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Command v1.07 - Build 1567.6Mar 10, 2025 - Community AnnouncementsA small update has just released for Command: Modern Operations. This update includes many small fixes and tweaks to Fail Safe (thanks to the community for all their feedback on Fail Safe). Command v1.07 - Build 1567.6 Release Notes ======================================================================== Fixed and updated versions of the following official scenarios: * Fail Safe - 1. Down Bird: Replaced Norwegian F-105s with F-104s. Also changed loadout on 2x Scimitars as Tankers and amended briefing to point that out so they can refuel the F-104s. * Fail Safe - 2. Knock Knock: Removed the Nike sites in Northern Norway * Kashmir Fire - 6. Shoreline : Further reduced the available SAMs on the Indian carrier group. * Northern Inferno - 9. Fox Two 22 Sept 1975 : Turned Soviet NFZ back on, pregenerated Soviet strike flightplans. * Red Tide - 2. Kobayashi Maru : Fixed Italian submarine not being assigned to a mission. * Red Tide - 9. Deja Vu : Added the correct AIM-9 variant for the F-4s to the USS Midway magazine. * Standalone Scenarios - Operation Lightning Strike, 2014 : Fixed Pakistani IADS units not being set to out of comms when the associated HQ is destroyed. Includes the v511 release of the DB3000 database. DB3000 v511 additions: https://drive.google.com/file/d/1dPLTsbUD4GnBl0KgLiC1OOsBe4hhQyku/view?usp=sharing Tweak: Slugtrails for units that are out-of-comms are now only shown up to the last position update received for the unit TWEAK: Tooltip: Mission settings tooltips for "Investigate outside patrol area" and "investigate within weapon range" checkmarks. TWEAK: Facility patrol missions check within weapon range now evaluates the targets outside area + best-weapon range TWEAK: Submarine patrol missions check within weapon range now evaluates the targets outside area + best-weapon range TWEAK: Surface patrol missions check within weapon range now evaluates the targets outside area + best-weapon range TWEAK: No trails are created for Groups to avoid artifacts TWEAK: Relaxed the 0.4nm drop range restriction for ASW torps to 1nm (gives more time to the shooter to engage) TWEAK: Removed "WRA cannot be fulfilled" messages since it might be causing confusion FIXED: #16548: Clicking on "Plotted Course Info" causes unit duplication FIXED: Out-of-comms Units Still showing current position and heading FIXED: #16553: SAM shouldn't use direct flight vs distant, low altitude target FIXED: Endgame report exception, report not shown in log FIXED: Aircraft not switching primary target to aid fired guided weapon and not cranking FIXED: Unit leaving "Engaged Offensive" status while in a patrol mission and guiding a weapon towards a mission-relevant contact FIXED: Escort aircraft not following weapon state RTB doctrine during strike FIXED: #16557: AI missions do not generate flightplans to strike pre-planned (autodetected) targets FIXED: Typo and wrong kind of message-box used when warning user that flight plan could not be generated with direct-path due to no...Command:MO - Fail Safe out now!Feb 25, 2025 - Community AnnouncementsFail Safe is the newest DLC for Command: Modern Operations. Set in 1965 - one of most fraught periods of the Cold War - Fail Safe features period accurate weapons and vehicles that will guarantee an authentic wargaming experience. Guided missiles, early supersonic fighters like the F-104 Starfighter and MiG-19 Farmer, and naval vessels like the Soviet Sverdlov-class cruiser are just a small sample of the military platforms available in Fail Safe. A 10% launch discount is up now on Steam. From an opening scramble to recover a downed aircraft, ASW activities off the coast of Newfoundland, and the final battles of World War 3 where atomic weapons are finally unleashed - 12 missions will run you through the gamut. Fail Safe is the pinnacle of 1960's Cold War air and sea wargaming. The closest you can get to seeing what would have happened if Western and Soviet naval and airpower had fought the war that truly would have ended all wars. Good luck Commander, and remember to duck and cover.Command: MO - Fail Safe out February 25thFeb 11, 2025 - Community AnnouncementsExciting news today as we announce Fail Safe, the next DLC for Command: Modern Operations. Fail Safe is set in 1965 - during one of the most fraught and perilous periods of the Cold War. A Yak-27 has just crashed on the Svalbard Islands after a daring reconnaissance mission over Greenland. As Soviet and NATO forces race to the downed aircraft, a tense standoff is about to escalate into an all out shooting war. Fail Safe will see you command both old and new platforms. F-86 Sabers and F-104 Starfighters will take on Mig-15's and 21's. Old ships like the HMS Victorious, a carrier veteran of World War II, will take on the newest ships of the 1960's like the Soviet November-class submarines and Sverdlov-class cruisers. Old naval guns