
Conan Unconquered
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Discover the Discounted Conan Bundle!Dec 22, 2022 - Community AnnouncementsGreetings Everyone, 90 years ago, in December 1932, The Phoenix on the Sword appeared in Weird Tales. This was the first Conan the Barbarian short story to be published by Robert E. Howard. Since then, the world of Conan and the legend of his adventures has only continued to grow. Exiled, Unconquered, and... Chop Chop! Today, we celebrate this anniversary by highlighting the rich videogame legacy of Conan through The Conan Bundle, which includes Conan Exiles, Conan Unconquered, and Conan Chop Chop: {STEAM_CLAN_IMAGE}/25298994/6201f17cf585be9d77634db6162d47310e53b001.jpg Conan Exiles – Survive, build, and conquer in a vast savage land. The online multiplayer survival game, now with sorcery, set in the lands of Conan the Barbarian. Survive and explore a vast open world sandbox, build your home into a kingdom, and dominate your enemies in single or multiplayer. Conan Unconquered – Defy the wrath of endless hordes with strategy and strength. From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Stand against the innumerable hordes with the strength of your army, heroes like Conan, and in a last resort, the colossal Avatar of Mitra himself. Defend your stronghold solo or together in co-op. Conan Chop Chop – Thrive and die gloriously in frantically funny top-down battle. Charge into a party roguelite for 1-4 players full of mayhem, loot, and adventure. In this outrageous take on Conan the Barbarian, you are the muscle-bound hero foolish enough to try and stop the evil wizard Thoth-Amon! With both the Winter Sale (50-60%) and additional Bundle Discount (10%), this is a fantastic opportunity to explore these three games. If you already own any of them, buying the bundle will simply add what you are missing. Please note that The Conan Bundle includes the base games, not expansions and DLC content. The anniversary and Conan Bundle aren’t the only reasons to celebrate. Released this month, you can pick up the first Conan novel in over a decade – Conan – Blood of the Serpent, by S.M. Stirling. It’s time to raise your sword and plunge into the savage world of sword and sorcery, myth and monsters. From the whole team here at Funcom, we wish you an amazing holiday! {STEAM_CLAN_IMAGE}/25298994/3ae84e00ee0a375bc299cf0f3249ad74789c2edf.png Conan Chop Chop is now available!Mar 1, 2022 - Community AnnouncementsWe’re thrilled to announce that Conan Chop Chop has arrived, bringing you the most unhinged vision of Hyboria yet! With the wacky turned to 11, Conan Chop Chop invites you and your friends to join forces in both local and online multiplayer for this 1-4 player party roguelite game. Charge into a crazy adventure as Conan, Valeria, Belit, or Pallantides, each with their unique upgradable skill trees, and stop the evil wizard Thoth-Amon. He may have an army of weird monsters and a great maniacal villain laugh, but you have your muscle-bound stick limbs, a good ol’ chopper, and a whole lot of rage, so get hackin’. Let loose your most dramatic war cry as you mash that chop button, through endlessly varied magically generated maps bursting with loot. You will die and rise again, a little richer, a little wiser, a little more fueled by vengeance. What is best in life? CHOP, CHOP! https://store.steampowered.com/app/1061880/Conan_Chop_Chop/Try out the new Demo for Conan Chop Chop!Feb 21, 2022 - Community AnnouncementsThe world of Conan is getting a little bigger and… flatter. Almost 3 years ago we teased – by way of an April Fools’ joke – a new adventure for Conan. We want to celebrate everything we love about Conan in a more comedic and light-hearted tone. It’s been a journey, but Conan Chop Chop is almost here. Conan Chop Chop is a party rogue-lite for 1-4 players full of mayhem, loot, and adventure. In this outrageous take on Conan the Barbarian, you are the muscle-bound hero foolish enough to try and stop the evil wizard Thoth-Amon! As part of the launch we’ve decided to release a free Demo as part of the Steam Next Fest. Click here to try the Demo now! The demo will take you through the first zone in the game, giving you a chance to sample the combat, a small part of the world and some of the basics of each character and their skill trees. We've included a few items and equipment as well, so you can get a feel for how they impact gameplay. Lastly, online co-op has been disabled for the demo but you can always use remote play together. We hope you enjoy this very different take on Hyboria! Weeklong Funcom Steam Sale!Feb 24, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34070484/af7abef3b477d80cba12043b29393ed352fc975d.png Happy Monday, all! We're starting this week off right with a week long sale for all Funcom games! From NOW until next Monday, March 2nd, you have the opportunity to check out our other marvelous games such as the cosmic horror Moons of Madness, or roam the Exiled Lands on your mighty stead