Show/Hide Show/Hide

Call to Arms - Gates of Hell Ostfront

 
Call to Arms: Panzer Elite - announced!Jun 13, 2025 - Community AnnouncementsSteel clashes in the scorched fields of Normandy. Summer, 1944. As commander of a German tank platoon, the fate of your men – and history itself – is in your hands.Call to Arms: Panzer Elite delivers the most immersive and tactically rich tank platoon simulation of World War II. Take direct control of up to five tanks, switching between them in real time as you battle across the war-torn countryside of Normandy. Each battlefield is alive – every shell, crater, and destroyed building reshapes the combat landscape, demanding quick thinking and strategic adaptation.Experience the authenticity of true-to-life tank handling, realistic ballistics, and advanced armor simulation. Coordinate attacks, organize the defense, and lead daring counteroffensives – solo, in full co-op, or against other players in intense PvP modes.FeaturesSingle-player & Co-op Campaign: Play alone or with friends in fully supported cooperative mode.Historical Campaign: Experience authentic World War II battles in realistic settings and scenarios.Tank Platoon Gameplay: Command up to five tanks simultaneously, switching between them in real time.Destructible Environments: Every shell and explosion reshapes the battlefield, making each encounter unique.Extensive Arsenal: A wide range of tanks, artillery, anti-tank, and anti-aircraft guns in thrilling solo missions.Realistic Simulation: Advanced ballistics, physics, and detailed tank armor create an authentic combat experience.Cutting-Edge Graphics: Experience World War II battlefields in unprecedented visual quality – powered by Unreal Engine 5. Ready to rewrite history?Add Call to Arms: Panzer Elite to your Steam wishlist and join the front lines this summer!Devblog #158Jun 11, 2025 - Community AnnouncementsHello everyone, we’re back with more information about the upcoming DLCs, and we have an anniversary to celebrate with you! We’ve already mentioned in previous blogs that several smaller DLCs are coming first, and that we will probably release the British faction later this year. In this blog, we tell you everything about the “twin DLC”. 10 years of Barbedwire StudiosEven though Call to Arms - Gates of Hell was published in 2021, and even if that is our first title as a studio, we have been at it for a lot longer. 10 years ago today, we were just a few developers who decided to join forces and start up a team that would be able to develop a unique RTS game. The fact that the game has been successful allows us to keep working on it, and deliver on the ever growing expectations of our community. As a matter of fact, our game still retains the 'legacy' build in beta options, which you can freely enter to see how the game played 4 years ago. In those 4 years, we've released well over 50 updates, big and small, read thousands of bug and feedback reports, and worked together with you to bring over 5,000 changes to the game. We're very proud of how far we've gotten, and I hope that you can be proud of the game we've built, too. From the completely free worldwide open beta of the game in March 2021, to the last update in time for the Wargame sale last month, you've been there in the line of fire with us to make Call to Arms - Gates of Hell the most played WWII themed RTT in the market today. Step by step, we kept developing and improving the game. The team grew to include dozens of new and talented devs - even if, to this very day, our team is still one of the smallest in the business. We think we have one of the most loyal, knowledgeable and helpful communities in the world of gaming. We’ve had tremendous community support, right from the early days and all the way to the present; there’s no way Call to Arms - Gates of Hell would have turned out the way it did without our fantastic community. And so, it’s time for us to give something in return! This time we not only want to give you some unique content, we also want it to be a salute to our community. Jubilee DLCAs a celebration of our history we will be releasing the Jubilee DLC, a free small addition to the game that will contain bonus missions, nostalgic locations and assets, and a bunch of easter eggs. This package will celebrate the trajectory of the whole franchise of games made in the GEM engine that eventually led to Gates of Hell. To us, this is the most fitting way to say “thank you” to all of our loyal community; we wouldn’t want to pass up the opportunity to do so. We intend to release the “Jubilee” DLC on june 19th. You can check out the store page HERE. So, 10 years after the first tiny steps by the 4 devs that started the project, it’s time to celebrate! While we’re in our 10th year, there’s also every reason to look to the future. Supporter’s PackSeveral players and community members we...Game Update - open beta endsMay 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/899ba4a51d96a1be997b24963a3687d783eef7e6.png Community members! Version 1.051.0 becomes the new game version today. Thanks to the open beta, we’ve been able to test everything and we’ve even fixed a few issues. If you took part in the beta, thanks for your efforts! Changes from Open Beta Added in game options ability to disable new mouse/cursor hints Added prop 'no_mouse_hint' so modders can disable the new armour thickness hint text on specific units/vehicles Fixed underside of sdkfz 222a shield cover Fixed broken texture on DCG_lalobbe Increased manpower cost of m4_105, m4a3_105, stuh42 due to range increase (+10-30mp) Increased kill/game score for su100 and isu122s Reduced kill/game score for kv85 and isu152 Disabled mouse cursor tip on animals Updated Chinese localization Updated maps of domination gamemode, to select starting objective in the middle more often Day of Days (usa 01): several tweaks Operation Bustard Hunt (rus 03), several tweaks Seelow Heights Skirmish (rus skirmish 04), several tweaks The Bloody Ardennes (ger west 05), several tweaks To read the entire changelog, click HERE. Questions? You’re welcome to join our Discord by clicking on the banner: {STEAM_CLAN_IMAGE}/10379584/199e04efee454ca9eca8491d8f1d0299ad146a8e.pngUpdate 56: V 1.051.0May 24, 2025 - Community AnnouncementsUpdate 56: V 1.051.0 Change Log Source code/Crashes Fixed crash when firing bombs (weapon_bomb) in manual control Fixed crash in actor_state command if selected actor has no brain Fixed generic crash Fixed several bugs/crashes with auto medic