Show/Hide Show/Hide

Command Modern Operations

 
Command: Modern Operations v1.06.1328.18Apr 12, 2024 - Community AnnouncementsGood news for you Command fans, we have an update out today. v1.06.1328.18 is mainly focused on bugfixes and tweaks, no new major features have been added. There has however been a significant change to the radar model. Until now, radars with an air-search capability and those with space-search (ie. ASAT & ABM) capability were separated in their target detection capacity by altitude and target type; ie. air-search radars could detect aerodynamic targets within the atmosphere, whereas space-search radars could detect BMs and RVs outside the atmosphere. While broadly accurate, this abstraction left a lot of unrealistic cases: For example a fighter radar could detect an RV in its terminal phase, or endoatmospheric guided weapons such as hypersonic missiles where not detected by BMD radars. In real life, radars use velocity filters (in addition to altitude ceilings) to specialize in their search task and minimize false contacts etc. Command now correctly replicates this behavior, with some assumptions for the minimum and maximum velocity values: Air-only search radars may detect any target from 0 knots (hover) up to Mach 5. Space-only search radars (ie. BMD/ASAT) can detect any target from Mach 2 up to "unlimited" velocity. Combined air & space-search capable radars use the full velocity spectrum. This addition allows more realistic representation of the capabilities and limitations of each type of radar, against the full gamut of endo- and exo-atmospheric targets. You can read the whole changelog here. Enjoy the update, and good hunting everyone.Command: Showcase - Icebreakers Out NowFeb 1, 2024 - Community AnnouncementsCommand: Showcase - Icebreakers is out now on Steam. To show off this new release, developers Jacob Keyes and Kushan will be streaming the scenario over on the Slitherine Twitch channel from 11:30 AM -1:30 PM EST. As the globe warms Arctic ice retracts, turning the frozen Siberian coastline into the worlds next great shipping lane. Ships transiting the Northern Sea Route (NSR) from Shanghai to Copenhagen travel only 1/3rd of the old distance, and avoid strategic bottlenecks like the Suez Canal and strait of Gibraltar. It is in this new, thawing theatre that the Russian President and MoD see an avenue of restoring national pride, a theatre which most in the west feel comfortable cropping out of their maps. Investments and military constructions are initiated turning this barren sea lane into an arctic kill-zone, emboldening the Russian parliament to declare that their laws regarding this new waterway supersede the United Nations Law of the Sea. In response, the U.S. President and Canadian Prime Ministers decide to challenge Russia’s claims in the region. In Showcase: Icebreakers it's up to you to lead a Freedom of Navigation operation in one of the most inhospitable climates on earth, the Arctic circle. Leading the fleet is the Polar Star, an icebreaker capable of plowing through the sheets of sea ice. Following behind her are several allied surface action groups including Zumwalt and Arleigh Burke Destroyers, along with Harry DeWolf patrol ships, and more. While there is no carrier as a part of the fleet, you will have the support of Air Force units stationed in Alaska. Information is ammunition, and with Russian satellites active you will need all the help you can get to control the flow of information. US CYBERCOM has prepared an attack package code named “Widowmaker" which will help deal with the Russian satellites. War has not been declared, but hostilities could begin at any moment. The Russian response to your actions will dynamically change according to the level of hostility you display. This is made possible by our new "Road to War" script that models gradual escalations from harassment and skirmishing, to outright warfare. With this release we also have a small update primarily to support this DLC. The changelog is posted below. * New weapon type: Laser dazzlers. (Background: https://en.wikipedia.org/wiki/Dazzler_(weapon)) Dazzlers differ from high-energy lasers as they have a deliberately wider, more dispersed (and less powerful) beam pattern. This reduces the destructive effect but makes it easier to hit their intended target. They are used primarily to damage/destroy visual/EO/IR sensors, on manned as well as unmanned platforms and weapons. When used against manned aircraft, they can cause temporary blindness and even lead to the aircraft crashing if at low altitude. * ADDED: #15453: Add ability to place reference points relative to any unit or any reference point * ADDED: Show if comms being jammmed on unit.components wrapper * TWEA...Command: Modern Operations - v.1.06.1328.13Jan 19, 2024 - Community AnnouncementsHello Commanders, a new update has gone live. The big new feature for this update is water-surface facilities. These are facilities and structures located on the surface of the ocean that can be targeted by both anti-ship and anti-land weapon systems. Examples of this are piers, bridges, and offshore drilling facilities. The full