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Call of Duty 4: Modern Warfare

 
Modern Warfare's creators were "very divided" over its most influential feature - unlocking gunsOct 25, 2023 - Rock, Paper, ShotgunIt's hard to imagine blockblustery first-person shooting today without Call of Duty 4: Modern Warfare's online progression systems, which - inasmuch as you can assign this much clout to a single game or developer - transformed the genre back in 2007 by reinventing multiplayer as a kind of RPG. Shooters without COD-style gear levelling ladders do exist, not least Counter-Strike 2, but most of the juggernauts depend on such fixtures, especially now that free-to-play service models have become the norm. So it's jarring to hear from Mackey McCandlish, one of Modern Warfare's original developers, that the old Infinity Ward team were split over the act of using XP to unlock guns, with some worrying it would be "unfair". Read more Call of Duty comes back to life as Xbox-360-era games get surprise updateJul 17, 2023 - VG247Large numbers of players are swarming back to older Call of Duty games on Xbox 360 thanks to a recent update. As spotted last week by Twitter user ZekcoFS, an update arrived for a number of older Call of Duty titles that fixed matchmaking. This included classics such Call of Duty 4: Modern Warfare, Modern Warfare 2, Modern Warfare 3, and Black Ops 2. Now, it seems that quite a large number of players are returning to the games. As reported by CharlieIntel, Black Ops 2 managed to hit more than 10,000 players over the weekend on Xbox 360, and Modern Warfare 3 had over 7000 players, significant numbers for some now quite old games. Prior to this apparent fix, anyone that tried to play a match of one of the older Call of Duty titles on Xbox 360 wouldn't be able to due to a supposed lack of players. This didn't make much sense, though, as certain game modes only needed as few as eight players, so it being completely impossible was odd. These older Call of Duty games are quite nostalgic for a lot of players, so it isn't a big surprise that they're getting a lot of players again, especially because they're backwards compatible on the Xbox Series X. Currently what isn't clear is if a fix is coming for PS3 or PC players, both of which still seem to be experiencing problems. As it stands, it doesn't seem like a fix has been provided for either platform, so it's mostly just Xbox players that get to revisit the older games. Call of Duty Twitch streamer ModernWarzone also made the claim that there were more people playing these old Call of Duty games over the weekend than there were playing Halo Infinite and Battlefield 2042 put together, though from our end it's difficult to determine what the player counts for each game are. Over the weekend, Microsoft also announced that PlayStation finally agreed to a deal on Call of Duty, guaranteeing the games will stay on the latter for the time being. Read more Five of the Best: Achievements or TrophiesMay 15, 2020 - EurogamerFive of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more. Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now! Today's Five of the Best is... Read more This year's Call of Duty is called Call of Duty: Modern WarfareMay 24, 2019 - EurogamerThis year's Call of Duty game is called Call of Duty: Modern Warfare, according to reports and Eurogamer's own sources. It's not to be confused with the first Modern Warfare, aka Call of Duty 4: Modern Warfare, released in 2007. Or Call of Duty: Modern Warfare Remastered, released in 2016. Despite the name, it's very much a new game. Twitter user LongSensation spilled the beans on the Modern Warfare moniker this afternoon. I've heard this name previously. Kotaku's Jason Schreier has also tweeted to say this is legit. Read more The 50 best FPS on PCMay 21, 2018 - Rock, Paper, ShotgunThe best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside. (more…) Humvee manufacturer suing Activision over Call of Duty warcarsNov 9, 2017 - Rock, Paper, ShotgunThe manufacturers of Humvees are suing Activision over Call of Duty games featuring vehicles which, they say, look an awful lot like their own warcars. AM General claim that these Humvee-lookin’ vehicles violate their trademark and Activision don’t have permission, so they want CoD to knock it off and pay them damages. Their case pivots on several Call of Duty games, including Modern Warfare and Ghosts, featuring warcars which allegedly look close enough to Humvees to fall under their ‘trade dress’ — a type of intellectual property covering what a product looks like — and are sometimes called