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Colony Ship: A Post-Earth Role Playing Game

 
April 24th UpdateApr 24, 2024 - Community Announcements- Improved walking civilians animation when turning around, and added more variety. - Fixed not being able to report to Carlos on CH3 that you killed Morgan. - Fixed potential issue with Warring Kingdom quest door not properly closing if player is right next to it. - Fixed potential issue with Morgan quest door not properly closing if player is right next to it. - Minor text fixes.General ImprovementsApr 20, 2024 - Community AnnouncementsIt’s been six months since Colony Ship was released and three years since we launched on Early Access. It wasn’t an easy journey and we’re grateful for the overwhelming support and encouragement we’ve received at every step of the way. We’ll continue improving the game throughout 2024 and making your experience aboard Starfarer more enjoyable and memorable. This update (the seventh since release) adds: Improved Heart location (new quests and events) Improved ‘rooftop’ and ‘train station’ levels New and expanded dialogues New weapons and portraits More interactive events New world map Minor fixes and improvements {STEAM_CLAN_IMAGE}/33441284/6e763dfaf807b62246ed4ba6d89cc4607b217576.pngFeb 26th UpdateFeb 26, 2024 - Community Announcements- Fixed not being able to ask the mutant trader about the rifle after the first dialogue. - Fixed civilians walking in place when loading a save on the same map in the middle of combat. - Fixed Hargrave having two energy SMGs. - Fixed some lockpick checks in hydroponics giving less LP than intended. - Fixed minor issues with dialogues. A tactical RPG on its own EA journey - Cyber Knights: FlashpointFeb 23, 2024 - Community AnnouncementsColony Ship wouldn’t be here without all of you who supported us in Early Access. It’s a huge help to indie devs, and a unique opportunity to shape a game and see it evolve. Cyber Knights: Flashpoint is a squad tactics heist RPG by the Trese Brothers that started Early Access in October and I think is worth checking out. They’ve been getting some fantastic reviews comparing it to games like XCOM, Shadowrun, and Invisible Inc. It’s less of a cRPG than Colony Ship, but much more of one than most XCOM-likes, with squad member backstories and character-driven storylines playing a big role in the missions you can take on. {STEAM_CLAN_IMAGE}/33441284/911ceff7e5f4f4ae969072973cb325f016ab4bdf.png Like Colony Ship, it has in-depth combat and character build systems. It’s not possible to do total pacifist playthroughs but they do have extensive stealth and hacking options; you can go full ninja, guns blazing, or anywhere in between. Enemy units are independent, so you can pull off a lot of great ambush and diversion tactics; you just have to stay ahead of each levels’ ruthless security AI trying to detect intruders and use guards and security devices against you. {STEAM_CLAN_IMAGE}/33441284/cfbeea45838ba0937121b5d2fcdd48099bdf19f5.png They’re aiming for some major replayability, and the Trese Brothers have a great reputation as developers. I’d say they’re off to a good start in EA with already over 40 updates since launch. If you’re looking for another game to help turn into a lasting gem in your collection, check it out. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ First Companions UpdateFeb 19, 2024 - Community AnnouncementsThe first update of 2024 is focused on the party members (we expanded the existing conversations where appropriate and added new ones). We'll continue adding more conversations throughout this year, but we don't want to overdo, so we'll go step by step and evaluate your feedback after each update. Other notable changes: - improved visuals in several areas - improved journal entries - minor balance changes (Controlled and Focused Bursts, Annihilator, energy SMG magazine size) - new implant upgrade (Stress Response: when HP drop to 13 or less, Action Points +4, Evasion +12) - bug and typo fixes - engine optimization if you're an existing player we'd like to thank you for your support and assure that we'll keep improving the game throughout 2024 and pay close attention to your feedback. If you're just discovering the game and wondering if it's for you, try the demo first or watch one of the impression videos: Quality of Life updateDec 21, 2023 - Community AnnouncementsThe first major update is now live. It adds many ‘quality of life’ improvements requested by the players: Customizable difficulty (for players who thought that playing on Underdog was too hard and playing on Hero mode was too easy) Animation speed slider (for players who wanted to speed up combat and stealth; you can set up it for all characters or enemies only) Follow and focus camera options Walking/running toggle Different inventory grid options Chapter ending slides Improved font readability (work in progress) Improved the help screen When leaving the Pit and the Habitat, listed quests that will be auto-resolved, giving you a chance to go back and finish them When fixing Romeo, listed the missing parts Numerous minor improvements, balance changes, and fixes. Thank you again for your support. Happy New Year to you and