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Conflict of Nations: World War 3

 
PATCH NOTES: 200623Jun 20, 2023 - Community Announcements+++++UPDATE+++++  Attention CoNmanders! Prepare for Operation Rising Sun - a new tactical theater in the latest release of Conflict of Nations! Harness the legacy of the 'Sengoku' map, now reborn as the event battleground 'Rising Sun'. This warzone is primed with Apocalypse settings, featuring 10 strategic Victory Sites awaiting your command. Your mission? Secure them before the enemy does. The landscape of air warfare is shifting. Your aircraft, when stripped of their airports while landed, shall appear as grounded. This means they will have near-zero move speed, begging you to restore your airbase to its former glory. These makeshift transporters retain command buttons, but all commands are disabled until their airfield is rebuilt - a visual tooltip will keep you informed. In-flight or carrier-housed aircraft losing their bases will hunt for the nearest airport within ferry range, or else meet a grizzly crash landing. Strategic depth like never before awaits, CoNmanders - control both the sky and ground to ensure victory! Finally, we are also rebalancing those Insurgents that have given many a CoNmander a hard time! Apart from being renamed to Rioters, with an accompanying new graphic, they should now prove much easier to deal with!  Changes: Introducing a new map: Rising Sun, a special 4x event map! Planes now revert back to transport trucks upon losing their airport Planes in the air will retain their current mechanic and look for the closest airport in ferry range or crash if no airports are in range Planes on aircraft carrier will also look for closest airport in ferry range or crash if their aircraft carrier is destroyed Planes which are landed in airports, which are then destroyed, become grounded. Units with the grounded status will have near 0 move speed, being practically immobile Grounded units will still appear as normal planes but will have a ‘Grounded Aircraft' icon next to their model/stack Grounded units retain Command buttons but all are grayed out and disabled. On click a tooltip shows up informing the player that no commands can be given to a grounded aircraft until it’s airfield has been rebuilt. Insurgents are being rebalanced Renamed to Rioters Rioters have weaker stats and should be generally easier to handle  Fixes: Fixed an issue where planes and airlifted units split into different stacks when relocating to a new airport The Art of Alliance War: Unveiling a New Era of ELO Rankings!Jun 6, 2023 - Community AnnouncementsHear ye, Hear ye, Esteemed Generals of the Alliance! I, Maxim, descend upon you carrying a veritable treasure trove of joyous tidings! From that fateful day when I donned the crisp uniform of Dorado and ventured into the vast and wild battlefield of Conflict of Nations, one particular gripe has echoed through the ranks louder than a sergeant's bellow - the slightly confounded ELO in the Alliance Ranking system. As persistently as a homing pigeon with a message of utmost urgency, you've all pointed out that the ELO computation was as representative of your alliances' stellar capabilities as a potato is of a hand grenade. The War Office has been inundated with your dispatches, each one a creative suggestion for a new, improved way of calculating ELO, reflective of true alliance skill. Huzzah! The day of reckoning is upon us. We are currently in the bowels of the strategy room, grappling with a total revamp of the Alliance leaderboard. And yes, my comrades, this overhaul includes that tricky, ill-famed ELO! The objective isn't just to spruce up the rankings, but also to boot out those indolent alliances snoozing atop the leaderboard like a gentleman after an excessive Sunday roast. In an act worthy of a dramatic drumroll, this will also usher in the much-anticipated alliance events! Our shiny new leaderboard will finally be a true mirror to your alliances' combat skills and competitive spirit. Moreover, it will pave the way for dedicated events across our vast alliance community, promising fair play, equitable matchmaking, and no holds barred competition! Fear not, this isn't the last dispatch you'll receive on the subject. Keep your eyes as wide as an owl's at midnight for more news from the War Office in the coming weeks! Just one small note of caution: the update will automatically update the leaderboard to reflect alliance activity over the recent past. Until then, tally-ho! DEV LOG #27: CoNquering Mobile WoesMay 30, 2023 - Community AnnouncementsCoNquering Mobile Woes: Our Devs Step into the Light to Fix Performance Issues!  