
Command Colours The Great War
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Commands & Colors: Ancients Coming SoonJul 8, 2018 - Community AnnouncementsCommands & Colors: Ancients is in the final testing phase and should be out on Steam soon. Check it out on our website. https://www.hexwar.com/downloads/command-colors-ancients/v1.9.3 ReleasedJun 14, 2017 - Community AnnouncementsWe have just released version 1.9.3! This update includes the following fixes: Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed Block trench raid from being played where command card blocks all unit movement Fix to tactician default flank being highlighted after a different card is played ~The HexWar Teamv1.9.3 ReleasedJun 14, 2017 - Community AnnouncementsWe have just released version 1.9.3! This update includes the following fixes: Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed Block trench raid from being played where command card blocks all unit movement Fix to tactician default flank being highlighted after a different card is played ~The HexWar TeamPatch 1.9May 11, 2017 - Community AnnouncementsWe have just released version 1.9! This update includes the following fixes: Fix to cards not prompting correctly in local pass and play matches Fixed issue where multiple retreat events during artillery fire could cause game to hang Improved AI targeting for artillery firing Improved retreat unit highlighting Added tutorial for crossfire attacks Fix to big show auto ending turn and skipping movement Fix to big show combined with some combat cards not applying the correct bonus per unit Fix to loading save files created in some previous versions Fix to in game briefing where this would lock up after consulting the in game manual Fix to replacements where player could be blocked from allocating all possible replacements Improved visuals for selecting cards to discard or keep Some visual improvements ~ The HexWar Games TeamPatch 1.9May 11, 2017 - Community AnnouncementsWe have just released version 1.9! This update includes the following fixes: Fix to cards not prompting correctly in local pass and play matches Fixed issue where multiple retreat events during artillery fire could cause game to hang Improved AI targeting for artillery firing Improved retreat unit highlighting Added tutorial for crossfire attacks Fix to big show auto ending turn and skipping movement Fix to big show combined with some combat cards not applying the correct bonus per unit Fix to loading save files created in some previous versions Fix to in game briefing where this would lock up after consulting the in game manual Fix to replacements where player could be blocked from allocating all possible replacements Improved visuals for selecting cards to discard or keep Some visual improvements ~ The HexWar Games TeamPatch v1.8.3Apr 19, 2017 - Community AnnouncementsWe have just released version 1.8.3! This update includes the following fixes: Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash ~ The HexWar Games TeamPatch v1.8.3Apr 19, 2017 - Community AnnouncementsWe have just released version 1.8.3! This update includes the following fixes: Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash ~ The HexWar Games TeamPatch v1.8Apr 12, 2017 - Community AnnouncementsIn this latest update to the game, we've improved / fixed the following: Fix to AI use of battle fury card. Fix to retreat actions to ensure always completed. Fix to return fire allowed when adjacent to enemy. Fix to status icons appearing incorrectly. Mortars can now be used to attack barbed wire hexes with no enemy present. Interrupt type cards show as in play. Fix to in game manual. Improvement to AI when using rush and rotation card. Improvement to AI use of advance over the top. Improved lighting. ~ The HexWar Games TeamPatch v1.8Apr 12, 2017 - Community AnnouncementsIn this latest update to the game, we've improved / fixed the following: Fix to AI use of battle fury card. Fix to retreat actions to ensure always completed. Fix to return fire allowed when adjacent to enemy. Fix to status icons appearing incorrectly. Mortars can now be used to attack barbed wire hexes with no enemy present. Interrupt type cards show as in play. Fix to in game manual. Improvement to AI when using rush and rotation card. Improvement to AI use of advance over the top. Improved lighting. ~ The HexWar Games TeamPatch v1.7Apr 3, 2017 - Community AnnouncementsWe have just released version 1.7! This update includes the following fixes: Additional option when playing counter intelligence card, allows valid cards to enter play the same turn Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied Fix to some cards that appeared playable when they were not Fix to camera settings getting assigned correctly Fix to game log Fix to counter attack card Improvements to AI when choosing targets and attack order Fix to AI when using artillery, now uses correct amount of ammo AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo Missed artillery attacks are clearer Lost messenger working against dice roll type cards Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable Fix to in game manual for all platforms Reduced unit insignia and other minor interface improvements Improvement to dice physics, roll completes faster and is more contained Fix to victory medals, when removing more than one in a single action We hope you continue to enjoy the game! ~ The HexWar Games TeamPatch v1.7Apr 3, 2017 - Community AnnouncementsWe have just released version 1.7! This update includes the following fixes: Additional option when playing counter intelligence card, allows valid cards to enter play the same turn Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied Fix to some cards that appeared playable when they were not Fix to camera settings getting assigned correctly Fix to game log Fix to counter attack card Improvements to AI when choosing targets and attack order Fix to AI when using artillery, now uses correct amount of ammo AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo Missed artillery attacks are clearer Lost messenger working against dice roll type cards Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable Fix to in game manual for all platforms Reduced unit insignia and other minor interface improvements Improvement to dice physics, roll completes faster and is more contained Fix to victory medals, when removing more than one in a single action We hope you continue to enjoy the game! ~ The HexWar Games TeamPatch 1.5Mar 3, 2017 - Community AnnouncementsWe have just released the fifth update for Command & Colors: The Great War. The following changes have been made: Performance improvements Fix for dice counting Fix to combat bonuses targeting incorrect units Fix to interrupt type cards getting prompted and played correctly Fix to targeting for some card combinations, eg. infantry assault with three on a match We hope you continue to enjoy the game! ~ The HexWar Games TeamPatch 1.5Mar 3, 2017 - Community AnnouncementsWe have just released the fifth update for Command & Colors: The Great War. The