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Chrono Trigger

 
Owlboy creator's Chrono Break mockup is a beautiful teaser for a sequel that will never existAug 27, 2018 - PC Gamer15 years ago, there was still hope that the dream team behind Chrono Trigger would reunite to make another Chrono game. That hope was mostly fueled by a trademark for a game called Chrono Break, which was never officially announced. Square Enix never talked about it directly, but here and there over the years some of the developers mentioned being interested in making a sequel. It didn't happen. But if it did, maybe it would've looked something like this. This mockup of Chrono Break is the work of pixel artist Simon Andersen, who created Owlboy and worked on this project as a way to wind down from its long development. "After finishing a massive game project spanning a decade of development, I was ready to tackle a new series. I had already known for years I wanted to explore a hypothetical sequel to Chrono Trigger, Cross and Radical Dreamers, but it took me a full year until I figured out how I wanted it to look," he wrote. Andersen makes it as clear as possible that this is not an actual game project in development, and that's for the best—Square famously shut down a Chrono Trigger fangame, Chrono Resurrection, back in 2004. Andersen's video is just a mockup, which he's been working on for the past two months. "If the sequel that was planned years ago was revived, this is likely how I would do it." Even so, it's nice to think about what could have been, in the alternate timeline where Chrono Trigger got another sequel. Especially one with such beautiful pixel art, which feels rooted in the original game's style but with far more detail than the Super Nintendo was capable of. August 7th updateAug 7, 2018 - Community AnnouncementsThe bug stopping players from accessing specific save points in certain maps has been fixed in this version. Related to the bug above, there was a bug which blocked progress in the game at a specific event. This has been fixed already. We apologize for the inconvenience. Square's messy Chrono Trigger PC port gets its fifth and final improvements updateAug 6, 2018 - EurogamerSix months after launch, Square Enix has released its final big update for Chrono Trigger on PC, wrapping up the publisher's plans to improve its widely derided port of the classic Super Nintendo J-RPG. You might recall that PC fans were briefly elated when Chrono Trigger surprise-launched on Steam back in February. However, players quickly discovered that Square Enix's port was plagued with issues, from poor performance to an unwieldy interface and blurry sprite art - the latter two woes inherited from the game's mobile version. To its credit, Square pledged to address fans complaints, and has already released a number of updates for Chrono Trigger on PC. These added, among other things, original-style sprites, an improved UI, and better controller and keyboard support. Read more… Five months after its woeful PC port, Chrono Trigger receives its final patchAug 4, 2018 - PC GamerWhen the PC port of Chrono Trigger came out in February, it made one of the best-loved RPGs of the past 25 years look like a shoddy mobile game. Wonky controls, a fiddly UI and a strange pixel smoothing filter had fans incensed, prompting Square Enix to release a series of major patches to set it right. The fifth and final one arrived yesterday, and—judging by Steam reviews—the game is finally where it should've been in the first place. The patch lets you rebind keyboard keys and (some) gamepad buttons, and adds new mouse functionality, such as the ability to cancel an action with a right click, or move characters by dragging your mouse. It also adds an Extras section to the main menu, which lets you view a movie of all the game's cutscenes, watch any endings you've unlocked, and peruse illustrations of the characters and setting. The update fixes various bugs, including one where the game wouldn't boot correctly for certain graphics cards, and adjusts smaller features: you can now use direct keyboard input to enter names, for example. The full list of changes is here. The result of the five chunky patches is that the game is finally getting praise from fans. Steam reviews are still "mixed" overall, but those from the last 30 days are "very positive". Virtually every review comments on how much the port has improved since its initial release. As one user succinctly put it (and this was their entire review): "Port was bad, now it's good."  Square Enix signed off the patch notes by saying that this was the "final major update", which leaves the door open for more minor changes in the future. CHRONO TRIGGER – Patch #5 UpdateAug 3, 2018 - Community AnnouncementsHey everyone, Here are the patch notes for the final major update to CHRONO TRIGGER on Steam! Latest update contents: Key binding function implemented Key binding functionality for game pad, keyboard and mouse controls has been implemented to improve the game controls. When using a game pad, you can now change some of the button settings from the game menu or title menu by going to settings -> controller settings -> game pad settings. When using a keyboard, you can now change the various key settings from the game menu or title menu by going to settings -> controller settings -> keyboard settings. When