Sometimes it’s good to take a step back and reflect on progress. This year has proven to be a period of steady growth for Conflict of Nations. We have a lot of different projects in the pipeline, intended to continue improving gameplay experience, introduce new features and generally provide an even better overall experience to all our players.  However, we particularly love our dedicated team of developers. So we decided to usher them out of their dark dungeons, away from the fizzling energy drinks and local Twistee snack, and into the bright world of performance fixes. Much to their chagrin, they spent copious amounts of time trying to break the app and trying to understand why some things work as intended, while others frequently decide to call it quits at the worst of times.  “What’s the point of all this”, you’re probably wondering. Well let me paint you a picture. For the past years, we’ve been wrestling (rasslin) with a medley of issues across diverse mobile devices. Our app, despite its quirks, occasionally chose to play hide-and-seek, depriving some players of the full joy of Conflict of Nations. The desktop experience is stellar, no doubt, but who can resist the thrill of triggering a nuclear detonation from your pocket while brunching with friends or grocery shopping? Hence, refining the app is an important tick on our daily to-do list.  And so we go back to our stressed out devs looking through the code and through our game, and boy did we find some real performance guzzlers.. As with any technology we’re still not sure why certain things happen, and that will forever remain a fact we must accept in our hearts. Nevertheless, we decided to dedicate a considerable amount of time to making fixes for our mobile app.  For those of you on Discord, you might recall us asking for feedback about the app itself, and any performance issues you’ve encountered. That was a veritable goldmine of information and we are extremely grateful for the points which were made over there!  This won’t be a one-time round of fixes for sure and we don’t expect everything to work perfectly once we release. However, we do hope that it makes a difference for our players and that the experience on the app is much more enjoyable as a result.  In fact, some time ago, we discussed the fabled and mysterious Update Intake, which was preparing a lot of opportunities for us to delve into more dedicated performance fixes and paving the way for new features in the future. What is Update Intake you might ask? We have absolutely no idea It is a massive technical undertaking where we are updating the original code that provides for the foundation of Conflict of Nations in order to modernize it. As Yak so rightly put it back in a previous Dev Log about Update Intake, it’s like taking an old car engine and improving it with the latest engineering developments. The point of all this? It allows us more...PATCH NOTES - 230525May 23, 2023 - Community Announcements+ + + + UPDATE + + + + Atten-hut, Commanders! Buckle up for our next update - it's just gone live! We've been sweating Twistees and downing gallons of energy drinks to supercharge the mobile app. Our tech commandos, armed to the teeth with coding skills, have been battling lines of code like they're enemy troops, all to ensure you've got a smooth, crash-free war zone. Our mission objective? Deliver a gameplay experience so good it'll knock your combat boots off. Expect more fun, more action, and fewer 'oops' moments. So, put on your war face, and gear up for an improved tactical onslaught.  Changes: A lot of optimisation measures to address performance on the mobile app General update on the 100p Zombie map, including adding the Varda River and changing Kazakhstan’s capital to Astana  Fixes: Fixed an issue where players can trade more resources than they have available in alliance matches, which resulted in incorrect information being displayed as a result Fixed an error that sometimes came up when joining a game Fixed an instance where the game freezes when issuing an army command# Fixed an error that came up when players enter their first game and choose a country already taken by someone else Season 10 is Out Now!May 11, 2023 - Community Announcements++++Season 10 is out!++++  Are you ready to take on the battlefield? Season 10 has officially commenced, and it's going to be unlike any other season before! We're bringing back some of our greatest hits from the past with a twist.  Rather than introducing a new seasonal unit, we're giving all our players the chance to earn three of our most coveted Season Badges from previous seasons. That's right, you can unlock the Elite Attack Helicopter from Season 2, the Elite AIP Submarine from Season 3, and the infamous Railgun that's steeped in CoN lore!  