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Card Survival: Fantasy Forest is Live!Feb 28, 2025 - Community AnnouncementsHello everyone! Card Survival: Fantasy Forest is finally here. We want to give a very big thanks to all our returning players from Tropical Island, and to all the new ones that are willing to give Fantasy Forest a try! https://store.steampowered.com/app/2868860/Card_Survival_Fantasy_Forest/ As you know, this is an Early Access title, and is going to be so for some time. Probably 2 years or more. This game is much bigger and complex than Tropical Island so it's going to take more time. As was the case with our previous game, we hope you will enjoy the process and help us shape its content and experiences! Any feedback you have on things you like or not like is welcome, as well as any suggestions for the content you'd like to see next! {STEAM_CLAN_IMAGE}/44921971/c4085fef61f569f83407b5de06b5edcec5b5645c.png We will be releasing regular updates with new content as often as we can, as well as 3 major updates introducing 3 new large areas to the forest (mountains, swamp and forest expanse) and new important content (like Metallurgy and the NPCs). We hope Fantasy Forest can turn into a super deep and complete survival/life simulation. Let's make it the best possible survival experience together!Card Survival: Fantasy Forest - Release DateFeb 9, 2025 - Community AnnouncementsHello everyone! We wanted to let you all know that Card: Survival: Fantasy Forest will be finally releasing on the 28th of February. {STEAM_CLAN_IMAGE}/40952036/c4085fef61f569f83407b5de06b5edcec5b5645c.png On-release content includes: Central Forest Area: A forest to explore and get lost in, divided into 27 sublocations. It includes a river, a cave complex and multiple places of interest, with different plants and animals to find depending on the area. Fauna: Animal agents that roam the forest and can be tracked and chased around the different areas, including Squirrels, Partridges, Badgers, Foxes, Deer, Boars and Wolves. Partridges and Boars can also be domesticated and bred. Flora: A selection of 14 different plants with different uses for crafting, cooking and medicine . Most plants can also be grown in gardens and some also in large crop fields. Weather System: With four differentiated seasons and weather effects like rain, snow, blizzards and floods. Low temperatures can freeze water, cause snowfall and frostbite wounds. Magic System: With 10 different spirits to interact with. Each with their own blessings, enchantments and spells to help you with farming, hunting, combat and survival in general. And more: Character creation with multiple perks, quest system to offer some guidance and unlock blueprints, improved cooking system featuring flavour combinations, improved body simulation which includes fitness, nutrient levels and an excretory system, improved construction system for making more complex houses with interconnected rooms and multiple floors and exits, a quality system, and lots of skills like knapping, weaving, leatherworking, woodworking, music and more. --- Once the game is released on the 28th we will be uploading frequent patches with fixes and minor content additions while we focus on performance improvements. The path to final release will be long and we have 3 major updates planned which will be introducing 3 new large areas to the forest, agent/npc companions and a lot more content. That should be all for now, our next announcement will be on the 28th! See you all for the release!Card Survival: Fantasy Forest - Early Access Release NewsJan 7, 2025 - Community AnnouncementsHi everyone! I hope you all had a good start of the year! We wanted to say hi and update you on how we're doing. As some of you know, we started a small closed beta in December and over the past few weeks we've been gathering feedback, fixing bugs and continuing to add features. We're happy with the reception the game has gotten so far and are really looking forward to releasing it! The main things stopping us from releasing at the moment are: Missing Art (yes, I'm still not done... there's just too many cards...) Some visual improvements to how the game looks (some people have complained about the visuals being too dark, saturated and overwhelming). A few annoying bugs we wouldn't feel comfortable releasing the game with. Some balancing issues regarding farming and fishing. Once these issues have been solved we'll be releasing the game at the earliest possible opportunity. We're hoping this can be done in February. Thank you all very much for your patience! We really hope you'll enjoy Card Survival: Fantasy Forest, once it's finally out!Card Survival: Fantasy Forest - Early Access DelayNov 21, 2024 - Community AnnouncementsHello everyone! I hope you're all well. Delays... We wanted to tell you that unfortunately, we won't be able to release Fantasy Forest at the end of November like we wanted. We have been working hard for a long time now and we really tried to make it for this date, but here we are... I should admittedly