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Cartridge Defense

 
Cartridge Defense Tutorial FixAug 31, 2023 - Community AnnouncementsHey everyone, I just released version 1.0.1.12 of Cartridge Defense that should fix the issue with the tutorial that several players had been running into. I also modified the rules for line of sight on the towers to hopefully help with some of the complaints about towers not firing when expected. Lastly I made some tweaks that will help with CPU usage when a large number of towers are in play.Cartridge Defense Patch 1.0.1.10 - Boss NerfFeb 23, 2023 - Community AnnouncementsProbably the biggest point of contention with Cartridge Defense since its release is that if a boss makes it through to the end, the run is over. Today that is no longer the case. Instead, you will lose 5 power cores if it is round 5, or (Current Round - 5) for bosses later than that. Hopefully this will make the game significantly less frustrating moving forward.Cartridge Defense Minor Patch 1.0.1.6Oct 3, 2022 - Community AnnouncementsHey everyone, just a small patch today to fix a couple issues and hopefully reduce some late game crashes. Fixed issue where adding a cartridge to a deck could add more than it was supposed to under certain circumstances. Fixed issue with shields getting hit with area of effect explosions. Removed lightning effects after Round 20 to fix some crashing. Cartridge Defense Patch 1.0.1.5Sep 16, 2022 - Community AnnouncementsHello everyone, I have a new update today with a few tweaks that most notably should help with crashing issues with later rounds in Endless Mode. I also added a Colorblind mode and nerfed the overpowered Neutron Monument cartridges. Patch Notes Features Added option to enable/disable colorblind mode. Changes/Tweaks Made some tweaks to endless mode to fix some crashing issues that would occur in later levels. Lightning will no longer strike for loot after round 25. You will still get the loot (this is to address a crashing issue that happens in later levels). Changed the font of a few displays. Balance Changes Neutron Monument's buffs cut in half. Neutron Spike's buffs cut in half. Bug Fixes Fixed issue where under certain circumstances packs could be bought without the resources. Fixed the hologram when picking up a box. 1.0.1.2 Minor patch notesSep 4, 2022 - Community AnnouncementsThanks for everyone who has supported the game through launch! I have a small patch today with a few bug fixes: Fixed issue with Junk Removal (and other cartridges that destroy towers on the field) that would cause the game to go to an unplayable state when playing the card with a tower from the waiting area in hand. Fixed issue when playing multiple Neutron Monuments where newly placed towers would only get the bonus from the first one. Prevented amplifiers and monuments from getting the bonus from Neutron Monument. Fixed issue where a Shadow Fuel Replicator duplicated with Cloning Device would not get the replication effect. Fixed issue with the demo that would render it in an unplayable state for some users, particularly on the first time it was launched. Cartridge Defense 1.0 Release!Sep 3, 2022 - Community AnnouncementsThank you everyone who has supported the game through early access! It has been quite the journey for me and I'm excited to announce the 1.0 version of the game is available now! Patch Notes Features Campaign completed. Added Act 5 with 3 new levels (a total of 60 rounds). These new levels feature the two new enemy types (Charger and Umbrella Guardian). Added new Targeting Systems for the new enemies. Added Credits page (accessed by clicking on the Out Gaming logo on the bottom right). Added support for Steam Cloud saves. Added new sponsor and new unlockable cartridges to go along with them: {STEAM_CLAN_IMAGE}/37503075/ced7762b7a226c2dfab00e05c97f78400c06a3eb.png Added new boss for the final level. Added achievements: {STEAM_CLAN_IMAGE}/37503075/28371156ecf819f02d0ee4cf3decf80b274cce36.png Changes/Tweaks Updated enemy textures. Blocks will no longer block projectiles. Slightly increased size of Pack Opener screen. 