in Conan Exiles for a discounted price. You'll find all DLCs discounted as well! Continue traversing the post apocalyptic lands with Dux and the gang in Mutant Year Zero's DLC, Seeds of Evil. Or expand your world in Age of Conan through the Hyborian Conqueror Collection. You'll find DLCs for Secret World Legends and Anarchy Online discounted too. Check out sales here: Conan Exiles 50% off Moons of Madness 30% off Conan Unconquered 40% off The Park 50% off Mutant Year Zero 50% off The Longest Journey 60% off See all listed games here!Vote for Conan Unconquered in the Steam AwardsNov 26, 2019 - Community AnnouncementsNominations for the Steam Awards have opened up! You can vote for any game sold on the Steam Store and we would love it if you would consider giving Conan Unconquered a nomination in the "Better With Friends 2019" category. Or any other category you think fits! Just click the circle in the box above to add your nomination. Thank you, – The Conan Unconquered TeamConan Unconquered Hot Fix (03/10/2019)Oct 3, 2019 - Community AnnouncementsHello everyone! We're releasing a small patch with a few fixes and tweaks which you can read about below: PATCH NOTES Issue corrected where difficulty would be reset when switching scenarios. Easy mode now spawns 20% fewer enemies. Corrected achievement to properly count skeletons towards goal. Improved performance during pause mode. We hope you've been enjoying the latest content and, as always, please don't hesitate to share any feedback you might have!Play all of Funcom's Conan games for free this weekendSep 20, 2019 - PC GamerIf you fancy spending the weekend surrounded by beefy barbarians—and who doesn't?—then you're in luck. Funcom's hosting a free weekend for all of its Conan games on Steam. Technically, there are three of them, though Age of Conan: Unchained has been free-to-play since 2011. The Conan MMO was one of the best-looking games around when it launched (originally with a subscription) in 2008, and one of the bloodiest MMOs. It was far more story-driven than its contemporaries and had an unusual combat system, but I'm still surprised that it's managed to keep its head above water when so many other MMOs have vanished. It's already free, but the Hyborean Collector's Edition, which contains four expansions and a vanity item, is 60 percent off until September 30. Conan Exiles is probably best known for its penis slider, but if you've ever wondered if the survival game has more to offer than big cocks, now's your chance to take a look. The solo experience is pretty dull—there's a reason nobody wrote a book about Conan building a house—but you can also band together with other players, fight in sieges and watch avatars of the gods smash up towns. Finally, there's Petroglyph's survival RTS, Conan Unconquered. There's all the armies, building and resource management of your standard RTS, but instead of duking it out with other players or factions, you'll need to protect your city from the relentless attacks of Thurga Khotan and his army of bandits and monsters. There's also a co-op mode where you can team up with a mate to defend the city. You can play Conan Exiles and Conan Unconquered for free until September 23, and they're both discounted until September 30. Belit's Fury Update Now Available!Sep 19, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/34070484/662b01eb9638c6f3a985913418416bb6f8ddc296.png A New Challenger Approaches She's here to volley arrows and chew bubble gum. Introducing: Belit Born in Shem, Belit was a corsair, explorer and warrior. Worshiped as a goddess by her crew, she was Conan's first and greatest love. Belit is a ranged unit who uses a Hyrkanian bow in combat. She has the range of an Archer with her damage falling somewhere between Conan and Valeria. She is equal to Valeria in movement speed. Her deadly ability, "Rain of Arrows", fires a volley of arrows at a target position, damaging everything in the area for the duration of the effect. If near a Brazier, the ability becomes "Rain of Flaming Arrows". Belit cannot move while the ability is active but becomes immune to damage until the effect ends. https://youtu.be/HVFk6UzDkx0 Hero Availability Please note that ALL heroes will be available to everyone when this patch goes to the Live branch later this month. This includes the archer hero, Belit and the powerful spell caster Kalanthes. This also means the Deluxe Edition of the game will no longer be available for purchase, but those who bought it previously will still keep the eBook and the soundtrack include in the Deluxe Edition. Free Weekend and Price Change We’re happy to announce that Conan Unconquered will be free to play this weekend starting now! This is a great time to try the game if you don’t yet own it or get a friend in to conquer the lands with in co-op mode. If you purchase it during the free weekend, you’ll also get it for 30% off! Additionally, starting today, Conan Unconquered will permanently remain at a new price point of $19.99. New Features: New Scenario Challenges: Five new locations can now be unlocked on the map of scenarios, each with their own specific challenges to overcome. Score Multiplier Notifications for our new Bonus Scoring System! Kill Streaks and other bonus are now more visible to players. In-Game Manual has replaced the hint system which is now available from main menu and in-game (pause menu) Scenarios are now highlighted within the challenge system on their own tab. Compete for high scores against other players in the most popular scenarios in the game New Unconquered Mode Option: Large Maps – Activating this option will increase the map size by about 20% in both single and co-op modes. (Note that this will affect random generation times and may impact performance on min-spec machines.) New Unconquered Mode Option: Random Start Position – Activating this option will randomly locate your fortress in one of 5 positions on the map Map Visuals – We have added many new map features, ruins and ground effects to maps so they will feel different between matches. Grass can be found in the new maps, for example. Various Bug Fixes & Improvements: Fix for being unable to place a hunter shack in some circumstances. Could happen easily with save/load or placing a hunter shack over a previously destroyed one. Better, more ...Conan Unconquered Belit's Fury Preview StreamSep 18, 2019 - Community AnnouncementsThe Belit's Fury update is nearing full release and we want to take some time to showcase the new features and content. Belit's Fury introduces a new archer hero in addition to new features that improves gameplay in Conan Unconquered. Tune in to Funcom's streaming channels on Thursday at 5pm CEST / 11am EDT / 8am PDT to see Belit in action. You can also catch the stream live on Conan Unconquered's Store Page right here on Steam. Twitch.tv/Funcom Mixer.com/Funcom YouTube.com/FuncomTestLive Update with NEW HEROSep 13, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/34070484/662b01eb9638c6f3a985913418416bb6f8ddc296.png We’re excited to share with you that a new update is coming for Conan Unconquered later this month! The update, titled Belit’s Fury, introduces a new archer hero and new features that further improves both the gameplay and content in the game. Read on for more information about what’s coming up when the update hits later this month. In the meantime, this update is available to play NOW on the TestLive branch! Here are the steps on accessing TestLive: Right click on “Conan Unconquered” in your Steam library Click on “Properties” and this will open a window Then click on the “betas” and dropdown menu to select the “test” option. You’re good to go once it’s done updating! If you have any feedback on this update, please share it with us! We want to know what changes you like or what you feel could be improved. Feedback can be posted to this thread HERE. A New Challenger Approaches She’s here to volley arrows and chew bubble gum. Introducing: Belit Born in Shem, Belit was a corsair, explorer and warrior. Worshiped as a goddess by her crew, she was Conan’s first and greatest love. Belit is a ranged unit who uses a Hyrkanian bow in combat. She has the range of an Archer with her damage falling somewhere between Conan and Valeria. She is equal to Valeria in movement speed. Her deadly ability, “Rain of Arrows”, fires a volley of arrows at a target position, damaging everything in the area for the duration of the effect. If near a Brazier, the ability becomes “Rain of Flaming Arrows”. Belit cannot move while the ability is active but becomes immune to damage until the effect ends. Hero Availability Please note that ALL heroes will be available to everyone when this patch goes to the Live branch later this month. This includes the archer hero, Belit and the powerful spell caster Kalanthes. This also means the Deluxe Edition of the game will no longer be available for purchase, but those who bought it previously will still keep the eBook and the soundtrack include in the Deluxe Edition. New Features: New Scenario Challenges: Five new locations can now be unlocked on the map of scenarios, each with their own specific challenges to overcome. Score Multiplier Notifications for our new Bonus Scoring System! Kill Streaks and other bonus are now more visible to players. In-Game Manual has replaced the hint system which is now available from main menu and in-game (pause menu) Scenarios are now highlighted within the challenge system on their own tab. Compete for high scores against other players in the most popular scenarios in the game New Unconquered Mode Option: Large Maps – Activating this option will increase the map size by about 20% in both single and co-op modes. (Note that this will affect random generation times and may impact performance on min-spec machines.) New Unconquered Mode Option: Random Start Position – Activating this option will randomly locate your fortress in one of 5 p...Conan Unconquered Patch Notes (02/08/2019)Aug 2, 2019 - Community AnnouncementsHey