
Company of Heroes Europe in Ruins
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Patch 0.65.1May 4, 2025 - Community AnnouncementsSome art and locale fixes Bren suppression fire modifier on brens now 6x instead of 4x TH tank commander now has 50% chance to die inside tank (up from 20%) Fixed a bug with vet 5 accidentially giving -85% cooldown and reload to assault grenadiers (instead of -15%) Fixed an bug with the eviction upgrade reverting gun to 75mm on an upgunned T34 Fixed a bug with rapid reload not working on maxim hmgs Panzer 38T veterancy requirements increased Vet 3 on grenadiers now gives +1 grenade use (matching US riflemen) Vet 5 on LEFH now correctly applis -25% barrage cooldown Storm Tactics sprint cooldown reduction reduced to 30s (from 45) T70 gun penetration vs hummel increased to 1 (from 0.4) Patch 0.65 : Wiped into OblivionApr 27, 2025 - Community AnnouncementsWelcome to the great wipe of 2025 Q2. We've been hard at work for you boys, and even though we've done a lot, there's so much more to do! {STEAM_CLAN_IMAGE}/37976168/0518f6cabdc997e2bf4cd5c50987f3283872e7c7.png All: War contribution is now counted per faction instead of per company Removed hotkeys from repair kits Rolled out reverse to a number of light vehicles Mainline US, CW, PE and WM infantry vet 3-5 bonuses have been changed. Updated 8p Tilburg and 6p El Alamein (thanks ivsh!) OLD Vet 3: 20% dmg, 10% hp Vet 4: -20/40% rec suppression (& new squad leader weapon on some infantry) Vet 5: -25% reload and cooldown NEW Vet 3: 20% damage Vet 4: 10% hp (& -20% rec suppression on close quarter infantry) Vet 5: -15% reload and cooldown OR squad leader weapon Cooldown reductions and + grenade uses via vet 2/3/4 remain unchanged but cooldown reductions now typically occur at vet 2 and 4 instead of vet 2 and 3 Heroic crits have been removed from vet 5 snipers, now consistently get + range and + sight or - cooldown instead US M20: HP reduced to 250 (from 270) 30 MG: cost reduced to 260 MP (from 280) Airborne MG: cost reduced to 280 (from 300) CW Fixed a UI overlap issue on churchills Vickers MG: cost reduced to 260 (from 280) RSE rocket run: call on delay time increased from 2 to 2.5s B25 offmap: damage per bomb increased to 250 (from 200), AOE increased from 9 to 10 Bren suppression fire: suppression modifier reduced significantly WM HMG42: cost reduced to 280MP (from 300) Begleits: G43 upgrade cost reduced to 45 MU (from 50) Joint Ops: now also gives +1 use to stormtrooper bundle grenades V1 offmap: damage modifier versus buildings increased to 0.7 (this to ensure a direct hit kills the +100HP triage) V1 offmap: cost increased to 110 MU Feldgendarmerie: retreat ability now tied to the squad NCOs (2/4 squad members), this will mean that losing men puts you at risk of losing the stop retreat ability Char B2 removed from terror LEFH Howitzer crew now able to retreat Pz38(t) available as a reward unit! PE SE MG42: cost reduced to 300 MP (from 320) Luftwaffe infantry: cost increased to 175 MP (from 165) Wirblewind: cost reduced to 180 F (from 190) X7 Rocket: L range bracket (5 - 7m) damage modifier reduced to 0.35 from 0.5 Fixed P4 IST rapid fire hotkey overlap Panzerwerfer: AOE damage reduced to be more in line with Nebelwerfer Captured KV1 reward unit has been replaced with Char B2 Sturmtiger: weapon cooldown reduced to 120s (from 150s). 350mm shell speed increased slightly Pz38(t) available as a reward unit! SV Shturmoviki: cost increased to 300 MP (from 290) Saperi: population cost increased to 4 (from 3) Maxim MG: cost reduced to 280 MP (from 300) Guards: infantry armour type changed to airborne. HP reduced from 90 to 85 OSNAZ: HP reduced to 90 (from 95) PPSH: reduced dps at medium and especially long range Eviction: fixed a bug with eviction ppsh having much better stats than intended Soviet Resilience: cost on Shturmoviki increased to 30 MP (from 25)...Patch 064.1 : April BloomsMar 30, 2025 - Community AnnouncementsGeneral Reverse rolled out to additional vehicles (PE, Tanks w garrison ability) Updates to 8p Overloon, 8p Brecourt and added a new larger version of 8p Nueville (thanks Gork!) Reward units and card PE can now get access to the Henschel KT with 5k war contribution points CW packs can now drop a legedendary tier B25 Mitchell Bombing Run offmap Nashorn should now be able to rotate while cloaked Comet given heavy crush US Div Asset flamer cooldown reduced to 33% (from 50) Assault engineer shotgun range brackets adjusted to 6/12/20 from 6/15/20 CW Recon marksman ability hotkey changed to S to stop conflict with garrison unload Fixed Crusader AA penetration table against mechanised advance halftrack armour Churchill crocodile pop reduced to 13 Fixed some ui overlap issues with hull down, sabot and reverse Staghound: HP reduced to 400 (from 450). Weapon reload time increased by 0.5s. Cost reduced by 10F WM Fixed Tiger Ace animation & sound Terror intimidation unlock should no longer remove access to steady aim toggle on mp44s Volks b-patrone cost reduced to 65 MU Begleitsgrenadier MP cost removed from mp40s A new panther model