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Commander Quest

 
Hotfix Notice – May 19 (Mon)May 19, 2025 - Community AnnouncementsHello, Commanders! We are releasing a hotfix that addresses several bugs significantly affecting gameplay. The following issue has been fixed: Fixed an issue where input controls would not work correctly when using certain cards.Commander Letter IIMay 16, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44859384/5e917c7a052bd22e0cafcfbdb85241d8bf63e6c8.png Hello, Commanders! Welcome to the second edition of the Commander Letter. Today, we'd like to reflect on the updates that have just gone live on the server. Official German Translation Added To all our Commanders from Germany who’ve shown great love for Commander Quest—thank you! Among our global Commanders, those from Germany now represent our third-largest player base. Knowing that so many of you are active in Germany has been a great motivation for us. In response, we’ve officially introduced German as a supported language in Commander Quest. This wasn't just a matter of translating words—we worked carefully to reflect the terminology and tone of the game’s world as faithfully as possible. We hope this makes it easier for more German Commanders to strategize in their native language, share tactics, and contribute to the growing community. We also hope it makes it easier to record your experiences and to share your most memorable moments with fellow Commanders across Germany. Of course, we’re always grateful to hear your thoughts on the translation. Please feel free to share your feedback through the Steam forums or our Discord server. Art Asset Improvements Since launch, our art team has been steadily refining the in-game art that forms the foundation of the live service. We’re grateful to hear that many of you appreciate the unique visual style of Commander Quest. Still, to enhance immersion on the battlefield, we’ve been selectively improving key pieces of artwork across the game. Today, we’d like to share two updated event illustrations that we think reflect this change most noticeably. Altar of the Bizarre {STEAM_CLAN_IMAGE}/44859384/4df870953a350493f28af1a568579dfb8b73c35b.png We can’t deny that the previous Altar of the Bizarre was somewhat modest in its presentation. The original intent behind the design—writhing tendrils, ominous flavor text—was to suggest a subtly disturbing presence lurking behind the world of Commander Quest, beyond the battlefield. But we didn’t quite achieve the impact we were hoping for. Now, when you encounter the newly updated Altar of the Bizarre, you may find yourself feeling as though something is about to meet your gaze. Every time you pass by the Altar now, remember: it may be watching you, too. Revolution from Below {STEAM_CLAN_IMAGE}/44859384/6ae745c950ded536edfe7e121d8af33ba989ac9c.png Of all the updated illustrations, this is arguably the most striking change. The original was defined by abstract color compositions that didn’t fully convey the intended narrative or theme. And yet, the esteem you Commanders have shown throughout this event lies in your honor and mercy—qualities that will continue to shine through history, remaining unaffected by the change of event art. Whether you formed a synergy-focused militia or led elite troops with the poise of a veteran, your choices defined the story. We hope this updated illustration help...05/16 (Fri) Update NoticeMay 16, 2025 - Community AnnouncementsHello, Commanders! This update includes German language support, as well as improvements to art resources and minor balance adjustments. You can find behind-the-scenes stories from the development team about each item in the Letter from the Commander. Guten Tag! Thanks to the many German players who have requested it, we are now officially supporting the German language. If you have any feedback regarding the translation, please report it in the #translation-issues channel on our Discord community. Balance Adjustments The rarity of the relic “Cog Wheel” has been increased from Rare to Legendary. Side Quests may now appear with a low probability even in normal battles. The appearance rate and distribution of Side Quests have been adjusted. Resource Improvements Improved the world map background illustration for Chapter 2. Added a destruction effect for the Ballista. Improved some card illustrations. Improved some unknown event illustrations. Improved the world map character icon for Zhuge Liang. Even after today’s update, we are continuously working on patches and preparing new Commander updates as well.Commander Letter IMay 2, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44859384/8df88344b887a4001e2c683715993b19fad2b38d.jpg