serve next to the newest anti air and anti ship missiles - every ship and air-frame in service will be needed. The 12 mission campaign will see World War 3 fought out from the Arctic circle and the Atlantic to the Aleutians and the Pacific. Nowhere is safe from the Atom Bomb. Fail Safe will be out on the Matrix Store and Steam February 25th.Article - Modern warfare comes knocking: Side-enablers and GNSS disruptionFeb 10, 2025 - Community AnnouncementsCommand team lead Dmitris Dranidis has a new article out on signals, drones, and the disruption of satellite navigation on the modern battlefield. The Command team is working on implementing mechanics drawn from real-life examples of the interplay between orbital infrastructure and the ability of belligerents to deny and disrupt those assets. These new phenomenon in warfare are being modeled as a feature we call side-enablers. You can read the full article here.Command: Modern Operations v1.07 - Build 1527Dec 18, 2024 - Community AnnouncementsHello everyone. A small update today as Command takes the step to Build 1527. A good number of fixes and tweaks are included with this release, with the main features being the addition of a repeatable loop order for laying minefields. In addition, this update takes us to the v509 release of the DB3000 and CWDB databases. You can find all the units added to the database in the changelog below The full changelog is available below, happy hunting everyone! Command v1.07 Build 1527 release notes (changes from Build 1487) ==================================================================== ADDED: Option for Repeatable-loop movement style for mining mission ADDED: Added waypoint wrapper to unit.course ADDED: Added "Max Range" option to WRA firing-range selections. This allows differentiating between the weapon's explicit max range and the system default (which might be e.g. 50% of max). Includes the v509 release of the DB3000 and CWDB databases. DB3000 v509 additions: https://drive.google.com/file/d/1-SDvh64tihP-WhEAQpMQs1m7HeoFObE3/view?usp=sharing CWDB v509 additions: https://drive.google.com/file/d/1-hKp9pGycHZ6eRZj1c6-2UfGxz5pKZsF/view?usp=sharing TWEAK: Various tweaks for contrails: - Contrails cannot be formed outside the atmosphere - The temperature-at-altitude is now calculated dynamically from the sea-level temperature, using the US standard atmosphere model, so the altitude threshold for contrails forming now varies with the time-of-day and local surface temperature. (The temperature can vary widely with altitude: https://apollo.nvu.vsc.edu/classes/met130/notes/chapter1/graphics/vert_temp.gif ) - Airships and other craft using non-combustion propulsion (e.g. pure-coasting or nuclear) do not generate contrails - Weapons using boost-coast propulsion generate contrails only during their boost duration. Weapons using "cruise" propulsion (e.g. turbojet or piston/turboprop) can generate contrails throughout their flight - There is a "transition" layer between -40C and -50C temperature at which contrails can be formed but are weaker than at lower temperatures; this is reflected by lowering the visual size of the generated contrail by one magnitude (e.g. medium to small). TWEAK: Tweaks to AdvancedDialog TWEAK: "Load From File" now displays an error in case it fails to load. Extra checks applied. TWEAK: Modified the styling on the EMCON / WRA / Sensors buttons on the right column, to align them more with pre-existing format TWEAK: Adjusted Add/Set reference methods to be relative to RP and contacts too TWEAK: Changed style of WPF buttons ("EMCON WINDOW (Ctrl + F9)", "WRA Window", "Sensors Window (F9)", "Doctrine Window (Ctrl + F9)") TWEAK: Altitude poles are rendered as dashed lines for easier differentiation from other UI elements TWEAK: Various tweaks on the display of navigation points in pin-cushion view. Also the selected weapon's (estimated) intercept point is displayed in its true altitude. TWEAK: Speed improvement on showing the Doctrine-ROE ...Command: Modern Operations v1.07Oct 24, 2024 - Community AnnouncementsHello Command fans. We are happy to announce that update v1.07 is now live. A complete changelog is posted below. In addition to a mountain of bugfixes, tweaks, and scenario updates - we have a few key new features to mention. First off is true altitude/pin-cushion view. Aerospace units can displayed at their true altitude on the map. This is by default off but can be turned on by going to "Game Options --> Map Display --> Draw units at true altitude". This will hopefully help players visualize just where their aircraft are relative to one-another. We have also revised the HTML-rendering backend using Microsoft's new WebView2 rendering engine, added contrails and wakes to aircraft and submarines, and added new fuel flow rate restrictions in air-to-air refueling. These features are covered in more detail in the changelog below, so give that a good read if any of these new options and game rules strike your fancy. Until next