'Heal Allies in range' removed from Crawlers. Changed the order of the main menu. You will no longer be offered targeting systems or items after you have the maximum amount, even after reloading the game (in Rogue-Like mode). The Lucky Foot item will no longer be offered in Rogue-Like mode. Removed a few unfair maps from the Rogue-Like map pool. Changed The Fountain and The Food Court to tier 4 in Rogue-Like mode. Zone 5 maps added as tier 5 maps in Rogue-Like mode. Added textures to circuit boards. Modified city skyline background behind screen. Increased font size of cartridges. Removed some extra text from Monuments to allow for the font size to be increased. Renamed a few cartridges to be shorter. Increased the font size for cartridge names on deck list. Increased the size of the cartridge pool for Rogue-Like games. Improved performance in several areas. Improved several textures. Improved garbage collection. Balance Changes Towers' range will now increase slightly when placed on a block. Changes made to enemy speeds and their minimum speeds. Later levels of Sponsored and Endless mode are now slightly harder. Several balance changes made to Rogue-Like mode. Cartridge Changes Periscope Eternal => Cost increased from 100 to 125. Pirate => Cost increased from 200 to 350, changed to 10 Credits per kill (down from 25). Blacksmith => Cost increased from 50 to 75. Apprentice Blacksmith => Cost increased from 25 to 50. Novice Blacksmith => Cost increase from 25 to 50. Marksman => Cost from 50 to 100, changed to +20% Range (down from 40). Mechanic => Cost increased from 50 to 150, changed to +20% Fire Rate (down from 40). Overclocker => Cost increased from 50 to 150, changed to +20% Damage (down from 40). Vigilant Overclocker => Cost increased from 75 to 200, changed to +25% Damage (down from 50). Recursion => Cost increased from 100 to 200. Cloning Device => Cost increased from 400 to 500. Extreme Focus => Cost increased from 400 to 500, changed to +60% Fire Rate (down from 100). Booster Block => Cost increased from 50 to 75, changed to +15...Demo added and 1.0 Release September 3!Aug 4, 2022 - Community AnnouncementsHello everyone! In just about a month we will be releasing the 1.0 version of Cartridge Defense! Thank you to everyone who helped test the game during the early access portion of the launch. The 1.0 version will include a final Zone with new levels, enemies, cartridges and more! The patch will also come with many bug fixes and balancing changes that have been tested behind the scenes for some time now. Additionally, today we released a demo version of the game that includes the first 10 levels of the game.Cartridge Defense Patch 0.3.3.6Aug 22, 2021 - Community AnnouncementsHey everyone. This patch is primarily to improve the replayability of the sponsored, endless and roguelike game modes. Please let me know if you run into issues. I hope you enjoy! Patch Notes Charger and Umbrella Guardian models and icons completed. {STEAM_CLAN_IMAGE}/37503075/8474cc97798431d2c6573b42549c2370f4fa5fde.png Made many tweaks to the way both of these enemies perform. Several balance changes made around Sponsored, Endless and Roguelike modes, including when certain enemies can spawn and how many you can expect to see at different stages of the game modes. All levels can now be played on Sponsored mode for up to 20 rounds past the number of rounds in the campaign (up from 10). Fixed issue with parts of the UI getting clipped off on certain resolutions. Made several minor performance tweaks. Made some tweaks to hopefully push out the time before endless mode starts to crash. Before release I will likely need to put a shorter level cap on this mode before the memory issues start coming, but I do want to see how far people are able to get before they start having issues. Thank you for everyone's continual support and I hope you all are having a great day!Cartridge Defense Patch 0.3.3.4Jun 22, 2021 - Community AnnouncementsHey everyone! I hope y'all are doing well! We have a new patch today with a variety of fixes and new features to get ready for the 1.0 release later this year. Features Inventory Items have new icons and several have new names. {STEAM_CLAN_IMAGE}/37503075/e7649d72dcb10feabe34d524efc53bfbfe176992.png Added new graphics on the info screen and victory screen for the different sponsors when playing sponsored or infinite mode. Added Targeting Systems for each enemy type (these can be unlocked through drops in game). Endless mode will now feature a random tileset. Finished Rogue-Like mode. Added two new enemies to endless, sponsored and Rogue-Like modes. These are using temporary images and models and will be tweaked before the 1.0 release, but I wanted to go ahead and get them into the game for balance testing. The enemies are: Umbrella Guardian: Umbrella Guardians have a large shield will block shots from from all around the center. Charger: Chargers increase their speed every block as long as they are going in a straight line. Once they have to turn, their speed is reset. Place your towers to exploit this. These enemies are subject to change pending the final release, but they will play a large role in the upcoming final stage of the game. Changes/Tweaks Sped up camera when transitioning between menus and levels. Several tweaks for performance. Made improvements to several textures. Balance Changes Several balance changes made to Rogue-Like mode (mostly tweaking spawn rates of various enemy types). Bug Fixes Fixed issue where online players would not see cartridges earned from packs until logging out and back in again. Items that give %Damage buffs are no longer over calculated for certain tower types. Fixed issue where the level info screen would show the Endless Mode level for all levels after quitting an Endless Mode game. Fixed issue with Endless Mode freezing on victory in online mode. The current Anti-aliasing mode will now be remembered in the options screen. Fixed issue where sponsored rewards were not synced correctly in online mode. There may be a few bug patches as issues arise, but for the most part we are now focused on getting the game ready for final release, which includes adding a simple story and a final zone with new levels. Stay tuned and thank you so much for all the support during early access!Cartridge Defense bug fix patch 0.3.2.3Apr 24, 2021 - Community AnnouncementsBug Fixes Fixed issue with high level machine guns getting weird after moving them. Fixed issue with rail guns and tesla cannons not hitting shields correctly. Fixed issue where some towers would not ignore shields when they had the ignore shields ability. Fixed crashing issue that would occur when too many drops were earned at the same time. Fixed issue where online accounts wouldn't see new cartridges from packs until restarting the game. Changes/Tweaks Projectiles will no longer be stopped by the environment. Cartridge Defense Major Update 3.2Apr 17, 2021 - Community AnnouncementsHey everyone! Sorry for the lengthy time in between updates, but we have a big one today. Features Soundtrack is now complete! Added new tracks for zones 3 and 4. Thanks to Tiago Ferreira for your amazing work on the soundtrack! New icons for targeting systems: {STEAM_CLAN_IMAGE}/37503075/20a8bc80b14a4397fa8940ced5fb907f4f27b492.png Added 10 new cartridges: {STEAM_CLAN_IMAGE}/37503075/335e071616c287c96d0b9ba6629c33d25854a5d1.png {STEAM_CLAN_IMAGE}/37503075/214ae257b8e310521cc8cf29ea969176b94d7b78.png Created new model for Monuments: {STEAM_CLAN_IMAGE}/37503075/e8481d5955db014670ed2157297fdb2395369ebe.png Zoomed in and re-centered the campaign map to better use the screen space. Added level numbers and zone names to the campaign map. Made changes to the background scene and added more atmosphere. Added option to start Roguelike games with a random deck. Changes/Tweaks You will no longer get duplicate cartridges past the max amount you can put in your deck until you've unlocked the complete collection. Highlighted zone areas are more defined. Improved performance in several areas. Added persistent car animations. Made minor cosmetic changes to several maps. Clarified some statements in the tutorial. Renamed "Idle Tower Entrance" (2-1) to "The Gun Store." Added option to send usage statistics (toggled off by default). Moved Roguelike mode button. Retook several level screenshots. Balance Changes Changed starting credits on The Food Court (4-4) from 100 to 150. Anti-Shield Rail Gun and Anti-Tank Rail Gun costs changed to 200. Bug Fixes Damage dealt will now display large numbers on the victory/defeat screens. Fixed rare issue where the first tower placed each session would not function properly. Fixed issue where drawing over 10 cards with the game speed increased could break the game. All buttons on the menu screen are now disabled when switching to the open packs or system modules screens. Fixed several crashing errors. Cartridge Defense Endless Mode UpdateOct 5, 2020 - Community AnnouncementsHey everyone! Thank you so much for all your support so far since the release to Early Access. We are putting out patch 0.3.1.12 tonight which has the following changes: New Features: Added new Endless mode that can be played from the button in the main menu. Happy to take feedback on any changes you'd like to see here. Added new music tracks for zone 1 and zone 2. Tweaks: Blocks are now hollow and all towers can shoot through