your families.Update Notes for Nov 22Nov 22, 2023 - Community Announcements- Added more dialogue with party members when arriving to the final area of the game. - Added a journal entry for when you talk to Eli about the robot but didn't accept to destroy it. - Fixed being able to start combat in Brotherhood's Habitat plaza sneak sequence. - Fixed an issue with the gap in the armory incorrectly triggering the armory attack sequence. - Fixed Stanton not being reachable in the alliance quest (needs a reload on the factory on old saves). - Fixed energy weapons and vests selling for less than intended (they sell for more than regular weapons now). - Added alternate solution to Justice building computers check. - Fixed issue with map markers in Habitat top. - Added energy ammo loot on energy turrets. - Increased size of items in inventory/loot/trade, added scrollbar (auto-sort in old saves to adjust). - Minor tweaks to level visuals and sounds. - Fixed typos and journal issues.Nominate Colony Ship for the Steam AwardsNov 22, 2023 - Community AnnouncementsThe Steam Awards nominations are now underway and with so many people enjoying the setting and the story, we'd like to ask you to consider nominating Colony Ship for this prestigious award if you think it deserves more exposure. We've received a lot of support and encouragement since release, more than we thought we would. It's humbling and overwhelming and we'll continue improving the game to deliver the best possible experience for you.Thank youNov 17, 2023 - Community AnnouncementsWe’d like to thank everyone for the fantastic reception and support. It really is amazing to see so many people enjoying the game we worked on for so long. What’s next? Right now we’re working on QoL improvements requested by the players, ETA – mid Dec. Custom difficulty (you’ll be able to custom-tailor the Hero mode to your liking) Adjustable font size Colorblind mode Walking toggle Auto-follow camera Improved help and descriptions We have several content updates planned for 2024, the first update will roll out in Feb and will be focused on the party members. We’re listening to your feedback and will continue improving the game.Update Notes for Nov 13Nov 13, 2023 - Community Announcements- Fixed tilted characters bug (which prevented entering some areas). - Fixed frogs sometimes softlocking the game during rotation. - Fixed crash in Frog Psi attack, if it's still running while the game is shut down or reloaded. - Fixed failed teleports where PC party blocks the destination (being stuck in sneak burglaries). - Fixed mass upgrading stacked gadgets (and duplicating parts that way). - Filter modes are reset to All on each trade start. - Fixed movement AP tooltip. - Clamped sneaking to 0-100. - Minor map, collision and text fixes. - Minor balance tweaks on creatures.Update Notes for Nov 10Nov 10, 2023 - Community Announcements- Fixed collision issues in the pit when trying to reach the judge at high frame rates. - Fixed character "flying" at Jia event when doing it with a full party. - Mathias has +1 CON from the new Gifted feat. - Adjusted Gifted on NPCs. - Fix to map being blocked after failing the justice mission. - Implemented cursor and cursor info scaling on higher resolutions. - Fixed an exploit where one could get endless skill points in the Character Creation. - Minor UI fixes.Update Notes for Nov 9 - Release VersionNov 9, 2023 - Community AnnouncementsIMPROVEMENTS - Game is now content complete. - Added achievements. - Added civilians moving around in populated areas. - Added weapon reload sounds. - Added footsteps sounds. - Added ambient sounds. - Added interaction sounds. - Improved camera during dialogue. - You can select a jumpsuit color in character creation. - Improved "warning" sequence on the monks path. - New music for Armory, Mission Control and Hydroponics areas. - Added help screen. CHANGES - Interface tweaks. - Tweaked premade characters. - Added a non-combat solution for Jia's quest. - Gifted is +3 to stats, +4 to skill points (from +2/+3). - Added shop on Eli when delivering the machine to the monks. - Tweaks to stores and loot. - Updated Arena shop on CH3. - Made bodies a bit harder to be found by enemies during stealth. - Improved pathfinding around characters. - Adjusted noise and sneak penalties. - Tweaks to some early game checks (might require a new game to work correctly). - Tweaked hydro red elder creeper encounter, added a tech option. - Stealth tile danger now renders over objects around the mouse cursor. - Energy rifles can now fire snap at point blank. - Tweaked early game dialogues, especially some of the main character questions. - Improved journal descriptions. FIXES - Fixed outlines and characters being visible through the "fog of war". - Fixed issues with building interior objects outlines and interactivity (Camp Reid in particular). - Fixed issue with forcefield door in Hargrave's quest. - Fixed being able to use map in Menzel's quest, breaking the flow. - Fixed being able to use map in Hargrave's ambush by leaving the conversation. - Fixed issue with not getting the fuel cell and Mathias when he's not in your party. - Fixed combat activating on Brotherhood warehouse stealth. - Fixed issue