has been spotted on the field (Blame speedy) SV OSNAZ cost to 260 MP (from 250) OSNAZ passive heal to 15 MP (from 10), SVT upgrade to 60 (from 55) IS2 veterancy requirements increased slightly Mortar S bracket reduced to 1.5 from 2. S bracket damage reduced to 1.25 from 1.5. Saperi SN body armour changed to Assault Equipment, now grants 2x PPSH, bundle nade and the SN24 body armour for +40 MP, 60 MU. Excludes with flamethrower. PE SE MG crews given access to medkits 50mm HT and Marder no longer auto-target infantry 250/9 Halftrack no longer has garrisoned infantry clipping and shooting through Fixed FJ MG34 squad camouflage Fixed SE incendiary barrages, now again a seperate ability SE Hotchkiss Direct fire artillery max scatter reduced to 12 from 15 Scorched Earth Bitter Endings wear n tear repair kits max hp reduction per tick reduced to 1.75 from 2.25 Sorched Earth survivalist now also grants a health regen bonus out of combat Assault flammen grenadiers now have mp44s instead of k98 to accompany their flamethrower. Price adjusted to reflect this signifcant buff Tank Hunters expert scavengers now gives Muni halftracks access to an upgrade that grants 40 starting munitions to make use of ingame Small Hotfix ...Mar 26, 2025 - Community Announcements... for the patch today which left the game unable to launch.R064 : "Burn, baby, burn!"Mar 21, 2025 - Community AnnouncementsGeneral : Vehicle reverse ability rolled out to a next wave of vehicles (mediums, heavies). This remains an experimental feature so please report any issues you experience. Map updates (Thanks Gork!) Added “Enter the Dragon” (8p) Updated Gorkville (6p) Americans Assault engineers: cost increased to 250 MP, 90 MU (from 240, 80) Armored Fist: Halftrack call in cost increased to 5 F McNairs: healing rate reduced by 33% Airborne Elite: 2x squad cooldown bonus reduced to 20% (from 25%), solo squad bonus reduced to 15% accuracy (from 20%) Disruption: removed free +1 demo charge Engineers: Grease gun weapon range reverted to 20 (this will allow attack move with flamers) Wehrmacht Pioneers: mp40 weapon range reverted to 20 (this will allow attack move with flamers) Tigerphobia: Fake tiger should now display the “Tiger” name on unit hover over Soviets Saperi: cost increased to 200 MP (from 180), pps replaced with lower damage equivalent Saperi: can now purchase MG nest Saperi Assault Equipment: cost increased to 50 MP (from 40) Strelki: cost increased to 220 MP (from 205) Guards: base squad now receives dumbed down pps (like Saperi) OSNAZ: HP reduced to 95 (from 105) T60: normalised kill criticals, now matches those of a puma Mosin rifle: reduced accuracy by ca. 10% (affects most SV infantry) DP & DT LMGs: reduced suppression values Panzer Elite Panzer III: base unit HP reduced to 400. Cost reduced to 320 MP, 170 (from 340, 230). Skirts upgrade now gives +100 HP for 20 MP, 50 F Light AT HT: increased damage modifier against light vehicle armour types TH scavenging experts: now grants 40 starting munitions Wirblewind: Improved damage against light vehicles Scorched Earth Doctrine Refresh New: Leader rifles: new unlock replacing miscellaneous stats. Panzergrenadiers gain an improved version of the leader rifle, boosting their close quarter dps Interdiction: new unlock replacing Area denial. G43 Suppression Fire is replaced with vCOH G43 slow. All halftracks and scout unit call ins have a flat 5s call in timer. Bitter endings: new unlock replacing fast patch. Repair kits no longer run out of uses but incur max HP loss (wear & tear) Unstoppable force: unlock replaced, now grants Hotchkai, P3 and ACs a sight, scatter and range buff for every 2 minutes they remain on the field Survivalists: unlock reworked, panzergrenadiers, tankbusters and assault grenadiers now gain +12% hp for every squad member lost Incendiary Assault: can now be purchased on assault- and flammengrenadiers under the inflammatory actions unlock Other changes: Area Denial: Hummel bonus merged with point support Point support: Stuka direct fire cost changed to 20 F (from 50 MU) Let’em burn: incendiary barrages have been improved and now replace the standard Hotchkiss Stuka and Hummel barrage. Maximum overdrive: sprint toggle cost reduced to 25 MP. Excludes with regular sprint. Overdrive bonus extended to 250/9 HT Medkit purchase: moved to Suppression Assets unlock Explosive developments: Hotch...R063.3 "Going in Reverse"Mar 9, 2025 - Community AnnouncementsSoviets: Strelki to 205 (from 200) SU 76 to 300 MP, 150 F (from 160F) SU76 Slightly reduced pen rates against panther, tiger armour SU76 Increased received penetration by 20% on its m10 armour DP28 upgrades now excludes with DT LMG DP28 1x and 2x upgrade should now properly exclude on strelki T-60 accuracy reduced by approx 35%, cost returned to 130 F T-60 penetration against LVs reduced slightly Saperi 2nd flamethrower now excludes with +1 man. +1 man no longer excludes with AB armour. Saperi assault equipment now grants heroic armour instead of heroic criticals Katuysha armour type changed to tp_vehicle (instead of allied halftrack) WM: Tiger can now purchase 7th panzer upg (20% moving acc), can now reverse using a new button! King tiger can now reverse using a new button! Fixed a bug with steady aim not working on scoped STGs in terror PE: AC cost to 80 F (from 90) Marder cost to 165 F (from 170) Light AT HT cost to 50 F (from 60) +1 man Assault Grenadiers cost to 40 MP, 15 MU (from 45, 20) Vampire HT can now purchase Quick response upg in luft CW: Land mattress cooldown increased to 210s (from 150s), rocket damage increased to 60 (from 50) R063.2 - Meager March MadnessMar 2, 2025 - Community AnnouncementsWe're proud to announce yet another update to Europe in Ruins. Development has picked up pace, as most of the groundwork has been done. Hope to see you all soon on the battlefield! {STEAM_CLAN_IMAGE}/37976168/e3b8312c6bc8c1e44534bdab5fbeaa1496ae48b5.png A new (old?) tank is being pushed to the Eastern Front, following heavy axis losses! General: Launcher stability and UI improvements R+ deployment time reduced to 2.5/5 minutes for player 3 and 4 (down from 3/6) Reverted some of the untintended art and sound changes, more difficult than it seems! Soviets: Updated all unit vet values to be in line with other factions, also updated all vet values in the launcher so they now match ingame levels Extra saperi flamethrower cost increased 40, 65 MU (from 30, 60) T70 armour changed to cromwell (instead of sherman, this will stop it from bouncing pak shots) Removed heroic crits from second guy on spotter team T60 armour changed to stuart (from m10), damage reduced to 17 - 22 (from 20 - 25), cost reduced to 130F Kharkhov vets healing rate reduced further to 0.075 (from 1) AB armour and +1 man upgrade now exclude on saperi Strafniki AB armour to 30 MP Small unit cost to 20MP on Strelki/ 30 MP on Strafniki DP28 cost to 45 MU (from 40), 2xDP cost to 80 (from 70) DP28 upgrade on strafniki now gives 2x instead of 3x DPs IS2 speed reduced to 4.5 (from 4.8) Removed AB armour choice on shturmoviki Removed DP28 unlock from partizani Partizani 2x Bazooka cost increased to 60 MU (from 50) Split out guards full package into 2x ptrs, 1x dp28. Full package now 2x ptrs + 1x dp28. Full package excludes with repair kit. Fixed bug with DT lmg not giving the upgrade SU76 pop increased to 6 (from 5) Fixed a bug with SV ATG recrew giving PE vet {STEAM_CLAN_IMAGE}/37976168/f9e6f5b6ea8d881392eb68214db3713df84fa013.png An experiment is being conducted, trying to grant commanders move battlefield awareness! Stay Tuned! Other: Fixed gammon bomb only giving 1 use Land mattress barrage recharge time increased to 150s (from 120, to account for barrage duration) Fallschirmjaeger MG34 supression increased slightly (from 0.015 to 0.0175/0.02) King tiger weapon range increased to 47.5 (matching Panther) King tiger Death on Threads upgrade cost reduced to 100 MP (from 150) Centaur supercharge cost reduced to 10F (from 20) Reduced vet XP requirements on InR infantry Increased vet XP requirement slightly on: Ranger Captain, Stummel & Staghound Increased vet XP requirement signficiantly on assault engineers Sturmtiger range increased to 45 (from 40), acceleration increased slightly R063.1 HotfixFeb 19, 2025 - Community AnnouncementsLauncher fixes : Fixed an obscure bug with the help screen Balance Changes : SV spotter team set to 3 pop IS2 speed to 4.8, damage to 165 SU76 barrage recharge set to 3 minutes (up from 2), now an upgrade that costs 30 MU Fixed a bunch of SV vehicle vet mods in launcher and RGDs. P4 IST conc barrage range set to 30 (and correctly applied to weapon), this will make it more exclusively a defensive tool Set luft recon recharge correctly set to 6 minutes SV Kharkhov Vets garrison heal rate reduced to 0.1 from 0.15, MU cost lowered to 10Patch R063 - Soviet Come : DeliveranceFeb 16, 2025 - Community AnnouncementsEIR Patch R063 16 February, 2025 ─ General Re-added new player templates. Hope to have at least one template available for each doctrine by the end of the week. Please report any issues you come across. Reverted off-map changes: most offensive offmaps now again give access to 2 uses (up from 1). Recon abilities typically give 3 uses (up from 2). Also fixed some inconsistencies with offmap recharge times. Art improvement changes, a multitude of new models, textures, sound assets. New music for the loading screen, main-menu, and in-game! Launcher changes Fixed War Participation points, your accomplishments should now be able to be traded for reward units or gold Players are now able to export their companies and share their company template codes with other players via the import and export buttons on the company screen. Lowered game requirements for Intel, Warmap, Commander screens. Multiple back-end fixes and UI changes Reward cards now drop for the faction you are playing! No longer are you beholden to RNG. Increased the maximum number of companies per account. You are now able to create up to 108 companies! Launcher background video should be less performance intensive. Americans Rangers: 4x SMG cost reduced to 100 MU (from 110), 6x SMG cost reduced to 140 