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Command and Conquer 3: Kane's Wrath

 
Command & Conquer Generals Evolution mod recreates the much-loved RTS in Red Alert 3Feb 16, 2021 - EurogamerModders have recreated much-loved 2003 real-time strategy game Command & Conquer Generals in the Red Alert 3 engine. Command & Conquer: Generals Evolution, which released last week in beta form, certainly captures the feel and atmosphere of the original within the better-looking 2008 RTS Red Alert 3. The modders have ported almost every unit from the original game, and added some new units "to spice up gameplay a bit". You can download Command & Conquer: Generals Evolution now from Moddb. The video below, from YouTube channel DeathMetalMarine PCMR, shows a skirmish on max settings. Read more Here are some of the best offers in the Humble End of Summer SaleAug 28, 2020 - EurogamerNow that everyone else has had their turn to celebrate the season with cheap games, Humble has decided it's their time to have a go and see things out with their End of Summer Sale. I'll take anything that suggests we're nearer to the end of 2020 right now. And what better distraction is there than more games? Especially if they remind us of simpler times. Enter the Command & Conquer Remastered Collection for just £5.93. For a game that launched back in June to be this heavily discounted by 67 per cent already is quite something. This bundle of RTS classics features fully-remastered versions of both Command & Conquer and Red Alert (plus expansion packs) with 4K graphics, reworked music, upscaled FMVs, improved UI, modern online features and in-built mod support. Altogether, Digital Foundry called it one of the greatest remasters of all time, so definitely don't skip it at this price. As a heads up, this is an Origin key and not a Steam key. Read more Command & Conquer Remastered Collection was a success - so what's next for the revived RTS franchise?Aug 17, 2020 - EurogamerI think it's fair to say Command & Conquer Remastered Collection was a resounding success. EA's nostalgia-fuelled real-time strategy revival was a hit with fans and critics alike when it launched in June - and it saw big sales on Steam. But as its developers continue to support the game with balance updates, tweaks and mod support, the inevitable question is this: what's next for Command & Conquer? I've seen plenty of requests for EA to continue to work with the developers at Petroglyph Games and Lemon Sky Studios on more remasters of classic C&C games. It seems natural for EA to tackle Tiberian Sun and Red Alert 2 next. But I also wonder whether the success of Command & Conquer Remastered Collection, which, let's be honest, is the first good thing to happen to the franchise in a decade (Command & Conquer 4: Tiberian Twilight, Command & Conquer: Tiberium Alliances, Command & Conquer: Generals 2 and mobile game Command & Conquer Rivals all failed in various ways) means the powers that be at EA may now consider the time right to invest in a new, fully-fledged Command & Conquer game. When I recently interviewed EA producer Jim Vessella, who led the Command & Conquer remastered project, to ask why the developers left in a 25-year-old exploit, I thought it would be a good chance to quiz him on what's next, where the Command & Conquer franchise finds itself, and the future of the RTS genre. Read more Why the Command & Conquer Remastered developers left in a 25-year-old exploitAug 10, 2020 - EurogamerOne of the brilliant things about Command & Conquered Remastered is how it remains faithful to the original real-time strategy classic while updating it in all the right areas. But one area the developers left alone was a 25-year-old exploit. You'd think they'd want to fix it - but not this one, because it gave players a fighting chance against the rock hard AI. I'm talking about Command & Conquer's infamous sandbag exploit - aka the best strategy against the AI on the hardest missions. Read more Joe Kucan returns as Kane 25 years after he first played the Command & Conquer villainJun 5, 2020 - EurogamerKane lives! 25 years after he first played the Brotherhood of Nod boss in real-time strategy game Command & Conquer, Joe Kucan has reprised his role to mark today's release of Command & Conquer Remastered Collection. Kucan, who seems impervious to the passage of time, appears in the fun video, below, to deliver a message to Command & Conquer fans who, if they have anything about them, will all be playing Brotherhood of Nod. Kucan last played Kane 10 years ago in Command & Conquer 4: Tiberian Twilight. The series has been on something of a hiatus since then, despite ill-advised revivals from EA, but the Command & Conquer Remastered Collection looks like the real deal. It's developed by Petroglyph Games, which was founded by some of the people who made the original at the shuttered Westwood Studios. Expect more from Digital Foundry soon. Read more The voice behind Command & Conquer announcer EVA re-recorded her lines for the remaster after the original audio was lostDec 11, 2019 - EurogamerThe developer of the upcoming Command & Conquer remaster re-hired the voice actor behind the game's announcer to re-record her lines after the original audio tapes were lost. Developer Petroglyph, which was founded by ex-Westwood staff after EA shut the studio down back in 2003, brought Kia Huntzinger in to re-record her dialogue for announcer EVA. Any Command & Conquer fan will be familiar with EVA's A.I. dialogue, which notified you when units were