feature in coop and mission scripts Updated entire interaction script to be disabled during scene shutdown Updated error msg when conquest doesn't find maps Updated entities to be removed that cannot be found from campaign files (instead of crashing) Updated game to return COLOR::MINE if Steam user is invalid instead of crashing Removed associated entity from entity spawn command (which should be a gamecommand anyway). technically, just ignore that it isn't there. fix 'entity' naming shadowing which only adds more confusion Conquest Fixed "mines sign spotted" talk warning case where in cooperative mode if mine field/signs were at or near middle of the map (0,0,0) when host spawns units it would cause the warning to play as game engine spawns and teleports user units for split moment via center of the map. Script now checks if units are still near mine sign for real. Improved "mines sign spotted" warning so that nearest soldier to mine sign will say it(name) even if its tank commander inside tank. Fixed ai crew fixing their vehicle(s) and then just running off. If any human of a squad is repairing "repairing" tag treat it same as SQUADinSCRIPT and ignore it. Fixed indestructible table3(0xd37) in the middle of village yard on dcg_pinsk Fixed broken ocean mask and terrain fx/pp on dcg_pinsk Fixed missing heightmap polygons, broken ground textures and water terrian pathing on dcg_semois_river Fixed floating trees on dcg_mikli_winter map Fixed on DCG Maupertus Airfield parked/wrecked planes floating Single Player Fixed in USA mission: Hedgerow Hell - Increased viability for allied infantry units Fixed in USA mission: The Waal Bridge - scripts for coop Fixed in FIN mission: Through Ice and Fire - invincible user soldiers(2) Fixed in GER mission: Operation Luttich - clean up of assignment of arriving tanks with passengers on them Fixed in RUS skirmish: Bloodshed at Seelow Heights - all russian vehicles at player hq made usable Fixed in RUS mission: The Citadel - missing heightmap polygons and broken ground textures Fixed in RUS mission: Closing the Pocket - misaligned trenches and ocean mask Tutorial 5: Trial by Fire(2-combat) - fixed assignment of arriving reinforcements as in coop its possible for crew to bail/stay inside or half to bail before cinematic/assignment. - remove all enemy ai humans personage. Day of Days: - Fixed coop crash (crash-support-specialk6) - Fixed localization - Fixed water zone - Fixed some map specific pathing issues - Teleport player units to part2 clip if any outside of it - Removed player medic rally on the beach - Increased viability for allied infantry units - Fixed missing broken ground textures and floating entity Hold Fast! - Fixed Sherman arriving at barriers(task4) not being ass...Game update/ hotfix: Open BetaMay 21, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/8848dafda72246341286aef1cba909b1305b372c.jpg Community members and friends, we have a game update ready to go. Soon after the last version updates, some bug reports began to come in, and these have all been investigated. Today, we will start the open beta to fix those errors. You can join the open beta for the next 3 days. If, after that, we have confirmation about these fixes, the update will go live. New feature A brand new feature is the display of armor value (thickness of volume) when the user's cursor is on a vehicle. It does not include slope or any other relative parameter; it only includes the thickness of the armor itself at that spot (cursor position). It works on all vehicles and has been added to all game modes (MP, SP, Conquest, and editor). {STEAM_CLAN_IMAGE}/10379584/1f74c9ddedf487f9a544dcf7e81d593e0b618d0f.gif This is how the new feature looks on- screen. Crashes We have fixed some crashes that were reported, with numerous potentially problematic situations. You can see these in detail at the top of the list in the change log. Conquest We have fixed several glitches that relate to warnings about minefields and repairing, while also correcting some cosmetic details on DCG maps. Details for this can also be found in the change log. {STEAM_CLAN_IMAGE}/10379584/3c19978d0bd01ae1deb523c4c6c31a379bc3b281.jpg Single Player We have also done more work on existing maps and missions. Several bug fixes and improvements were introduced to these single-player missions: Hedgerow Hell The Waal Bridge Through Ice and Fire Operation Luttich Bloodshed at Seelow Heights The Citadel Closing the Pocket Tutorial 5: Trial by Fire Day of Days Hold Fast! Carpathian TurmoilThere will be many other minor fixes and tweaks, mostly QoL and cosmetic issues, such as the “ammo cook-off not showing fire effects”. If you want to know every detail of the many changes in this version of the game, please check the change log. Opting in To join the beta, you only need to switch your game to the beta version. Later, when the beta becomes the live version, you don’t need to do anything at all to reverse the process. If you want to participate, go to your Steam library, right-click on the game, select properties - betas - open beta. You can switch back to the current version at any time, using the same process. That’s it for now; enjoy the beta - and don’t forget to join our Discord server by clicking below. {STEAM_CLAN_IMAGE}/10379584/199e04efee454ca9eca8491d8f1d0299ad146a8e.pngThe Steam Wargames Fest is here!Apr 28, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/747a3407bee1f061fe2d8075fd31d8bb09e0fd6a.jpg Wargamers and friends! Allow us to introduce you to Call to Arms - Gates of Hell, the wargame that is much more than just a wargame. In this short message, we explore which elements make up its insane replay value. For starters, check out the discount: https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/ War Game Call to Arms - Gates of Hell is unlike any game in its theme because of how it was designed; the elements that set it apart are its replay value, realism, and the use and recreation of actual historical battlegrounds. It offers PvE and PvP options and five game modes. {STEAM_CLAN_IMAGE}/10379584/c01b67c4e430717cddfb87166658a78d3f2d4fa7.jpg The main goal of this wargame is to offer something that is more or less representative of actual war, in terms of atmosphere and scenarios. Damage model In Call to Arms - Gates of Hell, the internal components of tanks and vehicles are modeled. Because of that, it matters where you hit your opponent’s tank, which can be decisive in battle. Combine this with the fact that landscapes