have been more conservative with my time estimations. We make games in an iterative way that is hard to plan and organize things around, and, as it's often said, the last 10% usually takes as long as the rest... We hope you're not too disappointed by this, we're very close to being ready... just not there yet. The content is basically there, and things are relatively well balanced (at least for an early access title that's going to be receiving lots of updates) but I'm still quite behind on art, and there are some polishing issues we wanted to have ready for release that have been taking longer than expected. What to expect. We're definitely not going to be releasing in November and we don't really want to give another date again, for fear of not making it. What we can tell you is that we are close. It might happen in December, it might happen in January. But it's not far. We are also thinking of starting a small closed beta soon. Probably in December. So some of you on Discord/Steam might receive some DMs in the near future. That's all we had to say, See you all soon, hopefully for the release. Now we'll get back to work!Card Survival: Fantasy Forest - Coming soon to Early AccessSep 11, 2024 - Community AnnouncementsHello everyone! I hope you are all doing well. It's been a while since the last announcement, and we wanted to give you a new update. First, we're happy to announce that we're finally ready to share an official-ish date for our Early Access release. If all goes according to plan, Card Survival: Fantasy Forest will technically be available by the end of November. Once the game is out, we'll start rolling out new updates with additional content, just like we did with Tropical Island. However, unlike the mini-weekly updates of the past, we plan to launch larger, more significant updates every few months. These updates will be unlocking 3 additional forest regions, new items and structures to craft, new animals, plants, agents and more. That said, here's a full list of all the things that you can actually expect in the first version of the Early Access: - Lots of Survival Content: Enough content to last you for at least 3 in-game years if not more (each year lasting 120 days). From Wooden Cabins that can be expanded with cellars and interconnected rooms, a food flavour system that allows for creative cooking, or a complete combat overhaul with lots of moves, feints, and many other features, to fully improved systems for food preservation, herbalism, gardening, leatherworking, farming, animal rearing, weaving, hunting, general crafting and more. The character creator will also be available, with enough perks to let you create your desired character. - Exploration & Central Forest Region: Exploration has been fully overhauled, featuring a less abstract system that lends itself better to foraging, tracking and the discovery of new places. The available region features a river, a cave complex with multiple flint veins, wet forests to the south, oak groves at the center and pine groves to the north, as well as numerous clearings. Future updates will include the regions adjacent to this central area, including a large swamp, a higher altitude pine forest and a mysterious oak expanse. - New Weather System: Featuring four separate seasons, humidity and cloud formation mechanics, different interacting winds and numerous weather phenomena including rainfall, snowfall, storms and blizzards. Areas can get progressively covered in snow to the point of making travelling difficult and water bodies can freeze. Animals also adapt their behaviour based on temperature and season. For instance, stags may become more aggressive during autumn while wolves may expand their territories as they grow hungrier during winter. {STEAM_CLAN_IMAGE}/40952036/8d5b6b8caec66bc2f9a63aca1b994edc3810f526.png - Forest Fauna, Hunting and Husbandry: The starting region features many animals, including squirrels, mice, badgers, foxes, partridges, deers, boars and wolves. Most of them real agents capable of moving across the forest on their own, leaving tracks for those skilful enough to see them. They can all be hunted and trapped, and some like the Partridges and Boars can be tamed and bred ...Card Survival: Fantasy Forest - NewsMay 19, 2024 - Community AnnouncementsHello everyone! I hope you're all well. We wanted to share some updates on the development of Card Survival: Fantasy Forest and also use the opportunity to tell you about one of its new main features. The game continues to progress well, with new features and content being added on a weekly basis. We do have to say however, that despite this we won't be able to release the game as early as we had originally wanted. It seems we're not the smartest or fastest Devs around... our original plan with the Card Survival series was to streamline production using the engine from the first game; however, instead of doing this we've mostly just been adding new features or improving existing ones... -_-u We really hope we haven't disappointed any of you too much with not being able to release