Hello, Commanders! As announced on April 11, Commander Quest is preparing a new update. As we promised, a new Commander will soon arrive—searching for a place to ignite. Commander Selection Within the development team, we’ve been carefully considering who our next Commander should be. Rather than simply selecting a well-known figure, we wanted someone who truly embodies the unique spirit of Commander Quest. Looking back, the Commanders we’ve introduced so far have largely been seen as “righteous” figures—Richard I, Saladin, Zhuge Liang, Joan of Arc... Of course, as our in-game description of Richard I clearly states: he was a bad son, a bad husband, and a bad king. Still, on the whole, the Commanders in Commander Quest have carried an image of justice and honor. So this time, we decided to shift our perspective. We wanted someone rougher, more audacious, and undeniably commanding—someone who could lead the battlefield with a badass presence. Today, we’d like to share with you the two historical figures our team has narrowed down as candidates. Genghis Khan Our first candidate is Genghis Khan. With a legion that galloped from one end of the world to the other, his prowess in warfare and strategy remains unmatched. From highly mobile cavalry-based tactics, to psychological warfare that penetrated deep into enemy territory and cut off supply lines, to the administrative brilliance that rapidly built an empire—his legacy stands tall among the rulers of history. The Khan’s legions weren’t just fearsome conquerors—they redefined global order. If he were to enter Commander Quest, perhaps he would not merely remain a spark, but erupt into a blazing inferno. Our team was drawn to his ruthless clarity and unwavering control of the battlefield—qualities that exude pure, undeniable badassery. Attila The opposing voice in our team put forth Attila of the Huns. As a formidable ruler of the Scythians, Attila struck fear into the heart of ancient Europe and earned the title “Scourge of God.” He united massive nomadic forces, overwhelming enemies with mobility and surprise. His legacy includes crossing the Danube and laying siege to Constantinople—testaments to both his power and brutality. Even the Pope himself came to the negotiation table in an attempt to halt his advance. It’s fun to imagine how Attila might clash with a Commander who relies on the Preaching Vice card. Attila’s campaigns were unpredictable and devastating—like a force of nature. That unpredictability mirrors the very essence of Commander Quest, where outcomes often transcend even a Commander’s foresight in the chaos of auto-battle simulations. So, Commanders—of these two rulers, which of these two rulers speaks to you more? What qualities resonate with you the most? Feel free to share your thoughts in the comments—whether it’s what you liked about these two, or suggestions for other historical figures who wielded true ba...Hotfix Notice – April 25 (Fri)Apr 25, 2025 - Community AnnouncementsHello, Commanders! We’re releasing a hotfix to address several bugs that significantly impact gameplay. The following issues have been fixed: Fixed an issue where the achievement Perfect Preparation could not be completed. Fixed an issue where enemy units were occasionally not recognized as targets in the battle The End of Infinity. A community journal about ideation in the development process is coming next week. P.S) Do you think the Commander Quest is fun when playing with a gamepad?04/16 Patch Notes and Developer’s Letter #3Apr 16, 2025 - Community AnnouncementsHello, Commanders! While we’ve been applying patches to address several critical bugs reported so far, we’d like to share the in-game issues we’re currently keeping an eye on, along with the directions we’re considering for future improvements. You can find more details below. Bug Fixes Fixed an issue in the battle where converted units were not being targeted properly. Fixed a problem where text would overflow outside the UI in certain languages. Fixed an issue where pressing the “Retry” button on the result screen would occasionally prevent progression. Fixed a bug where the effect of was not functioning. Fixed a bug where the attack range of was applied shorter than what was visually indicated. Fixed an issue where, after range modifications, the card display did not match the actual attack range. Fixed a soft lock issue that could occur during the event to remove curse cards. Fixed an issue where was also being treated as (it should only be treated as ). Fixed a bug where would leave behind summon tiles after being destroyed by the curse card . Fixed an issue where certain units were always treated