lost, the enemy was attacking and, of course, when silos were needed. Here's a reminder of Kia Huntzinger's work for the original real-time strategy classic: Read more Ex-Westwood Studios devs quietly announced a spiritual successor to Command & Conquer: RenegadeNov 30, 2019 - EurogamerYou'd be forgiven for missing it, but ex-Westwood Studios developers quietly announced a spiritual successor to Command & Conquer: Renegade this month. Petroglyph Games is the Los Angeles-based studio founded by the last group of ex-Westwood employees who left when EA shut what remained of the Command & Conquer developer down in 2003. Petroglyph has released a number of real-time strategy games over the years, including Star Wars: Empire at War, Rise of Immortals, Grey Goo and, most recently, Conan Unconquered. Read more The Command & Conquer Remaster lets you switch between classic and modern graphics with a press of a buttonOct 24, 2019 - EurogamerEA has released the first gameplay clip of Command & Conquer Remastered - and lovely it looks indeed. The 28 second video thrusts us right into the action, with a GDI assault on a NOD base. There are tanks, explosions and screams. Units are lost and silos are needed. The video begins with the original visuals then transitions to the new, remade visuals, which are, as you'd expect, a lot sharper. Read more 20 years later, Command & Conquer: Tiberian Sun is still a frightening prophecySep 16, 2019 - EurogamerLooking back on the real-time strategy boom of the late 90s, it's unsurprising that modern audiences tend to celebrate Age of Empires, Starcraft and Warcraft. Beyond being great games, these titles also told stories that feel unproblematic. They are set in either the distant past, the distant future or in the distant recesses of our minds. The Command & Conquer series, however, played with a parallel version of the real world heavily influenced by post-Cold War international relations. In 1999 Westwood Studios took that plausible real-world setting further with Command & Conquer: Tiberian Sun. Set in 2030, Tiberian Sun asks two difficult but important questions: are we better off if the "good guys" win? And, is this version of Earth, on the verge of ecological disaster, even worth fighting over? These questions, like the game's FMV sequences, could easily be laughed off by players in the halcyon days of the 1990s. Players in 2019, however, must wonder if Tiberian Sun represents a schlocky relic of a bygone era or a prescient prediction of an impending reality. The first Command & Conquer, released in 1995, didn't just reflect post-Cold War international relations, it was enthusiastic about them. Although you could play through the campaign as either the Global Defense Initiative (GDI) or the Brotherhood of Nod, only the GDI victory was considered canon. And what kind of message did the GDI victory impart on players in the mid-90s? A Western led, United Nations-sanctioned multilateral force using superior technology destroys an anachro-terrorist cult led by a charismatic madman based in the Third World in order to secure control over precious energy resources. The game might as well have been called The Gulf War, but with alien crystals. Or, with a more succinct 90s twist, The Gulf War: Part Deux. All kidding aside, there's a real earnestness to the depiction of the world in Command & Conquer. Coming out of the Cold War, GDI represents a real hope held by many in the West in the 1990s for a return to the old idea of collective security first explored by the League of Nations in the Interwar Period. What if international peacekeepers had the power to actually maintain peace and spread freedom? What if dictators like Saddam Hussein, or his fictional stand-in Kane, could be swiftly dealt with through cooperation rather than the grandstanding, acrimonious and often pointless politics of the UN Security Council? You could rightly argue this sort of idea represents nothing more than a neoliberal dream, best consigned to the waste bin of history. But in a world not yet burdened by the War on Terror or the Iraq War, such dreams were seen by many as not only worthwhile, but desirable. Read more EA enlists former Westwood devs to work on its Command & Conquer PC remastersNov 14, 2018 - EurogamerEA has announced that its recently revealed Command & Conquer remasters are to be helmed by Petroglyph Games, a developer founded by key members of the original C&C team at the long-defunct Westwood Studios. EA's Command & Conquer PC remasters were first introduced back in October, following the community's angry reaction to Command & Conquer: Rivals, the publisher's free-to-play RTS mobile game. At the time, EA producer Jim Vessella assured fans that, "we heard you loud and clear: the...community also wants to see the franchise return to PC." Now, writing in a new post to the Command & Conquer subreddit, Vessella has confirmed that EA's remaster programme will begin with Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, and expansion packs Covert Ops, Counterstrike, and Aftermath. These will be bundled into a single remastered collection, with no micro-transactions to be found. Read more… EA is "exploring" Command & Conquer remasters for the series' 25th anniversaryOct 11, 2018 - EurogamerClassic real-time strategy series Command & Conquer will be celebrating its 25th anniversary in two years - and in preparation for the event, EA is "exploring some exciting ideas" regarding remastering the original PC games. The news comes via a post to the Command & Conquer