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Code Vein

 
Microsoft announces new February games coming to Xbox Game PassFeb 16, 2021 - EurogamerMicrosoft has announced new games coming to Xbox Game Pass during the remainder of February. On 18th February, Bandai Namco's action role-playing game Code Vein hits Xbox Game Pass for PC. Also out on that day is Obsidian's RPG Pillars of Eternity 2: Deadfire - Ultimate Edition on console and the cloud, and Bugbear's car smash 'em-up Wreckfest on console, PC and cloud. Moving on, on 23rd February team platformer Killer Queen Black hits Game Pass on console and cloud. Read more Patch Note Ver. 1.53May 26, 2020 - Community AnnouncementsFixed a bug in which ground effects continue in the following stages when you get back to regular ground. Flame ground with damage at “City of Falling Flame” Sand ground with slowness and leak at “Crown of Sand”Bug Fix Update Ver. 1.52Apr 23, 2020 - Community AnnouncementsThe following update has been released for CODE VEIN: An issue has been fixed so that the “Radiant Barrel” Gift included in the Lord of Thunder DLC refers to the bayonet’s weapon performance to calculate the damage. (Same specification as the ”Fusillade Rondo” Gift)Patch Notes 1.51Mar 31, 2020 - Community AnnouncementsPatch Ver.1.51 was released to fix the following bug in CODE VEIN's Lord of Thunder DLC: Players who got “Asclepius's Vestige I” on Patch Ver.1.30, Ver.1.31 or Ver.1.40 are not able to get “Asclepius Vestige Part F” when defeating the Queen's Vanguard Puppet in Depths: Eternal Abyss, which causes the boss area to be unavailable. “Asclepius Vestige Part F” is now available to defeat the Queen's Vanguard Puppet again once Patch Ver.1.51 is installed. Fixed a bug in which specific effects of Boss: Lord of Thunder in Depths: Eternal Abyss are not displayed correctly to the guest player in multiplayer mode. We apologize for any inconvenience and thank you for your continued support! Update Patch Ver. 1.31Feb 7, 2020 - Community AnnouncementsThe following issue has been solved for the improvement of CODE VEIN: After clearing the story and getting all “Maps of the Depths”, choosing “Play the Story Again” will lock again the teleport function, causing players to be unable to teleport when accessing the Mistle after moving to the depths from the NPC Davis. To deal with this issue, moving to the depths from Davis before unlocking the teleport function has been disabled. If players are already experiencing this issue, they will be able to teleport to the base from the Mistle in the depths after updating the game. We appreciate your patience and hope you continue to enjoy CODE VEIN. Hellfire Knight DLC Now AvailableJan 30, 2020 - Community AnnouncementsContinue your adventure in the CODE VEIN universe with the first additional content release! This new DLC will introduce a brand new boss fight against the frightening Hellfire Knight, a new blood code, three new weapons and alternative partner costumes. Prepare to sink your teeth into new challenges awaiting in the Depths – The Fiery Oblivion – a new area packed with powerful enemies. Discover more in the following trailer: Future DLCs will include more content to further your adventure, with DLC 2 set for February and DLC 3 coming in March! CODE VEIN - Update Patch Ver. 1.30Jan 28, 2020 - Community AnnouncementsSystem changes The following points are changed for the improvement of CODE VEIN. It is possible to move to the mistles in the depths field with “Teleport” in the mistle menu. The reviving rule of the boss enemy in the depths field is changed. “Rest at Mistle”, “Using an item to return to Mistle or Gift” can revive the boss enemy. In multiplayer mode, the time until multiplayer finishes immediately after defeating a boss is extended against some bosses in the normal fields and the boss in the depths field. CODE VEIN – Update Patch Ver. 1.20Dec 19, 2019 - Community AnnouncementsA new update has been released for Code Vein. Update patch Ver. 1.20 implements the following: New function - Additional body parameters for character creation mode - Additional body parameters (height, body type, body balance, face size) are available. {STEAM_CLAN_IMAGE}/35353624/b71cfd1243ee518e3952294de6d55644c3c8b1c6.jpg Tower of Trials In the Tower of Trials, player have a chance to challenge various demons and bosses they have previously encountered. This is a special Depths location where challenger must survive until they reach the Mistle at the very end. How to reach the Tower