in this game are recreated from the actual battlegrounds, and you will have a situation in which real-life tactics actually work! {STEAM_CLAN_IMAGE}/10379584/752b5debfba147c2568c1daf825eb173dc6c7a96.jpg Instantly Switchable Views Besides the classic top-down views, this game also offers (instantly switchable) first-person views of vehicles, tanks, and artillery. For infantry, the top-down view is also available. However, you can choose to play infantry in 3rd person view as well! Some infantry units offer 1st person views, such as snipers and officers carrying binoculars. Regular infantry can be used in 3rd person view. Skill Is a war game like this easy to learn? Probably not. The difference with other games is the level of micro-management it allows and requires. In Call to Arms - Gates of Hell, a series of extensive tutorial missions is available; these are highly recommended, especially if you are new to the game, but even seasoned players have confessed that they learned something from these tutorials. We’ve extracted and bundled the tutorials into a set of 3 videos, available on our YouTube channel in a separate playlist that can be found by clicking HERE. If you want to see what content creators have produced for this game lately, check YouTube or Twitch. {STEAM_CLAN_IMAGE}/10379584/830dfca706b12a74d51a707e184228eae1c6cef7.jpg Content of the WW2 bundle The WW2 bundle currently contains the following; 4 factions 59 single-player missions, of which five tutorial missions 16 skirmish missions 98 multiplayer maps 5 Multiplayer game modes A Dynamic Campaign Generator 31 dynamic campaign maps Over 750 different tanks, vehicles and weapons Thousands of high-quality map assets Action in Eastern, Northern and Western Europe A built-in editor Call to Arms - Gates of Hell will be expanded over time; in 2025, we will add the British Commonwealth o...Game Update & Sale inbound!Apr 25, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/a520af1842255297da1e435c792e8d7fe2b8e56b.jpg Community members! The Open Beta for version 1.050.0 becomes the live version right now. That means this update is now available for everyone! Automated medic, new key assignment options, the change log is immense. That’s not all, we can reveal that Call to Arms - Gates of Hell will feature in the Steam Wargames Fest. That starts in 3 days, make sure you take the opportunity! To read the entire changelog, click HERE. Questions or comments on v 1.050.0? Join our Discord by clicking on the banner: {STEAM_CLAN_IMAGE}/10379584/199e04efee454ca9eca8491d8f1d0299ad146a8e.png Update 55: V 1.050.0Apr 25, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/a520af1842255297da1e435c792e8d7fe2b8e56b.jpg Update 55: V 1.050.0 Change Log Highlights Added Medic Auto-revive action to heal soldiers close to the medic (radius value moddable) Added Medic Auto-revive action that can be placed by player as a fixed point on ground with scalable radius via mouse click and drag (100m max) Added key assignment options for many existing actions: engine toggle, suppression fire, mines, de-mining, plant explosives, medic tent, various emplacements, fortifications, and foxholes Added damage reports for vehicles to show in UI (left side of screen) when unit is selected or in direct control Added new weapon parameter (FiringTimeoutDistanceFactor) for small arms that modifies firing timeout based on distance (humans only) Updated small arms with new weapon parameter and their burst amounts/timings Updated model and design of soldier foxhole so only provide cover points inside the hole, and have better hit boxes to provide more consistency when attempting to destroy the foxhole Updated / heavily reworked USA Liberation Campaign missions: "Day of Days" and "Hedgerow Hell" Conquest Updated conquest with a new system for music: - Music is based on the player's nation and to some extent the enemy nation - Improved system to determine if action music should play (more dynamic) - Increased the number of possible music tracks that can be played - Added rare/special event for heroic music to play Added Bot difficulty parameter data into/used by mission scripts Added randomized deletion of enemy flag defenders is now based on bot difficulty setting. On normal and easy are unchanged. Hard and heroic fewer enemy defenders are removed at random Added option of lower altitude air attack if the map landscape/buildings allow it Fixed enemy airstrike where the plane would not attack after making an initial fly by. (large altitude differences & landscape below z) Fixed missing heightmap polygons and broken ground textures on DCG Dubovka Fixed broken textures on DCG Puhoksen Fixed house textures on DCG Ranes Fixed MGs in tobruk_mgun entities on DCG Crisbecq Battery map being unable to reload Fixed missing "no_scavenge" tag to mgun_ring and h39_turret so map entities cannot be captured in Conquest Fixed soviet pilot (blue man) Single Player Updated / heavily reworked USA Liberation Campaign missions: "Day of Days" and "Hedgerow Hell" Fixed in RUS mission: Winter Storm - all pz3 & pz4 that have passengers to disembark in action Fixed in GER mission: The Ace of Swords - intro if player doesn't skip before pz3 hits mines Fixed in GER mission: Among the Heavens - 2nd part, reinf elite sniper to use early breed as to have kar98 instead of gwr43scoped Fixed in GER mission: The Siege of Sevastopol - default doctrine(all around) not working for users in coop. Fixed in GER mission: Downfall - purchased vehicles having the wrong 'fire mode' Fixed in GER mission: Berlin - icon used for volkssturm infantry buy units Fixed in ...Devblog #157Apr 22, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/a28b9a050b08121c4eb7edd54d2de517c59a58ed.jpg Community members! We have been very busy, as you may have noticed; work on the next DLCs is progressing well. Besides the things you may already know about, such as the work on the British faction, we’re also preparing an update that will appear very soon. In this episode, we’ll have a closer look, as promised in our previous blog. Two automated reviving methods for medics This is undoubtedly one of the most requested changes, obviously intended to reduce the need for micro-managing in-game. We have developed two separate mechanics for reviving, offering the player a choice of ways to ensure the medic acts just the way you want and revives fallen soldiers without needing to instruct them. This automation will be centered either around the medic or on a specific map