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From Chalo Chalo co-creator: Axe Ghost launches June 2May 21, 2025 - Community AnnouncementsHey! This is Tomasz — one of the co-creators of Chalo Chalo. I’ve been working on a new game, and it launches on Steam, June 2. It’s called Axe Ghost — a compact, turn-based puzzle roguelike about shoving monsters into position, then blowing them up. Runs last around 20 minutes, and it's designed around a Daily Challenge with a global leaderboard. Richard Boeser — the other Chalo Chalo guy — is leading the all time high scores. Think you can take him down? If this sounds like your cup of tea follow this link to enrich your wishlist and/or play the demo! https://store.steampowered.com/app/2712670/Axe_Ghost/Update 5. New and updated biomes. ChangelogMay 2, 2017 - Community Announcements201704190212 Steam Build ID: 1767513 WiFi Controller iOS version: 1.25 (updated to newer Unity networking library) WiFi Controller Android version: 1.25 (updated to newer Unity networking library) Fixes The repeating 'pinging' sound as someone's about to win the match is back again. Fixed the goal being located slightly above the vertical center. Changes Replaced old ice biome with new one. More routes, more danger. Reworked one of the regular biomes to be more exciting. New rare biome: Edge Control. New rare biome: Powers Only. New alternative biome: Lava Lakes (more risky verion of the regular biomes with more lava and more powers) Changed the grass visuals again. No more grainy noise. Minor tweaks to all surface colours. Read about the details on our blogUpdate 5. New and updated biomes. ChangelogMay 2, 2017 - Community Announcements201704190212 Steam Build ID: 1767513 WiFi Controller iOS version: 1.25 (updated to newer Unity networking library) WiFi Controller Android version: 1.25 (updated to newer Unity networking library) Fixes The repeating 'pinging' sound as someone's about to win the match is back again. Fixed the goal being located slightly above the vertical center. Changes Replaced old ice biome with new one. More routes, more danger. Reworked one of the regular biomes to be more exciting. New rare biome: Edge Control. New rare biome: Powers Only. New alternative biome: Lava Lakes (more risky verion of the regular biomes with more lava and more powers) Changed the grass visuals again. No more grainy noise. Minor tweaks to all surface colours. Read about the details on our blogUpdate 4. Visual terrain improvements. ChangelogFeb 28, 2017 - Community Announcements201702270311 Steam Build ID: 1658849 WiFi Controller iOS version: 1.20 (no change) WiFi Controller Android version: 1.21 (no change) Bugfixes Tar Bombs now detonate correctly even if player dies after triggering the countdown. Changes Lava material looks more like actual lava and has motion to make it easier to distinguish from other materials. Grass material now has grainy texture. Ice material looks more like ice. Ash material is now slightly lighter. Player colors are brighter and easier to distinquish. Player dots have a dark outline to improve visibility. Player directional indicator (visible when on ice) for now disabled. Power up icon circles pulsate. Read about the details on our blog Update 4. Visual terrain improvements. ChangelogFeb 28, 2017 - Community Announcements201702270311 Steam Build ID: 1658849 WiFi Controller iOS version: 1.20 (no change) WiFi Controller Android version: 1.21 (no change) Bugfixes Tar Bombs now detonate correctly even if player dies after triggering the countdown. Changes Lava material looks more like actual lava and has motion to make it easier to distinguish from other materials. Grass material now has grainy texture. Ice material looks more like ice. Ash material is now slightly lighter. Player colors are brighter and easier to distinquish. Player dots have a dark outline to improve visibility. Player directional indicator (visible when on ice) for now disabled. Power up icon circles pulsate. Read about the details on our blog Update 3. ChangelogJan 12, 2017 - Community Announcements201701120403 Steam Build ID: 1565267 WiFi Controller iOS version: 1.20 (no change) WiFi Controller Android version: 1.21 (no change) Notes This update mostly fixes a nasty bug caused by the Teleport power. Note that when you run the game it should show First Run in red text the first time you play the updated version. Bugfixes Fixed the 'frozen input bug' where sometimes players would move in a straight line from the start of the race and wouldn't react to controller input. In exhibition mode individual player inactivity dropout routine causes freeze crashes, don't know why yet. So that's disabled for now. General inactivity timeout is still working as expected - resets to start screen when no controller input detected for a while. Update 3. ChangelogJan 12, 2017 - Community Announcements201701120403 Steam Build ID: 1565267 WiFi Controller iOS version: 1.20 (no change) WiFi Controller Android version: 1.21 (no change) Notes This update mostly fixes a nasty bug caused by the Teleport power. Note that when you run the game it should show First Run in red text the first time you play the updated version. Bugfixes