of Trials in the Depths 1- After defeating the boss at the Gaol of the Stagnant Blood, pick up the items “Depths “Tower of Trials” on Louis’s desk in the base. {STEAM_CLAN_IMAGE}/35353624/6f94039e66c15cdc54df06212f027e80b4643af3.png 2- Talk to Davis to access the Depths selection menu. {STEAM_CLAN_IMAGE}/35353624/c0a77b44e5ad4698dba5e2a419f9ebd53564938f.png {STEAM_CLAN_IMAGE}/35353624/978b6e27bba9771bd81e2ea6d619c73636221ea7.png In the Tower of Trials, powerful enemies await you at each level. Defeat them all to advance to the next level. Enemies that appear are different in each Tower and are much stronger than when first encountered in the main story. Additionally, there are no Mistle available throughout the challenge, so make sure you prepare yourself in advance for this survival challenge. When defeating all the enemies on each level, you may occasionally receive a “Mark of Respect”. This can also be received when playing multiplayer so please be sure to fight together with other Revenants as well. When attempting to match with other Revenants online, be sure to descend to the Depths location prior to sending or receiving a rescue signal. Additional content - New accessory “YOUNG GANGAN 15th anniversary collaboration face paint” is available. - ”Happy Holiday” accessory items are available. {STEAM_CLAN_IMAGE}/35353624/597e114e73ef052030511dd42d50d834f8956a8b.jpg {STEAM_CLAN_IMAGE}/35353624/12d741c9d50965bb5a3172c6dbc4a2b4359f1b58.jpg - “Happy Holiday” colors for night series Blood Veils are available. - Additional motions are available. {STEAM_CLAN_IMAGE}/35353624/90cf87c2b8895c2d7a22fe91354284730cfb8a91.jpg Adjustments • Adjusting parameters of some Blood Codes. • Adjusting resistance parameters of partners. • Allowing players to cancel regeneration while using. Thank you for your continued support and Merry Christmas to all the Revenants!CODE VEIN – Update Patch Ver. 1.12Dec 4, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35353624/0f4c43c86803c4f89f174db1384733008e46694e.jpg {STEAM_CLAN_IMAGE}/35353624/2dd15225c74f78eb0ca062959c3945e651bd8d15.png A new update has been released for Code Vein. Update patch Ver. 1.12 implements the following: ADDITIONAL CONTENTS Added "Revenant Bath Towel". Added “Special Stamp Set” - Protagonist - Louis 1, Louis 2 - Mia 1, Mia 2 - Yakumo 1, Yakumo 2 - Io 1, Io 2 - Jack - Eva 1, Eva 2 BUG FIX Fixed minor bugs Note: Blood Veil Ogre: Venous Claw was patched to all users who purchased CODE VEIN by December 2 @ 5PM PST / December 3 @ 10AM JST, 2AM CET. Thank you for your continued support!CODE VEIN – Update Patch Ver. 1.11Nov 19, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35353624/0527c74a763a3e29b6cbb1a7f58669c0182af451.jpg Patch 1.11 is coming today for CODE VEIN! The update implements the following: MODIFICATIONS Fixing a bug of which the guest gets an application error when the host changes partners at Mistle during multiplayer mode. Fixing a bug of which certain entrances cannot be entered while activating “Gift “Final Journey”. Fixing a bug of which the screen is to stay blacked out after the following scenes. 1. Black out scene in memory echo “Louis’ memory”. 2. Black out scene in memory echo “Miguel's memory”. Minor bug fixes. CODE VEIN – Update Patch Ver. 1.10Oct 24, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35353624/d693792c0061114408438a3bc0240aee765805e0.png Patch 1.10 has now been released for CODE VEIN! The update implements the following: ADDITIONAL CONTENTS New creation accessories, color pallets and face paints, Halloween-themed. New function for hair parts that allows to use as left-right symmetry. UPDATES 〈Character creation〉 Character creation data can be available at the camp. Extensions can be made symmetrical. Adjustments to accessory costs. 〈Exploration〉 Add option to lock the direction of radar mini-map. Trial of Blood only occurs a second time when the dropped item is picked up. Option to turn off exploration conversation. 〈Battle〉 Pop up message appears when the player is afflicted with status effect. Option to turn off damage screen effects when player is about to die. Ichor can be collected from sandbags at the camp. 