using a mouse, you can now click the right mouse button to cancel. You can confirm using a left click, and move characters and cursors by dragging the mouse. Changes to the mouse settings in the operating system will also be reflected in-game. An extras section has been added! This has been added to the title menu. After completing the game, the following sections will be unlocked: Movies View all movie scenes from the game Illustrations View various illustrations from CHRONO TRIGGER Sound Listen to the BGM from the game Endings Can view any endings that have been unlocked *Only endings that have been unlocked/viewed already will be viewable in the “Endings” option. All other content is unlocked at once. *Please be aware that the game completion status prior to the update being applied will not be reflected. In order to unlock the extras and endings, you will need to view the game ending again after the latest update has been installed. Adjustments to various features The item selection window has been changed to adapt its size to the actual number of items in the player’s possession. Due to this, it is now no longer possible to leave gaps between items in the list. Movement settings have been re-implemented on the config. Screen. When set to “dash” the default movement speed will be running, and holding down the cancel button while moving will make characters walk. The “walk” setting is the opposite configuration. A confirmation dialogue is now shown when selecting “return to default” from the config screen. It is now possible to use direct keyboard input when entering names. A confirmation dialogue is now displayed when confirming entered names. If characters unable to be displayed in-game are used when entering a name, this can be checked when the dialogue is shown. The Simplified Chinese font used has been changed from the devices standard font, to one that better fits the aesthetic of the game. Bug fixes Issues where the game would sometimes not boot correctly on PCs with specific graphics cards installed has been fixed. Issues where some graphics and effects would not display correctly at specific screen sizes has been fixed. Several minor bugs have been fixed. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/f7c9bd54836999bd1e1dd2416e4a9cff17cd2e07.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/cl...CHRONO TRIGGER – Patch #4 UpdateJun 27, 2018 - Community AnnouncementsHey everyone, Thank you all again so much for continuing to support the Steam version of CHRONO TRIGGER. Today we’ve released the fourth patch, and here is a list of all the updates: Changes to the menu UI We’ve changed the user interface (operation method and screen layout) of the following screens to make it more comfortable to play with controller or keyboard. Menu screen Title screen (including title menu) You can select interface either "gamepad/keyboard" or "touch panel/mouse" from "settings" in the menu. Title screen is the same regardless of your settings. The UI updates that we first outlined in patch #2 are now complete as of this patch. However, we will continue to keep adjusting the UI where necessary. Other adjustments and revisions In the settings menu, "Movement" has been removed, based on UI changes. Small bugs are fixed The ability to rebind buttons for controllers, keyboard and mouse has unfortunately been delayed and will instead be added in patch #5, which is due to be released in late July. As there are a number of mini games in CHRONO TRIGGER that require player input based on the names of controller buttons, we need to take some time to adjust the game rules and key binding feature to work with all of these. We apologise for any inconvenience caused, but please keep an eye out for the next update. Thanks again from everyone on the CHRONO TRIGGER team for all of your support. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/d297e704b2736f320488e500f44297e2e2e22976.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/0b769a64f5c84f38ba06f97388fdf74a88e374fb.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/6b7978539b1182021afc6254556b61d88d475ccb.pngChrono Trigger's latest PC patch targets UI and quality of life improvementsJun 6, 2018 - PC GamerChrono Trigger, the SNES JRPG from 1995, launched on Steam in February. It did not look good. It looked so bad, in fact, that a group of hobbyist modders took it upon themselves to save the role-player just days after its arrival on Valve's digital storefront.  Square Enix has since patched its graphics, and has set about repairing its ported-from-mobile UI. Today's patch builds on these improvements.        Further to last month's update, the game's third PC patch tweaks UI across its world map, inside its towns and dungeons, within shop menus, during time warps, and "during unique scenarios such as how narrative choices and mini-games are displayed," so reads this Steam Community update. New UI options designed to suit both gamepad and mouse and keyboard players have also been introduced. On the battlefield, menu pages can now be flicked through with one button, and the speed of description windows can now be adjusted. Likewise, the update targets slow down in certain areas, balances the difficulty of some mini-games and fixes "several" bugs.   "A fourth patch will be released for Chrono Trigger in late-June, which will continue to make improvements to the game’s overall UI, along with final changes to menu UI and the title screen," adds the post. "Additionally, key assignment functionality for gamepad/keyboard/mouse will be supported in this next patch." Following Chrono Trigger's official updates via its Steam page. For unofficial nips and tucks check out Wes' words on why modders have taken on the quest to save Chrono Trigger on PC. CHRONO TRIGGER – Patch #3 UpdateJun 6, 2018 - Community AnnouncementsHey everyone, The team have been working hard on updating CHRONO TRIGGER on Steam and today we’ve released the third patch – here is a list of all the updates: The UI has been further updated for those using a controller or keyboard in a number of areas: Whilst moving on the world map, in towns and in dungeons. How options in dialog are displayed. Shop screens. Whilst selecting a time period to visit. In mini-games too. Improvements have been made to battles You can now flip between pages within menus with single button presses. Available techs are immediately updated when recovering MP. The duration the explanation window is shown at the top of the screen has been extended. Changes have been made to the priority for which information is shown first when there are multiple messages in explanation windows. A bug where some controls would still respond while the game is paused in battle has been fixed. Following the last update, we’ve continued to improve gameplay speed in areas where it previously slowed down. The difficulty has been made more forgiving in specific mini games during story events. Controller input is now disabled when the game is not active. Additional minor bug fixes. Here are some screenshots of the updated controller/keyboard UI in action! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/3f5abb76af85634df201020656aa7612b0635a23.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/624cc14b35c52fa7c8d93e60b523f74a0e924a77.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/2e2d3d242e285c1646c3000ca877c476f7634fe3.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/eba13f573d5f3b187e6c87ec1769871d6137b313.png Finally, we’re planning to release a fourth update for CHRONO TRIGGER later this month. This will include: Further changes and updates to the UI. The ability to rebind buttons for controllers, keyboard and mouse. Thanks again from everyone on the CHRONO TRIGGER team for all of your support.Confessions of a teenage asset ripperMay 24, 2018 - Rock, Paper, ShotgunI never played Secret of Mana 2 on the Super Nintendo, but I could recognize its trees in a blink. I saw them in countless other games, their lush branches decorating the corners of fantasy worlds filled with magic, dragons, and bugs. Oh, so many bugs. I’ve never played the first Star Ocean, the Suikoden series, Terranigma, or Chrono Trigger. But I know them. They are games I ve always appreciated in a disjointed state, their plants and furniture dissected and laid out on sprite sheets like tiny organs on an autopsy table. I saw all this because, when I was a teenager, I illegally ripped art assets from commercial games. (more…) Square Enix makes further improvements to its disappointing Chrono Trigger PC portMay 17, 2018 - EurogamerSquare Enix has released another update for its disappointing Chrono Trigger PC port, further improving the user interface, overhauling player sprites on the world map, and more - all intended to bring the game more closely in-line with the beloved SNES original. When Chrono Trigger surprise-launched on Steam back in February, fans were elated - for a few moments, at least. It soon transpired that Chrono Trigger for PC was plagued with issues - including poor performance, an unwieldy interface, and blurry up-scaled sprite art - largely all inherited from the mobile port it was based on. After widespread criticism, Square announced its intention to address the issues that fans of the classic J-RPG had raised - and has already released one update, adding original-style sprites, a UI overhaul, improved controller and keyboard support, and more. Read more… Chrono Trigger s PC port improves, one step at a timeMay 17, 2018 - Rock, Paper, ShotgunI don’t think it’s unfair to say that when Super Nintendo classic JRPG Chrono Trigger first hit PC back in February, the quality of the port could be summed up as ‘hot garbage’, with blurry sprites, a clumsy interface and even using Windows default system text in places. The iconic opening screen of the game – a clock pendulum swinging – was even undermined by being completely out of sync with the audio. Fortunately, Square Enix have made genuine efforts to improve things, with the previous patch cleaning up the blurry, overly-filtered sprites and yesterday’s update making significant improvements to the combat UI, with more improvements due in June. (more…) Chrono Trigger patch brings back old-school battle UI and character designMay 17, 2018 - PC GamerChrono Trigger's PC port was a disaster. Fiddly controls, a weird smoothing filter and a locked resolution disappointed fans, prompting modders to embark on a quest to fix it. Square Enix is doing its part too, with a patch last month that brought the graphics in line with the original, and yesterday it released a second patch that adds new options for both the battle UI and character models. The new UI is "based on the look and feel of the original Chrono Trigger", and you'll be able to switch to it in the settings menu. It's designed to be used with either a keyboard or a controller—you can pause the game during battle by tapping the space bar or the start button on your control pad. The UI that shipped with the port, which is still available, is meant to be used with a mouse or a touchpad.  