MU (from 150) Soviets Soviet spotting team: unit reworked - ppshs swapped with moisin and SVT rifle. Unit now has default access to flare on a 3 minute cooldown. Cost reduced to 160 MP, 10 MU (from 220 MP). Unit pop reduced to 2 (from 4) Soviet AT team: cost increased to 60 MU (from 50) BA-64: now has a 2x received penetration modifier, this should make it more susceptible to small arms fire. DShK, Maxim Truck variants: now have jeep armour (instead of halftrack armour) IS2: New model and sounds, reduced damage against halftrack and armored car armor types. Increased cost to 600 FU (From 580), fixed vet requirements in launcher SU76: New model and sounds, buffed artillery barrage Rasputitsa offmap: delay increased to 8 ticks, should take longer to start affecting units Berezina blitz: changed to 10% speed (from 15%) and + 5 sight range in friendly territory, +20% speed and accuracy (from 30%) in enemy territory. Price increased to 20 MP. KV2: moving accuracy set to 1, AOE accuracy changed to match AVRE. Can now purchase 3x use of AP rounds for 40 MU PPSH: medium range accuracy reduced, burst timing while moving made more consistent. Kharkhov vets: cost changed to 15 MU (instead of 20 MP) Street fighters: fixed a bug with the ability not working on Shturmoviki. Cost increased to 20 MP as a precaution {STEAM_CLAN_IMAGE}/37976168/39033b236e794f21f9f83da2168fac175d16b3a6.png Panzer Elite Panzer II: cost reduced to 130 F (from 140) Hetzer: cost reduced to 190 F (from 200) PAK 43: accuracy increased to 0.75/1/1 (from 0.65/0.9/1). Base reload duration slightly lowered Luftwaffe henschel run: ability has been reworked - now has an additional henschel follow up on the initial stun run to deal damage t...Minor balance changes and content dropDec 8, 2024 - Community AnnouncementsPatch 0.62.1 incoming, small one this time : Bugfixes: Launcher crashing and game reporting issues have been addressed, should feel snappier Small issues with companies, various coding fixes implemented Puma 20mm now has commander hatch closed IS2 Explosive DshK rounds should now have a unique visual Launcher changes: Options menu in launcher works (Login screen, just above your name) You can adjust the volume by inputting any value from 0 to 100! You can also now turn off the video (Saves CPU usage, better performance for low-end machines), be aware, this also stops the background music Fullscreen mode now available - just press F2 and it should work! Crashing is far less frequent with window resizing (Please, report any reproducible bugs you can find and we'll squish em out!) Price Changes: CW Weapon emplacement cost changed from 300 MP 80 MU to 300 MP 50 FU in an effort to bridge the gap for CW vehicles and tanks Fallschimjager Heroes of Monte Cassino (+1 man) cost increased from 50 MP to 60 MP in an effort to bring it closer to it's true value (before 255/4 = 63.75 per man base, MC cost 61 MP per man, now costs 63 MP per man. Balance changes: KV2 AP rounds now limited to 3. HE rounds unchanged T34-85 base damage increased from 87.5 to 100 Bren (DshK) base accuracy reduced at medium and short ranges by 10%. Further pricing adjustment needed DshK Truck base accuracy increased at all ranges, now penetrates light vehicles. Subject to further adjustment New Content: A forgotten favorite is finally returning - the Land Mattress (Thanks, Halftrack), now available as a drop for the Commonwealth faction! We'll be doing some tests of possible reward units soon, so stay active on the discord server to get a sneak-peek at what's coming next week! definitely not the pz38t or zriniy II New map by gorkstar - Gorkville! Join us on Discord to discuss the balance changes and the new content!Europe in Ruins : "Balanced Arrow" / Patch 0.62Nov 15, 2024 - Community AnnouncementsThe release of 0.62 Europe in Ruins : "Balanced Arrow" Hello everyone! It's been a while since we patched, but it's finally here. full Steam integration! No longer will you or your friends have to create an account to enjoy this wonderful mod! (Sadly, your companies got wiped) In addition, we've moved to the new server, and focused on improving the general experience this patch, so the larger balance and content patch will drop either next week, or the week after that. Now, let's head to the patchnotes! {STEAM_CLAN_IMAGE}/37976168/830a50d241d5767ef679367f5e70dcd4dd19121b.gif Bugfixes: Fixed crashing on loading unpatched assets! Server will no longer crash every 24 hours. Will function a lot faster Tons of missing UCS entries, should function properly now. General changes: New launcher. Mostly same content, but a lot better framework for the future. Enjoy steam integration and faster loading times New environmental textures. Setting your texture quality to high or ultra will now grant you HD textures for buildings, roads and foliage. Price changes: Strelki cost from 210 MP to 200 MP Saperi cost from 220 MP to 180 MP At Rifle Squad (SV) from 260 MP 60 MU to 240 MP 50 MU Spotter Sniper team from 240 MP to 220 MP Serzhant from 280 MP to 260 MP Shtrafniki from 280 MP to 250 MP Guards from 240 MP