subreddit by EA producer Jim Vessella, who previously worked on the likes of Command & Conquer 3 and Red Alert 3. "As most of you may know," Vessella explained, "we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conquer universe. Following the reveal of Rivals, we heard you loud and clear: the... community also wants to see the franchise return to PC." Command & Conquer: Rivals' reveal was not, it's fair to say, especially popular. The official announcement trailer, for instance, has 2.7K likes versus 59K dislikes at present. Read more… EA accused of copying Warhammer 40k tanks for Command & Conquer Tiberium AlliancesApr 12, 2012 - EurogamerEA has been accused of copying Warhammer 40k tanks for its browser-based real-time strategy game Command & Conquer Tiberium Alliances. Users on Reddit noticed a number of tanks in C&C, developed by German studio Phenomic, are pretty much carbon copies of tanks in the famous Games Workshop tabletop game. C&C's Forgotten Grinder Tank is compared to the Ork Bonecruncha, created by Games Workshop for Warhammer 40k in 1995. An image highlighting the similarity is below. And the Forgotten Bombard Tank is almost indistinguishable from the 1995 Baneblade design. Again, an image comparing the two is below. EA and Games Workshop are yet to comment on the matter. Interestingly, the Baneblade appears as a unit in the THQ published, Relic developed PC exclusive RTS Warhammer 40k: Dawn of War - under license of course. Command & Conquer: Tiberium Alliances Preview: Casual CommandosMar 15, 2012 - EurogamerThis is not Command & Conquer as we know it. In fact, it's not even war as many of us know it. One of the first things that Martin Lohlein, senior producer at Phenomic tells journalists playing the closed beta is that Tiberium Alliances is that he "wanted to give C&C players a chance to engage with the franchise in a different place in their gaming schedule." If you do rigorously schedule your gaming, then that place could be on your daily commute, in line at the bank or in a well-hidden Firefox tab at work. The idea is that Tiberium Alliances will run on any device with a browser, allowing you to manage its ongoing conflicts with a few clicks, sending succinct instructions on what to get on with until you check back during your lunch break. In practice this might sound almost like play by mail but in its current state what Tiberium Alliances most resembles is a cross between Phonemic's similar fantasy effort, Lords of Ultima and, well, a Facebook game. Expect to start with a small army and upgrade it very slowly indeed. It works like this: I click to deploy my base buildings across a grid. I click to upgrade them. I watch them collect or produce one of several resources, which I then pump back into the purchase of further incremental upgrades. Essentially, everything contributes to a slow, shallow-gradient grind toward Better Stuff and, in a move that I'm not sure is cynical or genius, absolutely everything has a countdown timer attached to it. For example, in just fourteen seconds time I'll be able to send out another task force to raid the ramshackle renegade shantytown that bulges like a boil on the edge of my territory. After thirty eight seconds I'll have another Tiberium bonus to collect from one of my harvesters, or I could wait twelve minutes to expand my command centre. I'd really like to upgrade the infantry I'm about to dispatch and though I don't quite have the resources for it, checking the unit's status tells me I'll have them in twenty minutes and sixteen seconds. Whatever it is that I want to get or to do, there's a countdown for it. I feel a bit like I'm cooking, like I have a dozen egg timers in front of me, all telling me when to toss the next pancake or stir the next pot. No, not cooking. I'm making microwave meals. Playing Tiberium Alliances feels a lot like opening and closing an enormous bank of microwaves, taking out or putting in dishes of food and, when that food is ready, sending it out to war. Should a resource, building or unit not be available quite as quickly as you might like then - aha, yes, there it is - that 'Add funds' button will get things done, although Lohlein's aim "is to ensure that non-paying players are still able to find a place amongst the top players." There's less to say about combat at present. Purchasing and slowly upgrading units as you would structures, you organise them into attack waves that roll towards enemy or AI bases in a pre-set formation, arranging them to inflict as much damag...Command & Conquer Tiberium Alliances enters open betaMar 15, 2012 - EurogamerCommand & Conquer Tiberium Alliances has entered open beta, EA has announced. Tiberium Alliances is a browser-based strategy game developed by German studio Phenomic (BattleForge, Lord of Ulltima). You have to gather resources, strike alliances and, of course, fight. Expect in-game news, status feeds and frequent updates. EA has billed it as the first free-to-play cross-platform MMO strategy game, which will, over the coming months, feature cloud-saved data, accessible across web browsers and mobile devices. This, EA said, lets you play from home on your desktop or on the go from your smartphones or tablets. Get involved at www.tiberiumalliances.com. You'll need an Origin account to play. EA unveils Command & Conquer Tiberium AlliancesDec 14, 2011 - EurogamerUPDATE: EA has announced Command & Conquer Tiberium Alliances and revealed it is a cross-platform game that works on web browsers and mobile devices. The closed beta