as being attacked from behind. In the battle, fixed an issue where the gate was being targeted by . Other Improvements Improved the background of the final chapter world map. In battle, units with “Ignore Assault Lane” can now properly attack the boss. We're currently preparing additional improvements. Balance The design philosophy of Commander Quest has always been: "Fun before balance." While the ideal would be a perfectly balanced deckbuilding roguelike that still allows for extremely powerful synergies—the true joy of the genre—we prioritized ensuring that players still feel the thrill of overpowered combos, even if that comes at the cost of strict balance. We believe that in this regard, we’ve succeeded in delivering the fun of “breaking” the game by offering powerful cards and relics that allow decks to scale infinitely. However, designing battles with these possibilities in mind naturally led to increased combat difficulty overall. Since launch, we’ve received conflicting feedback: some say that enemy specs and gimmicks make the game too difficult, while others say the cards and relics offered to players are so powerful that the game is too easy. We believe this reflects the extremes of player experience resulting from our design choices. We're now contemplating whether this situation needs to be improved and, if so, what direction that should take. If we do proceed with adjustments, the likely approach will be to lower battle difficulty while also slightly nerfing some of the more overwhelmingly powerful relics and cards. We plan to open a thread soon where we can gather your feedback on balance adjustments. We’d really appreciate your input! Agony System Rework As time has passed since the game’s launch, more players are beginning to take on higher levels of the Agony system. Based on the experiences many of you have shared, we’ve identifi...04/11 Patch Notes and Developer’s Letter #2Apr 11, 2025 - Community AnnouncementsHello, Commanders! Since the recent patch a few days ago, quite a few additional updates have been made. To ensure smoother gameplay, we are now applying a second patch. Also, based on the accumulated play data and community feedback, we’ve completed our first round of balance adjustments. Please refer to the details below. Enemy Balance Adjustments Some enemy units in Chapter 3 have been adjusted. Orc Before: ATK 4 / HP 20 After: ATK 3 / HP 18 Shield Carrier Before: ATK 6 / HP 20 After: ATK 5 / HP 18 Bow Shooter Before: ATK 5 / HP 8 After: ATK 5 / HP 6 Boss ‘Somewhat Smarter One’ Before: ATK 10 / HP 150 After: ATK 10 / HP 130 The health cost of the curse card ‘Germination’ has been adjusted from 3 to 2. The number of ‘Assassin’ units summoned in the ‘Assassination Attempt’ battle has been reduced by 1. The number of ‘Warg Rider’ units summoned in the ‘The Circuit Breaker’ battle has been reduced by 1. The spawn frequency of ‘Warg Rider’ units has been reduced in the ‘The Good Shepherd’ battle. In the normal pattern of the ‘The Wilderness’ battle, the number of summoned ‘Faceless One’ units has been increased by 6. In the empowered pattern of the ‘The Wilderness’ battle, the number of summoned ‘Faceless One’ units has been increased by 4. Card and Relic Balance Adjustments The card ‘Owlbear’ has been adjusted. Unupgraded Before: ATK 1 / HP 100 After: ATK 1 / HP 80 Upgraded Before: ATK 2 / HP 100 After: ATK 1 / HP 100 The relic ‘Steelbeard’ has been adjusted. Before: Grants +1/+1 to allied units for every 20 Steel owned. After: Grants +1 HP to allied units for every 20 Steel owned. Bug Fixes Fixed an issue where using the card ‘Overtime Pay’ multiple times granted Steel abnormally. Fixed an issue where the encyclopedia sorting did not work correctly. Fixed an issue where the unit ‘Self-Ringing Drum’ was not destroyed by ‘Preaching Vice’. Fixed an issue where the card ‘Let Loose!’ disappeared when the unit ‘Steel Catapult’ was killed. Fixed an issue where the relic ‘Rusty Nail’ was not applying properly. Fixed an issue where flying units exited the ‘Trench’. Improved some missing textures and materials. Fixed an issue where icons appeared abnormally large on the game result screen. Fixed an issue where the card ‘Raging Tide Militia’ with the "Reduce unit count to 1" upgrade did not increase in unit count with subsequent effects. Fixed an issue where entering the ‘Wacky Works Lab’ without any summon cards prevented game progression. Fixed an issue where the unit ‘Holy Knights’ did not receive certain relic effects. Fixed an issue where commander skill and starting relic buttons behaved abnormally during commander selection. Fixed overlapping of the ‘Settings’ and ‘Exit’ buttons in some languages. Fixed an