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Quick Building Challenge: RESULTS!Mar 17, 2020 - Community AnnouncementsHey Bricktrons! Here are the results of the latest Quick Building Challenge, in video format! Woo-hoo! Enjoy :) Daily Deal - Castle Story, 60% OffJan 15, 2020 - AnnouncementToday's Deal: Save 60% on Castle Story!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time The results are in! Frosty Resort building challenge!Nov 28, 2019 - Community AnnouncementsHello Bricktrons! We received a bunch of amazing submissions and decided to make a video to show them off in their glory! Congratulations to the winners who win themselves some Saurogoodies. Yes, I just invented that word. Enjoy! https://www.youtube.com/watch?v=DfHOWcrYQfQ Building Challenge - The Frosty Resort!Nov 5, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/4573245/a5f356babcd062ea723a4efe426d7c60f154d313.jpg IMPORTANT NOTE: Don't post your submission as a comment to this event! You have to post your submissions on this Steam Discussion: https://steamcommunity.com/app/227860/discussions/0/1642052612859677423/ Heeeeeeeeeello Bricktrons! It’s time for another much requested, much missed Castle Story Building Challenge and we’re ready to have our minds blown with your always impressive builds! :D Winter’s Coming and the white wa Corruptrons are probably up to no good, but that’s not going to stop crafty wintery Bricktrons from building beautiful resorts to enjoy the snowy lands and that’s the theme of this Building Challenge! What’s a Building Challenge? The building challenge is a test of skill and creativity that invites you to take a crack at designing a specifically themed building for your Bricktrons to make! Today’s challenge: The Frosty Resort! Castle Story’s islands aren’t always lush green covered fertile soils of flowers, trees and warmth. Sometimes, they’re covered in snow, ice and slush! Trees are topped in powdery white snow, plants peek through the layer of ice and shivering Bricktrons warm themselves up with some good ol’ building! For this challenge, we want you to build a beautiful WINTER RESORT in a snowy map! You can either use the official Helix map, or one of the many awesome winter-biome maps shared on the Steam workshop by community members. Here’s a few examples; https://steamcommunity.com/sharedfiles/filedetails/?id=1902080812&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1698346707&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1590042691&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1618263913&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1704274964&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1663350075&searchtext= Or, if you’re feeling crafty, you could make your own map in the World Editor! There aren’t any building restrictions, but the more wintery and resorty your build feels, the more points you’ll get! Sledding slopes? Wooden cabin in the woods? Furnace to simulate a smoking chimney? Use your imagination! How to participate Simple stuff! Build one or many structures according to the theme proposed (Frosty Resort). Extra lovin’ if we can see the stockpiles, quarries and tasks you used to gather resources. ;) Post a reply to the Steam Discussion (click) including at least 1 daytime screenshot of your build and a link to your zipped up savefile. We suggest you use wetransfer.com to share the .zip of your savefile, it’s free and easy. (On that website, click the three blue little dots at the bottom left and choose the “link” option instead of e-mail) You can find your Save File in your Castle Story folder under: Steam/Steamapps/Common/Castle Story/Info/Saves Please type FINAL SUBMISSION at the top of your post so we know it's an entry! Extra points i...Fan-Made Short: The Chronicles of Castle Story!Jun 20, 2019 - Community AnnouncementsHey everyone! Hope your week's been wonderful so far. :D If you're an active member of the Castle Story Discord, you may have seen this useful tutorial teaching you how to enable the secret Movie & Editor panels in Castle Story. Community member Jord Studios used these tools to make an AMAZING fan short and we felt like it deserved to be spotlighted here, so check it out & consider liking the video so he knows we want more! :D https://www.youtube.com/watch?v=OuEAoFZ--y8 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/5cd0f8301957e9534433ae26efbbe0c1eed416d3.jpg While we're here, if you haven't yet, consider joining the official Castle Story Discord! Lots of awesome stuff going on there and there are always people looking for a multiplayer buddy. :) discord.gg/CastleStory See you there & have a great end of your week.Daily Deal - Castle Story, 60% OffMay 19, 2019 - AnnouncementToday's Deal: Save 60% on Castle Story!