changelog for this patch is listed below. v1.06.1328.13 – 12th January 2024 • NEW FEATURE: Water-surface facilities (supported only on v504+ DBs). Such facilities are placed on the water surface (not on the sea bottom) and can be attacked with both land-attack and anti-ship weapons. Examples of such facilities include bridges (both single-unit and multi- segment), offshore platforms, piers etc. • ADDED: Unit Status panel (right column) shows primary target name for selected unit • ADDED: Display a red X-crosshairs symbol and ETA on the calculated interception point when a weapon is selected • ADDED: Added 'Unpack all containers at destination' option for Cargo Transfer Mission • ADDED: Added aircraft emergency diversion to new host base when fuel is too low • ADDED: Contact wrapper - markedAsDecoy property • ADDED: Add time on target and takeoff time to mission wrapper • TWEAK: Significant performance improvement on game startup and scenario loading time • TWEAK: Fixes & enhancements on mine-laying mission • TWEAK: Losses & expenditures: Don't attempt to show stores with an empty name • TWEAK: Map appears at slightly higher resolution at lower altitude, reducing OpenTopoMap pixellation • TWEAK: OpenTopoMap layer does not stop rendering tiles at very low altitude. Virtual Earth layer renders tiles at higher resolution at very low altitude. • TWEAK: When bubbling up message-box messages from sim-core to UI, check if the originator side is the current side on the UI; if not then don't show them • TWEAK: Nuclear detonations begin appearing immediately upon detonation instead of after a slight delay and their circles expand with internal fill that fades out over time. • TWEAK: Event balloons render properly again with outlines and elliptical background fill around them. • TWEAK: Various refinements on the "throttle down to avoid wierd things" logics active during double-flame time accel • TWEAK: List Packages in order by name • FIXED: #15458: Various aircrafts don't have a correct WRA Classification • FIXED: #15447 : Ballistic missiles erratic trajectories • FIXED: Comms-jammer was jamming low-frequency radar • FIXED: Bark for "weapon hold" status and "switching to opportunity targets" were visible even if the unit was not from the player side • FIXED: Cached datatables access issue causing DB-Viever and "Add Unit" dialog to not behave correctly • FIXED: Decoy icon not being shown for decoy UAVs • FIXED: OECM jamming other bands • FIXED: #15468: No Navigation Zones Prevent Flights from Launching • FIXED: Missiles were handled as air contacts and so they where not always targeted + there was an hardcoded limitation of 10NM whe...Command: Showcase - Icebreakers Coming SoonJan 9, 2024 - Community AnnouncementsToday we are announcing our newest piece of Command DLC. Showcase - Icebreakers will take you to the arctic circle, commanding a naval task force in a F.O.N. exercise gone hot. Icebreakers will be out February 1st, 2024. {STEAM_CLAN_IMAGE}/35764183/c417fb69e6b5d75a669a5958c0786b97ebec1ec1.png Hypersonic missiles are launched to attack Russian surface units As the globe warms Arctic ice retracts, turning the frozen Siberian coastline into the worlds next great shipping lane. Ships transiting the Northern Sea Route (NSR) from Shanghai to Copenhagen travel only 1/3rd of the old distance, and avoid strategic bottlenecks like the Suez Canal and strait of Gibraltar. It is in this new, thawing theater that the Russian President and MoD see an avenue of restoring national pride, a theater which most in the west feel comfortable cropping out of their maps. Investments and military constructions are initiated turning this barren sea lane into an arctic kill-zone, emboldening the Russian parliament to declare that their laws regarding this new waterway supersede the United Nations Law of the Sea. In response, the U.S. President and Canadian Prime Minister decide to challenge Russia’s claims in the region. {STEAM_CLAN_IMAGE}/35764183/e0260d8a25cf95cc2548a65c96bfd9066020c611.png The Polar Star smashes it's way through an ice flow, creating a corridor for the fleet In Showcase: Icebreakers it's up to you to lead a Freedom of Navigation operation in one of the most inhospitable climates on earth, the Arctic circle. Leading the fleet is the Polar Star, an icebreaker capable of plowing through the sheets of sea ice. Following behind her are several allied surface action groups including Zumwalt and Arleigh Burke Destroyers, along with Harry DeWolf patrol ships, and more. While there is no carrier as a part of the fleet, you will have the support of Air Force units stationed in Alaska. {STEAM_CLAN_IMAGE}/35764183/78e187814a1a36a154a600d3dc8062291763b981.png Russian units harass the combined Canadian/U.S. fleet as they make their way through this new northern passage Information is ammunition, and with Russian satellites active you will need all the help you can get to control the flow of information. US CYBERCOM has prepared an attack package code named “Widowmaker" which will help deal with the Russian satellites. {STEAM_CLAN_IMAGE}/35764183/0c1c0aeddc8a352efe6822fdc73f92fc15b0b883.png With Alaska and Siberia