them. When playing sponsored mode, you can now continue playing up to 10 rounds past the level's normal amount of rounds (previously it was 5). Added button for buying/selling cartridges (note that cartridges you start with and sponsored cartridges cannot be bought or sold). Changed inventory item icons to match targeting systems in system module screen. Made several performance tweaks and changes to the rendering pipeline. Let me know if things seem better or worse on your systems. Bug Fixes: Fixed issue with not being able to deselect Rabbit's Foot as an inventory item. Fixed a few texture bugs. Most of these changes have been a direct result of feedback provided from players, so please continue to post any suggestions or issues you find to the forum, or feel free to press F10 in game to send us a message directly! Thanks again for all the support, and have fun!Cartridge Defense post launch bug fixesSep 4, 2020 - Community AnnouncementsHey everyone! Thanks for your support so far! We have pushed out a few patches throughout these first couple of days of early access to address some stability issues and confusion. Here are the notes: Fixed a couple issues preventing players from progressing. Fixed issue where the deck wouldn't load in the tutorial anymore after the first time. Fixed issue with shop display in the tutorial. Fixed issue where players would start with all inventory items. If you had already unlocked them, they will be reset so you will now only have the 3 you're supposed to start with. Changed a few of the tutorial tooltips to be more clear. If you run into any more issues, please feel free to post on the steam forum or press F10 to submit feedback directly. Thanks again for playing, and have fun!Cartridge Defense Early Access Live NOW!Sep 3, 2020 - Community AnnouncementsThank you for everyone who helped us test the game in the pre-early access stage of development. Today we make a big leap forward and release into early access! Please let us know how we can improve the game moving forward. Our top priority will be responding to player feedback and making improvements based on that, especially these first few weeks of early access. If you have feedback to give, feel free to post it on our Steam forum or press F10 in game to leave us a message. Additionally, we have a release day patch with the following changes: New Features: -Added new theme song. -Added new main menu screen. Tweaks: -Changed the round completed sound effect. -Made the tooltip on enemies brighter. -Changed font on tooltip screen to make it more readable -Improved rail gun and tesla effects. -Added 'Under Construction' image for roguelike mode. Bug Fixes: -Fixed issue with 'Switch to Roguelike' button being wrong after forfeiting a run. -Fixed issue with number of uses showing up incorrectly on inventory items. -Fixed issue with the wrong level info sometimes being loaded with online accounts. Thanks again for everyone's support and enjoy Cartridge Defense!!Major Update 0.2.1.0 - 0.2.1.3: Rogue-Like and Offline ModesJul 5, 2020 - Community AnnouncementsHey everyone! Thank you for your patience as we spent the last month getting this major update ready. Here are the full patch notes: Major Changes: New Rogue-Like game mode: This new game mode can be selected from the main menu using the button on the top left. In the rogue-like mode you will play through 8 levels, starting with one of four premade decks. You will choose between 2 levels each time, complete with bonuses that apply to your run. These bonuses can include: Pack of Cartridges (3 or 5) Legendary Cartridge Targeting Systems (x4) Passive Effect Deck Thinner (Remove 3 Cartridges) Inventory Items (x3) Duplicate Cartridge Power Cores (x10) Many others coming in the future This is an early look at the mode. There will be many changes in the near future including new bonuses, improved UI, more passives, more unlocks, balance changes and more. Please use F10 to send feedback if you have any suggestions or if you run into any issues. Notes: Expert Mode can be enabled before you select your deck. If enabled, you will not get to keep credits between rounds, but you will earn +50% experience. There are cartridges that are unlocked through leveling, but the UI for displaying leveling up and earning rewards is not done yet. This will likely be included in next week's patch. The four starting decks correspond with a sponsor. You will only be able to get sponsored cartridges of that sponsor for the run. Try to complete a