
Colony Ship: A Post-Earth Role Playing Game
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April 27th UpdateApr 27, 2025 - Community Announcements- Optimized performance inside Hydro Green camp. - Improved PC walking animation. - Party members now walk when the PC is walking. - Improved several dialogue cameras. - Fixed typos.Visual ImprovementsApr 13, 2025 - Community AnnouncementsBefore switching to the new project, we went over Colony Ship one last time to see what else we can improve and add: Improved visuals in the Pit, Hydroponics, and Mission Control Minor visual pass across the board Arena crowd during matches Animated Hydroponics' bioreactor (quite a difference) Improved camera in certain dialogue interactions More civilian animations More interactions and dialogue options A stealth option to escape the detention centre A colorblind mode for the stealth mode (sorry it took so long) Party members' gear comparison when trading New NPC portraits, including monks and mutants New combat tracks Balance improvements and fixes Further optimization New details and lighting, before: {STEAM_CLAN_IMAGE}/33441284/25ca8b5375cc86bae9ad2c4ddbae8478086ee189.png After: {STEAM_CLAN_IMAGE}/33441284/72f7eac4d9b3ed8a83e75967a87bfe46199cc36d.png To new players, we hope you'll enjoy the game. To 'old' players, as always, thank you for your faith and support over the years.Future PlansFeb 24, 2025 - Community AnnouncementsAs you probably know, our next project will not be a full-scale RPG (like Age of Decadence and Colony Ship). If it's the first time you're reading about it, here's why: Colony Ship sold well (for an obscure indie RPG), but not enough to pay for a more ambitious and complex sequel. The plan was not to do another story on the same ship, but to continue the story after planetfall. Such a game - such a new world with everything that entails - would have required a bigger team and a much bigger budget. We simply don't have the resources to undertake that now, but hopefully we can come back to it later. So we're in a situation where we can 'go the distance' and handle a 4-5 year long project, provided we keep the costs low and focus on combat, i.e. a complex tactical RPG. We know that some people will be disappointed, but it's either that or shutting down for good. So let's roll the dice one last time and see what happens. {STEAM_CLAN_IMAGE}/33441284/b713dce8184b6c66a36bdc13363fdd0e3ef4cdcb.png Keep in mind that we're starting to work on it just now, so many things can and will change over the next few years (and many things will go wrong). The purpose of this post isn't to drum up some excitement but to let you know what we're working on now and what the goals are: Lovecraftian bronze age populated by humans, non-men races, and eldritch horrors Semi-sandbox, roam anywhere but be aware that some dark corners of this land will be more dangerous than others Three mutually exclusive main questlines with plenty of choices (including switching sides) Procedurally-generated quests to keep you entertained Colony Ship style feats (and skill points) on level up plus feats earned in various events. 10-12 character levels plus mastery levels that don't grant any feats. AoD style combat (action points, different attacks, focus on melee) but with a hex grid. Spellcasting (think fighters dabbling in magic rather than DnD wizards unleashing pyrotechnic hell) Crafting and alchemy, AoD style; magic weapons and armor Party size 6, recruit as many as you need if your comrades (or should I say battle brothers?) fall in battle Colony Ship's death timer with feats detailing the worsening effects of your near-death experiences Runes carved into the flesh of your comrades (think Colony Ship's implants) Setting intro: From atop the ziggurat's shrine, the High Priest watched the sandstorm rage about his city. The winds battered the walls for hours, but the blood-fed wards held firm, and the stones stood unscathed. In the desert only the strongest survived. The sands had swallowed many towns over the centuries, leaving nothing but shifting dunes and bleached bones, but Zanghabar and its people had endured and even blossomed. And yet, the High Priest was troubled. The tiding that came from afar were grim, and the dreams even worse. Something was stirring in the impenetrable heart of the desert, a darkness to which the city’s very existence was an affront that could be tolerated n...Spare a nomination, guv'norNov 28, 2024 - Community AnnouncementsIf you’ve enjoyed our game and the countless hours we've poured into making it better, we’d be honored if you’d consider nominating us for the Labor of Love category. This game has been a true passion project—seven years in development and a year of post-release updates and improvements. Everything we