
Carrier Command 2
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v1.5.10 - The Modded Game Values Update!Jun 6, 2025 - Community AnnouncementsDear Players,Today we release the v1.5.10 update, including the new game constants text file. This is a modable file that stores various values, loaded when the game starts (rather than being hardcoded). This means it is now possible to mod the game in various new ways. The constants file can be included in mods on the workshop, allowing further ability to customize games and multiplayer servers. Values that be changed include production time, production cost, weapon damage, fuel capacity, ammo capacity, missile speed, radar range, and more. See scripts/constants.txt for details. This update has been developed with the help of some players from the community who have been testing and giving feedback. Many thanks to all our players who have helped this update happen.A great quality of this update, is just how easy it is for us to extend by adding new values. Let us know of any requests on the official support tracker and we will consider extending the table of values where it makes sense! There are several other updates. Please see patch notes below.We hope these changes are useful to you and look forward to your feedback!Much love v1.5.9 HOTFIXDec 10, 2024 - Community AnnouncementsFix - resolved multiplayer crashv1.5.8 - The Hold Fire Update!Dec 10, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/8bdb2e6de0241261664d47bb0e07fd8f31105046.png Dear Players, Today we release the v1.5.8 update, including a new "hold fire" option for vehicles. This new option forbids vehicles from firing automatically, which can be very useful when situations are at a disadvantage (such as when in the water or moving at high speed) or ammunition is in low supply. Hold fire is available when clicking on a vehicle on a vehicle control screen, and shows an icon next to the vehicle to signify the special mode. We are also launching new modding tools. We have extended lua modding to support shared library files. These can be used to share code between multiple scripts (a popular request among lua modders), and potentially also allow some modders to release libraries for other modders to use. New editors include vehicle data editors, tile editors, and more. They are available when launching the game in developer mode (using the -dev command line option) and pressing F4 to toggle the developer UI, and F3 to toggle mouse control. {STEAM_CLAN_IMAGE}/39353128/45336eef0728b5a8bd6a5c7590f268748710d345.png We have also continued to rework several balance changes requested after the previous update. We hope these changes are useful to you and look forward to your feedback! Much love v1.5.7 - The Rebalance UpdateSep 24, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/657e60f5940e04b4908b87d54962d1ac4e5b2b71.png Dear Players, Some members of the Grim Reapers Naval Ops community kindly gave their time to compiling detailed rebalance and requested change feedback. As always, we are reviewing player feedback (particularly that submitted via the issue tracker!) and thought to implement several of the requested changes. Thankyou to the Grim Reapers and all the players who have given their feedback and helped make the game better. The naval simulation community is a tight group and a great set of people, and its a real pleasure to be making one of your games. We are buffing a bunch of stuff that was difficult to utilize. The sonic pulse countermeasure system has range extended to be 4x larger. External fuel tanks are now much larger. Ship fuel capacity is now much larger. CIWS ammo capacity is up. Stuff like that. We are also doing some minor rebalances to what stuff is included in a starting load out. There are many changes here which would require a huge spreadsheet to explain, so if this is of interest, jump into a game and see what is included in your loadout of choice. Missiles are now more dangerous with a larger explosive radius and higher velocity, but AA missiles are also easier to avoid with the tracking warning being displayed much earlier, giving much more chance to react. Mules are now more versitile as they can now rearm each other as well as helicopters, making for a useful mobile helicopter refuelling base if this is required. This change, alongside the increased external fuel capacity, makes helicopters much more versatile and specialist. Please check out the patch notes below and let us know your feedback on these new changes! A quick shout out to an upcoming game - Sea Power isn't a game by us (Geometa) but is also published by Microprose and is a game I am personally looking forward to very much. Much love v1.5.6 HOTFIXAug 22, 2024 - Community AnnouncementsFix - fixed mouse input control mode with tv guided missilesv1.5.5 HOTFIXAug 21, 2024 - Community AnnouncementsFix - fixed issue with incorrect axes for mouse control of aircraftv1.5.4 - VR Fixes and Dedicated Server ScenariosAug 21, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/2df6f1b839666c6cd5a4a6983e00991d286db963.jpg Dear Commanders, Today we release a new minor update! This update contains several VR fixes, including an important fix for aircraft controls. We have also added the ability for dedicated servers to load save games, in order that servers can play custom senarios or specific island configurations, which is a request from the community. We have also been checking out the online CC2 community. The Tricky gaming community host regular multiplayer events, with 4 teams battling it out with a single life, over games usually lasting 2 or 3 hours. I have joined in some of the games anonymously, and the community are very kind and welcoming. I can thoroughly recommend to anyone interested in getting into PvP. Many of the players can also be found in the Grim Reapers community, who regularly play and are involved in modding. This is another great community with brilliant Youtube content and a lot of CC2 experience. Please see the patch notes below for details. We look forward to your thoughts and feedback on this new update! Much love v1.5.3 - Fixes and Improvements!Mar 15, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/d2f33e43414cb95a2c426585e92cfbad97c0ad9a.png Dear Commanders, Today we release a new fixes and improvements update! This update contains many important fixes and improvements that players have been asking for. From input fixes, to UI fixes, to the long standing issue with Petrels circling, there are some very important changes here and all players will surely benefit from this update. Please see the patch notes below for details. Our apologies for such a long wait for this update. A special thank you to Bred, Bob, Kazzik and Thumble from the Grim Reapers who kindly sent us a christmas card! We love it. We look forward to your thoughts and feedback on this new update! Much love v1.5.2 - Fixes and Improvements!May 5, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/f46a0fa309f2136828f1c37904af709c91e8ce2c.png Dear Players, Today we release a new minor update with various fixes and improvements! This patch includes some very important changes including a fix which we believe will solve a memory related crash for the small number of players who were experiencing it. Thanks to all the players who have given us feedback on the issue tracker, this has been a great help when making these changes. {STEAM_CLAN_IMAGE}/39353128/4a85b034d76e95b58838e280eba498c9ebc8d3de.png Please see the patch notes below for full details. We continue to enjoy making these improvements to the game! Until the best update... Much love Major Update 5 - The Carrier Fleet Update - OUT NOW!Mar 17, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/a261c6e4dedbea3f7a078c42b384374a232fab0f.png Dear Players, The Carrier Fleet Major Update is out now! Get ready for multiple carriers per team, HOTAS controller support, air support cannons, and more! Allied Carriers This new update introduces multiple carriers per human team! Coordinate your carriers, and get ready for some really big PvP battles. {STEAM_CLAN_IMAGE}/39353128/b6c82108d5789d3d74af98180527c3b4c11402f2.png HOTAS Support We have reworked controller support, so now you have new controller binding options as well as absolute-mode for throttle inputs! This means you can set up your HOTAS controller to pilot your vehicles. Air Support We have added a new turret, specifically for aircraft! This turret is a gimballed cannon (for use on the gimbal camera slot), allowing you to fire rounds from above. This means you can set your helicopters up as gunships, or even use gimbal control on your fixed wing aircraft! {STEAM_CLAN_IMAGE}/39353128/589e01a47a5799d9cb22253a11a4976158d2478e.png There are also several fixes and improvements. See the change notes below for full details! Thanks for all the players who have shared their thoughts and ideas to make this update possible. Much love Major Update 5 - The Carrier Fleet Update - 17th March 2023!Mar 3, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/ecfbdec117fef8a198d8cc92b36d1523a4a3d3c0.png Dear Players, Major Update 5 will be released on 17th March 2023 at 5pm UTC! We are calling this major update the "Carrier Fleet Update" (multiple player controlled carriers per team!) but there is actually much more, actually several new big features! Please read more below... {STEAM_CLAN_IMAGE}/39353128/6e94d6b0e77a8f8c3c9f6289ba84c86ce9329641.png Allied Carriers Multiplayer games will support multiple carriers per team, allowing players to cooperate and coordinate between crews, and teams can have many times more fire power. Team communication is greatly improved with the new text chat option, including team and global channels. {STEAM_CLAN_IMAGE}/39353128/a12911e04cfd333b44fe7533f0317dd5f1e79765.png HOTAS Support We have made some big improvements to our controller support and bindings, and added support for HOTAS controllers. This is something that players have been asking about for a long time, and provides some very immersive