
Conqueror 940 AD
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Free Update Delayed by COVID-19Sep 13, 2021 - Community AnnouncementsThe bad news is our main dev has been out for over three weeks with COVID-19. The good news is he's doing much better, and we have a free update for Conqueror 940 AD coming in October. Originally, the update was planned for August. We are continuing to support Conqueror 940 AD, but the health of our team is our number one priority. The plans for our upcoming update include new questlines involving the princesses, some significant audiovisual enhancements, and bug fixes. Stay tuned for more! {STEAM_CLAN_IMAGE}/38518297/74ab8374fcf7970c56da296a2178282ca674c8f1.pngv1.0.8 Research Patch - July 30, 2021Jul 29, 2021 - Community AnnouncementsOverhaul: We changed the formula for Food, Wood, Stone, and Iron income to be more accurate and make more sense in the resource increases. Fixed: Dialogue where 300 stone was taken from a player without that much stone. Fixed: Making a kingdom a vassal while they are sending troops to attack you no longer locks up the game. Fixed: Club bottom price having an extra 0. Changed: The Sign Post originally reported population incorrectly. Also, buffed research results from 10% to 25%. Fixed: Building the wood house no longer breaks end-turn button. Fixed: The Charm skill affects the speed of courting a lady just like kingdom relations now. Changed: Altered BTR Text for tournaments to be clearer. Note!: The update is currently PC only. Mac build is coming soon.v1.0.7 Kingdom Patch - July 23, 2021Jul 23, 2021 - Community AnnouncementsFixed: Player will no longer get repeatedly attacked by the same kingdom every turn. Fixed: Player getting attacked inconsistently. Fixed: Player getting blindsided by kingdom attacks. Updated: Updated dialogue to better reflect what is happening. Updated: If player has no troops, kingdoms will now raid rather than pillage, making the player lose 25% of their resources rather than 100%. Updated: Player no longer gets attacked by kingdoms that are a little unhappy. Now they are more likely to attack if they truly do not like you. More than 5 skulls. Updated: Cleaned up grammar/spelling/inaccuracies issues with researches and building text. Note!: The update is currently PC only. Mac build is coming soon.July 12, 2021 Dev BlogJul 12, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38518297/9a065b277069b2516e894c101bc1cda1d1410fae.png It has been quiet on the development front of Combat Wombat Studios. It's time for update! https://combatwombats.net/2021/07/12/july-12-2021-dev-blog/Watch Influencers Play Conqueror 940 AD!Jun 7, 2021 - Community AnnouncementsWatch influencers play Conqueror 940 AD on this stream!Our Forth Weekly Hotfix Update is Now Available!Apr 30, 2021 - Community AnnouncementsOur forth weekly hotfix update is now available featuring a more tactical battle system (see notes below), bug fixes, balancing, and more! (Final petition fixes are to come.) Grab it now. Thank you all for your patience and support. v1.0.5 Hotfix - April 30, 2021 Added: Each troop type now has another type it is strong against and another it is weak against. Strong means more damage dealt, and weak means less. Calvary > Archers > Infantry > Spearmen > Calvary ...and so on. (See the in-game encyclopedia for details.) Added: You may now change a research field that is still at 0% progress. Updated: Population caps are now higher. Updated: Tax income is now lower. Updated: When recruiting troops, stronger troops are now shown at the top instead of the bottom. Fixed: Inaccurate trade adjustments. Fixed: Trade prices sticking on last selected kingdom. Fixed: Trade prices changing when switching away from a kingdom and switching back. Fixed: Stalemates between certain troops. Fixed: Text size increased for skills and trade tooltips. {STEAM_CLAN_IMAGE}/38518297/ae24ad0e41d84356290b275c0cc0263568dd8ade.png Enjoy!Our Third Weekly Hotfix Update is Now Available!Apr 