to 230 MP Partizani from 250 MP to 240 MP, now limited to 8! OSNAZ from 265 MP to 250 MP SU76 from 280 MP 140 FU to 280 MP 130 FU T60 from 280 MP 120 FU to 240 MP 120 FU KV1 from 450 MP 230 FU to 400 MP 220 FU KV2 from 900 MP 500 FU to 900 MP 420 FU Balance changes: All Vehicle vet 1 now lose their damage reduction, being granted a received accuracy buff for now. All off-map amounts have been reduced by 1. Off-maps are a point of contention in our community, and as such, we will evaluate if this change will remain. For now - enjoy slightly campier gameplay! Armor BAR active ability nerfed - DPS decreased by 10% at medium and long range. M1 Bazooka now has Schrek scatter - should make their performance a bit more consistent. M9 Bazooka buffed - gets an extra 25% damage if hits the target. Rear criticals deal extra damage! Bren Mortar Carrier - Speed reduced to 5 (was 7), health reduced to 225 (was 300) - Hopefully poor positioning will now be able to be punished. Will continue to look at the unit in question Panzer IV's damage increased against Shermans/M10's - we're hoping that this change will allow players to utilize the Panzer IV more often, and pull away from panthers. Puma armored car - Speed increased for both 20mm and 50mm variants. Upgun Puma (50mm) gained a damage boost against Shermans/M10's/Cromwells KV1 health and armor improvements - they should survive for a bit longer 🙂 KV2 health reduced to 1200 hp (was 1800), AP round should be a lot more accurate. T34-85 now a non-doc unit. Direct upgrade from T34-76 (80 MP, 40 FU, 1 pop) Soviet infantry weapons have been buffed. They are no longer the lowest damage per second infantry units in the game. Urba...Patch R61.1Apr 13, 2024 - Community AnnouncementsHello all! We're pushing out a fairly small in size update just to fix some glaring issues. Working on a far bigger project right now to try and give you guys a tonne more content :) Map changes: Added 6p El Alamein Added 2p Road to Carentan Bugfixes: Fixed treadbreak not working on Emcha shermans Fixed shock army not applying for saperi and hmgs Various tooltip and other minor launcher fixes Molotov Assault should now properly give double flamethrowers Fixed bug with ostfront veterans applying bonus HP in cover Fixed soviet forward HQ having unlimited uses Tulip rocket ability now properly acts as artillery Various other bugfixes, localisation update. Price changes: Strelki cost increased to 210 (was 200) Partisans cost increased to 250 (was 220) Soviet mortar cost increased to 75 MU (from 60) Balance changes: Flakvierling reward unit limit increased to 2 Soviets: Soviet Sappers no longer get airborne armor by default Partisans now have soldier armour and are hardcapped at 8, receive urgent needs vehicle capture by default. Removed - MP upgrade on infantry from shock army Soviet rocket strike minimum delay set to 2s (from 1.5) Removed treadbreak from Emcha 76 sherman Reworked T34-85 weapon (slightly worse accuracy against infantry, higher base damage and lower reload) Soviet serzhant aura reworked: now grants +10% accuracy in 50m radius (was CW aura with +15% acc and -10% cooldown in 35m radius). Receives bonus +5% accuracy at vet 3. Now also correctly share XP Rasputitsa now has a 5s delay before ability takes effect SU85 HP increased from 400 to 500 PE: Luftwaffe recon run now has an initial recharge like other recon runs IST tank shock shell range reduced to 35 (was 45) TH light support bonus accuracy reduced to +15% (from +20) Spring Update R061Mar 28, 2024 - Community AnnouncementsHi all, We ended up taking a little bit of time off from development over the winter months but are now back and have been hard at work cooking up a new update for you all to enjoy. Update R061 is a relatively big one too, and introduces a whole array of improvements to our fledgling AI (compstomp) mode, as well as a first implementation of an all new Soviet Urban Combat Doctrine alongside a number of other smaller fixes and changes. With this update going live, we're pleased to say the Soviet faction is now fully in place, though it is of course still very much in beta so do bear with us while we iron out the kinks in terms of bugs and balance issues. A big thank you to Olazaika and Jstek in particular for making this new patch happen, and to all of you for your continued support and interest in the mod without which we wouldn't still be developing this mod 15 years on after it was first released! Expect to see some more PvP games happening european evening time in the next weeks as we betatest the new doctrine, and otherwise feel free to just jump in anytime for some compstomps instead ;). For any help with the mod, questions or suggestions on design and balance, do check out our discord. - The EIR team Full R061 changelog: General Various improvements to AI (see below) Fixed a bug with map positions affecting pop calculation Fixed a bug preventing small AI games being played on larger player maps Fixed a vCOH bug causing games crashes Added 6p and 8p Amfreville (thanks to Ivsh) Added 2p Road to Carentan Discord integration