issue where Free Deployment behaved incorrectly in the ‘Retreat Order’ battle. Other Improvements and Adjustments Improved visuals for the first area theme of Chapter 3. Expanded the width of the late advance route in the final boss battle. Adjuste...Post-Launch Reflections and What Lies AheadApr 10, 2025 - Community AnnouncementsHello, Commanders! First of all, we would like to express our heartfelt gratitude for the incredible response and interest you've shown since the launch. From the earliest planning stages, Commander Quest was designed with the goal of delivering a complete experience across three stages. We believed that transparently sharing this intention at launch was the most sincere form of communication, which is why we addressed it in our initial announcement. Right after launch, we received a far greater volume of feedback than we had anticipated. We seriously considered how we could best repay this outpouring of interest. As a result, we’ve decided to proceed with a content update as a way to thank all the Commanders who have shown love for the game. While the details are still being finalized and we can't share specifics just yet, we promise to reveal them as soon as we're confident in the results. (What we can tell you for sure is that a new historical hero will be joining your battlefield.) Of course, alongside the planning and development of new content, we’ll continue to fix bugs and adjust the game balance—just as we mentioned in our previous developer notes. (Please refer to the hotfixes we rolled out shortly after launch.) Thank you for playing and supporting our game. We would appreciate Commanders' continued interest and support. Commander Quest TeamEnjoy the gameplay of various Commanders!Apr 8, 2025 - Community AnnouncementsGreeting, Commanders! To celebrate the official launch of Commander Quest, we’re excited to showcase gameplay from amazing influencers who joined us on this journey. Last time, we featured videos from both veteran and rookie developers. But this time, it’s different! Commanders from Poland, the United States, and China have graciously shared their strategies directly on our Steam store page. We hope many of you will find inspiration for new strategies and unique ideas by watching how these Commanders take on the challenge of Commander Quest. Special Thanks to: - Lutel (https://www.youtube.com/@Lutel) - Nookrium (https://www.youtube.com/@Nookrium) - 好胃口的我 (https://space.bilibili.com/925253) - 独立游戏蜥蜴君 (https://space.bilibili.com/413703) - 孤独音符 (https://space.bilibili.com/6724070) Thank you, Commander Quest TeamDeveloper’s Letter #1 with the 0408 Patch NotesApr 7, 2025 - Community AnnouncementsHello, Commanders! Since launch, we’ve been both thrilled by the number of commanders who joined us—far beyond our expectations—and we’ve continued to make improvements based on the feedback you’ve provided. Since March 20, 2024, our Open Development initiative—aiming to create a game together with our users—has remained the core philosophy of our team. With that in mind, we'd like to share the updates we've made recently and what we plan to address next. Fixes Applied Over the Weekend Reflecting on feedback regarding the difficulty of the battle , we’ve implemented the following changes: Greatly expanded the area where units can be freely deployed. Added two summon tiles to the middle of the assault lane. Changed the instant-death mechanic of so that structures are no longer affected. Adjusted the additional passive in Phase 2: Before: All cards require 1 additional resource. After: Lose 1 Mana at the start of each turn. Changed the damage of “Divine Wrath” to start at 5 and increase by 5 each time. Fixed an issue where the relic would activate every turn. Fixed an issue where faction-specific commissions were not appearing properly. In the battle , players can now freely deploy units on enemy hills. In the battle , when 3 torches are lit, the effect now grants “Unyielding” instead of “Invincible.” Additional Fixes in This Update Fixed issues where the "Indiana" and "Complete Extinguishment" achievements were not completing properly. Resolved a delay when returning to the lobby from the commander selection screen. Fixed an issue where experience was not displaying correctly in the commander selection phase. Fixed discrepancies between visual indicators and actual ranges for some commander skills. Fixed an issue where the “Return to Lobby” button would result in a black screen. Improved the speed at which battle rewards are claimed. Fixed an issue where penalties from some relics were not being applied correctly when continuing. Fixed a bug where the “Unit reduced to 1” mutation effect would persist