area. The first mechanic allows you to set a radius around the medic as the area in which wounded soldiers will be revived automatically, provided the medic has sufficient inventory to do so, of course. The radius moves with the medic, which means you can order your medic around as you wish. The automatic reviving starts whenever the medic stops moving and detects a wounded soldier. https://youtu.be/GW-8XqPIrR0 The second mechanic allows you to set a specific area on the map and thus to keep the medic in the same area, scanning for any wounded soldiers and reviving them when they need to be. That means you can station a medic to oversee a trench, bunker, emplacement, or any other designated area, and the medic will not leave the area unless ordered to do so. The medic will detect the need for action in this area and act accordingly. {STEAM_CLAN_IMAGE}/10379584/bdf3f0e81da2ae1732390cbb17db05dcfca11cc6.jpg Both methods of automation receive their own button in the UI. Clicking on either one will allow you to drag a radius around the medic or onto the map. These buttons can be used at any time to set, move, or remove the auto-healing radius. This allows you to switch between methods during play and adapt to the changing needs of the moment. Those players who want to use the classic way the medic works can still choose to do so. Will you be using automated healing in battle, or will you stick to classic microing? Let us know in the comments! Key binds Another change that was requested many times will be included; we have added key assignment options for various existing actions, including engine toggle, suppression fire, mines, de-mining, planting explosives, medic tent, various emplacements, fortifications, and foxholes. Mod creators will be happy to see that we have added the 'Key' keyword to interface actions, which updates when the corresponding key is set in /profiles/ and changed in-game options. This allows for key assignments to be created for custom actions. {STEAM_CLAN_IMAGE}/10379584/d5b2ed8e0e3aa5f2b3f449e2ed02058138ddf618.png {STEAM_CLAN_IMAGE}/10379584/fd4c64ff67063151241be7d559348319f1a81ddf.png Open B...FLASH SALE - 90% OFFMar 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/c30e36c89437c41afcc96726b6eecb90098ec5ed.png Call to Arms - Gates of Hell is off for the first time at 90% off! https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/ This super exclusive possibility comes courtesy of a flash promotion on Steam. Do not miss on this golden opportunity, it likely won't happen again for a very long time! As a result of the flash promotion, we're featured on the front cover of Steam! ːbarbedwirestudiosː https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/ Thanks for your continued support over the years. A lot of exciting times ahead for the community! {STEAM_CLAN_IMAGE}/10379584/199e04efee454ca9eca8491d8f1d0299ad146a8e.png Developer blog #156Mar 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/6e7f2955ba172822ebbd7c7f701d87de1fe5c81b.jpg Community members! As the Spring Sale has started which now offers the largest discount on our WW2 bundle to date. We also have some news and visuals for you from the team. Have you checked your discount yet? https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/ Community A month or 2 ago, we passed 30K members on the Call to Arms - Gates of Hell official Discord server. The community is currently involved in a fierce 1 v 1 PvP competition, which is being organised by the community itself; it has already started, but you can still spectate. You’ll find the details on our Discord. On Reddit, we passed 10K members last week - even if we only started using Reddit in earnest when we announced the Liberation DLC. These numbers go hand in hand with a growing playerbase and we’re very, very happy about all of the activity and the incredible mutual support in our community. {STEAM_CLAN_IMAGE}/10379584/f2e3f7d6630dd5669edc8c4e2d9090a62ddc7e93.jpg And that’s not everything; we currently run a meta game on Discord, and the best 3 vehicle spotters after a set number of challenges win a key to the next faction (the British). You can still join the battle by clicking the banner at the bottom or HERE. There is a new challenge every Sunday evening (evening in CET), and since we currently have 5 different points scorers with 1 point each, a single correct answer would put you on the leaderboard immediately! {STEAM_CLAN_IMAGE}/10379584/3129827d396237c85430abd4d1dbed59ed3c1fd8.jpg Other development A number of things are in the works; of course, we’re working on improvements and new content. As you can tell from the screenshots, progress is being made on the British DLC, which is going according to plan. Other updates we’ve been working on are also progressing nicely. We’re sure they will be received quite well. For the “Liberation” DLC we’ve decided to overhaul a few of the single player missions according to the feedback we received and improvements we’ve always wanted to add. They will now play quite differently, both more historically but also in a much more detailed format, to eliminate the monotony of some of the mission stages, where the players told us it just felt like “cleaning the map from enemies”. The missions which will be upgraded are Day of Days (Pointe du Hoc landings) and Hedgerow Hell. {STEAM_CLAN_IMAGE}/10379584/7d91e93c5e35a0540a16f073832bea85f127ec06.jpg There’s also some new developments which we are making for the whole game. Some of them we are not yet ready to announce, as they are still in the early stages, but they’re improvements that have been a long time coming. We don’t know when we will be able to finish them, but you will hear from us when we’re ready to announce them. One of the features which is currently in development is the automatic medic feature. It will enable you to select a spot, customised in location and size, where your medic will be auto...Developer blog #155Feb 22, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/6b888605b0f4e2435ac514b6c6e437afff67eedd.jpg Community members! With the Steam Strategy Fest behind us, it’s time for a new blog. As spring is approaching, we want to have a look at current development and reveal some work in progress. We will comment on our plans for years to come and celebrate the project’s 10th birthday. There’s plenty to look forward to, so let’s dive in! {STEAM_CLAN_IMAGE}/10379584/699e33e395554324a6a3ae19c371837cd1904b9e.jpg Overview We have plans for several releases in 