for enhanced matchmaking currently in private beta testing Migrated certain tasks in launcher to leverage more reliable Steamworks integration Numerous launcher bug fixes and QOL updates AI Enhancements AI now has access to a limited number of powerful offmap abilities with more expected to be added over time now that the base framework of how these are to be coded has been laid down. AI difficulty tiers Easy, Normal, Hard, Expert have been reworked to allow additional accessibility for newer players while providing additional challenges to seasoned veterans. Americans Greyhound Spahis reward unit: Health reduced to 350 (from 450) Weapon penetration values reduced to more closely match that of a regular greyhound Armor doctrine changes: Armored Fist: Scatter bonuses removed from halftrack aura, sight and range bonuses increased instead. Rangefinding: Calliope Barrage Now effected by Pour it on Em cooldown bonus. Improved vs garrison and bunk cover Now also allows units with the upgrade to have gunner loss criticals repaired Let em Have it: New ability for Riflemen with the BAR upgrade. Allows them to significantly increase firepower for a short period on their BARs, but will then lose the weapons for the rest of the match. M9 bazooka: rear critical damage increased to 60 (from 40) Panzer Elite Fixed a bug with the elite grenadier reward unit not having any sound Soviets Various soviet model and skin changes (with thanks to V...Dev Blog #5 - Soviets are out?! Kinda?Dec 18, 2023 - Community AnnouncementsHey! Wow, this is uh.. unexpected. Soviets are, in a way, here. And right before Christmas! They're buggy. They're lacking an insane amount of polish. The launcher still doesn't recognize them fully, there's no reward units for em, but they are here. Two out of the three doctrines, at least. This project has taken an insane amount of time, and the full release will come soon(tm), but for now - Soviet open beta is officially starting on December 18th! You'll have access to two of the three doctrines : Propaganda War and Breakthrough. Propaganda War is based around being the biggest nuisance in the entire game - stand your ground with cloaking infantry, while using mobile vehicles to take out key targets in the back! {STEAM_CLAN_IMAGE}/37976168/b32e9b2871c6d1b6cb67fa5b2a6570ebe965241a.gif OSNAZ are elite infantry, capable of cloaking in cover. Their main attraction and difference from Fallschimjagers? - They are capable of firing twice before being uncloaked. As such - you're able to effectively deal damage without being detected (If you're using PTRD's, for example) {STEAM_CLAN_IMAGE}/37976168/e648edd62d31873df5e85bb5659fa8a3482d85fb.png Lacking some firepower? Utilize all the benefits of American and Commonwealth industry! Bring modified bren gun carriers (DP and DShK carriers?), M4 Emchas and equip your cloaking partisans with M9 Bazookas! Leverage the massive movement and disabling bonuses the doctrine grants you, while also capturing all the destroyed light vehicle wrecks with your partisans! {STEAM_CLAN_IMAGE}/37976168/e332965e0ffe97047a1435863aaefd69649cef8c.gif And if that won't work? Just use more rockets. More. Rockets. {STEAM_CLAN_IMAGE}/37976168/4d0960eb684ec8510099a4c739a862be708a63df.gif Breakthrough is all about pushing the advantage. Durable Infantry? Check. Powerful Vehicles? Check. Moving healing? Check. Combined-Arms abilities? Check and check! {STEAM_CLAN_IMAGE}/37976168/bd3e5e9b95e5c84d0add3fba46905c84842608ca.gif Use the poweful IS2 to soak up damage and completely obliterate axis armor! Never surrender, even in the face of defeat. {STEAM_CLAN_IMAGE}/37976168/488d51539c5bc8ef5fd3a32d60c9bfe2e0e36441.gif Keep your tanks repaired in the middle of battle! Guard are durable infantry, capable of repairing all owned vehicles quickly and efficiently (They can also ride T34s!) Don't be surprised if they also hold the line - They're fairly tanky, and can purchase some pretty powerful upgrades. {STEAM_CLAN_IMAGE}/37976168/d5fbc1fb3b90b4b63958f0637f65c1243bf5e7b9.gif Pushed to the enemy spawn and don't want to run back? No fret! - Just bring up your mobile ambulance and provide your team with some well deserved heals. Other Changes : Launcher stability fixes AI should be more aggressive with cqc units A groundbreaking bug of fallschimjagers getting 1% more damage reduction than intended has been finally fixed New 1v1 Map : Martlet (Thanks Ivsh) Notice : Please report all found bugs to the bug-report channel on Discord! We'll be quick in ...Patch R060.1 / Launcher version 0.9.1Dec 4, 2023 - Community AnnouncementsHi there! We're proud to present this seemingly small (in file size) update. Our resident AI and Launcher coder, Jstek, has been hard at work adding in some long overdue QoL improvements : Launcher : 1) Launcher is now fixed at a 100 FPS cap, no longer will it feel choppy and laggy 2) Launcher window is now resizeable - rejoice in being able to see everything on 4k monitors! (better resolution upscaling is in the works). If you ever screw it up - don't fret - just click F1 on your keyboard and all will return to normal :) 3) Battle reporting is finally fixed. Your hard battles should now always be reported, even if someone rage-quits! AI should no longer hold anyone hostage in a battle. 