run with each of the sponsors! Each starting deck also comes with a passive. This will be modified soon to be more specific to the sponsor. We will be adding a few new sponsored cartridges for the sponsors that don't currently have as large of a cartridge pool. The packs of cartridges come from buckets that contain somewhat synergistic cartridges. The more you pick from a bucket, the more likely you are to be offered the same bucket in the future. Online Accounts are no longer required: You can now switch to an offline account by logging out and going to the 'Local Account' screen. From here you can create and load any number of local accounts. By default, new players will begin with a local account with their Steam name as their username and will no longer be asked to create credentials for an account. Balance Changes: -Lowered cost of Big Blue to 250. -Amplified Greed is now Legendary rarity. -Increased the cost of several ShadowFuel cartridges. -Increased the cost of cartridges that sync their level with the Command Center. Improvements/Tweaks: -Zone 4 Interior improved. -Expert mode now defaults to off. -Increased chances of getting legendary cartridges from packs. -Sped up system module introduction animations. -Changes to deck will be saved when you quit. -Re-positioned tooltip screen. -The tutorial can now be accessed through a giant button on the main menu, and new players will no longer be automatically thrown into the tutorial levels. -Tweaked the difficulty of Sponsored mode. -Towers will no longer be deselected when click...Major Patch 0.2.1 Releasing next Sunday with new rogue-like game modeJun 28, 2020 - Community AnnouncementsHey everyone, Sorry for the lack of updates for the past few weeks. We have been hard at work on our next major update. This patch will be released next Sunday (July 5) and will contain a new rogue-like game mode. We believe this mode will offer a great deal of replayability to the game, and we are excited to get everyone's feedback. Additionally, with this patch we will no longer be requiring users to create a login to play the game. Over the next few weeks we will be taking feedback on these changes, and once we're comfortable that everything is stable we will announce our Early Access release date. Thank you everyone that has supported Cartridge Defense so far! Your feedback continues to be very important to us!Cartridge Defense Patch 0.2.0.6May 17, 2020 - Community AnnouncementsThanks again for everyone participating in the Cartridge Defense pre-Early Access beta! Here is what is in this week's patch: New Features: -New game mode: Expert Mode. This mode can be checked on or off for any level, regular or sponsored. You get 50% more data drops, but you no longer get to save credits between rounds. You can check or uncheck this in the Collection Screen before starting each level. This mode will likely be added to over time. -Added new logos for the sponsors. -Added Key Bindings that can be modified from a new page found off the options page. Currently you can bind the following: Increase Speed (Default: Numpad +) Normalize Speed (Default: Backslash) Decrease Speed (Default: Numpad -) Pause (Default: Backspace) Start Round (Default: Space) Display furthest enemy (Default: E) Change to/from overhead view (Default: Tab) Please let me know if there are other actions you would like to see bound to keys in the future! Balance Changes -Fire Lobbers will now lead their targets and fire on the tile one past where they currently are (if possible). -Increased the drop rate of tokens. -Decreased data boost from Sponsored mode. Improvements/Tweaks: -Changed Cartridge names font to be more readable. -Improved Sector 1 (Idle Tower) level outlines. -Zoomed into Sector 4 (Metro) and improved level outlines. -Added walls around the game space for the tower camera. -Level unlocked lines will now only be drawn once. -Changed color of button text for tutorial victory screens. -Increased the speed of several transitions. -You can now read individual tooltips about targeting systems and inventory items right when they are first unlocked. -When a selected enemy completes the path it will now automatically select the next closest enemy to the exit. -Made dropdowns in info screen options menu easier to read. -Added tooltip when a tower is selected indicating you can right click the path to point the tower in that direction. -Added tooltip indicating blocks can be placed under existing towers. -Added some clarifying tooltips to the