeding can now be toggled on/off for each individual cattle animal through a button in their information window. The primary use for Tomes that summon ranged or melee minions now commands the spawned minions to go to a certain location or focus on a specific target. It is now possible to use many tools while in Boats or Minecarts. Readjusted the speed and lifespan of the projectiles fired by the Core Commander’s orbs to match intended behavior. Other: When hovering over an item, the game now highlights equipment slots that are compatible with that item. When hovering over an equipment slot, the game now highlights items in the player’s inventory that can be equipped in that slot. In the map UI, the cursor now snaps to nearby markers when using a gamepad, making interaction with them much easier. Added a gameplay setting to disable RGB effects on Corsair iCUE devices. This setting is only available if you have a peripheral that supports these features. The game now automatically restarts without mods if the game fails to load while at least one mod is enabled. Scanners for the hydra bosses have been moved from the Ancient Hologram Pod to the Hydra Altar. The explosive walls known as Poison Berry Wall and Molten Wall can now be crafted at the Laboratory Table. Pets now occasionally move around even when the player is stationary. The Lantern category has been added to the Creative Mode UI, which means Lanterns are now separate from the Offhand category. Loot chests that appear after defeating Core Commander and Nimruza now spawn closer to their final explosions for better timing. Fixed a few text and translation issues. Graphics Improved the visual effect for void attacks from Core Commander and Nimruza. Game balance: Hydra-summoning Wind Organs no longer cost gems; they now require area-appropriate ore bars. Hydra boss gem drops now scale with the number of players in the world, increasing with party size. Increased gem drops from Mimite enemies and Sun Crystal destructibles. All worlds created in version 1.1.2 or later are now guaranteed to have at least three Ancient Battle Arenas. The inventory size bonus from backpacks now scales with item level. Note that this does not affect pouches. Rebalanced the boss health regeneration to be more consistent. All bosses will now regenerate back to full health over time when not in combat. No bosses will instantly heal back to full health if the player strays from the combat area. Bosses that require a summoning item will now wait for their health to fully regenerate before they despawn if the player leaves t...Notes From the Underground #005May 12, 2025 - Community AnnouncementsWe've unearthed yet another Note From the Underground. Our wayward Explorer is spending some time at their base today in a rare moment of tranquillity. As always, the underground is full of surprises, and it turns out there are plenty of new discoveries to be made right on this Explorer's doorstep! A localised transcript of this journal entry has been provided below the image. Notes From the Underground #5 - Curious Cattle {STEAM_CLAN_IMAGE}/40710988/a4054743d62cf81cf0f86c494748e98621b275e2.jpg "Today was one of those rare days where I didn’t get lost, nothing threatened my life, and I got to spend some time with the animals at my base. I’ve been studying the wildlife down here for a while and have even managed to start my very own ranch. The milk produced by Moolin is quite different from the milk back home – it has an earthy aftertaste – and I feel a lot sturdier after drinking it. The wool from my Bambucks has proved very useful for crafting new armour and backpacks. There are many different types of cattle living in the underground, but I’ve started noticing unique variations within the species on my ranch. Imagine my surprise when my purple-haired Moolin gave birth to a calf with bright yellow hair. Since then, I’ve been paying closer attention to the cattle I encounter in the wild and can confirm that I’ve seen a pure white Drohmble, a purple Strolly Poly, and a pink Bambuck so far. Observing the cattle got me thinking about the other creatures in this world. I’ve been enjoying the companionship of a loyal Subterrier and a very playful Embertail and thought it was time I did something nice for them. I’ve always found it impossible to keep track of more than one pet while I’m out exploring, so I got to work on crafting a cozy bed that one of them can rest in while I’m out and about with the other. I’ve gotta say, I’m pretty proud of my creativity here and I’ve got ideas for beds to suit all kinds of pets in the future!"1.1.1.3 Stability PatchApr 29, 2025 - Community AnnouncementsPlayfab upgraded to a newer version. 