2025. Those who follow us already know that at some point in 2025, the British faction will be released. The British faction will be depicted on the Western front, as we have announced earlier. Currently, we’re working on its trailer and on its content. Progress is good at the moment. {STEAM_CLAN_IMAGE}/10379584/3c7a18098d19807e151906539d7a7f2287986b58.jpg There’s a lot of work ahead because the British DLC, the title of which will be revealed in the trailer, will contain a ton of new content, and we’ll be pushing hard to get it released in 2025. To recognize the anticipation in our community, we have started our 5th meta-game on our Discord server. It’s great fun! We expect to announce the three competition winners in about 3 months. You can still enter; there are 10 more chances to score points and win a game key. If you want to join the metagame, you can still do that; there’s a new challenge every Sunday on our Discord server! You can join by clicking the banner at the bottom or HERE. Our Discord is also the quickest way to get support should you have issues with your game. {STEAM_CLAN_IMAGE}/10379584/1866ebfa40a052aa35251775f36beba4c3a32c78.jpg Roadmap The roadmap on our website shows you that for 2025, we plan to do 2 paid releases in 2025. One of these will be the British faction. The other will be a much smaller production, and we’ll be announcing its content soon. The second thing to be published in 2025 will be the British faction; the smaller production will probably come first, and we’ll reveal its content as soon as we can. Work is ongoing on both, and as usual we’re working to improve the game as well, in several areas. Development will continue well beyond 2025 since we have a series of steps in mind that will see Call to Arms - Gates of Hell continuously expand and improve in the future. {STEAM_CLAN_IMAGE}/10379584/d6c10895859f3bf9484603056c7572bb1f1a82a5.jpg Other development As always, we are working on several aspects of the game, looking for potential improvement and working to upgrade the game wherever we can. Other than adding content, we are working to improve Call to Arms - Gates of Hell all the time. There are several other smaller improvements in the works; for instance, we may be adding another language to the localization, and we’re working to revamp our game manual. We’ll comment in more detail when it’s time to reveal all of the bits and bobs that are coming to you in 2025. One thing is for sure: it’...Update 54: V 1.049.0 - Community Update 4, part 2Jan 21, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/8322f0bceacb91ee53dbf8dc3a971dae8e84a1ad.jpg Update 54: V 1.049.0 Community Update 4, part 2 Change Log Highlights Soviet human model and helmet update - Added over 560 new Soviet human models - Removed old/outdated Soviet human models - Updated breed (soldier) files - Replaced all existing Soviet head-wear with new models - Added 140 new Soviet head-wear model variations Added Frontlines Maps: - 1v1 Karjala - 2v2 Tali Ihantala - 4v4 Mannerheim Line - 1v1 Operation Cobra - 2v2 Bastogne - 3v3 Normandy - 4v4 Siegfried Line Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175) Single Player Fixed gaps on the terrain on DCG Laisniemi Fixed in USA mission: Battle of the Bulge - 3 soldiers using invalid building place slots Fixed in USA mission: Dropped into the Fire - a case in single player or coop with friendly fire off, where if player manned AA guns task, then it could not be destroyed Fixed in GER mission: Among the Heavens - a sequence of events that could block final end game Fixed in RUS Skirmish Mission: "Battle of Smolensk" some soviet soldiers having German bandages Multiplayer Added Frontlines Maps: - 1v1 Karjala - 2v2 Tali Ihantala - 4v4 Mannerheim Line - 1v1 Operation Cobra - 2v2 Bastogne - 3v3 Normandy - 4v4 Siegfried Line Updated in Frontlines that the spawn positions change only if first flag of a phase is fully captured, instead of just being contested Updated panzer5a to use "heavy tank" unit timer modifier for Frontlines instead of medium tank Updated cool-down of all armored vehicles in wheeled vehicle tab with 30 second cool-down, to be in line with 60 second cooldown of other armored vehicles Moved gameDuration lobby setting for Frontlines into Advanced section Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175) Increased Frontlines unit timers modifier for Attacker infantry from 0.33 to 0.66 Increased Frontlines unit timers modifier for Attacker and defender vehicles from 0 to 1 Increased Frontlines unit timers modifier for Attacker light tanks from 0.25 to 0.5 Increased Frontlines unit timers modifier for Attacker medium tanks from 0.75 to 1.0 Increased initial unlock timer for m36_gmc_late from 360s to 720s Reduced cost of doctrine 90mm_m1a1 from 800 to 650 mp to reduce its score Reduced command point cost of 82nd_crew to be same as other crew types Fixed crash in Frontlines game mode (> scene:quant:ge) related to type-o for map point/spawn setup Fixed timed explosives, detonating in humans hands not having an activator, giving the "world" credit for the kills instead of the human Fixed issue with AI pathing of edge of bridges on 3v3_voronezh by adding invisible pather service entities to bridge edges Fixed missing building and floating wood stacks on 2v2 Olshanka Fixed entities under the terrain on frontlines/2v2 Tali-Ihantala Fixed USA late war 101st_crew missing MP and CP cost Fixed missing small icons for 2 squads Everything Else Soviet ...Call to Arms - Gates of Hell: command and dominate!Jan 20, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/ffcc7b36099d92d569cc1ee8a993ac7531df8084.jpg Strategy lovers and friends! Meet Call to Arms - Gates of Hell, the Strategy game that is much more than just a strategy game. In this short message, we explore which elements make up its insane replay value. https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/ The Game Call to Arms - Gates of Hell is unlike any game in its theme. We’d like to think that is because of how it was designed; the elements that set it apart are its replay value, realism, and the use and recreation of actual historical battlegrounds. It offers PvE and PvP options and five game modes. {STEAM_CLAN_IMAGE}/10379584/772860a79648175187d91c8998fe76995b822fe4.jpg The main goal of this game was to create something intricate while not entirely forgetting about entertainment value. We spent a lot of time making 3d models and maps, researched historical scenarios for SP campaigns, and recreated