did was driven by our love for the subgenre and our amazing community. Thank you for your support.Anniversary UpdateNov 11, 2024 - Community AnnouncementsIt’s been a year since release, so let’s roll out an anniversary update and celebrate: Improved visuals in the Habitat, Factory, Maintenance, Heart, and Shuttle Bay More exploration and interactions New and expanded dialogues New music tracks and portraits New inventory filters Balance improvements and fixes {STEAM_CLAN_IMAGE}/33441284/3f8994b3c847fee3d6f43fc77908ce8e1e244086.png {STEAM_CLAN_IMAGE}/33441284/09377d30651b32c9eec8a4c6bacb8f6a26407be1.png {STEAM_CLAN_IMAGE}/33441284/53cf22ccdb6735d9bd0423e7d3d55d387adf380a.png {STEAM_CLAN_IMAGE}/33441284/8e2d0760ca9eecf0158ac771635705c738b1c87d.png To new players, we hope you'll enjoy the game. To 'old' players, thank you for your faith and support over the years. You helped us realize our dream and we’ll always be grateful to you.July 3rd UpdateJul 3, 2024 - Community Announcements- Improved visuals in Habitat residential areas, added more interactions. - Faction slides images improvements. - Blue hair is clearly blue. - Increased resistances of enemies in the faction rooftop defense fight. - Tweaked Mathias and Garret equipment and level on the final fight. - Added video to the death timer tutorial. - Polished several dialogue interactions in the habitat. - Fixed wrong weapon skills on faction rooftop defense fight enemies. - Fixed hydro red door missing when loading a save from the main menu. - Fixed characters entering the reactor without the hazmat suit when they had it equipped. - Fixed issue with grey crate in the armory not being visible in the first visit. - Penetration Mod vs Creatures now applies to all party members.So You Want to Be a HeroJun 26, 2024 - Community AnnouncementsWelcome to the 4th (and the biggest) 'ask and you shall receive' content update since release. Some of you wanted to go out with a bang, so we added a 'war hero' ending and a tough-as-nails (and completely optional) fight to go with it. Tell your faction leader that you don't want a desk job and he'll hook you up. Other players asked for more exploration in Hydroponics Red (the Red Zone). Now they can enjoy new areas, interactions, and fights. We also added 3 new implant upgrades, a new music track for the mutant town, reworked the pulse grenade based on your feedback, improved several locations (the visuals), added new dialogues, and enabled custom portraits. Now you can finally play the game as Sailor Cyber Moon, so there's no excuse not to play anymore. {STEAM_CLAN_IMAGE}/33441284/b89fdf58510e41cca5a970915ca169f9cb68dfbe.pngApril 24th UpdateApr 24, 2024 - Community Announcements- Improved walking civilians animation when turning around, and added more variety. - Fixed not being able to report to Carlos on CH3 that you killed Morgan. - Fixed potential issue with Warring Kingdom quest door not properly closing if player is right next to it. - Fixed potential issue with Morgan quest door not properly closing if player is right next to it. - Minor text fixes.General ImprovementsApr 20, 2024 - Community AnnouncementsIt’s been six months since Colony Ship was released and three years since we launched on Early Access. It wasn’t an easy journey and we’re grateful for the overwhelming support and encouragement we’ve received at every step of the way. We’ll continue improving the game throughout 2024 and making your experience aboard Starfarer more enjoyable and memorable. This update (the seventh since release) adds: Improved Heart location (new quests and events) Improved ‘rooftop’ and ‘train station’ levels New and expanded dialogues New weapons and portraits More interactive events New world map Minor fixes and improvements {STEAM_CLAN_IMAGE}/33441284/6e763dfaf807b62246ed4ba6d89cc4607b217576.pngFeb 26th UpdateFeb 26, 2024 - Community Announcements- Fixed not being able to ask the mutant trader about the rifle after the first dialogue. - Fixed civilians walking in place when loading a save on the same map in the middle of combat. - Fixed Hargrave having two energy SMGs. - Fixed some lockpick checks in hydroponics giving less LP than intended. - Fixed minor issues with dialogues. A tactical RPG on its own EA journey - Cyber Knights: FlashpointFeb 23, 2024 - Community AnnouncementsColony Ship wouldn’t be here without all of you who supported us in Early Access. It’s a huge help to indie devs, and a unique opportunity to shape a game and see it evolve. Cyber Knights: Flashpoint is a squad tactics heist RPG by the Trese Brothers that started Early Access in October and I think is worth checking out. They’ve been getting some fantastic reviews comparing it to games like XCOM, Shadowrun, and Invisible Inc. It’s less of a cRPG than Colony Ship, but