time, happy hunting everyone! ================================================================================ Command v1.07 (Build 1487) Release Notes (changes from v1.06 - Build 1328.xx) ================================================================================ * NEW FEATURE: Show aerospace units in their true altitude (a.k.a. "pin-cushion view"). Disabled by default (for now), it can be enabled in "Game Options --> Map Display --> Draw units at true altitude". When enabled, air & space units are shown in their true altitudes rather than as "ground-tracks" on the planet surface. To help visualize their vertical placement, a gray vertical pole is drawn from the unit to the surface (similar to Tacview's "Display Object Height" setting). If a unit is out of the visible viewpoint but its ground-track is still visible, the unit's icon is ghost-drawn at the ground-track position, to indicate the unit's horizontal location. * ADDED: Revised HTML-rendering backend, using Microsoft's new WebView2 rendering engine. You should notice improved HTML rendering on the DB-viewer and other UI elements that use HTML sources. This also allows richer custom UI elements at the beginning of a scenario (e.g. to define custom options for the scenario, difficulty settings etc.) * ADDED: Aircraft fuel on-load rate restriction (requires v508+ DBs). When activated, the bottleneck on A2A fuel transfer is not just the offload capacity of the tanker, but also the onload capacity of the aircraft. Also the calculation for transfer rate is now the same for CMO & CPE. * ADDED: Indicators for aircraft contrails and ship/submarine wakes can be displayed on the map, under a unit's datablock. This makes it easier for the player to be more aware that his units may be visually detected at significantly longer ranges because of these factors. These indicators can be disabled on the "Map Settings" menu if they clutter the map unacceptably. (Clarification: Contrails and wakes have been part of the simulation engine since CMANO's original 2013 release. This change...Home of Wargamers Live Event announcementSep 12, 2024 - Community AnnouncementsWe are proud to announce our new Home of Wargamers live event, which will take place on September 26th at 5 pm UK time. Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here. We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as: Modern Naval Warfare Armored Brigade 2 Nuclear War Simulator Command Modern Operations Flashpoint Campaigns Rule the Waves 3 And much more. Stay tuned!Command Beta Test Sign-upJul 24, 2024 - Community AnnouncementsHello Commanders! The Command: Modern Operations team is looking for beta testers. This is your chance to get the first look at our newest piece of DLC and have a role in shaping it's development. Feedback and bug reports are a crucial part of game development, and we are looking for beta testers to do just that. If you're interested all you need to do is click this link, log in with your Matrix account, and apply as a beta tester. Happy testing everyone!Command: Modern Operations v1.06.1328.18Apr 12, 2024 - Community AnnouncementsGood news for you Command fans, we have an update out today. v1.06.1328.18 is mainly focused on bugfixes and tweaks, no new major features have been added. There has however been a significant change to the radar model. Until now, radars with an air-search capability and those with space-search (ie. ASAT & ABM) capability were separated in their target detection capacity by altitude and target type; ie. air-search radars could detect aerodynamic targets within the atmosphere, whereas space-search radars could detect BMs and RVs outside the atmosphere. While broadly accurate, this abstraction left a lot of unrealistic cases: For example a fighter radar could detect an RV in its terminal phase, or endoatmospheric guided weapons such as hypersonic missiles where not detected by BMD radars. In real life, radars use velocity filters (in addition to altitude ceilings) to specialize in their search task and minimize false contacts etc. Command now correctly replicates this behavior, with some assumptions for the minimum and maximum velocity values: Air-only search radars may detect any target from 0 knots (hover) up to Mach 5. Space-only search radars (ie. BMD/ASAT) can detect any target from Mach 2 up to "unlimited" velocity. Combined air & space-search capable radars use the full velocity spectrum. This addition allows more realistic representation of the capabilities and limitations of each type of radar, against the full gamut of endo- and exo-atmospheric targets. You can read the whole changelog here. Enjoy the update, and good hunting everyone.Command: Showcase - Icebreakers Out NowFeb 1, 2024 - Community AnnouncementsCommand: Showcase - Icebreakers is out now on Steam. To show off this new release, developers Jacob Keyes and Kushan will be streaming the scenario over on the Slitherine Twitch channel from 11:30 AM -1:30 PM EST. As the globe