1.1.1.2 Post-Update Stability PatchApr 24, 2025 - Community AnnouncementsOther: Fixed a few text and translation issues. Small and Large Office Crate has been added to the Creative Mode menu. Bug fixes: Players in guest mode should no longer have Sulfossil Armor’s set bonus trigger. Off-hand items are now usable while the mouse cursor is hovering over UI elements. Attacks are no longer interrupted when the mouse cursor is hovering over UI elements. The character stats window now displays explosive damage for weapons and items instead of the explosive damage increase stat. The Garden Trowels no longer try to plant seeds on top of already grown plants. The “High quality equipment” skill should now work correctly, increasing the chance of equipment not losing durability as stated in its description. Large shell objects that cannot take damage no longer play the wobble effect when hit. Fixed a rare issue where roaming bosses could get stuck outside their designated biome. Bosses already affected by this issue will also find their way back. Floracadas should no longer get indefinitely stuck in a state of running away from the player. The left arrow key now works properly in the character creation screen. More items now glow when placed on tables—any item that glows when held now also glows on tables. Character information tabs (Character, Skills, Souls) now have consistent SFX behaviour. Dark Stone walls now display their intended color on the map. The game no longer crashes when exploring some areas in Classic worlds. Rooms no longer spawn on top of important chests in the central chamber of Broken Core dungeons in Forlorn Metropolis. Fixed an issue that prevented stackable items from being shift-clicked into tables and other inventories that only accept one item per slot. A player hitting Tower Shell, Giant Ammonite or Conch Shell should no longer block other players to attack while in multiplayer. Added missing item descriptions for Giant Mushroom and Amber Larva in Creative mode UI. Ore and Block Pouches now accept Snow Blocks. Bouncing projectiles should no longer be able to bounce off the same enemy multiple times in a row. Shift clicking items from chests should now prioritize placing the items in pouches if possible. Fixed an issue that was causing Robot Arms and Electrical Wires to flicker if placed in the same tile.1.1.1.1 Post-Update Stability PatchApr 7, 2025 - Community AnnouncementsOther: Fixed a few text and translation issues. Graphics: The Electro-Pest now emits particles upon death. The Electro-Pest and Electro-Pet emit a light source while attacking. Bug Fixes: Fixed an issue that caused the Scarlet Locked Chests to possibly drop a non-existent item after being opened. Fixed an issue that caused Grubzooka and Burnzooka projectiles to travel too far. Plants now keep growing even when the player is not nearby. Garden Trowels can now place seeds under wall torches and below certain critters. Fixed a bug that could cause Ghorm to not spawn in some rare world seeds. The sparkles highlighting the inventory during the tutorial sequence no longer appear behind the bag icon. Fixed minor issues in several custom scenes, such as bridges placed on land and inventories containing stacks of items that normally are not stackable. Bottled Anomaly now glows when placed on a table. Fixed a bug where the Abiotic Factor Scene had glass tiles inside walls. Adjusted the collision radius for the Electro-Pest. Containment Breach in the Underground – Core Keeper x Abiotic Factor UpdateApr 2, 2025 - Community AnnouncementsIntroducing the Core Keeper and Abiotic Factor crossover – a minor content update fuelled by the power of SCIENCE! Abiotic Factor fans will have noticed the addition of a whole host of Core Keeper content in the Abiotic Factor Dark Energy update, and it looks like the containment breach has finally reached the underground. Head towards the Forgotten Ruins and you might just find a brand-new custom scene filled to the brim with GATE branded items, equipment, and consumables. Inanimate objects aren’t the only thing that seem to have slipped through the cracks between dimensions. If you’re not careful, you might find yourselves face-to-face with the cybernetically augmented Electro-Pest! These new enemies might look cute and loaf-shaped, but they’ve got a nasty bite, and their electrical quills are powerful enough to send a shiver down any Explorer’s spine. There might just be a way to use the Electro-Pest’s energy to your advantage...although, you’d probably need to get your hands on one of their eggs if you wanted to turn these pesky pests into beloved pets. It’s been amazing to collaborate with the folks over at Deep Field Games, and we hope you enjoy the new content in both Core Keeper and Abiotic Factor. We’re off to try and seal this containment breach now! Don’t forget to follow us on X, Bluesky, and Discord for more Core Keeper news, information, and updates in the future. 