much more of one than most XCOM-likes, with squad member backstories and character-driven storylines playing a big role in the missions you can take on. {STEAM_CLAN_IMAGE}/33441284/911ceff7e5f4f4ae969072973cb325f016ab4bdf.png Like Colony Ship, it has in-depth combat and character build systems. It’s not possible to do total pacifist playthroughs but they do have extensive stealth and hacking options; you can go full ninja, guns blazing, or anywhere in between. Enemy units are independent, so you can pull off a lot of great ambush and diversion tactics; you just have to stay ahead of each levels’ ruthless security AI trying to detect intruders and use guards and security devices against you. {STEAM_CLAN_IMAGE}/33441284/cfbeea45838ba0937121b5d2fcdd48099bdf19f5.png They’re aiming for some major replayability, and the Trese Brothers have a great reputation as developers. I’d say they’re off to a good start in EA with already over 40 updates since launch. If you’re looking for another game to help turn into a lasting gem in your collection, check it out. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ First Companions UpdateFeb 19, 2024 - Community AnnouncementsThe first update of 2024 is focused on the party members (we expanded the existing conversations where appropriate and added new ones). We'll continue adding more conversations throughout this year, but we don't want to overdo, so we'll go step by step and evaluate your feedback after each update. Other notable changes: - improved visuals in several areas - improved journal entries - minor balance changes (Controlled and Focused Bursts, Annihilator, energy SMG magazine size) - new implant upgrade (Stress Response: when HP drop to 13 or less, Action Points +4, Evasion +12) - bug and typo fixes - engine optimization if you're an existing player we'd like to thank you for your support and assure that we'll keep improving the game throughout 2024 and pay close attention to your feedback. If you're just discovering the game and wondering if it's for you, try the demo first or watch one of the impression videos: Quality of Life updateDec 21, 2023 - Community AnnouncementsThe first major update is now live. It adds many ‘quality of life’ improvements requested by the players: Customizable difficulty (for players who thought that playing on Underdog was too hard and playing on Hero mode was too easy) Animation speed slider (for players who wanted to speed up combat and stealth; you can set up it for all characters or enemies only) Follow and focus camera options Walking/running toggle Different inventory grid options Chapter ending slides Improved font readability (work in progress) Improved the help screen When leaving the Pit and the Habitat, listed quests that will be auto-resolved, giving you a chance to go back and finish them When fixing Romeo, listed the missing parts Numerous minor improvements, balance changes, and fixes. Thank you again for your support. Happy New Year to you and your families.Update Notes for Nov 22Nov 22, 2023 - Community Announcements- Added more dialogue with party members when arriving to the final area of the game. - Added a journal entry for when you talk to Eli about the robot but didn't accept to destroy it. - Fixed being able to start combat in Brotherhood's Habitat plaza sneak sequence. - Fixed an issue with the gap in the armory incorrectly triggering the armory attack sequence. - Fixed Stanton not being reachable in the alliance quest (needs a reload on the factory on old saves). - Fixed energy weapons and vests selling for less than intended (they sell for more than regular weapons now). - Added alternate solution to Justice building computers check. - Fixed issue with map markers in Habitat top. - Added energy ammo loot on energy turrets. - Increased size of items in inventory/loot/trade, added scrollbar (auto-sort in old saves to adjust). - Minor tweaks to level visuals and sounds. - Fixed typos and journal issues.Nominate Colony Ship for the Steam AwardsNov 22, 2023 - Community AnnouncementsThe Steam Awards nominations are now underway and with so many people enjoying the setting and the story, we'd like to ask you to consider nominating Colony Ship for this prestigious award if you think it deserves more exposure. We've received a lot of support and encouragement since release, more than we thought we would. It's humbling and overwhelming and we'll continue improving the game to deliver the best possible experience for you.Thank youNov 17, 2023 - Community AnnouncementsWe’d like to thank everyone for the fantastic reception and support. It really is amazing to see so many people enjoying the game we worked on for so long. What’s next? Right now we’re working on QoL improvements requested by the players, ETA – mid Dec. Custom