Fixed the 'frozen input bug' where sometimes players would move in a straight line from the start of the race and wouldn't react to controller input. In exhibition mode individual player inactivity dropout routine causes freeze crashes, don't know why yet. So that's disabled for now. General inactivity timeout is still working as expected - resets to start screen when no controller input detected for a while. Update 2. ChangelogDec 12, 2016 - Community Announcements201612080506 Steam Build ID: 1506567 WiFi Controller iOS version: 1.20 WiFi Controller Android version: 1.21 Notes Most importantly we changed some network settings for the WiFi controllers and think this should make them less likely to disconnect. Still fiddling around with the Teleport power. Now back to two presses. Similar to the Tar Bomb. We liked the idea of making the Teleport feel very smooth when used. Two presses seems not in line with that, but in tests no one figured out to hold the button to extend the length of your teleport. Now you at least see that nothing has happened before you press a second time. Most fun change is that you can now use Rift or Gust or a 'simple' nudge to change the Tar Bomb's position after it has landed and before it detonates. Bugfixes Switched to a more forgiving QoS setting for WiFi controllers. Should mean fewer disconnects. Fixed bug where new players could drop in behind lava flush, and hold up game progress. Fixed bug where a gap would appear in player's trail when nudging. Smoother transition away from 'match winner' screen. Now really works on 32 bit Windows versions. Fixed bug where using pause on the join screen could mess up the global timescale. Changes Teleport is back to two distinct presses to use Once the teleport sequence is started, the direction of the teleport cannot be changed. While timing down to detonate, tar bomb projectiles can be moved by using the Rift power or the Gust power or nudging. Players drop out of match if inactive for more than 15 seconds during a race. In exhibition mode, if there's no controller activity for 20 seconds the game resets to the join screen. Winner screen displays for less long. Update 2. ChangelogDec 12, 2016 - Community Announcements201612080506 Steam Build ID: 1506567 WiFi Controller iOS version: 1.20 WiFi Controller Android version: 1.21 Notes Most importantly we changed some network settings for the WiFi controllers and think this should make them less likely to disconnect. Still fiddling around with the Teleport power. Now back to two presses. Similar to the Tar Bomb. We liked the idea of making the Teleport feel very smooth when used. Two presses seems not in line with that, but in tests no one figured out to hold the button to extend the length of your teleport. Now you at least see that nothing has happened before you press a second time. Most fun change is that you can now use Rift or Gust or a 'simple' nudge to change the Tar Bomb's position after it has landed and before it detonates. Bugfixes Switched to a more forgiving QoS setting for WiFi controllers. Should mean fewer disconnects. Fixed bug where new players could drop in behind lava flush, and hold up game progress. Fixed bug where a gap would appear in player's trail when nudging. Smoother transition away from 'match winner' screen. Now really works on 32 bit Windows versions. Fixed bug where using pause on the join screen could mess up the global timescale. Changes Teleport is back to two distinct presses to use Once the teleport sequence is started, the direction of the teleport cannot be changed. While timing down to detonate, tar bomb projectiles can be moved by using the Rift power or the Gust power or nudging. Players drop out of match if inactive for more than 15 seconds during a race. In exhibition mode, if there's no controller activity for 20 seconds the game resets to the join screen. Winner screen displays for less long. Update 1. ChangelogNov 23, 2016 - Community AnnouncementsBuild date: 201611150600 Steam Build ID: 1460145 WiFi Controller iOS version: 1.19 WiFi Controller Android version: 1.18 Bugfixes Fixed bug where goal was sometimes inaccessible because of lava. Fixed bug where the display of power cells on a race map was sometimes glitchy. Fixed bug which would sometimes create a spike artefact attached to a player's trail. Fixed bug where sometimes a player would end up controlling two identical dots. Player Guide URL fixed when accessed from pause menu. Fixed bug where in rare cases the lava flush at the end of the race would behave strangely. Changes Now also works on 32 bit versions of Windows. WiFi controller movement widget is roving now, to prevent player thumbs from accidentally slipping off (requires that players update their WiFi controller apps). Added XInput mode toggle button to the pause menu. For users of Steam controllers and Steam Link. (NB. activating XInput mode restricts maximum number of simultaneously connected hardware controllers to 4). Teleport works differently. Press and hold to 'expand' the teleport distance. Use stick to choose teleport direction (up or down the screen). Release button to teleport. NB. The steering of your dot is frozen while holding