1.1.1 Minor update - Abiotic FactorApr 2, 2025 - Community AnnouncementsGameplay: A collaboration with Abiotic Factor has arrived in the underground! Found randomly generated in a custom scene within the The Forgotten Ruins, it includes: New Pet: Electro-Pet New Enemy: Electro-Pest New Weapons: Pipe Club Quill Rifle New Equipment: Science Armor Set New Decorative Items: Vending Machine Water Cooler Bottled Anomaly Wooden Crates Portal Waypoint Food items: Rootbear Skip Slushie Mug of Coffee Kizz Cola Vit Bug fixes: Multiple environmental structures should no longer be damageable by melee weapons. Sign texts are no longer shown for a single frame when the in-game UI has been disabled. Damage numbers should now be more accurate when multiple enemies are damaged by the same source in quick succession. Other: Created improved button remapping menu: The menu is now easier to follow and navigate. The menu is more in line with games on UI. Split all the input categories to smaller chunks for easier editing. The remapped button data is now saved in save files for easier deleting/editing/sharing. This requires re-creating your old button remappings. The button remapping is now also available on consoles. Notes From the Underground #004Mar 19, 2025 - Community AnnouncementsHowdy there, Explorers! We hope you're having a BLAST with our new Bags & Blasts update. While you've been busy getting acquainted with our new Explosives skill tree, hunting down the new Arcane Symbiote egg, and battling giant cicadas, we uncovered a brand-new Notes From the Underground journal entry. It seems our wayward Explorer is turning their hand to science, with a little help from some "borrowed" equipment. A localised transcript of this journal entry has been provided below the image. Notes From the Underground #4 - The Power of Science http://i.imgur.com/8J3vJRw.jpeg "Call me big-headed, but I’m continuously impressed with the things I manage to cobble together from the resources in this world. Lately, I’ve been turning my hand to science, crafting all kinds of wonders in my new laboratory. Well, I say “new”, more like upcycled…with scientific equipment I found in some sort of abandoned research station. Who knows what kinds of experiments were being conducted there? It looked like whoever was in charge left in a hurry. I almost passed right by, but I’m so glad I didn’t. As I was filling my bag with what I could salvage, something started snapping at my feet! It scurried away before I could get a proper look at it, but I managed a sketch so I’ll know what to look out for next time. Perhaps this creature can be tamed? There was something else intriguing that caught my eye at the research station. A mysterious sigil that kept cropping up. Perhaps it is some kind of rune or ancient language? It doesn’t quite match any of the Caveling symbols I’ve spotted on my travels. I’ll see if it shows up again when I head back to grab the last of the equipment tomorrow – there’s a water cooler that I’ve got my eye on!" 1.1.0.2 Post-Update Stability PatchMar 18, 2025 - Community AnnouncementsGameplay: Improved Nimruza’s defenses against exploitative strategies. Throwing grenades into water may now drop fish. Added a setting to hide Hotbar arrow buttons. Other: Slightly increased indirect lighting for the Arcane Symbiote. Delayed the chest spawn for Nimruza. Fixed a few text and translation issues. Game Balance: Adjusted the speed and lifespan of the Core Commander's orbs’ projectiles. Lower magic pet drop rate. The minion detonator no longer drops in The Forgotten Ruins or in digging spots in the Azeos’ Wilderness. Bug Fixes: Minions no longer explode when the player teleports while having the Desert Guardian set equipped. Garden Trowels can now generate golden crops when the player has the Expert gardener skill. Breaking Oasis Blocks should no longer create Obsidian Walls that persist until the world is reloaded. This fix also applies to worlds already affected by this issue. Toggling the in-game UI no longer results in floating texts from Signs being invisible until the game is restarted. Floating texts from Signs now have a black outline again. Combat-related skill points should no longer be gained when no damage was dealt from attacks or explosives. The chance to gain extra items from the Alchemist skill should now correctly affect the Laboratory Table. Summoning items should now only trigger one summoning area to spawn an enemy. Cicada Burrows should now belong to the same faction as Cicadas, thus no longer taking damage from creatures of the same faction. Critters