piloting simulation gameplay! {STEAM_CLAN_IMAGE}/39353128/c79a1fd5b026192029e58ba1229d649b69e9dd15.jpg Gimballed Air Support Cannon We are adding a new cannon for aircraft... mounted on a gimbal! You can now provide rounds from the air from winged and rotor aircraft, in a similar way to the cannon on a real world helicopter gunship such as the Apache or Hind. Again, this has been a very popular player request and we are really excited to add it. {STEAM_CLAN_IMAGE}/39353128/72b73b9773261a25501ec98ca0f4f0954b36b47c.jpg Gameplay Improvements We are also implementing several other smaller player requested changes such as air-boss controls to hold take offs (to assist take offs during heavy waves), changes to torpedo behaviour, etc. This major update will be launching on Friday 17th March so please do join us for the launch then! We also have minor updates including fixes and improvements in the works and due for release soon. Much love v1.4.5Jan 25, 2023 - Community Announcementsv1.4.5 Patch Notes Fix - Fixed controller axis invert issuev1.4.4 - Fixes and ImprovementsJan 13, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/2f13f0776dd5b7c3aeff2a804835bf932ef3abfc.png Dear Players, Today we release a new minor update with various fixes and improvements! Thanks to all the players who have given us feedback and requested changes. This update brings some much needed improvements in specific areas. Please see the patch notes below for full details. We are hard at work on the next major update and plan to make a big announcement soon! Much love v1.4.3 - Fixes and Improvements!Oct 28, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/b6c82108d5789d3d74af98180527c3b4c11402f2.png Dear Players, In this minor update, we have implemented a few fixes and improvements. This is a small update, but more are to come, and we will share these improvements in stages as we implement and test them. Thanks to all the players who have reported these issues! We really appreciate your help and feedback. Much love Major Update 4 - Defence and Resupply - OUT NOW!Sep 29, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/1c97e13693e93c674d352d07b91b7b061f391680.png Dear Players, The new major update is out now! The Defence and Resupply Update is the new major update, featuring the ability to defend and fortify captured islands, the new land chassis to resupply deployed vehicles in the field, and new consumable fighting droids to flood the battlefield with fire power. {STEAM_CLAN_IMAGE}/39353128/4cdd7a2ad500c80ad0d93d3f54348484b4130764.jpg Fortifications From the vehicle control map, you can select your captured command centers and build static defences. There are 3 static defence turret loadouts, and it's the players decision where to place their fortifications. Static defences take time to manufacture and build so it is important to plan and start early and invest in securing your islands. {STEAM_CLAN_IMAGE}/39353128/3e788e5405fe829753b883445de34ba8bd6bc4b1.jpg The Mule The Mule is a new land vehicle chassis, with 6 attachment slots of the new utility type. Attachment options include fuel and ammo resupply modules, as well as combat droids. This new vehicle and attachment set allows resupply and replenishment in the field. This has been a popular request, with limited ammo being a major logistics consideration when deploying a landing group. {STEAM_CLAN_IMAGE}/39353128/922031e051ecc45879bbe5efb4b0dd048d7cdf44.jpg The Combat Droid The new combat droid is a deployable fighting unit, similar to virus bots, except equipped with dual chain guns. These droids are consumable and last only as long as their fuel and ammo lasts, but with the ability to carry up to 6 on a single Mule, then deployment can dramatically increase firepower for a limited time. {STEAM_CLAN_IMAGE}/39353128/d240738b0926c96bade4b38db5fb6557fd5888ba.jpg Once deployed, the new droids work a lot like the other land vehicles, and can be commanded from the map and remote controlled with movement and weapons control. Please see the notes below for full details of the changes. We also have minor updates in the works and will have more updates out to you as soon as they are ready. We look forward to your feedback on this new update, and let us know what you want to see next too! Much love Major Update 4 - Defence and Resupply - 29th September 2022!Sep 9, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/2df6f1b839666c6cd5a4a6983e00991d286db963.jpg Dear Players, Major Update 4 will be released on 29th September 2022! This next major update is the island defense and resupply update. This is a gameplay focused expansion in response to player feedback and common requests, to extend your strategical capabilities. The Mule The mule is a new land vehicle chassis, designed specifically for a support role! This chassis has 6 attachment points for the new support modules. These modules include fuel resupply and various types of ammo resupply for replenishment in the field. Your other land vehicles can refuel and resupply when