Show/Hide Show/Hide

Castles of Burgundy

 
Update and Map Pack DLC ReleaseNov 28, 2023 - Community AnnouncementsHello everyone! With this update we released 2 Map Pack DLCs for purchase. Each adds 9 new maps to your game. There will be new Map settings to choose a map in the matchmaker settings: ( Random from groups, assigned maps and free choice of maps...). And we fixed several Bugs ( for example the issue that caused the game to get stuck after placing a castle) Map Pack 1 {STEAM_CLAN_IMAGE}/34515427/b4e3e64fdfcc1db5b45ba36f9b2c16733fbe5c36.png Map Pack 2 {STEAM_CLAN_IMAGE}/34515427/fb48d202c3c4d476d7f98ccdd311d3fab6b95860.pngHotfix 23.10.23Oct 23, 2023 - Community AnnouncementsAfter the release of the server migration update some players encountered issues with the game. Thank you for sending bug reports and letting us know about them. With this update we fixed the following issues: fixed depot panel display glitch on PC fixed blurry avatar graphics fixed ranked game timer info in matchmaker added "Bot" tag in names updated map packs coming soon If you experience any issues with the game please let us know about it by sending a bug report and/or an e-mail to [email protected].Server migration update release!Oct 23, 2023 - Community AnnouncementsHello everyone! Castles of Burgundy will be migrated to our new server with this update! Please check our website for more information. - Main menu 2.0 implementation - Added Lobby feature, new profile (+ Avatar customization window, Frames, Corners, Badges) - Reset of ranking and added Legacy Ranking List (Top 100 Players) - User Account migration to the new server - UI adjustments - Adjusted UI for Desktop view {STEAM_CLAN_IMAGE}/34515427/5075b7140429e40e872c8414f67639ab7dc820ce.pngUpcoming Server Migration UpdateOct 20, 2023 - Community AnnouncementsDear Community, we are happy to announce that The Castles of Burgundy will be migrated to our new server in the course of next week. Additionally it will receive PC UI adjustments and the implementation of our main menu 2.0 (containing the new Lobby feature). Please make sure to finish your running games before the beginning of next week. Here is a list of information you need to know before we transfer the game from the old to the new server: Account migration Everybody who owns our new server games (Gaia Project, Viticulture, Chai, Patchwork, Terra Mystica) is already present on our new server. All others will now have the possibility to migrate their account also by updating Castles of Burgundy with the coming update. How is it done, what will be migrated? Simply update Castles of Burgundy and start the game. By opening up your profile you will see that your name was migrated (it may take a short time for the server to get your info. We do not migrate the win/lose stats to the new server). If your former name was taken by someone else you will find an add on to the name after your old one. If you created a new one with for example Gaia Project already, your ID token will be recognized and the Username of the already existing Account will be used. Avatars need to be altered after migration ( as before all avatars of your owned games will appear). If you own other games that are still on the old server you will see a placeholder with blank statistics. As soon as those games are migrated the stats will start being included from a new. Friend list Please read this carefully… Your friend list will be migrated BUT it will only show entries of friends that completely migrated already to the new server! Users that do not download the new version and log into their account at least once will not be shown in the friend list. Ranking Will NOT be migrated. We will start a new ranking season on the new server similiar to Patchwork. There will be a top 100 legacy ranking list to still honor the most successful players of the old server ranking list. Ranking will only show those who already logged in at least once with the new client. Replays We do not migrate saved replays of the account. The feature remains, though. Running games Will not be migrated. Your local games will still be accessible since they are saved locally on your device. Till soon, your DIGIDICED Team Check the Castles of Burgundy Community Compass Join our discord server Support: [email protected] {STEAM_CLAN_IMAGE}/34515427/45425a31f1d180cb38fab4af3a3af8d2d8800199.pngGaia Project Hitting the Steam Store!May 19, 2021 - Community AnnouncementsDear community, the last week of the beta testing has begun and Gaia Project will be available in the last week of may. https://www.store.steampowered.com/app/1516400/ If you like to see the Beta Trailer follow this link: https://www.youtube.com/watch?v=HRSUGwhQd8M See you in the game soon ^^ DIGIDICED in 2021Jan 10, 2021 - Community AnnouncementsDear Community, we are sorry that DIGIDICED took a painful long time to adjust the community communication to the growing interest and demand in the PC sector. In 2021 we want to enhance this situation and flanking our current projects we want to establish a better information flow. PC UI vs. Mobile Device UI DIGIDICED originally started as a developer of “Mobile Device” games and since it was of interest for us to spread to all possible platforms we did not research thoroughly enough what the demands were for a PC games community. In our limited community research we initially assumed that mostly our mobile community would like to have their version of their already owned games on mobile devices as some kind of widget on PC. So, we thought that they would mostly play their games in a window next to their other leisure time activities on their computers. Hence, we did not plan to have a standalone PC interface, since we did not expect the people to allocate the whole screen or one of their monitors in a 2 monitor setup playing our games. In the beginning we mostly got feedback that backed that assumption. This changed slowly initially and then faster and faster. We adapted our production line to offer a full screen mode that would make use of a full screen UI. Still we thought that this has to happen in our normal financial range. So we came up with an extended mode that would offer no interactive info panels. In our former opinion this was the best way to cover needs and to keep our normal workflow. Already back in 2018/19 we realized that this was not enough and that this approach actually lead to even more unease among the community. At that time we realized that the term “Mobile Port” was actually not a logical product of our origins but actually a negative stigmata that evolved to a toxic facet of DIGIDICED. In addition to this we also had faulty features and some persisting bugs that we failed to address. We had plans in 2019 to alter this situation. Unfortunately these plans were interrupted due to a very difficult year 2019. Two thirds of the production muscle had to fill a new role as being parents and we made some strategical mistakes that limited our flexibility. As an indie company that can have severe consequences, but of course this is not the horse we want to ride in order to apologize. Even in such an situation a professional way would have been to face the community. Our players buy the game and the support and give their respect if this is done well and of course have a right to be angry if this is not done professionally. This being said we again have to start with an information that will maybe upset some user... We know that especially games are subject of a hobby dearly held by everybody and we know that some experienced more frustration than others. Sadly we cannot recover our relation to all community members on an individual level. We can only try to enhance this situation on a general approach. But we hope that in the fu...