all! We have a new patch for you. This is now on live, moved from TestLive. So if you've seen the TestLive notes, you'll notice they are about the same. :) CHANGES TO SCORING SYSTEM We have completely revised how scoring is done for the game. We did this for two reasons: The original scoring system scored only on kills, which tended to promote bad play habits. The kill scoring system was completely unfair to co-op players who liked to primarily build the base and leave the combat to the other player. GENERAL SCORING CHANGES The base score for killing a creature or creep nest has been reduced. This revision adds new dynamic modifiers, so this was needed to keep scores from getting larger than the score screen could handle. However, most players should see their scores get larger overall. You now will gain score for each structure you build; the score is relative to the gold build cost of the structure. You now will gain score for each research task you complete; the score is relative to the gold build cost of the task. You now gain score for all resources you collect each resource period; the score is relative to the market value of the resource. Note that this score will NOT be counted once the final wave spawns. Heroes no longer grant a veteran level-up score. Their score is exclusively tracked via the Hero Score Multiplier (see below). NEW ADDITION: Co-Op Multiplayer Save/Load Players can now save their progress in longer co-op battles and resume again at a later time. Save file is stored on the host player’s system. Host can resume a co-op match with anyone, not just the original player they were paired with. NEW ADDITION: Revised Tactical Score GUI You will notice a new score GUI element in the upper right corner which lists new score bonus modifiers: Wave Score Multiplier - When a wave spawns, this multiplier begins at 3x. Every 45 seconds, this drops by 0.5x until the wave is completed. It is reset to 3.0 for each wave (but see below). The minimum wave score modifier is 0.5. Hero Score Multiplier - Each wave your hero survives without dying adds one to this score. Dying resets it to 1x. There is no cap for this modifier. Guardian Kill Score - Each guardian you kill raises this by 2. This is similar to the original guardian bonuses. The cap is 6x in solo and 10x in co-op (2x per guardian). Final Score Multiplier (the big circle) - This is the final modifier that is applied to ALL scores you gain. This is a multiplicative total of the previous three modifiers. NEW ADDITION: Wave Advance/Delay Buttons Two new buttons have been added to the wave timer. These buttons have a direct impact on your score. Wave Advance Button - This button will instantly spawn the wave. Your Wave Score Multiplier will increase for each 30 seconds of time you had remaining on the wave. Note that if you have used the Wave Delay Button on the wave, you can no longer use the Wave Advance button for THAT WAVE. Be aware that this reduces the overall available time bet...TestLive Patch (12/07/2019)Jul 12, 2019 - Community AnnouncementsHello everyone, a new update has just landed on the test branch! If you haven't accessed the TestLive before, you can find more information in this post, where you may also share your feedback and any issues. CHANGES TO SCORING SYSTEM We have completely revised how scoring is done for the game. We did this for two reasons: The original scoring system scored only on kills, which tended to promote bad play habits. The kill scoring system was completely unfair to co-op players who liked to primarily build the base and leave the combat to the other player. GENERAL SCORING CHANGES The base score for killing a creature or creep nest has been reduced. This revision adds new dynamic modifiers, so this was needed to keep scores from getting larger than the score screen could handle. However, most players should see their scores get larger overall. You now will gain score for each structure you build; the score is relative to the gold build cost of the structure. You now will gain score for each research task you complete; the score is relative to the gold build cost of the task. You now gain score for all resources you collect each resource period; the score is relative to the market value of the resource. Note that this score will NOT be counted once the final wave spawns. Heroes no longer grant a veteran level-up score. Their score is exclusively tracked via the Hero Score Multiplier (see below). NEW ADDITION: Co-Op Multiplayer Save/Load Players can now save their progress in longer co-op battles and resume again at a later time. Save file is stored on the host player’s system. Host can resume a co-op match with anyone, not just the original player they were paired with. NEW ADDITION: Revised Tactical Score GUI You will notice a new score GUI element in the upper right corner which lists new score bonus modifiers: Wave Score Multiplier - When a wave spawns, this multiplier begins at 3x. Every 45 seconds, this drops by 0.5x until the wave