nearby these modules, allowing for extended operation time once ashore. {STEAM_CLAN_IMAGE}/39353128/33e63d56ae010c8a681103f1b9fbe9a396e0e576.jpg Fighting Droids The new fighting droids are mounted to mules via the fighting droid support module - and can be deployed in a similar way to virus bots. These new droids are consumable, with limited power and lifetime, and cannot be recovered from the battlefield. However, they are also ferocious, with high damage output and up to 6 can be mounted to a mule at a time. They can also be remote controlled like any other vehicle. Base Fortifications In the next major update, you will be able to build defenses and turrets and fortify your captured islands. This is a critical capability, particularly for PvP games, where capturing neutral islands has been much more difficult than capturing player controlled islands. This major update will be launching on Thursday 29th September so please do join us for the launch then! We also have minor updates including fixes and improvements in the works and due for release soon. Much love v1.3.3 - Fixes and Improvements!Jul 29, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/e74c3bc014851d80bf248dcee242b375c8417072.png Dear Players, In this minor update, we have continued to look at fixes and improvements. Please see below for the full list of changes in this update. Changes are typically minor, as we have been keeping a close eye on issues and have been doing extensive internal testing throughout development. We are continuing to work through any remaining quality issues as we want the player experience to be tight and as smooth as possible. Thanks to all the players who have reported these issues! We really appreciate your help and feedback. You can expect more minor updates in the coming weeks and months, as well as details on our next major update which we are working on at the moment. The next major update will be gameplay focused with new gameplay features. Much love v1.3.2 - Fixes and Improvements!Jun 17, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/25be2187bdb6454064cccb57262e248fc1e32a7f.png Dear Players, Today we release v1.3.2, including some fixes and improvements to Carrier Command 2. We have more fixes and improvements planned in minor updates over the coming weeks and months, and are also working on the next major update which will have a gameplay focus. We will share more info as the work is completed! Thanks to everyone who has reported issues on the official issue tracker, making this update possible. Much love v1.3.1May 25, 2022 - Community Announcementsv1.3.1 Fix - Fixed crash on launch for Mac users Fix - Fixed dedicated server password protection not working correctly Fix - Fixed not being able to reconnect to a dedicated server after it has restarted at the end of the game Fix - Fixed all players displaying as admins in the player list Fix - Players with unsupported characters in their display name now display their player number in their name so they can still be identified Fix - Specific "banned" message is now displayed when failing to connect to a server due to being banned Fix - Fixed friend rich presence data not being set when playing on a dedicated server Fix - Fixed password not being set in-game when connecting to a password-protected server from the Steam server list Fix - Fixed Steam server list sometimes showing different number of players to actual player count Fix - Fixed some minor UI inconsistencies Rework - Admins can no longer kick/ban other admins from dedicated servers Rework - Admins can join full servers for moderation purposes Feature - Added option to mute an individual player's voice chat from multiplayer player listMajor Update 3 - The Dedicated Servers & Server List Update - OUT NOW!May 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39353128/5ad899de2e0d9a2520d8681c62c48bd01a2c5cbb.png Dear Players, Major Update 3 is out now! In this major update, we have added: Dedicated Servers We now include a new dedicated server with Carrier Command 2, and you can set up your own server by following the dedicated servers guide. Public Server List You can now browse and join public servers from the game (main menu > multiplayer > public games) and also from the Steam server browser that is built into Steam. Mods-Over-Wire Servers can now be modded, and mods are shared automatically when you join a server. Modded servers show an icon in the server list so you can tell which servers are modded. Only certain files can be modded and the game scripts are all sandboxed to help protect players security. {STEAM_CLAN_IMAGE}/39353128/e656b4e0ed90fc7361ce4666ab18ac28fe472fb3.png These are frequently requested new features by the community, and an obvious next step for Carrier Command! We hope you enjoy this new update and we look forward to supporting players more in the future with another major update and other improvements already in the works! See you in the public servers! Much love
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