starts tomorrow, 15th December 2011. "Command & Conquer Tiberium Alliances is the first MMO and first free-to-play game for the long-running Command & Conquer series," senior producer Martin Löhlein said. "We're hoping to deliver an experience that will allow our loyal fans to play their favorite franchise anywhere they go, while introducing the exciting world of Tiberium to new players." Expect live status streams and newsfeeds, all updated in real time. This, according to EA, forces players to "strategize, react, and adapt on the spot". ORIGINAL STORY: EA has unveiled Command & Conquer Tiberium Alliances, a browser-based strategy game set in the Command & Conquer Tiberium universe. Tiberium Alliances is developed by the EA-owned German RTS studio Phenomic (SpellForce, BattleForge, Lord of Ultima). "Command and Conquer Tiberium Alliances brings the battle to your browser in this epic strategy MMO," reads EA's official blurb. "Compete or ally with your friends in a worldwide war for precious resources. Based in the Command and Conquer Tiberium story world, C&C Tiberium Alliances allows players to experience C&C in a brand new way. "Using HTML 5 technology, players are able to access their game from any web accessible browser making this one of the first truly portable mmo strategy titles to hit the market." You can apply for the closed beta today at www.TiberiumAlliances.com - a website yet to fully launch. The reveal comes hot on the heels of the announcement of Command & Conquer: Generals 2, a PC-exclusive RTS from BioWare Victory and due out in 2013. BioWare announces Command & Conquer: Generals 2Dec 10, 2011 - EurogamerAs rumoured last month, Command & Conquer: Generals 2 is currently in development, BioWare has announced. It's a PC exclusive. A brief trailer was shown for the game at today's Spike VGA event in Los Angeles showing a skirmish in an unnamed city. Terrorists have apparently blown up a peace conference killing most major world leaders, leaving military generals to scrap it out for supremacy. The sequel to the 2003 PC real time strategy spin-off (which was developed by EA Los Angeles) is being built on the Frostbite 2 engine and is due for release some time in 2013. According to the game's official site it's being developed by BioWare Victory - formally Victory Games - and you can expect the following gameplay features: * All-out War - Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle. * Uncanny Sense of Realism - Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences. * New Ways to Dominate or Ally with your Friends - Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind. * Thrilling Campaign - Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives-from heroic General to crazed terrorist-while engaging the enemy in pulse-pounding tactical combat. * Ever-evolving Experience - Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever. "We're bringing BioWare's vision for emotionally engaging gameplay and great attention to quality to the strategy genre and the Command & Conquer franchise," commented BioWare boss Ray Muzyka. "I am excited to welcome BioWare Victory to our label. They are a great addition and the team is working hard to make sure Generals 2 truly immerses and engages players into this intense, gritty, modern war experience." We'll post the trailer as soon as it's made available, but take a look at the screens below for now. Visceral making new Command & ConquerOct 18, 2010 - EurogamerEA apparently has Dante's Inferno and Dead Space maker Visceral lined up to tackle the Command & Conquer licence. The game is "pretty far out", Visceral Games label general manager Nick Earl told Gamasutra. But the rest of the project remains, for now, under wraps. Nick Earl is boss of action and strategy games at EA under the new Visceral Games label. This is part of EA's plan to make brands out of its successful studios. "Regardless of which particular geography, everyone feels like they're part of one group. Think about the DICE brand as becoming a strong FPS brand with games like Battlefield, Bad Company 2, and with BioWare being a strong brand for RPGs - we're trying to do that inside the action space, where EA has not had a strong position for some time," Earl explained. Will Visceral's Command & Conquer be an action game? There have been some before: you might remember the awful Command & Conquer: Renegade from 2002. More recently, EA had a shooter called Tibierum that was announced in 2007 and thrown in the bin in 2008. Why? Tiberium wasn't good enough for Riccitiello's table. "It is confirmed that Tiberium has been cancelled, as the game was not on track to meet the high quality standards set by the team and the EA Games Label," the publisher said at the time. Command & Conquer is renowned, first and foremost, for being a real-time strategy series. The Tiberium saga of whic was brought to a disappointing close earlier this year with Command & Conquer 4: Tiberian Twilight on PC. For now, however, Visceral Games will concentrate on delivering Dead Space 2 on 28th January 2011. Expectations are high, both inside EA and out; Earl believes DS2 will elevate the Visceral "brand" to the "next level". Video: EA's canned Tiberium game. EA Week, Day Three: Save on Command & Conquer GamesJun 16, 2010 - AnnouncementVisit Steam every day this week for big savings on a different EA game. Today only, save 33-75% off all Command and Conquer games on Steam. Please visit www.steampowered.com for more information. A different offer starts at 10am Pacific time.