warms Arctic ice retracts, turning the frozen Siberian coastline into the worlds next great shipping lane. Ships transiting the Northern Sea Route (NSR) from Shanghai to Copenhagen travel only 1/3rd of the old distance, and avoid strategic bottlenecks like the Suez Canal and strait of Gibraltar. It is in this new, thawing theatre that the Russian President and MoD see an avenue of restoring national pride, a theatre which most in the west feel comfortable cropping out of their maps. Investments and military constructions are initiated turning this barren sea lane into an arctic kill-zone, emboldening the Russian parliament to declare that their laws regarding this new waterway supersede the United Nations Law of the Sea. In response, the U.S. President and Canadian Prime Ministers decide to challenge Russia’s claims in the region. In Showcase: Icebreakers it's up to you to lead a Freedom of Navigation operation in one of the most inhospitable climates on earth, the Arctic circle. Leading the fleet is the Polar Star, an icebreaker capable of plowing through the sheets of sea ice. Following behind her are several allied surface action groups including Zumwalt and Arleigh Burke Destroyers, along with Harry DeWolf patrol ships, and more. While there is no carrier as a part of the fleet, you will have the support of Air Force units stationed in Alaska. Information is ammunition, and with Russian satellites active you will need all the help you can get to control the flow of information. US CYBERCOM has prepared an attack package code named “Widowmaker" which will help deal with the Russian satellites. War has not been declared, but hostilities could begin at any moment. The Russian response to your actions will dynamically change according to the level of hostility you display. This is made possible by our new "Road to War" script that models gradual escalations from harassment and skirmishing, to outright warfare. With this release we also have a small update primarily to support this DLC. The changelog is posted below. * New weapon type: Laser dazzlers. (Background: https://en.wikipedia.org/wiki/Dazzler_(weapon)) Dazzlers differ from high-energy lasers as they have a deliberately wider, more dispersed (and less powerful) beam pattern. This reduces the destructive effect but makes it easier to hit their intended target. They are used primarily to damage/destroy visual/EO/IR sensors, on manned as well as unmanned platforms and weapons. When used against manned aircraft, they can cause temporary blindness and even lead to the aircraft crashing if at low altitude. * ADDED: #15453: Add ability to place reference points relative to any unit or any reference point * ADDED: Show if comms being jammmed on unit.components wrapper * TWEA...Command: Modern Operations - v.1.06.1328.13Jan 19, 2024 - Community AnnouncementsHello Commanders, a new update has gone live. The big new feature for this update is water-surface facilities. These are facilities and structures located on the surface of the ocean that can be targeted by both anti-ship and anti-land weapon systems. Examples of this are piers, bridges, and offshore drilling facilities. The full changelog for this patch is listed below. v1.06.1328.13 – 12th January 2024 • NEW FEATURE: Water-surface facilities (supported only on v504+ DBs). Such facilities are placed on the water surface (not on the sea bottom) and can be attacked with both land-attack and anti-ship weapons. Examples of such facilities include bridges (both single-unit and multi- segment), offshore platforms, piers etc. • ADDED: Unit Status panel (right column) shows primary target name for selected unit • ADDED: Display a red X-crosshairs symbol and ETA on the calculated interception point when a weapon is selected • ADDED: Added 'Unpack all containers at destination' option for Cargo Transfer Mission • ADDED: Added aircraft emergency diversion to new host base when fuel is too low • ADDED: Contact wrapper - markedAsDecoy property • ADDED: Add time on target and takeoff time to mission wrapper • TWEAK: Significant performance improvement on game startup and scenario loading time • TWEAK: Fixes & enhancements on mine-laying mission • TWEAK: Losses & expenditures: Don't attempt to show stores with an empty name • TWEAK: Map appears at slightly higher resolution at lower altitude, reducing OpenTopoMap pixellation • TWEAK: OpenTopoMap layer does not stop rendering tiles at very low altitude. Virtual Earth layer renders tiles at higher resolution at very low altitude. • TWEAK: When bubbling up message-box messages from sim-core to UI, check if the originator side is the current side on the UI; if not then don't show them • TWEAK: Nuclear detonations begin appearing immediately upon detonation instead of after a slight delay and their circles expand with internal fill that fades out over time. • TWEAK: Event balloons render properly again with outlines and elliptical background fill around them. • TWEAK: Various refinements