the game any sooner! Hopefully the new features, content, and quality of life additions will be worth the wait! We will make an announcement as soon we are confident enough about an official release date. Now, for those of you interested here's some details on one of our main new features: Agents: {STEAM_CLAN_IMAGE}/40952036/fffe694ff04b9700fb1e6fe064679ed1afeeaead.png Basics: Fantasy Forest features new complex NPC's to interact with. These agents are designed to simulate simplified social interactions and assist with daily chores and activities. Agents, much like players, are equipped with many stats reflecting both their physical and emotional states. They need to manage basic needs like hunger and hydration and are also susceptible to illness, stress and even mood fluctuations. In addition to this, they also have a lot of stats that define their relationship to the player. Things like self-worth, trust, resentment, fear, gratefulness, and even infatuation. All these stats help make their interactions systemic, rather than scripted, which helps make things more nuanced and realistic. Duties: One of the main features Agents have is the ability to perform "duties". Duties can be simple self-assigned things like drinking or eating, or also more complex activities like foraging, wood-gathering or even cooking. This system allows players to delegate tasks to companions or helpers. For example, if a player doesn't like cooking they might prefer to focus on hunting and foraging for ingredients and let their companion cook them into meals. Agents are not robots however. They track how helpful they've been, how grateful they are to you, how much they trust you, as well as many other things to determine how often they will help you or whether they will even want to help you at all. An agent that feels mistreated or unwanted will do less to help than one that feels valued. An agent that is overwhelmed with demands may grow resentful or depressed, affecting their productivity and loyalty. Agents can also get angry, leave you or even act against you if things go badly enough. Personalities: While we had originally planned to have many agents (basically an entire village), we ended...Card Survival: Tropical Island French translationMar 25, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/40952036/d811acc42a704a8731c5ab350f98b1baf9b69d4c.jpg Hello everyone! We hope you are well. This is just a short announcement to tell you that Card Survival: Tropical Island is now available in French! Thanks to Clément Parayre for his work on translating the game :) That's it for now, until next time!Card Survival: Fantasy Forest - Store Page LiveMar 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/40952036/64a71fa6875ea1140588dda7d6b25470fdbcd5dd.png Hello everyone! We hope you are all well. We have some news for you: we're happy to announce that the store page for Card Survival: Fantasy Forest is now publicly accessible on Steam! You can find it here: https://store.steampowered.com/app/2868860/Card_Survival_Fantasy_Forest/ The game is not ready to be published yet, but we feel that we have made enough progress to give you a glimpse at it. If you like what you see, make sure to add it to your wishlist to get notified when it does come out 🙂 Regarding the release date, we cannot give any precise dates yet but we maintain our estimation that the game will come out (in Early Access) in the first half of 2024. We will keep you updated when we have a clearer picture of that 😉 As usual don't hesitate to share your impressions and feedback, they are always welcome! That's it for now, until next time, take care! WinterSpring GamesCard Survival: Tropical Island - Japanese LocalizationFeb 9, 2024 - Community AnnouncementsHello everyone! Hope you are all well. We are happy to announce that Card Survival: Tropical Island is now fully available in Japanese! We would like to give our thanks to Sam Kurono and Kurono Studios for all their hard localisation work! {STEAM_CLAN_IMAGE}/40952036/51f9544f04ec56a425f64e0b75ca76334b6b6e93.jpg That's it for now, we'll go back to working on Card Survival: Fantasy Life. 😉 See you next time!Card Survival: Fantasy Life - NewsJan 12, 2024 - Community AnnouncementsHello everyone! It's been a while since our last announcement, so we just wanted to drop a message and say hi! We've been hard at work on Card Survival: Fantasy Life! Some of the things we've been working on recently are the Magic system (which I'll describe in more detail in this announcement), a new and improved cooking system that we believe will greatly enhance the experience and many improvements to the general interface/interactivity of the game like for example a new type of mini-inventory (for items like fishing rods or kitchenware), and a new feature that allows players to expand and collapse stacks of cards (especially useful for farming). Content implementation is progressing well, and the forest setting for the game is gradually coming to life. Art development is taking bit longer than anticipated, but it's progressing nonetheless. I'm