Humvees by name. (more…) Here s Six Minutes Of CoD: Infinite Warfare s CampaignJun 15, 2016 - Rock, Paper, ShotgunAlthough Call of Duty: Infinite Warfare is sadly not the procedurally-generated Escherian Nightmare we might’ve hoped for, Activision’s latest war-torn FPS is set in space and you’ll be pleased to know its single-player campaign looks to be shaping up nicely. Don’t take my word for it, though – cast your eyes over six new minutes of gameplay highlights below. … Call Of Duty 4 Remaster Only Sold With Infinite WarfareMay 3, 2016 - Rock, Paper, ShotgunCall of Duty: Modern Warfare Remastered, the prettied-up version of Infinity Ward’s seminal shooter Call of Duty 4, will indeed only be available as a bundle-in with some of Call of Duty: Infinite Warfare‘s many premium editions. That’s what Activision say, at least. I am astonished. That can’t mean that, can they? They must have been so excited about Infinite Warfare’s spaceships and power armour that they forgot to add a little footnote with an asterisk saying “*exclusive for a limited time”. No? Sheesh. Weird! … Call Of Duty: Infinite Warfare AnnouncedMay 2, 2016 - Rock, Paper, ShotgunThe 50 Best FPS Ever MadeMay 13, 2015 - Rock, Paper, ShotgunGathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further. Your favourite game is at number 51. … These Are A Few Of My Favourite Things (In PC Games)Nov 19, 2014 - Rock, Paper, ShotgunSome moments in some games stay with you. The right event, the right surprise or the right hats at the right time, and it’s imprinted on your memory forever. I’ve been playing PC games for almost 25 years: I’ve got a million of these, and so have you. I’ll show you just a few of mine if you show me yours. … Activision Publisher Weekend - Day 3May 3, 2014 - AnnouncementThe Activision Publisher Weekend continues today with great deals on Activision titles! From now through Monday* pick up titles up to 75% off! Additionally, play the Call of Duty: Ghosts Multiplayer for Free throughout the weekend! Today's Daily Deal features the Call of Duty franchise** at 50% off! *All discounts end Monday, March 17th at 10AM Pacific Time. **Does not include Call of Duty: Ghosts Reinstall: Call of Duty 4: Modern WarfareMar 12, 2014 - PC Gamer Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts returns to the fury of Call of Duty 4's singleplayer campaign. With Titanfall jettisoning the idea of a traditional single-player mode and Battlefield 4 s campaign inducing widespread sighs, this has become a disposable bolt on to most of today s big shooters. Titanfall is able to create much of the drama of a single-player game in the midst of its impressive systems, but it s worth remembering that the old Infinity Ward were really good at making campaigns, too. But it might be that Titanfall s lack of a true single-player mode is a sign of the times: COD s rigid campaign formula has been exhausted. Call Of Duty 4: Modern Warfare was its peak. The single-player is, in levels without a significant story beat, a slog to get through today. Perhaps this is because its ideas have been mercilessly recycled in the last seven years by both copycat action developers and Call Of Duty s own teams not really successfully expanding on that formula (full disclosure: I haven t played Ghosts doggy campaign, though I ve completed all of them prior to that). How many times have we seen that moment when your character gets knocked to his feet by a blast and his vision blurred, before you re picked up by an NPC and finally handed back control of the game? It s in the first mission of COD4 as the tanker is bombarded by MiGs. Every variation of this and many other scripted set pieces borrowed from Modern Warfare, and it s not COD4 s fault that people ripped that off. It just turned out to be pervasively influential. I think the lack of self-expression offered by its linear structure is a bit too cloying by today s standards. There is some extraordinary visual design in Modern Warfare s real-world environments, but wander too far out of the intended path and you always find dead spots in detail or convenient fences and barbed wire. I forgot you don t have the power to open doors in Call Of Duty you have to wait for the NPCs to do it for you. The lack of interactivity reduces the value of replaying a COD campaign, admittedly, which is probably part of the reason it s become a disposable aside in multiplayer-heavy FPSs generally. COD4 s success hinges on the quality of replaying those scripted moments, and they are still pretty decent even when you know Infinity Ward s tricks. The storyline isn t particularly entertaining, but