nearby, land-based missiles and aircraft become a major factor in operations War has not been declared, but hostilities could begin at any moment. The Russian response to your actions will dynamically change according to the level of hostility you display. This is made possible by our new "Road to War" script that models gradual escalations from harassment and skirmishing, to outright warfare. {STEAM_CLAN_IMAGE}/35764183/77bee0ca32869a7a15cf64742a4826608b0b1069.png In brutal Arctic conditions, personnel won't survive long in the water without a rescue Good l...Command: Modern Operations - v1.06.1328.12Dec 11, 2023 - Community AnnouncementsHello everyone, we have a Command: MO update for you today with several tweaks and bugfixes along with new UI options. v1.06.1328.12 – 6th December 2023 ADDED: New map display option (Game Options window): Draw black outlines on icons & text to make them easier to stand out against background map (ON by default; disable if it is slowing down rendering) ADDED: Added target property to unit wrapper TWEAK: Map appears at slightly higher resolution on average by loading higher zoom levels at higher altitudes. TWEAK: Updated built-in callsigns list FIXED: Crash issue on startup FIXED: #15340: Sensor mounts were not being attached to parent platforms when added by Lua - SE_UpdateUnit; this led to incorrect illumination-arc calculation FIXED: #15335: Palletized munitions with Nan altitude and other issues FIXED: Rapid Dragon weapons pallets transcending altitude, accelerating infinitely, and migrating to North Pole FIXED: Exception error in weapon wrapper FIXED: Strikers and Escorts Not Working Together FIXED: Lofted ASW weapon (SS-N-15) was considering the target altitude (underwater) instead of the desired impact altitude (water surface) for the lofted trajectory calculation FIXED: Aircraft egressing off flight plan to the east and west for some distance FIXED: #15386: Aircraft selected not transfer to Target list on air strike mission FIXED: Missiles where not splashing on water PARTIALLY FIXED: #15375: DF-26 No altitude and weird behavior FIXED: #15304: Air Intercept, low altitude in transit FIXED: Escorts flying in circle ignoring the escorted unit FIXED: Setting sub/ship throttle causes sonar signature to increase even if vessel doesn't move FIXED: #15377: Speed override causes Sub to keep moving after course is cleared Numerous general fixes Numerous sim-performance tweaks Includes the new v503 release of the DB3000 and CWDB databases. DB3000 v503 additions https://drive.google.com/file/d/1CfqVLnl4pR1oSHbD4hUOYPzPLzgyx7Ou/view CWDB v503 additions: https://drive.google.com/file/d/1CgAWCjDxyugeB609KRSldtq9scUnTFkA/view Command: Modern Operations - v1.06.1328.11Nov 3, 2023 - Community AnnouncementsHello everyone, today we have a new Command update for you. Included are numerous bugfixes and minor tweaks. We also have implemented new features for unguided rocket artillery and counter-battery fire. Check out the full changelog below. * NEW FEATURE: Counter-RAM mechanics (currently only for unguided rockets). Here is some general background information. Unguided rockets are now no longer auto-detectable, instead they need to be explicitly detected by sensors. Rockets above 100mm in caliber can be detected by general air-search sensors if the physics are right; smaller-caliber rockets can be detected only by CRAM-specialized sensors such as counter-battery radars (e.g. TPQ-36/37, Zoopark-1/2, ARTHUR, COBRA etc.). They can also be engaged by weapons possessing a CRAM capability, such as the Centurion CIWS or Iron Dome. If a counter-battery optimized sensor detects one or more rockets, it is able to backtrack their trajectory and generate a rough-location contact for the unit that fired them. This allows modelling real-life counter-battery hunting tactics. * ADDED: Added actual roll and pitch to unit wrapper * ADDED: Add the name of the causing event/trigger/etc to generated Lua-error messages * Numerous performance tweaks on map/UI and simulation engine * TWEAK: Restored the "Placenames" map layer, using a subset of the Stamen Labels layer (cached on MG servers, not Stamen's). * TWEAK: Ballistic missile and RV contacts are marked as "FIREBALL" (instead of MISSILE) * TWEAK: Enhanced CallAdvancedDialog to handle HTML as input and return Lua table of values * TWEAK: Tweak on aircraft acceleration physics: The accel rate drops due to exponentially-rising drag as approaching the maximum speed for given alt & throttle (practical effect: planes accelerate really fast from an initial low speed, but take forever to reach the maximum speed). * TWEAK: In ABM DLZ checks, consider the interceptor's ceiling when attempting to calculate the seeker-activation point * FIXED: #15079: ToT not working for single unit firing on multiple targets * FIXED: #15372: TALDs not being rendered on map * FIXED: #15334: Weapon allocations by default? * Fixed: Torpedo contact impact crashing for undefined primary target * Fixed: Crash when fetching time of day * FIXED: #15359: Issue with text measurement on info bar * FIXED: WPN MAX quantity onboard was miscalculated in some occasion + in some cases the