putting considerably more effort in trying to make cards more visually appealing and as a result they're taking a bit more time... Hopefully you will be happy with the results! {STEAM_CLAN_IMAGE}/40952036/07c0933a7c85b9c4e6dd90958f372b244047c5af.png Addressing some questions and concerns we've seen, I want to clarify and reiterate that Fantasy Life, like its predecessor, is primarily a simulator game. Whether the survival scenario takes place on a tropical island, a primordial nordic forest, the ruins of a post-apocalyptic city, or a spaceship on its way to Mars, Card Survival is still going to be Card Survival. :) Our main goal with this game is to create a deeper, richer, and more fulfilling experience than Tropical Island. We're adding many new systems to make our engine more robust and pave the way for new and more complex features in this and future games. It's important to note that Fantasy Life is not going to be a High Fantasy adventure with elves, dwarves, and wizards casting fireballs. Instead, we're crafting a grounded, small-scale, living world that immerses you in a survival situation, closer to the life of an iron age pagan in a northern forest than that of an epic fantasy novel hero. We want the game to be a day to day survival experience (like tropical island) where players have a complex relationship with the primordial forest that surrounds them, as they fight to earn their own unique place in it, be that of a hunter, a farmer, a spirit seeker or something else. {STEAM_CLAN_IMAGE}/40952036/44660e6974d25d954603ce13b15a3891977b98b4.png For those interested, here's some more in-depth information about the new Magic system which I think can help convey some of these new flavours the game has. Magic: The main magic system in the game aligns with what many call low magic, or perhaps folk magic, i.e., the practice of working with and understanding spirits. It is a very coherent and traditionally intuitive system where one sees the world as a manifestation of the spirits behind it. Here are some of its features: Spirit Binding: Every time you start a fire or warm yourself by one, your fire aff...Turkish Localization for Card Survival: Tropical IslandDec 14, 2023 - Community AnnouncementsHello everyone! Hope you're all doing well. This is just a quick announcement to let you know that Card Survival: Tropical Island is now available in Turkish! Many thanks to our translator Cengiz Kahan for his work :) Apart from that we are still working hard on Card Survival: Fantasy Life, which is making good progress! Thank you all for your support, take care and until next time!Card Survival: Fantasy LifeOct 22, 2023 - Community AnnouncementsHello everyone! The purpose of this announcement is to let you all know about our new upcoming game in the Card Survival Series. Card Survival: Fantasy Life As some of you may remember our original idea for our next game was a cold survival experience called Winter Valley. After much thinking however we came to the conclusion that we needed something more special, both for our players and for ourselves, and so the idea quickly mutated into Fantasy Life, something which kept the whole cold survival aspect while also adding a lot of new features and experiences to make it more unique. Our hope with this game is to capture the experience of starting a new life in a medieval fantasy world. We're not taking an epic heroic approach however, but instead a small, slice of life one. Our objective is to create a small (but deep) life simulator where players can find meaning through the mastery of the many paths of progression available (such as farming, animal husbandry, hunting, herbalism, magic, etc...) as well as through their relationships with the game's NPCs. {STEAM_CLAN_IMAGE}/40952036/cd41bbc1f3ae95bd6b742a773cee4381a00f5593.png Here are some of the main new game features we're working on! Cold Weather: Reworked weather system with 4 differentiated seasons and winters featuring snowfall and freezing temperatures. Clothes, shelters and fires now play a central role in survival. Seasons now help determine which plants and animals are available at any given time. NPCs: A set of fully fledged interactable NPCs, all with their own stories and incentives that will develop throughout the game and which the player can affect and influence. The game features a new dialog and trading system as well as the possibility to advance one's relationships with the NPCs. Magic System: A deep and realistic system where players can summon spirits and bind them to either their souls or to objects in order to gain special abilities. There are lots of different spirits to find and bind, each with their own sphere of influence, from elemental spirits, to animal ones, to emotional, dark or even highly conceptual ones. Reworked Farming System: Crops are now slower to grow but give a much greater yield, requiring less maintenance than in Tropical Island but more work when it comes to harvesting and preserving the yield. Crops now also deplete soil nutrients and need to be fertilized or rotated