it s a lot sharper than the increasingly ludicrous sequels are, and benefits from not overdosing on silly. Individual moments still excel and highlight the developers narrative chops. You know the ones I mean. When the pilot rescue goes awry during Shock and Awe and your player character is consumed by a surprise nuclear blast, you crawl through the rubble for a minute before your character dies alone in a horrific blast zone. Having played that twice before, I thought the impact would wear off. It doesn t. Yes, you re basically just ...Respawn Entertainment will be at E3 with “no intention of showing up empty handed”Feb 26, 2013 - PC Gamer On March 1st, 2010, Activision fired Infinity Ward heads Vince Zampella and Jason West. Things were said, lawsuits were filed, Zampella and West formed Respawn Entertainment, half of the Call of Duty studio's staff walked out, EA jumped in and got sued too, then Yakety Sax played until everyone got tuckered out. Amid all that, Respawn seems to have developed a very blurry game, which may come into focus at E3 according to a pair of tweets from Zampella. I've gotten a 'few' questions about @e3expo plans this year. Yes, we will finally be at E3!— Vince Zampella (@VinceZampella) February 25, 2013 I have no intention of showing up empty handed! I can't say anything else right now.— Vince Zampella (@VinceZampella) February 25, 2013 The news is notable because Zampella and West are notable, and not just for their role in creating Call of Duty. Before forming Infinity Ward, they were at 2015, Inc., where they designed one of my favorite shooters ever: Medal of Honor: Allied Assault. The duo is partially responsible for two of the best-known FPS franchises ever, making Respawn's next game potentially a major competitor. But if they do announce a game at E3, just how will they announce it? At EA's press conference? Maybe, but I think it's also likely Microsoft or Sony has snagged the announcement as a card to play in the battle between the PlayStation 4 and Xbox DifferentNumber. Even so, that won't necessarily make it a console exclusive, whatever it is. And by "whatever," I of course mean, "probably a shooter."Activision’s Bobby Kotick shares thoughts on Infinity Ward founder firingsDec 17, 2012 - PC Gamer Outspoken Activision CEO Bobby Kotick was recently the subject of an extensive profile by The New York Times which charted his rise as the head of one of the most prolific publishers in the industry. As part of the interview, Kotick said the decision to fire Infinity Ward co-founders Jason West and Vince Zampella after they were planning to switch publishers in breach of contract was an easy one. "You find out two executives are planning to break their contracts, keep the money you gave them and steal 40 employees," Kotick said. "What do you do? You fire them." West and Zampella, now in charge of Respawn Entertainment, initially filed a suit for $36 million against Activision in 2010 for unpaid royalties from the Call of Duty franchise after Activision fired them. The claim ballooned to an astounding $1 billion earlier this year before EA, Infinity Ward, and Activision settled their cases for undisclosed amounts. Court documents later revealed Activision apparently considered terminating West and Zampella as early as 2009. Kotick also strongly rebuffed several offers from Hollywood studios over the years to create a Call of Duty film, telling the Times that silver screen adaptions of games rarely succeed and could sour the franchise's reputation among gamers. Considering the horrifying movie treatment of games like Alone in the Dark, one of the lowest-rated films on IMDB, Kotick may have a point.Editorial: Warfighter vs. Allied Assault – how Medal of Honor went astrayNov 1, 2012 - PC Gamer Tyler Wilde, Associate EditorThe first player-controlled action in Medal of Honor: Warfighter is to shoot a guard in the back of the head with a suppressed pistol. I can’t move the pistol away from his head. An icon indicates that I should press the left-mouse button to fire. I don't want to. After a few missions, I don't want to keep playing Warfighter's campaign at all. It isn't fun. It isn't lonely, either: along with Battlefield 3 and the last couple Call of Dutys, I don't think I like military FPS campaigns anymore. They've changed, but my taste hasn't changed with them. So I went back to a classic. Ten years ago I loved Medal of Honor: Allied Assault (MOHAA) so much that I saved both discs and the CD key for my future self to play. Thanks, past me! I still love it (no rose-tinted glasses), and comparing MOHAA's opening mission to Warfighter's