following changes have been made: Performance improvements Fix for dice counting Fix to combat bonuses targeting incorrect units Fix to interrupt type cards getting prompted and played correctly Fix to targeting for some card combinations, eg. infantry assault with three on a match We hope you continue to enjoy the game! ~ The HexWar Games TeamUpdate v1.4Feb 24, 2017 - Community AnnouncementsWe have just released the third update for Command & Colors: The Great War. The following changes have been made: Added more detail for unit status icons and unit HUD improvements Scenario specific bonuses are displayed in status icons Scenario trigger fixes Fix to Lost messenger, correctly plays agianst group select cards such as infantry assault Short supply destination can now be selected Mortar tooltip shows range as 5, corrected Achievements fixes for mine all mine and achievments that require accumulated dice rolls Counter intelligence now allows the full selection from discard deck Card display improvements Various text corrections Stability fixes We hope you continue to enjoy the game! ~ The HexWar Games TeamUpdate v1.4Feb 24, 2017 - Community AnnouncementsWe have just released the third update for Command & Colors: The Great War. The following changes have been made: Added more detail for unit status icons and unit HUD improvements Scenario specific bonuses are displayed in status icons Scenario trigger fixes Fix to Lost messenger, correctly plays agianst group select cards such as infantry assault Short supply destination can now be selected Mortar tooltip shows range as 5, corrected Achievements fixes for mine all mine and achievments that require accumulated dice rolls Counter intelligence now allows the full selection from discard deck Card display improvements Various text corrections Stability fixes We hope you continue to enjoy the game! ~ The HexWar Games TeamUpdate v1.3Feb 10, 2017 - Community AnnouncementsWe have just released the third update for Command & Colors: The Great War. The following changes have been made: AI: Improved usage of Stretcher Bearer, Short Supply and Reserve Artillery Camera will now automatically centre on units that exit the battlefield Fix to Lost Messenger returning Combat Cards to hand Fix to Reserve Artillery inflicting retreats on the back row Units are now properly prevented from removing Wire after combat New unit Status Icons added, listed in the manual The manual's Card Reference now lists the quantity of each card Various text corrections Achievements for winning all scenarios as each side fixed - players who have already earned them should be rewarded by just starting the game We hope you continue to enjoy the game! ~ The HexWar Games TeamUpdate v1.3Feb 10, 2017 - Community AnnouncementsWe have just released the third update for Command & Colors: The Great War. The following changes have been made: AI: Improved usage of Stretcher Bearer, Short Supply and Reserve Artillery Camera will now automatically centre on units that exit the battlefield Fix to Lost Messenger returning Combat Cards to hand Fix to Reserve Artillery inflicting retreats on the back row Units are now properly prevented from removing Wire after combat New unit Status Icons added, listed in the manual The manual's Card Reference now lists the quantity of each card Various text corrections Achievements for winning all scenarios as each side fixed - players who have already earned them should be rewarded by just starting the game We hope you continue to enjoy the game! ~ The HexWar Games TeamUpdate v1.2Jan 26, 2017 - Community AnnouncementsWe have just released the second update for Command & Colors: The Great War. The manual is also now available to download from the Store Page as a PDF or by clicking here . In this patch the following issues have been fixed: Status icons for units correctly appear Status icons appear on restore Fixes to game manual Added section on unit status icons Scenario text fixes Trench raid always finds correct start hex for unit Fix to playing counter attack after big show Camera pan works better Camera option display in menu correctly Stability fixes Improved tooltips, more responsive mouse over Fix to retreat actions sometimes blocking end turn and locking game Fix to shell craters being restored when in scenario from start Removed lice icon for clarity Music level improvement Fix to artillery fire getting skipped Fix to artillery sometimes presenting invalid default shell count Block playing combat espionage card when opponent has no combat cards Fix to big show where player could select many units Fix to ai use of improved logistics Fix to ai playing big show and sometimes getting locked with unit selection Fix so that command card bonuses always applied before combat card bonus, could result in combat bonus getting discarded We hope you continue to enjoy the game! ~ The HexWar Games Team Update v1.2Jan 26, 2017 - Community AnnouncementsWe have just released the second update for Command & Colors: The Great War. The manual is also now available to download from the Store Page as a PDF or by clicking here . In this patch the following issues have been fixed: Status icons for units correctly appear Status icons appear on restore Fixes to game manual Added section on unit status icons Scenario text fixes Trench raid always finds correct start hex for unit Fix to playing counter attack after big show Camera pan works better Camera option display in menu correctly Stability fixes Improved tooltips, more responsive mouse over Fix to retreat actions sometimes blocking end turn and locking game Fix to shell craters being restored when in scenario from start Removed lice icon for clarity Music level improvement Fix to artillery fire getting skipped Fix to artillery sometimes presenting invalid default shell count Block playing combat espionage card when opponent has no combat cards Fix to big show where player could select many units Fix to ai use of improved logistics Fix to ai playing big show and sometimes getting locked with unit selection Fix so that command card bonuses always applied before combat card bonus, could result in combat bonus getting discarded We hope you continue to enjoy the game! ~ The HexWar Games Team Update v1.1.3Jan 20, 2017 - Community AnnouncementsWe hope you're all enjoying playing Command & Colors: The Great War! We've just released the first patch which addresses several issues: When choosing between Combat Cards or HQ tokens at end of turn, the current Combat Cards in your hand are now shown. Fix to text box only allowing a single line of input when reporting issues. "Bleed them White" achievement can no longer be won during opening 2 scenarios when this is the only path to victory. Fix to units cached from previous turn on some autosaves. Fix to potential crash when AI plays the artillery bombard card with low HQ tokens. Fixed Reposition card move after attack bonus where this would be overlooked. Fixes to text and formatting. Various corrections to scenarios. ~ The HexWar Games Team
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