〈System〉 Option to reduce difficulty which has been raised in new game plus. Buddies can be changed at the Mistle. Some item icons are adjusted. BUG FIXES Fixed application errors on the following conditions. - Moving to event scenes with specific Blood Veil. - Guarding continuously right after pushing confirm button in front of a closed door. - Rebooting the game on Steam after moving to sleep mode during launching the game. Fixed matching facility while using keywords on Steam. Adjusted battle effects. Adjusted enemy’s movement. Fixed other minor issues. Happy Halloween, Revenants 🎃 CODE VEIN – New Update Coming SoonOct 8, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35353624/9ae6cc1baeaf593e59f2eb788aba482b8e17f1be.jpg October is going to get spookier when update 1.10 releases for CODE VEIN! This patch will include the following: CHARACTER CREATION New creation accessories, color pallets and face paints, Halloween-themed. New function for hair parts that allows to use as left-right symmetry. EXPLORATION Allowing to change partners at Mistle from the beginning. New function to lock the map direction. New function to turn off conversations with partners during exploration. Adding pop-up messages while getting abnormal conditions. Changing the trigger conditions for “the Trial of Blood” during the second and later. Allowing to drain ichor from the sandbag during training at the base camp. The patch will be available at the end of October, so stay tuned! CODE VEIN – Patch 1.03Oct 2, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35353624/feb6b60100e166be365c5f392a6c80ddfc6822ca.jpg A new update is now live for CODE VEIN. This is a bug fix patch to address some critical issues, which include the following: BUG FIXES Fixed multiplayer immediately after defeating the last boss in the Cathedral of the Sacred Blood, causing the player character to be unable to re-enter the boss area to progress the story. * If you’ve already encountered this issue, you can now re-enter the boss area to progress. Fixed levers that sometimes don't trigger the doors or can’t be interacted with using the right key. * If you’ve already encountered this issue, you can now interact with the lever again. Fixed character sliding without input above 60 FPS.CODE VEIN - Day One PatchSep 26, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35353624/fd4322366f1cec181ebc889e5fe2a6acfce59451.jpg CODE VEIN, the new vampiric Action RPG, will be released tomorrow! Are you ready to venture out into a world of destruction to fight the Lost and cure your bloodthirst? On launch day, we're deploying patch 1.02, which includes the following: PATCH 1.02 CONTENTS Players will be able to increase difficulty in a New Game+ mode after clearing the game. In the New Game+ mode, players will be able to bring their gear from the previous run. Some bugs will be fixed. Dear Revenants, we hope that you'll enjoy tackling challenges in CODE VEIN!Tenderfoot Tactics is a tactical RPG that cuts out random chanceSep 23, 2019 - PC GamerTenderfoot Tactics is a tactical RPG full of magical goblins trying to outrun the end of the world. They'll have to fight to survive, but thankfully they've got flashy elemental powers that let them manipulate the battlefield and their attacks always hit.  Who among us hasn't openly wept when a point blank shot inexplicably misses an alien in XCOM? There's none of that in Tenderfoot Tactics. The deterministic combat system means that every attack will hit and do the indicated damage, so your plans won't be foiled by RNG.  That's not to say that things will always play out as you expect, however. While you can command the elements, raising mountains or boiling lakes, developer Badru warns that nature is "complex and fickle" and that you might regret, say, setting fire to a forest. Who could have possibly known? Fights play out on a turn-based grid, but outside of combat you can explore the pretty, low-poly open world. You and your tribe can march across it, hop on a ship and, thanks to some magic, explore the skies as a bird. It's not just a trick for Assassins.  It's still in development, but today you can get a taste of it via the free prologue, The Foreverlands, when it launches on itch.io. The Foreverlands will introduce the world of Tenderfoot, as well as letting you check out the first seven classes.  The full game doesn't have a release date yet, but it should be out by early 2020.  Pre-Purchase Now - CODE VEINJul 2, 2019 - AnnouncementCODE VEIN is Now Available for Pre-Purchase on Steam! In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This nal stronghold is where the remaining few ght to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, endish ghouls devoid of any remaining humanity. Wandering aimlessly in search of blood, the Lost will stop at nothing to satisfy their hunger. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.