to keep farming efficient. The plan is to have lots of wild and domesticated plants that can be grown as food or for their medicinal or magical properties. Hunting Adventures: While still optional, for those interested in hunting or adventuring combat has been made more interesting through the addition of combat moves and the ability to craft your own magical items by binding spirits to them. There are many animals to hunt, including dangerous ones like wolves and bears as well as many fantastic and even legendary unique beasts. The game, just like Tropical Island, will be released in E...Card Survival: Tropical Island in German!Aug 28, 2023 - Community AnnouncementsHi everyone!! We just wanted to let you know that Card Survival can now be played in a new language: German. A huge thanks to Lex, for translating the entire project on his own in record time! That was quite an accomplishment! Additional thanks to Gone for his translation work too and to everyone else that helped us during this process: thank you Annki, CyPh3R and Aki! {STEAM_CLAN_IMAGE}/40952036/01592c6594f345861d0543f627a779e1e994477a.jpgCard Survival: Tropical Island in Korean!Jul 11, 2023 - Community AnnouncementsHello everyone!! Just a quick announcement here to let you know that Card Survival: Tropical Island is now available in Korean!! A great thanks to Doyeon for almost single handedly translating the whole game and making this possible!! 🙂 And thanks to Ne_Cobalt too for the additional help! See you all for the next announcement! {STEAM_CLAN_IMAGE}/40952036/9af6c192ebc855a65267c39f34840b1bba65420f.jpgUpdate Merge, Spanish Translation & the Future of Card SurvivalJul 2, 2023 - Community AnnouncementsHi everyone! I hope you're all doing well. {STEAM_CLAN_IMAGE}/40952036/01592c6594f345861d0543f627a779e1e994477a.jpg Combat Update Merge: Update 42, the combat update, should now be available in the main branch. We've used the last month to fix issues and make tweaks, but do let us know if you find any further bugs or if you have any feedback regarding it's balancing! We'll continue fixing bugs as we see them. :) Spanish Language: The game should now be fully available in Spanish thanks to the great efforts of our Spanish volunteers (thank you very much casti97!). From now on the game should automatically switch to Spanish if that is your main language, but you should still have the option to pick your preferred language from the options menu. Future Languages: Our Korean and German volunteers are almost done with their translations too so you can expect the game to become available in those languages soon as well. ;) If you would like Card Survival to become available in your language and you would like to help translate it consider sending us an email to [email protected]. The Future of Card Survival: Update 42, will most likely be our last big update for Tropical Island. As you might have noticed, the frequency of our updates has been decreasing. This is because we have been gradually shifting our resources to our next Card Survival project. The new game, planned for early access release during the first half of 2024, is not going to take place in the Winter Valley setting we had originally planned, but in a new setting with a lot more potential. We have learned a lot from the development of Tropical Island and we would like to really push the limits of our next game. We are working on introducing a lot of new features (including complex NPCs), and really expand what you can do in a Card Survival game. We will make an official announcement with more information about the new game at some point during the following months, so stay tuned. ;) That's all for now. See you all on the next announcement! Card Survival: Tropical Island - Update 42May 31, 2023 - Community AnnouncementsHello everyone! We hope you've all been well. It's finally time for update 42! {STEAM_CLAN_IMAGE}/40952036/e7864052c9a42c81b92165302b3167b2544fad00.jpg As usual, since the new update is released first on a special branch, let's start with some instructions. If you want to try the update before it's stable, follow these instructions: 1) Go to your Steam Library and right click on Card Survival 2) Click on Properties 3) Go to BETAS 4) Select "updatebranch" in the dropdown list The next time you hit play you will be playing in Update 42. Now, let's get into the content: {STEAM_CLAN_IMAGE}/40952036/f24d5c54b49c457d6c321dd69bd48c755ad4364c.png The Combat System: We're introducing a brand new combat system for the Card Survival series. These are some of the features this new system has: Round System: Combats are no longer a single clash, but are now composed of multiple rounds of simultaneous clashes between you and your target. Animal Combat Stats: Animals have multiple stats, getting progressively weaker as they tire or loose blood and attempting to escape when out of morale. Weapons - Expanded: Almost any tool can now be used as a weapon (although spears still reign supreme). Different weapons have different reach, damage type (piercing, blunt, cutting, fire, spiritual, etc...) and