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time Hotfix 1.1.10aDec 21, 2018 - Community AnnouncementsHowdy folks! We just released a hotfix to the Winter Update. Fixed date in latest news. Added decorative blocks to the pie menu. Fixed inverted plant icons in the World Editor. Updated winter terrain names in the World Editor. The studio will be closed until the 7th of January 2019 during the holidays. If you need help, the quickest way is to join the official Discord on http://www.discord.gg/CastleStory We wish everyone a great time with their families and we'll see you in two weeks! :)New Update! Decorations, Doors & WINTER BIOME! 1.1.10Dec 13, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/81590213c616c3c499d90d3629bfd929157aefdb.jpg Howdy everyone! Castle Story now has brand new decorative blocks for you to spruce up your castles and help your Bricktrons make their surroundings a little more homey! On top of that, we've added two new door variations which can handle different amounts of beatings and a brand new snow-sprinkled winter biome to make maps and play in! Check out the video below for everything that's new! https://www.youtube.com/watch?v=kp83VpUbwDo FULL CHANGELOGS New Winter Biome - usable in the World Editor. New official 1v1 Conquest map - HELIX, in the Winter Biome. New Rickety door - only 3 planks to build, half the regular HP. New Reinforced door - 3 planks + 3 iron ingots to build, double the regular HP. Four new columns variations: fluted column, round column, square column and stone pillar. New decorative block: Knight Statue New decorative blocks: Window & Long Window New decorative blocks: Paintings New stair block: outwards corner. New Grab the Gems "Extended" preset that introduces longer times between gem spawns. Buffed Artificer damage by 50%. Slightly increased rope bridge's HP. Drastically reduced damage dealt to natural terrain voxels by Knights and Halberdiers. Halved Corruptrons' damage dealt to doors. Renamed "Rope Balot" to "Rope Coil". Swapped the default Delete Task and Delete Selected Blueprints hotkeys (Deleting task is now CTRL + DEL, deleting blueprint is now DEL) We hope you have fun playing and the entire Sauropod Studio team wishes you very Happy Holidays!The Halloween Event is now live!Oct 24, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/791b7c452cb8d393ee50bde8f77a1c035dad7c74.jpg The Castle Story Halloween Event IS NOW LIVE! Hop into the game for some :ghost: spooky themes! Grab the Gems is now CAPTURE THE PUMPKIN! Aaaaand the Bricktrons have brought out their bestest disguises, maybe they'll spook the Corruptrons away. Don't forget, TOMORROW AT 3PM EST - super duper special stream with Aphytal Knight, Mym, Garou and Evax Meor ! Happy Halloween everyone!Update 1.1.9 - The Blueprint Library!Sep 17, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/070bd1466ec564b1e6548c7222a38f20921906a4.jpg VIDEO DEMONSTRATION BELOW! Hello everyone! We’re really excited to release this new feature to you! The Blueprint Library is an evolution of the blueprints management tool that might change how you play Castle Story entirely. The Blueprint Library allows you to save blueprints you’ve designed locally onto your disk to use later on, on any map or gamemode, even in multiplayer! So that really snazzy tower you worked on for an hour is no longer exclusive to your current game – you can save it and reuse it later! Better yet, you can even share blueprints you’ve saved onto the Steam Workshop for others to marvel in your architectural prowess. It’s okay to toot your horn every now and then, don’t worry. Since other players will be sharing their blueprints too, you can subscribe to them via the Steam Workshop and use them in your own sessions! By mixing other players’ blueprints and your own, the possibilities for different builds are LITERALLY ENDLESS*. *I didn’t do the math. Anyways! Here’s a little video demonstration to show off your new superpowers. Use them responsibly! https://www.youtube.com/watch?v=P1IeoZbXmBI FULL CHANGELOGS New Blueprint