the associated landscapes from real locations, resulting in a pretty realistic-looking game that is still fun to play. Damage model In Call to Arms - Gates of Hell, the internal components of tanks and vehicles are modeled. That means it matters where you hit your opponent’s tank, which can be decisive in battle. Combine this with the fact that landscapes in this game are recreated from the actual battlegrounds, and you will have a situation in which real-life tactics actually work! {STEAM_CLAN_IMAGE}/10379584/752b5debfba147c2568c1daf825eb173dc6c7a96.jpg Instantly Switchable Views Besides the classic top-down views, this game also offers (instantly switchable) first-person views of vehicles, tanks, and artillery. For infantry, the top-down view is also available. However, you can choose to play infantry in 3rd person view as well! Some infantry units offer 1st person views, such as snipers and officers carrying binoculars. Regular infantry can be used in 3rd person view. The main thing is that you can directly control every unit to make it do exactly what you want it to. These views are available in every game mode and can be entered and exited with a single keystroke, so they’re extremely easy to use, and you can have total control of your units. This also means that you can play exactly how you like to, in a way that suits your personal playstyle best; you can go for the gut reaction skill-based shooter appeal just like you can go for the top-down “armchair general” playstyle. {STEAM_CLAN_IMAGE}/10379584/a805e11080838adaddfd9d9cf03d5c8d4620a893.jpg Skill Will a game like this be easy to learn? Probably not. The difference with other games is the level of micro-management it allows and requires. In Call to Arms - Gates of Hell, a series of extensive tutorial missions is available; these are highly recommended, especially if you are new to the game, but even seasoned players have confessed that they learned something from these tutorials. We’ve extracted and bundled the tutorials into a set of 3 videos, avail...Developer blog #154Jan 16, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/2b8a3b1ebd833beb2a3077583459253c96b044d1.jpg Community members and friends! We hope you all had a smooth transition into the new year. As far as Call to Arms - Gates of Hell is concerned, we simply continue developing in 2025, and we’ll still be doing the same thing several years from now - we’re not nearly done! We wish everyone a prosperous year and we look forward to the first thing we have planned for the new year, which is to give the community another free update. So what’s in it? Human Models We announced last year that we would be upgrading the human models for the Soviet Union, and we will. This kind of upgrade is quite a lot of work, but it looks like the new uniforms will be ready in time to be published with the rest of “Part 2”. here’s a few images of work in progress: {STEAM_CLAN_IMAGE}/10379584/01d9dd03fe1caf6c962d4e8b9ad08966b84a19e2.png{STEAM_CLAN_IMAGE}/10379584/3d37657eae2dc610195d54f2240e5e7d8de7948e.png{STEAM_CLAN_IMAGE}/10379584/6ab73cd9672b505de57ffec2e814e8d0d46bad0d.png{STEAM_CLAN_IMAGE}/10379584/5b3a25204a1163fd00fda0299572b12cef145f42.png{STEAM_CLAN_IMAGE}/10379584/1749b378dda1afbab884a6b166d847fa8726b42d.png{STEAM_CLAN_IMAGE}/10379584/2e3284d26b22a256263c5e628b35b57222634b6e.png{STEAM_CLAN_IMAGE}/10379584/526f1397c6f33a5c55d782f4db47cf0287799a72.png{STEAM_CLAN_IMAGE}/10379584/852e60f4954b7a0e6385bd933d07b752caf9cdef.png{STEAM_CLAN_IMAGE}/10379584/0121289563b878ba7d4acec6868b16b99b821dd5.png Frontlines maps In part 1 of CU4 we included the new game mode, Frontlines. We call it a new mode, since it works differently from what players were used to in previous games. For this mode, we’ve now produced some more maps. The initial set was mainly for “Ostfront”, this second set includes a number of maps for the various DLCs as well. There will be 7 new maps in this update and we’re quite sure you’ll like them! {STEAM_CLAN_IMAGE}/10379584/db9a4c65496acac8f81691cef8d4402d44a3a9af.jpg {STEAM_CLAN_IMAGE}/10379584/2aaa9bbfa9541d43bbf20ac5bd0afdd962f18768.jpg {STEAM_CLAN_IMAGE}/10379584/b07f24dffd9875c2611efebc96598ced401de298.jpg {STEAM_CLAN_IMAGE}/10379584/6d29bae87c1a1ca80218da2184d9e6373ff87b83.jpg {STEAM_CLAN_IMAGE}/10379584/2c452a8511ff49250ede14da7b75bddc5d3fee56.jpg {STEAM_CLAN_IMAGE}/10379584/bbe2d188f9d817804b9d7ffc7a768e107f5d1e87.jpg {STEAM_CLAN_IMAGE}/10379584/abe9afbc8d36c956edb036e84ab056a905a8cd31.jpg {STEAM_CLAN_IMAGE}/10379584/de54498b543610b62cdecb2cd259106c6084b296.jpg {STEAM_CLAN_IMAGE}/10379584/c272799a5b95e403b2531f4c36db1fe1b8da6178.jpg Open Beta For this part of Community Update 4 we have planned a short open beta once again. The beta will start a few days before the planned introduction, and we’ll announce it when it happens (soon). We have a special section for open beta feedback on our Discord server that has proven very useful before; however, there are a thousand other reasons to be on there. You can join by clicking HERE or on the banner below. Did you know? Call to Arms - G...Season’s greetings!Dec 24, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/92549192a690b1c7238c30fc6665167a5f4c7aa2.jpg Community members and friends! We wish everyone an excellent end to 2024 and a brilliant start to 2025. Today, we just want to take a short look back and another short look to the future as well. The year in review So what would be our highlights? For us as a team, anything we release is a highlight of the highest order. The year started well in that respect, with the game on sale. Then, we announced Community Update 3 and published it in 2 parts. Then, we announced Airborne around the summer sale. Airborne was released October 17th. The player base grew quickly in this phase, you have undoubtedly noticed that. We listened to the feedback on Airborne and made some improvements as part of Community Update 4, which we released a week ago. This update also includes the long awaited new/ old gamemode, Frontlines, and improved some important aspects of the game in general. Since Airborne was released, Call to Arms - Gates of Hell is the world’s most played RTT in the WW2 theme at times, that’s what we see in the statistics. That was already a great experience, which was recently followed by passing 30K members on Discord! Of course, we would not have been able to do a lot of this without the relentless support from our community. {STEAM_CLAN_IMAGE}/10379584/c526a01f513d4a71326a4e8fc74d971a0761e913.jpgHD