on the "throttle down to avoid wierd things" logics active during double-flame time accel • TWEAK: List Packages in order by name • FIXED: #15458: Various aircrafts don't have a correct WRA Classification • FIXED: #15447 : Ballistic missiles erratic trajectories • FIXED: Comms-jammer was jamming low-frequency radar • FIXED: Bark for "weapon hold" status and "switching to opportunity targets" were visible even if the unit was not from the player side • FIXED: Cached datatables access issue causing DB-Viever and "Add Unit" dialog to not behave correctly • FIXED: Decoy icon not being shown for decoy UAVs • FIXED: OECM jamming other bands • FIXED: #15468: No Navigation Zones Prevent Flights from Launching • FIXED: Missiles were handled as air contacts and so they where not always targeted + there was an hardcoded limitation of 10NM whe...Command: Showcase - Icebreakers Coming SoonJan 9, 2024 - Community AnnouncementsToday we are announcing our newest piece of Command DLC. Showcase - Icebreakers will take you to the arctic circle, commanding a naval task force in a F.O.N. exercise gone hot. Icebreakers will be out February 1st, 2024. {STEAM_CLAN_IMAGE}/35764183/c417fb69e6b5d75a669a5958c0786b97ebec1ec1.png Hypersonic missiles are launched to attack Russian surface units As the globe warms Arctic ice retracts, turning the frozen Siberian coastline into the worlds next great shipping lane. Ships transiting the Northern Sea Route (NSR) from Shanghai to Copenhagen travel only 1/3rd of the old distance, and avoid strategic bottlenecks like the Suez Canal and strait of Gibraltar. It is in this new, thawing theater that the Russian President and MoD see an avenue of restoring national pride, a theater which most in the west feel comfortable cropping out of their maps. Investments and military constructions are initiated turning this barren sea lane into an arctic kill-zone, emboldening the Russian parliament to declare that their laws regarding this new waterway supersede the United Nations Law of the Sea. In response, the U.S. President and Canadian Prime Minister decide to challenge Russia’s claims in the region. {STEAM_CLAN_IMAGE}/35764183/e0260d8a25cf95cc2548a65c96bfd9066020c611.png The Polar Star smashes it's way through an ice flow, creating a corridor for the fleet In Showcase: Icebreakers it's up to you to lead a Freedom of Navigation operation in one of the most inhospitable climates on earth, the Arctic circle. Leading the fleet is the Polar Star, an icebreaker capable of plowing through the sheets of sea ice. Following behind her are several allied surface action groups including Zumwalt and Arleigh Burke Destroyers, along with Harry DeWolf patrol ships, and more. While there is no carrier as a part of the fleet, you will have the support of Air Force units stationed in Alaska. {STEAM_CLAN_IMAGE}/35764183/78e187814a1a36a154a600d3dc8062291763b981.png Russian units harass the combined Canadian/U.S. fleet as they make their way through this new northern passage Information is ammunition, and with Russian satellites active you will need all the help you can get to control the flow of information. US CYBERCOM has prepared an attack package code named “Widowmaker" which will help deal with the Russian satellites. {STEAM_CLAN_IMAGE}/35764183/0c1c0aeddc8a352efe6822fdc73f92fc15b0b883.png With Alaska and Siberia nearby, land-based missiles and aircraft become a major factor in operations War has not been declared, but hostilities could begin at any moment. The Russian response to your actions will dynamically change according to the level of hostility you display. This is made possible by our new "Road to War" script that models gradual escalations from harassment and skirmishing, to outright warfare. {STEAM_CLAN_IMAGE}/35764183/77bee0ca32869a7a15cf64742a4826608b0b1069.png In brutal Arctic conditions, personnel won't survive long in the water without a rescue Good l...Command: Modern Operations - v1.06.1328.12Dec 11, 2023 - Community AnnouncementsHello everyone, we have a Command: MO update for you today with several tweaks and bugfixes along with new UI options. v1.06.1328.12 – 6th December 2023 ADDED: New map display option (Game Options window): Draw black outlines on icons & text to make them easier to stand out against background map (ON by default; disable if it is slowing down rendering) ADDED: Added target property to unit wrapper TWEAK: Map appears at slightly higher resolution on average by loading higher zoom levels at higher altitudes. TWEAK: Updated built-in callsigns list FIXED: Crash issue on startup FIXED: #15340: Sensor mounts were not being attached to parent platforms when added by Lua - SE_UpdateUnit; this led to incorrect illumination-arc calculation FIXED: #15335: Palletized munitions with Nan altitude and other issues FIXED: Rapid Dragon weapons pallets transcending altitude, accelerating infinitely, and migrating to North Pole FIXED: Exception error in weapon wrapper FIXED: Strikers and Escorts Not