But beware, CoNmanders! The Elite Attack Helicopter is back and packing a punch. This hard-hitting force in the air will rain down fiery destruction on any armored units that dare to cross its path. The Elite AIP Submarine is your key to naval dominance. Its stealth abilities make it an undetected danger that can take down even the most astute naval commanders. And let's not forget the Elite Railgun, which is excellent at mowing down troops, armored units, and even ships!  And the best part? You can start earning points simply by playing Conflict of Nations! Rack up those points and unlock your favorite Season Badges to research the units. You'll need 500 points for the Elite Attack Helicopter, 1500 points for the Elite AIP Submarine, and 2500 points for the Elite Railgun.  Oh, and Security Council members, listen up! You’ll get access to all three units the moment the season starts! Additionally, you will permanently unlock each unit the moment you have the required points, so make sure you have your Security Council Membership ready to keep the units.  But enough talk, it's time to suit up and hit the battlefield! Good luck, CoNmanders, and let's make Season 10 one for the books! Who knows, you may even get a chance to make history with the Elite Railgun – or at least have a blast trying!  PATCH NOTES 2504.25Apr 25, 2023 - Community Announcements++++UPDATE++++  The smoke has cleared and Season 9 is over. As we get ready for Season 10, we have another update ready to go! This time, we have more general fixes across the board, including sorting errors on the diplomacy screen, as well as attack arcs remaining visible after conquering cities under attack!  Changes: Improvement to airplane shadows while ensuring performance is not impacted Changed Kazakhstan capital in the Global Conflict map to Astana  Fixes: Fixed incorrect connections in the Middle East Crisis map Fixed an exploit which allowed for zombie hives to be constructed The Naval AWACS now Returns to Base like other air units when its patrol time ends Fixed an issue where naval attack arcs remained visible after conquering a city which was being attacked Fixed incorrect VP sorting on the diplomacy screen Season 9 Officially Ends!Apr 18, 2023 - Community Announcements+++++Season 9 Officially Ends+++++ Season 9 has ended. It has been a tremendous Season where we had the opportunity to introduce a new support naval unit in the Elite Frigate. We hope you enjoyed the Season as much as we did. If you have not yet purchased Security Council, you are still in time, as we are offering a 24-hour grace period. This means you still have time to collect your seasonal units if you purchase Security Council before 11am CET on Wednesday 19 April 2023. Remember that you still need the required amount of points in order to actually unlock the units! And without further ado, it’s time for our usual announcement focusing on the top 3 players of Season 9! This time around, all 3 players on the leaderboard are new to the top season positions! In 3rd place, we have polska1945, from the German Bratans alliance, with a total of 42218 season points! In 2nd place is PARKDD, with a total score of 43279 points! And in 1st place, with a total of 48765 seasonal points, and representing the 1st Superpowers of the World alliance, we have Karnosh! Congratulations to the top 3 and to the rest of player base for a very competitive season! Now’s the time to take a breather before we get set for Season 10! REMINDER: SEASON 9 IS ENDING SOONApr 13, 2023 - Community Announcements+++++The End of Season 9 is imminent+++++  Season 9 is scheduled to end on Tuesday, 18 April 2023 at 11am CET. We are therefore in the final stages for everyone to get their hands on the Elite Frigate, as well as the Loitering Munitions and the Elite Main Battle Tank. By way of reminder, players are required to obtain the following amount of Season Points to permanently unlock the units on their accounts:  500 points for the Loitering Munitions1500 points for the Elite Frigate2500 points for the Elite Main Battle Tank  In addition to the points, players must also have Security Council membership to ensure they actually unlock the units. If you don’t have Security Council membership, now’s the time to purchase it in order to ensure you have the units in your arsenal for all your future games. For more information on how Seasons work in Conflict of Nations, please visit our wiki: https://wiki.conflictnations.com/Seasons Patch Notes: 2303.28Mar 28, 2023 - Community AnnouncementsWe’ve been hard at work on various projects over the past months, but in the meantime, we’ve been working on fixing some nasty issues that should provide a smoother gameplay experience!  