should be more accurately squashed when walking over them. Fixed a bug that prevented the Core Commander from healing back to full health if the player died while in the second boss phase. Exiting the world while the Core Commander is doing the void area attack no longer results in a void attack with no safe areas when the world is reloaded. The Core Commander should no longer trigger their void area attack after healing back to their first phase. The Solarite Ore that drops from the Crystal Snails’ shell should now be pulled towards the player, similar to other loot drops. Garden Trowels should now be able to be upgraded more than once. Garden Trowels should now be able to be resized after being upgraded. Chests now drop their contained items when destroyed by boss attacks that typically destroy objects without dropping loot, such as Ghorm’s charge. Fighting multiple hydra bosses in a single session no longer causes the second hydra boss to display the name of the last defeated hydra. The text from other players’ Tombstones should no longer be illuminated. Adjusted the button widths in the content menu to avoid text extending outside the buttons. Gold Ore on walls is no longer invisible during the Valentine’s seasonal event. Pandorium Crystals no longer appear in different colors on the map based on their size. Covered pit objects should no longer affect the functionality of planting with Garden Trowels. Fanhare’s projectiles now correctly pierce enemies. Quick stack...Terraria style sandbox game Core Keeper has a new boss in Bags and Blasts updateMar 10, 2025 - PCGamesNIf you're desperately awaiting the launch of Terraria 1.4.5 and you haven't yet played Core Keeper, consider today's patch a reminder to check in on one of the best co-op survival sandbox games in recent years. Boasting a 92%-positive Steam score from 40,000 user reviews, Core Keeper's mixture of exploration, digging, crafting, building, and climactic boss battles make it one of the best options to fill that Terraria-shaped gap in your gaming schedule. Developer Pugstorm's new major upgrade makes it even bigger and better, with more storage options, dangers, and explosions at your fingertips. Read the rest of the story... RELATED LINKS: Survival sandbox game Core Keeper skyrockets on Steam with 1.0 launch Beloved survival game Core Keeper has a free trial ahead of Steam 1.0 Very positive co-op sandbox game now discounted below $10 Core Keeper’s Bags & Blasts Update is Out Now!Mar 10, 2025 - Community AnnouncementsIt’s time for our very first major content update of 2025, and we’re starting things off with a BANG! That’s right, Core Keeper’s Bags & Blasts update is out now. This free update features a whole host of new content added to the game as well as bug fixes, performance improvements, and quality-of-life updates. Read the full patch notes here! An Explosive New Update We’ve added a new “Explosives” skill tree with 8 new skills to the game, and what better way to hone this skill than with the addition of new bomb types? From the powerful Void Bomb (which drags in nearby enemies and then explodes) all the way to the Blunder Bomb (which triggers a series of explosions). Bombs aren’t the only way to make a bang in the underground though! We’ve added a whole new type of explosive to the game in the form of throwable Grenades with unique effects. Whether you’re looking to stun your enemies, set them on fire, poison them, or even charm them, there’s a grenade for every occasion. Inventory Overhaul We’ve been keen to revisit Core Keeper’s inventory management system ever since we launched in 1.0, and we’re pleased to report that we’ve made lots of improvements to this feature. First up, we’ve introduced Pouches, an all-new management system that comes in different sizes and rarities. These handy additions allow you to carry items like ores, seeds, fish, and other valuables with you in separate, dedicated spaces, providing new ways to house your items without sacrificing valuable inventory space. Secondly, we’ve added a handy new hotbar swapping feature, allowing you to choose which inventory row appears in your hotbar at the push of a button (or the click of a shortcut). We know how important organisation can be, which is why we’ve also added a new quick-stack button to the player inventory UI, allowing you to send items to all nearby chests (there’s a shortcut for this too). Oh, and we’ve also introduced a new inventory item-locking feature in case there are any items you’d like to keep exempt from sorting and quick-stacking. Nimruza, Queen of the Burrowed Sands What’s a major content update without a little challenge? Meet Nimruza, Queen of the Burrowed Sands – a brand-new boss. You’ll find her deep within