Working Together FIXED: Lofted ASW weapon (SS-N-15) was considering the target altitude (underwater) instead of the desired impact altitude (water surface) for the lofted trajectory calculation FIXED: Aircraft egressing off flight plan to the east and west for some distance FIXED: #15386: Aircraft selected not transfer to Target list on air strike mission FIXED: Missiles where not splashing on water PARTIALLY FIXED: #15375: DF-26 No altitude and weird behavior FIXED: #15304: Air Intercept, low altitude in transit FIXED: Escorts flying in circle ignoring the escorted unit FIXED: Setting sub/ship throttle causes sonar signature to increase even if vessel doesn't move FIXED: #15377: Speed override causes Sub to keep moving after course is cleared Numerous general fixes Numerous sim-performance tweaks Includes the new v503 release of the DB3000 and CWDB databases. DB3000 v503 additions https://drive.google.com/file/d/1CfqVLnl4pR1oSHbD4hUOYPzPLzgyx7Ou/view CWDB v503 additions: https://drive.google.com/file/d/1CgAWCjDxyugeB609KRSldtq9scUnTFkA/view Command: Modern Operations - v1.06.1328.11Nov 3, 2023 - Community AnnouncementsHello everyone, today we have a new Command update for you. Included are numerous bugfixes and minor tweaks. We also have implemented new features for unguided rocket artillery and counter-battery fire. Check out the full changelog below. * NEW FEATURE: Counter-RAM mechanics (currently only for unguided rockets). Here is some general background information. Unguided rockets are now no longer auto-detectable, instead they need to be explicitly detected by sensors. Rockets above 100mm in caliber can be detected by general air-search sensors if the physics are right; smaller-caliber rockets can be detected only by CRAM-specialized sensors such as counter-battery radars (e.g. TPQ-36/37, Zoopark-1/2, ARTHUR, COBRA etc.). They can also be engaged by weapons possessing a CRAM capability, such as the Centurion CIWS or Iron Dome. If a counter-battery optimized sensor detects one or more rockets, it is able to backtrack their trajectory and generate a rough-location contact for the unit that fired them. This allows modelling real-life counter-battery hunting tactics. * ADDED: Added actual roll and pitch to unit wrapper * ADDED: Add the name of the causing event/trigger/etc to generated Lua-error messages * Numerous performance tweaks on map/UI and simulation engine * TWEAK: Restored the "Placenames" map layer, using a subset of the Stamen Labels layer (cached on MG servers, not Stamen's). * TWEAK: Ballistic missile and RV contacts are marked as "FIREBALL" (instead of MISSILE) * TWEAK: Enhanced CallAdvancedDialog to handle HTML as input and return Lua table of values * TWEAK: Tweak on aircraft acceleration physics: The accel rate drops due to exponentially-rising drag as approaching the maximum speed for given alt & throttle (practical effect: planes accelerate really fast from an initial low speed, but take forever to reach the maximum speed). * TWEAK: In ABM DLZ checks, consider the interceptor's ceiling when attempting to calculate the seeker-activation point * FIXED: #15079: ToT not working for single unit firing on multiple targets * FIXED: #15372: TALDs not being rendered on map * FIXED: #15334: Weapon allocations by default? * Fixed: Torpedo contact impact crashing for undefined primary target * Fixed: Crash when fetching time of day * FIXED: #15359: Issue with text measurement on info bar * FIXED: WPN MAX quantity onboard was miscalculated in some occasion + in some cases the unit was focused on fire against a low priority target * FIXED: AAW range-ring flickering * FIXED: ACs not dropping their bombs on the first pass * FIXED: ACs not dropping their bombs due to altitude * FIXED: AEGIS ships not auto-firing SAMs * FIXED: #15365: SA-21 blocking issue * Fixed: Wrong behaviour of ground unit slider and Icon zoom not being saved and shown in interface * FIXED: Climb Time was not calculated correctly for HoldStart and HoldEnd WP 1/X * Fixed: DLZ failure for ABM intercept * FIXED: #15314: Intercept Mission * FIXED: #15338: Duplicate row when selecting "p...Command: Modern Operations - Map Layer News UpdateNov 1, 2023 - Community AnnouncementsSo, this was not the best communication attempt ever... When we initially set out to explain the situation with the Stamen map layers going away, we referred to them as satellite imagery. This was a mistake, and created a lot of unnecessary confusion and anguish among some users. So let's try this again. As we wrote on that piece, we were forced in a hurry to drop support for three map layers externally provided by the kind people at Stamen Maps: "Stamen Terrain" (a topography layer, see sample) "Stamen Roads and Cities" (a variant of Terrain optimized for displaying road & urban networks) and "Stamen Labels" (a layer dedicated to displaying placenames). These layers are moving to a paid-access system from Oct 31. As part of our pre-release coverage of CMO, we presented the