4) AI games and Multiplayer games are now consolidated. No longer will you have to rehost a 4v4 just to add an AI to fill the gap. Game : 1) AI should now act far more aggressively - Expert AI is difficult to beat, to say the least 2) A multitude of crashes have been sorted. No longer will your battles be interrupted by the AI deciding to end the game after losing a vet 5 unit! 3) AI has learned to use some new abilities, should work quicker and react faster. ATG's are finally a threat again! 4) Localization updates Tune in soon for another, more game balance focused update, and see you on the battlefield!Dev Blog #4 - Launcher works and Soviet millsDec 3, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37976168/ddc049a3dfe6cecaa1a454e25dbf06f1b478e83c.gif Hi there, it's Olazaika again! Today is the last devblog before the big one. Work on Soviets is continuing! While some of us are tinkering with the models, I'm personally working on the final touches of all three doctrines! You'll see them in the next issue :) (Warning, they're OP as hell) {STEAM_CLAN_IMAGE}/37976168/3baf678866f85786ad26e096b769080ea4f61af8.png A proper, official EiR Trailer is in the works ;) Trying to give our little mod the proper presentation it desreves! Please let me know if it looks "good" :D {STEAM_CLAN_IMAGE}/37976168/0b1d3b762450a6c0e678b86c23a03af89f65771f.gif AI has been worked on again, you'll notice this in the next patch - far more aggressive, far more fun to fight. Expert AI is... difficult to win against, especially without any AI teammates on your own side. Try not to lose! Lots of changes to the launcher back-end. Resizeable window size, fullscreen support, higher-framerates, better battle-reporting. You'll be able to experience it all in just a short while. {STEAM_CLAN_IMAGE}/37976168/06886aa67b39216b0f9ae03fbb3afe03776763d9.png I know this isn't such an in-depth dev-blog as the other ones, but hopefully you'll manage to wait a couple of weeks for the grand one :) I'll try and incorporate a teaser before hand on our Discord! As always - have a good one on the battlefield boys!Autumn Update R060Oct 30, 2023 - Community AnnouncementsHi everyone, The autumn update R060 for EIR is now live and brings a slightly different kind of update as it introduces a major new feature to the mod which many of you have been asking for a long time: AI mode! Some of you will have already been able to test games against the AI in recent weeks but after some further tweaks we are now making it available to all players in the launcher. While the AI isn't quite as good as your average EIR player *just yet*, it should already give you a proper challenge and a chance to get a taste of EIR gameplay when there are no multiplayer games happening. As of this patch, you will also be able to choose AI difficulty in game which will scale the challenge (read onslaught) accordingly. You can play any of the gamemodes, 1vs1 all the way up to 4vs4, against AI either alone, co-op or with other players mixed in on both sides. A quick how to guide on launching an AI game is included below. A huge thank you to Jstek who has committed a lot of time and energy to making this happen. And as always, please let us know if you run into any issues or have ideas for improvements via our discord. - The EIR dev team Full R060 changelog: Gameplay: Terror : Ostwind K.M.P rounds - Ostwinds gain access to incendiary rounds, capable of quickly demolishing any infantry inside buildings! Maps: Bergen has been added to the 1v1 roster thanks to Ivsh. Expect to see more of your favourite EIR maps turned into 1v1 versions to accommodate the new AI mode soon. Localization changes: Unfortunately, to make the AI experience work correctly - we've had to disable all localization for EiR except English. This streamlining process will hopefully allow us to make changes in a far simpler manner. Please let us know if you're suffering any unintended consequences UI fixes : A multitude (over 50) ingame icons were changed or fixed with thanks to speedy. Please let us know if you see any issues appear! AI Fixes : AI should now : Repair properly Be more aggressive Blob a little bit less Use off-map artillery correctly (axis SHOULD work, not verified) Retreat units more correctly (no repair kits/healing and vet? - retreat) AI now uses easy/normal/hard/expert - so if you're having troubles winning against it - try lowering the difficulty! Call off their units if they've lost the game Launcher fixes/changes : Launcher now checks if you have Company of Heroes installed/purchased Launcher now checks if you have Company of Heroes : Opposing Fronts installed/purchased New news page - links to all the required resources! ---------------------------------------------- HOW TO: launching an EIR AI game To launch an AI game, select AI mode and "create battle" in the launcher battle