and block other effects from increasing unit count. Adjusted the auto end-turn feature so that it doesn’t activate when commander skills can still be used. Fixed an issue where the card was not interacting properly with the relic . Currently Being Fixed Some achievements not unlocking properly. A crash issue caused by exceeding the maximum iron storage cap. Intermittent abnormal behavior of the card. Notice Regarding Performance Issues While preparing more detailed graphics settings for the official launch, we’ve configured most default settings to the highest quality to make the game look as stunning as possible. However, we found that setting “Framerate Limit” to unlimited caused excessive use of hardware resources, so we’ve changed the default to 60 FPS. If you downloaded the game before this update, the default setting may still be set to unlimited. If you are experiencing performance issues, we recommend applying the 60 FPS limit. Lastly, we’d li...Hotfix Notice – April 6Apr 6, 2025 - Community AnnouncementsIn the battle "Torch Ceremony", when three torches are lit, Invincibility has been replaced with Indomitable.Hotfix Notice – April 6Apr 6, 2025 - Community AnnouncementsTo reflect feedback on the difficulty of The End of Infinity, the following adjustments have been applied as a priority: The area where units can be freely deployed has been significantly expanded. Two summon tiles have been added to the middle of the advance path. The All-Seeing Eyes no longer instantly destroys structures. The additional passive in Phase 2 has been changed. Before: The resource cost of all cards is increased by 1. After: Lose 1 mana at the start of each turn. Changed the damage of Divine Punishment to start at 5 and increase by 5 each time. Fixed Cog Wheel to function as described in its text. Fixed an issue where faction-specific quests were not appearing correctly. Changed the Heartbreak Ridge battle to allow free deployment on the enemy hill. We will continue monitoring your feedback on The End of Infinity battle and plan to make further adjustments. Please share your thoughts on the new, lowered difficulty.Developer's Play: Stay with Devs!Apr 4, 2025 - Community AnnouncementsHello, Commanders! It’s been 7 hours since Commander Quest officially launched! To help those of you still deciding whether to join the fight this weekend, the dev team has prepared two helpful options: The demo is still available to play for free! While it doesn’t showcase all the new content and artwork from the full release, it’s a great way to experience the core gameplay and get a feel for what Commander Quest is all about. Check out our new developer gameplay video on the store page! One seasoned dev and one fresh recruit each show off their own approach to the battlefield. If you think your commander can lead a stronger legion—don’t hesitate. Jump in and prove it! We hope Commander Quest adds a little more fun to your first weekend of April. Thank you, The Commander Quest TeamCommander Quest Official Release! & Patch NotesApr 4, 2025 - Community AnnouncementsHello, Commanders! The official release is finally here! We've prepared one last update to enhance the fun, using the valuable feedback and data from our playtests. Please see the full details below. New Content: Additional Requests {STEAM_CLAN_IMAGE}/44859384/d0dec3824fb2307f490a2e2064608fc101ba4751.png Appears randomly after winning dangerous or boss battles. There are a total of 34 types of requests, each with unique conditions and rewards. Only one request can be active at a time, but you can accept another after completing the current one. New Relics Alembic All cards consume HP as their resource. Almagest All cards cost 1 Mana and gain the “Exhaust” effect. Mappa Mundi You can ignore up to 3 routes. Ancestral Slab Every 10 enemy units defeated grants 1 additional card draw next turn. Tavern Rules “Drunkenness” can be applied to the Commander as well. Golden Bell Every 4 alcohol cards used grants a random alcohol card. Beast Claw Each time a Beast unit attacks, all Beast units on the battlefield gain +1/+1. The Priest’s Breastplate Summoning cards that summon only one unit have their Mana cost reduced by 1. Blue Rosary Each time you gain Mana, you receive a Mana Crystal instead. Cog Wheel Draw one card each time a card is played. Take damage at the start of battle equal to the number of cards in your deck. Light Catcher Archive Exhaust cards are used twice. Five-Colored Fine Comb All battle reward cards are upgraded. Card reward choices are reduced by 1. Gecko Brooch All Rest Events are replaced by Bizarre Engineering Lab Events. Compound Interest Calculator Each time you skip a card reward, your