The update also adjusts the appearance of playable characters on the world map to bring them "more in-line" with the SNES original. The resolution and display area in cut scenes has been tweaked, and the game should no longer randomly slow down during certain sequences. Another patch is due in early June that will change the UI outside of battle, Square Enix said. You can read the full patch notes here. What do you think of the new battle UI? CHRONO TRIGGER – Patch #2 UpdateMay 16, 2018 - Community AnnouncementsHey everyone, Thank you for all of the positive messages you’ve sent us since we announced the fixes we’re making to CHRONO TRIGGER on Steam, and again since the first patch was released. Today we’re releasing the second update patch for CHRONO TRIGGER, and here’s a list of what’s being changed: A new battle user interface (UI) has been added based on the look and feel of the original CHRONO TRIGGER. An option has been added to select between the UI optimised for controller/keyboard mentioned above, and the current UI optimised for mouse & touch panels. This option appears in “settings” in the main menu. The game can now be paused during battle by using the pause button on controller, or the Space bar on the keyboard. Adjusted the look of playable characters on the world map to be more in-line with the original version of CHRONO TRIGGER. The resolution of animated cut-scenes has been improved. The display area of animated cut-scenes has been increased. Fixed instances where the game slowed down during certain scenes. The Korean font has been updated. Other small bugs are fixed. Here are some screenshots of the new controller/keyboard battle UI in action! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/0210b595c2f3e42825f5cc6156c4007add7d0c85.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/fd121026db063a53642f2466904648dd6a57cca3.jpg Finally, we’re aiming to release another update to CHRONO TRIGGER in early June this year which will continue to tweak the UI outside of battle, please keep your eyes on the CHRONO TRIGGER Steam page for more details. Thanks again from everyone on the CHRONO TRIGGER team for all of your support.Square Enix adds "original style" visuals to lambasted Chrono Trigger PC portApr 10, 2018 - EurogamerSquare Enix has released the first of several planned updates for its poorly received Chrono Trigger PC port, this one adding "original style" visuals to the game. When Chrono Trigger launched on Steam back in February, purchasers quickly uncovered a number of disappointing issues, including an intrusive pseudo-touch interface, stuttering, and blurry uprezzed visuals - which Square referred to as "high-resolution graphics" when it pledged to improve the lambasted PC port earlier this month. According to new patch notes posted to Steam, Square Enix's first Chrono Trigger update adds the option to switch to a new 'Original' visual mode which, it says, "is more in-line with the original style" of the beloved Super Nintendo J-RPG. Read more… Chrono Trigger s first patch is a step in the right directionApr 10, 2018 - Rock, Paper, ShotgunEven after peeling away the shell of nostalgia, Chrono Trigger is a truly classic JRPG, so it’s understandable that people were a bit miffed when the recent PC release of the game was a messy port of the Android edition of the game with no shortage of technical issues. Today, it received its first major patch, which goes a long way to getting the game back on track. (more…) Chrono Trigger's first patch brings back 'Original' graphicsApr 10, 2018 - PC GamerMid-90s RPG classic Chrono Trigger debuted on Steam in February, but the decision to apply a pixel smoothing filter, and the visual mushiness that resulted, left a lot of fans unhappy. Square Enix moved to address that dissatisfaction today with a patch that enables visual improvements including an "Original" graphics options, and also dropped a couple of before-and-after screens demonstrating the difference.  The updated visuals may not be an exact replica of the old-school Chrono Trigger graphics, as the patch notes state only that it brings them "more in-line with the original style," but it definitely looks more like it should. The patch also sets the "Original" graphics mode as the default, updates the font for "a more classic look," corrects various problems with in-game text, and fixes the way the word "Trigger" appears on the title screen—apparently it was somehow a problem. The animated startup sequence has also been adjusted to be more like that of the original game.  A couple of before-and-after screens illustrate the difference:  More changes to make the interface more PC-friendly are planned for future updates, and Square Enix is also extending the availability of the Chrono Trigger Limited Edition on Steam, which includes wallpapers, game music, and "digital liner notes" by computer Yasunori Mitsuda. It was supposed to disappear on April 2 but will remain up for purchase until April 30.    