various map layers included in Command in this article. With the exception of the Stamen layers, all of these layers still remain available as always. In addition: 1) Beginning with the upcoming v1.06 / Build 1328.11 update, we are restoring the placenames layer. Stamen have kindly provided a very liberal usage license on their map tiles, so we can re-host the placename tiles on our own servers and provide them on-demand to CMO users. So this useful to many map layer is coming back, free of hosting concerns. To pre-empt the reasonable question of "Why aren't you doing the same with the other two layers": We use only up to the level-10 zoom on placenames, which keeps the number and size of the fileset at fairly small levels. The other two layers go all the way to level-17 zoom, and at that scale the file numbers and sizes are GIGANTIC. Let alone the challenges of hosting such a set; we cannot obtain it from Stamen in the first place. 2) Serendipitously, we recently added support for the third-party OpenTopoMap layer in Command. This is an excellent map set offering both topography and road+urban network data, thus easily rivalling the functionality offered by the retired Stamen layers. Thus, at the end of the day users of Command still have an excellent, high detail topography layer at their disposal. And as previously noted, all the other existing layers are offered directly by MatrixGames and are not going anywhere. At the same time, this turn of events has motivated us to start exploring additional map layers & services out there which may be of good value to users of CMO and CPE. We are evaluating some possible candidates but we are also open to suggestions from the user community. We hope this clarification eases the legitimate concerns of many players caused by our initial announcement.Command: Modern Operations Satellite Imagery RemovalOct 12, 2023 - Community AnnouncementsDear Command users, We’re usually here to tell you good news about new features but unfortunately today we have some bad news. For the last 5 years we’ve been using, with permission, a satellite imaging company's map tiles for the inner zoom levels of the satellite imagery in Command. This company has decided to put these map tiles behind a pay wall as of October 31st. We only just became aware of this when the map tiles started disappearing in the game so the short-term solution is to remove these map tiles. This is the course we have elected to take and the team are testing the build before we release it. This will replace the previous higher resolution imagery with lower resolution layers. {STEAM_CLAN_IMAGE}/35764183/de4741c5f6163c73cec9387c8beff4cdf4b0bb56.png An example of the missing map data We know how much the Command community likes this kind of high res imagery and so we will be looking for an alternative solution for the future. Increasingly, these types of services are behind paywalls so we may be unable to find a free option. For now we just wanted you to know it is something we will be looking in to but we don’t have a plan in place just yet. We were not warned this was going to happen. We’re sorry for any inconvenience this causes and we hope it does not have too great an impact on your enjoyment of the game. Thanks again for your understanding and support. The Command TeamCommand: Showcase - Operation Desert Falcon Out NowOct 10, 2023 - Community AnnouncementsCommand: Showcase - Operation Desert Falcon is out now The year is 2027 and France's position in the Sahel has become untenable. A coup d'état in Chad has brought an anti-colonial regime to power. Militant groups are seizing foreign assets and government security forces have gone over to the United Sahel Liberation Front. With militants advancing on Massenya Airfield, the main base being used to evacuate French and foreign nationals, only the French air force can provide the necessary support to prevent a massacre. The closest fighter squadron equipped to support the evacuation is staged over 2,000 nautical miles away in southern France. Equipped with the Rafale multirole fighter and the A330 tanker, you have the range to reach out from the Metropole to touch the Sahara. You will need to manage multiple air-to-air refueling's, synchronized multidomain strikes, and the logistics of evacuating Massenya. The 500 civilians the will only be safe once they have landed at Libreville, in Gabon. Operation Desert Falcon uses the Multidomain Strike Planner, Ops Planner, Cargo 2.0, and Palletized Munitions to give you all the tools you need to execute a difficult mission, the evacuation of an airbase under siege. Features: Playable as the French and focused on the Rafale C and the A330 Phenix, along with other supporting platforms like the C-130 and C-17. Multiple political factors in play. Libya is the most direct route but will you risk flying your strike mission over an active conflict zone? Plan for zero losses. With Frances position in Africa already teetering, any loss of