Library system allows players to save, share and subscribe to blueprints and use them any time in Castle Story. Added new songs in Conquest. Those were already in the OST but not used in-game. Fixed an issue where reaching wave 60 in Invasion wouldn’t display a victory screen. Fixed an issue where manipulating blueprints of ramps (rotating, moving, duplicating, etc.) would place them in the wrong orientation. You can no longer delete tasks while blueprints are being placed. This was necessary for the addition of the Blueprint Library system. It shouldn’t be problematic since blueprints are placed fairly quickly. Enjoy and be sure to let us know what you think. :D Oh yeah, and to celebrate, the game and OST are going to be 25% OFF all day long. :) https://store.steampowered.com/app/227860/Castle_Story/1.1.8 - CONQUEST REWORK & BRICKTRON FACES!Jul 26, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/527b606afaa128f13fe81a53ea44fa78fcdd13ac.jpg Hey everyone! We’re pretty excited to put today’s update into your hands! Conquest has been one of the most played gamemodes since the recent major updates but it was designed in a way where you could end up with a tremendous amount of Corruptrons on your island, roaming around, pathfinding and eating up all of your computer-juices, causing major loss in performance, which is the top complaint we’ve received for Castle Story. Additionally, the gamemode had some issues with balance and difficulty – easy wasn’t always easy enough and hard was sometimes too easy for the pros. All in all, you should see some major improvements in performance in shorter and longer Conquest games! Also! A few of you expressed concerns over the Bricktrons looking a bit.. indifferent! Well, Bricktrons will now spawn with random expressions, from super-furious to suspiciously-happy. It has no relation to their current actions, so it’ll inevitably lead to some hilarious situations à la Alchemist blowing everything and everyone up with a big, beaming smile! Send funny screenshots pls. Today’s update aims at addressing both these issues. Gameplay and performance have both been considerably improved in the Conquest mode. Anyways, here’s the changelog. Note that all Corruptrons-related changes are mostly for the Conquest mode. Bricktrons will now spawn with different facial expressions. Improved Conquest early-game performance by pre-loading Corruptron raids, at the cost of a slightly increased loading time. When Corruptrons are spawned, they will now spawn at delayed intervals (one corruptron per half second or so). This not only looks more natural, but also resolves a frequent lag spike that occured when a large group of Corruptrons all spawned at once. Corruptrons will now only spawn when they have an objective; expanding, attacking or defending. When a Bricktron approaches a corrupted shard or crystal, Corruptrons will emerge from the ground to defend it. Tweaked difficulty settings for Conquest. Easy should be easier, hard should be harder and normal should feel challenging but not too difficult for semi-experienced players. Would love to hear your feedback on the difficulties! Note that hard may still be easy if you’re like, super pro. You can always make your own preset with insane settings! All existing Corruptrons will occasionally attack the player’s base as a wave, forcing you to create actual defenses around your shards and crystals. Plants now have real names in the world editor, instead of just being numbered. Removed the "Click to queue 1" label on tooltips for crafting items. Fixed an issue where Grab The Gems gamemode wouldn't start if the host wasn't blue. We really hope you enjoy these changes and be sure to let us know what you think! ALSO! If you want to checkout the neat stuff we're working on for the next update, catch one of our Thursd...The Catapult Update is now live! (Update 1.1.7)Jul 5, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/a6651ddaba2f6bc8d4a338b4a79ba3993edb7647.jpg Heeeeeello peoples! We’re happy to ship a small but useful update to the catapult today making its use considerably easier than it was before. Hoping this’ll encourage players to make use of it as a viable defensive (and with a bit of creativity, offensive) measure for your base. In the past, ordering a catapult to fire didn’t immediately fire it. You had to wait for a Bricktron to make their way over there and trigger it. This could mean