unit was focused on fire against a low priority target * FIXED: AAW range-ring flickering * FIXED: ACs not dropping their bombs on the first pass * FIXED: ACs not dropping their bombs due to altitude * FIXED: AEGIS ships not auto-firing SAMs * FIXED: #15365: SA-21 blocking issue * Fixed: Wrong behaviour of ground unit slider and Icon zoom not being saved and shown in interface * FIXED: Climb Time was not calculated correctly for HoldStart and HoldEnd WP 1/X * Fixed: DLZ failure for ABM intercept * FIXED: #15314: Intercept Mission * FIXED: #15338: Duplicate row when selecting "p...Command: Modern Operations - Map Layer News UpdateNov 1, 2023 - Community AnnouncementsSo, this was not the best communication attempt ever... When we initially set out to explain the situation with the Stamen map layers going away, we referred to them as satellite imagery. This was a mistake, and created a lot of unnecessary confusion and anguish among some users. So let's try this again. As we wrote on that piece, we were forced in a hurry to drop support for three map layers externally provided by the kind people at Stamen Maps: "Stamen Terrain" (a topography layer, see sample) "Stamen Roads and Cities" (a variant of Terrain optimized for displaying road & urban networks) and "Stamen Labels" (a layer dedicated to displaying placenames). These layers are moving to a paid-access system from Oct 31. As part of our pre-release coverage of CMO, we presented the various map layers included in Command in this article. With the exception of the Stamen layers, all of these layers still remain available as always. In addition: 1) Beginning with the upcoming v1.06 / Build 1328.11 update, we are restoring the placenames layer. Stamen have kindly provided a very liberal usage license on their map tiles, so we can re-host the placename tiles on our own servers and provide them on-demand to CMO users. So this useful to many map layer is coming back, free of hosting concerns. To pre-empt the reasonable question of "Why aren't you doing the same with the other two layers": We use only up to the level-10 zoom on placenames, which keeps the number and size of the fileset at fairly small levels. The other two layers go all the way to level-17 zoom, and at that scale the file numbers and sizes are GIGANTIC. Let alone the challenges of hosting such a set; we cannot obtain it from Stamen in the first place. 2) Serendipitously, we recently added support for the third-party OpenTopoMap layer in Command. This is an excellent map set offering both topography and road+urban network data, thus easily rivalling the functionality offered by the retired Stamen layers. Thus, at the end of the day users of Command still have an excellent, high detail topography layer at their disposal. And as previously noted, all the other existing layers are offered directly by MatrixGames and are not going anywhere. At the same time, this turn of events has motivated us to start exploring additional map layers & services out there which may be of good value to users of CMO and CPE. We are evaluating some possible candidates but we are also open to suggestions from the user community. We hope this clarification eases the legitimate concerns of many players caused by our initial announcement.Command: Modern Operations Satellite Imagery RemovalOct 12, 2023 - Community AnnouncementsDear Command users, We’re usually here to tell you good news about new features but unfortunately today we have some bad news. For the last 5 years we’ve been using, with permission, a satellite imaging company's map tiles for the inner zoom levels of the satellite imagery in Command. This company has decided to put these map tiles behind a pay wall as of October 31st. We only just became aware of this when the map tiles started disappearing in the game so the short-term solution is to remove these map tiles. This is the course we have elected to take and the team are testing the build before we release it. This will replace the previous higher resolution imagery with lower resolution layers. {STEAM_CLAN_IMAGE}/35764183/de4741c5f6163c73cec9387c8beff4cdf4b0bb56.png An example of the missing map data We know how much the Command community likes this kind of high res imagery and so we will be looking for an alternative solution for the future. Increasingly, these types of services are behind paywalls so we may be unable to find a free option. For now we just wanted you to know it is something we will be looking in to but we don’t have a plan in place just yet. We were not warned this was going to happen. We’re sorry for any inconvenience this causes and we hope it does not have too great an impact on your enjoyment of the game. Thanks again for your understanding and support. The Command TeamCommand: Showcase - Operation Desert Falcon Out NowOct 10, 2023 - Community AnnouncementsCommand: Showcase - Operation Desert Falcon is out now The year is 2027 and France's position in the Sahel has become untenable. A coup d'état in Chad has brought an anti-colonial regime to power. Militant groups are seizing foreign assets and government security forces have gone over to the United Sahel Liberation