aircraft or national humiliation will be considered a mission failure. Plan for the unknown. Chad has an arsenal of MiG-29’s, Su-25’s, and JF-17N’s that could disrupt your plans. Race against the clock. Militants are closing on the Massenya Airfield and the evacuation must be conducted quickly and with proper security. Utilizes new Command features like the Ops Planner, Multidomain Strike Planner, Cargo 2.0, and Palletized Munitions. It is highly recommended that the player completes the MDSP tutorials before playing. This operation demands nothing less than perfection. Bonne chance, Commandant. https://store.steampowered.com/app/2516840/Command_Showcase__Operation_Desert_Falcon/Command: Modern Operations - Desert Falcon Release Date/Ten Year AnniversarySep 28, 2023 - Community AnnouncementsHello Command fans, we have two pieces of news for you about our upcoming new Showcase DLC and our 10th anniversary. First off, the DLC. Command: Showcase - Operation Desert Falcon is now confirmed to go live October 10th, 2023. This near future mission will see you conducting long range airstrikes from the French Metropole into Chad with Rafale's, Phenix's, and C-17's equipped with RAPID DRAGON. This scenario is a great choice for learning how to get the most out of Cargo 2.0, the Mission Planner, and Aerial Refueling. {STEAM_CLAN_IMAGE}/35764183/683198bd662f4d06431a6ad80cbd474dde718774.png A flight of Rafale's on the long trip from the Metropole to Chad {STEAM_CLAN_IMAGE}/35764183/e27c93646de6e1f7f763ec7a9c455b0452376a9c.png A race against the clock as rebels attack French assets {STEAM_CLAN_IMAGE}/35764183/04511382e09c24a047b5981a52d0ca27a4b86187.png The riskier but more direct route over war-torn Libya {STEAM_CLAN_IMAGE}/35764183/d002d8ec22b723a81f29856c1814d9aac979a86e.png Aerial refueling is key in this long distance strike mission The future of Françafrique depends on your success. The symbolic value of even a single fighter lost could spell doom for France's future in the Sahel. This challenging mission demands nothing less than perfection. We are looking forward to seeing how our community tackles this Showcase. And onto the other news we have... {STEAM_CLAN_IMAGE}/35764183/01c553f66990e32a3b2488cbe5abbecf88d8d8e0.jpg Time flies when you're having fun Command just passed it's Tenth Anniversary! Over the past ten years we have seen several massive updates and changes to Command. *New features and improvements like Cargo 2.0, the Multi-Domain Strike Planner, and the Mission Planner. *Modeling of cutting edge new technology like RAPID DRAGON in our massive database, which just passed over 500 updates and iterations. *Introducing our 64-bit update and DirectX 11 map render. I am sure I am forgetting other milestones we passed but the last year alone has been a whirlwind of new features and updates. We would like to take a moment to thank our fans for joining us on this long journey to make the premier modern military simulator. Your feedback and suggestions have been essential in making Command what it is today.Command: Showcase - Operation Desert Falcon Coming OctoberSep 12, 2023 - Community AnnouncementsWe are pleased to announce that the next Command Showcase is on the way, and will be available early this October. Operation Desert Falcon will take the player to the year 2027 and place them in command of a French Air Force squadron. A coup in Chad has brought a hostile regime to power. Foreign nationals are fleeing to the protection of small force of French marines holding out at the Massenya airfield. Only the French air force can provide the necessary security to prevent a massacre. The closest fighter squadron equipped to support the evacuation is staged over 2,000 nautical miles away in southern France. You will need to manage multiple air-to-air refuellings, synchronise multi domain strikes, and coordinate the logistics of evacuating Massenya. Operation Desert Falcon uses the Multidomain Strike Planner, Ops Planner, Cargo 2.0, and Palletized Munitions to give you all the tools you need to execute a difficult mission, the evacuation of an airbase under siege. Good luck, the future of Francafrique depends on your success. {STEAM_CLAN_IMAGE}/35764183/e27c93646de6e1f7f763ec7a9c455b0452376a9c.png {STEAM_CLAN_IMAGE}/35764183/683198bd662f4d06431a6ad80cbd474dde718774.png {STEAM_CLAN_IMAGE}/35764183/d002d8ec22b723a81f29856c1814d9aac979a86e.png {STEAM_CLAN_IMAGE}/35764183/04511382e09c24a047b5981a52d0ca27a4b86187.png Home of Wargamers Live Event announcementSep 1, 2023 - Community AnnouncementsWe are proud to announce our new Home of Wargamers live event, which will take place on September 12th at 5 pm UK time. Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here. We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as: Modern Naval Warfare Nuclear War Simulator Command Modern Operations Flashpoint Campaigns Rule the Waves 3 Strategic Command Combat Mission Valor & Victory
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