Changes: Added the Amphibious Attack Vehicle as one of the requirements to unlock the Tank Commander Officer research  Fixes: Fixed a visual error in CoN news article generation Fixed Anti-Air notifications displaying the aircraft’s airbase rather than actual attack position Fixed errors appearing in alliance challenges when trying to trade with alliance members Fixed several UI glitches appearing on the app on the Pixel 6 phone model The Deploy Gear Ability now correctly appears for the Amphibious Combat Vehicle from level 4 onwards Fixed issue where VP requirement is not updated before day change when another player joins a coalition PATCH NOTES 2302.28Feb 28, 2023 - Community Announcements+ + + + UPDATE + + + + After that massive update intake, which you can learn more about in Dev Log #24, we are excited to confirm that elite frigates and aircraft carriers can now be stacked like other units! This comes together with a more general range of fixes for carrier issues that have been experienced over the past months! But that’s not all, our developers have been hard at work to introduce some changes to the functionality of air units. Whenever a stack of air units loses its origin airfield, whether this is a normal airport or a carrier, planes will instead look for the closest airport depending on the range of the different units types in that stack. This will either be based on the ferry range of the unit if it is idle, or the attack range in case the unit is in action during the time the airbase is destroyed. If you are in a coalition or have right of way with another country, then allied airports will also be considered for the relocation of the air units. Depending on the different types of air units in a single stack, the stack will divide into multiple different stacks. For example a stack of helicopters and bombers will split into a stack of helicopters and a separate stack for bombers. If there are no available places in range for planes to land safely, they will instead crash immediately. This also means that air units will not convert to a transport truck anymore under any circumstances. Changes: Carriers are now stackable again! Significant update to the air units function The Level 1 Elite Frigate now requires a Level 2 Naval Base Movement Speed for the Elite Frigate has been increased over all 3 research levels New animation system, kicking things off with a nice nuke animation Kazakhstan capital in World War 3 and Rising Tides is now Astana Nigeria now has Eastern Doctrine in Rising Tides Default country leaders in Flashpoint, Pacific Theatre, World War 3 and Rising Tides are now all fictional Fixes: Multiple fixes to carrier issues reported by our dedicated community of players Fixed an issue where planes returned to base in the middle of an action despite still having enough fuel Fixed an issue with trade offers not functioning correctly in alliance games Fixed an error with unit pathing for mechanized infantry Fixed CON News showing empty pages when going backDEV LOG #24 Mommy, what's a Update Intake?Feb 2, 2023 - Community AnnouncementsWe’re back!  Our first update was released some days ago! While it may not look like much on the surface, bellowing beneath the game visuals is a new modular package of goodness infused into the long running Supremacy engine which we have built the CoN foundations upon.  Internally this package is colloquially known as 'Update intake'.  To understand this, we need to take a trip down Stillfront-lane. I promise we’ll take the express lane.  It was the best of times, it was the worst of times  When Bytro built the Supremacy engine way back when (most of us still had hair), they expanded the engine to accommodate the games they developed. Supremacy, Call of War, Thirty Kingdoms, New World Empires, and later Iron Order.  A whole new world  Between New World Empires and Thirty Kingdoms, Dorado Games entered the scene tasked with a mission; We kill th Use the Supremacy Engine and take it on for the next project. To get our blades sharpened, we used the ongoing Thirty Kingdoms game taking it apart and putting it back while applying our company touch. This, of course, meant getting very familiar with the Supremacy engine, along with all its quirks and supremacy.  Blitzkrieg to end 2016, after a very intense number of seasons, Dorado packaged and released Conflict of Nations into the stratosphere (take that Tesla) through an open public Beta. During this time and to this day, Bytro and Dorado work on separate codebases but still maintain very close contact including (but not limited to) cross-company support across departments.  