tutorial. Bug Fixes: -Fixed issue where Cartridge Dispenser would freeze when towers would award a cartridge draw. -Fixed text in tutorial referring to 'Tokens' as 'Credits' -Fixed issue with tutorial levels sometimes not behaving correctly. Currently we are working on Steamworks integration, which will mean you will no longer be required to create a user to play. We are also adding achievements, a new game mode, and we are reworking the items system. Please let me know if there is anything else you would like to see added to the game or if you have spotted a bug that needs fixing. Remember that you can press F10 at any time to submit feedback or report a bug.Cartridge Defense 0.2.0.5.1 Small UpdateMay 11, 2020 - Community AnnouncementsHey everyone, this is just a minor patch to address a couple bugs that have come up: Bug Fixes: -Fixed an issue where the defeat screen wouldn't show up if you had the boss selected. -Fixed issue where right clicking on cartridge during the victory/defeat screens would prevent you from returning to the main menu. Improvements/Tweaks: -When a selected enemy completes the level, the next enemy will automatically be selected.Cartridge Defense Patch 0.2.0.5May 10, 2020 - Community AnnouncementsHey everyone! We are trying to start rolling out patches on a weekly schedule, so check back here every Sunday to see what we've added. Here is this week's patch: New Features: -Added Line of Sight Tower Camera! On certain towers, click the new camera button on the top left of the tower info screen to see what your tower is seeing. -When a selected enemy dies, it will now automatically select the enemy that is furthest along the path. -Added display to show how many cartridges you have collected out of the total collection. -Added new effect when you get a legendary cartridge out of a pack. -Made many improvements to the world map, particularly in zones 2 and 3. -Redid UI on System Module screens (Sponsored Mode Rewards, Targeting Systems Selection and Inventory). If you click the icon of the boss on the scoreboard, when the boss comes out it will automatically be selected. Improvements/Tweaks: -Starting a new round will no longer reset the game speed unless 'New Round Resets Game Speed' option selected. -Lowered volume of music. -Improved the leads texture on cartridges. -Rarity colors changed to make rare and common more distinct. -Increased size of outline of Info Screen Menu button to make it stand out more. -Moved Damage Dealt text on Tower Info screen so it would no longer run off the screen. -Shop now displays number of owned power cores and doesn't display buttons on cartridges that cannot be purchased or sold. -Cartridges will now return to your hand after hovering over them with a paused game speed. -Removed scan lines from screens. -Fixed text in victory screens to look better. -Improved tooltip text for Plasma Cannons. -Added background fuzz when displaying level info or deck curve screens on collection screen. -Reduced the blinking of the robots on level 3-10. -Added clarifying tooltip on slow effects. -Improved Mark Target effect. -Added tooltip to indicate that right clicking when you have an effect in hand will cancel the effect. -Made the 'Return to World Map' button easier to see. -Your hand of cartridges will now always move with you when you change your viewing angle. -The name of the current zone will now display on the map screen. Balance Changes: -Decreased drop rate of cartridges. -Increased drop rate of tokens. -Bosses will now spawn every 5 rounds in Sponsored Mode, starting with Round 10. Bug Fixes: -Fixed issue with Level 2-2 Round 2 beeping before the round was over. -Fixed issue where menu could be brought up during mulligan phase, causing things to break. -'Perfect Run' tooltip hitbox no longer covers special drops. -Attempted to fix issue with flamethrowers reporting negative damage. -Enemy health will now only display up to 1 decimal place. -Fixed some issues with tesla and rail effects. -Fixed issue with resolution dropdown in info screen options menu being visible beyond the slider area. -Fixed issue where you could click to move to another area before the camera zooms when loading. -Fixed issue with 'buy pack' ...Cartridge Defense Minor Update 0.2.0.4.1May 3, 2020 - Community AnnouncementsTweaks/Improvements -Improved win round sound effect. -Improved error logging. -Fixed a few UI elements. Balance Changes -Changed Greed in Lightning to Rare (was Epic). -Reduced cost of The Destructors to 600 (was 700).