23, 2021 - Community AnnouncementsOur third weekly hotfix update is now available featuring balance changes, graphical fixes, bug fixes, and 500 more petitions have been updated and cleaned up! (More petition fixes to come.) Grab it now. Thank you all for your patience and support. v1.0.4 Hotfix - April 23 2021 Added: If you defend against bandits and lose, the amount of resources taken is reduced by how many bandits were killed Added: Graphics setting to turn on/off vsync and limiting framerate Fixed: End turn breaks when recruiting troops then immediately crafting to refill the armory Fixed: possible Magonel Freeze Fixed: Minor tutorial update Updated: Brothel now unlocked under Town Hall 2 instead of Town Hall 3 (Trains charm skill) Fixed: Manpower gauge gets stuck in animations Fixed: Loading a saved game would make Kingdom attacks and Trade reports disappear Fixed: Several issues with End Turn freezing or screwing up manpower Fixed: Weapon import/export now opens once armory is built Fixed: Exploit with trade doubling weapon imports. Fixed: Frame rate limiting for those that screen record will notice it the most. Fixed: Coinage research was breaking trade Fixed: Ultra wide monitors were pushing buttons off screen Fixed: Building costs on dashboard would not display correctly (missing digit) Updated: Battle timer removed for Squire and Knight difficulty, Berserker default timer is now 8 seconds up from 5 seconds. Updated: Another 500 dialogues have been updated Updated: Weapon crafting costs Updated: Trade prices have been balanced more. See below for specifics Updated: Research times - see below for specificsGame Balances: Weapon Crafting Cost Updates: Sling - 15 gold to 10 gold Club - 10 wood to 4 wood Staff - 14 wood to 6 wood Mace - 10 iron to 4 iron Spear - 15 wood & 5 irons to 5 wood & 1 iron Bow - 20 wood to 10 wood Crossbow - 20 wood & 10 iron to 10 wood & 2 iron Short Sword - 10 iron to 5 iron Long Sword - 20 iron to 10 iron Lance - 25 wood & 15 iron to 10 wood & 2 iron Research Time Updates in Days: Sleeping Tonic - 30 to 20 Weighted Tunic - 36 to 24 Calisthenics - 26 to 20 Ladders - 36 to 26 Chemistry - 25 to 20 Biology - 55 to 25 Architecture - 36 to 26 Traps - 53 to 30 Medals - 55 to 35 Flattery - 32 to 22 Spy Network - 43 to 26 Shadowed Alcove - 65 to 30 Chess - 35 to 25 Military Drills - 70 to 30 Resilience - 62 to 32 Stable - 16 to 10 Archer - 30 to 21 Atlatl - 20 to 16 Crossbow - 42 to 26 Heavy Crossbow - 65 to 35 Longbowman - 100 to 50 Town Watch - 14 to 12 Men-at-Arms - 28 to 21 Guard - 35 to 28 Infantry - 45 to 35 Heavy Infantry - 70 to 45 Blood Guard - 110 to 60 Club - 8 to 5 Spear - 16 to 10 Training Ground - 24 to 20 Bracer - 30 to 20 Blast Furnace - 30 to 20 War Horses - 30 to 20 Spear Wall - 30 to 20 Pikeman - 28 to 21 Armored Scout - 17 to 14 Lancer - 14 to 18 Knight - 45 to 25 Gothic Knight - 55 to 40 Nobile Retinue - 90 to 50 Imperial Knight - 135 to 75 Mace - 12 to 10 Short Sword - 32 to 14 Crossbow - 35 to 25 Lance - 14 to 8 Long Sword - 40 to 30...Our Second Weekly Hotfix Update is Now Available (and Early!)Apr 14, 2021 - Community AnnouncementsOur second weekly hotfix update is now available (and a bit early) featuring easier to read text, bug fixes, and 500 petitions have been updated and cleaned up! (More petition fixes to come.) Grab it now. Thank you all for your patience and support. v1.0.2 Hotfix - April 14, 2021 Updated: Made the Dashboard UI and skills tab (skills button) UI much larger Updated: Doubled size of tool tips on dashboard Updated: Barracks weapons and Armory weapons doubled in size Updated: First 500 petitions updated and cleaned up Updated: Doubled food cap for all granary researches and starting food cap Fixed: Not enough manpower message no longer on timer, just click to make it disappear Fixed: Conditions for dialogues to appear have been updated. Wont have a princess dialogue confess her love if you're married. (For updated dialogues) Fixed: Resources in trade now show up in the