with map screen button position. - Fixed issues with characters blocking navigation. - Fixed issue with sneak on armory frogs. - Fixed issue with being stuck in apostolic heights apartment. - Fixed "stiff body" issue with off-screen deaths. - Fixed Hit & Kill Master trader interaction. - Fixed loop when trying to leave ELCSS via elevator on the Hydro Alliance quest. - Fixed issue with wall hole in gang building in pit outskirts. - Fixed several issues when not doing certain events and going to the location later. - Fixed incorrect interrupt tiles against melee enemies. - Fixed issue in Jonas/Church events in the epilogue chapter. - Fixed missing door sounds. - Fixed minor misc errors.Colony Ship is out now!Nov 9, 2023 - Community AnnouncementsWe proudly present Colony Ship and invite you on a dystopian adventure of a (very short) lifetime. Seven years in the making, Colony Ship is our third game and a second full-scale RPG that emphasizes choices and different ways to play. We hope you will enjoy the game (if in doubt, try the demo first) and we look forward to your feedback. We’d like to thank the Early Access players who supported us and helped us make a much better game. We wouldn't have made it that far without you. {STEAM_CLAN_IMAGE}/33441284/ce726c53d49040adcec9be4426bd8bdb0801729a.png Countdown to ReleaseOct 24, 2023 - Community AnnouncementsUpdate: Everything is done and working fine. The game is well-tested and ready for release. * * * On Oct 24: This is to keep you appraised of the game’s pre-release state and what we’re working on, Content: The first iteration of the new content (the endgame events) was done on Oct 20th, ahead of schedule. It gave us time to play through it a few (dozen) times and see ways to improve it (the ways that aren't immediately obvious when you're designing the events on paper). The second iteration will be done today. Ending slides: Almost done, waiting for the last slide. 7 endings in total. Achievements: We're setting them up right now, still waiting for two more icons (art). 70 achievements in total. Plans for the next two weeks: Journal - the entries are too minimalistic, so now (that everything else is done) is the time to expand them Expanding dialogues (where appropriate, plus improving early dialogues) Civilian (ambient) animations Improving character customization Two more soundtracks plus Improving soundwork Visual improvements OptimizationIt may sound like a lot, but keep in mind that these are different 'departments'. Post-release Plans: We'll support (read 'improve') the game for 6 months after release, before transitioning to the tentative sequel or out of business (if the game doesn't sell enough to pay for said sequel). So if it's our last game, we'd like to make it as memorable as possible for people who like our design. If we stay in business, all the more reasons to do the same.Update Notes For Oct 11Oct 10, 2023 - Community AnnouncementsCHANGES Balance tweaks to reputation gain with factions. Interface tweaks. FIXES Fixed text issues. Fixed the wrong reputation on Storm. Fixed issues with some traders. Fixed inconsistency in XP reward with Shadow. The Pit update (and a lot more!)Oct 9, 2023 - Community AnnouncementsThe hardest update of the year is done and we can finally focus on the endgame events. We need about 3 weeks to wrap it up, the level design and most writing is already done, so we're confident enough to announce the release date - Nov 9. The game was in development since Jan 2017, so it's been almost 7 years, which is quite a journey. We would have never made it this far without players willing to support us and help us make a better game. Thank you. On to the update: while the main focus is the Pit (chapter 4), it adds several player-requested quest solutions (like sneaking past Hargrave in Mission Control), more sneaking opportunities and minor events, special deals for Master Trader (feat), changes to Armor Handling, changes to Cloaking Field (gadget) and the stealth system in general. We didn't list recent updates on the store page as we kept them on the testing branch until the system changes were completed. So for the players on the default branch, this update also includes - New Chapter 2 content. - Party members' Bonding System. - The Grangers' Alliance - The Delivery (keeping it vague to avoid spoilers) - The Habitat's questlines' conclusion Thank you for playing, see you in a month.Factory HotfixJul 8, 2023 - Community Announcements- Fixed the issue in which Detroit and Black Hand gate weren't working on old saves.Mission ControlJul 8, 2023 - Community AnnouncementsYour adventure continues: now you can visit the lower levels of Mission Control, fight Ol' Beelzebub, fix and deploy Romeo, further upgrade your implants, enjoy quality of life and balance improvements, and learn more about the Ship: Like oversized Tarot cards, these elaborately decorated panels tell the visitors their past, present, and future. The first panel, named Hell, depicts a fragment of urban life on Earth: a dark sub-level - you can't really call it a street - lit by angry fires that have nothing left to consume. Nothing can thrive or grow down there, nothing but pale, malnourished castaways, clinging