gold increases by 5%. Paper Airplane At the end of each turn, deal damage to the enemy Commander equal to the number of cards in your hand. Warehouse Key Goblin Shop items never sell out. Bloody Cloak Doubles the Attack of allied units with 1 HP on the battlefield. Chef’s Toque All cooking effects activate twice. New Cards Noblesse Oblige Grants a designated allied unit the ability to take all damage meant for allies this turn. Doomsday At the start of each turn, gain 1 Mana and randomly deactivate a summon tile. Final Banquet Draw X cards and set their Mana cost to 0 this turn. You cannot gain Mana next turn. Commander Rework by Race When playing as Dwarf Richard, the relic Three Lions Flag is replaced with Steelbeard. For every 20 Steel held, allied units gain +1/+1. When playing as Dwarf Saladin, the skill Touch of the Dead is replaced with Cheers! All units on the battlefield gain “Drunkenness”. When playing as Dwarf Saladin, the relic Green Arrow is replaced with The Cask of Eternity. Every 11 alcohol cards used grants random alcohol cards until your hand is full. When playing as Dwarf Zhuge Liang, the relic Fire Attack Strategies is replaced with The Book of Forging Secrets. Forging effects no longer consume Steel. When playing as Human Joan of Arc, the skill Holy Knights is reworked. For each Base card used in this battle, gain +2/+10. When p...A Letter from the Dev Team Ahead of the Official LaunchApr 1, 2025 - Community AnnouncementsHello, this is H0RA, lead developer of Commander Quest. As a reminder, the official release is just around the corner — April 4th! Thank you so much to everyone who has been waiting patiently for the release. During our playtest in March, we received incredible participation and valuable feedback. We’ve used that input and data to shape version 1.0 into what we believe is our best build yet — all thanks to your support. Our team is now fully focused on finalizing the launch build. While we do not currently plan to release additional content updates due to internal circumstances, we will continue to monitor and address any game play inconveniences or technical issues that may arise post-launch. From beginning to end, our mission has always been to deliver a complete and polished game experience. We’re doing our best to make sure that remains true. We’ll be back with more updates when launch day arrives. Thank you for reading — and for being part of this journey! P.S. Nope, not an April Fool’s joke...Official Release Date AnnouncementMar 19, 2025 - Community AnnouncementsHello, Commanders! After completing the playtest, we are thrilled to finally announce the official release date that you’ve been eagerly waiting for. Here is the date: Official Release Date: April 4, 2025, 01:00 (PDT, Daylight Saving Time) We will continue working hard to implement as much of your feedback as possible and deliver a high-quality game by the release date. Please wait just a little longer! Also, please note that the price will be revealed on the release day. Playtest Conclusion Announcement with Interesting StatisticsMar 17, 2025 - Community AnnouncementsHello, Commanders! First and foremost, we sincerely thank you for participating in the two-week-long playtest. We are also here to inform you that the test has officially concluded. This playtest has been an incredibly valuable experience for us. With content exclusive to the full version, including Chapter 3 and the hidden ending, we were able to gather invaluable feedback that was not available in the demo. We believe this feedback will help us polish the game significantly before its official release. ...But simply ending the announcement like this would be a bit unsatisfying. So, we’d like to share some interesting statistics observed during the playtest! Gameplay Statistics Number of applicants for the playtest: 3,066 Number of testers granted access: 1,550 Testers who played every single day of the playtest: 3 people (not the developers!) Most play attempts by a single tester: 237 times Win count and win rate of the tester with the highest win rate (among those who played 10 or more times): 13 wins in 16 plays (81%) Win count and win rate of the tester with the highest win rate (among those who played 50 or more times): 40 wins in 65 plays (62%) Play count per Torment Level: {STEAM_CLAN_IMAGE}/44859384/aeada669bbf30e6bab0e3d9f88a755d3ea1d934c.png Play count at Torment Level 20: 12 Combat Statistics Most defeated enemy commander by testers: Deserter (4,788 times) Enemy commander who defeated testers the most: Dietrich Goldenaxe (1,185 times) Enemy boss commander with the highest tester defeat rate (excluding the final chapter): Dietrich Goldenaxe (23.02%) Enemy