1984 2023  Fastforward again some years, (some? It’s been almost 6 years - oof I’m getting old)  My existential crisis aside, the two companies lived happily ever after diligently, and with great fervour worked on their games in an unrelenting manner with the aim of utmost dedication. (Seriously, I’ve been in those meetings.)  Over time our codebases grew very differently from one another. Now, for the technically inclined of you, this probably rings some alarm bells. But for sake of the normal folk, this means that one company had a peanut butter and jelly sandwich, while another had a pineapple pizza (I’ll let you be the judge of who has what). The problem here is; we somehow had to merge the two dishes while making it work.  And here we are! What? I said we’ll take the express lane, I only kind of lied.  What were you talking about again? I’m hungry now.  Yes! Update intake. Thanks for reminding me. For the better part of last year one of our developers had the monumental task of merging the two savoury dishes that have no complimentary qualities. The peanut butter and sandwich is the base, as is the pizza with sauce and mozzarella. The Jelly and Pineapple? Well, you see the problem here.  More technically speaking, update intake adds in some modernised code on the underlying engine of our game. Another way of thinking about it is in this way: We took the engine of a car from years ago, and infused the engineering of progress m...PATCH NOTES - 2301.31Jan 31, 2023 - Community Announcements+ + + + UPDATE + + + + After extensive feedback from our community, a new setup is being introduced for Squadron Cycle, called Artillery Barrage! This setup will include an Air Superiority Fighter, Airborne Infantry, and a Multiple Rocket Launcher System in the capital. The aim is to entice players to bombard enemy cities and then swoop in with Airborne Infantry, with the MLRS acting as both the offense and defense for this tactic. We are also introducing a notable performance update. While the update is intended to improve the gameplay experience for our dedicated community of players across the board, it is nevertheless good to note the update might result in new issues coming to light. While the update will not impact the visuals, many changes have been made to our code, that essentially runs the entire game. It makes it easier for our developers to introduce more changes in the future and to better improve on our existing features. Additionally, our aim is to improve performance across the board and hopefully have an impact on any crashes that some might experience on their mobile devices. We shall be monitoring this extensively and your patience is appreciated during this time should issues crop up. Feel free to reach out to the closest friendly Community Manager in such a case! Changes: An extensive performance update to improve the gameplay experience “Artillery Barrage” starting setup for Squadron Cycle maps Greece now has an Electronics resource city in World War 3 4x maps Fixes: Fixed Victory Points not recalculating when there is a change in a coalition Fixed a visual issue where multiple buildings in a city caused them to overlap with one anotherHere's to a glorious 2023!Dec 22, 2022 - Community AnnouncementsCommanders! With the Holidays swiftly approaching, many in the office are preparing to make their way to designated locations (where rumor has it a cult-like ritual of gut-stuffing takes place). Now is as good a time as ever to thank the players for their much appreciated involvement within the community, and game. It's been a year of milestones for Dorado and Conflict of Nations, and some subtler introductions which are setting up the stage for a very exciting year ahead! An obvious upcoming change is that of the updated graphics engine that will be available next year on Desktop/Web clients. We also acknowledge that many players struggle when learning the game, especially during the first days of playing the game. The team has concocted an ingame solution we believe will benefit everyone, from the fresh recruits to the battle-hardened veterans. More details on that early next year. The lovely folk at Dorado are always happy to identify areas of improvements, if not especially when we miss the mark. Thanks to the community, in such events we have identified these pressure points and made it a point to improve for the coming year. Be it server stability or otherwise. We strive to deliver excellence, and to ensure the delivery of excellence we've bolstered the