fire! All achievements are implemented. Player scores can no longer go below zero. Players can no longer win the match by getting to the goal in 2nd place. (If a player needs two points to win, but only scores one point, that point is not added to their score). P or spacebar can be used to toggle pause. Arrow keys and return can be used to interact with pause menu. Players can make their dots Boop on the score screen. Proportions on score screen are better for matches with not many players. Cosmetic changes and optimisation for 'about to win' player trail decoration. Update 1. ChangelogNov 23, 2016 - Community AnnouncementsBuild date: 201611150600 Steam Build ID: 1460145 WiFi Controller iOS version: 1.19 WiFi Controller Android version: 1.18 Bugfixes Fixed bug where goal was sometimes inaccessible because of lava. Fixed bug where the display of power cells on a race map was sometimes glitchy. Fixed bug which would sometimes create a spike artefact attached to a player's trail. Fixed bug where sometimes a player would end up controlling two identical dots. Player Guide URL fixed when accessed from pause menu. Fixed bug where in rare cases the lava flush at the end of the race would behave strangely. Changes Now also works on 32 bit versions of Windows. WiFi controller movement widget is roving now, to prevent player thumbs from accidentally slipping off (requires that players update their WiFi controller apps). Added XInput mode toggle button to the pause menu. For users of Steam controllers and Steam Link. (NB. activating XInput mode restricts maximum number of simultaneously connected hardware controllers to 4). Teleport works differently. Press and hold to 'expand' the teleport distance. Use stick to choose teleport direction (up or down the screen). Release button to teleport. NB. The steering of your dot is frozen while holding fire! All achievements are implemented. Player scores can no longer go below zero. Players can no longer win the match by getting to the goal in 2nd place. (If a player needs two points to win, but only scores one point, that point is not added to their score). P or spacebar can be used to toggle pause. Arrow keys and return can be used to interact with pause menu. Players can make their dots Boop on the score screen. Proportions on score screen are better for matches with not many players. Cosmetic changes and optimisation for 'about to win' player trail decoration. A quick update on our statusNov 1, 2016 - Community AnnouncementsHello! Thanks to everyone who's taken a look at Chalo Chalo so far. It's a big motivator for both of us to see it out in the world, being used by real players. Thanks too to everyone who's had some issue and taken the time to let us know about it. With your help, we've caught some nasty bugs already, and we understand some hardware compatibility issues better now. That first update will take us a bit longer to bring to you than we'd hoped. We needed to update the version of Unity we're using, that means we need to publish the next update at the same time as the next version of the wifi phone controller (to avoid a situation where the old phone controllers no longer work and there are no replacements!). So that takes a bit longer to organise than usual. We expect to be able to push future updates more easily. We're excited about the stuff that will be in the next version; important bugfixes, some game-mechanical changes we've planned for a long time, and an improved phone controller. -- TomaszA quick update on our statusNov 1, 2016 - Community AnnouncementsHello! Thanks to everyone who's taken a look at Chalo Chalo so far. It's a big motivator for both of us to see it out in the world, being used by real players. Thanks too to everyone who's had some issue and taken the time to let us know about it. With your help, we've caught some nasty bugs already, and we understand some hardware compatibility issues better now. That first update will take us a bit longer to bring to you than we'd hoped. We needed to update the version of Unity we're using, that means we need to publish the next update at the same time as the next version of the wifi phone controller (to avoid a situation where the old phone controllers no longer work and there are no replacements!). So that takes a bit longer to organise than usual. We expect to be able to push future updates more easily. We're excited about the stuff that will be in the next version; important bugfixes, some game-mechanical changes we've planned for a long time, and an improved phone controller. -- TomaszZoooooom: Chalo Chalo s Slow Racing Hits Early AccessOct 24, 2016 - Rock, Paper, ShotgunLow-speed chases are often gags (here’s lookin’ at you, No One Lives Forever 2) but can they be tense and thrilling? Chalo Chalo thinks so. It’s a low-speed abstract local multiplayer racing game, with up to eight players winding through landscapes, dodging obstacles, zworping powerups, and bumping their buddies. It values planning over twitch reactions, see. Chalo Chalo still needs a little more time, but today launched onto Steam Early Access for folks who can’t bear the tension. …
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