strength values. You can now fight with a shovel or a torch if you so want! Body Locations System: There is now a body location system under the hood, causing wounds to now be determined by location, attack strength and damage type. Chances of hitting different locations will depend on the animal body plan as well as the type of weapon used (melee or ranged). Enemy Wound Effects: Enemies can now also get wounds for different effects. A stab in the snout might hurt greatly and lower morale quite a bit, while a leg wound might make it harder to escape and a pierced eye might lower their attack skills. Armor: The armor system has been improved, with some items being stronger against some types of damage than others. While there are a few new armour items, most of the old clothing items now also come with armour value and can also be used to minimise your chances of getting wounds. Tracking: The old tracking skill is back in the game. Now, when an animal manages to escape a fight, you have the chance to track it down so long as it's sufficiently wounded. All these systems have a lot of potential and are something we'll probably be working on for quite some time, mostly adding more wounds and improving the fights. In any case, these new system is not just an improvement for Tropical Island but an important milestone in the production of our new game in the series. {STEAM_CLAN_IMAGE}/40952036/8a4be892fcf849428de8fc964ffeafa253183a63.png New Items: In addition to the combat system we have added a few new craftables: Composite Bow: A new, stronger and more accurate bow that requires glue and advanced woodworking skill to craft. A great improvement over the old bow. New Arrow Type...Card Survival NewsMay 1, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/40952036/1a554e01b5d37a9dcdf786636cbbf18e72f618fe.jpg Hello everyone! I hope you're all doing well. First we wanted to let you know that work on the new combat update is going well. We're aiming to release it by the end of May (on a beta branch as usual). It's a big update and we've been working on another important thing so it's taking longer than the usual updates. On that note, the other important thing we've been working on is the new game in the Card Survival series. We don't want to disclose too much info yet but our idea would be to try to release it in Early Access before the end of the year. We'll probably be revealing more info about this in the following months. ;) We also have another announcement to make. Our 2 men team is welcoming a new member that some of you might be familiar with. He's a small youtuber that goes by the name of Neomare. He's been supporting our game from the very beginning and has a programming background. He will be helping us with both Tropical Island and the new Card Survival game, something that will allow us to keep a good development speed in both these and other projects. That's all for now. Thank you all for reading. See you on the next announcement!Update Merge and GDWC Fan ChoiceMar 22, 2023 - Community AnnouncementsHello everyone! I hope you're all doing great. {STEAM_CLAN_IMAGE}/40952036/05a271b6af7b10e090c53ca27b99514179a44e33.jpg First we wanted to tell you that we've finally merged update 41 with the main branch. So all the new features and performance improvements should now be available to everyone. We're also going to be updating the mobile version of the game to this latest update so it can also be enjoyed there. Thank you everyone for helping us test the new performance update! You've been of great help! On other news, Card Survival: Tropical Island has made it to the Top 10 for Fan Choice selection in the Indie Category and Mobile Category in the Game Development World Championship! If you want to help us you can visit the page here and vote for both the Indie and Mobile categories: https://thegdwc.com/vote/ It's very easy and does not require logging in! That should be all for now. See you all for Update 42, the combat update!Card Survival: Tropical Island - Update 41Feb 28, 2023 - Community AnnouncementsHi everyone! We hope you are all well.After a lot of hard work, the Performance Update is finally here! {STEAM_CLAN_IMAGE}/40952036/344aa3a23bdb642c596a465886845940d111022f.jpg As with the latest updates, we'll be releasing this one in a special branch in order to avoid risking the game's stability. We'll use the time to fix any remaining bugs and tweak the game balance and we'll merge the branches in a few weeks as usual as soon as we make sure everything is working as intended. If you want get the update before the merge, follow these instructions: 1) Go to your Steam Library and right click on Card Survival 2) Click on Properties 3) Go to BETAS 4) Select "updatebranch" in the dropdown list The next time you hit play you will be playing in Update 41. Before we go into the content list. We wanted to let you know that we've started localisation for German, Spanish and Portuguese. We don't have many volunteers yet, so it might take a while, but it's in the works! :) If you would like to help