team size to assist us in creating the CoN we envision for years to come, for exciting new projects I can't wait to share with you. On behalf of all Dorado, we are wishing you and yours a lovely end to the year, and great appreciation for all your involvement.Season 9 is Live!Dec 19, 2022 - Community Announcements+++++ SEASON 9 IS LIVE ++++ Featuring: Elite Frigate The Time has come, The long-awaited The one and only, Is it a jet-ski, is it a whale? It’s the Elite Frigate! We have been teasing and discussing the Elite Frigate for some time now! We have noted the challenges involved in making this new unit a reality, but now the time has come and we are ready to go with Season 9! The Elite Frigate is a support surface vassal capable of servicing helicopters to further improve your Navy's combat operations. As a ship - whilst it can take a beating, it is not designed for direct combat and should ideally be kept out of harm’s way, and not used to directly engage hostile ships. The unit starts off as a capable Anti-Sub deterrent, and provides the fleet with an early warning detection against hostile helicopters. The unit can carry two Helicopters from the get-go, allowing you to further enhance its combat ability against Submarines, provide it with better reconnaissance capabilities, or give it the ability to provide helicopter air-support to ground operations. Once you begin to upgrade the unit, it really starts to shine. Tier 2 At tier two, it can carry an additional Helicopter, bringing it up to 3. The unit gains the ability to launch Cruise Missiles, giving it further ability to neutralize distant targets, be they sea or land. The ship gains the ability to launch Loitering Munitions, allowing you to either cover a retreat, or cover an area to intercept hostile units. Tier 3 At Tier 3 - The ship gains more cruise missile capabilities. Giving it a strong ability to serve as a primary cruise missile launch platform. On-top of that, the ship gains strong anti-missile defence capabilities, improving your fleet's survivability. At this tier - the unit has a low-signature, allowing it to sneak past most radar systems available - save for the very best and finely tuned radar systems. Note: The new unit will only be available in NEW games which are spawned after release. As many players who have been with us in previous Seasons are aware, we also offer a previous Seasonal Unit to give players a chance to experience those units again. This time around, we have 2 previous seasonal units on offer. Elite Loitering Munitions and the Main Battle Tank are both making a comeback only for a Limited time! Those of you who haven’t had a chance to permanently unlock these units before can now have another crack at it during Season 9! Security Council members need 500 Points in this Season for permanent unlock of the Loitering Munitions, and 2,500 points for the Main Battle Tank.. In case this is your first Season, here’s a rundown how Seasons work: Earn Season Points by killing units in any of your games - they all count! Try out the unique Seasonal Units, available to everyone! (NOTE: Only available for new games starting now) The Season Units can be researched from a new tab in the Research Panel. Any Elite units you have already unlocked from previous seasons are fully abl...PATCH NOTES 22.19.12Dec 19, 2022 - Community Announcements+ + + + UPDATE + + + + Important Changes: Merging Carrier Units Merch Shop Button Commanders! After announcing our Merch Shops earlier this year, players will now be able to access them through the Gold shop in a Game! Take a quick peek and brand yourself with original artwork from the Dorado Team. With great excitement, we are also excited to announce that Season 9 is fresh out of the oven! Before all details are revealed, it is important that you are informed about a change being introduced with this release. During the development stages of the upcoming unit, we came across an issue that would have delayed the start of the Season. Keeping in mind the overall excitement in the Community as well as our hype for Navy enhancement, we could not let Grinch steal this Christmas. As a temporary workaround, the Team decided to remove the ability of Carrier-like units from merging together. This will specifically affect Aircraft Carriers as well as the, as our Lead Designer playfully called it, the Pew-Pew Boat¹. Keep your eyes peeled - an Announcement post will be up very soon! Pacific Theater General Update Updated CRVs as starting units New Leader names Fixed province name spelling mistakes Squadron Cycle General Update Added Strike Fighters and Mobile Anti-Air as Starting units in each Capital