elite commander with the highest tester defeat rate: The Green-Loving Gardener (26.40%) Enemy normal commander with the highest tester defeat rate: Fiery Maw (22.86%) Win rate for the final chapter battle: 620 wins out of 1,689 attempts (36.71%) Card Statistics Most added cards to decks: Summon: Tribal Merchant (2,798 copies) Tactic: Rain of Arrows (1,247 copies) Supply: Military Arts (2,773 copies) Foundation: Pasture Clearing (1,692 copies) Curse: Letter to Deliver (5,099 copies) Most frequently included card in winning decks: Military Arts+ (1,301 copies) Most upgraded card and its count: Military Arts (2,320 times) Most removed card and its count: Amateur Militia (6,932 times) Most popular card in the shop: Military Arts (439 copies purchased) Relic Statistics Most acquired relics: Red Notice (2,729 times) Travel Gaiwan (2,550 times) Snake Nest (2,425 times) Most frequently included relics in winning runs: Red Notice (9.53%) Snake Nest (8.58%) Dowsing Rod (8.00%) {STEAM_CLAN_IMAGE}/44859384/32200f6dfea23b75ec83b94ea397b9f94180b89e.png Most frequently chosen relic in relic acquisition events: Decorated Shamshir Least frequently chosen relic in relic acquisition events: Evil Hand Event Statistics Event with the most biased decision-making: Resting, with a 96% selection rate for upgrades Event with the most balanced decision-making: The Sorrowful Clown(50.6% / 49.4%) {STEAM_CLAN_IMAG...Hotfix Notice - Mar 14th (Fri)Mar 14, 2025 - Community AnnouncementsHello, Commanders! Today, we are rolling out a hotfix with additional bug fixes. We will swiftly resolve other issues as well. Have a wonderful weekend with Commander Quest! Bug Fixes Fixed an issue where Crouching Dragon Statue increased the cost of a tactical card by 11. Fixed an issue where Penance stages 13, 18, and 19 were not functioning properly. Fixed an issue where no notification was displayed when the enemy used the card Become One. Fixed an issue where the effect of Caltrop Attachment was not applied to certain structure units. Notice of Playtest Extension and Additional Tester SelectionMar 13, 2025 - Community AnnouncementsHello, Commanders! We are pleased to announce the extension of the playtest period and the selection of additional testers. Based on the data collected during the playtest, we have released a hotfix to adjust combat balance. To gather additional data regarding these changes, we have decided to extend the test period by two more days. New End Time: March 17th, 00:00 (Pacific Standard Time) This decision was made so that you can continue enjoying the game through the weekend when the highest number of players are active. We appreciate your participation and feedback! Additionally, to gather data from both experienced commanders and new players, we have selected additional testers. The new testers were randomly chosen from those who applied for the playtest but were not initially selected. If you have been selected, don’t miss this opportunity and enjoy the game to the fullest!Hotfix Notice - Mar 13th (Thu)Mar 13, 2025 - Community AnnouncementsHello, Commanders! We have applied the bug fixes and feedback that were reported during the playtest. We appreciate your continued support in the remaining testing period. Thank you! ※ The Chapter 3 patch will only be applied to the . Combat Balance Adjustments The difficulty of the following battles has been increased. Chapter 2 Pale Light Exploding Ground Resurrected Death Siege Warfare Exhibition Chapter 3 Breeding Steel Allegiance Heartbreak Ridge The Circuit Breaker Self-Entrapment The Narrow Path The Wilderness Torch Ceremony The difficulty of the following battles has been decreased. Chapter 2 Heated Fangs Chapter 3 The Good Shepherd Totemism Bug Fixes Fixed an issue where the relic 'Holy Flag' enhanced disabled summon tiles. Fixed an issue where the relic 'Military Arts Manual' did not reduce the cost of the commander skill 'Pasha the Eagle' to 0. Fixed an issue where 'Steel Allegiance' consumed 10 more steel than intended. Fixed an issue where the movement speed increase effect of 'Wacky Works Lab' (level 2) actually decreased movement speed. Fixed an issue where the boss node icon appeared smaller when hovered over on the map. Fixed an issue where an unselected commander was occasionally highlighted on the commander selection screen. Fixed an issue where relics such as 'Decorated Shamshir' did not apply effects to allied structure units. Fixed an issue in the battle 'The End of Infinity' where the 'Be Afraid' card sometimes failed to deal damage to allied commanders. Adjusted the free deployment area in the battle 'Castle Awaiting Salvation'. Polishing Updated the visuals of the Chapter 2 Elite Map.