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ClickRaid

 
Runtime Branch Release 556.3Dec 22, 2019 - Community AnnouncementsRe-release of 556.3 on Steam "Runtime" branch. To access: Back up your save file Right Click "ClickRaid" and select "Properties" Select the "Beta" tab Enter beta code "ibackedupmysave" Select the "runtime" branch from the drop down This branch will host the new game updates until all further runtime issues have been identified and resolved. More stable then "daily" branch, but still some risk so please do actually back up your save before switching branches. Let us know what issues if any you find so we can integrated fixes asap and resume our normal updates asap.Runtime CompatibilitySep 11, 2019 - Community AnnouncementsIn the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code! Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the latest update, we found for a small percentage of cases, game breaking compatibility issues remained. We have rolled back to previous build, and have worked with players individually to restore them. With this effort complete, we will now create and maintain a new App branch where we will publish future updates. Thus, any fixes or new features will be applied only to this branch, however, we also understand that this branch still contains some runtime incompatibilities, and we hope to leverage this to work through the remaining incompatible code so that we can get to the point where we can once again push a stable version to default App branch. Alternatively, there has also been some work begun on a Unity-based rewrite. There are a significant number of benefits of pursuing a Unity-based rewrite, namely community driven recreation or even complete changes to mechanics and balance. The maintenance team has worked closely with Slikey on this project, and gained support and blessing for taking it in a community-driven direction, mobile-first support, Steam/Discord/Kong integrations, etc. As with any such project, the trade off of pursuing it would be the continued slow down of work on the current version. We are quite interested in hearing your opinions on the matter, please comment so we can make informed decisions!556.3 Patch NotesAug 9, 2019 - Community Announcements- Upgraded GML Runtime to Current - Refactored some unused code out - Pressing I will open up the inventory panel - Fixed cursor stage value overflowing556.2 Patch NotesJul 5, 2019 - Community AnnouncementsFix trapper Refactor token multi loop Fix crash in DLC music Fix Saint pickup display glitches 556.1 Patch NotesJun 23, 2019 - Community Announcements556.1 - Class Leaderboard selectors properly show/hide when Leaderboard minimized - Class Leaderboard selectors persist selection through leaderboard change556.0 Patch NotesJun 22, 2019 - Community Announcements556.0 - First rearrange of Left Navigation Buttons for New Player Experience - Under-the-hood refactoring555.9 Patch NotesJun 21, 2019 - Community Announcements555.9 - Bracket is now exponential - Bracket board now shows lower brackets if space is available - Fixes Green Secondary Class XP bar disappearing - Hides Leaderboard UI Module until Maxstage 1k is reached - Adds Current Competition Max Stage to Window Status while in Competition555.8 Patch NotesJun 17, 2019 - Community Announcements- Velitha fixed and improved the Start/Stop buttons - Then I removed them555.7 Patch NotesJun 15, 2019 - Community Announcements- Fixes Conjurer not doubling BS555.6 Patch NotesJun 9, 2019 - Community Announcements- fix token/saint spawning555.5 Patch NotesJun 8, 2019 - Community Announcements- bug fixes and prep work for runtime upgrade552.8 Patch NotesMay 21, 2019 - Community AnnouncementsReturns SPS max stage cap scaling to normal552.7 Patch NotesMay 19, 2019 - Community Announcements552.7 - Pirate was labeled as occurring each minute but was producing each hour, now produces each minute - Bandit was labeled as stealing 2x but was only stealing 1x, now stealing 2x - Synergy texts clarified552.6 Patch NotesMay 14, 2019 - Community AnnouncementsFix for infinite loop if player has only 1 piece of gear552.5 Patch NotesApr 15, 2019 - Community Announcements- Fix Barbarian synergy552.4 Patch NotesMar 26, 2019 - Community Announcements- Automate more event cleanup552.3 Patty's Day! EditionMar 16, 2019 - Community Announcements- Patty's Day event gift lifecycle managed without client restart - Patty's Day event sprite lifecycle managed without client restart552.2 Not Dead Yet! EditionMar 10, 2019 - Community Announcements- Gear drop optimizations - Number formatting polishPatch notes 552.1Feb 14, 2019 - Community Announcements- Tome calc converted from O(n^n) to constant time - Mob HP converted from O(n^n) to constant time (note this means mob hp growth rate growth rate now back propagates) - Various text formatting clean ups552 Lunar New Year EditionFeb 2, 2019 - Community Announcements- Introduce Chinese New Year Event - Automate certain aspects of certain events - Add commas to big numbers in leaderboards and window caption text - Optimize certain O(n^n) algorithms to constant time