translate Card Survival into your own language, whether it's one of the ones we mentioned or another one, don't hesitate to send us an email to [email protected]! Let's go to the content now: Performance Improvements: We're happy to say that we have made some big improvements regarding the game's performance. We've focused on improving the loading times when transitioning between zones, trying to make them as short as possible and we're quite satisfied with the results. Areas with crazy amounts of items might still take a bit of time to load but it's really nothing compared to what it was before. We think the late game experience should be significantly improved. As always, your feedback is very welcome. :) This however required very deep changes to the way the game is structured internally, and this of course came with many bugs. We managed to fix most of them, but it's likely that a few have escaped us. Fortunately, we're confident that releasing it on the beta branch will allow us to detect and fix any remaining issues. Flutes: You can now build flutes with wood and bone. Initially you'll only be able to practice with them but as you progress with your skill you'll be able to unlock more and more tunes. Each tune has its own requirements to unlock, with some requiring you to be in a specific mood, or in a particular place. Different tunes will also have their own minor effects! Resting Changes: The old rest button in the waiting option has now been changed for a new "meditate" action. It no longer gives as much wakefulness as it used to, so players will now have to rely more on getting proper sleep. :) Meditation will give you a way to increase your insight after reaching certain milestones, and can be made more effective through some special methods. Salt Improvements and Food Seasoning: The old method of getting salt (boiling seawater) has been removed from the game. To get salt you'll now have to build a Salt Bed with mud bricks and clay. This ...Patch Notes and Update 40 MergeFeb 1, 2023 - Community AnnouncementsHello everyone! It's finally time to merge update 40 to the main branch so all the new things like boars, cage traps and the travois can now be available to everyone. :) {STEAM_CLAN_IMAGE}/40952036/05a271b6af7b10e090c53ca27b99514179a44e33.jpg Polls: If any of you are have the time and are interested in telling us how you found out about Card Survival and what features you would like to see next, we have created a poll channel in our discord server. Come take a look! https://discord.com/channels/962835072115937340/1069610711887646771 Mods: On another note, in case you weren't aware. Card Survival has been getting some Mods lately! If you're interested you can check them here: https://www.nexusmods.com/cardsurvivaltropicalisland/mods/ Patch Notes: And now, here are all the fixes and additions since the last patch notes: - Fixed a bug where in some cases having multiple cards helping you succeed a task made it actually less likely to succeed. - Fixed an issue that allowed you to store cooking pots inside raft fish traps. - Fixed a bug that was causing the night start to interfere with weather perks. - Fixed a bug that was causing putting down macaques in cages to destroy the cage. - Fixed an issue that was causing mouse raids to happen in some cases even if mice were extinct. + Added Boar Feed. - Fixed a bug that was allowing you to store multiple travois inside each other. - Increased the the Stove's fuel capacity. - Increased the capacity of the Compost Bin. - Boars now give the proper amount of meat after dying of hunger or thirst. - Fixed an issue with trapping pits failing to catch boars with some types of baits. - Fixed an issue that was making it very hard for boars to get pregnant. - Drinking salt water from the sea now takes a minitick. + You can now give bones to dogs. - Shark Meat is now accepted for recipes that require fish. - Ginger now properly affects reptile meat saturation. - Reservoirs now only show their irrigation button if they have fresh water in them. - Fixed a bug that was causing some weather perks to cause conflicts between them. - Uncooked Prepared Meals are now also affected by the cellar effect. + Permeable Skin perk now grants the mermaid nest blueprint. - Boars now wait longer before they can get pregnant again. - Boars now get pregnant less if they are in overcrowded spaces. - Fixed a bug that was causing tied boars to not transfer their weight properly on death. - New weather perks have no been made exclusive with each other. + Added 3 new weather perks. - Fried Puffballs no longer make you throwup if you're a vegetarian. - Made some tweaks to the pain inflicted by some wounds. - Shark now is also more likely to attack you while driving if you're carrying cooked fish. - Watering Trough now also gets unlocked with boars. - Bone Broth no longer gives fish saturation. + Added new entries to the Survival Guide. - Washing with Soap now removes mud protection properly. That's all for now. Have a nice day everyone!
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