the Desert of Beginnings, but be warned! It’s not just Nimruza you’ll need to contend with, but her brood of super-cicadas too. Explorers with keen eyes will have spotted references to Nimruza’s brood across the underground from all the way back to Early Access, and we’re excited to build on this mysterious piece of Core Keeper lore! Welcome to the Oasis With an all-new boss comes a brand-new sub-biome: the Oasis. These pockets of paradise can be found all over The Desert of Beginnings, and are home to hardy Aloe plants and Water Reeds, as well as a new breed of cattle known as the Drohmble! These adorable creatures drop a valuable (but stinky) resource that’s useful for crafting explosives. More Magic We’ve been keeping an eye on community requested fe...Core Keeper - 1.1.0 Major Update - Bags & BlastsMar 10, 2025 - Community AnnouncementsGameplay: New boss: Nimruza, Queen of the Burrowed Sands. Found in The Desert of Beginnings biome. New cicada enemies added in Azeos Wilderness and in Nimruza's dungeon. New enemy variation of the Bomb Scarab. Found in Nimruza’s dungeon. New sub-biome: Oasis. Found in The Desert of Beginnings biome. New cattle: Drohmble. Drohmbles roam in the Oasis and eat crops to produce Blasting Dung. A total of over 35 new pieces of equipment, including armor, accessories, and weapons. Added 4 new bombs: Mouse Bomb; Blunder Bomb; Proximity Bomb; Void Bomb. Added new types of explosive throwable consumables: “Grenades”. Grenade; Stun Grenade; Fire Grenade; Poison Grenade; Charm Grenade. Added an “Explosives” skill tree with 8 new skills. New inventory-management feature that can come in different sizes: Pouches. Ore and Block Pouch; Seed and Crop Pouch; Fish Pouch; Valuable Pouch. Mage & Warlock playstyles have been expanded with new features as part of our ongoing improvements, with more to come in future updates. New pet: Arcane Symbiote. New multi-purpose weapon: Corrupted Meteor Staff New offhand: Minion Detonator Minions have been made more aggressive: they will now actively pursue and attack enemies. New armor sets Desert Guardian armor set Lily Pad armor set Blast armor set Tassel armor set New seed placement tool: Garden Trowel. Added a Content tab to the World Info menu. In this menu, players can opt-in to add new content to their existing worlds created in 1.0 or later, even if doing so may overwrite already explored areas in these worlds. This can, for example, include new boss dungeons that appear in existing biomes. Worlds that don’t opt-in will not see any changes to already explored areas, but might miss out on some of the new content. New hotbar swapping feature. The hotbar can be swapped to other rows in the inventory by clicking the new arrows to the left of the hotbar or using the shortcuts. Quick stack to nearby chests has been added as a button to the player’s inventory UI. A shortcut can be used to quick stack items to all nearby chests while the UI is closed too. New inventory item locking feature. Items in the player’s inventory can be locked using the new lock button in the player inventory UI. Locking an item will block it from being sorted and quick stacked. New Workbenches: Laboratory Table. Craftable in the Scarlet Workbench. Pouch Workbench. Bought from the Bearded Merchant. New biome-specific explosive wall variations. 2 new paintable decorations: Tapestry Banner 5 new achievements. Floracadas are less aggressive towards players until they have been damaged. It is now possible to break, pick up and place Cicada Burrows. "Minion Detonator’s description is now rewritten to reflect how it actually works, by avoiding the word explosion to not confuse it with explosion-type damage. Other: Added support for in-game Asian language input. Reworked the World Info menu to use a tabbed layout instead of having world generation parameters as...Survival sandbox Core Keeper gets explosive next week with a whole new skill tree devoted to bombs and grenadesMar 6, 2025 - PC GamerSurvival sandbox Core Keeper may have hit 1.0 in 2024, but developer Pugstorm is still cooking. The first big patch since it graduated from early access is due to arrive next week: Core Keepers' Bags & Blasts update is coming on March 10, and as the kids say the kids used to say, it's gonna be the bomb... Read more.Mining sandbox adventure Core Keeper gets its first major post-release update on March 10Mar 6, 2025 - GamingOnLinuxCore Keeper from developer Pugstorm has a fresh major content upgrade coming, the first post-release update and it's going to release really soon on March 10. Read the full article here: https://www.gamingonlinux.com/2025/03/mining-sandbox-adventure-core-keeper-gets-its-first-major-post-release-update-on-march-10/ Core Keeper’s Bags & Blasts