Middle East Conflict General Update Updated Leader names Created an Apocalypse 4X Version Changes: Removed Merging ability for Carrier-like Navy Introduced a Merch Shop Button Updated Unit Upkeep cost for later Tiers Fixes: Fixed an issue with broken Radar Fixed an issue of an incorrect notification if a Trade offer is canceled Fixed a UI issue on the Trade Delegation pop-up Fixed wrong information on the Army Deficiency screen Fixed a case where the mobilization continues after conquering the homeland Fixed the Speed setting for Able Archer ¹ For the longest time, the Season 9 unit description was ‘Something to describe a boat’.DEV LOG #023Nov 16, 2022 - Community Announcements+++++SEASON 9 UNIT - ELITE FRIGATE+++++ EU: Bromo-Class, Western: Constellation-Class, Eastern: Admiral-Gorshkov-Class Anyone with us for a long time will have heard the stories about how we never could offer variations on carriers or units such as Amphibious Assault Ships or the like. This is now changing: due to the ongoing refactoring of the relevant code and the time we are needing finalizing the programming, we are currently working on also finalizing the design side of the new unit. For the first time we are actually touching the “Carrier Code” of the game, allowing a unit besides the aircraft carrier to serve as a mobile launching platform for air units - in this case: helicopters. Our unit of choice at the time of writing, for the upcoming Season is an ELITE FRIGATE with the following design principles which need to be adhered to: 1. The unit will come in three visual models as per the artworks 2. All three units will be interchangeable in stats, so no dedicated faction/doctrine 3. The tech tree must differentiate three research levels per Elite Frigate With regards to the features it will have, it will offer the ability to host helicopter(s) onboard, at one stage of the research tree. A list of features that will also be included, derived from other ships are: Research Cost/Time, Mobilization Cost/Time, Day Available, Hit Points, Speed, Attack/Defence vs XYZ, Sight/Radar/Sonar Ranges, Helicopter Slots, Cruise Missile Slots, Ability to deploy Loitering Munitions, Stealth/Stealth Detection, AA Range/Envelope, … to name the most obvious. While we do not envisage any issues going forward, the unit is obviously subject to change. Nevertheless, we are midway through development. We look forward to receiving any feedback you might like to pass on to us as we now enter the final stages of the run up to Season 9! And now fair winds and following seas while designing this new vessel. PATCH NOTES - 2211.02Nov 2, 2022 - Community Announcements+ + + + UPDATE + + + + We have a very important game change in this update: Air patrol revision In other news, this update features General Map updates, a new Squadron Cycle version, and much more! For this iteration of Squadron Cycle map, we were inspired by the growing cult on Discord. They have no leader, purely driven by the songs of war, a precursor to the path which delivers them unto faith. The church of roads. In the new Squadron Cycle variant, player-controlled nations will start with an Elite Railgun in each Capital, as well as Roads in all non-urban provinces.  Map Changes: Antarctica General Update: Updated World leaders Added suburban provinces Pacific Theater General Update: Added 4X variant Corrected Capital cities and fixed Nation Descriptions Fixed the map visual for the Laos river Battleground USA General Update: Each player-controlled Capital will now start with a Towed Artillery and a Main Battle Tank Fixed proper province names Changes: The Air patrol command has been revised to fit better with our design goals. Patrolling units will be forced to refuel after a certain amount of time. Read more on our official wiki Dynamic VP - Points will immediately be updated according to conquered/lost territory Improved localization: Players will receive Push notifications in their own language City population will be shown next to the City name Fixes: Updated a missing flag in Rising Tides 100p The + sign will no longer be shown on the Army Deficiency indicator Progress Report: Season 9Oct 13, 2022 - Community AnnouncementsGreetings Commanders! Can you hear that!? The channels are bursting with anticipation for the upcoming seasonal unit. Player curiosity creates frequent questions, we hear you, so here is a sneak-peak! For the upcoming season, the Team was inspired to create something that will enhance and support combat, utilizing existing features in a new creative way. Keeping all perks in mind, players will have the opportunity to nail Naval and Air defense, while clearing the