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CastleMiner Z

 
Death Toll ReleaseApr 11, 2018 - Community AnnouncementsI know everyone here is much more interested in updates and CMZ2 and we haven't forgotten about those things. But I wanted to take a second to let you know that we have released our latest game. http://store.steampowered.com/app/414550/Death_Toll/ We don't pack our games with DLC or ask for crowdfunding money so the best think that you can do to get more CMZ stuff is by supporting our other products. Even if it is just telling a friend. Thank you so much everyone. DDNA Classic Mode AvailableOct 26, 2017 - Community AnnouncementsA lot of people have asked me to bring back the game as it was on the Xbox. Basically before the 1.7 update. I have done so for you. If you right click the game in steam and go to the Betas tab. There is an option in the pull down now for "Classic Mode". If you select the you will get the game in the pre 1.7 state. WARNING!!!! You WILL lose your save games and worlds if you do this. This is because the new version is not expecting you to go back. But if you want to remember the game the way it was on the Xbox this is for you.Classic Mode AvailableOct 26, 2017 - Community AnnouncementsA lot of people have asked me to bring back the game as it was on the Xbox. Basically before the 1.7 update. I have done so for you. If you right click the game in steam and go to the Betas tab. There is an option in the pull down now for "Classic Mode". If you select the you will get the game in the pre 1.7 state. WARNING!!!! You WILL lose your save games and worlds if you do this. This is because the new version is not expecting you to go back. But if you want to remember the game the way it was on the Xbox this is for you.Announcing Death TollOct 17, 2017 - Community AnnouncementsWe would like to annouce a new game we are working on "Death Toll". http://store.steampowered.com/app/414550/Death_Toll/ Announcing Death TollOct 17, 2017 - Community AnnouncementsWe would like to annouce a new game we are working on "Death Toll". http://store.steampowered.com/app/414550/Death_Toll/ CastleMiner Warfare Launches on Steam Today!Aug 17, 2017 - Community AnnouncementsWe have brought CastleMiner Warfare to you on Steam and it launches today at 1 PM PDT! http://store.steampowered.com/app/675210/CastleMiner_Warfare/?beta=0 CastleMiner Warfare is a competitive FPS with modern day firearms. It takes place on block based maps that are completely build-able and destructible. While playing you can freely switch between build mode and fight mode allowing you to build fortifications in the heat of battle. In addition there is a free build map mode where you can build your own maps, host and distribute them online. During your battles you will gain points for kills and progress through a series of ranks, unlocking new weapons, equipment, and blocks to place. Our fluid dynamics simulator, simulates fire, flammable oil, flowing lava, water, ice, and explosives. These materials flow through the map and interact with each other creating interesting challenges during battle. Imagine ambushing your enemy by blasting open an oil tank next to a fire, and engulfing half the map in flames. CastleMiner Warfare Launches on Steam Today!Aug 17, 2017 - Community AnnouncementsWe have brought CastleMiner Warfare to you on Steam and it launches today at 1 PM PDT! http://store.steampowered.com/app/675210/CastleMiner_Warfare/?beta=0 CastleMiner Warfare is a competitive FPS with modern day firearms. It takes place on block based maps that are completely build-able and destructible. While playing you can freely switch between build mode and fight mode allowing you to build fortifications in the heat of battle. In addition there is a free build map mode where you can build your own maps, host and distribute them online. During your battles you will gain points for kills and progress through a series of ranks, unlocking new weapons, equipment, and blocks to place. Our fluid dynamics simulator, simulates fire, flammable oil, flowing lava, water, ice, and explosives. These materials flow through the map and interact with each other creating interesting challenges during battle. Imagine ambushing your enemy by blasting open an oil tank next to a fire, and engulfing half the map in flames. 1.9.8 is LiveFeb 14, 2017 - Community AnnouncementsAliens and Hell Lord Spawners are here! * Spawn blocks can be found randomly in the world. They are most common in Scavenger mode. * Spawners generate enemies once you activate them with right click. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Hell spawners can be found on the floors of the Hell Biome. * A powerful Hell Lord will be summoned -- Larger and tougher than the normal version! * Overall spawner logic has been improved. * Spawners will reset if you run too far from the monsters. * Earn loot blocks for clearing spawners. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. We also would like to use spawners for some other content in the future. For now, we hope you enjoy some harder encounters!1.9.8 is LiveFeb 14, 2017 - Community AnnouncementsAliens and Hell Lord Spawners are here! * Spawn blocks can be found randomly in the world. They are most common in Scavenger mode. * Spawners generate enemies once you activate them with right click. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Hell spawners can be found on the floors of the Hell Biome. * A powerful Hell Lord will be summoned -- Larger and tougher than the normal version! * Overall spawner logic has been improved. * Spawners will reset if you run too far from the monsters. * Earn loot blocks for clearing spawners. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. We also would like to use spawners for some other content in the future. For now, we hope you enjoy some harder encounters!Update 1.9.8 is in the Beta BranchFeb 11, 2017 - Community AnnouncementsThe following changes are available in the public beta branch. Anyone can try them by switching to the branch under the BETAS tab in the steam game properties. Aliens and Hell Lord Spawners! * Spawn blocks can be found randomly in the world. They are most common in Scavenger mode. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Hell spawners can be found on the floors of the Hell Biome. * A powerful Hell Lord will be summoned -- Larger and tougher than the normal version! * Overall spawner logic has been improved. * Spawners will reset if you run too far from the monsters. * Earn loot blocks for clearing spawners. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. We also would like to use spawners for some other content in the future. For now, we hope you enjoy some challenging encounters! We'll further tweak the behavior based on player feedback. There's also an Alien Horde block that didn't make it into the build. If there's enough interest, we'll unleash that before we move on to new things. We'll be moving these changes to the live server after we have some time to ensure the changes are stable and balanced.Update 1.9.8 is in the Beta BranchFeb 11, 2017 - Community AnnouncementsThe following changes are available in the public beta branch. Anyone can try them by switching to the branch under the BETAS tab in the steam game properties. Aliens and Hell Lord Spawners! * Spawn blocks can be found randomly in the world. They are most common in Scavenger mode. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Hell spawners can be found on the floors of the Hell Biome. * A powerful Hell Lord will be summoned -- Larger and tougher than the normal version! * Overall spawner logic has been improved. * Spawners will reset if you run too far from the monsters. * Earn loot blocks for clearing spawners. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. We also would like to use spawners for some other content in the future. For now, we hope you enjoy some challenging encounters! We'll further tweak the behavior based on player feedback. There's also an Alien Horde block that didn't make it into the build. If there's enough interest, we'll unleash that before we move on to new things. We'll be moving these changes to the live server after we have some time to ensure the changes are stable and balanced.1.9.7.8 is now live: Teleport Station bug fixSep 11, 2016 - Community AnnouncementsThis is a quick fix to repair worlds where teleport stations were changed into monster blocks. It will update existing worlds automatically by returning teleport stations to their original behavior and appearance. 1.9.7.8 is now live: Teleport Station bug fixSep 11, 2016 - Community AnnouncementsThis is a quick fix to repair worlds where teleport stations were changed into monster blocks. It will update existing worlds automatically by returning teleport stations to their original behavior and appearance. Beta 1.9.7.8 - A small but important fix for teleport stations.Sep 8, 2016 - Community AnnouncementsSome players found previously placed teleport stations were disappointingly converted into monster spawners. This patch fixes that by returning them to their true state. All blocks that were originally teleport stations before patch 1.9.7.7 will again work as expected. Your saved worlds should be automatically repaired when you next load them. No other blocks should be affected in any way. We're going to keep this as a beta build for a couple days to validate the fix. Let us know if you experience any issues with the Beta build! Thank you to those that reported this issue. We appreciate your help and understanding!Beta 1.9.7.8 - A small but important fix for teleport stations.Sep 8, 2016 - Community AnnouncementsSome players found previously placed teleport stations were disappointingly converted into monster spawners. This patch fixes that by returning them to their true state. All blocks that were originally teleport stations before patch 1.9.7.7 will again work as expected. Your saved worlds should be automatically repaired when you next load them. No other blocks should be affected in any way. We're going to keep this as a beta build for a couple days to validate the fix. Let us know if you