Link Our community We want to thank everyone that made 2024 special for us. As you may know, we enjoy a lot of support from volunteers that help create the game and its community. It would absolutely not be the same without these people. A big thank you goes to Our moderators, making and keeping the GoH Discord server a civilized place for all walks of life Our translators from around the world, who tirelessly do the localisation of existing and new content Our fan wiki and thread moderators, who help keep information clear and concise Our beta testers, who help deliver a good game Our technical supporters, who cure technical issues in the community Everyone else that contributed, be it by making great mods or video content, or by answering community questions; thank you all! The future The year 2025 will start off nicely as the current Winter Sale (the 6th GoH sale of 2024) lasts until January 2nd. With part 2 of Community Update 4 dropping in late January, followed immediately by the Steam Strategy Fest on January 20th, we’ll be off to a good start in 2025 for sure! In 2025, we will officially announce the British faction as well; we’ll publish a trailer when that happens of course. The British, as a faction, is a huge job, but it’s progressing. Besides all of the above, maybe we might release another - small - DLC, there will be more about that next year. https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/ If 2024 is anything to go by, the next year will be over before you realise it; just remember that our plans reach well beyond 2025 and we’ll keep you updated on e...Winter sale & Community Update 4Dec 19, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/0a0aa16eb354e55760b79673465584d3a6ce16ac.jpg Community members! First of all, the Winter Sale just started and the discount is juicy, to say the least! Secondly, as expected, we have ended the Open Beta of Community Update 4; now it’s time to introduce this update to everyone, in time for the holiday season. Since we have already specified almost everything in our previous blog and in the changelog, this will be a short message. So, it's time for the winter sale, have you seen the discount? https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/ Open Beta and Part 2 Community Update 4 has 2 parts; the first one, which is being released today, has had a successful open beta the past few days; we have read the feedback, thanks for everyone that contributed! A few tweaks were made, based on the feedback. You can read the change log HERE. This update was meant to be ready when the Winter sale starts, and we’re glad we made it. The second part will probably be ready just before the Real-Time Strategy Fest, which starts January 20th, 2025. We will do a separate devblog for part 2 to list what’s going to be in there, stay tuned! {STEAM_CLAN_IMAGE}/10379584/12225a200ad338cb8ae38662a60514c7b369aebf.jpgHD Link Airborne After reading all of the feedback over the past two months, we have decided to make some important changes to the Airborne DLC. The mission progression lock has been removed, which means that from now on, players can freely pick any mission in the campaign to be played any time. It was added because we wanted the players to complete the storyline missions in a chronological order, but the initiative was not well received. Another important change to the Airborne campaign is that practically all enemy equipment and vehicles can now be captured and used. This wasn’t the case before, because we wanted to adhere to the historical manner in which the campaign events took place. However, many of our players complained that being able to loot and reuse enemy equipment is an integral part of the game, and there was criticism towards the inability to do so in Airborne missions. These changes will also be included in today’s Part 1 of CU4, as it is clearly based on community feedback. Holiday Season We’d like to thank everyone for their support this year! It has been quite a ride, and with the first part of Community Update 4 out today, we will now carry on to complete part 2 while most of the world indulges in festivities of some kind. If you have some time off in the next few weeks, and friends to play with, this is the moment to gift them something great that will keep on giving replay value long after the winter (and the sale) has ended! https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/ Anyone who picks up Call to Arms - Gates of Hell in this sale would probably benefit from playing the reworked tutorial missions, or watching the tutorial videos that we keep on our YouTube channel; and if any questio...Update 53: COMMUNITY UPDATE 4, PART 1Dec 19, 2024 - Community AnnouncementsUpdate 53: V 1.048.0 "COMMUNITY UPDATE 4, PART 1" Change Log Highlights Enabled crewing of captured vehicles and equipment on Airborne DLC missions due to popular demand Added Frontlines game mode + 5 Maps Added reload progression bar for vehicles weapons to left control panel, left unit panel, and overhead unit icon (active weapon only) Added ability to click on enemy add see their FOV (only works when Fog of War is on. Plan to expand later to when Fog is off) Added vehicles will stop and engage enemy when given an F5 (Attack) move order Added full destruction to Ostfront buildings: factory_barracks and sov_2st_build1 Added unit limits to display on multiplayer purchase menu and hint UI Single Player Unlocked Airborne missions so you do not have to play them in order Added to all skirmishes an option to allow Units to unlock permanently for the reinforcement menu when a flag is captured, even if later lost Added new/separate single-player menu for tutorial missions (no longer nested under Germany) Added to Finland in conquest, veteran crew for BA-6, BA-10, T-26E, T-26_33, KHT-130, T-50, BT-42, T-28, T-34 (76 & 85), KV-1 (40e & 42), and ISU152 Reduced CP of LVT-4 in conquest to match it's CP in MP (4 without counting crew) Fixed storefront building on SP Carentan Fixed vehicle wrecks on SP Mamayev Kurgan Fixed issue where humans could get stuck in building on Tutorial 5: Trail by fire Among the Heavens(ger 04) - Fixed softlock cases. Last task to hold and task to destroy mortars are both reliant on one another in bad timing - Also enemy mortars sometimes were stuck at starting waypoints off map - Fixed world clip interfering with AI movements Wacht Am Rhein(ger west 04) - Fixed script trying to assign and perform commands on multiple 'stump_shed_medium' entities - Fixed situation where certain reinf1* vehicles would clip or telefrag other vehicles Stand at La Fière(airborne 04) - Fixed manor "ger_alert" to fix bike messenger leaving too fast before player in most situations is close enough. It now requires Germans see enemy brain in manor + firing of weapons within area + at least dead German in manor area. Multiplayer Added initial version of Frontlines game mode and 5 Maps Added unit limits to display on multiplayer purchase menu, hint UI, and in Lobby Docrine Preview Added obstacle entity for Frontlines to divide players during prep time and disable shooting through fog exploit Added 45 min game time option to multiplayer game modes Added 'periodicFactor' to balancingFactorBonus that affects the gained MP every period (150s) for Frotnlines Attacker BOTs Updated 2 man engineer teams to both have mine detectors Updated and reorganized bot scripts (lua) to be more modular, cleaner, and expandable (WIP) Updated Battlezone flag entities to be close to the center of their zones due to bot issues Updated buy menu UI to include up to 7 buttons without scrolling Fixed one cause of issue where host changing settings in lobby would cause the time period ...Community Update 4: Open BetaDec 16, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/7d7c2df8c38c7b6c5c6ac960a1e663f169375da8.jpg Community members! We will make the first part of our next Community Update available in an open beta today. Read about the contents and how to participate. This free content is coming to all users! Part 2 will be released later, stay tuned for that; for now, part 1 goes into open beta. Highlights This update will contain additions to the game, plus a good number of improvements and fixes at the same time. We will make the entire change log available soon; for now, these will be the highlights of the update: A new game mode; “Frontlines” Several Ostfront assets have been made destructible Added 45 min game time option to multiplayer game modes We described the way the “frontlines” game mode will work in devblog 153, it’s the return of a legendary classic in a brand new way. This might well be the most requested feature from the Call to Arms - Gates of Hell community, and now it’s here! {STEAM_CLAN_IMAGE}/10379584/f4f347512d77294d20f621761f6bc84538dbbb45.jpg Beside the highlights, the changelog is another whopping 200+ lines of changes, many of which having to do with balance change suggestions as requested by the community. These suggestions were made on the official Call to Arms - Gates of Hell Discord server, the place where you can discuss anything to do with our game, and then some. We will publish the complete changelog the moment the update goes live, which will take place in a couple of days. {STEAM_CLAN_IMAGE}/10379584/e0c52302cdccfbd089c1a7134e9ca2a339a1d5c2.jpgCommunity Art by @Masshole Opting in To join the beta, you only need to switch your game to the beta version. Later, when the beta becomes the live version, you don’t need to do anything at all to reverse the process. If you want to participate, go to your Steam library, right-click on the game, select properties - betas - open beta. You can switch back to the current version at any time, using the same process. The Changelog can be found HERE. That’s it for now; enjoy the beta - and don’t forget to join our Discord server by clicking below. {STEAM_CLAN_IMAGE}/10379584/199e04efee454ca9eca8491d8f1d0299ad146a8e.pngDeveloper Blog #153Dec 14, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/10379584/ab874feea79e6673cd20a77034b892d02ca2b07b.jpg Community members! It’s time to tell you about the next big free game update that will be released this year. This update will add a good deal of content and some improvements, too. It will be published in 2 parts, with the second part coming early in 2025. So what’s in part 1? Keep reading! Free update This one's for you! The 10th big free game update (besides the 42 minor game updates since release in June 2021) is coming. As most community members will know, we add several updates containing free content to Call to Arms - Gates of Hell every year. This year will be no exception; Community Update 3 was completed in May, and the first part of Community Update 4 will also be ready before the year ends. Content As far as the base game goes, this additional content increases “Ostfront” to roughly double the content it had when it was initially released. All in all, a lot of new content is coming your way. {STEAM_CLAN_IMAGE}/10379584/016776830dbb4566a5cb1d39887016f47c8d164a.jpgHD Link New Game Mode Earlier this year, we stated that we planned to add another new game mode in 2024. That is going to happen, indeed. During the sale that followed the release of the “Airborne” DLC, we also stated that “a legend will return.” The legend we are talking about is that new game mode; it is a heavily reworked version of the classic one you know, with some important improvements that will make it more fun. The new game mode we’re talking about is “Frontlines.” This mode has been requested by many in the community, so this is the legend we mentioned will make a return! How it works Let’s start with a short explanation for those unfamiliar with this game mode. “Frontlines” is an asymmetrical battle; the attacker has more resources than the defender, whereas the defender has an advantage because of the terrain the map offers. At the start of the match, there is some preparation time, allowing the defender to augment the characteristics of the map with minefields, obstacles, clever positioning of weaponry, etc. During this preparation phase, the attacker buys all the weapons of choice used in the attack. The amount of MP and CP is higher for the attacker than for the defender, so the attacker has a broader range of options and a lot of resources to play with. {STEAM_CLAN_IMAGE}/10379584/b2f25c7345c8b802d2d79af3e0d3b3d0e32010c2.jpgHD Link Then, when the preparation phase is over, it’s up to the attacker to take two “Frontlines,” each line consists of 3 smaller capture zones followed by one large capture zone. In a 2v2 frontlines match, for instance, if both attackers accomplish this, the first frontline is considered “taken,” and the defender must retreat and defend the second frontline. While the battle is raging, a timer counts down the total match duration set by the host. This means there is limited time to take the frontlines; the more time in the match, the likelier it is for the attacker ...