path to conquer the coast and reach new grounds. In Season 9 - Aircraft will reach new grounds, the sunken shall turn away, and projectiles will take to the skies! As always, our approach is involving honorary members of the Community during the early development stages to make sure we are providing something wanted by the players. As of right now, the Season 9 unit designs are being prepared for deployment to our internal Alpha environment, where internal testing officially begins. This usually takes approximately a week or two, depending on feedback and findings. The moment we’re most looking forward to is the following stage: our Beta Testers getting their hands on the unit. Once the Unit is deployed to Beta, Community feedback is gathered and discussed.  In the coming weeks, we will drop tidbits of information and images on our social channels - so keep an eye on Discord, forums, etc! In the meantime, you are encouraged to join the Season 9 discussion on our socials! {STEAM_CLAN_IMAGE}/31932263/3797f001cfa98f2708426fa53c66d68004bf8397.png PATCH NOTES - 2210.05Oct 5, 2022 - Community Announcements+ + + + UPDATE + + + +  Introducing … Steel Division In our last update, we introduced a new scenario known as Squadron Cycle! The aim of this scenario is to provide varied gameplay experiences by changing up the starting units we are used to. So far, we have had a Covert Ops variation, where players started out with a Special Forces unit and a UAV in their capital city. Thanks to the success of our ‘Covert Ops’ Variation in Squadron Cycle, a new variation is being introduced! These special games will start you with: Player Nations: Air Superiority Fighter in capital. Main Battle Tank in capital. Mechanized Infantry in capital 2 Motorized Infantry in each city. OPTIONAL: CRV in another city besides the capital. AI Nations 2 Motorized Infantry in the capital.  We hope you are enjoying this new scenario. Stay with us as we have further updates coming to this scenario in the coming months. The new Steel Division variation is available NOW!  Changes: New starting variation introduced to Squadron Cycle: Say hello to the ‘Steel Division’: Main Battle Tank, Mechanized Infantry & Air Superiority Fighter in each capital! Swarm UAV renamed to Loitering Munitions Balance changes for the Elite Attack Aircraft and the Elite Attack Helicopter Victory Points in Antarctica scenario have been updated  Fixes: Fixed an error that came up when refreshing the game during the tutorial Fixed an issue where large aircraft stack could not be split when being ferried to an aircraft carrier Fixed the Amphibious Fighting Vehicle not getting any bonuses from the Urban Survival Kit research upgrade Season 8: Closing RemarksSep 19, 2022 - Community Announcements++++SEASON 8 - END++++  Season 8 has come to an end. We hope that you utilized the abilities of the Elite Attack Aircraft and maintained Air superiority during the last months. If you did not yet purchase Security Council, you are still in time as there is a 24-hour grace period that allows you to unlock the Seasonal Unit if you have enough points.  And now… *drumroll please* It is time to give credit where credit is due. After a very competitive Season, it is only fair to honor the top Commanders for Season 8.  Congratulations to the top 3 victors, who won: 3rd Place - HHLE: 30 000 Gold + 3 months Security Council + Season Winner Role on the CON Discord Server 2nd Place - Mauropacker: 40 000 Gold + 4 months Security Council + Season Winner Role on the CON Discord Server 1st Place - KingSuper: 50 000 Gold + 5 months Security Council + Season Winner Role on the CON Discord Server A new name to the top of the leaderboards, HHLE made it to 3rd place with a score 53,823 points. Hailing from Chimera, we hope to continue seeing HHLE in future top rankings. Ranked 58th in Season 7, Mauropacker has now reached the 2nd place on the Leaderboard this Season. A relatively new name on the Leaderboard bringing a fantastic achievement for the Alliance he represents - CruzanMafia340, has achieved a whopping 59 519 Points. We hope to see you even higher next time! Coming in 1st, is KingSuper! A well-known name among the Seasonal winners, after reaching the Top in Season 6, as well as Season 5, he makes his way back in the top three again. A member of the Centre of the World alliance, keep an eye on them if you want to reach the Top, you will surely need to get through this player first.   Stay tuned for Season 9, we can certainly tell you that the Team is now focusing on a unit type that hasn’t been included in the Seasons in some time! Keep your eyes peeled on the upcoming Teasers very very soon!