waiting a fairly long time or, if you had the good measure to assign a worker to the catapult, a shorter waiting time, but one none the less. A Bricktron was also needed to rotate/aim the catapult, causing the player to encounter these same delays. As of today, Bricktrons will automatically load catapults with a barrel without any intervention, as long as you have a reachable catapult and a stockpiled barrel. Once you order your catapult to fire, though, it will immediately fire without the need of a worker being nearby. Magic. Aiming will also not require workers. This makes the catapult considerably easier to use and much more efficient as a defensive structure. Oh, also, we removed the catapult’s randomized inaccuracy. It’s dead on where you want it to shoot now. In addition to that, we have several bug fixes; - Fixed an issue where selecting dynamic structures could break if you quit the game while typing a save game’s name. - Fixed an issue where typing the name of your map in the World Editor would move the camera around when using the letters W A S and D. - Fixed an issue where ranged units would focus their attacks on crystals instead of nearby enemy units. - Fixed an issue where sometimes, a ghost barrel would be stuck in the catapult and caused the catapult to misfire. - Fixed the Home Crystal’s HP bar being too small. Enjoy! :DCastle Story is 40% OFF for the Steam Summer Sale :DJun 21, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/cad6b203e0c39cc550772a438b621ea674786d3a.jpg https://store.steampowered.com/app/227860/Castle_Story/ Don't own Castle Story or know a friend who doesn't? Now's the perfect time. :D Enjoy & have a warm, fuzzy summer (or winter for our friends from down under!) P.S: We're also live on Twitch! http://twitch.tv/SauropodStudioUpdate 1.1.6 - The Desert Biome!Jun 14, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/5708d5de8ed75481198672bfe2740d1da4e142ef.jpg OH HEY! First things first, we're streaming live from the studio, today at 3PM EST (3 hours after this announcement is posted) on Twitch.tv/SauropodStudio and Youtube.com/SauropodStudio - we'll be playing this update and chatting about what's next for Castle Story! Welcome to today’s changelogs! :D We’re pretty excited about this one because it brings something new to Castle Story that’s been requested quite often; a new biome! Islands built in the desert biome look completely different from ones in the forest biome you’re used to. Instead of lush greenery, thick grass and comfy looking nooks and crannies, expect sandy dunes, dry shrubbery, cacti and sandstone! The new Desert Biome is shipping with a new, official map made in the desert, allowing you to dip your Bricktrons’ feet into the sand right away! The map is named Pioneer Pass and it’s an Invasion, Sandbox and Conquest map that supports up to 2 players in multiplayer. It’s symmetrical, which makes it great for 1v1s! In addition to Pioneer Pass, you can now select the Desert Biome when creating a new map in the world editor, allowing you to map using all the textures, plants and details we used in Pioneer Pass. Can’t wait to see your desert-y maps on the workshop! :D Anyhoodles, here’s the nitty-gritty changelogs; New desert biome. New map using desert biome: Pioneer Pass. New plants for desert biome. New textures for desert biome. New boulders for desert biome. New trees textures for desert biome. When starting a new map in the world editor, players are given a small chunk of terrain to start off of. Bug fix: The host no longer sees the HP and cooldown bars of wards in the fog of war. Bug fix: Fixed texture on one of the plants’ buttons in the World Editor. And that’s that! Enjoy and be sure to share your desert maps on the Steam Workshop so we can check them out. :)Team Corruptrons wins the first challenge of the Trons VS Trons event!May 29, 2018 - Community AnnouncementsHey folks! Check out the two winning entries from Team Corruptrons and Team Bricktrons. Team Corruptrons - DeltaHasAIDS https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/6f0e3bef4edbde344d3cc7c5cd1c81cd6254ba24.jpg and Team Bricktrons - EagleWatch40140 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/ead774b77b59e722ec7007b613ca1bcc9e031a37.jpg Both the winners won a CA$25 Steam Gift card, but in the end, DeltaHasAIDS won it for Team Corruptrons! Check out all the comics submitted here: Team Corruptrons : https://imgur.com/a/84S3K4Z Team Bricktrons : https://imgur.com/a/sDHUunV Curious about the Trons VS Trons event? Join the official Castle Story Discord server and check out the 'TRONS VS 'TRONS category on the left! http://discord.gg/CastleStoryAnnouncing Sauropod Studio's new game: Mirador!May 25, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/e97909a33b60ca9b410d6f18aba1da03e4c4b850.jpg Hey everyone! The time has come! We're excited to finally announce our new upcoming indie game :D! Watch the announcement video on Youtube. https://www.youtube.com/watch?v=Sr2Ns-Bg2HQ Thank you for all your support across the years, this is only possible thanks to you and we love you for it. Support for Castle Story will continue. :) http://miradorgame.comUpdate 1.1.5 - Tunnel & Quarry Toggles!May 17, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/f99a79983c860f576483abf3185fdbb588f4dae3.jpg Show of hands, how many of you usually end up with a 85% more stockpiles filled with bricks than you need? This update’s for you! Added resource toggles on the quarry and the tunnel, allowing you to instruct Bricktrons not to gather stone, brimstone or iron. Instead, Bricktrons working on that task will destroy the resources that are toggled off instead of bringing them back to c clutter your stockpiles! In longer games, a reduced number of stockpiles in your game will improve performance. Quarries now capped at 8 instead of 4 automated Bricktrons. There are changes on the horizon.. literally. Fixed the hotkey for Blueprint Management not working. Added a label to the menu/home button for its hotkey: F10. Minor changes & fixes in the localization. You have fun and don’t stare at the sky too long, there are Corruptrons on your doorstep! P.S: Tomorrow's the deadline to join one of the teams for our Trons VS Trons event! Don't miss out. :D https://steamcommunity.com/games/227860/announcements/detail/1660017545851168479 The TRONS vs TRONS event has begun! Win some awesome prizes :DMay 4, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/a86b129f8e2e8929ae84a6f75f225fa07962c55e.jpg Hey everyone! Welcome to the TRONS vs TRONS event! We have a ton of prizes to give out, ranging from Steam gift cards, to Castle Story Steam keys & IRL goodies (t-shirts, stickers and whatnot) The event has some friendly competition between Team Bricktrons and Team Corruptrons. The event happens entirely on the Castle Story Discord server To sign up, visit http://discord.gg/CastleStory and check out the #the-teams channel! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/4da3d0b185e915fcdbdeea9a896cbff38639e153.png So join us on the official Castle Story Discord & enjoy the event! :D http://discord.gg/CastleStory1.1.4 - THE HOTKEYS UPDATE!Apr 19, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4573245/343ac579045acf8b7433f6546c189627ba48e349.jpg Hi! This update is something we’ve wanted into the game for quite a while now, but finding a logical hotkey for every thing in a game like Castle Story has proven to be quite the headache. But we’ve done it! Today’s update will add hotkeys to almost everything in the game and changes some of the keyboard’s usability to a more user friendly approach. Also, we’ve slipped in some changes to the balance of military units. Here’s the full changelog; http://www.castlestory.net/en/update/6280-114-The-Hotkeys-Update Hope you folks enjoy and, as usual, let us know what you think. :)HOTFIX - WARD LINES IN MULTIPLAYER (& A TOURNAMENT!)Mar 20, 2018 - Community AnnouncementsHowdy! A little bird told us there was an illicit, fight-club like underground hidden tournament being organized by blood-thirsty members of the community in which Castle Story players face each other off at PvP battles in the game. Frankly, this is shocking and slightly frightening and we love it. If you’re parts crazy and parts brave and want to participate in such a tournament, join the official Discord by clicking here and fill in the participation form by clicking here. In light of this competition and considering, from what we’ve heard, that if you die in this tournament you die IRL, we’ve decided to divert some effort to fix an old bug that made multiplayer games a little unfairly biased towards the person hosting the game; - Fixed an issue where the host would see the energy lines of other players’ wards in the fog of war. Enjoy and good luck to everyone taking part in this tournament. :)