opening vignettes convinces me that I'm not the one with the problem. Spielberg, the devs who went on to form Infinity Ward, and their old WWII shooter have some lessons for the modern crowd. Missions vs. puppetry   I’m not squeamish about violence. I don’t want to shoot this guy in the back of the head because I don’t have a choice. My soldier is a puppet. I have one of the strings—I can pull the trigger—but Warfighter is gripping the rest and won’t let me move on until I give in. Forcing the player to commit violence can be used for an unsettling effect, but in Warfighter it’s just a tutorial. It callously teaches me that, yes, as in every other shooter, the left mouse button shoots people. So, why am I shooting this guy again? Because he's there? Oh, OK. True, Medal of Honor: Allied Assault doesn't let me choose not to shoot Nazis. That's what I signed up for. It can't be played nonviolently, but it doesn't force my hand. It says, “Here are your objectives, and there are going to be a bunch of Nazis who’d really rather you didn't complete them. You’re going to have to shoot them. Good luck.” You've got to earn advancement in MOHAA. There’s player-directed work to be done before you’re rewarded with the next chapter. In Warfighter, the mission has been programmed into my soldier, and I’m just there to help him aim. When he needs to walk so that a set piece can crumble at the appropriate distance, he walks. When he doesn't feel like holding his gun anymore, he puts it away. Warfighter wrestles me for control because I can’t tell its story competently. As soon as I'm off the truck, it's all up to me. Max Payne 3 also steals control when it needs to transition into a cut scene, but it’s consistent. When I’m in control, I have full control and I’m responsible for finding the correct path and shooting the dudes in my way. If I slack off in Warfighter, the puppeteer will take care of the hard work for me, because the show must go on even if one of the marionettes isn't cooperating. I tried playing the first mission firing only when I absolutely had to. I fired twice, and the game took care of the re...Black Ops 2 multiplayer leak video shows ‘finger guns’Sep 10, 2012 - PC Gamer Some cheeky blighters have obtained what Activision are calling a “development demo build” of Black Ops 2, and uploaded a vid to prove it. It’s an extremely short snippet of action, and overlayed with a superfluous dev interview and some dreadful music, but it does show off the capabilities of the engine. Spotted on Kotaku, the video sees the player activate a no-clip mode, allowing the camera to zip off, around and above a rather pretty hillside township - which the player then proceeds to fill the the bodies of his foes. A crossbow makes a brief cameo and the video ends with the player running about making 'finger guns' at the enemy - a returning weapon from previous CoDs accessible via the 'giveall' cheat. The original video has been removed, as you’d expect, but it came from the channel of Call of Duty modder iHc James. Kotaku still have a working version at the time of writing, if you are that needy of your BlOps fix.The origin of Call of Duty’s most-heard soundAug 14, 2012 - PC Gamer When you shoot someone in Call of Duty, there’s a noise. It's positive feedback—a fwip-fwip-fwip to let you know that your bullet, knife, claymore, or phoned-in helicopter is hurting someone. While visiting Treyarch I asked the Black Ops 2 sound team about the creation of the simple-but-essential effect. PCG: Why does it sound the way it does when I shoot someone in Call of Duty? Brian Tuey, Audio Director: So... The sound has impact and it has meaning and it's useful and all that, but it's not a particularly pleasant sound, especially in isolation. There was a time recently where I was like, "You know? I'm gonna redo this with something else." So I kinda went a different direction, and it felt like this was going to be good. I checked it in, and within three hours, my email box was full of, like, "WHAT ARE YOU DOING TO MY SOUND?" I'm like, "But it's so much better!" Chris Cowell, Audio Lead: The other thing that you might not actually know, it's different every game. Really? Cowell: It has to be. They're all very similar, and they serve the same purpose, but the actual content and the creation of it is redone every game, because our guns sound differently, you know? The music's different, the situation's different... Tuey: Our whole DSP chain in the engine is completely different. The same stuff doesn't sound the same anymore. http://www.youtube.com/watch?v=yHs1sOdcuEE Cowell: Little things like that