difficulty (you’ll be able to custom-tailor the Hero mode to your liking) Adjustable font size Colorblind mode Walking toggle Auto-follow camera Improved help and descriptions We have several content updates planned for 2024, the first update will roll out in Feb and will be focused on the party members. We’re listening to your feedback and will continue improving the game.Update Notes for Nov 13Nov 13, 2023 - Community Announcements- Fixed tilted characters bug (which prevented entering some areas). - Fixed frogs sometimes softlocking the game during rotation. - Fixed crash in Frog Psi attack, if it's still running while the game is shut down or reloaded. - Fixed failed teleports where PC party blocks the destination (being stuck in sneak burglaries). - Fixed mass upgrading stacked gadgets (and duplicating parts that way). - Filter modes are reset to All on each trade start. - Fixed movement AP tooltip. - Clamped sneaking to 0-100. - Minor map, collision and text fixes. - Minor balance tweaks on creatures.Update Notes for Nov 10Nov 10, 2023 - Community Announcements- Fixed collision issues in the pit when trying to reach the judge at high frame rates. - Fixed character "flying" at Jia event when doing it with a full party. - Mathias has +1 CON from the new Gifted feat. - Adjusted Gifted on NPCs. - Fix to map being blocked after failing the justice mission. - Implemented cursor and cursor info scaling on higher resolutions. - Fixed an exploit where one could get endless skill points in the Character Creation. - Minor UI fixes.Update Notes for Nov 9 - Release VersionNov 9, 2023 - Community AnnouncementsIMPROVEMENTS - Game is now content complete. - Added achievements. - Added civilians moving around in populated areas. - Added weapon reload sounds. - Added footsteps sounds. - Added ambient sounds. - Added interaction sounds. - Improved camera during dialogue. - You can select a jumpsuit color in character creation. - Improved "warning" sequence on the monks path. - New music for Armory, Mission Control and Hydroponics areas. - Added help screen. CHANGES - Interface tweaks. - Tweaked premade characters. - Added a non-combat solution for Jia's quest. - Gifted is +3 to stats, +4 to skill points (from +2/+3). - Added shop on Eli when delivering the machine to the monks. - Tweaks to stores and loot. - Updated Arena shop on CH3. - Made bodies a bit harder to be found by enemies during stealth. - Improved pathfinding around characters. - Adjusted noise and sneak penalties. - Tweaks to some early game checks (might require a new game to work correctly). - Tweaked hydro red elder creeper encounter, added a tech option. - Stealth tile danger now renders over objects around the mouse cursor. - Energy rifles can now fire snap at point blank. - Tweaked early game dialogues, especially some of the main character questions. - Improved journal descriptions. FIXES - Fixed outlines and characters being visible through the "fog of war". - Fixed issues with building interior objects outlines and interactivity (Camp Reid in particular). - Fixed issue with forcefield door in Hargrave's quest. - Fixed being able to use map in Menzel's quest, breaking the flow. - Fixed being able to use map in Hargrave's ambush by leaving the conversation. - Fixed issue with not getting the fuel cell and Mathias when he's not in your party. - Fixed combat activating on Brotherhood warehouse stealth. - Fixed issue with map screen button position. - Fixed issues with characters blocking navigation. - Fixed issue with sneak on armory frogs. - Fixed issue with being stuck in apostolic heights apartment. - Fixed "stiff body" issue with off-screen deaths. - Fixed Hit & Kill Master trader interaction. - Fixed loop when trying to leave ELCSS via elevator on the Hydro Alliance quest. - Fixed issue with wall hole in gang building in pit outskirts. - Fixed several issues when not doing certain events and going to the location later. - Fixed incorrect interrupt tiles against melee enemies. - Fixed issue in Jonas/Church events in the epilogue chapter. - Fixed missing door sounds. - Fixed minor misc errors.Colony Ship is out now!Nov 9, 2023 - Community AnnouncementsWe proudly present Colony Ship and invite you on a dystopian adventure of a (very short) lifetime. Seven years in the making, Colony Ship is our third game and a second full-scale RPG that emphasizes choices and different ways to play. We hope you will enjoy the game (if in doubt, try the demo first) and we look forward to your feedback. We’d like to thank the Early Access players who supported us and helped us make a much better game. We wouldn't have made it that far without you. {STEAM_CLAN_IMAGE}/33441284/ce726c53d49040adcec9be4426bd8bdb0801729a.png
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