screen. {STEAM_CLAN_IMAGE}/37976168/0a808cc23460e5a676367fd765be4634c4d09369.jpg Once your lobby is created, fill it with AI players, {STEAM_CLAN_IMAGE}/37976168/2620c744920d992e9fd6812b31a4bb0861945ebf.jpg Click ready for supplies, then ready for launch and hit the red launch butto...Dev Blog #3 - AI Woes and WorriesOct 25, 2023 - Community AnnouncementsIt's been a while, hasn't it? Hi everyone, Olazaika here! This has been an incredibly busy month for Europe In Ruins. Unfortunately, we were so tied up with our own lives, we couldn't even find the time to share what's been going on. Anyways, you're here for the upcoming weekend patch deets, so let me give you some : Terror doctrine Ostwinds now gain access to K.m.P rounds, which grant a penetration increase, while also giving an incendiary effect. Extremely effective against units in buildings! {STEAM_CLAN_IMAGE}/37976168/3dc2b27c8f7fcc4f1a83bdcf90514b9e08d09fdc.gif AI mode optimizations : Jstek and I (Mostly Jstek) have made strides in making the AI feel more like a player. The gamemode has never been more balanced, and we're planning to open up the access to everyone in just a few short days! UI improvements : Our resident artist Speedy and I have found a way to force Company of Heroes to accept modern sized textures. While this currently is only for some niche Soviet faction units - we're hoping to make all the textures look ready for at least 2017 Improvements to the lighting engine - I've worked tirelessly to give you guys a better experience in night-battles. Real-time lighting for rocket artillery has been implemented and stabilized - no more random crashes for all of you Soviet enjoyers! {STEAM_CLAN_IMAGE}/37976168/673685aa7c0bba33b058e7d9b427fa69b8754df2.gif I haven't forgotten about soviets. I know it's taking a while, and I know many of you are getting antsy about em ;) Making new abilities takes time, and i'm not just going to cobble together a copy-pasted mess :) Honestly? It's been a rough month for all of us. Starfield, Cyberpunk 2077 2.0, Dota 2, Star Citizen, Masters of Orion... Actual work and studies. All of these things have stolen countless hours of our work. Oh yeah, soviets throw a sh*t-ton of nades by the way. {STEAM_CLAN_IMAGE}/37976168/aa00e5298a6f31df40eca73ff3d4b1690099f255.gifLast september patchSep 29, 2023 - Community AnnouncementsLast September patch : Hi everyone, we've had an extremely busy couple of weeks, and unfortunately the big reveal isn't ready just quite yet, but we're working hard on making it come to you as soon as possible. During this time - we'll be taking a look at the issues currently plaguing EIR and attempt to address them. Here are the quick patchnotes, addressing some of the more obvious issues in the meta currently : ZB26 cost has been increased from 35/55 to 55/80. This should, in theory, force players to either focus on bringing zb's or fausts/nades, instead of being able to build a company with 30+ 6 man zb volks with fausts Tetrarch has received 0.85 received accuracy modifier. Long live the tetrarch Nebelwerfer set-up time - from 0.8 increased to 2 Nebelwerfer speed_horizontal and speed_vertical decreased from 35 to 18, this will make the gun feel more sluggish. Nebelwerfers have been an issue lately - as many people have noticed, WM players are using them as a reactionary tool against infantry pushes, just like MG's. We do enjoy their use, but it has become a no-brainer. As such, instead of nerfing it's capabilities - we're making it more of a proactive unit. It will still remain powerful, but hopefully will be more counterrable if caught in the open and should allow for flanks to actually happen. Proper use of them should still be rewarded. Begleitgrenadiers - HP increased from 80 to 90. Armor switched from heroic to infantry Multiple AI changes. I'll let @Jstek comment : "Starting to implement AI archtype behavior layers and AI Player Macro posturing. Allied units have the first AI unit behavior archtype implemented for the following assets : Jeep, M20, Staghound, Quad, Halftrack, Greyhound, Greyhound Spahis, M10, and mortars. AI players will earn vet faster and have additional pop bonuses. Human Player vet scale based on total number of AI players in a game and will yield less vet effectiveness for the Human players. AI will respect deployment timers and deployment positioning is more evenly distributed." We're hoping to fully launch AI for ALL players during the next month! Don't let minesweepers get to vet 5. You don't want them to get to vet 5. Two map remakes : Tilburg and Amfreville, by @ivsh84Small launcher updateSep 14, 2023 - Community AnnouncementsHi, we've implemented all new icons for the warmap cards! Here's a peek at the market right now : https://cdn.discordapp.com/attachments/163921359464824832/1152119616605265950/image.png Yeesh, what are those Feldgendarmerie doing, huh? Please let us know how they look! We can't wait to hear your opinion on them! Thanks to Speedy for making all of these icons! It's taken a while to post them, but hopefully it'll all work.
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