experience any issues with the Beta build! Thank you to those that reported this issue. We appreciate your help and understanding!Update 1.9.7.7 is live! Conquer Monster Spawners!Sep 2, 2016 - Community AnnouncementsSpawn Blocks are randomly generated throughout the world. Waves of enemies will arise from any block after it is activated. * Spawn Blocks are most common in Scavenger Mode, but they can be found in Explorer mode and rarely in Survival mode. * Spawn blocks come in two forms: Grey (easy) and Red (challenging) * Right click on a spawn block to activate it. * Active blocks will light up and begin flashing. * Waves of skeletons and zombies will arise from the block. * If you defeat all the enemies, the spawn block transforms into a loot block. * If two (or more) spawn blocks are in close proximity, they might cause a chain reaction and all activate! Corrected an issue that prevented players from harvesting their own teleport blocks. Some other minor fixes for bugs not yet reported by players. Spawn blocks are a step towards more advanced challenges. We'll be exploring those possibilities (including Alien and Demon spawners) while we look into player requests for upcoming features.Update 1.9.7.7 is live! Conquer Monster Spawners!Sep 2, 2016 - Community AnnouncementsSpawn Blocks are randomly generated throughout the world. Waves of enemies will arise from any block after it is activated. * Spawn Blocks are most common in Scavenger Mode, but they can be found in Explorer mode and rarely in Survival mode. * Spawn blocks come in two forms: Grey (easy) and Red (challenging) * Right click on a spawn block to activate it. * Active blocks will light up and begin flashing. * Waves of skeletons and zombies will arise from the block. * If you defeat all the enemies, the spawn block transforms into a loot block. * If two (or more) spawn blocks are in close proximity, they might cause a chain reaction and all activate! Corrected an issue that prevented players from harvesting their own teleport blocks. Some other minor fixes for bugs not yet reported by players. Spawn blocks are a step towards more advanced challenges. We'll be exploring those possibilities (including Alien and Demon spawners) while we look into player requests for upcoming features.Update 1.9.7.7 is now in Beta testing. Defeat monster spawners!Aug 16, 2016 - Community AnnouncementsWe have a fun build ready for testing in the Beta branch. Check out monster spawn blocks. Here's a breakdown of the current version. * Spawn Blocks can be found in Scavenger Mode only (we'll expand this to other modes after testing and feedback). * Spawn blocks come in two forms: Grey (easy) and Red (challenging) * Right click on a spawn block to activate it. * Active blocks will light up and begin flashing. * Waves of skeletons and zombies will arise from the block. * If you defeat all the enemies, the spawn block transforms into a loot block. * If two (or more) spawn blocks are in close proximity, they might cause a chain reaction and all activate! This build also fixes the bug that prevented players from harvesting their own teleport blocks for re-use. Please let us know what you think. We're going to be balancing the waves and behavior based on player feedback. We also have more plans for future features regarding spawn blocks, so stay tuned!Update 1.9.7.7 is now in Beta testing. Defeat monster spawners!Aug 16, 2016 - Community AnnouncementsWe have a fun build ready for testing in the Beta branch. Check out monster spawn blocks. Here's a breakdown of the current version. * Spawn Blocks can be found in Scavenger Mode only (we'll expand this to other modes after testing and feedback). * Spawn blocks come in two forms: Grey (easy) and Red (challenging) * Right click on a spawn block to activate it. * Active blocks will light up and begin flashing. * Waves of skeletons and zombies will arise from the block. * If you defeat all the enemies, the spawn block transforms into a loot block. * If two (or more) spawn blocks are in close proximity, they might cause a chain reaction and all activate! This build also fixes the bug that prevented players from harvesting their own teleport blocks for re-use. Please let us know what you think. We're going to be balancing the waves and behavior based on player feedback. We also have more plans for future features regarding spawn blocks, so stay tuned!Update 1.9.7.6 is live. The console displays more useful information.Jul 29, 2016 - Community Announcements- When picking up items from Loot blocks, the items will be displayed in the console. - Global announcements are now made whenever a player reaches various milestones of kills during a play session. Enjoy a little friendly competition and bragging rights for defeating different types of enemies! - Global announcements also occur for opening certain numbers of loot blocks. Currently most messages are sent every 10 occurrences. We took a little longer than we wanted on this release, but we've already made great progress on the next update. Look for a new build on the Beta branch coming soon!