is completed. It is reset to 3.0 for each wave (but see below). The minimum wave score modifier is 0.5. Hero Score Multiplier - Each wave your hero survives without dying adds one to this score. Dying resets it to 1x. There is no cap for this modifier. Guardian Kill Score - Each guardian you kill raises this by 2. This is similar to the original guardian bonuses. The cap is 6x in solo and 10x in co-op (2x per guardian). Final Score Multiplier (the big circle) - This is the final modifier that is applied to ALL scores you gain. This is a multiplicative total of the previous three modifiers. NEW ADDITION: Wave Advance/Delay Buttons Two new buttons have been added to the wave timer. These buttons have a direct impact on your score. Wave Advance Button - This button will instantly spawn the wave. Your Wave Score Multiplier will increase for each 30 seconds of time you had remaining on the wave. Note that if you have used the Wave Delay Button on the wave, you can no longer use the Wave Advance button for THAT WAVE. Be aware...Conan Unconquered Game Update (Patch Notes for 02/07/2019)Jul 2, 2019 - Community AnnouncementsHello everyone, we've just pushed the latest changes from the test branch of Conan Unconquered into the live branch! We really appreciate everyone who has taken the time to test these changes and provide constructive feedback, so don't hesitate to share any further thoughts and suggestions, we're listening! GENERAL FIXES: Added a cap for all advanced, elite and siege wave enemies to prevent instances where the number of attacks can be overwhelming. Handles 30+ Large Spiders on Co-op Mission #5 (for example) in Co-Op and Unconquered Modes. Corpse catapults will now block nearby structure placement as intended. Additional check added to Avatar of Mitra to prevent him attempting to attack while in summon animation (and breaking the summon). Fix for a case of units getting stuck with a protected order, unable to receive new orders from the player. Basically, fixes issue where player units can no longer be controlled. Adjusted targeting settings for all player ranged units (Javelin Soldier, Archer, Heavy Archer, Sorcerer); units should now spread their shots out more when garrisoned in towers and facing large numbers of enemies. Passability changes to prevent units from clipping into water areas and other odd behavior in relation to general pathfinding. General crash fix when issuing orders (no specific repro case for this) Fix for Coop teammates unable to research if they hide production buttons in game options. Added logic to allow the fire slinging wave units to target additional walls (so that they are not stuck on the first wall they attack) BALANCE CHANGES: All unit fire-fighting ability increased by 20%. In addition, fire-extinguishing sand now hits in a slight AoE, allowing for easier extinguishing of burning walls. Flame Demons and the Risen Inferno Lord will now correctly take zero damage from all fire sources. KUTAMUN: Reduced damage vs melee targets (was using incorrect RPS setting), reduced damage vs. stone or reinforced structure material types. HEAVY ARCHER: Animal build cost reduced to 2 (was 5), Food build cost reduced to 1 (was 3), Wood build cost reduced to 3 (was 4) HEAVY CAVALRY: Gold build cost reduced to 400 (was 410), Iron build cost reduced to 2 (was 4), Thrall build cost reduced to 1 (was 2), Wood build cost reduced to 0 (was 2), Animal upkeep cost increased to 4 (was 3) LIGHT CAVALRY: Thrall build cost reduced to 1 (was 2), Gold build cost reduced to 180 (was 200), Gold upkeep cost reduced to 2 (was 3) PIKEMAN: Food build cost reduced to 1 (was 2), Animal build cost reduced to 0 (was 2), Gold build cost reduced to 280 (was 300), Base damage increased to 10 (was 8) PRIESTESS: Thrall build cost reduced to 1 (was 3), Gold build cost reduced to 300 (was 320), Gold upkeep cost reduced to 8 (was 10) SORCERER: Food build cost reduced to 1 (was 3), Gold build cost reduced to 300 (was 350), Gold upkeep cost reduced to 8 (was 10) COMMAND FORT: Gold upkeep cost reduced to 18 (was 30), Wood upkeep cost reduced to 0 (was 4), Iron upkeep ...Steam Summer Sale - Conan Unconquered is 33% offJul 2, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34070484/7f80e0a5b81ffda6d65bcd901c6d01fe1e6be11e.jpg The Steam Summer Sale has started and several Funcom published games are on sale! Conan Unconquered is 33% off the full price for the next week. https://store.steampowered.com/app/989690/Conan_Unconquered/ Conan Unconquered comes with a unique co-op game, so if you and a friend have been on the fence about the game, now is the perfect time to jump in. You can head on over to the Funcom publisher page for a full list of every Funcom published game we have on offer during the sale.TestLive Patch (28/06/2019)Jun 28, 2019 - Community AnnouncementsWe’re introducing the test branch to Conan Unconquered! This will help with updating the game with new additions or changes and get your input on them before we push it to the live