can be a really difficult sound to make. The last game, it took me weeks to get that little thing right, because you have to fire it, get the tick and hear it and know what it means. Tuey: But it has to cut through the guns, the explosions, and give you the same exact feeling you had when you heard it last game. Cowell: Yeah. It's the same experience. That experience needs to be consistent across all of them, but not the sound. Tuey: And that's what the problem was with the new one I dropped in, it sounded different. So the experience was different, so people who were playing the game didn't even know I'd changed it, right? It's not like we make a big production about, "Hey, I changed this sound!" Well, sometimes we do. But usually we just want to see what people's reactions are. What did it sound like when you changed it? Tuey: I made it sound more like a bullet hitting somebody, as opposed to a tick. But it's more important for us that the gameplay aspect of it is supported, versus "Hey, now it sounds more real." Shawn Jimmerson, Sound Designer: You want to know that your bullet has hit someone, especially in MP. You're firing and you want that immediate feedback that I am actually scoring hits. There's a lot of expectation, you know, even in films, when somebody punches somebody else, it's not a realistic sound... Cowell: Whpssh! Jimmerson: But people have that expectation. Within our community, there's that same sort of thing. There are certain things that you just don't want to mess with too much, because you just upset people who are playing...Activision settles Call of Duty suitMay 31, 2012 - ShacknewsAfter a recessed hearing yesterday that allowed the parties to try to resolve their differences, a settlement has been reached in the case involving Activision, Infinity Ward co-founders Jason West and Vincent Zampella, and 40 ex-Call of Duty developers from Infinity Ward. The settlement details are confidential, an attorney for West and Zampella told The Verge today. While West and Zampella wouldn't offer comment, The Verge's Michael McWhertor told Twitter that there was a "beaming smile" on West's face. A statement released by Activision tried to allay any financial analysts' concerns, saying the one-time charges related to the settlement shouldn't impact the company's earnings outlook for the current quarter or the calendar year, citing "stronger-than-expected operating performance in the current quarter." The deal brings a close to the contentious case, which started almost two years ago. The trial was scheduled to begin tomorrow, with billions of dollars at stake. Shacknews will stay on top of the story and add more details as they become available. UK MP Keith Vaz files motion on “violent video games”May 3, 2012 - PC Gamer Our superfriends over at Edge have picked up on UK MP Keith Vaz's early-day motion calling for "closer scrutiny of aggressive first-person shooter video games." Vaz’s chief target this time isn’t the content of the games themselves, but European classification body PEGI, who Vaz believes should be doing more to “restrict ultra-violent content”. In the motion Vaz cites the testimony of Anders Behring Breivik, the man currently on trial for the murders of 76 people in Norway last year. In his testimony, Breivik said he honed his “target acquisition” skills through playing the game Call of Duty: Modern Warfare. The motion says it's "disturbed" by Breivik's statement. The motion goes on to say that “in an era of ever-more sophisticated and realistic game-play more robust precautions must be taken before video games are published.” We’re not sure which games Vaz has seen, but it must be said that the Call of Duty series has remained pretty much the same since 2007. Vaz is no stranger to stirring the hornet’s nest of video games. In 2004 he campaigned against Rockstar’s Manhunt following the murder of 14-year-old Stefan Pakeerah, which was later proved to be unconnected to the game. In an early-day motion last year he criticised Call of Duty: Modern Warfare 3 for its London-set level, and he'll undoubtedly criticise Call of Duty: Black Ops 2 for its cruel and unusual horse mo-capping. Early-day motions are the parliamentary equivalent of bulletin board posts, occasionally highlighting important issues among frivolous and self-congratulatory notices. However, occasionally they can gather momentum and snowball out of control. It also seems that Vaz isn't going after the games themselves, which more often than not proves to be a fruitless task. Instead he's criticising the structures put in place to prevent children accessing violent games.