Front. With militants advancing on Massenya Airfield, the main base being used to evacuate French and foreign nationals, only the French air force can provide the necessary support to prevent a massacre. The closest fighter squadron equipped to support the evacuation is staged over 2,000 nautical miles away in southern France. Equipped with the Rafale multirole fighter and the A330 tanker, you have the range to reach out from the Metropole to touch the Sahara. You will need to manage multiple air-to-air refueling's, synchronized multidomain strikes, and the logistics of evacuating Massenya. The 500 civilians the will only be safe once they have landed at Libreville, in Gabon. Operation Desert Falcon uses the Multidomain Strike Planner, Ops Planner, Cargo 2.0, and Palletized Munitions to give you all the tools you need to execute a difficult mission, the evacuation of an airbase under siege. Features: Playable as the French and focused on the Rafale C and the A330 Phenix, along with other supporting platforms like the C-130 and C-17. Multiple political factors in play. Libya is the most direct route but will you risk flying your strike mission over an active conflict zone? Plan for zero losses. With Frances position in Africa already teetering, any loss of aircraft or national humiliation will be considered a mission failure. Plan for the unknown. Chad has an arsenal of MiG-29’s, Su-25’s, and JF-17N’s that could disrupt your plans. Race against the clock. Militants are closing on the Massenya Airfield and the evacuation must be conducted quickly and with proper security. Utilizes new Command features like the Ops Planner, Multidomain Strike Planner, Cargo 2.0, and Palletized Munitions. It is highly recommended that the player completes the MDSP tutorials before playing. This operation demands nothing less than perfection. Bonne chance, Commandant. https://store.steampowered.com/app/2516840/Command_Showcase__Operation_Desert_Falcon/Command: Modern Operations - Desert Falcon Release Date/Ten Year AnniversarySep 28, 2023 - Community AnnouncementsHello Command fans, we have two pieces of news for you about our upcoming new Showcase DLC and our 10th anniversary. First off, the DLC. Command: Showcase - Operation Desert Falcon is now confirmed to go live October 10th, 2023. This near future mission will see you conducting long range airstrikes from the French Metropole into Chad with Rafale's, Phenix's, and C-17's equipped with RAPID DRAGON. This scenario is a great choice for learning how to get the most out of Cargo 2.0, the Mission Planner, and Aerial Refueling. {STEAM_CLAN_IMAGE}/35764183/683198bd662f4d06431a6ad80cbd474dde718774.png A flight of Rafale's on the long trip from the Metropole to Chad {STEAM_CLAN_IMAGE}/35764183/e27c93646de6e1f7f763ec7a9c455b0452376a9c.png A race against the clock as rebels attack French assets {STEAM_CLAN_IMAGE}/35764183/04511382e09c24a047b5981a52d0ca27a4b86187.png The riskier but more direct route over war-torn Libya {STEAM_CLAN_IMAGE}/35764183/d002d8ec22b723a81f29856c1814d9aac979a86e.png Aerial refueling is key in this long distance strike mission The future of Françafrique depends on your success. The symbolic value of even a single fighter lost could spell doom for France's future in the Sahel. This challenging mission demands nothing less than perfection. We are looking forward to seeing how our community tackles this Showcase. And onto the other news we have... {STEAM_CLAN_IMAGE}/35764183/01c553f66990e32a3b2488cbe5abbecf88d8d8e0.jpg Time flies when you're having fun Command just passed it's Tenth Anniversary! Over the past ten years we have seen several massive updates and changes to Command. *New features and improvements like Cargo 2.0, the Multi-Domain Strike Planner, and the Mission Planner. *Modeling of cutting edge new technology like RAPID DRAGON in our massive database, which just passed over 500 updates and iterations. *Introducing our 64-bit update and DirectX 11 map render. I am sure I am forgetting other milestones we passed but the last year alone has been a whirlwind of new features and updates. We would like to take a moment to thank our fans for joining us on this long journey to make the premier modern military simulator. Your feedback and suggestions have been essential in making Command what it is today.Command: Showcase - Operation Desert Falcon Coming OctoberSep 12, 2023 - Community AnnouncementsWe are pleased to announce that the next Command Showcase is on the way, and will be available early this October. Operation Desert Falcon will take the player to the year 2027 and place them in command of a French Air Force squadron. A coup in Chad has brought a hostile regime to power. Foreign nationals are fleeing to the protection of small force of French marines holding out at the Massenya airfield. Only the French air force can provide the necessary security to prevent a massacre. The closest fighter squadron equipped to support the evacuation is staged over 2,000 nautical miles away in southern France. You will need to manage multiple air-to-air refuellings, synchronise multi domain strikes, and coordinate the logistics of evacuating Massenya. Operation Desert Falcon uses the Multidomain Strike Planner, Ops Planner, Cargo 2.0, and Palletized Munitions to give you all the tools you need to execute a difficult mission, the evacuation of an airbase under siege. Good luck, the future of Francafrique depends on your success. {STEAM_CLAN_IMAGE}/35764183/e27c93646de6e1f7f763ec7a9c455b0452376a9c.png {STEAM_CLAN_IMAGE}/35764183/683198bd662f4d06431a6ad80cbd474dde718774.png {STEAM_CLAN_IMAGE}/35764183/d002d8ec22b723a81f29856c1814d9aac979a86e.png {STEAM_CLAN_IMAGE}/35764183/04511382e09c24a047b5981a52d0ca27a4b86187.png Home of Wargamers Live Event announcementSep 1, 2023 - Community AnnouncementsWe are proud to announce our new Home of Wargamers live event, which will take place on September 12th at 5 pm UK time. Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here. We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as: Modern Naval Warfare Nuclear War Simulator Command Modern Operations Flashpoint Campaigns Rule the Waves 3 Strategic Command Combat Mission Valor & Victory Command: Modern Operations - 64-Bit UpdateAug 8, 2023 - Community AnnouncementsWe have big news for Command: Modern Operations. Today we are going live with a major update that upgrades the engine to 64-Bit architecture. The full changelog and notes on new features and performance are available below. * MAJOR NEW FEATURE: 64-bit architecture. Command is now a 64-bit application. * MAJOR NEW FEATURE: New DirectX 11-based map renderer. The existing DX9-based map rendering engine has been wholly replaced with a new one based on DirectX 11. You should observe significantly improved zoom/pan performance, as well as reduced latency and increased throughput when rendering map layer tiles. * NEW SIM FEATURE: Per-sensor mast height (optional) Apart from the existing ability to specify an overall mast-height for a platform/unit, it is now possibly to specify the mast-height value per sensor. This can be useful in modeling the different height placement (and thus horizon coverage, and the now-critical ability to clear the local skyline, see below) for each individual sensor in a platform. * NEW MAJOR SIM FEATURE: Terrain type-dependent skyline / land-cover height. The simulation now clearly distinguishes between terrain elevation height (ie. the actual ground) and the "skyline" height outlined by either natural features (forest trees, plantation etc.) or man-made structures (buildings, bridges etc.). This is critical for a number of different sim features, from land close-combat (e.g. land forces need to poke their sensors above local features to get sufficient LOS) to low-level flight (some aircraft can fly between the trees/buildings, most cannot). Several new land-cover types have been added to the existing ones. The overall list of land-cover types and their associated skyline-height values is as follows: Water => 0 Evergreen Needleleaf forest => 5 Evergreen Broadleaf forest => 5 Deciduous Needleleaf forest => 5 Deciduous_Broadleaf forest => 5 Mixed forest => 5 Closed shrublands => 1 Open shrublands => 1 Woody savannas => 5 Savannas => 1 Grasslands => 1 Permanent wetlands => 1 Croplands => 1 Cropland Natural Vegetation Mosaic => 1 Snow And Ice => 1 Barren Or Sparsely Vegetated => 1 Urban And Built Up => 9 Urban - Close Inner City => 30 Urban - Spaced High Rise => 45 Urban - Attached Houses => 6 Urban - Close Industrial => 9 Urban - Spaced Apartments => 20 Urban - Detached Houses => 6 Urban - Spaced Industrial => 9 Urban - Shanty Town => 4 Custom Environment Zone UI changes and new land-cover Types The Custom Environment Zone window UI has been re-arranged, with sonar environment overrides grouped together on one side and land-cover overrides grouped on the other. You can now set a custom land cover height (skyline), which will override the default land cover height for the CEZ: https://i.imgur.com/vFSlpUn.png The cover type ‘Use_Underlying_Values’ allows you to create a CEZ that doesn’t override land cover at all (for example if you only wanted to override weather and/or sonar conditions.) If you do select a specific land cover ty...Command: Modern Operations - "Operation Desert Falcon" Beta Sign-UpAug 7, 2023 - Community AnnouncementsWe are glad to announce that sign ups for Command’s next Beta, for the upcoming Showcase DLC - Operation Desert Falcon are now open!! Please sign up here and don’t miss this opportunity to get a first glimpse of what’s next for Command. As a member of the closed beta team, you will be granted early access to the scenarios development, giving you an opportunity to get your hands on the scenario and Command the battlefield earlier than anyone else. We look forward to receiving your feedback, insights and suggestions - to help test and shape the scenario for it’s release. Operation Desert Falcon, is designed to Showcase some of the newest features and gameplay Command has to offer. While you may be able to complete the scenario without them, you should do so at your own risk!! Navigate your way through an emerging crisis. Utilizing the Multi Domain Strike planner, Ops Planner, Cargo 2.0 and palletized munitions, you will have to manage multiple