correct order no matter the kingdom selected. Fixed: Costs in trade should now be accurate (new games only, sorry but does not affect gameplay on older saves) Fixed: Scroll when selecting kingdoms in trade has increased sensitivity {STEAM_CLAN_IMAGE}/38518297/8f535d6ddbc9d4dfa6b6d25ad0c0d18bcd5e1b7e.png Enjoy!Our First Weekly Hotfix Update is Now AvailableApr 9, 2021 - Community AnnouncementsOur first weekly hotfix update is now available featuring bug fixes and five autosave slots! Grab it to keep your kingdom running smoothly. Thank you all for your patience and support! v1.0.1 Hotfix - April 9 2021 Fixed: Crafting research works as it should Fixed: Ability to get free resources if your bartering is really high Fixed: Exploit to cheat armory cap Fixed: Trade issues - BTR incorrect Fixed: Trade issues - Not managing resources correctly Fixed: Trade issues - Net profit not accurate Fixed: Trade issues - Reordered resources to be the same order as the top resource bar Fixed: Toggling research on the last day breaks research Fixed: Skills not being accurate and giving better feedback to user Fixed: Marriage achievement working accurately Fixed: Added tooltips to resources at the top Fixed: One off dialogue typos (Overhaul on dialogue grammar and spelling and common sense stuff ongoing) Fixed: Typo loading saved game loading screen Fixed: Weapons being exported not leaving armory immediately Balance: Kingdoms that attack have had their power reduced Added: Autosaves - for the active game, it will now save the last 5 turns in 5 autosaves so you can roll back to a previous day if things go sideways. {STEAM_CLAN_IMAGE}/38518297/0eda33160a0bd64bc5ba1948c02317a02e3b6d4e.png Enjoy!Weekly Hotfixes! Send Your Reports!Apr 6, 2021 - Community AnnouncementsHave you experienced a bug in Conqueror 940 AD? Please tell us! Not only are we planning weekly hotfixes (starting with this Friday), but you can earn points from your reports to get cool rewards! Details: https://store.steampowered.com/news/app/1358260/view/3024702091144986267 Thank you for your support!Conqueror 940 AD Has Launched Out of Early Access!Apr 1, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38518297/b9786ec401aa5c8bbfbc00d6dc04786f5166d989.jpg We did it! Conqueror 940 AD has finally left Early Access! In celebration, the game is 25% off for launch week! Don't miss out. Grab it now for yourself and everyone you've ever known. https://store.steampowered.com/app/1358260/Conqueror_940_AD/ v1.0 Release Update: Added: Kingdom attacks if they hate you. Improved: Trade Panel size and usability. Improved: Tournament UI. Improved: Trade toggle/panel actions. Improved: BTR report of battle preparations. QoL: Updated player feedback when trade is initiated. Added: Crafting researches to speed up weapon crafting. Added: Button to skills tab to show list of skills at a glance. Added: Seasons to the kingdom. Dialogue fixes (ongoing). Fixed: Toggling trade on and off while the caravan is away. Fixed: Tournaments now open when Training ground is built, not TG AND arena. Removed arena requirements. Fixed: If you are highly skilled in bartering, kingdoms will no longer give you money to buy their resources. Fixed: Manpower gauge breaking. Fixed: Trade getting stuck at 100% and not completing. Fixed: Lowest difficulty was getting bandits. Now does not and kingdoms don't attack. Fixed: Code clean up that would occasionally break end turn button. Changed: Buffed Kingdom troops when relations are strong. Changed: Increased save files up from 4 to 10. Updated: Expanded encyclopedia. Updated: Bandit icons in the battle map. Removed: Pricing change was no longer being utilized and was just confusing in trade panel. Two Days Left!Mar 29, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38518297/af7e5c9f011f375141d0db7ef7da065335bbe5f5.png Conqueror 940 AD is launching out of Early Access on 3/31 (in two days!), but how will you know the moment it does? The wishlist button has got you