branch. Please visit the thread HERE on how to access TestLive as well as posting feedback or bugs you find. GENERAL FIXES: Added a cap for all advanced, elite and siege wave enemies to prevent instances where the number of attacks can be overwhelming. Handles 30+ Large Spiders on Co-op Mission #5 (for example) in Co-Op and Unconquered Modes. Corpse catapults will now block nearby structure placement as intended. Additional check added to Avatar of Mitra to prevent him attempting to attack while in summon animation (and breaking the summon). Fix for a case of units getting stuck with a protected order, unable to receive new orders from the player. Basically, fixes issue where player units can no longer be controlled. Adjusted targeting settings for all player ranged units (Javelin Soldier, Archer, Heavy Archer, Sorcerer); units should now spread their shots out more when garrisoned in towers and facing large numbers of enemies. Passability changes to prevent units from clipping into water areas and other odd behavior in relation to general pathfinding. General crash fix when issuing orders (no specific repro case for this) Fix for Coop teammates unable to research if they hide production buttons in game options. Added logic to allow the fire slinging wave units to target additional walls (so that they are not stuck on the first wall they attack) BALANCE CHANGES: All unit fire-fighting ability increased by 20%. In addition, fire-extinguishing sand now hits in a slight AoE, allowing for easier extinguishing of burning walls. Flame Demons and the Risen Inferno Lord will now correctly take zero damage from all fire sources. KUTAMUN: Reduced damage vs melee targets (was using incorrect RPS setting), reduced damage vs. stone or reinforced structure material types. HEAVY ARCHER: Animal build cost reduced to 2 (was 5), Food build cost reduced to 1 (was 3), Wood build cost reduced to 3 (was 4) HEAVY CAVALRY: Gold build cost reduced to 400 (was 410), Iron build cost reduced to 2 (was 4), Thrall build cost reduced to 1 (was 2), Wood build cost reduced to 0 (was 2), Animal upkeep cost increased to 4 (was 3) LIGHT CAVALRY: Thrall build cost reduced to 1 (was 2), Gold build cost reduced to 180 (was 200), Gold upkeep cost reduced to 2 (was 3) PIKEMAN: Food build cost reduced to 1 (was 2), Animal build cost reduced to 0 (was 2), Gold build cost reduced to 280 (was 300), Base damage increased to 10 (was 8) PRIESTESS: Thrall build cost reduced to 1 (was 3), Gold build cost reduced to 300 (was 320), Gold upkeep cost reduced to 8 (was 10) SORCERER: Food build cost reduced to 1 (was 3), Gold build cost reduced to 300 (was 350), Gold upkeep cost reduced to 8 (was 10) COMMAND FORT: Gold upkeep cost reduced to 18 (was 30), Wood upkeep cost reduced to 0 (was 4), Iron upkeep reduced to 1 (was 2...Conan Unconquered Game Update (Patch Notes for 20/06/2019)Jun 20, 2019 - Community AnnouncementsHey all! We got another patch in with various fixes. Hope everyone is having a great week so far. :) Patch Notes Unit & Enemy speed increased by 30%. Player can now more easily get out of their base to explore and game generally feels “faster”. Rewards page fixed for UI with 4:3 aspect ratio. Fix for some players not being able to select King Conan skin on hero selection UI. Fixed issue in Co-Op where Player B was unable to build a research in player A’s research building unless player A had enough money to make that research. Fixed challenge map history displaying 40 waves rather than infinite waves for level 3 wave count Fixed: Difficulty for scenario maps could still be selected after clicking the Battle button. Fixed text related to “Infinite Waves” on map select screen. Intro video(s) to game have been split into their own separate movies and can be skipped individually. Appended text to the Attack-Move button tooltip. Hero abilities with a target select do not move the hero into range where the player clicks. Flame Demons are now immune to fire damage from outside sources. Various other aesthetic fixes and improvements to building destructions. Conan Unconquered Game Update (Patch Notes for 11.06.2019)Jun 11, 2019 - Community AnnouncementsGood Morning to some and Good Evening to others! More improvements inbound, details below: ~GENERAL~ New UI created for hero selection at scenario/map select screen. Placement of structures no longer slows down FPS while grid is shown. Fix for units being unable to move if they exit a guard tower too close to a wall. Player is now prevented from building structures on top of summoned snakes, skeletons and spiders. Adjusted attack range and settings to fix instances of Shem Asshuri’s attack damaging targets through walls. Fixed issue with missing particle on corpse when player units die due to fire. Fixed issue with Kalanthes heal visual effects not playing. Adding lightning effect to show connection between Custodian of Yoth and Healing Stone. Fixed issue with King Spiders in custom 10 wave matches not properly blocking structure placement. ~MISC~ Solved issue where remapping an existing key to another key would cause two key actions - one for the press and one for the release. Fixed bug where the game could go into an infinite loading screen if the server is on a slow machine. Fixed bugs with the attack waves and the announcements being incorrectly displayed & announced. Crash bug fixed when attempting to place structure (rare). Fix for two issues (one loading, one saving) which would cause a crash in some cases. Character Select Screen: Fixed player being able to select their character after launching the game in single player. Character Select Screen: Fixed tooltips not appearing on locks and host selected icons. Character Select Screen: Fixed bug that guest player’s displays on the host machine didn’t reset when the guest left a game. Fixed bug where the allied player’s selected symbol would not be set properly when the allied player selected a character that is locked for the local player. Fixed crash issues with mid-movie audio device removal/changing, plus Alt-F4 game fast process terminate shutdown. Basically, if you exit the game or plug in headphones during a video playback, the game would crash. Numerous localization / text issues in languages other than English. Can you beat the guys who are making all the rules?Jun 6, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34070484/204303228ebb674dd822fbea473a9244e2113e9b.jpg ...The Conan Unconquered developers at Petroglyph would like to see you try! Using Conan Unconquered’s brand-new Challenge mode-feature, they now provide you with a link to test your skills on the exact same map, against the exact foes, as they played on themselves. WATCH PETROGLYPH ISSUE THEIR CHALLENGE TO YOU! https://www.youtube.com/watch?v=t51-ohLzBm8 By selecting Challenges in the game menu and using the code L3M9BM9, you can see if you have what it takes to beat the developers. The top five scores will be listed in-game for all to see, giving you a chance to prove yourself as the ultimate RTS legend! A lot of people have already tried their luck against the developers, and while most have failed, the challenge proves that there are some incredibly skilled RTS gamers in the Conan Unconquered community. The score you need to beat Conan Unconquered developer Renato Orellana is above 556,500. Good luck Barbarians! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34070484/6dd4ddf080d2df0fbdfdada1c6789a22780ff119.jpgConan Unconquered Game Update (Patch Notes for 05.06.2019)Jun 5, 2019 - Community AnnouncementsGreetings everyone! The following patch deals primarily with issues reported by players over at the Official Forums, Thanks for your patience! See below for more info: GENERAL Several crashes addressed during normal gameplay (no set reproduction steps) Corrected crash specific to attempting to plug in or unplug audio headset or speakers during video playback. valid. Fixed hang on game load screen for slower systems which were below the minspec. Fixed hang on game load screen for heroes other than Conan (also on occurred on slow systems). Improved load times for heroes other than Conan on scenarios 1-4. Fixed issue wherein guarded chests around the map would contain the same loot. These chests now contain random contents as before. Does not affect chests looted from killed spawn locations. GAMEPLAY Difficulty scaling adjustments made to infintite wave mode to address challenge curve for more advanced players. Players are now able to build on all diagonal wall pieces during wall mode. Previously, some areas prevented wall placement even though they were valid. MISC Allowed for additional loading screens on custom maps (cosmetic only). Conan Unconquered Game Update (Patch Notes for 03.06.2019)Jun 3, 2019 - Community AnnouncementsGreetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below: GENERAL EASY MODE Time between waves has now been extended on Easy Mode. Player Unit damage to enemies set to +20% (was +50%) on Easy Mode. When playing in easy mode score modifier appropriate set to their difficulty level. GAMEPLAY BALANCE CHANGE: In Co-Op, houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player. Dwelling wood build cost reduced from 8 to 2. Manse stone cost reduced from 10 to 2. When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this. Players will now correctly receive a wave completion bonus to score after wave 40 in Infinite Mode. MISC Repaired missing wave tracker icon in top center after resuming a saved game. Chest randomization is now stored properly within the challenge system. Now, all players will have the same chest location and contents. Fire Javelin enemies will now cap at 8 for the final wave (if they spawn) on the solo 10-Wave custom game. Further improvements have been made to autonomous behavior around fires. Player units will more aggressively attack fires when nearby. Fixed crash on Intel video hardware that would cause a crash on very high settings. -PG_Ren
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