Update Is Coming March 10th!Mar 6, 2025 - Community AnnouncementsExplorers, get ready to dig into some brand new Core Keeper content! We’re very happy to announce that Core Keeper: Bags & Blasts, the first big update for the game since launch, will be available on all platforms on March 10th 2025. This is a major new content update that will be available to download to all Core Keeper players, so get ready to uncover lots of exciting new additions throughout the game, whether you’re just starting your underground adventure or you’re well on your way to powering up the Core. A Brand-New Boss Move over Ra-Akar, there’s a new insect in the desert, and she makes for a royal challenge! Introducing Nimruza, Queen of the Burrowed Sands – a super cicada emanating a dark and malevolent energy. Nimruza can be found within The Desert of Beginnings and brings an exciting new boss fight to Core Keeper. If you’ve been keeping up with our Notes From the Underground series, you’ll have spotted references to Nimruza and her brood’s complicated history with the Cavelings. Can you do what they could not and defeat this royal family once and for all? Oasis Sub-Biome Picture this: you’ve been wandering The Desert of Beginnings for what feels like forever when, suddenly, you come across what looks like a veritable paradise. Fear not, Explorer, this is no mirage, it’s our new Oasis Sub-Biome! This warm and welcoming desert sanctuary features all-new flora, in the form of Aloe plants and Water Reeds, as well as a new species of cattle that produces a handy (albeit, smelly) resource! Bags… There are a lot of treasures and trinkets to find in Core Keeper, but an abundance of items can often mean a full inventory, and this is something we’ve been keen to revisit for our first major update. There have been plenty of community suggestions and requests for an updated inventory management system, and we’ve thought long and hard about how best to implement this. The solution? Pouches! These handy add-ons allow you to carry items like ores, seeds, fish, and valuables with you in separate, dedicated spaces, providing new ways to organise your items without sacrificing valuable inventory space. & Blasts There’s no prizes for guessing what’s coming based on the “Blasts” portion of the update title, but give yourself a pat on the back anyway if you correctly guessed that we’ll be adding more bombs to the game! We’ve had lots of fun coming up with unique ways for each of our new bombs to interact with the world, but the fun doesn’t stop there. We’re also bringing a whole new set of explosives to the game in the form of throwable grenades, each with their own individual effects. Oh, and you can expect a brand-new “Explosives” skill tree to master alongside these new additions. New Equipment! It wouldn’t be a major content update without a whole host of new equipment. We’ve added all sorts of new and exciting loot for you to find, including tools, armour sets, weapons, off-hand items, and workbenches. From Garden Trowels, to help with seed placement...Happy Lunar New Year 2025!Jan 31, 2025 - Community AnnouncementsHappy Lunar New Year, Explorers! We added the Lunar New Year seasonal event to Core Keeper around this time in 2024 and we’ve got a little bit of new content to celebrate 2025 🎇 As many of you already know, there’s no set update schedule for seasonal events, meaning we don’t add new content each and every year. This year, however, we wanted to bring you a couple of new decorative items such as the Folding Screen and Lucky Cat, along with some performance updates and bug fixes. Check out the patch notes here. http://i.imgur.com/qeq6ob0.png We’ve got a fantastic community of Explorers from all over the world, and we know many of you have been keen to see a little more Lunar New Year content. In turn, we’re looking forward to seeing all the wonderful ways you incorporate it into your bases. Make sure you share them with us over on X, BlueSky , and Discord! 1.0.2 Minor Update: Lunar New Year Patch NotesJan 31, 2025 - Community AnnouncementsGameplay: The Seasonal merchant has new Lunar New Year-themed decorative items for sale: Folding Screen. Lucky Cat. Potted Tree with Red Envelopes. Performance: Avoid frequent memory allocations originating from Steam rich presence functions. Bug Fixes: Exiting a world while using a scanner no longer results in the scanner animation being paused when re-entering the world. The Failed Titan (crystal cicada husk) now correctly drops the Crystal Shard Club and materials again. Fixed dedicated servers having a small chance to crash on errors. PlayStation: Fixed PlayStation not always sending the whole map in cartography table.
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