air to air refuellings, synchronized multi domain strikes, as well as the logistics involved in evacuating civilians out of harms way in a constantly evolving scenarioCMO Update - v1.05.1307.19Jul 28, 2023 - Community AnnouncementsWe have a new update out now for Command: Modern Operations. Besides bugfixes and tweaks we have added additional support for sensor groups. The complete changelog is available below: Change History: v1.05.1307.19 – 28th July 2023 * Added: #15173: SBR Add Support for Sensor Groups * TWEAK: Minelaying behavior (Assume if a mine is nearby and not active, and the unit is a ML type, then it laid the mine and it can ignored for now) * TWEAK: UAV/UCAVs of small size can be catapult-launched and retrieved on platforms without dedicated air facilities * TWEAK: Restored TO/LA check box on Edit A/c form * TWEAK: Aligned "Add AC" and "Add boat" window layouts * FIXED: Submerged contacts never engaged by AI * FIXED: No fire inside no-nav zone (Added a flag to the NoNavZone that designate it as a no fire zone (default is true) so that the user can decide if allowing the unit to fire in the zone or not) * FIXED: Docking Facilities Issue on DDG 125 (if the first dock facility was unable to host the boat the other ones were not checked) * FIXED: Deployed mines not appearing in weapons fired export * FIXED: Missing implementation of "Drifting Mine" behaviour * FIXED: Mission Editor Causing Reproducible Crashes * FIXED: "Hidden" Thermal layer/databox info broken * FIXED: Missing illumination arcs on DB viewer * FIXED: #15188: Extreme wingman separation * FIXED: SBR with MCM failing * FIXED: Strike mission escort flights can not be generated * FIXED: WRA Different Weapon Allocation * FIXED: CEZ transparency was not serialized and deserialized * FIXED: CEZ custom altitude was not able to be set to a value Command Open Beta v1.05.1328.6Jul 5, 2023 - Community AnnouncementsThe latest Command Beta is available on the Open Beta branch. It is available on Steam only currently, via the open beta branch. Please use the following Guide as reference if you need assistance in accessing the beta branch on Steam. Build 1328.6 release notes (changes from B1328.5): ------------------------------------------------------------------ * TWEAK: Numerous tweaks on map engine & tile handling * FIXED: Strike mission escort flights can not be generated * FIXED: Command "run to absolute time" was caried accross mew loaded scenario * FIXED: BMNG Layer constituent BMNG and Relief layers render in alignment at high altitudes. * FIXED: Convergence zones render properly * FIXED: CEZ transparency was not serialized and deserialized * FIXED: CEZ custom altitude was not able to be set to a value CMO Update - v1.05.1307.18Jun 7, 2023 - Community AnnouncementsWe are happy to announce the latest version of Command is ready for you to download and play. Included are bugfixes, tweaks, and QoL features added for customizing Weapons Release Authorization. Change History: v1.05.1307.18 – 6th June 2023 • ADDED: WRA shortcut-button in unit status panel • ADDED: On the "Scenario Migration" window, you can now customize the default WRA-range for AAW missiles when migrating a scenario • TWEAK: Aligned Editor "Set Unit Property" menu items: Replaced 'Set unit fuel & airborne time' with a new 'Set Unit Properties' which does fuel, air/sea time and alt/depth. Replaced the 'Set time at sea' with call to the above. • FIXED: #15168: Bug opening formation editor • FIXED: In some cases the units where requested to fire more weapons then they are carrying, causing fewer weapons to be delivered • FIXED: #15158: GUI Bug: Mission level EMCON depends on previously selected tab • FIXED: Do not drop the target if there is a salvo in place but you have to fire infinite weapons • FIXED: Kinzhal missile flies into space • FIXED: The Mission was looking for a new target if the previous one moved, instead of trying to reacquire it • FIXED: Strike Plan doesn't work as expected • FIXED: In some cases ACs where RTB before Winchester or target destruction • FIXED: Issue in retrieving the proper weapon based on the target type • FIXED: #15127: MDSP & WRA Issues • FIXED: #15048 "Unit is Damaged" Trigger goes off multiple times for the same unit • FIXED: #15061: Ford Showcase: ScenEdit_SetEMCON doesn't toggle sensors • FIXED: #14918: Strike Mission WRA not discriminating between Escort and Striker munitions • FIXED: Un-assigning unit changes condition of a non-operating unit. • FIXED: Un-assigning unit changes condition of a non-operating unit. • FIXED: LuaSetTigger() not using correct area RPs for relative bearing • FIXED: Lua ScenEdit_SetReferencePoint not changing bearing type unless 'highlighted' is present • Includes all official scenarios rebuilt to DB v499, with their default AAW WRA-range set to 75% of maximum range.Command War Planner TutorialsMar 9, 2023 - Community AnnouncementsCommand War Planner Tutorials {STEAM_CLAN_IMAGE}/35764183/caff368ae8e0d969c503033716aec91d278c719c.jpg The biggest update ever released in the history of Command: Modern Operations is out, it’s free, and it now has twelve detailed tutorials. The massive War Planner update boasts dozens of important features, some of which come straight from the Professional Edition. It features hundreds of improvements and numerous changes and bug fixes, adding unprecedented power and flexibility in the organization and automation of complex operations: •    New AAW missile kinematics & aircraft evasion •    Multi-Domain Strike Planner •    Operations Planner •    Cargo 2.0 •    Revised Mission Editor You can find a complete playlist here. Command War Planner Tutorials: 1.  