to life with the tenacity of despair. Far above is a glimpse of a railway overpass, its warning lights unable to pierce the darkness below. Higher still are the towers, reaching for the polluted sky, and the silvery traffic network between them. The bottom dwellers dream of landing a factory job and taking a train to work one day; the wage-slaves riding the trains are driven by the fear of ending up at the bottom and the dream of making it into one of those towers; and in the towers, an empty man surrounded by nothing but material possessions yearns for death. Waves of despair wash over you, until you step back, beyond the range of the hidden broadcaster. The next panel is titled Purgatory and it depicts the Ship as it once was or perhaps how it was imagined back on Earth. Generations of colonists working tirelessly to create the tools the future generations would use to tame Proxima. Their lives are hard, but they're driven by purpose and hope, which is what separates them from their squalor-dwelling brethren back on Earth. Through this sacrifice the wretched will be purified and the children of their children will be admitted into New Eden. This is the true gift of the Founding Fathers... The broadcaster kicks in full gear, filling you with gratitude and a desire to purge away your sins through labor. And finally the last panel. You don't need to read the sign to know what this is - a homesteader's paradise. A land - *your* land, suggests the broadcaster, planting the idea in your head - stretching green as far as the eye can see, blue sky, free of smog and traffic, and your very own home, a place you will build with your own hands. The more you stare at the shifting images, the more you want it and you can't tell for sure if it's the broadcaster selling you the dream or a deeply supressed desire. You'll never know if things were as bleak as the panels paint it, but the colonists needed to believe their ancestors made the right call escaping hellish Old Earth and setting out for the paradise of New Eden. Roadmap to ReleaseMay 13, 2023 - Community AnnouncementsAs we're getting closer (85% of the game is done and available on Early Access), let's go over what's left and the remaining update schedule. Mission Control (lower levels) - released With this update we hit two major milestones: all work on non-human characters is finally done and our programmer can fully focus on other tasks all locations and level design are also done, which takes about 60% of work for every update. From this point on we'll focus on pure content (scripting quests and setting up fights), which will speed things up considerably. The Grangers' Alliance, Attack on the Armory, Delivery - released on the beta branch The Habitat's Questlines - released on the beta branch The Pit's Alliance - End of Sep. The Bridge and the Endgame - End of Oct. The level design (including unique props) is done ahead of schedule, the extensive text (interacting with the central computer) is done too, so we'll be able to focus on the endgame events. The Armory's level 3 (also done) is part of the endgame events. Overall, we're looking at 5-6 increasingly less stressful months of work left. The hardest part of work is behind us now and we want to thank all those who supported us during the last two years. We wouldn't have made it this far without you.Full Demo AvailableMay 1, 2023 - Community AnnouncementsNow you can try the demo and see for yourself if the design is to your liking. The demo gives you the entire first chapter and three party members (you'd have to explore the starting town to recruit them; your party size is tied to your main character's Charisma). Should you choose to buy the game and continue your adventure, you'll be able to keep playing without starting a new game as the demo saves are compatible with the full game. Some tips for new adventurers: - Buy and use gadgets like the Distortion Field or the Energy Shield for every fight. You can find them at Cole's Gadgets store in the Pit and activate before a fight. - Don't neglect the combat feats. If you're playing a fighter, pick the feat related to your primary weapon: Pistolero, Rifleman, etc. To understand how your to-hit chance is calculated, press ALT while hovering over a target to see the full breakdown. - Use stimulants and grenades: smoke grenades will make you harder to hit (very useful for melee fighters), poison grenades will weaken your enemies, especially those without gas masks, flashbangs will disorient them, etc. - Heavier armor isn't necessarily better, especially if your character has low Armor skill and no Armor handling feat. - Don't use the same attack over and over. Aimed: Legs attack can reduce your enemies' Evasion, making them easier to hit, while Aimed: Weak Point will reduce the enemies' Damage Resistance (DR). - The textbox in the right corner provides a lot of info: your damage, enemies' DR, and even your rolls. It also shows which attacks the enemies are using. The enemies use the same system (stats, skills, feats, inventory) and play by the same rule. Paying attention to what they do will help you figure out the rules faster. If you have any questions about the mechanics, we'll be happy to answer.