covered. https://store.steampowered.com/app/1358260/Conqueror_940_AD/Haven't Wishlisted Conqueror 940 AD?! Why?Mar 25, 2021 - Community AnnouncementsHaven't wishlisted Conqueror 940 AD?! Why? It's got RPG elements, town building, trading, crafting, war, romance, important decision making, and a chill soundtrack! It's launching out of Steam Early Access on the 31st. Wishlist it to be notified at launch! https://store.steampowered.com/app/1358260/Conqueror_940_AD/Dev Blog for 3/19/2021Mar 19, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38518297/9a065b277069b2516e894c101bc1cda1d1410fae.png It's time to catch up with what we've been up to! This is the last dev blog we are putting out before we launch out of Early Access on March 31st... https://combatwombats.net/2021/03/13/march-19-2021-dev-blog/ ...Stay tuned, Wombat Army!Launching Out of Early Access on March 31st!Mar 17, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38518297/42cf3b8472a89baa97a9d6f1c84d9e1e9d0658fd.png We are very proud to announce that Conqueror 940 AD is launching out of Steam's Early Access on March 31st! In two weeks! We've been hard at work, and we're finally there. https://store.steampowered.com/app/1358260/Conqueror_940_AD/ Make sure you wishlist the game, so you know as soon as it launches!Wishlists Help Us and You!Mar 10, 2021 - Community AnnouncementsDon't currently have the coin to drop on Conqueror 940 AD? No worries. Hit that wishlist button! Wishlisting really helps out indie devs, so remember to do it for any games you have your eyes on. https://store.steampowered.com/app/1358260/Conqueror_940_AD/Meet Nick Gallo, Our Lead DeveloperMar 9, 2021 - Community AnnouncementsHello fellow gamers! I’m Nick, the Lead Developer for Combat Wombat Studios. I’ve been a fan of video games since even before console games really took off. Some of the first games I played were arcade games like Pole Position and Paperboy. Soon, Nintendo came out with NES games like Duck Hunt, Mario Bros., Zelda, and later, Street Fighter II for Super Nintendo. From then on, I couldn’t help myself in thinking of new game ideas or how to make existing game concepts better. {STEAM_CLAN_IMAGE}/38518297/80726bc103699d462afb8780eda95da8d3ab5ee4.png By nature, I’m an idea person that values the know-how to make it happen. When I was young and was asked what I wanted to be when I grew up, it was a bio-mechanical engineer at the time. I ended up getting a degree in mechanical engineering and worked in that field for some time. Throughout this time, I saw mobile gaming taking off and opening this huge new market for the gaming industry. I liked the idea of being able to make and sell games from home, so I began to learn how to do that. After spending a few years doing that in my spare time, I took a leap of faith, quit my engineering job, and started my own game company. I released some mobile games and worked on some console and computer games. I had gained a little traction with these games, yet I realized this was something I couldn’t continue to do on my own. This led me to working with Combat Wombat Studios. Being the Lead Developer here has been very rewarding. I very much like the idea of working with a start-up game company, as I have the opportunity to be a major contributor to new games, and I get to work with a tight-knit group of coworkers. I’m looking forward to working on more games with the Combat Wombat Studios and hope you enjoy what we do. Feel free to reach out with any comments or suggestions. We are on top of it. Take care Combat Wombat Army! -Nick Gallo Open Season on Bugs! The Bug Bounty Hunt ContinuesMar 5, 2021 - Community AnnouncementsHello, Wombat Army! Our first Bug Bounty Hunt was a success! We squished so many bugs we had to get an exterminator license. (Extra special thanks to SirCrown and Crosszeallot!) However, we’re not done. Just because things are running much more smoothly doesn’t mean it’s time to stop. It’s open season on bugs. No more time limits. The Bug Bounty Hunt is