Revised AAW missile kinematics and aircraft evasion 2.  Ballistic missile and ABM improvements 3.  Cargo 2.0 4.  Custom Environment Zones 5.  Intermittent Emissions 6.  Operations Planner 7.  Revised OODA values (reaction times) 8.  Palletized Weapons 9.  Passive Radar (PCLS) 10.  Revised Mission Editor 11.  Multi-Domain Strike Planner 12.  IRST Improvements Command: Showcase Ford Class out nowMar 6, 2023 - Community AnnouncementsCommand: Showcase Ford Class out now Command Showcase is a series of scenarios that will put you in command of the most significant weapons sensors and units in the modern era with new and hypothetical theaters of war. Your Second challenge: Command Showcase: Ford Class {STEAM_CLAN_IMAGE}/35764183/5dee34dbf1d3408a4017484316e953f8b03cccae.jpg Russia, in an attempt to break international sanctions, has set up a trade agreement with Angola. Unfortunately, the situation has turned ugly with the death of the Angolan President, back and forth claims of Russian and/or US and/or European interference fused with a fractious domestic political situation boiling down to civil war. While many nations attempt to evacuate non-combatants, Russia has vowed to send ‘Peacekeepers’ and the US is adamant that its Embassy will remain open and US citizens will be protected. Enter the USS Ford and her dispersed Strike Group, diverted from a scheduled visit to South America. Simultaneously, the Russians divert their newly refitted Battle Cruiser Admiral Nakhimov from a mission to the Mediterranean. Suddenly two of the most powerful ships on the planet are steaming at high speed towards a tinderbox situation. What could possibly go wrong? Features: Playable by the US side only and focused on the USS Ford. Configurable air wing for the USS Ford with 10, 14 or 20 F-35s and varying numbers of other aircraft to round out the wing. Randomized starting positions for many elements. P-8, RQ-180 and other high end surveillance aircraft. High end SSNs on both sides. Airborne insertion of US Marines to the US Embassy. A NATO airlift not under the player’s control but needing protection. A fast-moving and dynamic situation on the ground which will complicate the player’s ability to achieve tasks and missions. An escalation mechanism where both Russia and Angola will gradually lose patience with player actions at different rates and for different reasons, and likely start shooting. Command Showcase: Ford Class Out Now https://store.steampowered.com/app/2306370/Command_Showcase__Ford_Class/Command Showcase: Ford Class Coming SoonFeb 23, 2023 - Community AnnouncementsCommand Showcase: Ford Class Coming Soon Command Showcase is a series of scenarios that will put you in command of the most significant weapons sensors and units in the modern era with new and hypothetical theaters of war. Your Second challenge: Command Showcase: Ford Class {STEAM_CLAN_IMAGE}/35764183/5078141b5be590e4fec3c15205da0147e02a4d95.jpg Russia, in an attempt to break international sanctions, has set up a trade agreement with Angola. Unfortunately, the situation has turned ugly with the death of the Angolan President, back and forth claims of Russian and/or US and/or European interference fused with a fractious domestic political situation boiling down to civil war. While many nations attempt to evacuate non-combatants, Russia has vowed to send ‘Peacekeepers’ and the US is adamant that its Embassy will remain open and US citizens will be protected. Enter the USS Ford and her dispersed Strike Group, diverted from a scheduled visit to South America. Simultaneously, the Russians divert their newly refitted Battle Cruiser Admiral Nakhimov from a mission to the Mediterranean. Suddenly two of the most powerful ships on the planet are steaming at high speed towards a tinderbox situation. What could possibly go wrong? Features: Playable by the US side only and focused on the USS Ford. Configurable air wing for the USS Ford with 10, 14 or 20 F-35s and varying numbers of other aircraft to round out the wing. Randomized starting positions for many elements. P-8, RQ-180 and other high end surveillance aircraft. High end SSNs on both sides. Airborne insertion of US Marines to the US Embassy. A NATO airlift not under the player’s control but needing protection. A fast moving and dynamic situation on the ground which will complicate the player’s ability to achieve tasks and missions. An escalation mechanism where both Russia and Angola will gradually lose patience with player actions at different rates and for different reasons, and likely start shooting. Command Showcase: Ford Class Coming Soon https://store.steampowered.com/app/2306370/Command_Showcase__Ford_Class/