CHRONO TRIGGER – Patch #1 UpdateApr 10, 2018 - Community AnnouncementsHi everyone, First of all we’d like to share with you what this patch adjusts in CHRONO TRIGGER on Steam: Character sprites and background graphics adjusted to be more in-line with the original style of CHRONO TRIGGER. This can be selected from the menu as “Original” graphics, and is the new default selection. The font has been updated to give the game a more classic look. Text which did not match the game experience on PC has been revised, and a large number of other text issues have been corrected. Fixed the way the word “TRIGGER” is displayed as it floats in on the title screen. Adjusted the order of the demo video and animated opening sequence from the title screen to be more in-line with previous versions of the game. The background gradient of each text window has been adjusted to make it darker towards the bottom. Here are some sample screenshots to give you an idea of how the game will look after you’ve installed the patch and selected the relevant options. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/f2fa29940fa198c306803688e01d3da33572c25a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/caefa2d36ad22230880cb3009f04fdbee64cf2ba.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/1e59a45ebf2493f3b54f27fb21d2615e1ad645af.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/d82fc63b2a03ccf76e7e954d655ed1f0eefd2199.png Secondly, we’re working on adjusting the UI in CHRONO TRIGGER on Steam and are aiming to introduce these changes in future updates. Here are some of the changes which will be introduced in future patches. The UI will be adjusted to optimize PC play (using either a controller or keyboard) An option will be added to select between a UI optimised for controller/keyboard and one optimised for mouse/tablets. We’re working as quickly as we can as many of the features you’ve been requesting to CHRONO TRIGGER on Steam and we will post another update here as soon as possible. Thanks again from everyone on the CHRONO TRIGGER team for all of your support. CHRONO TRIGGER – Patch #1 UpdateApr 10, 2018 - Community AnnouncementsHi everyone, First of all we’d like to share with you what this patch will adjust in CHRONO TRIGGER on Steam: Character sprites and background graphics adjusted to be more in-line with the original style of CHRONO TRIGGER. This can be selected from the menu as “Original” graphics, and is the new default selection. The font has been updated to give the game a more classic look. Text which did not match the game experience on PC has been revised, and a large number of other text issues have been corrected. Fixed the way the word “TRIGGER” is displayed as it floats in on the title screen. Adjusted the order of the demo video and animated opening sequence from the title screen to be more in-line with previous versions of the game. The background gradient of each text window has been adjusted to make it darker towards the bottom. Here are some sample screenshots to give you an idea of how the game will look after you’ve installed the patch and selected the relevant options. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/f2fa29940fa198c306803688e01d3da33572c25a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/caefa2d36ad22230880cb3009f04fdbee64cf2ba.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/1e59a45ebf2493f3b54f27fb21d2615e1ad645af.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32202997/d82fc63b2a03ccf76e7e954d655ed1f0eefd2199.png Secondly, we’re working on adjusting the UI in CHRONO TRIGGER on Steam and are aiming to introduce these changes in future updates. Here are some of the changes which will be introduced in future patches. The UI will be adjusted to optimize PC play (using either a controller or keyboard) An option will be added to select between a UI optimised for controller/keyboard and one optimised for mouse/tablets. We’re working as quickly as we can as many of the features you’ve been requesting to CHRONO TRIGGER on Steam and we will post another update here as soon as possible. Thanks again from everyone on the CHRONO TRIGGER team for all of your support. Square Enix will start fixing its disappointing Chrono Trigger PC port soonApr 3, 2018 - EurogamerSquare Enix has announced that it will release the first of several updates for its widely lambasted Chrono Trigger PC port later this month, in a bid to address fan concerns. There was much delight when Square surprise-launched a port of the beloved SNES J-RPG onto Steam in February. Delight turned to dismay, however, once people actually got to experience the PC version for themselves. Chrono Trigger's PC outing transpired to be a rather wonky port of the recent mobile edition for iOS and Android, which, in turn, was a port of the DS port of the SNES original. Steam users soon discovered numerous issues with the PC version, including an intrusive pseudo-touch interface, stuttering, and no option to remove the ugly sprite-softening filters. Read more… Square Enix promise fixes for Chrono Trigger on PCApr 3, 2018 - Rock, Paper, ShotgunChunky pixels are on their way back home, according to Square-Enix, as the first of a wave of improvements coming to Chrono Trigger‘s wonky PC port. Promising several patches over the coming months, the publisher/developer are starting with addressing probably the most immediately obvious flaw with the genuine JRPG classic’s PC version: The graphics. (more…)