open until further notice. You can still find out how it works below... {STEAM_CLAN_IMAGE}/38518297/b3449a2f420a454865e2dd5a08bc2099d4949f48.png Conqueror 940 AD is still in Early Access, which means we are expanding, polishing, tweaking, and perfecting. How to join the Bug Bounty Hunt: Join our Discord with this handy dandy link right here: https://discord.gg/V53yC7pATY Find the #🐜-bug-reporting channel (or use this link: https://discord.gg/bc6g3wQeBt) and submit your bug! Alternatively, you can email us your report to [email protected]. Make sure you include... Your Windows/Mac version (and monitor resolution for graphic issues) Steps on how to make the wild bug appear (screenshots or video are best) When you successfully submit a bug that we are able to reproduce, you get a point! Points can be redeemed for rewards at any time! (See below.) Rules: Make sure your graphics drivers and DirectX are up-to-date before hunting those bugs. Bugs submitted must be unique/new. If it’s already been reported on Discord or in one of our various communities, it won’t count toward your rewards. We must be able to reproduce the bug on our end. If we suspect any deception on the part of a hunter, we will take away their points and ban them. Unspent points from the previous Bug Bounty Hunt still remain. Rewards: 0 points: You get sadness, try harder. 1 point: An exclusive wallpaper, featuring the lovely Amabel 5 points: A Steam key of the game’s soundtrack 10 points: Your name in the credits 15 points: Season pass for all future C940AD exclusive wallpapers 20 points: Combat Wombat Studios stickers 25 points: A Steam key of the game for a friend 35 points: A Combat Wombat Studios t-shirt 50 points: Be added to the game as a character/npc To redeem points just email [email protected] (or contact AdamMilecki on Discord) with your email address and what prize you would like. If it is a physical prize, Adam will ask for your address and real name for shipping purposes. Good hunting, Wombat Army! 3/3/2021 Regular Update & Bug FixesMar 5, 2021 - Community Announcements3/3/2021 Regular Update & Bug Fixes We wanted to help new players get acclimated so have added a tutorial. We also added the ability to use troops to defend against raids. Defensive buildings matter to prevent raids but if it happens, use your troops to hold them off. Finally, We did a full rebalance with all researches and building costs. This was to make things less tedious in late game, and a faster pace in the early game. NEW CONTENT: * You can now choose to defend against raids with your troops...or not. * Added a Tutorial * Added Raided resource sounds BUG FIXES: * Fixed Importing multiple resources were only giving the player the first one (Thanks Nox Solus) * Changed: Town and Keep Walls, gatehouses, and towers updated * Fixed: Research and Building Reduction researches were not reflecting properly * Fixed: Missing completed sound on BTR for trade * Fixed: Population not adding correct amount * Changed: Added new team member to credits * Fixed: Subterfuging a kingdom to 0 would break game * Fixed: Forgot to remove kingdom buff when frequently battling them. Now fighting kingdoms multiple times wont see their power go up so quickly. GAME BALANCES: RESEARCH: * Granary: Reduce Days to 5 * Forestry: Reduce Days to 5 * Blacksmith: Reduce Days to 7 * Scribe Hut: Reduce Days to 6 * Town Hall 1: Increase Days to 2 * Improved Granary 1: Reduce Days to 15 * Improved Forestry 1: Reduce Days to 15 * Armory: Reduce Days to 8 * Carpenter: Reduce Dats to 8 * Stone Ammo: Reduce Days to 6 * Sling: Reduce Days to 8 * Mace: Reduce Days to 12 * Club: Reduce Days to 8 * Spiked Trench: Reduce Days to 24 * Barracks: Reduce Days to 12 * Stables: Reduce Days to 16 * Keep Log Wall: Reduce Days to 30 * Town Log Wall: Reduce Days to 35 * Training Ground: Reduce Days to 24 * Town Stone Wall: Reduce Days to 45 * Keep Stone Wall: Reduce Days to 45 * Keep: Reduce Days to 40 * Treasury: Reduce Days to 21 * Large Keep: Reduce Days to 45 BUILDING COSTS: * Blacksmith 1: Reduce Gold to 650 * Blacksmith 2: Reduce Gold to 2000 * Redoubt: Increase Wood to 50 * Scribe Hut: Reduce Wood to 300 * Barracks 2: Increase Gold to 700 * Barracks 3: Increase Gold to 1250 * Spiked Trench: Reduce Gold to 1400 * Spiked Trench: Reduce Days to 18 * Town Hall 2: Increase Gold to 350 * Town Hall 2: Increase Wood to 150 * Library: Reduce Gold to 2000 * Library: Reduce Stone to 250 * Carpenter 1: Reduce Gold to 600 * Carpenter 1: Increase Wood to 250 * Carpenter 2: Increase Days to 18 * Carpenter 3: Increase Days to 28 * Half Stone House: Reduce Stone to 400 * Moat: Reduce Days to 40 * Training Ground: Increase Wood to 650 * Town Log Wall: Increase Gold to 750 * Town Log Wall: Increase Wood to 1200 * Stone House: Reduce Stone to 2500 * Town Hall 3: Increase Gold to 1500 * Town Hall 3: Increase Wood to 500 * Town Hall 3: Increase Stone to 750 * Brothel: Reduce Wood to 1200 * Brothel: Reduce Stone to 1500 * Brothel: Reduce Gold to 2500 * Keep Stone Wall: Reduce Days to 60 * Town Stone Wall: Reduce D...Meet Michael Wright, Our Musician and Audio EngineerMar 2, 2021 - Community AnnouncementsGood day! I am Michael Wright, and I did the music and sound for Conqueror 940 AD. It was a great opportunity to live the dream of a younger me. I would leave my NES and Gameboy running so that I could have the music playing in my room and wonder what it would be like to be able to write music like that. {STEAM_CLAN_IMAGE}/38518297/8fd99b84db95ceb0466be5cf15f0e78d1b295bd5.png Fast forward a little to the age of the internet. I stumbled upon OCRemix.org and my life was changed. I gotta give a shout out and thank you to the amazing Ben Briggs for all the awesome remixes from him that I’ve enjoyed over the years. Now my iPod was full of video game music while everyone else in high school was listening to… not… that. Go a little further, and I started studying music in college. I had lots of performing and composing experience behind me, and I still found myself turning up the music when I entered a Pokémon center or encountered a random battle in Final Fantasy to listen to that sweet sweet digital sound. While I was working at a movie theater during college, I was scratching down original music compositions on whatever scraps of paper I could find during the down times, and since I come from a small town there were a lot of down times. Coincidentally, this is what caught the eye of a certain someone who would become my wife. I would write music for games that I made up in my mind, and I eventually found my way over to studying computer science and developed a passion for creating games. That’s how I ended up working for Combat Wombat Studios and got to write music for a game IRL. It was a cool project, and I really liked the challenge of writing music or developing a sound effect to fit a specific request from the director. If you didn’t already assume, I am definitely a retro gamer, and I’ll always look twice at games that have cool pixel art and chiptune soundtracks. Seeing Anamanaguchi in concert following their success with Scott Pilgrim vs. the World was super cool. I’m pretty much always running through at least one Pokémon title ever since the day I first got my copy of Pokémon Red. I was so excited to pre-order Pokémon Yellow, and yes, I have the official sheet music to the 2.B.A. Master soundtrack. While Pokémon is my addiction, I would say that Final Fantasy is my soul. My favorite soundtrack is FF6 because every character’s theme is so emotional and descriptive to who they are in such an amazing story. That opera scene is just *chef’s kiss*. I can’t leave out my passion for Mega Man music. That intro tune to MM3 gets me pumped every time. I think it’s so cool that Combat Wombat Studios is making fan-driven games. Let us know what games you think have the best music, and I’ll do my best to please. Thanks, Combat Wombat Army! Michael Wright
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